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ImpAtom posted:Assassin's Creed Ezio spoiler What? There's a video of him having a heart attack and dying peacefully in Florence
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# ? Sep 14, 2014 20:43 |
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# ? Apr 26, 2024 02:42 |
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What the poo poo happens in Resonance of Fate, aka A JRPG version of John Woo?
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# ? Sep 14, 2014 22:06 |
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Croccers posted:What the poo poo happens in Resonance of Fate, aka A JRPG version of John Woo? It's mostly mission of the week stuff. Important stuff that's not mission of the week stuff includes the following:
The end of the game has the three walking away from Bezel, for whatever reason, because RoF doesn't ever really take the time to set up or explain any of it's non-existent overarching plot, so I'm probably getting a shitton wrong here. Also, the game is too busy doing fun and really silly setups for it's missions of the week. Also Vashyron is the best.
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# ? Sep 14, 2014 22:44 |
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HMS Boromir posted:Can someone tell me what happens in Deus Ex Human Revolution - The Missing Link? It was so abysmal compared to the main game I gave up in disgust (I assume about) halfway through. Jensen is discovered hiding in the cryopod and taken to a Belltower black site on an oil rig. He's interrogated by Neanya Keitner, the facility's commander, and Peiter Burke, who runs the detention facility. You escape with the help of a mysterious voice man over the radio, which directs you to keister, who turns out to be a double agent working for Interpol. She has you contact the quartermaster, Quinn, for further help. Keitner is laterkilled by Burke. Turns out the prison is being used for human experimentation, and most of the prisoners are just innocent people kidnapped from the streets. You learn more about the Hyron Project, the inhumane biological supercomputer made of mind-linked women. You come across Gary Savage, from the original Deus Ex, and meet a disillusioned scientist working on the project who wants to be a whistleblower. Escape plans are complicated when Commander Burke starts gassing the prisoners and the lab, however, the vent system is set up so you have to choose between either helping the whistleblower escape at the cost of all the prisoners' lives, or saving more lives at the cost of keeping the facility hidden. Or, you can do some extra exploring and shut the gas down at its source and save them all! Or do nothing because you're an indecisive coward or something. You take out Burke and have a chat with Quinn, revealed to be the mysterious radio voice, about your choice and how he and his group will be covertly taking control of the facility. Using the social enhancer aug reveals that Quinn is part of the anti-Illuminati Juggernaut Collective from the Icarus Effect novel. After that, you get back in a cryoprecipitate to continue the quest to find Meghan.
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# ? Sep 14, 2014 22:47 |
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Oh can someone spoil Infinite Undiscovery for me. I rented it really early on, but returned it since I got bored after the first hour.
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# ? Sep 14, 2014 22:56 |
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Artix posted:Anyone want to take a stab at Professor Layton and the Azran Legacy? I've heard it's way better than Miracle Mask and Last Specter were, but I'm in the middle of Layton vs. Wright and I just can't bring myself to care about it any more. I played up to the point where the game tells you to go scour the globe for the five MacGuffins. I thought the plot of Azran Legacy was absolute garbage and the 2nd worst game in the series (behind Last Specter and ahead of Diabolical Box), but let's give this a shot. The Professor and his assistants, Emmy and Luke, fly over to the town of Froenborg at the request of Layton's friend Professor Sycamore. They find Sycamore examining a huge glacier, with a girl frozen inside, still alive but sleeping. They solve a puzzle to unthaw the puzzle and meet the girl, Aurora, who is the scion to the long-lost Azran civilization, but the villainous organization Targent (who appeared briefly in the stinger of Miracle Mask) moves in and captures her. Layton and Luke give chase, sneaking aboard Targent's large airship and rescuing Aurora after meeting the leader of Targent and main antagonist, Leon Bronev. However, Aurora falls from the airship during their escape, as do Layton and Luke. They make their way to a nearby fisherman's village, where they track down Aurora. She uses her power as the scion of the Azran to reveal a huge Azran ruin underneath the lake, where they enter and find the way to 'unlock the Azran Legacy' - travel the world and collect 5 MacGuffins! You return to London briefly and expose one of the villains from Miracle Mask as a villain, and at this point you get to go to any of the five locations, each of which have a really stupid mini-mystery to solve. Phong Gi: Jungle people that look like mushrooms. Yeah. Their leader is depressed and wants to laugh. They try REAL hard to make him laugh but fail. They find out he's blind so they make him some glasses but they're really lovely so they distort everything which he finds HILARIOUS so you get the MacGuffin. San Grio: Tropical vacation island. They want to find the MacGuffin but it turns out the island's main commodity is toys that look exactly like the MacGuffin! Wowie zowie. They find some guy who knows who has the 'true' MacGuffin, you run around like an idiot and find out he had it all along. You tell him that and you get the MacGuffin. Torrido: The Old West. Big fuckin' wolf has the MacGuffin on it's collar but people are scared of it. Luke talks to it and find out he just wants to find the girl that helped him when he was a puppy, so you reunite the two and get the MacGuffin. Hoogland: Sorta mountainous, kinda-Swiss village. Juliet is getting married! How nice. Except 'married' means 'sacrificed to the wind god' (except not because they get smuggled out secretly by someone who thinks this whole thing is bullshit). Oh. You team up with Romeo and sneak in the secret back door of the sacrificial chamber and fix the ancient Azran oscillating fan which was causing whirlwinds to occur. The MacGuffin was there too because why not. Mosinnia: Eastern European sorta deal. All the adults are asleep in a coma, and only the tears of the phoenix will wake them up! Turns out the channels in the city make a phoenix-like symbol if seen from above, so they fill it from the waters in the town's sluice and it unlocks a secret Azran chamber that lets them make a cure. The mayor had the MacGuffin and gives it up. So now Layton & co. have all five MacGuffins, except Aurora discovers one is a fake! One of them was swapped out by Targent when they weren't looking. They infiltrate Targent's base where they meet Bronev, who gives them the real MacGuffin. The crew returns to Froenborg where Aurora was originally trapped, only to find out that Sycamore was secretly Descole, the vaguely villainous character from Last Specter (who I think also appeared, albeit briefly, in Miracle Mask). They chase him and find Bronev deeper within. Then, Emmy reveals she was a Targent double-agent the WHOLE TIME. And if you think that plot twist is stupid, just you wait. Emmy and Bronev make their way deep into the Azran ruins, and Layton and Descole team up to get through the traps within. Descole gets grievously injured, and reveals that Layton and Descole are brothers. Their original names? Layton was Theodore, and Descole was Hershel, who...tricked Layton's adoptive parents into adopting Layton instead of him. Oh, and their father? Bronev. Once the player is done reeling from how completely rubbish the last fifteen minutes of plot had been, they find the control center of the ruins. Bronev 'kills' Aurora to activate the Azran legacy - a floating fortress (the ruins they were in), filled with an army of unstoppable death-bots! Aurora is revealed to be one of these unstoppable death-bots, and they'll destroy the world if they don't power down the Legacy. The five of them block the Legacy's power source (five laser beams, of course! ), but this kills them. Except Aurora feels sad and dies in their place, bringing them back to life with literal magic. They escape from the ruins. Descole 'died' (but not really), Bronev gets arrested, Emmy leaves Layton and Luke, and the game closes with the intro to Curious Village, which is a pretty nice touch. Pseudoscorpion fucked around with this message at 01:47 on Sep 15, 2014 |
# ? Sep 15, 2014 01:17 |
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Pseudoscorpion posted:I thought the plot of Azran Legacy was absolute garbage and the 2nd worst game in the series (behind Last Specter and ahead of Diabolical Box), but let's give this a shot. loving WHAT? Okay yeah I feel totally justified in not bothering to finish it because that whole sequence would have royally pissed me off. Thanks!
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# ? Sep 15, 2014 01:23 |
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Wow the only Layton I've gotten into was the movie, which was cool, so I understood that and that sounds utterly dumb. I guess Level 5 just wants to kill the series, right?
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# ? Sep 15, 2014 01:28 |
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Artix posted:loving WHAT? Okay yeah I feel totally justified in not bothering to finish it because that whole sequence would have royally pissed me off. Thanks! My opinion of the game was 'Oh, this is alright. Not great, not bad. The minor sideplots are a little silly but they are in every game, so it's not a big deal.'. That sequence alone made be really hate the game - especially since it's supposed to be the culmination of the entire prequel trilogy. The puzzles and general gameplay are solid, it's just...the plot. Ugh. Accordion Man posted:Wow the only Layton I've gotten into was the movie, which was cool, so I understood that and that sounds utterly dumb. I guess Level 5 just wants to kill the series, right? I dunno about that. Layton vs. Ace Attorney seems to be pretty good so far Granted, I'm not SUPER far into it (end of the 2nd trial), but it's a solid Layton game and Ace Attorney game.
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# ? Sep 15, 2014 01:39 |
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Can someone spoil the most generic game in all of existence kingdoms of amalaur?
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# ? Sep 15, 2014 01:39 |
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Pseudoscorpion posted:I dunno about that. Layton vs. Ace Attorney seems to be pretty good so far Granted, I'm not SUPER far into it (end of the 2nd trial), but it's a solid Layton game and Ace Attorney game. Layton vs. Ace Attorney is extremely good
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# ? Sep 15, 2014 01:42 |
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DrManiac posted:Can someone spoil the most generic game in all of existence kingdoms of amalaur? It's been a while, but from memory You were a secret agent that the super secret anti-demon god society snuck into the weird magic experiments the gnomes were doing, you ended up dying, got dropped into the anti death machine and came out with amnesia but were the first survivor. Since you "died" you now gained the ability to easily rewrite "fate" i.e the path everything is supposed to take, to the point where a 'fateweaver', a seer of "fates" follows you expecting to die and is amazed he lives because you changed "fate". A bunch of stuff happens, most of the best parts of the game are the side quests, the House of Ballads, Warsworn, Mage guild, and general exploration of the really pretty and diverse environments. The evil Elves, the Tuatha, broke the status quo when the King's jester was seduced by the demon god no one else but the secret society knew of, and jammed dark magic crystals into the other Tuatha to make them war crazy, and attacked everyone else, being barely held off by the last city on the continent fighting a losing battle against an insane siege until you show up with the magic spear that lets some retired general return to the fight and kill the big rear end demon. It's hard to say there's a story, because all of the essential overarching plot details are dumped on you right near the end out of nowhere. It reeks of being the intro chapter to the planned Amalur MMO 38 studios had fantasies of making. Everything else was sort of jammed in to make a game, and it's a pretty good game so long as you go in expecting a single player MMO with tons of minor lore and VA work. To be honest, it's hard to spoil the game outside of the amnesia secret agent and demon god thing because it doesn't affect anything else in the main game whatsoever and even knowing it really doesn't do much because there's no serious main story to ruin. Here's the wiki plot, but it will make no sense unless you've gone through a bunch of the game quote:Kingdoms of Amalur: Reckoning follows the story of a mortal known as the "Fateless One", who, having died before the game's outset, is revived in the experimental Well of Souls by the gnomish scientist Fomorous Hugues. The first and only success of the experiment, the Fateless One must escape the facility when it comes under attack by the Tuatha Deohn, a subsect of the immortal Winter Fae, who are currently waging a "Crystal War" on all the mortal races in the name of their new god "Tirnoch". Having escaped the facility, the Fateless One – having no memory of his life before his death – is briefed on the intricacies of the Faelands and the Tuatha Deohn's ongoing war. Agarth is astounded and pleased to realize that he cannot read The Fateless One's future: having already died, the Fateless One's return from the grave has taken them out of "Fate's weave"; theirs is the only life in the world without a predetermined end. This power also allows the Fateless One to alter the fates of others, as Agarth discovers when the Fateless One saves him from his fated, "lonely" death at the hands of a native creature. All in all, its a 35+ hour game that plot-wise is about 5 pages of the intro to the planned Amalur world. pentyne fucked around with this message at 01:59 on Sep 15, 2014 |
# ? Sep 15, 2014 01:54 |
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Skyrim is boring. Tell me what I'm missing by not finishing.
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# ? Sep 15, 2014 01:54 |
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DrManiac posted:Can someone spoil the most generic game in all of existence kingdoms of amalaur? May as well since I'm still here. The Winter Fae are the villains, and are allied with the Aspect of Fate. This means they literally cannot lose as they are Fated to win this war they have against the Summer Fae and their allies, the humans/elves/gnomes. The main character was a guy who died in the war and was brought back to life using some experimental magic. This only works for him due to the circumstances of his death (killed by the Aspect of Fate itself). Everyone has their own Fate, as you find out by allying with a Fateweaver, who is essentially a seer or fortuneteller. The MC saves this Fateweaver from his destined death, discovering that he can subvert Fate itself, and that he is Fateless. He tries to uncover the mystery of his death, as he was left without his memory. He discovers he used to be an assistant for another gnome who also tried to create the resurrection-magic, and that gnome, along with several other characters you meet along the way, tried to invade the Winter Fae fortress to kill the Aspect of Fate, which lead up to the beginning of the game. Along the way, you help the allied armies stop a siege on their last bastion fortress (which, of course, was Fated to fall), and you invade the Winter Fae territory a 2nd time, this time killing the Aspect of Fate for good, freeing everyone from Fate. 95% of content in KoA:R has nothing to do with the above and is just WoW-style grinding quests and dungeon crawling, which isn't necessarily a bad thing but it does get super boring after a while. Edit: What he said.
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# ? Sep 15, 2014 02:02 |
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Irish Joe posted:Skyrim is boring. Tell me what I'm missing by not finishing. At first you work with Delphine to find out what exactly is going on and why, teaming up with Max von Sydow a bit later to continue this. Basically Alduin is rezzing all the dragons to eat reality. You cast your mind back in time to learn how the ancient Nords originally hosed up Alduin (It's a shout called Dragonrend), you learn this, you come back to the present and use Dragonrend to basically murder the poo poo out of dragons and wreck Alduin, who runs away like a little bitch. Then you force a dragon called Ohdaviing or something like that to help learn how to get to Sovngarde so you can kill Alduin because he went there after you beat his pansy rear end up. Then you go to Throughout you're also working against the Thalmor because they are huge dicks. If you've not ended the civil war by the time you reach the summoning Ohdaviing quest, you'll have to broker a peace summit at High Hrothgar because Baalgruf the Greater won't let you use his city for dragon summoning bullshit while the war is on and there's nowhere else you can do it. Oh also Alduin wasn't in hiding or anything, he was sent way forward in time by the ancient Nords and basically got right back to business the minute he arrived in the present. Afterwards, the Dragonborn goes to hang out with The Nerevarine and Sheogorath (in my headcanon).
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# ? Sep 15, 2014 02:06 |
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Mister Adequate posted:At first you work with Delphine to find out what exactly is going on and why, teaming up with Max von Sydow a bit later to continue this. Basically Alduin is rezzing all the dragons to eat reality. You cast your mind back in time to learn how the ancient Nords originally hosed up Alduin (It's a shout called Dragonrend), you learn this, you come back to the present and use Dragonrend to basically murder the poo poo out of dragons and wreck Alduin, who runs away like a little bitch. Then you force a dragon called Ohdaviing or something like that to help learn how to get to Sovngarde so you can kill Alduin because he went there after you beat his pansy rear end up. Then you go to Don't forget the part where you pledge your eternal soul to basically every Daedric god for insane power with presumably no consequences, because they'll all have to fight over your soul when you die
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# ? Sep 15, 2014 02:10 |
How did Bioshock infinite end? Did the cast kill themselves because they were just so moved by the artisticness of it all?
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# ? Sep 15, 2014 02:12 |
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Alabaster White posted:Don't forget the part where you pledge your eternal soul to basically every Daedric god for insane power with presumably no consequences, because they'll all have to fight over your soul when you die A whole TES game about a big Daedric war over the soul of the Dragonborn would be awesome.
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# ? Sep 15, 2014 02:15 |
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Anatharon posted:How did Bioshock infinite end? Did the cast kill themselves because they were just so moved by the artisticness of it all? The ending? Booker and Comstock are alternate-universe versions of each other, created by a point of divergence when Comstock was baptised and born again. Elizabeth is the Booker's daughter, who he sold to Comstock. In the process of a transdimensional-portal closing her finger was cut off, leaving part of her in her original universe and giving her the ability to control reality. The Luteces are trying to make everything right (because they helped Comstock and he killed them). Booker kills Comstock and then destroys the machines restraining Elizabeth's power. She travels back in time and kills Booker/Comstock before the baptism happens, killing off all versions of Comstock across the multiverse. Then there's the DLC, which is another (much worse) story...
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# ? Sep 15, 2014 02:18 |
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Anatharon posted:How did Bioshock infinite end? Did the cast kill themselves because they were just so moved by the [i]artisticness[i] of it all? Comstock is you from another timeline where you got baptised, elizabeth is your daughter who you have to comstock in exchange for wiping your debts. You regret it and are offered to get her back but when taken between universes forget all of this and think you have a contract to get elizabeth in order to wipe your debts. You realise all of this and decide the only way to stop everything from happening is to kill yourself before you make a choice at the baptism. Elizabeth and her million of other universe versions of her drown you at your request because that somehow kills you forever despite the entire point of the game being that every possible action happens and splits into multiple universes, meaning that by the games logic the possibility that you don't die and the events of the game still happen regardless, because a split would be formed at that decision like at every other moment in history, is an utter certainty, making the entire exercise pointless because Levine isn't as clever as he likes to think he is. Short version: Literally nothing happens due to the multiple universe story angle meaning every possibility has to happen always and forever
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# ? Sep 15, 2014 02:22 |
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Stux posted:Comstock is you from another timeline where you got baptised, elizabeth is your daughter who you have to comstock in exchange for wiping your debts. You regret it and are offered to get her back but when taken between universes forget all of this and think you have a contract to get elizabeth in order to wipe your debts. You realise all of this and decide the only way to stop everything from happening is to kill yourself before you make a choice at the baptism. Elizabeth and her million of other universe versions of her drown you at your request because that somehow kills you forever despite the entire point of the game being that every possible action happens and splits into multiple universes, meaning that by the games logic the possibility that you don't die and the events of the game still happen regardless, because a split would be formed at that decision like at every other moment in history, is an utter certainty, making the entire exercise pointless because Levine isn't as clever as he likes to think he is. I don't think you understood it, every version died.
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# ? Sep 15, 2014 02:27 |
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Lets! Get! Weird! posted:I don't think you understood it, every version died. Yeah, which would instantly cause a split where none died, where only one died, where every possible combination of deaths and no deaths happened and everything else that is possible to occur.
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# ? Sep 15, 2014 02:29 |
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Lets! Get! Weird! posted:I don't think you understood it, every version died. Except for the one in the DLC.
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# ? Sep 15, 2014 02:29 |
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Someone tell me what happens in Grand Theft Auto 4. The last thing I remember doing was driving across town to shoot a gay guy. Except it turned out the gay guy wasn't the one who betrayed the army and then I helped him debunk some rumors about his politician boyfriend being gay or something.
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# ? Sep 15, 2014 02:33 |
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Stux posted:Yeah, which would instantly cause a split where none died, where only one died, where every possible combination of deaths and no deaths happened and everything else that is possible to occur. So from what I understand, Infinite's plot is just "make more multiverses by the end"?
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# ? Sep 15, 2014 02:34 |
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widespread posted:So from what I understand, Infinite's plot is just "make more multiverses by the end"? Not even the end, you jump universes halfway through the game.
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# ? Sep 15, 2014 02:34 |
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pentyne posted:Not even the end, you jump universes halfway through the game. Oh. Guess it's good I'm not buying it then. Sounds uber-confusing with a side of universe-fuckery.
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# ? Sep 15, 2014 02:38 |
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widespread posted:So from what I understand, Infinite's plot is just "make more multiverses by the end"? It tries to ignore it's own rule of "a choice makes a split/new universe" just to give the game an ending, although that means by it's own internal logic and the theory it borrows from that dewitts choice to die before the baptism would instantly create another universe where that doesn't happen. Except it does create a split because the DLC occurs in the future with both dewitt and elizabeth still existing. It's really dumb.
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# ? Sep 15, 2014 02:42 |
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The bit at the end where you see a visualistion of the multiverse is pretty cool, except Levine meant it far too literally.
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# ? Sep 15, 2014 02:42 |
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Stux posted:It tries to ignore it's own rule of "a choice makes a split/new universe" just to give the game an ending, although that means by it's own internal logic and the theory it borrows from that dewitts choice to die before the baptism would instantly create another universe where that doesn't happen. Except it does create a split because the DLC occurs in the future with both dewitt and elizabeth still existing. It's really dumb. Isn't it still possible for Booker to exist? Because there's two things that happen at the baptism - either he gets baptized or he walks by and doesn't get baptized. Elizabeth just drowns the Booker that gets baptized, so that wipes out all the Comstock possibilities. But the Booker timelines still exist, right? That little post-credit scene where he's in his office in front of the door to babby Elizabeth's room kind of sealed that for me. Edit: can someone spoil The Old Republic for me? I loved both of the Knights games but I'll be damned if I'm going to start playing another MMO. Mahuum Aqoha fucked around with this message at 03:47 on Sep 15, 2014 |
# ? Sep 15, 2014 03:44 |
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Doctor Spaceman posted:Then there's the DLC, which is another (much worse) story... So what's the plot of the DLC, then?
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# ? Sep 15, 2014 04:47 |
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MagusProject posted:So what's the plot of the DLC, then? Elizabeth, a quantum immortal who can travel through the multiverse, realises that she somehow missed killing a Comstock, who has escaped to Rapture (pre-Bioshock 1). This Comstock doesn't remember that he's a Comstock, having disguised himself as a Booker. Elizabeth hires Booker, nominally to rescue a little girl who has been taken to be a Little Sister. EThey meet a Big Daddy and Elizabeth, a near-omniscient being, gets killed (Booker also dies). Part 1 ends here. Elizabeth is brought back to life as a normal person and makes it her mission to save all of the Little Sisters, by making all of the events of Bioshock 1 happen. She also travels back to Columbia to see that Daisy Fitroy was told by the Luteces to kill the kid to inspire Elizabeth. Elizabeth is tortured and killed by Fontaine, and the game has a happen ending where everyone in Rapture dies / is turned into Splicers.
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# ? Sep 15, 2014 05:42 |
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On one hand I'm glad I never finished that, on the other I'm mad I got drunk enough to buy it
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# ? Sep 15, 2014 05:51 |
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Yeah, I am glad that I gave up on the DLC too after the game got stuck in some loading chamber and didn't auto save in a long time.
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# ? Sep 15, 2014 05:52 |
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Mahuum Aqoha posted:Isn't it still possible for Booker to exist? Because there's two things that happen at the baptism - either he gets baptized or he walks by and doesn't get baptized. Elizabeth just drowns the Booker that gets baptized, so that wipes out all the Comstock possibilities. But the Booker timelines still exist, right? That little post-credit scene where he's in his office in front of the door to babby Elizabeth's room kind of sealed that for me. No matter which booker is drowned, even if it's all/both, the act of being drowned would make a new universe where he doesn't get drowned, then continue to him either choosing to be baptised or not, creating another split where he becomes dewitt or comstock, rendering the entire exercise utterly pointless along with the entire game. Except they just decided arbitrarily that it doesn't for the standard game to give you an ending. Then the DLC has them all alive again to make rapture happen 30 years later because...??????
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# ? Sep 15, 2014 05:57 |
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Isn't all of this Booker stuff explained by the idea that Elizabeth has reality-loving powers and thus can take actions that permanently rewrite and ruin infinity itself? Making this possible? I have never played the games. Any of them. I'm just offering my 2 cents from deduction.
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# ? Sep 15, 2014 06:04 |
Stux posted:No matter which booker is drowned, even if it's all/both, the act of being drowned would make a new universe where he doesn't get drowned, then continue to him either choosing to be baptised or not, creating another split where he becomes dewitt or comstock, rendering the entire exercise utterly pointless along with the entire game. Except they just decided arbitrarily that it doesn't for the standard game to give you an ending. Then the DLC has them all alive again to make rapture happen 30 years later because...?????? Why were people sucking this game's dick again?
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# ? Sep 15, 2014 06:16 |
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Anatharon posted:Why were people sucking this game's dick again?
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# ? Sep 15, 2014 06:23 |
Accordion Man posted:Low standards, the AAA hype machine, and game reviews trying to desperately validate video games as a serious art form even though Infinite is laughably bad in all narrative aspects. There are games with writing, and there are artful games, but I can't help but feel like games that are trying to prove GAMS R ART fumble the ball harder than anything else.
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# ? Sep 15, 2014 06:25 |
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# ? Apr 26, 2024 02:42 |
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can some spoil Kameo: Elements of Power for me? never played it myself so start from the beginning
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# ? Sep 15, 2014 06:27 |