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Widestancer posted:Also if you play on permadeath and restart constantly I don't know what to tell you classic + restarting is a very different kind of game than casual, as fire emblems generally go. it wouldnt really make a difference in awakening though
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# ¿ Oct 8, 2014 01:24 |
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# ¿ May 3, 2024 10:26 |
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Nanomashoes posted:this game is basically just a worse Fire Emblem 4: Descent of Jihad if it were actually that, then it would be better than what it currently is
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# ¿ Oct 8, 2014 07:03 |
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I.N.R.I posted:i cant even get the guy to 10 because he cant damage any of the enemies -__- forge him a high damage spear
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# ¿ Oct 8, 2014 15:59 |
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he did a bunch of character art for the ds ones, then instead of using that art they went with those awful 3d renders in-game
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# ¿ Oct 8, 2014 16:10 |
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Doctor Goat posted:is fire emblem DS worth playing + is the whole get your dudes killed thing worth bothering with i dont really like either of the ds games mechanically but if you want to try one, play the fe12 fan translation. fe11 sucks
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# ¿ Oct 8, 2014 16:19 |
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TheLovablePlutonis posted:suck my cock, friend of the family! he's right, plutonis
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# ¿ Oct 8, 2014 16:41 |
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Doctor Goat posted:he's a piece of poo poo and i think all archers in the series not named rebecca are shinon in radiant dawn is good for an archer but any unit without the ability to counterattack at melee range is at a severe disadvantage because a lot of fire emblem strategy is in enemy phase management and they dont really get to do much of that
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# ¿ Oct 8, 2014 22:17 |
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Cake Attack posted:RD shinon is basically the only good archer at least magic doubled as resistance but yeah strength growth deficiency is the hardest thing to fix in thracia. its not a good thing when marty is more viable than a character
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# ¿ Oct 8, 2014 22:20 |
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Dwight Evans posted:the only fire emblems i've played are this and sacred stones, or whatever the free ambassador one is sacred stones is the weakest of the gba games for a number of reasons but i would consider it better than awakening
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# ¿ Oct 8, 2014 23:35 |
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6 hard is definitely more difficult than 7 hector hard mode, minus one or two lategame units being unexpectedly made excellent thanks to poorly thought out hard mode mechanicsbabypolis posted:if dodgy enough they can be good at holding a line since you wont counter kill dudes in front of you but you can shoot and kill anyone trying to snipe from the back. but yeah they are kinda weak and i dont get why intelligent systems treats them as if they are op giving you 1 or 2 each game with terrible growths i mean yeah if you just want to plug a hole thats fine but you will pretty much always have a non-ranged unit who's either just as dodgy or fairly tanky and will actually kill poo poo as well as plug the hole. in the post-gba games you can also just unequip a weapon on a melee unit if you want to do that same thing so archers dont even really have that going for them
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# ¿ Oct 8, 2014 23:43 |
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6 has its charms and some maps i really like but its hard to argue 7 isnt a better thought out game in most respects and it compares most unfavorably if you play it directly after 7, which is when most americans play it for the obvious reason
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# ¿ Oct 9, 2014 01:41 |
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generally speaking, theres not much reason to go rogue, but summoner is fun
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# ¿ Oct 9, 2014 03:55 |
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darealkooky posted:I'm doing exactly this and so far I think 6 is better, even if hector the thousand man slayer dies like a bitch 10 minutes into the game rip in peace that shining diamond of a man 6 is a lot rougher around the edges which is a turnoff for some but once you know how it works then starting a new game is like
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# ¿ Oct 9, 2014 05:38 |
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mabels big day posted:I wish 7 was on the virtual console, so that i could purchase it.
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# ¿ Oct 9, 2014 06:03 |
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darealkooky posted:if they release good fire emblem games for like 5 bux or whatever they charge for gba games on the nintendo funstore then nintendo won't be able to sell as many 40 dollars + DLC copies of fire emblem awakening given that awakening like doubled the second best selling fire emblem in sales, i dont think thats much of a concern
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# ¿ Oct 9, 2014 06:14 |
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darealkooky posted:in 7 if you don't go to a random house in a side quest you don't get canas, the only person in the whole game who can use dark magic athos can too but thats a technicality being one of two characters who can use dark magic is notable when the thing that kills the final boss easiest is one particular dark tome this is one thing i like about 6, there's an alternate character + prepromote for nearly every class. now, whether those characters are worth an iota of your time is a different question
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# ¿ Oct 9, 2014 15:53 |
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Doctor Goat posted:there's an infinite amount of 1-2 range weapons so why use bows its pretty cool how the fire emblems that arent awakening have an answer to that question
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# ¿ Oct 9, 2014 16:42 |
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Doctor Goat posted:you can't get an infinite number of any item you want this + stats being lower across the board so effective damage vs flyers mattered more + 1-2 range swords/axes/lances typically had high weight and poor accuracy relative to damage
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# ¿ Oct 9, 2014 17:25 |
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SunAndSpring posted:Archers are loving garbage and worthless compared to Mages. more or less
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# ¿ Oct 9, 2014 17:58 |
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flyers are so situational a thing to specifically guard against. pegasi can be handled by just about anyone due to being made of wet paper and wyverns are better handled by mages due to not having resistance worth a drat. and its not like the good archers can take damage for poo poo either, both mages and the archers that can actually do things survive based on dodging
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# ¿ Oct 9, 2014 18:47 |
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Cake Attack posted:fe14 needs to not have pair up this forever por supports were the best as far as gaining support levels but what would be nice would be if you could gain unlimited supports but only slot 5 or whatever, like how skills work in awakening
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# ¿ Oct 9, 2014 19:55 |
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it still wouldnt work because a lot of the strength of pair up is being able to hide a more fragile unit, or pair a slow but powerful unit with a flyer, so unless they went back to like unit weight and move penalties i dont see it ever being remotely balancedDoctorStrangelove posted:gently caress you pair up was a lot of fun, it just needed to be more balanced with high levels and support ranks. what about it did you even like. what about its inclusion changes the game for the better
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# ¿ Oct 10, 2014 05:33 |
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# ¿ May 3, 2024 10:26 |
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Doctor Goat posted:it'd be cool if you could just hook anyone up but that'd be a lot of support conversations unless they did Radiant AI conversations like the ones in the barracks they did almost exactly that in radiant dawn and nobody liked it
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# ¿ Oct 11, 2014 07:20 |