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Old Grey Guy
Feb 12, 2014

Seyser Koze posted:

A Lovecraft game needs Lovecraft-era hair. Bobbed Bombshell.

Randolph Miranda Carter for the name.

Seconded.

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Old Grey Guy
Feb 12, 2014
>pull / push board
>squeeze through fence

failing that,

>climb trashcan / boxes
>open window
>enter

failing that,

>NW
>knock on door
>repeat
or
>call out / shout

Old Grey Guy
Feb 12, 2014
>close window (with umbrella if needed)
>look at door / doorway
>listen at door
>w

Old Grey Guy
Feb 12, 2014
^ Perhaps repeat as necessary as well.

>taste coffee

In case this does anything:

>read papers
>look through blinds

Old Grey Guy
Feb 12, 2014
To the pub. Let's see if we can grab a set of darts or any other useful things.

Old Grey Guy
Feb 12, 2014
Up the hill (NW)

Old Grey Guy
Feb 12, 2014
I agree, the pictures really add a lot to it.

Thanks, Grimwit! :)

Ghostwoods posted:

Iä Iä, and all that.

Ditto. :cthulhu:

Old Grey Guy
Feb 12, 2014
Sounds good to me. E, S.

Old Grey Guy
Feb 12, 2014
>SE to the alley

If that leads nowhere,

>NE to square
>N across bridge
>W to junction
>N to heath (counter-clockwise)

Old Grey Guy
Feb 12, 2014
I think it's time to talk to someone.

>W to library

>find rolling pin
>use instrument of persuasion on husband


>talk to husband
>... about office / estate / town / obelisk / court house / hill / university

Old Grey Guy
Feb 12, 2014
Let's just keep exploring everywhere until we run out of options.

Old Grey Guy
Feb 12, 2014
As far as I can tell, our map so far should look something like this:



Did I miss anything?

Old Grey Guy
Feb 12, 2014
These are still open:

Old Grey Guy posted:

>... about office / estate / town / obelisk / court house / hill / university

and go up the hill, probably.

Old Grey Guy
Feb 12, 2014
Ask him about the rare books, perhaps?

Old Grey Guy
Feb 12, 2014
>get clothes & trench coat
>get dressed
>look (around rooms)
>find cellar

Old Grey Guy
Feb 12, 2014

Thesaya posted:

Leave the card, steal his trousers.

^ This.
Also, wear Michael's pants
and explore the top floor first.

Old Grey Guy
Feb 12, 2014
Yeah, let's see what's in the room across the hall.

Old Grey Guy
Feb 12, 2014

Ghostwoods posted:

Miranda should try pulling the bed in the children's room away from the wall.

Seconded.

Old Grey Guy
Feb 12, 2014
Good grief.

Explore the attic.

Old Grey Guy
Feb 12, 2014
The kitchen might be the most likely place to find matches.

Old Grey Guy
Feb 12, 2014

Zoe posted:

That one's not really much of a puzzle, it'd be the first room I'd check for matches IRL too. I don't have a stove with an actual pilot light anymore but a drawer in the kitchen is still where we keep them.

And the Sitting Room next I guess. Looks like we're exploring the rest of the first floor either way.

Though now that we have a flashlight I'd love to check out that dark area in the attic that sent us looking for matches in the first place.

^ Seconding all of this.

Old Grey Guy
Feb 12, 2014
Look under the rug, the sofa, and behind the painting. Try to move them as well.

Old Grey Guy
Feb 12, 2014
Yeah, let's muck around with the velvet lining.

Old Grey Guy
Feb 12, 2014

Thesaya posted:

So, if Miranda wasn't dead, I'm sure she would have used the broom to sweep away the spiderweb.

^ This. And she would have tried to move the wine rack, too.

Old Grey Guy
Feb 12, 2014

Zoe posted:

And as for the doctor, from the year earlier and probably related:

Anyway let's check out the safe, even if now I'm a lot more interested in locating the sites of the old mill and church and poking around...

And there's got to be something that can be done with the wine bottles, that rack isn't just decoration. Edward's journal talked about a secret passage with names as a clue. So, well...we have a bunch of names now, how do we use them?

^ Agreed. The the poor fellow was an obstetrician, after all. :cthulhu: And yes, let's keep examining the safe and the things in the cellar.

Old Grey Guy
Feb 12, 2014

Seyser Koze posted:

Play the flute. Maybe we can become the servitor of Azathoth or something.

Then let's start with the backyard and work our way out into the city from there.

Good idea.

Old Grey Guy
Feb 12, 2014
I agree with the others, examine the coffin.

Old Grey Guy
Feb 12, 2014
Agreed, look up the Verlacs and every other name we have.


Zoe posted:

I'm not sure what the point of birth and death dates would be but we're still looking for clues in 'the procession of names'. Someone earlier said the phrasing made it sound like a chronological thing so maybe we're on to something now.

And if we were to say these disappearances started in 1959 and continued every six months until whatever year this game was made, that is...a whole lot of missing kids, wow. Might even be doing better than Pennywise on that front.

I wonder about that procession of names, too, and where they'll lead us.

Grimwit posted:

Jeez, you people are grim.

It's the wit that does it.

Old Grey Guy
Feb 12, 2014
Let's see what we'll find in the asylum.

Old Grey Guy
Feb 12, 2014



Let's go check out the mill.

Old Grey Guy
Feb 12, 2014
We've still got nowhere with the things in the cellar, but I guess that can wait. :)

Old Grey Guy
Feb 12, 2014

Thesaya posted:

I say go back and explore the other passages just to satisfy our curiosity. Once again, exploration before progress, and that door seems like progress.

^ This.

Old Grey Guy
Feb 12, 2014

Grimwit posted:

Which is where I step in.

Miranda will come up with ideas on her own to keep the thread moving.
First we have to wade through one or two more dick-moves on the part of the author (such as the next step after the altar).

Thanks a bunch for that, Grimwit. Like others, I'm pretty much out of ideas, too.

Old Grey Guy
Feb 12, 2014

Thesaya posted:

can we not take all?

Seconding this. Take everything.

Old Grey Guy
Feb 12, 2014
Yeah, let's see how the hubbs reacts to the cult robe. Go home

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Old Grey Guy
Feb 12, 2014
Yeah, run, or better: RUN!

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