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It's been a great deal of fun so far and I like the sound of the plan, I want to do a bit of everything and it seems to encompass that. When it comes to what my character wants to do I'll mention the obvious thing first. She wants to deal with her twelve siblings. I think that she feels that she is responsible for their actions, and she definitely wants payback against the Diabolist. These guys are quite tough, while Louise was captive for an unspecified amount of time they were out tearing up the world and getting stronger. She is not strong enough to take them on yet and so will not try to seek them out for quite a while. Twelve is pretty big number and I don't want them to take up too much room compared to what other people has going on though, they shouldn't keep popping up like team rocket. I should probably also clarify that Louise doesn't hate demons, she just really hates the Diabolist and by extension those that follow her. As for motivations to stick with the party, she feels that she can somewhat trust them and is gaining a sense of camaraderie with them. I think that the party has treated her way better than most of the people she interacted with during her time at First Triumph. The Crusader binds the demons of a hellhole to garrison it when he claims it and his soldiers tolerate that, but I think that having a free demon among them in the mess hall or out on the sparring field would be a whole different story. They are a demon fighting force after all. The reason she was sent to Boltstrike also ties to this. But she's not a deserter, if she deems her mission complete she will want to report whatever has happened unless something urgent comes up.
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# ? Jan 25, 2015 02:27 |
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# ? Apr 28, 2024 04:11 |
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Loot I hate working out loot so here's how this works. In the world of 13th Age there are two types of currency. Gold is the standard minted coin that is used and accepted across most of the land. You pay your rent with it, you hire rooms at taverns with it, you buy clothes with it. For you this will be the stuff that you use to buy drinks, bribe soldiers, and eventually set up orphanages or armies with. The ammount of gold you have will be very abstract. If you want to do anything like buy food or pay for a room or tip a bard, consider it possible. More expensive stuff you might need to run by me first. Remember though, your characters will still crave gold. Adcre is a specialist trade coin akin to the Spanish pirate currencies. Most people will not accept Adcre, and a whole lot of people never even see an Adcre token. Who deals in Adcre? Adventurers! Adcre is what you use to buy healing potions, runes and oils. Where they are available, Adcre is what pays for them. This stops adventurers rolling through a small village to collect supplies, and suddenly making the general store owner seventy times richer than the mayor. We'll try tracking Adcre to begin with and see how it goes, but essentially 1 Adcre = 1 Adventuring Level Healing Potion = 1/2 Adventuring Level Oil = 1/3 Adventuring Level Rune. To spend Adcre, you will need to be a legitimate party as per Hobbs's contract (though that doesn't mean you have to become one, or become one on his terms). If you wish to remain completely unofficial, some people will be willing to pay you in potions directly, but they will use it as a way to pay you less. Also, monsters drop Adcre because they kill so many adventurers . The party currently own 2 Adcre each. Pop them on your character sheets and track them.
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# ? Jan 26, 2015 11:08 |
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Neat. ADventuring CREdits. Also, I should probably make sure I have my spells chosen after our 3day time skip. Probably keeping them the same though.
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# ? Jan 26, 2015 22:35 |
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From IRC: McP:"Can Rowan and I collaborate on a ritual? I've got shield, and he's got ritual casting." Yes, that sounds like a good idea if Rowan wants to go that way. The shield will basically be big enough to protect a single building or group of people though, not much bigger than that - but once the rituals done it will be stay up for the duration of the star shower.
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# ? Feb 3, 2015 00:08 |
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Operation: gently caress Dwarves planning: Look to board the train in the fangs, preferably from elemental cart. Also see if we can stop the thing so we don't have a time limit and don't have to bail off a moving train. Elementals: Look into de-summoning stuff and/or resist elements potions. Trap room: Dead dwarves: Prepare turn undead, get carried by Charles THE DOOR: that guard is on the other side? Perhaps we can pretend to have an engineer as a hostage, and we'll use ghost sounds and Louise/Celeanor's hidden acting talents to simulate horrific torture to appeal to the guard's heroism. Alternatively, see if the actual train car is any weaker than the door. Passengers: Maybe a scroll of Sleep? That'd be pretty helpful for knocking out the civvies and keeping said civvies from getting a good look at us. Engineer: Eh, hopefully nothing several Acid Arrows won't solve. Also, if we don't want to be the Storm Wardens what knocked over a Dwarf King train, we can probably grab some hats and bandanas. Maybe we can try to make it a frame-up? Pretend to be Diabolist or Prince of Shadows folks, keep them guessing.
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# ? Feb 25, 2015 05:42 |
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# ? Apr 28, 2024 04:11 |
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Oh man I could actually prepare Turn Undead! What a novelty! Not even ironic. I'd still like to see how feasible going across the tops of the cars would be though, that seems appropriately cinematic. Then we could get zombie dwarves bursting from the "floor" and have to knock them off, leading to a zombie apocalypse as they roam the Imperial countryside.
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# ? Feb 26, 2015 16:36 |