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Last night a Drake came around a corner about 12km from me in my Bragration. Both of us were going slow, he had a shot that disabled on of my torp launchers. I started to turn back a little to bring the other set at him, when he suddenly turned broadside to fire his torps, I fired AP at him and he detonated, I must have nailed the front magazine. He then spent the entire match complaining about paying to win. Dude gave broadside at 8km. The detonation was pure luck though. Next game I exploded a near full health Z-23 in my Kitakaze also with a detonation. People must be running low on flags.
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# ? Jun 3, 2020 17:12 |
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# ? Apr 26, 2024 03:48 |
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CitizenKain posted:Last night a Drake came around a corner about 12km from me in my Bragration. Both of us were going slow, he had a shot that disabled on of my torp launchers. I started to turn back a little to bring the other set at him, when he suddenly turned broadside to fire his torps, I fired AP at him and he detonated, I must have nailed the front magazine. He then spent the entire match complaining about paying to win. Dude gave broadside at 8km. The detonation was pure luck though. Next game I exploded a near full health Z-23 in my Kitakaze also with a detonation. People must be running low on flags. I've detonated three times in the last week, and it's been ages since last time it happened before that. Twice I detonated in the Atlanta in ranked, from DD caliber HE shells, because of course. Third time I don't remember, might've been Georgia, but I remember I was dead anyway so it didn't matter much.
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# ? Jun 3, 2020 22:00 |
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TheFluff posted:I've detonated three times in the last week, and it's been ages since last time it happened before that. Twice I detonated in the Atlanta in ranked, from DD caliber HE shells, because of course. Third time I don't remember, might've been Georgia, but I remember I was dead anyway so it didn't matter much. Something feels different, I'm seeing a detonation almost every other match now.
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# ? Jun 4, 2020 02:56 |
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Anyone else been seeing Italian BBs with SAP being tested ingame? I encountered one today that was...tough. Basically a Roma but SAP instead of HE.
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# ? Jun 4, 2020 06:52 |
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I remember when BB AP could arm inside DD’s. Surely this will be fine.
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# ? Jun 4, 2020 08:10 |
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My first ever full health cruiser erasure with a battleship. Feels good man
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# ? Jun 4, 2020 12:44 |
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Blindeye posted:Anyone else been seeing Italian BBs with SAP being tested ingame? I encountered one today that was...tough. Basically a Roma but SAP instead of HE. The one I saw also had smoke, which made for some really boring battleship play of the guy reversing in smoke and spamming SAP.
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# ? Jun 4, 2020 13:40 |
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Velius posted:The one I saw also had smoke, which made for some really boring battleship play of the guy reversing in smoke and spamming SAP. what the gently caress
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# ? Jun 4, 2020 14:06 |
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one-size-fits-all ammo for BBs, makes for interesting tactical choices.
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# ? Jun 4, 2020 14:34 |
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BB SAP does 10% damage to DDs just like BB AP does btw. Also the real good/interesting use of Impero smoke is for drive bys. Get in close to the opposing BB, hit the smoke when you need to turn out a bit an would normally expose some side while lining up the drive by, and then by the time you're in proxuy spot range you're on target way better than the enemy is.
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# ? Jun 4, 2020 15:01 |
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The test battleship is Impero, which is a Roma with SAP and the Amalfi's fuel smoke consumable. They didn't change the dispersion at all from Roma, so it's still less accurate than a Bismarck at range. It also has a standard battleship smoke firing penalty, so to fire from smoke and stay concealed you'd have to be so far away that you'll never hit anything, making it strictly a tool for disengaging. Essentially it's just a Roma that doesn't overpen cruisers 100% of the time.
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# ? Jun 4, 2020 15:53 |
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battleships really don't need a get-out-of-jail-free card tho and SAP is just bad mechanically in general. it's really annoying with AP pen burst damage that you can't really angle against or otherwise mitigate in any meaningful way. TheFluff fucked around with this message at 16:25 on Jun 4, 2020 |
# ? Jun 4, 2020 16:21 |
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Firing from smoke without getting spotted is kind of irrelevant for a BB anyway. The smoke means that if you ever get stuck bow in you can smoke and turn away instead of dying like every other BB, which in turn means that you can be more aggressive at the start of the match since there's no risk of getting caught bow in on the weak flank and dying.
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# ? Jun 4, 2020 16:23 |
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James Garfield posted:Firing from smoke without getting spotted is kind of irrelevant for a BB anyway. The smoke means that if you ever get stuck bow in you can smoke and turn away instead of dying like every other BB, which in turn means that you can be more aggressive at the start of the match since there's no risk of getting caught bow in on the weak flank and dying. This is exactly what I was WTF'ing at. Battleships absolutely don't need this and shouldn't have it. If you want to be able to sort of get away with completely loving up your positioning, play the Germans, that's like the one thing they're sort of good at.
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# ? Jun 4, 2020 16:29 |
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toadee posted:BB SAP does 10% damage to DDs just like BB AP does btw. Well at least they didn’t give them full damage. Thinking back to the fun days of BB shells getting full pens in DDs.
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# ? Jun 4, 2020 19:48 |
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Game needs more smoke, i can almost see enemy ships sometimes.
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# ? Jun 4, 2020 19:55 |
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TheFluff posted:This is exactly what I was WTF'ing at. Battleships absolutely don't need this and shouldn't have it. Venezia doesn't need it and shouldn't have it either, but when has that ever stopped WG?
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# ? Jun 4, 2020 20:07 |
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Inspired by a flambass video about how incredibly easy (and waaaay too fast) the grind nowadays is, i reset my german DDs to get the research. Jesus how i underestimated whats going on in the lower tiers... Sure i knew it wouldnt be that easy, especially without 250% camo, 200% weekend and literally every flag in the game mounted, but its s much slog as i remembered. e: just got 8k in a good T5 win, whereas he got 12k in T1. Of course he thinks the grind is too easy. e2: He claims 1 game to go from T5 to T6 which equals 40k xp. Also 9 games from T9 to T10. I dont think i can make that in 50. Yolomon Wayne fucked around with this message at 21:54 on Jun 4, 2020 |
# ? Jun 4, 2020 21:28 |
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I don't think I've done any T9-10 in 9 battles, but I've got several in the 15 range. Most are sub 30, and then I guess there's fletcher that took me over 50.
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# ? Jun 4, 2020 22:03 |
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It probably also helps to have 80% winrate, and im currently at around 40 in T5... e: no sorry, its 20% now and im calling it quits. For teams in T5 its appearently imperative to lose 1 ship/minute and its dual carriers 9/10 games. Yolomon Wayne fucked around with this message at 23:30 on Jun 4, 2020 |
# ? Jun 4, 2020 22:35 |
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Yolomon Wayne posted:It probably also helps to have 80% winrate, and im currently at around 40 in T5... At what point does it become not the fault of teams? You make posts like this every two days.
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# ? Jun 5, 2020 00:17 |
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The ship and tier you're playing can legitimately make carrying impossible. A lot of the German DDs are bad, and low tiers in general are a very bad time for DDs nowadays with the enormous population of CVs down there. If you're going to re-grind a lovely tech tree you probably need to division with someone who's willing to play something really sealclubby like Giulio Cesare or Kamikaze to help you out. For the record the only tech tree tier 5 I would willingly play in 2020 is Furutaka.
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# ? Jun 5, 2020 01:09 |
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Yolomon Wayne posted:Inspired by a flambass video about how incredibly easy (and waaaay too fast) the grind nowadays is, i reset my german DDs to get the research. The grind to tier 6 is fast. It really slows down from there on. I don't know how someone could get T9-10 in 9 battles. That would be getting almost 30k xp a game. Even with stacking flags, you'd have to have wonder games constantly. Not to mention you'd have to dump a good chunk of XP simply to not have a stock ship.
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# ? Jun 5, 2020 02:12 |
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CitizenKain posted:Well at least they didn’t give them full damage. Thinking back to the fun days of BB shells getting full pens in DDs. That wasn't the real problem at the time, and WG just flat out removing the ability of battleships to full pen 99% of destroyers was just a lazy fix (if one that was mostly fine). The actual problem was that destroyers were occasionally eating full pen + overpen from the same hit, due to screwy armor/section mechanic interactions with the shells.
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# ? Jun 5, 2020 06:45 |
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Velius posted:At what point does it become not the fault of teams? You make posts like this every two days. At the point at which i lose because of things i can do a single thing about it and not stuff that happens on the literal other side of the map. CitizenKain posted:The grind to tier 6 is fast. It really slows down from there on. I have no idea hoesntly. He points out 7 times that he explicitely doesnt use anything else than the free xp he got from these games, a contributor camo that isnt *that* overpowerred to be honest, and all flags there are. On the other hand, this is a T1 game of his: And this is his list of games for USN DDs in the upper half and KM DDs below: In one of those lists he forgot to auto-resupply all the stuff for 2 games and played them stock. I guess that yes, in his case, the grind is too fast nowadays. Yolomon Wayne fucked around with this message at 08:30 on Jun 5, 2020 |
# ? Jun 5, 2020 08:12 |
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They announced some stuff about the German CV event which will naturally be more two-parted lootbox grinding as is now the standard, BUT they also announced new temporary and permanent camos for the Hindenburg and some other ships. The Iron Cross skin is the new permacamo that will be available for the CVs and the Hindenburg, and it looks loving rad. Black-White-Red is the new consumable camo that is available for everything.
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# ? Jun 5, 2020 10:48 |
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Wow, submarines loving suck to play against. Not even in an overpowered way, there is just nothing you can do about them unless you're in a destroyer. And even then its boring.
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# ? Jun 5, 2020 22:48 |
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ST 0.9.6, new ships so, this thing is, uh, a Buffalo, moved down a tier, minus the radar, but plus 2x4 Fletcher torps and a USN DD smoke generator seems balanced????? russian...? bias??
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# ? Jun 6, 2020 00:53 |
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Submarines are in a really weird spot. I'm not sure they're overpowered as far as game impact, but they're massively overpowered in terms of ship on ship interaction. Most of the ships in the game just have no way to damage a competent sub ever, and even if a ship has depth charges the submarine controls the engagement. Against a submarine that pays attention ramming is almost the best you can hope for. The only real threat is another submarine. If submarines aren't overpowered it's not because of losing to other ships, it's because when you're slow with an effective range of 7 km and your only weapon is torpedoes you have very few opportunities to fight enemy ships. Most of your time in a submarine is spent driving across the map with nothing in range, and that's in test battles full of bots that don't run from you. It's also boring for the other side, since even depth charge-equipped ships have to waste a lot of time for a relatively low chance of killing a healthy submarine, and adding submarines to the game means that ships without depth charges have very few targets to shoot (1 CV 4 DD 3 sub matches are common, leaving only four ships that are consistently spotted and killable with guns). I think submarines have a lot more potential than rework CVs and I could imagine them making the game better even for non subs, but they have a lot of changes to go before that and I don't have much confidence in the people that gave us the CV rework doing a good job of it.
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# ? Jun 6, 2020 01:13 |
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My thoughts are that if subs in anything vaguely like their current form are guaranteed to be added to other modes at some point, they need to share a slot with CVs, not eat into DD/CA/BB slots. This would help since it wouldn't cut into the number of targets ships that can't realistically do anything about either class have to engage, and because it'd mean ships that can hunt them (subs that is, because lol counter CV tactics) aren't exposed to the constant map-wide spotting taking that extra pressure off them.
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# ? Jun 6, 2020 01:50 |
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Lord Koth posted:My thoughts are that if subs in anything vaguely like their current form are guaranteed to be added to other modes at some point, they need to share a slot with CVs, not eat into DD/CA/BB slots. This would help since it wouldn't cut into the number of targets ships that can't realistically do anything about either class have to engage, and because it'd mean ships that can hunt them (subs that is, because lol counter CV tactics) aren't exposed to the constant map-wide spotting taking that extra pressure off them. I think limiting to 2 max and a ratio of 2 ships with ASW per sub might be enough. Maybe. It'd still be super unfun.
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# ? Jun 6, 2020 04:24 |
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Limiting the number of subs does nothing at all to fix it, same as limiting CVs to one did nothing to fix CVs. The problem is that the only threat to subs is another sub, not that there are too many subs in a match. edit: actually more subs increases the chances that the subs run into something that can kill them If subs were fixed (easier than fixing rework CVs) it wouldn't be a problem that there can be more than one in a game. It would make sense to increase the size of teams from 12 though.
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# ? Jun 6, 2020 04:42 |
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Wouldnt it be funny if they added air-dropped depth charges, drawing in even more cvs to fight the subs?
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# ? Jun 6, 2020 08:45 |
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Yolomon Wayne posted:Wouldnt it be funny if they added air-dropped depth charges, drawing in even more cvs to fight the subs? Tier 10 carriers get choppers
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# ? Jun 6, 2020 08:59 |
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This is just below stupid. WG have explained how they decided to nerf legendary modules. Short version? If a module was too popular or increased the ship's winrate too much, it got nerfed to poo poo. Now these methods themselves are kind of overtly simplistic (assuming the data collection was as naive as indicated in the article) because they're assuming too much based on pretty limited and possibly improperly collected data sets, but it gets even better because they can't even follow their own stupid metrics until the end of the article.quote:Henri IV (62,01% popularity, 0,7 WR) So 62,01% is too popular, but 63,59% and 64,29% are fine? Also the DM legendary module is getting nerfed even more. quote:UU had excessive efficiency and high popularity. Initially, we thought that this playstyle's efficiency would be lowered by the announced changes, however, testing showed that it won't. That's why we've decided to implement different changes: https://blog.worldofwarships.com/blog/30
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# ? Jun 6, 2020 11:33 |
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Pretty much the only legendary upgrade that actually met their goals of being a sidegrade that changes the ship's play style was the Minotaur one, and that just turns it into a team smoke bot (and at that point why aren't you playing a Gearing?). The sledgehammer changes they're making to them are dumb, but I can't say I'd be mad if once they're done every single unique upgrade is worthless.
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# ? Jun 6, 2020 13:59 |
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Meow Tse-tung posted:Not sure how relevant this is to other cruisers but seemed ok enough that I bookmarked it Thanks for this. A lot of this I learned the hard way and some is enlightening to me. For what it’s worth these spots are also where German BBs with a secondary build can stage and really shine as I tend to hug our pounce out of the same islands to push points and it fucks up everyone.
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# ? Jun 6, 2020 14:04 |
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Yolomon Wayne posted:How hard could it be to make skins that turn your fighters into X-wings or Tie-Fighters respectively? Now I want a World of Starships with either Star Wars or Battlestar Galactica as the backdrop.
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# ? Jun 6, 2020 14:15 |
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James Garfield posted:Limiting the number of subs does nothing at all to fix it, same as limiting CVs to one did nothing to fix CVs. The problem is that the only threat to subs is another sub, not that there are too many subs in a match. edit: actually more subs increases the chances that the subs run into something that can kill them Maybe I'm a dumb scrub who hasn't gone up against any good sub players (very possible!) but they've seemed pretty easy to kill in destroyers. Drive at them, observe whether they go deep or try to surface + torpedo, dodge the torpedo angles if necessary, spam G.
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# ? Jun 6, 2020 14:36 |
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# ? Apr 26, 2024 03:48 |
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dialhforhero posted:Now I want a World of Starships with either Star Wars or Battlestar Galactica as the backdrop. There is/was such a thing, just not with any known franchise, and it was amazing. It even had meaningful pve and factions and stuff, and the pvp was pretty awsome. It was called "Star Conflict" from the people who made war thunder, but its completely feature bloated and p2w today and despite clocking some 1200 hours i cant recommend it, sadly.
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# ? Jun 6, 2020 17:05 |