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vibur posted:Back in what we like to call "the day", Progress had some kind of boner for Angela (one of the Witchery witches). There would be Angelas as far as the eye could see. That's just how Witchery was, it wasn't configurable. I was planning on including Witchery again but I'll give it a second thought.
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# ? Mar 13, 2016 18:45 |
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# ? Apr 29, 2024 12:03 |
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Edminster posted:I solved the first problem by spending about two and a half stacks of iron on a railcraft Tank. Two stacks gets you the basic tank blocks, and the rest is for two tank valves and the iron tools that inevitably break when crafting. Now I've got a giant steam battery and can use my solar boiler for passive charging!
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# ? Mar 13, 2016 18:51 |
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Vib Rib posted:Okay, uh. So this is embarrassing, but I just realized I haven't used Railcraft Iron Tanks since, like, Buildcraft days/super early TE, so I sort of don't remember how to get fluids back OUT of the tank and into the pipes I have attached to the other valves (the one that's not feeding steam in). I tried slapping copper/bronze pipes on and toggling redstone power to it but no go. What's the syntax here? I think you can only drain Railcraft tanks from the bottom. Put the valve you want to output from either on the very bottom face, or on the side, one up from the bottom (since the edges have to be solid tank and can't be the tank glass/"gauge" or valve)
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# ? Mar 13, 2016 18:58 |
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you can drain a railcraft iron tank from a valve on the bottom part of its face (not counting the very edge) you will need to use something that can extract the liquid, like a wooden fluid pipe or fluiduct set to output if you have two railcraft tanks touching each other vertically with a valve in the dead center of the top and bottom, they will connect to each other and the top tank will fill the lower tank
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# ? Mar 13, 2016 19:02 |
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Alkydere posted:I think you can only drain Railcraft tanks from the bottom. Put the valve you want to output from either on the very bottom face, or on the side, one up from the bottom (since the edges have to be solid tank and can't be the tank glass/"gauge" or valve)
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# ? Mar 13, 2016 19:06 |
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Vib Rib posted:Well crap. Sure enough this works, draining into my copper pipes just fine now. Every wiki I read said that railcraft tanks would drain fine if the valve was anywhere on the bottom two layers of the tank, but so much for that. He's wrong, you are right.
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# ? Mar 13, 2016 19:20 |
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Vib Rib posted:Well crap. Sure enough this works, draining into my copper pipes just fine now. Every wiki I read said that railcraft tanks would drain fine if the valve was anywhere on the bottom two layers of the tank, but so much for that. That is correct, it just can't be on the borders. Anywhere else on the bottom two layers with a pipe that can extract will work.
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# ? Mar 13, 2016 19:21 |
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Vib Rib posted:Well crap. Sure enough this works, draining into my copper pipes just fine now. Every wiki I read said that railcraft tanks would drain fine if the valve was anywhere on the bottom two layers of the tank, but so much for that. That's what I was trying to say. The edges/corners need to be solid tank, but if you go one up you should be able to place a valve there and drain just fine. No idea why it wasn't working for you.
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# ? Mar 13, 2016 20:17 |
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Rocko, wife and I are trying to download BFSR, but no dice. Are you updating the pack?
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# ? Mar 13, 2016 20:18 |
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Note that it obeys gravity, so a valve placed high up on the tank won't drain anything below it. So like, if your tank is only 50% full and the valve is on the top half of the tank side, it won't drain.
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# ? Mar 13, 2016 20:59 |
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central dogma posted:Rocko, wife and I are trying to download BFSR, but no dice. Are you updating the pack? It looks like I accidentally put a broken link to the beta in it. Whoops! I have no idea when that happened. It should still be 1.5.0.3, but it looks like Technic decided to have old packs do the new naming convention, so I am waiting for it to further accept my new link. I have to give it some arbitrary time to figure it out. I set it, and I find it takes anywhere from 30 seconds to an hour to update the link. Edit: It still was stuck on a bad link, so I declared a new 1.5.0.4 version that is just the 1.5.0.3 files, and that got taken in immediately. After what they told me, I am pretty sure the whole thing is not working as they'd expect. Rocko Bonaparte fucked around with this message at 22:49 on Mar 13, 2016 |
# ? Mar 13, 2016 22:13 |
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McFrugal posted:What do you mean by Angela's? e: And: Datasmurf fucked around with this message at 23:25 on Mar 13, 2016 |
# ? Mar 13, 2016 23:20 |
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That's hilarious.
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# ? Mar 14, 2016 00:50 |
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At first it really is, but it starts losing it's charm after a while when someone on the server has to do a cull every hour or two.
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# ? Mar 14, 2016 02:44 |
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Which then spams the message list for about 40-50 lines. Everybody gets to know when an Angela gets offed.
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# ? Mar 14, 2016 02:50 |
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I'm messing with IE for the first time. God I love multiblocks. Also it seems like it's going to be an effective way to gate other mods, specifically tech ones, without being too much of an annoying road block. It seems like a very Good Mod. Hopefully it's not too laggy. I'm testing the idea of leaving out Tcon too, I haven't played without it for years but I'm actually enjoying using the various alternative mods and tools they provide, because Tcon always eclipses everything except the most late-game tools.
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# ? Mar 14, 2016 04:10 |
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If I was going to pay for a VPS so I could run a modded server with a big kitchen sink pack in it, how much RAM would I need?
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# ? Mar 14, 2016 04:29 |
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IE is pretty good, though we actually just found a bizarre source of significant tick usage: Arc Smelter having graphite rods in it. Like, them just being in the machine, whether it's doing anything or not. So it seems like you'll want them to be taken out when it isn't smeltering. PS: throw as many ore blocks as you want into the crusher at once, it'll take all of them and deal with them in a queue. Having windmill/watermill power being a good idea for earlytimes power gen rather than just throwing out a Sterling Generator or Steam Dynamo might be an idea. PPS: IE needs specifically IE Steel for the steel blocks used by the Arc Smelter multiblock. No other steel will work. Black Pants fucked around with this message at 04:35 on Mar 14, 2016 |
# ? Mar 14, 2016 04:32 |
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Taffer posted:I'm messing with IE for the first time. God I love multiblocks. Also it seems like it's going to be an effective way to gate other mods, specifically tech ones, without being too much of an annoying road block. It seems like a very Good Mod. Hopefully it's not too laggy. You could black list the tool forge and keep people stuck on the first tier tools. I do have a soft spot for the Smeltery
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# ? Mar 14, 2016 04:39 |
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The problem I had with IE when I fooled around with it was just how much loving metal you needed to make anything. It was really hard to justify building any of the machines when there were other mods that worked just as well, for 1/50 of the cost. They were really cool once I had them built, minus the fact that the UIs tended to break all the time, though.
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# ? Mar 14, 2016 04:39 |
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Taffer posted:I'm messing with IE for the first time. God I love multiblocks. Also it seems like it's going to be an effective way to gate other mods, specifically tech ones, without being too much of an annoying road block. It seems like a very Good Mod. Hopefully it's not too laggy. Yeah, I really liked the Redstone Arsenal bow enchanted with infinity, but the Pink Slime AK-47s everyone was packing just defeated the point.
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# ? Mar 14, 2016 04:54 |
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Taffer posted:That is correct, it just can't be on the borders. Anywhere else on the bottom two layers with a pipe that can extract will work. I'm testing now. A pipe placed on the bottom extracts automatically just fine. But there's nothing I can do to get a valve on this layer to output. Even though a valve opposite this one, on the same height, inputs just fine. Redstone signals don't help either. As you can see the pipes below fill up with steam instantly, as soon as being placed, even, but the pipes on the side stay empty. Guess I'll just stick to using the bottom to extract, unless maybe Edminster or someone else had a way of making this work.
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# ? Mar 14, 2016 06:59 |
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Yeah, that sounds like GT being GT. The upper pipe would work just fine with Fluiducts, EIO pipes or tesseracts.
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# ? Mar 14, 2016 08:22 |
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Taffer posted:I'm testing the idea of leaving out Tcon too, I haven't played without it for years but I'm actually enjoying using the various alternative mods and tools they provide, because Tcon always eclipses everything except the most late-game tools. The problems with TiCon are the TE alloys (signalum, lumium, enderium) and the crossbow being ridiculous. If you can gently caress those right out the mod it'd be fine.
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# ? Mar 14, 2016 09:50 |
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Cryohazard posted:The problems with TiCon are the TE alloys (signalum, lumium, enderium) and the crossbow being ridiculous. If you can gently caress those right out the mod it'd be fine. i never make those using ticon, Enderio Alloy smelter or the induction smelter
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# ? Mar 14, 2016 09:52 |
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TheresaJayne posted:i never make those using ticon, No, I mean that the tools you can make with those metals are so far ahead of anything else it's absurd.
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# ? Mar 14, 2016 09:54 |
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I think you mean it's amazing. Especially the signalum crossbow. No need to endure the painful melee combat. Just take everything down with your very own M249.
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# ? Mar 14, 2016 10:11 |
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Vib Rib posted:The problem is I'm not sure how GT pipes handle it. I'm guessing that those GT pipes don't specifically pull from the fluid container they are attached to. Valves on the bottom dump fluid to anything they are attached to, but pipes on the side don't get dumped to -- you have to pull using a pipe that can pull.
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# ? Mar 14, 2016 11:39 |
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Cryohazard posted:The problems with TiCon are the TE alloys (signalum, lumium, enderium) and the crossbow being ridiculous. If you can gently caress those right out the mod it'd be fine. I'm pretty sure that the TE alloys are added to TCon by ExtraTiC.
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# ? Mar 14, 2016 13:27 |
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Im still playing that furry modpack. Found 4 ingots of signalum in a chest at the start fo a rougelike dungeon and combat is now over. Hardest part was getting the right bolts (plastic was meant to have a 1500 durability, but i ended up with 5 bolts... so enderium enderium it was) This pack has some sort of morph mod that im really really liking. I pretty much go everywhere now as a bat. (didnt work too well when i went to the nether though. Morphed into a bat in order to cross some lava, moved out of hidey hole and right into a wisp. 3 hearts of hp as a bat didnt last long. But at least i could fly back and get my gravestone! )
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# ? Mar 14, 2016 14:18 |
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Meskhenet posted:Im still playing that furry modpack. Found 4 ingots of signalum in a chest at the start fo a rougelike dungeon and combat is now over. Hardest part was getting the right bolts (plastic was meant to have a 1500 durability, but i ended up with 5 bolts... so enderium enderium it was) Try enderium tip with lumium core for the same damage with much more range.
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# ? Mar 14, 2016 14:29 |
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Gregtech fluid pipes are literally the worst. Every so many ticks they simply try and move half of their contents into an adjacent pipe or machine/tank. This can mean either direction. The fluid just sloshes around in there forever. You are supposed to use shutters on them in order to prevent fluid flowing backwards but I recommend just ignoring that they exist at all.
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# ? Mar 14, 2016 18:16 |
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bigperm posted:Gregtech is literally the worst. I recommend just ignoring that it exists at all.
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# ? Mar 14, 2016 18:24 |
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Logged onto my server today and... blood moon. Off to a great start.
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# ? Mar 14, 2016 18:45 |
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IE handles crafting machines in a much more satisfying way, by having you build multiblocks out of a few simple machine components so creating factory lines for the components are feasible instead of becoming a huge tedious line of a million crafting components you can only reasonably do with Applies Energistics
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# ? Mar 14, 2016 19:46 |
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Or some ungodly combination of auto-crafting blocks and pipe logistics systems that takes up an unreasonable amount of space.
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# ? Mar 14, 2016 19:58 |
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How do Progressive Automation machines work? I have a stone chopper with a stone axe, plenty of charcoal, saplings, and a stone upgrade. What else does it need to work? EDIT: it plants saplings but it doesn't chop apparently.
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# ? Mar 14, 2016 20:34 |
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Ariong posted:How do Progressive Automation machines work? I have a stone chopper with a stone axe, plenty of charcoal, saplings, and a stone upgrade. What else does it need to work? The weird thing about progressive automation that you may be running into is that the "range" is actually not a radius. It's the length of a block spiral that goes around the machine. So you want a range of 8 to cover a 3x3 area, range 24 to cover a 5x5, etc. There's a wrench that will show you the range of the machine with a block outline that moves around, try using it and you'll see what I mean. VegasGoat fucked around with this message at 21:11 on Mar 14, 2016 |
# ? Mar 14, 2016 21:04 |
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Any goons got recommendations for server hosts? I'm considering booting up a like 10 person modded server for some friends and don't want to run it off my desktop cause I don't feel like leaving my computer on all the time.
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# ? Mar 14, 2016 21:40 |
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# ? Apr 29, 2024 12:03 |
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Meskhenet posted:Im still playing that furry modpack. Found 4 ingots of signalum in a chest at the start fo a rougelike dungeon and combat is now over. Hardest part was getting the right bolts (plastic was meant to have a 1500 durability, but i ended up with 5 bolts... so enderium enderium it was) The bolt shaft uses the handle multiplier, and does not contribute to base durability- only the head does. Plastic has high base durability but a terrible handle multiplier. Plastic is also terrible at mining things, and does bad damage. I guess you could use it as a chisel head maybe?
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# ? Mar 14, 2016 22:03 |