Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.



http://pastebin.com/EDcKcaiX For the various changes to the rules of the Only Sisters hack and the 'Regiment'

The Sisters of the Sacred Sword have vowed to put an end to the Imperial stalemate on Kulth, in the Spinward front. They have not actually warned Imperial Command they are coming, but no true servant of the Emperor would turn aside the aid of His most sacred daughters and their righteous fire, yes? Surely the Imperium's commanders and blessed footsoldiers will welcome the intervention of more of His truest servants!

And surely a few thousand elite warriors with the finest of wargear and the Light of the Emperor behind them can put an end to the 83 year long battle for Kulth, cast down the presumptuous heretic Duke Severus, and restore this world (and this region) to the service of the God Emperor.

Welcome to my first attempt at a 40k PBP! I'm looking for 4-5 Sisters willing to go out and Knight Errant it up in a warzone where both friend and foe are surprised to see them. Players will take the role of Sisters of Battle of the Order of the Sacred Sword, bursting onto the scene to battle Ork, S&M Space Pirate Elf, Chaos heretic, and Severan traitor alike and try to bring swift resolution to to long-running battle for Kulth on the Spinward Front. As recorded in the above Pastebin, character creation will be modified from Only War such that you also choose an applicable Sister Type, which will grant you additional equipment and an Act of Faith to bring into battle against the enemies of the Emperor. I'm shooting for a more heroic 'Crusading Space Paladins Out Of Nowhere' feel compared to the more gritty and grimdark style usually used for Only War, as the confusing but zealous Sisters throw themselves into the fray.

Creation is done by 2d10 10 times, drop the lowest, as per standard. Applications will be open until December 20th, 2014. Give me your stats and a background for your Sister, and let's see what happens when the Sisters are the heroes instead of the disposable mooks!

PCs should be built on 2500+Starting EXP (to be slightly past their first milestone). So 3100 for 'Guardsman' classes and 2800 for Specialists.

Also, after thinking on it, we're probably just going to dump Logistics entirely and any gear upgrades will come as part of the plot or from Customizations to your issued equipment or potentially finding/being issued Variants of standard gear. If power armor, a boltgun, a flamethrower, a monosword, and grenades aren't enough for you, the Emperor will be disappoint.


Also, this should help a ton in statting up PCs. Thanks to kindly wizards for their aid.

Night10194 fucked around with this message at 00:40 on Dec 8, 2014

Adbot
ADBOT LOVES YOU

Viva Miriya
Jan 9, 2007

I'll provide a weapon specialist.

Kai Tave
Jul 2, 2012
Fallen Rib
Seraphim incoming as soon as I get home from work.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
I'm interested. Gonna make a psychotic Seraphim.

Vicissitude
Jan 26, 2004

You ever do the chicken dance at a wake? That really bothers people.
I already made a Seraphim :v:



Who says that a life devoted to the Emperor has to be dull and dreary? Not Corrina, certainly. Through Him, all things are possible. Through Him, all who seek redemption are absolved. Sure, that absolution might have to be found through fire or a bolt shell, but He will embrace their soul as the ascend to His glorious presence.

Corrina was the 3rd daughter of a minor house noble on Barriur deep in the heart of Imperial space. Though a charming young woman, she was still quite young. Her naivete made her most unsuited to work in the trade industry. It was quite impossible for her to draw up contracts because she kept assuming the best of people. Thankfully, they were never major deals. Just a few odd short-term licensing for parts and labor that her father wanted her to cut her teeth on. In the end, she lost only a few thrones from the treasury but enough to make her family realize she was not cut out for the business.

Try as they might to set her up as a business marriage to expand the company holdings, Corrina was not one to be the trophy wife. Far too reckless was what they said behind her back, too interested in unladylike things. She wanted to learn how to run, fight, and fly. After the 4th consecutive called-off marriage her father decided enough was enough. If she wanted to learn such things, she could certainly do so for the Emperor. The convent wasn't so bad. They taught her to fly.

pre:
Name: Corrina
Career: Seraphim
Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Weapon Skill, Willpower


Characteristics:
WS:  41 (20 + 13) [+3 Homeworld] [+3 Regiment] [+2 Doctrine]
BS:  51 (20 + 18) [+5 Career] [+3 Regiment] [+5 Advance]
S:   34 (20 + 11) [+3 Homeworld]
T:   36 (20 + 16)
Ag:  46 (20 + 16) [+5 Advance] [+5 Dedication]
Int: 29 (20 + 12) [-3 Regiment]
Per: 34 (20 + 14)
WP:  29 (20 +  9)
Fel: 28 (20 +  8)

Wounds 11/11
Fate 1/1
IP: 0
CP: 0


Skills:

Athletics
Awareness +10
Common Lore (Ecclesiarchy)
Common Lore (Imperial Guard)
Common Lore (War) +10
Dodge
Navigate (Surface)
Operate (Personal) +10
Operate (Surface)
Parry
Perform (Singer)
Stealth +10
Survival

Talents:

Ambidextrous
Duelist
Hip-Shooting
Independent Targeting
Lightning Reflexes
Quick Draw
Rapid Reload
Resistance (Fear)
Street Fighting
Two-weapon Fighting (Ranged)
Unshakable Faith
Weapon Training (Bolt, Flame, Heavy, Low-Tech, Melta, Plasma)

Traits:

Angel's Wings
Cult of Chivalry
Suspicious of Tech


Gear:

2 Good Quality Bolt Pistols w/ 4 mags
 - Custom Grip
 - Fluid Action
2 Good Quality Hand Flamers w/ 4 mags
 - Quick Release
Sororitas Power Armor
Sacred Sword
3 frag grenades
3 flame grenades
Jump Pack
Respirator
Rucksack 
One set of basic tools 
One mess kit and one water canteen
One blanket and one sleep bag
One rechargeable lamp pack
One grooming kit
One set of cognomen tags 
One Infantyman’s Uplifting Primer (Margin Crusade edition)
Combat sustenance rations, four weeks' supply

XP Spent            3,100/3,100

Parry                       200
Dodge                       200
Acrobatics                  100
Acrobatics +10              200
Stealth                     100
Awareness                   200
Awareness +10               400
Operate (Personal) +10      200
Operate (Surface)           100
Lightning Reflexes          200
Quick Draw                  200
Marksman                    300
Agility +5                  100
-------------------------------
Hip Shooting                300
Weapon Training (Heavy)     200
BS +5                       100

Vicissitude fucked around with this message at 23:48 on Dec 11, 2014

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!

"Injury, illness and untimely death are blasphemies against the sacred human form. Unless inflicted by us, of course"

"Look, all I know is what they taught me at Medicae Schola. There are certain rules about a war. Rule number one is good sisters die. And rule number two is Hospitallars can't always change rule number one."

"Easy, Guardsman. You're not going to meet the Emperor just yet. Forceps. No, you don't need to worry, I'll take care of you. Vein clamp. Don't try to move, you've lost a lot of blood. Bolter. Excuse me" *sound of bolter fire, screams in Orkish* "Where were we? Nerve staple..."

The Calabrian order had a surprisingly developed medical wing with a solid understanding of injuries and disease. When the order was raised into the stars their medicae adepts went with them, rebranded as Sister Hospitaller and equipped with the finest medical training and equipment the Adeptus Sororitas could provide. Agrippina was a raw novice when the crusade began, although her native intelligence and raw talent had already marked her as a valuable candidate for the medicae schola. By the time the fleet had arrived at Kulth she was a masterful chirugeon, a warrior, and a dozen other things besides. While no less fervent in her faith and hatred than her sisters she is more likely to (futilely) urge restraint in order to preserve their strength. Her knowledge and caution make her somewhat suspicious to her more volatile sisters, but her undoubted medical skills mean she is an indispensable asset to a combat team.

quote:

Name: Agrippina 'Pina' Colada
Career: Hospitallar
Aptitudes: Agility, Ballistic Skill, Fieldcraft, Intelligence, Knowledge, Perception, Willpower

Character Creation: 10#2d10 13 9 8 13 19 14 11 10 15 2

I'll drop the 2.

Characteristics:
WS: 35 (20 + 11) [+3 Regiment] [+2 Doctrine]
BS: 36 (20 + 13) [+3 Regiment]
S: 31 (20 + 8 ) [+3 Homeworld]
T: 32 (20 + 9 ) [+3 Homeworld]
Ag: 30 (20 + 10)
Int: 56 (20 + 19) [-3 Regiment][+5 Specialty][+10 Advance][+5 Dedication]
Per: 45 (20 + 15) [+10 Advance]
WP: 33 (20 + 13)
Fel: 34 (20 + 14)

Wounds Wounds: 1d5+9 14
Fate 2/2
IP: 0
CP: 0

Skills:

Athletics
Common Lore (Ecclesiarchy)
Common Lore (War)
Medicae +10
Perform (Singer)
Acrobatics
Awareness
Commerce
Linguistics: High Gothic
Logic
Navigate: Surface
Operate: Aeronautica
Scrutiny
Stealth
Survival
Trade: Armorer
Dodge
Parry
Scholastic Lore: Chymistry

Talents:
Duelist
Resistance (Fear)
Street Fighting
Weapon Training (Bolt, Low-Tech, )
Swift Suture
Methodical Care
Don’t You Die On Me
Master Chirugeon
Total Recall

Traits:
Cult of Chivalry
Suspicious of Tech
Faith Healing

Gear:

Hospitallar Medicae Gear (+20 to Medicae, +10 to Interrogation tests, patient always counts as Lightly Wounded)
Reckoner Boltgun - Custom Grip, Fluid Action
Sororitas Power Armor
Sacred Sword - Home Materials
3 frag grenades
3 flame grenades
Rucksack
One set of basic tools
One mess kit and one water canteen
One blanket and one sleep bag
One rechargeable lamp pack
One grooming kit
One set of cognomen tags
One Infantyman’s Uplifting Primer (Margin Crusade edition)
Combat sustenance rations, four weeks' supply

XP Spent 3,100/3,100

Int Simple 100
Int Intermediate 250
Per Simple 100
Per Intermediate 250
Acrobatics 100
Awareness 100
Commerce 100
Linguistics: High Gothic 100
Logic 100
Navigate: Surface 100
Operate: Aeronautica 100
Scrutiny 100
Stealth 100
Survival 100
Trade: Armorer 100
Dodge 200
Parry 300
Scholastic Lore: Chymistry 100
Medicae +10 200
-------------------------------
Master Chirugeon 400
Total Recall 200

thatbastardken fucked around with this message at 23:36 on Dec 11, 2014

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

As an addendum because I'm a bad: You start with the Weapon Trainings to use your starting weapons, and also I do not mind if we have multiple gunslinging angel paladins.

Werix
Sep 13, 2012

#acolyte GM of 2013
Certainly interested. Will likely make the gal who shouts orders at people, but still undecided.

PoultryGeist
Feb 27, 2013

Crystals?
Ok, so I think I have an actual character now, feel free to let me know if I screwed something up again.

Sister ‘Grox’ Elda


Elda Adledottir was born and raised on the feudal agriworld Barrant II, the daughter of a local cattle magnate. Not happy that the eldest child was a girl, her parents sent her to be raised on one of the outlying farmholds. Simple farm life agreed with Elda, and she grew up strong in body and faith. While not the most intelligent person, she was well-liked, and rose through her family’s ranks to become the head of the farmholds.. It was this position that lead to her encounter with the Sister of Battle.

The Sisters of the Sacred Sword had come to Elda’s world to resupply, and the young woman was given the honor of co-ordinating the drovers and teamsters. Unbeknownst to all, Barrant II harbored a Chaos cult which panicked when the Sisters arrived and attacked their base camp. The Sisters were caught unawares, and the battle would have been a rout if not for Elda. Using the turret flamers from a crippled Immolator, she was able to keep the cultists at bay for over three hours, allowing the Sisters the time to regroup and re-enforce.

For her bravery in the face of severe wounds and overwhelming odds, Elda was lauded by the Sisters of the Sacred Sword and offered a place in their ranks. She happily accepted this chance to serve the Emperor better, and has shouldered a multimelta as a Retributor. She has happily integrated into the Sisters, taking the few jibes of being a ‘Grox Princess’ in stride by using her planet’s greatest export as her tac-sign.



Character Creation: 10#2d10 9 10 7 6 13 12 16 5 16 12 (dropping the 5)

pre:
Name: Elda ‘Grox’ Adledottir
Career: Retributor
Aptitudes: Ballistic Skill, Defence, Fellowship, Offence, Perception, Toughness, Willpower.
Demeanor: Affable

Characteristics:
WS: 34 (20 +9) [+3 Regiment] [+2 Doctrine]
BS: 45 (20 +16) [+3 Regiment][+5 Advance]
S: 39  (20 +16) [+3 Homeworld]
T:  40 (20 +12) [+3 Homeworld][+5 Career]
Ag: 31 (20 +6) [+5 Dedication]
Int: 24 (20 +7) [-3 Regiment]
Per: 30 (20 +10)
WP: 32 (20 +12)
Fel: 33 (20 +13)

Wounds 16/16
Fate 2/2 
IP: 0
CP: 0


Skills:
Survival
Athletics +10
Common Lore (Ecclesiarchy)
Common Lore (War) +10
Common Lore (Imperial Guard)
Perform (Singer)
Intimidate
Dodge
Awareness
Scrutiny +10


Talents:
Resistance (Fear)
Double Team
Unshakable Faith
Weapon Training (Las, Heavy, Low-Tech, Melta)
Peer(Adepta Sororitas)
Iron Jaw
Marksman
Resistance (Psychic Powers)
Light Sleeper
Bulging Biceps
Eye of Vengeance
Tank Hunter
Nerves of Steel 
Mighty Shot

Traits:
Cult of Chivalry
Suspicious of Tech


Gear:
Reckoner Bolter, 4 clips
Common Quality Multimelta (Custom Grip, Quick Release)
Sororitas Power Armor
Sacred Sword (Custom Grip)
3 frag grenades
3 flame grenades
Rucksack
One set of basic tools
One mess kit and one water canteen
One blanket and one sleep bag
One rechargeable lamp pack
One grooming kit
One set of cognomen tags
One Infantyman’s Uplifting Primer (Margin Crusade edition)
Combat sustenance rations, four weeks' supply



XP Spent: 3050/3100
BS +5 250
---
Dodge 200
Awareness 200
Athletics +10 200
Scrutiny +10 300
---
Peer(Adepta Sororitas) 200
Iron Jaw 200
Marksman 300
Resistance (Psychic Powers) 200
Light Sleeper 300
Nerves of Steel 300
Mighty Shot 400

PoultryGeist fucked around with this message at 01:13 on Dec 9, 2014

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

I am interested in this. If you're keeping applications open until the 20th I'm going to take my time and plan this out instead of my normal frenzy-posting a submission.

I'm currently leaning toward Repentia because gently caress yea chainswords. Are you taking any new angle on the Repentia or are they the regular guilt-driven hacking machines?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

They are guilt driven hacking machines, but they're less S&M Space Nun and more like a cross between a Fantasy Slayer and a Bretonnian Questing Knight. A shamed heroine or warrior who chooses to take up the Penitent Vow to redeem herself, setting aside the symbols of her office to don the unpowered carapace armor of a Novitiate again and take up a sword for the Emperor, to fight for His people and in defense of His Imperium until she perishes or He redeems her. The latter almost never happens, but there are a couple Living Saints who used to be Repentia. Also, a Repentia who becomes crippled in duty will often be quietly repurposed into a combat trainer for her order if she is simply unable to fight properly herself, anymore.

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird

"Protect your sisters. Focus on your mission. And don't repeat my mistakes.
Now move. I will be watching over you."


You don't see many old Repentia around. Astra has been one for most of her adult life.

Once, long ago, she was a proud Celestan. Astra was the best of the best, a lone wolf, an arrogant maniac recklessly charging into battle. Striking down the enemies of the Emperor, she carved her way through ever more difficult and suicidally dangerous missions with nary a scratch. With every glorious victory, the tally of vanquished enemies rose. So too did the list of her sisters, left behind on bloody battlefields across the Galaxy.
And one battle, there were none left, and with no one to stand at her side, she fell. Grievously wounded, she swore to take the Penitent's Oath, if she survived.

It's now a much humbler woman that stalks through the battlefields like a furious ghost, watching over the Sisters she would have once abandoned.

***

Although the Order of the Sacred Sword does not sequester its Repentia, they are...avoided. Isolated.
But in the field, around the campfire, matters are more relaxed, especially when the amasec has been flowing freely.

When the jug came to her, Astra gulped down rather more than was polite before answering weakly, "I don't really have one. Like they say about me, I practically cut my teeth on a sword."
"I was born on the Irminsul, but that went down during the Verden campaign. Bad decade."
"My parents?" she shrugged. "Emperor alone knows who my father is, and my mother? Well, you're not gonna believe this, but...Astrid. Yeah, that Astrid; Saint Astrid."
She picked at a gruesome scab before continuing. "The Sister Superior could probably tell you more about her than I could. She was a busy woman; I was the drill abbesses' problem, not hers. I couldn't really tell you anything that's not in the official histories. I couldn't even tell you why she bothered having children. "
"Maybe she was hoping for something more."

"Enough." She belched, and passed the jug along. "Your turn."

pre:
Name: Pallas Astra
Demeanor: Mentor
Career: Celestan (Stormtrooper) -> Repentia (Brawler)
Aptitudes:
OLD: AG, BS, TO, WP, Fieldcraft, Finesse, Offense
NEW: AG, ST, TO, WS, WP, Finesse, Offense

Characteristics:
WS: 48[4] =20 + 18 + 3 Home + 5 Adva + 2 Hard
BS: 33[3] =20 + 10 + 3 Regi
ST: 40[4] =20 + 20
TO: 40[4] =20 + 12 + 3 Home + 5 Spec
AG: 36[3] =20 + 16
IN: 27[2] =20 + 10 - 3 Regi
PE: 30[3] =20 + 10
WP: 37[3] =20 + 14 + 3 Regi
FE: 28[2] =20 + 08

Wounds 14/14
Fate 2/2
IP: 0
CP: 0

Skills:
[40]Athletics
[30]Awareness
[31]Common Lore (Ecclesiarchy, War)
[48]Parry
[30]Perform (Singing)
[31]Scholastic Lore (Tactica Imperialis)
[36]Security
[56]Stealth+20

Talents:
Ambidextrous
Ambush
Blade Dancer
Chain Expertise
Crushing Blow
Duelist
Mentor
Protector
Pugilist
Quick Draw
Resistance (Fear)
Righteous Blow
Street Fighting
Swift Attack
Takedown
Two Weapon Fighting Ballistic, Melee
Unshakeable Faith
Weapon Training (Bolt, Chain, Low-Tech, Power)

Traits:
Penitent's Oath
Sacred Hate
Undying Devotion
Cult of Chivalry
Suspicious of Tech

Gear:
2 Best Chainswords
 *Chainsword Melee 1d10+2 R 2 Tearing, Balanced
  *2*(63):(73),1d10+9, Roll 3 drop 2
  *+1 hit/2DoS, Reroll RF on 3+ DoS, +1Dam/2DoS vs Unaware, +2DoS vs 1
  *Customized Grips (+5 WS)
  *One Home Materials (+5 vs Fear) (Prow Fragment for Pommel)
Blessed Noviate Carapace
 *9=AP 5 + TB 4
 *Blessed, Respirator, Photovisor
Broken Sacred Sword
Rucksack 
One set of basic tools 
One mess kit and one water canteen
One blanket and one sleep bag
One rechargeable lamp pack
One grooming kit
One set of cognomen tags 
One Infantyman's Uplifting Primer (Margin Crusade edition)
Combat sustenance rations, four weeks' supply
Best Craftsmanship Shame

XP Spent            2700/2800
Mentor               300
Protector            300
Stealth              200
Stealth              300
Stealth              400
Ambush               200
Blade Dancer         400
Swift Attack         300
Crushing Blow        200
---REPENTIA--- (2600)
Weapon Skill         100

[2014-12-05 20:34:51] <imouto> Rockopolis: Wounds: 10 (8+1+1d5=1)
[2014-12-05 19:50:18] <imouto> Rockopolis: 20 (2d10=10, 10)
[2014-12-05 19:50:09] <imouto> Rockopolis: 18 (2d10=8, 10)
[2014-12-05 19:50:17] <imouto> Rockopolis: 16 (2d10=6, 10)
[2014-12-05 19:50:08] <imouto> Rockopolis: 14 (2d10=9, 5)
[2014-12-05 19:50:12] <imouto> Rockopolis: 12 (2d10=7, 5)
[2014-12-05 19:50:14] <imouto> Rockopolis: 10 (2d10=5, 5)
[2014-12-05 19:50:20] <imouto> Rockopolis: 10 (2d10=3, 7)
[2014-12-05 19:50:21] <imouto> Rockopolis: 10 (2d10=9, 1)
[2014-12-05 19:50:15] <imouto> Rockopolis: 08 (2d10=1, 7)
[2014-12-05 19:50:11] <imouto> Rockopolis: 7 (2d10=4, 3)

Rockopolis fucked around with this message at 17:46 on Dec 17, 2014

Hunt11
Jul 24, 2013

Grimey Drawer
Jayne Sareen

"Slice his belly with a holy blade
Slice his belly with a holy blade
Slice his belly with a holy blade
Early in the Morning." Part of a the frequent songs Jayne sings as she leads her sisters into the fray.

Backstory:

Jayne was born on the peaceful planet of Alsturn to a family that was a particularly devoted to the Imperial creed. Though not priests themselves her parents were constantly helping out at the church with whatever free time they had so much of Jayne's early memories were from within the cathedrals dedicated to the glory of the God Emperor. What particularly fascinated her though was the singing within the services and it was often all her parents could do to get her to stop singing once the service reached that point. The priest in charge of the choir loved Jayne's enthusiasm and would often let her sit in during choir practice when he was not outright teaching her to sing. As she got older it was clear that Jayne had an excellent singing voice to the point that even as a teen she got the leading parts in any of the hymns and songs that the choir was asked to sing.

The peace of Alsturn was shattered when Jayne was 17 as an underground heretical cult that had long been in hiding launched a brutal civil war on the planet. the war came to her quiet corner of the planet when a heretic burst into the church during a choir service in an attempt to kill all that he could. Of course the scum was quickly gunned down by the cathedral guards but the outburst had caused the entire congregation to begin panicking. Jayne was not willing to let a service to the Emperor to be stopped by one lone heretic so even though the rest of the choir had started to flee she bellowed out the hymns to His glory as she marched pointedly to the fallen heretic, grabbed his blade and stormed outside. The area surrounding the cathedral had turned into a battlefield, but even this was not enough to stop Jayne's song as she continued to sing even as she marched towards the heretic battle line, trusting in the Emperor to protect her. Something about the sight of a lone girl marching headfirst into a battlefield singing hymns helped inspire the at that point waving PDF to rejoin the fight with vigor as soon the entire city was filled with song as His loyal servants put the heretics to the sword. For the next few months Jayne continued to fight with the song of the Emperor on her lips, and it was to this sight that the Order of the Sacred Sword first saw her. Impressed with her fearlessness in battle she was quickly inducted into the sisterhood.

Jayne quickly rose in rank in the Order of the Sacred Sword as while she was not the best leader in a tactical sense her ability to inspire those around her to keep on fighting to the bitter end more then made up for that fact.

pre:
Name: Jayne Sareen 
Career: Sister Superior 
Aptitudes: Fellowship, Leadership, Perception, Social, Strength, Weapon Skill, Willpower

Characteristics:
WS:  47 (20 + 12) [+3 Regiment +10 Advances]
BS:  28 (20 + 8) [+3 Regiment] 
S:   33 (20 + 10) [+3 Homeworld]
T:   30 (20 + 10) 
Ag:  32 (20 + 12) 
Int:  22 (20 + 5) [-3 Regiment]
Per:  29 (20 + 9)
WP:  38 (20 + 13) [+3 Regiment] 
Fel:  54 (20 + 24) [+10 Advances]

Wounds 15
Fate 2
IP: 0
CP: 0


Skills:
Charm  +10
Command +20
Common Lore (Ecclesiarchy)
Forbidden Lore (Heresy)
Perform (Singer)
Scholastic Lore (Imperial Creed).


Talents:
Air of Authority 
Berserk Charge
Dualist
Hatred (Psykers) 
Heroic Inspiration
Inspire Wrath
Resistance (Fear)
Righteous Oration 
Unshakable Faith
Weapon Training (Chain, Las, Flame, Low-Tech)

Traits:
Cult of Chivalry
Suspicious of Tech


Gear:

Sororitas Power Armor
Sacred Sword
Reckoner Boltgun
3 frag grenades
3 flame grenades
Voxcaster 
GC Chainsword
GC Boltpistol
Standard Gear 



XP Spent: 2800/2800
Righteous Oration 300
Simple + Intermediate WS 350
Simple + Intermediate Fel 350
Trained Charm + 200
Known-Experienced Command 600
Air of Authority 200
Inspire Wrath 300
Furious Assault 300
Berserk Charge 200

Hunt11 fucked around with this message at 22:52 on Dec 15, 2014

Forums Terrorist
Dec 8, 2011

Interested.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Also note, to Hunt11, at your level since you can't change classes as Priest, you get to pick a stat to give a free +5.

Kai Tave
Jul 2, 2012
Fallen Rib
Ysabel Élyse Balancour, Sister Seraphim



Born within the vast and sprawling lower levels of Hive Doumount, Ysabel was abandoned by her mother when she was just a child following her father's sudden death due to an outbreak of bloodtear fever. With nowhere else to turn, she drifted lower and lower down through the Hive, begging and stealing to get by, until the 125th Cross-hab Transit Juncture Scorpions D'argent hive gang found her trespassing in their territory and, rather than kill her, chose to initiate her instead.

The Scorpions D'argent was a slingergang, fond of pistols and duels, and Ysabel quickly took to both. By the time she was a teenager she was a fully blooded member of the gang, brash and bold and with a shooting style that was both flashy and deadly. It was a crude and murderous family she had found for herself, but it was a family nonetheless. "The Emperor always provides," she often tells novitiate Soriritas with a wry smile when she recounts the time she spent there, a wild and reckless existence of duels and gunfights, gambling and drinking and petty blasphemies, loving and raging and never once expecting to live past 30.

When the Doumount Hive Insurrection began that expectation was nearly proven true. A cabal of witches and sorcerors had been fomenting dark plots in the deepest pits of the underhive, and when the day came to set them into motion an army of mutants, wryds, and cultists boiled up from beneath the hive, rampaging and slaughtering in the name of their masters and the dark gods they served. The hive gangs were the first to encounter them as they clawed their way up towards the higher levels. Many succumbed to dark temptations and joined the marauders in their debauched rampage. The Scorpions, though surely criminals in His eyes, were no traitors however, and when the would be sorcerer-kings extended their poison promises her family replied with a hail of stub rounds and lasbolts. But there were far more mutants than the Scorpions had ammunition and they were eventually slaughtered. All but Ysabel, who managed to make good her escape in the ensuing chaos.

It was the Emperor's mercy that spared her, she tells the novitiates. Even then, unrefined and uneducated as she was, He saw something within her worth saving that day. Deprived of her family for a second time, Ysabel swore bloody vengeance on the nightmarish horde that had killed her brothers and sisters. She harried and harrassed them for months on end, emerging from alleyways and crawl spaces to kill a half-dozen cultists in a flurry of gunfire before disappearing just as quickly as she came. Her efforts made little impact but she was relentless nonetheless, dedicating every bullet and charge, every kill, to the memory of her fallen family.

The gears of Imperial judgement grind slowly but with unstoppable force, and when the purging of Hive Doumont came it was delivered by flame and bolter at the hands of the Adepta Sororitas who responded to the desperate plea for assistance with zeal and fervor. She tells the novitiates of the first time she saw a Seraphim, alight on blazing wings raining down retribution upon the wicked from on high, and the fire it kindled in her heart. She tells them of how the witches rallied their blasphemous forces against this new threat only to be pushed back for the first time since the insurrection had begun, cultists begging for mercy from the gods that had forsaken them. She tells them of how she came upon a squad of Sororitas engaged in pitched battle with a powerful sorcerer, his witchcraft ripping holes in the air as gouts of black lightning blasted the hab around them into molten slag and ash, and how when one of the Sisters fell with a hole burned straight through her armor she dashed forward heedless of the danger, taking up the fallen warrior's bolt pistol and blowing the sorcerer's arm clean off.

And she tells them, with laughter dancing in her eyes, of how the recoil was enough to break her wrist.

The Soriritas were well within their rights to castigate her, though her actions afforded the Sisters the opportunity to slay the sorcerer for good...to take up a Sister's weaponry without proper consecration beforehand was a blasphemy in and of itself...but the Cannoness presiding over the Soriritas who had come to Doumount was both wise and just, and recognized Ysabel's actions as being in accordance with the Emperor's will. An offer was extended, and Ysabel gained herself a family for the third and final time.

Ysabel is a living example that the Daughters of the Emperor can come from all walks of life. The average Imperial citizen would probably be shocked speechless at the notion that the rough and tumble former hive ganger was one of His most holy warriors, but she attends to her duties with righteous zeal. That she drinks, plays Tarot, sings bawdy songs, and often employs profanity that would make a stardock worker blush are incidental to that (as she will happily inform anyone who questions her faith). Her attitude is carefree and more conservative Soriritas might even describe it as irreverant, but when called upon to carry out His will Ysabel's devotion to her duties and loyalty to her sisters is unquestionable.

pre:
Seraphim
Characteristic Rolls

Weapon Skill: 35 (33 +2)
Ballistic Skill: 52 (39 +5 +3 +5)
Strength: 32 (29 +3)
Toughness: 32 (29 +3)
Agility: 49 (39 +5 +5)
Intelligence: 29 (32 -3)
Perception: 31
Willpower: 40 (37 +3)
Fellowship: 43 (38 +5)

Wounds: 13
Fate Points: 2

+5 WS or BS, 
+3 to WS, Str, or Tough (choose 2)
+3 to WP and BS, -3 Int
+2 WS
+5 Agi 2500xp break

Aptitudes:
Agility
Ballistic Skill 
Fellowship
Fieldcraft
Finesse
Weapon Skill
Willpower

Skills:
Acrobatics
Athletics
Awareness
Navigate (Surface)
Charm
Common Lore (Ecclesiarchy, Imperial Guard,
             War +10)
Dodge
Operate (Personal)
Perform (Singer)
Slight of Hand
Stealth
Survival

Talents: 
Ambidextrous
Armsman
Catfall
Double Team
Gunslinger
Hail of Fire
Hip Shooting
Independent Targeting
Lightning Reflexes
Rapid Reload
Resistance (Fear)
Street Fighting
Two Weapon Fighting (Ballistic)
Weapon Training (Bolt, Flame, Low-Tech, Las, SP, Heavy)
Unshakeable Faith

Traits: 
Cult of Chivalry
Suspicious of Tech
Angel's Wings

Equipment: 
Equipment
2 Good Craftsmanship Bolt Pistols
	Pistol, 30m, S/2/-, 1d10+5 X, Pen 4, Clip 8, Full Reload, 3.5kg
	Qualities: Reliable, Tearing
        Customizations: Custom Grips, Trigger Adjustment
2 Good Craftsmanship Hand Flamers
        Pistol, 10m, S/-/-, 1d10+4 E, Pen 2, Clip 2, 2 Full Reload, 3.5kg
        Qualities: Flame, Reliable
        Customizations: Quick Release
Sacred Sword
	Melee, -, 1d10 R, Pen 2, 3kg
	Pattern: Shearing, Symbols of Duty, Crude
	Qualities: Balanced, Primitive (9)
Sororitas Power Armor
	All, AP7 (Chest 8), 15kg
	+5 BS while helmet is worn, Photovisor, Power Source
        Qualities: Unnatural Strength (1), Unnatural Perception (1)
3 Frag Grenades
	Thrown, SBx3, S/-/-, 2d10 X, Pen 0, Clip 1, 0.5kg
	Blast (3), Ogryn-Proof
3 Flame Grenades
	Thrown, SBx3, S/-/-, 1d10+3 E, Pen 6, Clip 1, 0.5kg
	Blast (3), Flame
Rucksack
        One set of basic tools
        One mess kit and one water canteen
        One blanket and one sleep bag
        One rechargeable lamp pack
        One grooming kit
        One set of cognomen tags
        One Adepta Sororitas Hymn & Prayer Volume
        Combat sustenance rations, four weeks' supply


Advances:
Ballistic Skill +5 100
Agility +5 100
Fellowship +5 250
Armsman 250
Hail of Fire 300
Gunslinger 400
Acrobatics 100
Dodge 200
Charm 200
Stealth 100
Slight of Hand 200
Awareness 200
Lightning Reflexes 200
Catfall 200
Hip Shooting 300

3100/3100

Kai Tave fucked around with this message at 07:22 on Dec 9, 2014

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Also, as a further update, I will generally be hanging out in #acolyte if anyone has any questions/I missed anything in the pastebin. Otherwise, PM me if you have any questions or suggestions or want me to roll some ridiculous random pattern for your gear or something. Also, for Sister Groxelda, I believe Heavy Gunner gives Iron Jaw already, so you would not have needed to purchase it yourself. Also, Rockpolis and Hunt11, you're missing the +2 WS from Hardened Fighters and the WP Apt from Sisters, I believe. Remember if you have a duplicate Apt you get to choose another Stat Apt of your choice for it. So if you have WP from class and from Regiment, you could pick WS or Strength or whatnot.

Night10194 fucked around with this message at 21:17 on Dec 6, 2014

Werix
Sep 13, 2012

#acolyte GM of 2013
Sarah Voltare


Just as the Sisters of the Sacred Sword are an unorthodox order of the Adeptus Sororitas, so too is Sarah Voltare an unorthodox Sister Superior. When an order does not recruit from the Schola, but instead from worlds that it brings the Emperor's Light to, women who would never have been considered a Sororitas are now finding themselves in His Service. Sarah, a lho-smoking, profanity spewing, unchaste woman is one of the Order's most talented battlefield commanders.

Sarah began her life in the fleet that the Sisters of the Sacred Sword use to bring cleansing fire to the stars. She had been part of a organization called the "Consecrators". The Consecrators were a non-military force that would follow the Order onto the worlds that it fought on and was dedicated to purging the worlds afterwards, usually using industrial flamers. The Consecrators would have the most use after any campaign where the Sisters would fight their most hated foe, the Orks. Sarah and the other Consecrators, clothed in full fire-protective suits and carrying large flamers, purged the ork spores from the surface after the Sisters had taken to the skies.

It was after just such a campaign against some Blood Axes that Sarah was able to prove herself to the order. Her and her team of Consecrators had been purging the filth from the planet when they stumbled upon the site of extreme Orkish Cunning. The Blood Axes had intentionally underrepresented their forces when the Sisters made planetfall, hiding in a vast tunnel network they had dug under the surface. After the Sisters had returned to orbit to begin departure preparations, and to let the Consecrators do their deed, the Blood Axes emerged from their hiding places to begin an assault upon the surface. The PDF, already in ruins from the Blood Axe's initial invasion, and lulled into a false sense of security by the Sororitas "victory" where caught unawares. And in the middle of it all was Sarah's Consecrator team.

Once the Order had become aware of the Ork ploy they redeployed to the planet to clear them once and for all. It was 39 hours after the ambush began that the Sisters of the Sacred Sword had made their way to the position of Sarah's team. What they found was a miracle in more than one way. The entire Consecrator team remained alive, having taken refuge within a Imperial Cathedral. Within the sisters found over 150 civilians; without they found a veritable army of dead and burning Orks. As the survivors told it, when the Orks began to emerge from the sewers Sarah took charge, rounding up the civilians while ordering the Consecrators to lay down fire to slow their advance.

For 39 hours under Sarah's command, with no armor or no weapons other than their industrial grade flamers and a small handful of looted PDF weapons, the Consecrators and some of the civilians fought a desperate battle. Maintaining their defensive positions, with Sarah able to pick up on the lulls in the assault. When such lulls occurred she would push the counter-attack, bringing death to the orks and falling back again right before the Green Tide surged again.

After such a display Sarah had been recruited by the Sisters, where she quickly picked up on the tactics of the battlefield, and where she demonstrated an natural gift for both analyzing tactical situations and commanding those under her in such situations. While she is now chaste, her mouth and lho habit have not improved, and Sarah has gained the reputation as one of the more colorful and unorthodox leaders in the Order.

pre:
Name: Sarah Voltare 
Career: Sarge
Aptitudes: Defense, Fellowship, Leadership, Perception, Strength, toughness, Weapon skill, Willpower

Characteristics:
WS:  45 (20 + 15) [+3HW+2RT+5AD]
BS:  32 (20 + 9) [+3R] 
S:   41 (20 + 16) [+5AD]
T:   35 (20 + 12) [+3HW]
Ag:  31 (20 + 11) 
Int: 40 (20 + 18) [-3R+5DED]
Per: 30 (20 + 10)
WP:  34 (20 + 11) [+3R] 
Fel: 42 (20 + 12) [+10AD]

Wounds 14
Fate 2
IP: 0
CP: 0


Skills:
Parry +10
Athletics
Command +30
Common Lore (War)
Perform (Singer)
Common Lore (Ecclesiarchy)
Scholastic Lore (Tactica Imperialis)


Talents:
Air of Authority
Double Team
Resistance (Fear)
Unshakable Faith
Heroic Inspiration (HotE 99)
Final judgment (HotE 99)
Combat formation
Get Them!
Vox tech

Traits:
Suspicious of Technology
Cult of Chivalry

Act of Faith:
Follow The Light of Terra: All allies immediately cancel any Fear effects they’re suffering and recover from Pinning.

Gear:
Sororitas Power Armor
Sacred Sword
Reckoner Boltgun
3 frag grenades
3 flame grenades
Voxcaster 
GC Chainsword
GC Boltpistol
Standard Gear 


XP Spent: 3100/3100
Get Tem! 200exp
Vox Tech 250
WS simple 250
Fel simple 250
Fel intermediate 500
Command trained 200
Command experienced 300
Command vet 400
Parry trained 200
Combat formation 300 
Str advacne simple 250
Stats: 10#2d10 18 12 11 12 16 9 15 10 8 11

wounds: 11+1d5 14

starting fate points: 1d10 7

Waci
May 30, 2011

A boy and his dog.
I'll make a hospitaller when I have time.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Two additional updates! One: I am expanding the number of players I'll take to 8, as there's more interest than I expected, and Two: We will just be going with 2 for everyone's Fate Points. Wounds are rolled as normal.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

I was working on my Repentia concept and it turns out to be pretty bad, so I am dropping that and trying a Dominion instead. I will probably knock around in #acolyte later tonight while I hash out some details!

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

To note, instead of generic shock troops, the Dominions are Sappers/Wheelsisters/Stealth Sisters now, to go with them having Scout. Someone has to drive the Immolator and blow open bunkers to let the swarm of angry Sisters in.

Also, I have noticed OW does not have a Bolter Expertise/Bolter Mastery talent tree. Considering Bolters are basically your Lasguns, I will work one up as soon as I have a chance to think some.

Alright, here's my quick idea for them, let me know what you think.

Bolter Expertise: Requires BS 35, Ballistic Skill, Offense, Tier 2. Bolters are tricky weapons for people trained with conventional SP firearms. The trajectory isn't quite right, the two-stage projectile makes the ballistics strange, but above all, despite the two-stage weapon cutting down on the recoil, the weapon still kicks hard. All these combine to make followup shots difficult and force most Bolter users to use short, controlled bursts and double-taps. You've grown familiar enough with your Boltgun to be able to handle longer bursts or more rapid followup volleys. The user may elect to raise all RoFs of any Bolt weapon used by +1.

Bolter Mastery: Requires BS 45, Ballistic Skill, Offense, Tier 3. The Emperor first equipped His holy forces with the Boltgun such that they did not need to know the Alien to kill the Alien. The Bolter's explosive charge and armor piercing head do not care how difficult it is to find a target's organs and remain useful even against larger creatures, orks, or Space Marines. You have learned to take the best advantage of solid penetrations and detonations with your bolt shells, to place your shots where they will do the most structural and organ damage. The user may roll 2d5 for all RF crits with Bolt weapons and take the higher.

Let me know how you think those look; I think they get at improving the weapons' biggest drawback some for Expertise and boosting one of its big thematic bits for Mastery. Also, use S/2/4 for the Reckoner; they change the rate of fire of the goddamn Bolter in every goddamn 40K RPG and I forgot OW was one that used S/3/-. I'd like your main rifle to actually be full auto.

Night10194 fucked around with this message at 08:42 on Dec 7, 2014

Viva Miriya
Jan 9, 2007


Miriya
WiP

pre:
Name: Miriya
Specialization: Battle Sister
Demeanour: Nihilist

Characteristics:
WS:   40 (33 + 2[Regiment] + 5[Advances])
BS:   56 (33 + 8[Regiment/Specialty] + 10[Advances] + 5[Breakpoint])
S:    32 (29 + 3[Regiment])
T:    35 (32 + 3[Regiment])
Ag:   40 (30 + 10[Advances])
Int:  28 (31 - 3[Regiment])
Per:  36 (31 + 5[Advances]) 
WP:   35 (32 + 3[Regiment])
Fel:  30 (30)

Wounds: 14
Fate: 2
IP: 0 
CP: 0

Aptitudes:
Agility
Ballistic Skill
Fellowship
Fieldcraft
Finesse
Weapon Skill
Willpower


Advances: 3,100/3,100
Awareness (200)
Crack Shot (300)
Dodge (200)
Lightning Reflexes (200)
Marksman (300)
Sprint (400)
Swift Attack (300)
Intermediate Agility (350)
Intermediate Ballistic Skill (350)
Simple Perception (250)
Simple Weapon Skill (250)


Skills:
Awareness
Athletics +10
Common Lore (Adepta Sororitas, Ecclesiarchy)
Common Lore (War) +10
Dodge
Navigate (Surface)
Perform (Singer)

Talents:
Bolter Drill
Crack Shot
Double Team
Lightning Reflexes
Marksman
Sprint
Swift Attack
Street Fighting
Unshakeable Faith
Weapon Training (Bolt, Las, Primary)

Traits:
Fluency: Sisters start with no ability to read and write. Only anger.
Suspicious of Technology: Sisters are still a little unused to all the power armor. -10 to techy skills unless you have Trained

Gear:
One Good Quality Reckoner Boltgun with 4 magazines (Main Weapon)
Sororitas Power Armor (AP7, 8 Chest, +5 BS while helmet is worn, Photovisor, power source)
Sacred Sword (Mono Sword w/Razor Sharp, Prim 9)
3 Frag Grenades
3 Flame Grenades

Viva Miriya fucked around with this message at 23:19 on Dec 7, 2014

Kai Tave
Jul 2, 2012
Fallen Rib

PoultryGeist posted:

Ok, so this is my first time making an Only War character, and I'll probably have to re-jigger a few things. But here is my Heavy Gunner/Retributor. Fluff to come after I double check my math and such

Two things if you don't mind the unsolicited advice. First, don't forget that you also have the Willpower aptitude, as does everyone thanks to one of the regimental doctrines. Second, as a "Heavy Gunner" you count as a regular line trooper and not a support specialist which means your allotted XP should be 3100 instead of 2800 like you have listed, which means with the unspent XP you already have you should have a total of 550 XP left to spend.

edit; also I can't be sure, but it doesn't look like you have your +5 bonus to a characteristic you share an aptitude with (in your case Ballistic Skill, Fellowship, Perception, or Toughness) for passing 2500 xp, so you have that too.

Kai Tave fucked around with this message at 09:35 on Dec 8, 2014

Rockopolis
Dec 21, 2012

I MAKE FUN OF QUEER STORYGAMES BECAUSE I HAVE NOTHING BETTER TO DO WITH MY LIFE THAN MAKE OTHER PEOPLE CRY

I can't understand these kinds of games, and not getting it bugs me almost as much as me being weird
Well, I certainly could use that reminder. I need to adjust my XP down.

PoultryGeist
Feb 27, 2013

Crystals?

Kai Tave posted:

Two things if you don't mind the unsolicited advice. First, don't forget that you also have the Willpower aptitude, as does everyone thanks to one of the regimental doctrines. Second, as a "Heavy Gunner" you count as a regular line trooper and not a support specialist which means your allotted XP should be 3100 instead of 2800 like you have listed, which means with the unspent XP you already have you should have a total of 550 XP left to spend.

edit; also I can't be sure, but it doesn't look like you have your +5 bonus to a characteristic you share an aptitude with (in your case Ballistic Skill, Fellowship, Perception, or Toughness) for passing 2500 xp, so you have that too.

Advise away :) My only touchstone for W40k games is Rouge Trader, and the Doctrine/Aptitude stuff was messing with my ability to properly flip back and forth in the book. Thanks

Werix
Sep 13, 2012

#acolyte GM of 2013

Kai Tave posted:

edit; also I can't be sure, but it doesn't look like you have your +5 bonus to a characteristic you share an aptitude with (in your case Ballistic Skill, Fellowship, Perception, or Toughness) for passing 2500 xp, so you have that too.

poo poo, it has to be one you share an aptitude with? I think that lowers my int below the threshold for combat formation then. Guess I'll have some tweaking to do to my sheet.

thatbastardken
Apr 23, 2010

A contract signed by a minor is not binding!
To what extent would it be kosher to start with weapon customizations? Some? As many as will fit? None?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

thatbastardken posted:

To what extent would it be kosher to start with weapon customizations? Some? As many as will fit? None?

Start with up to 2 on your main weapon, up to 1 on one other. Also, as for Dedication to Specialty, I too was unaware it had to be in one you had an Apt for and honestly I think that sorta defeats the purpose of the rule. Keep it how it is if you wish, Werix.

Night10194 fucked around with this message at 15:55 on Dec 8, 2014

Werix
Sep 13, 2012

#acolyte GM of 2013

Night10194 posted:

Start with up to 2 on your main weapon, up to 1 on one other. Also, as for Dedication to Specialty, I too was unaware it had to be in one you had an Apt for and honestly I think that sorta defeats the purpose of the rule. Keep it how it is if you wish, Werix.

Right, thanks.

Kai Tave
Jul 2, 2012
Fallen Rib
Yeah, I wasn't trying to be captain rules lawyer or anything there, I honestly didn't know it had to be linked to an aptitude either until I put a recent character together and went back to check Hammer of the Emperor and went "oh, huh, okay." Fortunately my +5 is where I wanted it either way.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Oh, no, I was just unaware of that exact rule and after consideration think it's more interesting and useful to use as a way to shore up low stats that would cost tons to upgrade instead of a way to further specialize in your strengths.

Kai Tave
Jul 2, 2012
Fallen Rib
Yeah, I agree, especially since advanced specs are out for the most part.

Ashcans
Jan 2, 2006

Let's do the space-time warp again!

Sister “Cosie” Euphrosyne, Dominion


Doren IV was a miserable, arid moon that was only colonized to supply its parent planet with rare and useful metals, dredged up from its depths by penitents and indentured laborers. If you survived decades in the mines without dying from blacklung or rad-poisoning, you could save your scrip and stake your claim, which afforded the luxury of dying on your scorched land. Life on Doren was hard and thankless, and that was before the Orks came. When the Waaaagh spilled into the system, it fell like a wave on Doren Prime. Dozens of Ork craft were torn apart by the planet’s defense grid, more crippled and left to drift or suffer a catastrophic entry. Amid the conflagration, the Freebooter Kapitan of one damaged Kroozer decided it was better to smash his ship into a moon, rather than burn up entering the planet’s atmosphere.

The surviving Orks spilled out of the shattered wreck like ants from a kicked nest, and rapidly overran the paltry security forces. The order of the moon, as bleak as it had been, was instantly smashed by the invading force. With the system struggling with the remainder of the Waaagh and the limited value of the moon, there was no help coming. The hard-worn people of Doren IV settled into a protracted guerrilla war with the invaders.

Fifty years on, this was the world that Flora was born into. A member of the third generation since the Crash, she grew up learning how to eke out a living from the hard land while holding the endless stalemate against the roving Ork bands - who fortunately fought each other as gleefully as they hunted the nomadic survivors. Life was hard and fast, but the only choices were to fight for every inch the Emperor might grant you, or to lay down and die; the people of Doren IV didn’t come from dying stock.

When change came, it was once again from the sky. The night sky was suddenly lit by a hundred meteor trails, the silence shattered by the roar of engines and the chatter of heavy guns. At first it seemed certain that this was their doom finally come upon them, but as dawn broke it was to reveal their salvation instead - the Sisters of the Sacred Sword had arrived.

For the Order, the liberation of Doren IV was barely a footnote in their progress through the system - rooting out the scattered Orks was little challenge, and was more of a blooding exercise for novitiates and new commanders than anything else. But for the locals - and for Flora - it was a of the mercy of the Emperor and the strength of his Chosen.

Following the scouring of the moon, the locals quickly gathered to celebrate and honor their liberators as best they could. A lingering rearguard of the Order, awaiting extraction, graciously agreed to attend and ensure that all celebration was done with the correct and due veneration to the Emperor. Expecting little more from the event than cheers and prostrations, they were startled to find a three-course meal in their honor prepared from native lichens, scrub grass, and dustrat - and utterly confounded to find that this was, against all reason, delicious. The final act of the Order on Doren IV was to requisition the chef in service to the Emperor.

It was only after Flora was brought to the battlefleet that it was determined that, in addition to her admirable culinary skills, she had the makings of a competent and able warrior, as well as a newly-kindled faith and fervor. She was soon inducted into the Sisters of the Sacred Sword, where her upbringing amid the Trukks and scrapheaps of Doren IV made her a better fit for handling the Order vehicles than many of her peers.

Her time in the Novitiate served to ground her onrush of faith in a more stable footing, and she has become deeply committed to the Crusade and her sisters. While she lacks the presence and authority to be a leader, she has developed into a thoughtful and earnest comrade to any in her squad. When she does cut loose, it's likely to be behind the wheel, where habits learned racing ramshackle Trukks resurface amid grinding gears and shredded breaks. Outbursts over the campfire are not unheard of, especially if involved the untimely death of a souffle.

While Flora adopted a more fitting name upon her elevation from the Novitiate (the habit of many Sisters who felt their parents had not shown sufficient zeal in the naming process), her nickname invariably sidles in as soon as she has gotten comfortable with her companions - generally shortly after she has transformed a handful of ration packs into a feast.

pre:
Name: Sister “Cosie” Euphrosyne, nee Flora
Career: Dominion
Aptitudes: Agility, Ballistic Skill, Fellowship, Fieldcraft, Intelligence, Tech, Willpower

Character Creation: 10#2d10 12 12 11 13 7 9 8 18 8 9 (Drop 7)

Characteristics:
WS: 33 (20 + 8) [+3 Homeworld][+2 Regiment]
BS: 40 (20 + 12) [+3 Regiment][+5 Advance]
S: 31 (20 + 8) [+3 Homeworld]
T: 32 (20 + 9) [+3 Homeworld]
Ag: 48 (20 + 18) [+5 Specialty]
Int: 35 (20 + 13) [-3 Regiment][+5 Dedication]
Per: 32 (20 + 12)
WP: 32 (20 + 9) [+3 Regiment]
Fel: 31 (20 + 11)

Wounds: 1d5 +8 9
Fate 2/2
IP: 0
CP: 0

Skills:

Acrobatics
Athletics
Awareness
Common Lore (Ecclesiarchy)
Common Lore (Tech)
Common Lore (War)
Dodge
Navigate (Surface)
Operate (Surface) +20
Perform (Singer)
Security
Stealth +10
Tech Use +10
Trade: Cook +10

Talents:

Deadeye Shot
Double Team
Excellent Chef
Gunner
Iron Discipline
Modify Payload
Push the Limit
Resistance (Fear)
Stealth Sniper
Street Fighting
Technical Knock
Unshakable Faith
Weapon Training (Bolt, Solid Projectile, Low-Tech)

Traits:

Clarity
Cult of Chivalry
Suspicious of Tech

Gear:

Auspex/Scanner
Common MIU
Combitool
Dataslate
Lascutter
Reckoner Boltgun (4 Clips)
Sniper Rifle (Custom Grip, Home Materials) (4 Clips)
Dominion Power Armor (AV 6, loses Stealth penalty, confers other benefits of LPA)
Sacred Sword
3 frag grenades
3 flame grenades
2 Demolition Packs
Rucksack
One set of basic tools
One mess kit and one water canteen
One blanket and one sleep bag
One rechargeable lamp pack
One grooming kit
One set of cognomen tags
One Adepta Sororitas Hymn & Prayer Volume
Combat sustenance rations, four weeks' supply

XP Spent 3,000/3,100

Simple BS (250)
Awareness (200)
Dodge (200)
Navigate (Surface) (100)
Operate (Surface) +20 (300)
Security (100)
Stealth +10 (200)
Acrobatics (100)
Trade: Cook +10 (300)
Excellent Chef (200)
Push the Limit (200)
Stealth Sniper (300)
Gunner (250)
--- Dedication: +5 Intelligence ---
Deadeye Shot (300)
If it looks like there are errors in this or I have made terrible decisions please let me know, it's been a while since I played Only War and I pick advances like a kid eats halloween candy (ie, I jam in everything possible and then throw up what doesn't fit)

Except for Trade: Cook and Excellent Cook, those are here to stay. :chef:

Ashcans fucked around with this message at 23:48 on Dec 17, 2014

Staggy
Mar 20, 2008

Said little bitch, you can't fuck with me if you wanted to
These expensive
These is red bottoms
These is bloody shoes


Sister Almeda



Almeda's homeworld of Valturas had been embroiled in constant war for over 200 years when the Sisters of the Sacred Sword arrived. A long-ago feudal realm had fallen to the insidious touch of Chaos, corrupted from within in totality. This darkness spread from one lord to the next, from robber baron to neighbouring king, until half the world had fallen to it. A great army had risen up to drive it back but managed only a stalemate; so equally matched were the two sides that the front-line shifted mere miles over the course of decades. Entire generations were born, grew and died in the battle. Decades turned to centuries.

Almeda was born into the final generation of the war, although none knew it at the time. Her formative years were spent in training - constant, mindless weapon drills and sparring. When she was thrown into her first actual battle it was one of countless thousands, just another wave of bodies to drive back the night. She survived enough battles to reach her 20th birthday, then her 30th. Still more years passed, full of blood and war and just enough luck and skill.

Everything changed when the Sisters arrived. Their ceaseless crusade had brought them to yet another world lacking the Light of the Emperor. Their first wave of landing craft rode down in great tails of flame; later, they brought that same flame to the damned half of the world. For the first time since the great war began the front-line began to move back. Almeda was part of the great surge of efort that pushed it, driving ever forwards to the center of the chaos forces' power. Sister fought alongside Valturan, back to back in the thickest of melees. When victory was finally achieved, when the final daemon prince was put to the sword, peace fell for the first time in centuries.

In saving her world, however, Almeda had lost it. What hope had she of adapting to a life of peace? Of farming and marriage and raising a family? The battlefield was all she knew and so when the Sisters departed she departed along with them. Her faith in the Emperor soon matched her presence in battle: stoic, unswerving and sensible. After all, had He not saved Valturas? He had sent these new Sisters to her, alongside whom she now fought with strange weapons and stranger enemies.

Backstory gives the general idea. Might drop WS down 5 and spend the 500XP elsewhere.

pre:
Name       Almeda
Career     Celestan Stormtrooper
Demeanour  Sensible

Training   Hardened Fighters, Iron Discipline

Aptitudes  Ag, BS, T, WP, Fieldcraft, Finesse, Offence

Characteristics
WS  49  20 + 14 [Roll] +  3 [Feudal]  +  2 [Hardened Fighters] + 10 [Advance] 
BS  47  20 + 14 [Roll] +  3 [Sisters] + 10 [Advance]
S   32  20 +  9 [Roll] +  3 [Feudal]
T   44  20 + 14 [Roll] +  5 [Storm.]  +  5 [Advance]
Ag  42  20 + 12 [Roll] + 10 [Advance]
Int 27  20 + 10 [Roll] -  3 [Sisters]
Per 31  20 + 11 [Roll]
WP  37  20 +  9 [Roll] +  3 [Sisters] +  5 [Milestone]
Fel 26  20 +  6 [Roll]

Wounds  18  17 [Roll 1d5+12] +  1 [Sisters]
Fate     2
IP
CP

Skills
Athletics
Awareness
Common Lore (Ecclesiarchy, War)
Dodge
Perform (Singer)
Scholastic Lore (Tactica Imperialis)
Security
Stealth

Talents
Ambidextrous
Bolter Expertise
Duelist
Quick Draw
Rapid Reload
Resistance (Fear)
Righteous Blow
Sidearm
Street Fighting
Takedown
Two-Weapon Wielder (Melee, Ranged)
Unshakeable Faith
Weapon Training (Bolt, Low-Tech, Solid Projectile, Power)

Traits
Cult of Chivalry
Suspicious of Technology

Equipment
Reckoner Boltgun w/ 4 magazines
	Basic, 100m, S/2/4, 1d10+5 X, Pen 4, Clip 24, Half Reload, 7kg
	Pattern: Piercing, Rapid Clip Ejection, Delicate
	Qualities: Tearing, Felling (2) at Short Range
Bolt Pistol
	Pistol, 30m, S/2/-, 1d10+5 X, Pen 4, Clip 8, Full Reload, 3.5kg
	Qualities: Tearing
Sacred Sword
	Melee, -, 1d10 R, Pen 2, 3kg
	Pattern: Shearing, Symbols of Duty, Crude
	Qualities: Balanced, Primitive (9)
Power Sword
	Melee, -, 1d10+5 E, Pen 5, 3kg
	Qualities: Power Field, Balanced
Sororita Power Armor
	All, AP7 (Chest 8), 15kg
	+5 BS while helmet is worn, Photovisor, Power Source
3 Frag Grenades
	Thrown, SBx3, S/-/-, 2d10 X, Pen 0, Clip 1, 0.5kg
	Blast (3), Ogryn-Proof
3 Flame Grenades
	Thrown, SBx3, S/-/-, 1d10+3 E, Pen 6, Clip 1, 0.5kg
	Blast (3), Flame
Rucksack
        One set of basic tools
        One mess kit and one water canteen
        One blanket and one sleep bag
        One rechargeable lamp pack
        One grooming kit
        One set of cognomen tags
        One Adepta Sororitas Hymn & Prayer Volume
        Combat sustenance rations, four weeks' supply

Act of Faith
Sacred Hate
        Allies gain Hatred (Enemy) for 1 Round

Advances Purchased
WS +10            750
BS +10            350
Ag +10            350
T  + 5	          250
Quick Draw        200
Bolter Expertise  300
Sidearm           600
XP Remaining: 0 /2800

Staggy fucked around with this message at 23:11 on Dec 12, 2014

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Time to update some more of my own mechanics! Goddamn I seem to do that a lot, I tinker with poo poo all the time. I've had it pointed out to me that LPA does not give a Stealth penalty in OW, so in the interests of sticking to the rules, and opening more tactics to the team, I will go with that ruling, and change the stats on Dominion Armor to AV6, Unnatural Str 1, Unnatural Agi 1, and Unnatural Per 2; better autosenses and faster movement/reflex boosters will give it slightly better dodging and scampering and stealthing powers and kind of make it Sister Corvus.

Kai Tave
Jul 2, 2012
Fallen Rib
Huge props go to Staggy who formatted all that poo poo so I don't have to.

Esser-Z
Jun 3, 2012

As we talked about in IRC, I'm making Samantha Melchor, a snarky medic/bolterwoman with Infused Knowledge. Basically, she was getting hypno learning or similar for a mission and somebody accidently hit UPLOAD ALL, so she's walking around with basically a full archive in her head.

Will have to figure out what to actually take for that, since she's rather lower EXP than last time I built her!

Will get a proper bio and sheet done by the end of the week. I'd do it now, but I can't view pastebin at work.

Also boo rolled stats. But I'll live with it. Let's see my rolls, assuming #acolytedice is okay.
pre:
12:25 Esser-Work .roll 2d10 
12:25 imouto Esser-Work: 12 (2d10=5, 7) 
12:25 Esser-Work .roll 2d10 
12:25 imouto Esser-Work: 16 (2d10=9, 7) 
12:25 Esser-Work .roll 2d10 
12:25 imouto Esser-Work: 15 (2d10=9, 6) 
12:25 Esser-Work .roll 2d10 
12:25 imouto Esser-Work: 15 (2d10=5, 10) 
12:25 Esser-Work .roll 2d10 
12:25 imouto Esser-Work: 15 (2d10=8, 7) 
12:25 Esser-Work .roll 2d10 
12:25 imouto Esser-Work: 9 (2d10=8, 1) 
12:26 Esser-Work .roll 2d10 
12:26 imouto Esser-Work: 10 (2d10=4, 6) 
12:26 Esser-Work .roll 2d10 
12:26 imouto Esser-Work: 13 (2d10=8, 5) 
12:26 Esser-Work .roll 2d10 
12:26 imouto Esser-Work: 11 (2d10=7, 4) 
12:26 Esser-Work .roll 2d10 
12:26 imouto Esser-Work: 8 (2d10=3, 5) 
totals of 32 /36 / 35/ 35/ 35/ 29 /30/ 33/ 31. I'll live with those.

Esser-Z fucked around with this message at 18:31 on Dec 9, 2014

Esser-Z
Jun 3, 2012

Samantha Melchor
[Picture]
Samantha Melchor has a tendency towards sarcasm and snark, though not necessarily out of mean spirit. It is her way of dealing with a galaxy of suffering. Her faith burns brightly at the same time, a truly sincere belief. The medic/riflewoman isn't really a pessimist--she just finds the occasional joke and grumble make things more tolerable.

And Sam has a lot to tolerate. Before she became a member of the Adeptus Sororitas, she was an acolyte, training and serving the great systems of the Imperium. For her duties, she was subjected to ancient technology that allowed the direct transfer of information into her mind.

The process went wrong--or perhaps it is better to say went too well. Some malfunction, or perhaps a mistake in the rituals involved, caused the entirety of the local archve to be uploaded into Samantha Melchor's memory. Normally, such a incident would invoke a quick and brutal response. Her mind should have been cleansed, wiped of the knowledge not meant for her--along with everythign else about her.

But the Emperor's grace, or at least His servants, intervened. Before the procedure was ordered, the fact that a woman had survived such a massive indoctrination with her sanity intact drew the attention of a Sororitas leader, who saw great potential in the young acolyte's state. Sam does not know what that Sister did to convince her masters, but she was released from her oaths into the custody of the Order.

Samantha had always been envious of the Sisters of Battle, and it was not so surprising, at least to her, that she found the Order a far better fit than her previous function. Here was a place where she was one of those dedicated to the defense of Mankind, with the blessing of the Emperor almost tangible around her. Her already strong faith and fortitude let her excell as a new Sister, and she has never been happier, for all her tongue bites.

Sam does not have perfect access to the data shoved into her head. At times she can access what she needs readily, while elsetimes she struggles to call it forth. Annoyingly, to her most of all, oft a fact or data point will jump into her thoughts from some barely-related conversational prompt--and then reach her lips before she realizes.

Still, Samantha Melchor is devout and skilled, both and slaying the Emperor's foes and keeping her allies alive. The implanted knowledge gave her a skill at medicine, and she's not a bad shot with a bolter, either. If she is forced to carry far too much information with her, then she might as well make use of it. Perhaps it was a gift from the Emperor himself, and to refuse such would be dark heresy indeed.





pre:
Samantha Melchor
Battle Sister (Medic)

Weapon Skill     32 = 30 +2
Ballistic Skill  48 = 35 +3 +5 +5 
Strength         35 = 32 +3
Toughness        36 = 33 +3
Agility          40 = 35 +5
Intelligence     48 = 36 -3 +5 +10
Perception       31 = 31
Willpower        43 = 35 +3 +5
Fellowship       29 = 29

14 wounds


Act of Faith: Faith is my Shield


Skills
Athletics
Awareness
Common Lore (Ecclesiarchy)
Common Lore (War)
Common Lore (all others)
Forbidden Lore (Heresy)
Forbidden Lore (Psykers)
Forbidden Lore (Xenos)
Linquistics (Litaracy)
Medicae +30
Perform (Singer)
Scholastic Lore (Chymistry)
Scholastic Lore (all others)
Trade (Chymist)


Talents and Traits:
Bolter Drill
Cleanse and Purify
Double Team
Jaded
Master Chirugeon
Resistance (Fear)
Street Fighting
Unshakeable Faith
Weapon Training (Bolt, Flame, Low-Tech)


Gear:
Reckoner Boltgun w/ 4 mags
Sororitas Power Armor
Sacred Sword
3 Frag Grenades
3 Flame Grenades
4 Krak Grenades
Medkit
Flamer


Advancements:
2500/2500
Simple Intelligence 100
Infused Knowledge 400
Trained Medicae 200
Experienced Medicae 300
Master Chirugeon 400
Known Dodge 200
Simple Agility 250
Intermediate Intelligence 250
Trained Awareness 100
Trained Forbidden Lore: Psykers 100
Trained Forbidden Lore: Xenos 100
Trained Linguistics 100

Break Point 1 > +5 BS
600/600
Simple BS 250
Simple Willpower 250
Trained Forbidden Lore (Heresy) 100

Esser-Z fucked around with this message at 19:10 on Dec 17, 2014

Adbot
ADBOT LOVES YOU

ProfessorCurly
Mar 28, 2010


Bless me father, for I have just killed quite a few men...

A guitar plays, a lone voice whistles with the wind.

For most citizens of the Imperium, it is not the Alien, the Heretic or the Daemon that threatens their lives and the lives of their family. Many can go their entire lives without even hearing about the Mutant and its corrupting influence. No, for many the greatest threat comes from within, the natural darkness that lies in the hearts of humanity. Salma Carolina Achi Elmari was a simple peasant girl on an agri-world. She worked dutifully, prayed every night and tried to do right by the Emperor and her family. Like most stories of the 41st Millennium though, such peace was fleeting. They were not traitors or heretics, mutants or aliens, no they were a simple gang. Men and women filled with greed, desires, longing for more than they could ever hope to have on the agriworld. So they set about taking whatever they could, wherever they could.

When they came to her family's Hab, her mother took her and her siblings down into a secret storage room while her father confronted the marauders. They killed her father and strung him up along the road leading to their home. They looted the buildings and storehouses for everything they could carry, and set the rest ablaze. The smoke nearly choked Salma and her family, but when the flames finally died away and night fell the family was safe.

However it would never be enough for her. Her mother begged her to stay, to help rebuild, but from the ashes of her home a fire kindled in Salma's heart. She went back to the store room and found her father's old equipment from his time in the Guard. A flak vest, a wide-brimmed hat and a pair of simple Stub revolvers. She then started her great hunt, following the trail of destruction across the continent until finally she confronted her father's murderers.

It happened that the gang was laying siege to a house of the Sisters Hospitaller, seeking the presumed riches and weaponry within. Although Sororitas, the sisters within were nurses, doctors and had no experience fighting much less the weaponry required to turn back these hardened bandits. They could only wait for their defenses to fail, or salvation to come from without.

The killing started at daybreak, with the sentries posted to warn of any intruders. Salma had rehearsed this situation dozens of times in her mind, trying to find the words to say. Some message to burn in the minds of her father's murderers as she sent their souls careening into oblivion. But when presented the opportunity, she found no need to say anything at all. She let her father's pistols speak for her, and together they sang a song of vengeance and death that lasted for nearly an hour, a running gunfight that went from one side of the compound to the other.

When the leader of the gang was dead, those who remained alive scattered to the four winds in fear of this Valkyrie that had descended to punish them for their wickedness. For her part, Salma had been wounded numerous times and eventually laid down to die, satisfied with her vengeance and happy she was going to see her papa with news of victory over his killers.

The intervention of the sisters, coming to see the results of the battle, saved her life. As she recovered, a group of strangely armored warriors visited her and offered her a choice - to hunt those enemies of the Emperor as she had hunted her father's murderers. To hunt those who would strike at the Father of all Mankind himself...

quote:

Name Salma Carolina Achi Elmari
Homeworld Calabria
Regiment Sisterhood of the Sacred Sword
Role Serephim

Cur.Wounds 14
Wounds 14
Cur. Fate 2
Fate 2

Fatigue 0/7
Insanity 0
Corruption 0

Armour
Head 7
Larm 7
Rarm 7
Body 8
Lleg 7
Rleg 7

WS 26 = 20 + 6
BS 52 = 20 + 19 + 3 + 5 + 5
St 33 = 30 + 10 + 3
Tg 42 = 20 + 19 + 3
Ag 55 = 20 + 20 + 5 + 5 + 5
In 26 = 20 + 9 - 3
Pe 31 = 20 + 11
Wl 38 = 20 + 15 + 3
Fe 34 = 20 + 14

Aptitudes:
Aptitude: Willpower
Agility, Ballistic Skill, Fellowship, Fieldcraft, Finesse, Weapon Skill

XP spent 3100
XP unspent
XP total 3100

Skills:
Athletics (Str)
Awareness (Per)
Dodge (Ag)
Perform (Guitar+Whistling) (Fel)
Common Lore (Ecclesiarchy) (Int)
Common Lore (War) (Int)
Navigate (Surface) (Int)
Operate (Personal) (Ag) +10
Survival (Int)

Talents:
Ambidextrous
Double Team
Independent Targeting
Gunslinger
Hip Shooting
Lightning Reflexes
Marksman
Rapid Reaction
Rapid Reload
Resistance (Fear)
Street Fighting
Two Weapon Fighting (Ballistic)
Unshakeable Faith
Weapon Training (Bolt, Flame, SP)

Special:
Suspicious of Technology
Seraphim: Angel’s Wings: All attacks gain Tearing for one round.
If they already had Tearing, add an extra unkept d10.

Gear:
Jump Pack:
-A Jump Pack requires the Pilot (Personal) skill to operate
effectively.
-Double Base Movement and travel in any direction without regard for obstacles.
For all other purposes, she counts as having taken the appropriate Movement
action. She must land by the end of her Turn.
-Alternatively, the pack can use maximal thrust to duplicate the Flyer (12) trait
forup to a minute before the turbines require a minute to cool.

x2 Good Quality Boltpistols
-Quick Releases
-Custom Grips

x2 Common Quality Hand Cannons Papa's Pistols
-Trigger Adjustment

Sororita Power Armor (AV7, 8 Chest)
-Helmet provides +5BS while worn
-Photovisor
-Power source

Sacred Sword
-Monosword
-Razor Sharp
-Primative (9)

-Associated/Assorted Crap

XP Log:
Gunslinger - 400xp
Hip Shooting - 300xp
Marksman - 300xp
Agility +5 - 100xp
Armsman - 250xp
Agility +5 - 250xp
Hail of Fire - 300xp
Rapid Reaction - 300xp
Lightning Reflexes - 200xp
Dodge - 200xp
--------
+5 Agility
--------
Ballistic Skill +5 - 100xp
Operate (Personal) +10 - 200xp
Awareness - 200xp

[20:23] <imouto> Professorcurly_: 6 (2d10=1, 5)
[20:23] <Professorcurly_> .roll 2d10
[20:23] <imouto> Professorcurly_: 4 (2d10=2, 2)
[20:23] <Professorcurly_> .roll 2d10
[20:23] <imouto> Professorcurly_: 19 (2d10=9, 10)
[20:23] <Professorcurly_> .roll 2d10
[20:23] <imouto> Professorcurly_: 20 (2d10=10, 10)
[20:23] <Professorcurly_> .roll 2d10
[20:23] <imouto> Professorcurly_: 10 (2d10=4, 6)
[20:23] <Professorcurly_> .roll 2d10
[20:23] <imouto> Professorcurly_: 9 (2d10=7, 2)
[20:24] <Professorcurly_> .roll 2d10
[20:24] <imouto> Professorcurly_: 15 (2d10=7, 8)
[20:24] <Professorcurly_> .roll 2d10
[20:24] <imouto> Professorcurly_: 11 (2d10=1, 10)
[20:24] <Professorcurly_> .roll 2d10
[20:24] <imouto> Professorcurly_: 14 (2d10=5,4)
Rerolling Ballistic Skill
[20:28] <Professorcurly_> .roll 2d10
[20:28] <imouto> Professorcurly_: 19 (2d10=9, 10)
[22:33] <professorcurly> .roll 1d5
[22:33] <imouto> professorcurly: 5 (1d5=5)

ProfessorCurly fucked around with this message at 00:34 on Dec 11, 2014

  • Locked thread