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Oh, yeah, I'll pull him.
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# ? Sep 4, 2014 21:52 |
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# ? Apr 26, 2024 03:49 |
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I won't retreat. I can't hit this turn no matter what.
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# ? Sep 4, 2014 23:15 |
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Gutter Owl posted:
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# ? Sep 4, 2014 23:35 |
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Pull then advance. Deactivate rocket boots.
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# ? Sep 5, 2014 00:07 |
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Beat 7 Clive Melmont 17 Life Discard 1: Rocket Wrench Discard 2: Megaton Drive Finisher: System Reset Runika Zenanen 11 Life Discard 1: Explosive Dash Discard 2: Overcharged Tinker Finisher: Artifice Avarice --No ante. --Clive has priority 10. Runika has priority 7. Clive is the active player! --Runika activates the Phase Goggles! --Clive pulls Runika 1 space. --Burnout Dash doesn't hit. Zoom! --Clive retreats 1 space. --Clive advances 2 spaces, switching sides with Runika. --Runika advances 1 space. --Channeled Drive misses due to Dash's aftereffect! --Runika deactivates her Phase Goggles. gutterdaughter fucked around with this message at 05:34 on Sep 5, 2014 |
# ? Sep 5, 2014 00:15 |
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Gutter Owl posted:
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# ? Sep 5, 2014 04:03 |
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Either way I will retreat 1 then dash foreward 2.
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# ? Sep 5, 2014 04:05 |
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I'll activate my Goggles.
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# ? Sep 5, 2014 04:34 |
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Gutter Owl posted:Runika, how far will you advance, and what will you deactivate?
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# ? Sep 5, 2014 05:02 |
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I'll advance 1 and deactivate my Goggles.
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# ? Sep 5, 2014 05:08 |
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Beat 8 Clive Melmont 17 Life Discard 1: Burnout Dash Discard 2: Rocket Wrench Finisher: System Reset Runika Zenanen 11 Life Discard 1: Channeled Drivez Discard 2: Explosive Dash Finisher: Artifice Avarice --Clive antes Core Shielding! --Clive has priority 3. Runika has priority 5. Runika is the active player! --Runika overcharges her Battlefist, exchanging the +1 power for +3 power, ignore soak! --Overcharged Strike has a range of 1. At range 1, it hits! --Runika deals 7 damage! Clive's stun guard holds! --Clive pulls Runika 1 space. --Megaton Strike has a range of 1. At range 1, it hits! --Clive deactivates Runika's Hover Boots. --Clive pushes Runika 1, then pushes Runika 1. --Clive retreats as far as possible. --Clive deals 6 damage! Runika is stunned! --Runika's Battlefist burns out for good! gutterdaughter fucked around with this message at 20:37 on Sep 6, 2014 |
# ? Sep 5, 2014 05:36 |
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Gutter Owl posted:Runika, what will you overcharge?
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# ? Sep 5, 2014 06:29 |
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Hm, Battlefist will be enough to get through his stun guard, right? I'll overcharge Battlefist.
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# ? Sep 5, 2014 07:20 |
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Spincut posted:Hm, Battlefist will be enough to get through his stun guard, right? I'll overcharge Battlefist. Incorrect. The Overcharged Battlefist +3 replaces the normal +1. So this attack will do 7 damage, exactly Clive's stun guard. Still want to do that?
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# ? Sep 5, 2014 07:35 |
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Gutter Owl posted:Incorrect. The Overcharged Battlefist +3 replaces the normal +1. So this attack will do 7 damage, exactly Clive's stun guard. Still want to do that? Ah, gotcha. I'll overcharge my Phase Goggles to ignore his stun guard, then.
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# ? Sep 5, 2014 08:03 |
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Wait you can overcharge an inactive part? You shut them down. That was why I felt safe enough not to retreat!
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# ? Sep 5, 2014 14:16 |
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ForgedIron posted:Wait you can overcharge an inactive part? You shut them down. That was why I felt safe enough not to retreat! No, the card does say "Activated Artifacts." It's down to becoming the Active Player (which she already is) or the +3 Power/Soak thing.
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# ? Sep 5, 2014 14:43 |
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That's what I thought, I was just panicking.
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# ? Sep 5, 2014 14:57 |
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Spincut posted:Ah, gotcha. I'll overcharge my Phase Goggles to ignore his stun guard, then. Can't. You may only overcharge active artifacts. Basically, do you want to lose the Battlefist for +3 power, or the Hover Boots for...well, not-losing-the-battlefist?
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# ? Sep 5, 2014 18:57 |
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Spincut, if I don't hear from you tonight, I'm going to revert to the Battlefist as your final answer.
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# ? Sep 6, 2014 16:48 |
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Fuuuuuuck, I didn't realize that. Okay, Battlefist it is, then.
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# ? Sep 6, 2014 20:15 |
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Beat 9 Clive Melmont 10 Life Discard 1: Megaton Strike Discard 2: Burnout Dash Finisher: System Reset Runika Zenanen 5 Life Discard 1: Overcharged Strike Discard 2: Channeled Drive Finisher: Artifice Avarice --Clive activates the Rocket Boots --Clive has priority 0. Runika has priority 9. Runika is the active player! --Runika advances 1. --Dash does not hit! Zoom! --Runika moves 1, 2, or 3 spaces, but nowhere is safe! (Let's say she retreats to the corner.) --Clive pulls Runika 1 space. --Clive advances 1. --Clive moves 1. (Let's say retreat, just to be cute.) --Upgradeable Shot has a range of 1~5. At range 1~5, it hits! --Clive pushes Runika 1 space. --Clive deals 6 damage! Clive wins with a Beat 9 knockout! Congrats, ForgedIron! gutterdaughter fucked around with this message at 02:08 on Sep 7, 2014 |
# ? Sep 6, 2014 20:40 |
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I assume you mean beat 9?
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# ? Sep 7, 2014 00:58 |
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ForgedIron posted:I assume you mean beat 9? Beat 8. Beat 8 forever.
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# ? Sep 7, 2014 01:40 |
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Let's just repeat that beat I completely hosed up in multiple ways over and over again.
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# ? Sep 7, 2014 01:51 |
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Gutter Owl posted:
Good game, folks!
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# ? Sep 7, 2014 02:07 |
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Welp, I definitely screwed up quite a few times there. Good game, ForgedIron! Runika is fun, but Clive is a murderbeast, especially if you can't get a bead on him like I couldn't.
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# ? Sep 7, 2014 02:30 |
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# ? Apr 26, 2024 03:49 |
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It was actually closer then you think. If you didn't remove the hover boots then you would have tied it up. Both characters are murderhouses. I just managed get my hit in first. I had fun.
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# ? Sep 7, 2014 07:32 |