|
Are a bunch/all of the new PvE cards broken in the auction house search? I can see people listing new cards in the most recent auctions but when I search for the same cards nothing shows up. I'm not sure if there's a new filter I'm missing or something.
|
# ? Jan 29, 2016 03:46 |
|
|
# ? Apr 26, 2024 04:51 |
|
Thoom posted:Nazhk Lookout, especially with its equipment, is probably the single insanest card I've played with so far. I just got my first one like 5 minutes ago, yea looks insane. Phoix posted:Are a bunch/all of the new PvE cards broken in the auction house search? I can see people listing new cards in the most recent auctions but when I search for the same cards nothing shows up. I'm not sure if there's a new filter I'm missing or something. Yea, the campaign PVE cards are broken on the AH. The few kickstarter PVE cards can be found though.
|
# ? Jan 29, 2016 03:50 |
Oh do we get our kickstarter pve cards now?
|
|
# ? Jan 29, 2016 03:51 |
|
Some, but not all. I believe the ones included in this patch are: Princess Cory Orson's Dream Prospero, Sylvan Enchanter Ninja Training Scourge Knight
|
# ? Jan 29, 2016 03:53 |
|
Hieronymous Alloy posted:Oh do we get our kickstarter pve cards now? I think we only got 5 of them, there are some that are still missing. Already sold my spares, got like 5.5k plat for them.
|
# ? Jan 29, 2016 03:53 |
|
Thoom posted:Nazhk Lookout, especially with its equipment, is probably the single insanest card I've played with so far. I just got a Nazhk Lookout after beating the dryad (after 1 1/2 hours of trying) and suddenly everything is easy... I don't have the gloves, but I have the hat, which gives him unblockable. Pretty nice
|
# ? Jan 29, 2016 05:14 |
Oh and can I just waltz through poo poo with that storm cloud promo deck or what Sorry to be asking basic questions I just haven't had time to even look at all this yet.
|
|
# ? Jan 29, 2016 05:16 |
|
Hieronymous Alloy posted:Oh and can I just waltz through poo poo with that storm cloud promo deck or what Champions have restrictions on how many cards they can run based on shard and rarity (ie. a level 1 Vennen can play 3 of any blood/sapphire common, 2 of uncommon, 1 of rare/legendary, and 1 of any rarity artifact, but none of the other 3 shards).
|
# ? Jan 29, 2016 05:33 |
|
Some of these encounters seem really dumb and insanely difficult to beat without completely tearing down and rebuilding your deck, namely the Armies of Myth fight (Plays a 3XX card to summon X random Legendaries every turn, only draws that spell and gains 1 resource a turn) and the entire Wurmoid desert thing, where they play 2 mana 4/3s and 9/4s with upsides that have tunnelling, but they accelerate as you play cards. The 9/4s basically wipe your board when they unburrow. The startegy for both of these seem to be "have a decent aggro deck in your class' colours pre owned and then get lucky." I can't imagine beating the Armies of Myth without beating them down by turn 5.
|
# ? Jan 29, 2016 05:51 |
|
I didn't have to rebuild my deck for the base version of Armies of Myth. It literally doesn't do a single thing until its fifth turn, then it creates one completely random unique troop (which is just as likely to be Puck as it is to be the Kraken). You can re-fight it later on and voluntarily increase its difficulty, but the base version was basically not even an encounter. And no, I wasn't playing an aggro deck, I was playing a fairly slow ramp deck. Heaven forbid you play a control deck with Countermagics, those would really gently caress it over.
|
# ? Jan 29, 2016 06:02 |
Any sort of bounce is pretty good in the armies of myth fight simply because they usually won't have the shards to recast something, and if they do it's better then going 2x armies and overwhelming you.
|
|
# ? Jan 29, 2016 08:50 |
|
Zurai posted:You can re-fight it later on and voluntarily increase its difficulty, Are the rewards any different for fighting it on a higher difficulty?
|
# ? Jan 29, 2016 10:05 |
|
Zurai posted:I didn't have to rebuild my deck for the base version of Armies of Myth. It literally doesn't do a single thing until its fifth turn, then it creates one completely random unique troop (which is just as likely to be Puck as it is to be the Kraken). You can re-fight it later on and voluntarily increase its difficulty, but the base version was basically not even an encounter. And no, I wasn't playing an aggro deck, I was playing a fairly slow ramp deck. Heaven forbid you play a control deck with Countermagics, those would really gently caress it over. Then you got lucky? Aside from a couple of times, they got legitimately threatening legendaries for me, and looking at the card list it seems a lot more are problems than not. Also I don't have any counterspells worth playing unless I'm going to be retooling my deck, as the campaign hasn't given any. Heaven forbid a new player start playing now. The big issue for me is the worms anyways.
|
# ? Jan 29, 2016 14:00 |
|
katkillad2 posted:Anyone try beating that node using the free comet strike? There was another mission with a side objective and pretty sure I got an extra card I don't remember getting the first time. I can't tell since those rewards are still missing. I'll spoiler just in case. Are you supposed to get something extra for using the comet strike? I just beat it after comet striking turn 1 and didn't get anything (it's easy if you just take all the resources out of your deck and fill it with big troops in any of the on-color shards).
|
# ? Jan 29, 2016 21:20 |
|
ianvincible posted:Are you supposed to get something extra for using the comet strike? I just beat it after comet striking turn 1 and didn't get anything (it's easy if you just take all the resources out of your deck and fill it with big troops in any of the on-color shards). I hadn't tried yet, I assumed it would since it looked like a similar situation as the hag node.
|
# ? Jan 29, 2016 21:23 |
|
Assuming we're talking about the same mission, I just used the comet strike on turn... 4? 5? because it made strategic sense to do so, and then I won, but didn't end up seeing any special reward from it.
|
# ? Jan 30, 2016 02:16 |
|
I just beat the Burning Colossus fight in the most absurd manner possible. Clerics have an ability which gives them a free "every shard you play gets you a life" constant at the beginning of every match. They also have another ability which gives all of their Clerics lifedrain. They have a third ability which gives them a card that doubles every Cleric they cast. Righteous Paladin is a Cleric. I was gaining so much life by the end of that fight I didn't even give a drat about the 14 burn counters I had.
|
# ? Jan 30, 2016 03:55 |
|
Well, this elf ramp deck for VIP sealed may be light on fundamentals, but hopefully Crocosaur, Syyn, Sunsoul Pheonix, and Qutzul Gorecaster can get me through. E: Went 2-2 Sacrificial Toast fucked around with this message at 07:19 on Jan 30, 2016 |
# ? Jan 30, 2016 04:16 |
|
Well my sealed pull was utter poo poo but thanks to a no-show and the utter uninteractiveness of Set 3 limited, I managed to get 2 wins which is all I care about.
|
# ? Jan 30, 2016 06:36 |
|
If anyone wants to trade the new Croc/Minion for the old VIP Exarch/Tusker or Inquisitor/Gralk, let me know.
|
# ? Jan 30, 2016 07:45 |
|
So is there actually any form of multiplayer "party" play in the campaign mode as it currently exists? Sorry if this is a dumb question, but it's frustrating to try to research it myself since as far as I can tell there's no frequently or consistently updated information page/wiki for Hex, and googling terms like "hex campaign multiplayer" leads to a scattering of preview pages and speculative discussion board posts since most of these features have been floating around as promises for literally years now.
|
# ? Jan 30, 2016 22:10 |
|
JerryLee posted:So is there actually any form of multiplayer "party" play in the campaign mode as it currently exists? Not that I've encountered yet. And yeah, finding any info. at all about the current PvE campaign is a pain in the rear end, every google search either leads to completely unrelated games or, like you said, speculative forum posts from months (or years) ago.
|
# ? Jan 30, 2016 22:49 |
|
POST 2 PREVIEW. If you have anything to add/change, let me know.quote:PvE content Go RV! fucked around with this message at 01:23 on Jan 31, 2016 |
# ? Jan 30, 2016 23:08 |
|
Yea if anyone ever finds a decent guide with info about the campaign I'd like to see it. Specifically about things like what cards are node specific and not found in packs, if there are any... stuff like that. For example someone mentioned the Nazhk Lookout is a guaranteed reward for one of the bridge quests, I assume it's underworld only.
|
# ? Jan 30, 2016 23:54 |
katkillad2 posted:Yea if anyone ever finds a decent guide with info about the campaign I'd like to see it. Specifically about things like what cards are node specific and not found in packs, if there are any... stuff like that. For example someone mentioned the Nazhk Lookout is a guaranteed reward for one of the bridge quests, I assume it's underworld only. I suspect one of us is probably going to have to write it.
|
|
# ? Jan 31, 2016 00:07 |
|
Go RV! posted:POST 2 PREVIEW. If you have anything to add/change, let me know. I think that you only get to skip Tier 1 after you've got a perfect run on it, also I can't say how reliable low-cost dwarves are now that the AI makes fewer dumb mistakes (I mean it still makes plenty so it'll probably be fine) - other than that lookin' good!
|
# ? Jan 31, 2016 00:09 |
|
Go RV! posted:The most essential thing to know about the arena is that right now, the best thing that can happen to you is getting paired against Uruunaz, a rare spawn. An average arena run gives something in the neghborhood of 6900-9500 gold. Uruunaz gives you a bunch of cards, gear, and a whopping 100,000 gold, and a unique deck sleeve. This means that you want your deck to be able to reliably beat Uruunnaz because every time you kill him, it's like getting 10-20 arena runs worth of gold in one shot. There are no hard numbers on his appearance yet, but I would estimate it's in the ballpark of 5-10% of arena runs. Hahahahahahahahahahahahahahahahahahahaha! That's a pretty sick joke to pull on new players (your odds are off by a factor of at least 100).
|
# ? Jan 31, 2016 01:10 |
|
I think Hex devs themselves have said the chance or encountering Uru is about the same as a Primal Pack, 2%, but it's been a long time since they introduced Frost Ring so I'm not positive on that.
|
# ? Jan 31, 2016 01:33 |
|
My sealed pool for VIP included two brood barons. Spiders baby. Edit: I got absolutely wrecked by perfect decks. Afgad fucked around with this message at 05:10 on Jan 31, 2016 |
# ? Jan 31, 2016 03:06 |
|
JerryLee posted:So is there actually any form of multiplayer "party" play in the campaign mode as it currently exists? There is currently no party play, I googled that too yesterday. It is planned, there will be raids with up to 2 friends (basically a co-op PvE dungeon?), and there is talk of a seperate 2v2 mode. The next planned update is for Adventure Zone 2 which introduces the Ranger class, Mercenaries and Strongholds and raises the cap to 15 (unlocking the first level-locked race/class trait). No timeline, or when Warlock & Rogue will make it.
|
# ? Jan 31, 2016 05:50 |
|
Went 3-1 in the VIP sealed. Opened a Syyn, a Golden Avenger, Duplicitious Duke, Martyr, Illjun's Parade and a bunch of good supporting cards for going Diamond/Ruby. Illjun's Parade with Major Ruby of Destruction or Unblockable is pretty nice. The vip cards though were my two Relic of Nulzaan combined with the unblockable gem and Duplicitious Duke. Because Duke makes a copy of the base card the Relic copies came out as 3/3s. The +1/+1 for socketing a minor gem applied to the base 2/2, even though the original card was only a 2/2 because of the unblockable gem.
|
# ? Jan 31, 2016 06:57 |
|
Dackel posted:There is currently no party play, I googled that too yesterday. Yea I mean I would think that stuff might come after Set 4, but you guys are right there isn't a lot of definitive info out there - maybe a section of the new OP could collect what we know / expect for the future and when it might turn up (hopefully without using the word "Soon" )?
|
# ? Jan 31, 2016 07:33 |
|
Grim posted:Yea I mean I would think that stuff might come after Set 4, but you guys are right there isn't a lot of definitive info out there - maybe a section of the new OP could collect what we know / expect for the future and when it might turn up (hopefully without using the word "Soon" )? soon™
|
# ? Jan 31, 2016 07:37 |
|
Does the campaign eventually let you make decks or am I just missing the options?
|
# ? Jan 31, 2016 18:23 |
|
Karnegal posted:Does the campaign eventually let you make decks or am I just missing the options? After the "tutorial" finishes, when you reach the actual Adventure Map.
|
# ? Jan 31, 2016 18:28 |
|
Karnegal posted:Does the campaign eventually let you make decks or am I just missing the options? After Crayborn, once you hit the Adventure map. There's a talents button and a deck button in the bottom left.
|
# ? Jan 31, 2016 18:31 |
|
One thing I'm not sure I'm missing is whether or not there's any way to save and load different decklists in adventure mode. It seems as though there isn't; "Save" just sets it as your current deck that will be there when you go back to the adventure map (or when you log back in to your character).
|
# ? Jan 31, 2016 19:33 |
|
There isn't, but it's pretty much the top feature request right now, so I assume it will be in sooner than later. I'd guess either in the PVE bugfix patch or with Adventure Zone 2, but that's pure speculation on my part.
|
# ? Jan 31, 2016 19:40 |
|
Fair enough. I have to say that despite my gripes (and there are several), I am loving adventure mode thus far. The mechanics and feel of exploring and progressing are pretty much exactly what I pledged for way back in the day, so at this point it's pretty much a question of whether they can keep expanding it up to raids and up to the planned level cap. If they can continue rolling out the features and content, they'll have me as a user for a long time to come.
|
# ? Jan 31, 2016 22:58 |
|
|
# ? Apr 26, 2024 04:51 |
|
Not having mercs and no Spectral Lotus/Oak at launch is really unacceptable to me and a lot of people seem to be giving them a free pass on things like that since they finally have something to play. I've already went through the campaign three times, overall I'll say it's fun. However, they really need to start hitting at least 3 PVP sets a year like they've been talking about since set 1 and would also be nice to see A2 out before the end of the year. Not going to hold my breath on either of those though.
|
# ? Feb 1, 2016 00:51 |