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I just tried an optional mission in Code 5 and spent more time reviving people than attacking before deciding to just give up. I guess you're supposed to save the optional ones for later, but I've done all of them up to this point so it caught me off guard.
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# ? Oct 30, 2014 18:40 |
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# ? Apr 27, 2024 03:01 |
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Do I need to mash really hard on the sever QTE or does hitting it at a decent pace count?
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# ? Oct 30, 2014 19:55 |
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Ibram Gaunt posted:Do I need to mash really hard on the sever QTE or does hitting it at a decent pace count? There's also an improved version that you can get from mission 5-7 as a bonus for minimal Accessory downtime, which is why I was trying to do that mission, but I'll have to wait until I've got a little better gear.
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# ? Oct 30, 2014 20:43 |
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Armor-Piercing posted:I just tried an optional mission in Code 5 and spent more time reviving people than attacking before deciding to just give up. I guess you're supposed to save the optional ones for later, but I've done all of them up to this point so it caught me off guard. Dumb question, but have you been unlocking the higher equipment levels for your comrades? I totally forgot about this and was having the same issue with some Code 3 stuff. Once I got my main people up to Level 3 and 4 things were noticeably better. One beef with online play: If a host quits / gets disconnected just as you fulfill a mission requirement you should still get all the resources / points for completing it, dammit. Three times today a host left just as we were killing the final biped thingie
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# ? Oct 30, 2014 20:51 |
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I've been more-or-less keeping up. I think the people I took into the mission were at level 4-5 equipment. Part of the issue was that it's against two big abductors, one of which is the spider one that spins around constantly, in a slightly-cramped space. Right now I'm constructing some augmentations to hopefully at least keep myself alive a little better, and then when I've got a few people up to level 5-6 equipment I'll have another go.
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# ? Oct 30, 2014 21:02 |
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Armor-Piercing posted:Flare Knife I managed to get one from a supply box in-mission, thing's loving GREAT. It allows me to be terrible with polearms but still sever easily! Great!
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# ? Oct 30, 2014 21:24 |
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kirbysuperstar posted:I managed to get one from a supply box in-mission, thing's loving GREAT. It allows me to be terrible with polearms but still sever easily! Great! Just noticed this item today when I noticed I could sever with my pole arm. Does anyone know if they get used up or degrade? From what I can tell I dont think they do. Oh, I also found that you can pole vault with the pole arm. Just dash and hit Triangle while dashing to pole vault. It gets you some decent height and it is stylish as hell. Tepplen fucked around with this message at 21:39 on Oct 30, 2014 |
# ? Oct 30, 2014 21:32 |
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animaCartographer posted:Just noticed this item today when I noticed I could sever with my pole arm. Does anyone know if they get used up or degrade? From what I can tell I dont think they do.
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# ? Oct 30, 2014 21:40 |
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I'm waiting for the plot point to drop where everything is all part of some big cult. Also I only realized last night my big sword is blunt damage so it doesn't actually help with the cutting off of parts. Yeah gonna need to start using that flare knife!!
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# ? Oct 30, 2014 23:35 |
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i wonder if the citizen's voice thing is ever going to say anything
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# ? Oct 30, 2014 23:36 |
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Awesome! posted:i wonder if the citizen's voice thing is ever going to say anything I'm tempted to assume that's the joke. Just wish telling it to update wouldn't take a minute or two.
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# ? Oct 30, 2014 23:49 |
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Armor-Piercing posted:I've been more-or-less keeping up. I think the people I took into the mission were at level 4-5 equipment. Part of the issue was that it's against two big abductors, one of which is the spider one that spins around constantly, in a slightly-cramped space. The one with the spider thing and the gryphon, yeah? I used the scatter command and had a pair of NPCs kill the spider while I and Marie took out the gryphon on the other side of the map. Still took foooooorever. Wish the npcs knew to jump onto the pull down command like real people do.
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# ? Oct 31, 2014 00:07 |
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ugh just had the game crash on me after completing an optional mission and before saving. first crash I've seen so far.
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# ? Oct 31, 2014 00:17 |
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Meowjesty posted:The one with the spider thing and the gryphon, yeah? I used the scatter command and had a pair of NPCs kill the spider while I and Marie took out the gryphon on the other side of the map.
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# ? Oct 31, 2014 01:27 |
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Maybe Im blind and missed it but does it list anywhere what you need to do to get the bonus on a mission or is it kinda a guess as to what the condition is?
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# ? Oct 31, 2014 02:50 |
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Cless Alvein posted:Maybe Im blind and missed it but does it list anywhere what you need to do to get the bonus on a mission or is it kinda a guess as to what the condition is?
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# ? Oct 31, 2014 03:32 |
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I just got the game and am setting up my character now. Does my Panopticon matter? LA is the closest one to my physical location, but I'm not super crazy about that city. Is it more for timezone/server stuff or actually something that matters in game?
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# ? Oct 31, 2014 04:02 |
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Is there any guide to weapons or upgrading or something? I've been running with basically the same gear for a while now and have been doing okay, but I'm kind of worried there's something huge I'm missing.
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# ? Oct 31, 2014 04:05 |
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Mr. Nutty posted:I just got the game and am setting up my character now. Does my Panopticon matter? LA is the closest one to my physical location, but I'm not super crazy about that city. Is it more for timezone/server stuff or actually something that matters in game? No timezones/server fuckery, pick whatever. Goons seem to be on Houston, but I'm on Tokyo.
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# ? Oct 31, 2014 04:08 |
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Also, what is Impact Damage and is 15 of it worth more than 30 in an element on a weapon's evolution thing?
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# ? Oct 31, 2014 07:19 |
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Eponymous posted:Also, what is Impact Damage and is 15 of it worth more than 30 in an element on a weapon's evolution thing? Depends on the weapon and your playstyle. As far as I can tell, Impact damage is essentially something that contributes towards causing the monster to stagger. On something like a light melee, which has very low power, having a percentage of it being dealt as impact when half the time you aren't even attacking the abductor's legs is a waste of time (and you're better off with elemental damage on something you attack with rapidly anyway). For something like heavy melee or polearm, where you're dealing significantly more damage per hit and not necessarily spending much of your time thorned into its various joints, it's definitely a solid route (especially as most impact damage upgrades are essentially the "raw power" upgrade path as well).
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# ? Oct 31, 2014 07:23 |
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Thanks, that helps.
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# ? Oct 31, 2014 07:51 |
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Is there any way to grind for years/EP? I don't think I'm very far at all yet; I just finished hauling the space waifu out of purple jail and watching everyone get their asses kicked by a flying tiger.
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# ? Oct 31, 2014 14:58 |
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I managed to get the bonus for 5-7. I pulled one of the abductors to the opposite side of the map and the other one sat still, so I could fight them one at a time with a full team. It wasn't worth it though - you get 15 of them, but the Flare Knife+ is not reusable like the regular version. Really Pants posted:Is there any way to grind for years/EP? I don't think I'm very far at all yet; I just finished hauling the space waifu out of purple jail and watching everyone get their asses kicked by a flying tiger.
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# ? Oct 31, 2014 15:11 |
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Is it only the light melee weapons that can sever parts? I just made a heavy melee sword called Aftershadow or something and I thought I'd be able to use that to sever bits off as its damage type is cutting, however when I'm hanging on to an abductor I don't get the prompt to start chopping.
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# ? Oct 31, 2014 16:27 |
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Asking this again for a new page:Pierson posted:I'm not gonna lie this game seems like it would tide me over until March and MH4G upon which I'll drop it and never look back. How are the 'big' abductors? Do they look cool? Are they fun to fight?
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# ? Oct 31, 2014 16:32 |
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Bad Parenting posted:Is it only the light melee weapons that can sever parts? I just made a heavy melee sword called Aftershadow or something and I thought I'd be able to use that to sever bits off as its damage type is cutting, however when I'm hanging on to an abductor I don't get the prompt to start chopping. Pierson posted:For a comparison I really enjoyed God Eater for the level of customisation and weaponry and the sound and graphic design made it really feel like big strikes hurt and that I was doing real damage. Similarly, I really, really disliked Ragnarok Odyssey for the fact that none of the floaty combat felt like it had any impact or weight. Does it sound like I'll enjoy Freedom Wars?
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# ? Oct 31, 2014 16:50 |
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Crunchy is a pretty good description of what I like in my hunting games. Sold.
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# ? Oct 31, 2014 17:02 |
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Is there a way to invite people from your created room? I've checked all the options, I think, and there doesn't seem to be a way to do it. I know you can set the other 3 slots to private and give out the room info over IRC or something, but it'd be much easier to just invite people once it's all set up. I've been jumping between FW and Samurai Warriors 4 and in SW4 it's easy to pick a level and then invite someone to run through it with you. I'm still getting a pretty decent fill up rate, but I see people on my friends list - some from this very thread! - playing this game and I want to invite them. Ah well, I'll be off and on most of the night going through CODE 4 stuff and buying new dressup entitlements for my animes while I watch basketball. Join me. Thank you, won't you? EDIT And for some reason my connection is fine as a guest but really sucks as a host. So if anyone else creates a room and sees me online go ahead and shoot me an invite. I've got facilities to upgrade and color palletes to unlock!
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# ? Oct 31, 2014 19:52 |
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speaking of crunchy, this is the best hunting game of the ones I played in terms of how fun it is to break parts. I love severing arms and breaking the enemies dumb giant missile launchers and plasma cannons into pieces. I wish hunting games in general would stop bullshitting and let you sever legs completely though.
DrManiac fucked around with this message at 19:59 on Oct 31, 2014 |
# ? Oct 31, 2014 19:56 |
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the abductor ai feels better to me than monster ai in most hunting games too. usually it feels like the monster is just going through his attack patterns and I'm beating on him and there's not a ton of interaction between the two. in this the abductors seem like they really react to what I'm doing as I'm fighting. If I go for a drag down he is probably going to look at me and try to rush me. if I'm clinging to his shoulder he is probably going to try to shake me off. if I break out his civilian and run off he's going to chase me. it feels like I'm fighting an actual thing rather than attack patterns dressed up as a monster.
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# ? Oct 31, 2014 20:01 |
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drat, this game really steps it up quick. I mean technically the Abductors are weaker than the average monster from other games but still it's usually late midgame when a hunting game drops multiple beasts on you and I just did a mission with three I really like the setting too. There's elements that don't hang together but I love the little "What is a hobby?" moments (Are they ever going to tell us what a retribution is and why it happened)
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# ? Oct 31, 2014 20:05 |
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Flare Knife severs feel like they take longer than light melee. Am I just imagining things?
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# ? Oct 31, 2014 20:32 |
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Well I got to that Code 5 optional mission with the spider and tiger thing, let me tell ya I'm just getting my rear end handed to me hard. Also if you give up and your Accessory is stuck in a abductor, it considers it a capture and you still have to go save it. gently caress.
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# ? Oct 31, 2014 20:36 |
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Really Pants posted:Flare Knife severs feel like they take longer than light melee. Am I just imagining things?
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# ? Oct 31, 2014 21:00 |
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animaCartographer posted:Well I got to that Code 5 optional mission with the spider and tiger thing, let me tell ya I'm just getting my rear end handed to me hard. Also if you give up and your Accessory is stuck in a abductor, it considers it a capture and you still have to go save it. gently caress. Use scatter command. If you're lucky half of your team will keep the spider busy and you can focus on the tiger. If one migrates to the other, disengage and run to the other side of the map. One will likely follow you and the other will stick with whoever attacks it. I hate this combo of enemies and the game seems so fond of using it.
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# ? Oct 31, 2014 21:02 |
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There's a mission in Code 6 with the same pair of abductors, except it's after you do a warmup round against some other enemies. At least it's in the open desert map.
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# ? Oct 31, 2014 21:04 |
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It's actually worse on that map for me because it's harder to get those jerks to stay separate. I hate that frickin spider.
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# ? Oct 31, 2014 21:15 |
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Thanks for the advise, I'll be sure to try that out. In the mean time, anyone know where I can find a decent source for drop tables and such? Assuming of course that they exist yet.
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# ? Oct 31, 2014 22:29 |
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# ? Apr 27, 2024 03:01 |
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So is there any way to make module installation not random? Because it's a huge pain in the rear end to set up a weapon fusion that's like OK I want Power Up (M) and Arm-Component Damage Up (M) on a weapon with 2 free slots then wind up somehow not getting either module because the game decided to transfer a different module and somehow created a module out of thin air when I didn't put any resources in to module creation. It feels like playing old SMT games, I have to upload my save to PS+ then pull it down again when the facility gives me a poo poo result.
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# ? Oct 31, 2014 23:26 |