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May 7, 2012

Imperialism is a game originally published in 1997 for Windows & Mac. It was developed by Frog City Software and published by SSI. It is currently available at, which is the version I'll be using.

As in other turn-based grand strategy games, you guide a single nation as it grows in power until you can conquer the world. It's largely distinguished (especially from its contemporaries) by having power accrue primarily via economic means, without ignoring the usefulness of military force. It's an excellently focused system that is trying to simulate one period of human history Europe of the 19th Century up to World War I, in particular the exploitation of smaller countries and colonies by the more powerful ones.

Although the context is essentially a European one, the game allows the creation of a random world, and that is really what makes each game interesting. Every new country provides a slightly different challenge, and even if the game doesn't let you do everything you'd like with your nation, there's still a lot of variation in what to do. I'd even say that some of the things that might even be considered flaws often work out within the whole system to make a more entertaining game.

This will be a screenshot LP of the game. It's all at the original resolution (640x480) and I have no plans to scale any of the images. Updates will typically cover three to five years of game time, although there may more detailed updates to cover battles if any occur. I will probably play at Normal difficulty, as that gives the most flexibility in play. That said, we won't necessarily be trying to win as quickly as possible.

Let's get to choosing our country. The following post will show our world and present us with the most important decision in how we will shape it.

Spring 1815 : Welcome to Visisik
Summer 1815-1818 : Choosing Our Friends Wisely
1818-1822 : Depots & Diplomacy
1822-1825 : The First Council
1825-1830 : People & Developers
1831-1834 : The End of Peace
1834-1837 : The Incursion
1837-1842 : The Invasion
1842-1846 : Broken Promises
1846-1850 : The Surprise Reversed
State of the World 1850
1850-1855 : War at Sea
1855-1860 : The Quiet War
1860-1865 : The Time to Strike
1865-1867 : Repeating History
1867-1870 : Cutting off the Head
1870-1875 : Carving up the Body
1875-1880 : Moving Forward
1880-1885 : True Naval Power
1885-1890 : A Show of Force
1891-1895 : The Rise to Domination

Kangra fucked around with this message at 15:01 on Jun 18, 2015


May 7, 2012

Here's the starting screen with our world map. The poles can't be crossed, but the left and right edges do connect to each other.

A note on naming, culture, and history:
When you create a world, there are two options for how provinces and countries are named. "Fixed" uses a set list of names for the countries, provinces and sea zones that don't really correspond with anything historical. While mostly consisting of made-up words, there are also some odd references thrown in, like American town names (one country even uses street names). While it is free from uncomfortable historical implications, it kind of ruins the flavor for me.

"Random" actually picks randomly from a larger set of names for each country, and each reflects an actual Earth culture. The names are all nonsense words crafted to look like a certain language and the implied cultures are generally identifiable. The cultures as well are not randomized - the Great Powers are always assigned from a few historical empires, and the Minor Nations might well be thought of as other nations that were exploited or colonized. I don't think it's necessary to talk around the references, or even indulge in a bit of caricature, as I think we all understand this is a game and not even a close historical simulation. In fact we know we're not dealing with Earth here, and even within the game these amount to nothing more than labels.

(These images are larger than normal, as they're pieced together from several views. Also, once we start, all the countries will have actual names, not just colors. )

1.Red - The mountains in the north central region provide some of the best land for raising sheep on the planet, and promise great mineral wealth as well. There are acres of forests ready to be developed to their south, and while farmland is not plentiful it should be sufficient.
This country can be quite self-sufficient, but will be forced to play nice with (or conquer) neighboring Great Power Blue.

2.Orange - This land presents a wide variety of resources. Nothing really stands out, although minerals are likely to be its greatest strength. The forestland is of low quality, but should supply enough to support the economy.
Orange is fairly strategically located relative to a number of minor nations, and with a strong navy would be well-protected and could control many sea routes.

3.Yellow - Dense with resources, this land could develop into a very powerful nation. It has the most lumber of any Great Power, mountains, and very little useless land.
While somewhat out of the way from the other nations, it could still dominate its neighboring minor nations and even those on the west coast near Light Blue.

4.Green - The sole island Great Power, this country is actually quite arid for being surrounded by sea. Still, it has an okay amount of forest land, a few mountains, and very fertile farmland.
Being isolated on an island means becoming a naval power. A number of good colonies would make this an excellent contender.

5.Light Blue - Vast areas of farmland, with little else, make for a tough position. Textiles for now are a booming business, but the coming century will likely require more than just cloth.
In order to secure some better resources and protect the borders, a bit of expansion might be necessary.

6.Blue - Although a near mirror-image of Red, it is definitely the poorer of the two. The biggest problem here is the lack of trees. The desert area to the north isn't usable for much, either, so it's overall less resource-rich than the similarly-sized neighbor.
Blue must be constantly wary of the stronger power to its west. It could attempt to expand north, but would have to watch its back the whole time.

7.Purple - If Light Blue has it tough, Purple might have it even worse. Much of the country is low-lying swampland, and while there is lumber here to harvest, there are no mineral resources.
Purple almost has to expand into one or more of the minor nations that surround it. Not only do they need the resources, they can't afford to let any other Great Powers gain influence over their continent.

Please vote in the thread for where our nation should be (use either color or number). I'm open to advice on capital placement as well, but that's ultimately going to be my choice once the thread decides on a country.

We also need a name for our new nation.

If you don't like this planet, you can if you wish decide to vote for a new world entirely.

Kangra fucked around with this message at 01:38 on Mar 18, 2015

Jul 4, 2013

I hated the new Stupid Newbie avatar so much that I bought a new one for this user. Congrats, Lowtax.

This looks neat, Kangra! I'm a big fan of games like this, but I haven't heard of Imperialism before. I'm looking forward to seeing this LP, and if the game looks good I might get it myself.

I hope that you'll go into more detail about the mechanics as we go on, but from the brief descriptions you gave of each nation I'm voting 6. Blue. I think having a neighboring rival will make for an engaging game/LP, and choosing the underdog means it will actually be interesting instead of just a forgone conclusion. Plus it gives the early goal of expanding north and looks close enough to other powers like Green and Orange to have an interesting late game as well.

As for a name, if I understood your explanation of Random correctly, it generates a nonsense name that's sort of reflective of an actual language/culture? That seems neat, I'd say Roll the Dice and use a random name!

Nov 8, 2009

Orange looks interesting.

Oct 31, 2010

Light Blue looks like it would provide us a challenging start and from the map, plenty of room to expand into if we secure our continent first.

the JJ
Mar 31, 2011

Light Blue looks fun, areas to expand to, but we'll probably end up having to chase other powers off our continent.

Lord Windy
Mar 26, 2010

Please don't timg all your images. It's annoying to expand them one by one

Nov 4, 2010

Blue looks excellent. And go on and roll the dice.

I've only played Imperialism 2 so let's see how this goes.

May 7, 2012

Lord Windy posted:

Please don't timg all your images. It's annoying to expand them one by one

Fixed! I originally changed them from regular tags since I thought it might be useful to compare to each other, but you can't really see enough at small sizes for it to make a difference.

CatsPajamas posted:

This looks neat, Kangra! I'm a big fan of games like this, but I haven't heard of Imperialism before. I'm looking forward to seeing this LP, and if the game looks good I might get it myself.

I hope that you'll go into more detail about the mechanics as we go on, but from the brief descriptions you gave of each nation...

There will be more later, definitely. I'm being vague now because the details are better explained as the game develops. On Normal difficulty we can survive a 'sub-optimal' choice more easily anyway.

About the only thing I will add is that aggression tends to be problematic more often than not. If you think of this as a proto-Paradox game [which is definitely what it is] then that gets the idea across.

Still open to country names, but I do like the idea of using the random one as it will 'match' our province and military leader names (which we aren't able to choose).

Kangra fucked around with this message at 02:01 on Mar 18, 2015

Oct 9, 2007

Come Tbilisi if you want to live.

Grimey Drawer

Purple, I want a challenge

Mar 30, 2011

Mutiny!?! More like "reinterpreted orders"


Jan 8, 2012

Jeebus, look at all that cattle in Yellow. Steak every night. Go Orange though. As far as a name goes, while a goon-based pun might be amusing, the random ones are fine.

Mar 10, 2013

Let the world be ruled by the house of Orange!

Oct 15, 2013

Light Blue!

Jul 8, 2013

Oh dear oh gosh oh darn

Soiled Meat

Better Red than dead.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
But ma'am! Jones' only crime was looking at the wrong files!
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

I vote for Orange. And I think the random names would be best.

Apr 1, 2011

Ambassador to Moonlandia

I vote Orange and for a random name as well!

Nov 9, 2009

I like Light Blue

May 3, 2011

Fuck you say?!

Purple. It'll be epic.

Oct 28, 2006

Give me the finger.

Yellow looks good to me!

Oct 19, 2011

Oh, the lads! You should've seen 'em running!
Ask 'em why and they reply the Bolton Boys are coming! All the lads and lasses, smiles upon their faces,


We all know island nations run the best empires ! Green!

Mar 20, 2009

Soiled Meat

I'm feeling Yellow.

Mar 1, 2011

Nostalgia used to be so much better.


Jan 7, 2011

Yellow Seems like the best we'll get.

Actually axe that, the purples have arrived! For the Purple Goon Empire!

Jeans fucked around with this message at 13:08 on Mar 19, 2015

Feb 29, 2012

Gently enveloping the target with indiscriminate love.

Yellow sounds good.

I absolutely love both this game and Imperialism 2. I find playing Imp2 more fun even though Imp1 is actually the better game in many ways. I just suck at Imp1 too much.

May 9, 2008

He is still almost definitely not a spy

Soiled Meat

Yellow looks good to me.

Apr 8, 2009



(Dany shits in a field)

Voting for the Purple Country named Goonland.
This thread is going to be very interesting.

Feb 6, 2015

Orange because it looks a bit like a willy.

Apr 2, 2011

Soiled Meat

Yellow looks like a pleasant place.

Vivian Darkbloom
Jul 14, 2004

Naval shenanigans look fun, go purple.

Deceitful Penguin
Feb 16, 2011

Green for Ireland. It's the Irish turn to do the imperialism now fuckers!

Oct 31, 2012

I loved this game growing up, go PURPLE!

Nov 18, 2008

The Purple Empire of Viatrix.

The Sandman
Jun 23, 2013


So, I've, like, designed a really sweet attack plan that I'm calling Attack Plan Ded Moroz, like "Deadmau5!"


Purple, because making the lives of LPers difficult is a long and proud tradition here.

Jul 27, 2011

Yellow looks like a good choice.

Feb 20, 2014

MinorRed posted:

Yellow looks like a good choice.

Yellow, purple, and light blue all seem interesting to me, but I am going to pick Dark Blue because having a powderkeg border sounds like a lot of fun.

edit: Also throwing in another vote for random name generation, if that'll get us a name that matches our "culture".

VostokProgram fucked around with this message at 16:26 on Mar 19, 2015

May 7, 2012

Voting will close in a few hours so I can get a start on this tonight, otherwise I'd have to wait until after this weekend.

It's still a pretty close race - Yellow & Purple seem to have the lead but Orange and the Blues are not out of the running!

Nov 13, 2012

Pain is inevitable.
Suffering is optional.
Thunderdome is forever.

VostokProgram posted:

I am going to pick Dark Blue because having a powderkeg border sounds like a lot of fun.


Jul 23, 2007

In the end, it comes down to throwing one pitch after another, and seeing what happens. With each new consequence, the game begins to take shape.

Yellow looks pretty solid

I love this game but I am bad at it


Oct 31, 2011

Purple because victory will be all the more sweeter for having to work for it!

This game/series is completely new to me, how I missed it I don't know because it looks great.

Looking forward to seeing what the gameplay mechanics will be.

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