|
Lord Superchrome posted:Like I said, I'm only 2 hours into Skyrim and I've never played a TES game previously, but I'm into it. If you put yourself in my shoes, I'm sure you can understand where I'd see similarities with this snowy dragon-world. Your friend is an idiot. If anything I'd echo what's been said about getting a few basic things like the Unofficial Patches, and SkyUI. Then hit up this thread once you have an idea of what you actually want to change. Anyway, anyone know what happened to this bigass project? E: Turns out that project was cancelled. Would have been cool to see some off-the-rails batshit insane stuff like a Thalmor Space Station. Synthwave Crusader fucked around with this message at 05:07 on Jan 29, 2015 |
# ¿ Jan 29, 2015 05:04 |
|
|
# ¿ Apr 26, 2024 10:21 |
|
FutonForensic posted:That had Kirkbride involved, right? It'd make sense that the project would be as unstable as he is. Apparently Kirkbride and Trainwiz only had advisory roles, with Kirkbride only providing a small amount of capital for them to work with. Here's a thread that sort of explains what happened Also
|
# ¿ Jan 29, 2015 13:07 |
|
Even better once people started making trick arrow mods. Why yes, I think I'll launch a frenzy arrow into the crowd during the Solitude wedding.
|
# ¿ Jan 29, 2015 23:32 |
|
Sky Shadowing posted:But no, by and large Indarys and Rethan have been left aside because House Telvanni is by far the most popular of the three Great Houses. I fail to see the problem here
|
# ¿ Feb 1, 2015 06:08 |
|
Superstring posted:Can't they just, I dunno, take the landmass that's already modeled for TES:O and use it for TES VI? I want payoff for the Thalmor stuff. Hammerfell WOULD be a payoff for the Thalmor stuff. Having to reunite Hammerfell with what remains of the Empire (assuming you took the side of the Imperials in Skyrim) through some political machinations and occasional elf/human traitor slaughtering would be cool. On top of that I'd like to see a game where they take some of the poo poo that came out of Skyrim modding (mainly Frostfall and iNeed/RN&D) and make it a base feature (a la hardcore mode from NV). A title based in a desert environment would be perfect for that (managing heat exposure, staying fed and hydrated, etc.) Gameplay-wise, I'll just post what I posted back in the Skyrim subforum threads a while back quote:What I want to see: quote:Another thing. Make training actually worthwhile. Not just some stupid "here's some cash, please give me 5 skill ups" thing; make training actually train you in whatever you're training for. Like: quote:It'd be awesome if they went back to Morrowind's loot system while removing the dumb loot scaling system, and made the economy a lot more brutal.
|
# ¿ Feb 1, 2015 18:32 |
|
Paarthurnax pretty much explains it that the Elder Scrolls are basically a way to simulate what happens at any given time. So yeah, TES is beyond batshit insane and it's probably likely that Akavir is some future thing.
|
# ¿ Feb 3, 2015 00:58 |
|
Berke Negri posted:If I had to guess, TESVI will take place with the Stormcloaks winning and the Empire in an even more precarious place with the very fabric of existence at stake. Daggerfall was the last game I can think of where everything turned up "okay" after the actions of the hero. Alternatively, they pull another loving Dragon Break (via the convenient reading of the Elder Scroll at the Time Wound atop the Throat of the World) and do some weird poo poo where Skyrim is essentially independent but still a part of the Empire (a la 2nd Era Morrowind). E: Col. Roy Campbell posted:Yeah, Skyrim really took the allure out of the Scrolls. By the end of Dawnguard you're lousy with them, you're just giving them away. At least you had to earn one in Oblivion instead of people just handing them to you.
|
# ¿ Feb 4, 2015 05:07 |
|
Reason posted:Why not just make spells that use physics? I really didn't like having a right click, left click and then another extra spell button in Skyrim. One thing I really, reaaaalllyy loving hope they focus on is UI and tightening up their control scheme. Installing mods like SkyUI helps, but it doesn't ever completely fix the jankiness that all Bethesda games seem to have in regards to their lovely UIs Yeah that's not going to happen as long as they have to develop and dumb down the game for consoles.
|
# ¿ Feb 6, 2015 05:38 |
|
Always roll Redguard with Long Blades
|
# ¿ Feb 10, 2015 03:35 |
|
Lore and gameplay aside, I really want Bethesda to get their heads out of the sand for the next TES/Fallout game and actually develop a 64-bit title. Not only would that solve the dumb 3.1 GB memory limit, it would allow users to go insane with textures and mods which is what we all want.
|
# ¿ Feb 10, 2015 17:04 |
|
Man, the Bethesda news is everywhere now. Hopefully they man up and decide to give us a 64-bit engine so we can go crazy with mods in the future and not have to worry about that 3.1 GB memory limit.
|
# ¿ Feb 11, 2015 04:18 |
|
Sentinel is a Hammerfell city, fyi.
|
# ¿ Feb 14, 2015 04:34 |
|
LoonShia posted:Thank you for that. The Snow Tower was never a physical thing to begin with, but rather a metaphysical concept. That being the "unity of the Nordic people." Which really makes sense in the context of the prophecy's terms. "When the Snow Tower lies sundered, kingless, and bleeding," practically refers to the ongoing Civil War in Skyrim before and during the events of the game.
|
# ¿ Feb 14, 2015 17:54 |
|
LoonShia posted:Ah, yes, the Skyrim Thieves Guild questline, where the final act is returning something which was stolen. Because it was causing bad luck to everyone in the guild. God, gently caress that quest-line. Even more so because without mods, it's p much the one questline you have to actively avoid.
|
# ¿ Feb 14, 2015 18:52 |
|
Honestly the concept of a thieves guild doesn't really work well outside of a Renaissance or Roman Empire setting, IMO.
|
# ¿ Feb 15, 2015 03:15 |
|
Simsmagic posted:is eso a good game yet Come patch 1.7 it will be. They're getting rid of the stupid as gently caress Veteran Rank system in that patch.
|
# ¿ Feb 28, 2015 14:58 |
|
Having mortal characters would solve so many drat things. Like the stupid Thieves Guild. Wish I could gently caress off with the Key after murdering Brynjolf, Karliah, AND Mercer. Just tell the guild they died in battle and then secretly fund the guild coffer myself.
|
# ¿ Mar 3, 2015 17:30 |
|
You can actually corroborate the Alik'r story if you poke around some of the books. The Redguards didn't want anything to do with the Thalmor evidenced by kicking them out of Hammerfell during the Great War. Her selling the city out to the Thalmor is far more reasonable than speaking out against the Thalmor because she would have been protected. Also what kind of loving moron draws a knife on you and then asks for help.
|
# ¿ Mar 3, 2015 20:43 |
|
Man I will never not consider the Volenfell origin story to be hilarious. Literally throwing a loving warhammer (Malacath's eventual symboli warhammer specifically) into the air and following it and settling down there. That's something you'd expect from the loving Nords man. Also, wasn't Dumac called Dumac Dwarf-King or something like that? Kinda odd considering that the Dwemer were not in fact short, and were about the same height as the Chimer/Dunmer.
|
# ¿ Apr 2, 2015 02:34 |
|
All signs seem to be pointing to either Hammerfell or Black Marsh.
|
# ¿ Apr 4, 2015 15:16 |
|
I just use the Battlecat mod in Skyrim so I don't have to deal with a bitch horse all the time. Oh, you want to hold up the guy kitted out in Dwarven armor riding a giant battle cat? Go ahead,
|
# ¿ Apr 7, 2015 19:40 |
|
Yeah, that stuff was pretty standard back then. I sort of wish they would bring back some of the good mechanics from Morrowind over to modern games though. It gets boring being a demi-god who happens ro be the leader of every drat faction after the second time. You'd figure Bethesda would *want* people to replay their games by locking out factions based on choice (i.e. can't join the Companions if you're DB or Thieves guild) or by being able to progress through the stories via branching paths (i.e. Morrowind's Back Path). I imagine Skyrim would have been more fun if you could legitimately murder Delphine or Brynjolf and then have to find a way to finish those respective storylines through a different method (like having to figure out where Esbern is on your own, or deducing that Mercer was the one responsible for the TG's bad luck, and then deciding to either side with him, with Karliah, or stand on your own).
|
# ¿ Apr 11, 2015 18:09 |
|
HonorableTB posted:Is there an active Skyrim thread? I just started playing it for the first time and I can't find one here. There is an active Skyrim modding thread, but good luck getting anything useful out of the thread beyond the OP, because right now the near-entirety of the Skyrim community is collectively losing their poo poo over Valve's latest move to introduce paid mods. We're keeping it out of this thread though, since this is an overall thread for the entire series, not just Skyrim.
|
# ¿ Apr 26, 2015 02:51 |
|
Well you can't exactly say that they came back bigger and better after the Oblivion Crisis. Otherwise we would not have had this whole bullshit with the Thalmor and Skyrim's Civil War.
|
# ¿ Apr 27, 2015 18:39 |
|
Captain Scandinaiva posted:Return of the Cliffracers This would really be the best thing. We need another cleansing of the casuals who have never experienced the terror of cliffracers.
|
# ¿ Apr 29, 2015 21:35 |
|
My first playthrough is always the appropriate race for the game. So Dunmer for Morrowind, Imperial for Oblivion, and Nord for Skyrim. After that it's all Dunmer/Argonian/Khajiit. Though, if you don't play through at least once as a Nord who chugs down 6+ bottles of alcohol before each fight with a needs/alcoholic effects mod then you have failed TES gaming. My last roll in Skyrim was a Nord called Hafthor Ale-Fist Though it makes me wish you could use broken bottles as weapons.
|
# ¿ May 3, 2015 17:41 |
|
Amazing
|
# ¿ May 6, 2015 17:25 |
|
Holy poo poo I JUST noticed the earrings
|
# ¿ May 6, 2015 18:49 |
|
So I was browsing the ESO forums and came across this as someone's sig:quote:Why I think ESO occurs in a Dragon Break: Pretty solid evidence if Bethesda were to retcon ESO out of TES VI, imo.
|
# ¿ May 21, 2015 02:41 |
|
quote:It's CHIM, ain't gotta explain poo poo.
|
# ¿ May 27, 2015 18:22 |
|
If they're going forward in time following Skyrim, there's no reason to not ignore it. Cities and landscapes can and will change in the span of >1000 years (which is how far apart ESO and Skyrim are set)
|
# ¿ Jun 23, 2015 13:49 |
|
Gyshall posted:the CoC became an anime tittie princess bodypillow actually This is the canonical ending to the CoC, I will hear no other argument
|
# ¿ Jun 23, 2015 21:38 |
|
CROWS EVERYWHERE posted:Recently got a NEW LAPTOP and one of my first missions is to install Skyrim and all my mods again. It's... not going smoothly. I'm currently playing the "tinkering with mod load order" game, my favourite Skyrim minigame. Use Mod Organizer you dolt.
|
# ¿ Jul 31, 2015 11:52 |
|
That was a dumb read and I want my 5 minutes back
|
# ¿ Aug 4, 2015 01:12 |
|
Looking over the concepts of the Towers that hold Mundus together, I think it's safe to assume that any future TES game that is set in Summerset will revolve around finding the stone necessary to keep the tower safe. Except the "stone" is a living person.
|
# ¿ Aug 5, 2015 23:51 |
|
FutonForensic posted:What tower, the Crystal Tower? That got knocked over in Oblivion: There's arguments that the tower had already transcended its physical existence and that the tower itself was only there for appearances.
|
# ¿ Aug 6, 2015 00:57 |
|
CROWS EVERYWHERE posted:Tried explaining CHIM to my brother the other day. He's played through the main quests of Morrowind multiple times and has a couple hundred hours invested in Skyrim and has never heard of the concept of CHIM before. Disown him. Also break his copy of Morrowind.
|
# ¿ Aug 6, 2015 04:11 |
|
lol if you didn't shout them off the mountain when they walked off after the ceremony.
|
# ¿ Aug 7, 2015 00:57 |
|
CHIM is just using the console, plain and simple. Also, it's the most popular way to explain poo poo that happens in TES games, the other being Dragon Breaks.
|
# ¿ Aug 7, 2015 23:15 |
|
|
# ¿ Apr 26, 2024 10:21 |
|
Duodecimal posted:The point of traps is to use them against your enemies. When there's a few grouped together it is hilarious. Watching that idiot get ragdolled across the room a couple times like a pinball. This dude knows what's up. First time I did Bleak Falls Barrow and led a Draugr into that spiked wall trap I did not stop laughing for a good five minutes at how stupid they were to walk straight into it. Imagine but with Draugrs and Spiked Walls.
|
# ¿ Aug 19, 2015 23:19 |