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Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
Oh, yeah, I'll pull him.

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ForgedIron
Oct 15, 2013

Deez Nutz
I won't retreat. I can't hit this turn no matter what.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: :siren: :siren:
--Clive, will you advance first or pull first?
--Clive, will you deactivate any modules?

ForgedIron
Oct 15, 2013

Deez Nutz
Pull then advance. Deactivate rocket boots.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Beat 7

Clive Melmont
17 Life
Discard 1: Rocket Wrench
Discard 2: Megaton Drive
Finisher: System Reset


Runika Zenanen
11 Life
Discard 1: Explosive Dash
Discard 2: Overcharged Tinker
Finisher: Artifice Avarice







--No ante.







--Clive has priority 10. Runika has priority 7. Clive is the active player!


--Runika activates the Phase Goggles!



--Clive pulls Runika 1 space.




--Burnout Dash doesn't hit. Zoom!


--Clive retreats 1 space.



--Clive advances 2 spaces, switching sides with Runika.





--Runika advances 1 space.




--Channeled Drive misses due to Dash's aftereffect!


--Runika deactivates her Phase Goggles.

gutterdaughter fucked around with this message at 05:34 on Sep 5, 2014

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: :siren: :siren:
--Runika, which artifact will you activate?
--Clive, how will you handle your after activating triggers?

ForgedIron
Oct 15, 2013

Deez Nutz
Either way I will retreat 1 then dash foreward 2.

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
I'll activate my Goggles.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Runika, how far will you advance, and what will you deactivate? :siren:

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
I'll advance 1 and deactivate my Goggles.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Beat 8

Clive Melmont
17 Life
Discard 1: Burnout Dash
Discard 2: Rocket Wrench
Finisher: System Reset


Runika Zenanen
11 Life
Discard 1: Channeled Drivez
Discard 2: Explosive Dash
Finisher: Artifice Avarice







--Clive antes Core Shielding!








--Clive has priority 3. Runika has priority 5. Runika is the active player!


--Runika overcharges her Battlefist, exchanging the +1 power for +3 power, ignore soak!



--Overcharged Strike has a range of 1. At range 1, it hits!




--Runika deals 7 damage! Clive's stun guard holds!



--Clive pulls Runika 1 space.




--Megaton Strike has a range of 1. At range 1, it hits!




--Clive deactivates Runika's Hover Boots.
--Clive pushes Runika 1, then pushes Runika 1.



--Clive retreats as far as possible.



--Clive deals 6 damage! Runika is stunned!


--Runika's Battlefist burns out for good!

gutterdaughter fucked around with this message at 20:37 on Sep 6, 2014

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:

:siren: Runika, what will you overcharge? :siren:

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
Hm, Battlefist will be enough to get through his stun guard, right? I'll overcharge Battlefist.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Spincut posted:

Hm, Battlefist will be enough to get through his stun guard, right? I'll overcharge Battlefist.

Incorrect. The Overcharged Battlefist +3 replaces the normal +1. So this attack will do 7 damage, exactly Clive's stun guard. Still want to do that?

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.

Gutter Owl posted:

Incorrect. The Overcharged Battlefist +3 replaces the normal +1. So this attack will do 7 damage, exactly Clive's stun guard. Still want to do that?

Ah, gotcha. I'll overcharge my Phase Goggles to ignore his stun guard, then.

ForgedIron
Oct 15, 2013

Deez Nutz
Wait you can overcharge an inactive part? You shut them down. That was why I felt safe enough not to retreat!

ActingPower
Jun 4, 2013

ForgedIron posted:

Wait you can overcharge an inactive part? You shut them down. That was why I felt safe enough not to retreat!

No, the card does say "Activated Artifacts." It's down to becoming the Active Player (which she already is) or the +3 Power/Soak thing.

ForgedIron
Oct 15, 2013

Deez Nutz
That's what I thought, I was just panicking.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Spincut posted:

Ah, gotcha. I'll overcharge my Phase Goggles to ignore his stun guard, then.

Can't. You may only overcharge active artifacts.

Basically, do you want to lose the Battlefist for +3 power, or the Hover Boots for...well, not-losing-the-battlefist?

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
:siren: Spincut, if I don't hear from you tonight, I'm going to revert to the Battlefist as your final answer. :siren:

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
Fuuuuuuck, I didn't realize that. :( Okay, Battlefist it is, then.

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl
Beat 9

Clive Melmont
10 Life
Discard 1: Megaton Strike
Discard 2: Burnout Dash
Finisher: System Reset


Runika Zenanen
5 Life
Discard 1: Overcharged Strike
Discard 2: Channeled Drive
Finisher: Artifice Avarice






--Clive activates the Rocket Boots








--Clive has priority 0. Runika has priority 9. Runika is the active player!



--Runika advances 1.




--Dash does not hit! Zoom!


--Runika moves 1, 2, or 3 spaces, but nowhere is safe! (Let's say she retreats to the corner.)





--Clive pulls Runika 1 space.



--Clive advances 1.



--Clive moves 1. (Let's say retreat, just to be cute.)




--Upgradeable Shot has a range of 1~5. At range 1~5, it hits!




--Clive pushes Runika 1 space.



--Clive deals 6 damage!



:siren: :siren: Clive wins with a Beat 9 knockout! Congrats, ForgedIron! :siren: :siren:

gutterdaughter fucked around with this message at 02:08 on Sep 7, 2014

ForgedIron
Oct 15, 2013

Deez Nutz
I assume you mean beat 9?

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

ForgedIron posted:

I assume you mean beat 9?

Beat 8. Beat 8 forever.

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
Let's just repeat that beat I completely hosed up in multiple ways over and over again. :v:

gutterdaughter
Oct 21, 2010

keep yr head up, problem girl

Gutter Owl posted:



:siren: :siren: Clive wins with a Beat 9 knockout! Congrats, ForgedIron! :siren: :siren:

Good game, folks!

Spincut
Jan 14, 2008

Oh! OSHA gonna make you serve time!
'Cause you an occupational hazard tonight.
Welp, I definitely screwed up quite a few times there. Good game, ForgedIron! Runika is fun, but Clive is a murderbeast, especially if you can't get a bead on him like I couldn't.

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ForgedIron
Oct 15, 2013

Deez Nutz
It was actually closer then you think. If you didn't remove the hover boots then you would have tied it up. Both characters are murderhouses. I just managed get my hit in first. I had fun.

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