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Gutter Owl posted:I am not finished here. stelas, photoshop my face onto volkaire. It must be done.
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# ¿ Oct 19, 2014 21:09 |
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# ¿ May 14, 2024 07:37 |
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A week? I'm giving these chumps 3 days.
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# ¿ Oct 20, 2014 20:50 |
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Ojetor posted:On this note, an observation. I have been catching up with this thread and noticed you all seem to be ignoring the knock out rules. Is that intentional? I'm pretty sure nobody's taken their hand size in wounds yet.
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# ¿ Oct 27, 2014 01:46 |
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goblins jump you if the hex you are moving to is not protected by a wall, even if there was one in the hex you are moving from.
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# ¿ Nov 3, 2014 12:58 |
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Tekopo posted:Use blue mana die to play Stamina (powered) for 4 movement and Swiftness (unpowered) for a total of 6 movement to assault the mage tower. To block, crack a red crystal to use the Red Monks for 4 fire block, then use the Utem Crossbowmen for 3 block and Rage (unpowered) for 2 more block, then attack by flipping Battle Frenzy for +4 and use Concentrate (sideways) for the extra 1 attack. I believe the curse of vlaada struck again here and fire block is ineffective against fire attacks.
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# ¿ Nov 7, 2014 16:45 |
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Gutter Owl posted:Christ, there's just nothing to kill on this map. Arythea and Wolfhawk have dibs on the two keeps, Krang's got dibs on the maze. Time to go blundering into the wilderness again. There's still an artifact in the maze down south. Not like you to pass up those.
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# ¿ Nov 7, 2014 21:55 |
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Bah, back in my day, tovak walked to mazes. 6 movement points! Uphill! In the snow! Both ways!
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# ¿ Nov 7, 2014 22:25 |
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Tekopo posted:Use a green mana die to play Tranquility (powered), healing both me and the monks. Use Swiftness (unpowered) and Force of Nature (sideways) for 3 movement and move to the Labyrinth. The monks take two points of healing, right?
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# ¿ Nov 12, 2014 01:07 |
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# ¿ May 14, 2024 07:37 |
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2 movement's enough to make cities appear.
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# ¿ Nov 24, 2014 04:25 |