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Anime Schoolgirl posted:people are pasting from obsidian forums about this issue holy poo poo I hope no one is actually making original posts about this ITT because in your general direction
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# ¿ Apr 3, 2015 23:56 |
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# ¿ Apr 27, 2024 06:39 |
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Popete posted:On the one hand it feels kind of gamey to use doorways too funnel the enemy. But on the other hand it totally worked to defeat Raedric's gang. using chokepoints in a tactically sound manner is gamey?
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# ¿ Apr 4, 2015 01:44 |
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rope kid posted:At least on our forums, more people select him as the companion they like the most. was his personality and/or dialogue changed when he was switched from Rogue to Fighter or did that happen too early in his development? e :I also like Eder the most. He seems the most level-headed and pragmatic of all the companions, which is a tremendous boon in a world wracked by ideological warfare.
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# ¿ Jun 10, 2015 23:23 |
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My only issue with the combat system is fuuuuuuck Gaze of the Adragan and all other Petrify effects
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# ¿ Jun 11, 2015 23:05 |
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rope kid posted:In 1.04 or 1.05 we reduced the power of Petrify, generally, and Gaze of the Adragan, specifically. holy crap you mean it used to be even more ridiculous?
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# ¿ Jun 12, 2015 00:40 |
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Industrial posted:Huh, OK, wouldn't they look like different people in past lives? It always says "you see this man" or "you see this woman." would it be clearer if it said "This man's soul, inhabiting its previous body" every single time?
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# ¿ Jun 14, 2015 00:22 |
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Industrial posted:I know this is probably the correct response and I know that I'm being very nitpicky. This is honestly one of the highest quality games I have ever played overall so the fact that this one somewhat significant piece of the game seemed totally inconsistent from the game world lore's internal logic the developers created explicitly for this game just really stood out to me. The real problem here is that Obsidian didn't do any QA on the backer content because, y'know, 77000 backers. See also: the tombstone debacle
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# ¿ Jun 14, 2015 00:46 |
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rope kid posted:Durgan steel is mentioned in a few places in the core game lore. It's not inherently magical, but it is extremely high quality steel that was produced through unknown techniques, only in the White Forge of Durgan's Battery. technically, if we restore the White Forge in this expansion, won't that name become laughably inaccurate? gently caress yes, we get to destroy an item's legend!
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# ¿ Jun 17, 2015 21:50 |
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Basic Chunnel posted:*Also https://eternity.obsidian.net/ now featuring Eder and Itumak if he's not supposed to pet him, why is he so soft?!
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# ¿ Jun 18, 2015 03:13 |
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A good rule of thumb with Caed Nua is to keep going down the floors until spotting the next encounter makes you go "NOPE NOPE NOPE" and then coming back a little while later
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# ¿ Jun 19, 2015 03:33 |
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I thought everyone having issues with that fight was attempting it on PotD, where the stat boosts push the monster to nigh-unhittable status
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# ¿ Jun 20, 2015 02:22 |
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Wizard Styles posted:2. Put elemental Lashes on everything, they are good and cheap. Corrosive is generally the safest bet, Burning is good against some problematic enemies, Shocking fries people in plate armor, Freezing is eehhhh. Beyond that, I'd only invest in weapons that already come with unique enchantments. Draining, Rending, Marking and Coordinating are always good. Guarding for tanks, Rending for DPS. Anything with more than one such enchantment deserves consideration (especially since you probably won't be able to upgrade all your weapons to the Superb quality, so the enchantment point cap doesn't matter all that much in practice). The Speed enchantment is apparently broken somehow. okay did I completely misunderstand lashes? I thought it boosted elemental damage DONE, not add bonus elemental damage on top - meaning it was completely useless for physical damage dealers. well, gently caress. I could've made things much easier for myself. Excelzior fucked around with this message at 17:31 on Jun 20, 2015 |
# ¿ Jun 20, 2015 16:53 |
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double nine posted:I'm going through my party for some inventory management and - I feel like the starting gear for Aloth and Edér are more than good enough for the end-game. Am I missing anything important because the armor stats and abilities seem more than good enough. Especially if I throw in a few more enchantments... I'm sure someone more knowledgeable about this will correct me with specific frame reductions or some poo poo, but the gist of it is every action your character takes has a set base speed, followed by recovery time. Speeding up recovery thus makes your character perform EVERY action faster by reducing the "cooldown" period between actions, even if it has no effect on the actual speed of the actions like Dexterity does. Recovery speed is thus primordial for casters and damage dealers, but extremely low priority for tanks.
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# ¿ Jun 21, 2015 20:32 |
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zedprime posted:Ugh what an awful narrative arc, I can't believe the PC didn't personally unravel mysteries as old as recorded history on the side of saving the Dyrwood. The revelations the Watcher receives in Sun-in-Shadow are quite enough. In the hands of a convincing speaker they could topple entire nations and launch world-spanning wars.
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# ¿ Jun 23, 2015 16:47 |
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A Steampunk Gent posted:Rationalist arguments don't have a great history of displacing religion even when God isn't quantifiably real, very few people would give a poo poo who didn't beforehand Who said anything about rational? The Watcher has personal knowledge in the matter from the past lives he's directly interacted with. Have his visions ever been doubted in the game? It seemed to me everywhere you go, the Dyrwoodians deferred to Spooky-vision to settle arguments and unravel mysteries.
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# ¿ Jun 23, 2015 17:26 |
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lol if your druids ever do anything but spam their incredibly powerful spells.
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# ¿ Jun 24, 2015 17:10 |
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Volume posted:Fetid Carcass is the worst, Yeah I totally want to lower the all the attributes, will, and fortitude of my front line fighters, thank you. What's the difficulty in targeting the spell *at the ground right behind the front line*? It's not a huge fireball aoe, it's basically target + whatever is immediately next to it. e : and that's assuming you play on Expert where you don't have a clear visual indicator of the AOE & friendly-safe AOE radius
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# ¿ Jun 25, 2015 17:01 |
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A Steampunk Gent posted:It's safe to assume anything which deals 1000 damage without a gimmick is probably a bug or the instant-kill effect on targets with Low Endurance (every other similar effect has insane Raw damage numbers - check out the detonation for Ciphers)
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# ¿ Jun 25, 2015 17:32 |
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Rascyc posted:For me it'll depend on when the actual expansion takes place and what levels its tuned for. If it's a side quest thing in the middle of the normal campaign, then eh. I think the initial reveal just said it takes place after the first game's events so I assume it's going to be balanced for the higher level cap or somewhere just shy of it. didn't that preview say you have the option to scale the expansion content to max level OR to face it at its regular level?
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# ¿ Jun 26, 2015 18:55 |
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Without it devolving into a full City Builder, I would've liked for the stronghold to visually represent it serving as an enclosure for a small hamlet. A few homes, a farm or two and a small bustling market would've made it feel alive to me. e : basically, add a gaggle of peasants milling about so I know who I'm getting the taxes from
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# ¿ Jun 26, 2015 22:36 |
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Octo1 posted:I'd also like the option to hide non-magical items in shops. I want a "sell all nonmagical items" button. My OCD refuses to leave those on the mangled corpses on my foes, drat it.
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# ¿ Jun 26, 2015 23:51 |
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Ratios and Tendency posted:Am I right in thinking gunner is totally useless? Well it's not like you get 9 shots, then a double, right? If each shot (after the 1st) happens faster, resulting in potentially less enemy actions, then couldn't that 12% faster second shot kill an enemy mage before, say, his Gaze of the Adragan is cast? It's a lot of hypothetical, so the value is dubious at best, but I don't think it's fair to say it's 100% useless.
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# ¿ Jun 27, 2015 03:42 |
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Octo1 posted:Ogre ghosts Charm-casting ogre ghosts
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# ¿ Jul 1, 2015 23:46 |
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Volume posted:I got a PotD companion run going with plans to uber tank with Eder. Dual wield weapons that allow +1 engagement so he can hold off 6 peeps at once How's it doing? I was thinking about it and it seems there's really no reason to go with a shield for your tank - the shields only boost your tank's already-high Deflection save. Is it viable?
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# ¿ Jul 2, 2015 04:07 |
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No, a few of them need to be in a side room in an extremely early dungeon so a bunch of pricks can go "maybe you should back to that dungeon later when you're ready "
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# ¿ Jul 2, 2015 06:37 |
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by that logic the "Correct" ending to Grieving Mother's quest sees her dead at my hand. not saying you're wrong, mind you, just sayin'
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# ¿ Jul 6, 2015 04:26 |
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rope kid posted:There are a non-trivial number of players that absolutely loathe strongholds as a concept and never want to interact with stronghold mechanics. It's difficult to make something feel robust and rewarding but also completely optional. that last bit has my curiosity piqued - do you keep stats of how much gold players spend, which items are most often purchased, etc? it seems to me a lot of items are no-brainers, while a good bit are lackluster compared to items you would normally have at that point (assuming a thorough player that explores and does sidequests)
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# ¿ Jul 17, 2015 22:31 |
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I would've liked Twin Elms better if it was only split into two sections. I hate loading screens
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# ¿ Jul 18, 2015 02:09 |
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DrShevek posted:These are the quests from ONE of the strongholds from BG2 (in addition, of course, to the fight to get it which got you the flail of ages). but you couldn't get more than one stronghold's quests (without modding the game) e : the ruling quests. You could do the quests to acquire them all, yes.
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# ¿ Jul 18, 2015 04:00 |
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Has any developer ANYWHERE ever made a gently caress You Suck My Dick game that wasn't also a colossal flop that bankrupted their studio? I'm trying to come up with an example and I'm drawing a blank.
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# ¿ Jul 18, 2015 15:26 |
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Ratios and Tendency posted:Demon's Souls. Demon's Souls is just a revamped King's Field, no? Not exactly a departure from the fan expectations.
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# ¿ Jul 18, 2015 15:51 |
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..are you saying you expect a free xpac for Pillars expanding the stronghold? because lol at that idea in tyool 2015
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# ¿ Jul 18, 2015 19:54 |
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Rascyc posted:Use scrolls from your DPS classes next time, it uses their accuracy IIRC
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# ¿ Jul 23, 2015 21:59 |
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Scorchy posted:
omg, how did I not notice Itumaak immediately
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# ¿ Jul 28, 2015 02:35 |
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Furism posted:Also, most of the time the extra dialogue options add flavor (as in "it feels more roleplay") but won't lock you out of any extra content or possible quest outcome. if nothing I say changes what happens, then it hardly matters if I say anything at all. Going through the game once on PotD while being thorough basically let me see everything there was to see..
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# ¿ Jul 29, 2015 22:08 |
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Pretty sure concurrent chants don't stack?
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# ¿ Aug 2, 2015 19:58 |
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hey guys remember those games that weren't crowd-funded? Remember how the players who didn't fund the game didn't complain that the features they didn't specifically fund weren't up to their non-existent expectations? isn't that relevant? I'm so cool
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# ¿ Aug 8, 2015 14:32 |
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so a key that slowly poisons you every time you use it? I can dig that.
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# ¿ Aug 11, 2015 23:21 |
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Hawgh posted:My favourite armor is probably the green one you get from whathisface beneath Caed Nua. Dead guy on a hand. Argwes Adra
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# ¿ Aug 12, 2015 22:52 |
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# ¿ Apr 27, 2024 06:39 |
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Aren't ciphers, like, legitimately the worst class against single, super-hard-to-hit megabosses due to the way Focus generation works?
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# ¿ Aug 15, 2015 04:39 |