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Zain posted:Don't you forget how bad the original Okami looked? Capcom had a vested interest in making PS2 Okami look bad at that time, because they were trying to sell the HD rerelease. PS2 Okami looked loving amazing for a PS2 game. Of course it was a bit blurry; the PS2 didn't do HD. But the aesthetics worked well and the divine intervention cutscenes in particular were great rewards for accomplishing things in-game.
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# ? Sep 6, 2015 15:13 |
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# ? May 15, 2024 07:23 |
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Valgaav posted:Thinking about it, it would've been well within their rights to make this unwinnable. Azel's God Hand is completely unrestrained by a Brace like yours, and so he's basically in perpetual God Hand mode. He's got no limit to his roulettes, as the game showed, and he's here to test you, but he really doesn't seem like the sort to hold back. Having him kick your rear end and be untouchable, and leave you laid out on the floor and told to train harder for next time, would've been well within the setup. The God Hands are like solar panels, and the God Brace is basically a battery. Gene doesn't need to use the full force of the God Hand on everything he runs across, so the Brace builds up the extra. Azel uses the energy immediately and anything he doesn't use is wasted, while Gene gets to unleash a much larger amount of asskicking when it's actually useful. That's why Gene gets to be invincible when he unleashes while Azel just has a larger normal health bar, and why Gene's roulettes are unholy forces of death and destruction while Azel just gets fancier attacks. (They're on fire!)
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# ? Sep 6, 2015 15:52 |
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TooMuchAbstraction posted:Capcom had a vested interest in making PS2 Okami look bad at that time, because they were trying to sell the HD rerelease. PS2 Okami looked loving amazing for a PS2 game. Of course it was a bit blurry; the PS2 didn't do HD. But the aesthetics worked well and the divine intervention cutscenes in particular were great rewards for accomplishing things in-game. This also came out with all the original creator's of Okami AKA Clover Studios getting cut from the credits. This was a very easy perceived slight to fans and supporters of Clover/Platinum Games. This was just another poo poo pile into the dying name of Capcom too. It seemed a bit childish and let's be honest completely disingenuous.
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# ? Sep 6, 2015 15:56 |
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Einander posted:The God Hands are like solar panels, and the God Brace is basically a battery. Gene doesn't need to use the full force of the God Hand on everything he runs across, so the Brace builds up the extra. Azel uses the energy immediately and anything he doesn't use is wasted, while Gene gets to unleash a much larger amount of asskicking when it's actually useful. This isn't right. Azel will use his Godhand later, and he's invincible just like Gene. And Azel's roulette attacks are the same as Gene's; they just don't get the slowdown effect that you're used to seeing.
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# ? Sep 6, 2015 15:59 |
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actually about azel he's not invincible when he unleashes, he just gets really good at dodging. if you spam the ducking sweep eventually you'll hit him out of one of his moves and knock him to the floorSSNeoman posted:And then there's the gameplay. I don't know who the bright spark was who made this poo poo, but Capcom decided that this game needed to be way harder. Your draw screen stays open for only 30 seconds, your life bar is WAY smaller, enemies are far more aggressive and your weapons take a lot more effort to level. my biggest issue with okami is that the game not only has tons of combat but it's really boring and easy outside of a few cool boss fights like ninetails, so in theory this sounds pretty awesome rest of this essay is some major bullshit tho
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# ? Sep 6, 2015 22:57 |
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TooMuchAbstraction posted:Of course it was a bit blurry; the PS2 didn't do HD. But the aesthetics worked well and the divine intervention cutscenes in particular were great rewards for accomplishing things in-game. Exactly this. Okami's artstyle is incredible and even if the PS2 churned out blurry graphics its artstyle still made it look gorgeous. darealkooky posted:my biggest issue with okami is that the game not only has tons of combat but it's really boring and easy outside of a few cool boss fights like ninetails, so in theory this sounds pretty awesome I get where you're coming from and I did feel the same way at times. When I got my 10th sacred peach, I was like "...I am never going to use these". I only ended up using my hoard when I did the hardest demonc gate challenge in the game completely unprepared. Not even the final boss made me touch my items. But I kinda liked the quick and easy combat. It helped make you feel like you were a badass sun god. Or great deity And the draw screen was super useful as a way to plan your attacks. I'd much prefer if there were more Ninetails-esque enemies rather than just a countdown. Especially since your ink is so limited in Okamiden. darealkooky posted:rest of this essay is some major bullshit tho I think I would have been much kinder to the game if only it did its own thing without retreading the material Okami did. Ah well VV Yeah Kamui dragged on didn't it? When I saw Original Orochi in the Ark I was just like "oh gently caress me not again". But man that final boss and the ending sequence made it all worthwhile. It was an incredible capstone and Clover knocked it out of the park where it counts. Give it another go someday. Use the secret draw skills too, those have AoE and tend to make fights go by much faster. Seraphic Neoman fucked around with this message at 10:10 on Sep 7, 2015 |
# ? Sep 7, 2015 05:25 |
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darealkooky posted:my biggest issue with okami is that the game not only has tons of combat but it's really boring and easy outside of a few cool boss fights like ninetails, so in theory this sounds pretty awesome Okami really overstays it's welcome. There's a lot of fights where I felt like "Yeah okay this is the end of the game." but it kept going and I've overall lost the will to want to go further in the game at some point because of it. There's many boss fights where I felt like the game could have ended. The game just feels like it drags on in some instances.
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# ? Sep 7, 2015 07:02 |
Valgaav posted:Thinking about it, it would've been well within their rights to make this unwinnable. Azel's God Hand is completely unrestrained by a Brace like yours, and so he's basically in perpetual God Hand mode. He's got no limit to his roulettes, as the game showed, and he's here to test you, but he really doesn't seem like the sort to hold back. Having him kick your rear end and be untouchable, and leave you laid out on the floor and told to train harder for next time, would've been well within the setup.
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# ? Sep 7, 2015 10:40 |
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darealkooky posted:How come you like this fight more instead of the rematch? Is it just because of the slowdown, or do you not like dealing with his extra moves in round 2? Yeah I meant the two fights against him and his design specifically. I don't really care about the first fight though since it ends so fast and he doesn't unleash his devilhand (although like I said in the video it still is a really hyped midterm boss fight, at a point where people might really get into the game) whereas the second fight is a great climax and I consider it to be the real end boss fight, not Angra (who is a pushover and not as challenging as azel, I suspect there's a reason for it, story-wise mostly even though it doesn't translate well in term of gameplay, but I'll talk about that when we get there.) Einander posted:That's why Gene gets to be invincible when he unleashes while Azel just has a larger normal health bar, and why Gene's roulettes are unholy forces of death and destruction while Azel just gets fancier attacks. (They're on fire!) Speaking of which, Azel / Double God Hand Gene from arena 51 are not entirely invincible when they unleash their god/devilhand, they will still take damage when you attack even though you see them ducking and swaying, their health bar will still go down. I reckon it was a deliberate design decision, a balance thing maybe to make the fights less tedious and grindey, to allow the player to deal damage even when they're in their supposedly invincible dodging spam mode. And it works the same when they're not in godhand mode too, as long as they are dodging, they take damage. Maybe the air shockwave from your punches and kicks are so powerful it sucks their life force in, just like in Shaolin Soccer
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# ? Sep 7, 2015 11:12 |
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Zain posted:This also came out with all the original creator's of Okami AKA Clover Studios getting cut from the credits. This was a very easy perceived slight to fans and supporters of Clover/Platinum Games. This was just another poo poo pile into the dying name of Capcom too. It seemed a bit childish and let's be honest completely disingenuous. Are you sure you're not thinking of the English release of the Wii port, which cut out the credits sequence and post-credits scene? The PS3 version removed the original credits music (which isn't much better, I think) but it left in the credits.
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# ? Sep 7, 2015 13:37 |
The credits sequence is in kind of a weird legal area IIRC and I think there were some ethical quandaries among the people doing the Wii port about editing the credits sequence to include themselves, the idea being that not having it would keep the original PS2 version somewhat unique.
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# ? Sep 7, 2015 13:41 |
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Great Joe posted:The credits sequence is in kind of a weird legal area IIRC and I think there were some ethical quandaries among the people doing the Wii port about editing the credits sequence to include themselves, the idea being that not having it would keep the original PS2 version somewhat unique. Yeah no, that's bullshit. Also bullshit is the "we couldn't find space on the disk!" excuse I heard once. You play the original credits, and then you can have a section for the porters' credits after the end.
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# ? Sep 7, 2015 15:41 |
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Just how many times can you reverse suplex a mook?
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# ? Sep 10, 2015 03:48 |
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Two times tops, this is random and enemies will start doing that from stage 5 or 6 until the end of the game iirc but I don't remember if the Elite android dudes from stage 4 can reverse suplex you or not.
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# ? Sep 11, 2015 13:29 |
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Update #35 Stage 4-9 Fat Bazooka Trap & 4-10 Dr. Ion boss fight Map + Dr. Ion character sheet Stage 4 enemy roster
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# ? Sep 15, 2015 17:20 |
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I know these are odd things to notice, but Azels shoulders and Shanons hands look incredibly big compared to the rest of their body.
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# ? Sep 15, 2015 20:01 |
They're exaggerated to make reading their moves easier.
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# ? Sep 15, 2015 22:54 |
Might also have something to do with affecting the range of their attacks somewhat, same reason for Bayonetta's inhumanly long legs.
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# ? Sep 15, 2015 22:55 |
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On the topic of character design, like Joe said, everything is exaggerated on purpose for gameplay (I don't know about Shannon's shoulders though, they never bothered me), and that's why in God Hand for example you have enemies with attacks that have really long startup animations. Everything looks goofy but there's a reason for it. Some people from GatherYourParty made a video about it and they explain that way better than me, go watch Animation in Action Games
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# ? Sep 16, 2015 00:01 |
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What was the music during the Dr. Ion boss explanation?
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# ? Sep 16, 2015 00:43 |
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Are the zero-effort-LP sections a reference to something, or you just not bothering to give uninteresting parts of the game much effort?
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# ? Sep 16, 2015 00:51 |
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While we're on character designs, is it just me or is Azel's godhand shorter than his normal arm? Or is it just my eyes playing tricks on me due to the balled fist?
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# ? Sep 16, 2015 01:43 |
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Bluhman posted:While we're on character designs, is it just me or is Azel's godhand shorter than his normal arm? Look god just has really short arms okay?
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# ? Sep 16, 2015 02:40 |
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Not everyone can have Shaq's wingspan
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# ? Sep 16, 2015 02:45 |
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I think it's just a really flat perspective. His upper arms are the same length, but his god forearm appears foreshortened without any perspective shift.
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# ? Sep 16, 2015 02:54 |
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Man Dancer posted:What was the music during the Dr. Ion boss explanation? "Somewhere" from Yaiba: Ninja Gaiden Z. Believe it or not but Yaiba's soundtrack was composed by Grant Kirkhope, one of the guys who worked on the Banko-Kazooie OST, among other N64 games by Rareware. Bluhman posted:While we're on character designs, is it just me or is Azel's godhand shorter than his normal arm? Yeah I think it's just a perspective thing.
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# ? Sep 16, 2015 02:57 |
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I will give the other LP guy credit from reenacting the Azel fight as he was playing, judging from his laboured breath after finishing it.
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# ? Sep 16, 2015 07:29 |
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Update #XXXVI: In which the plot finally kicks in After defeating DR. ION and his giant spider robot fortress, Gene decides to go back to the motel and confront Olivia about what he learned from Azel. Indeed, there is more than meets the eye between those two lovebirds, for they were fiancé, as it turns out. This is where the game takes an unexpected melodramatic turn as we get an exposition dump about Olivia's character and the origin of the GODHANDS (yes, there are two of them). It was about time we get some backstory to keep us invested in this video game. As seen in previous cutscenes, Gene is magically being teleported back to the motel. He waltz into the room in which Olivia has been twiddling her thumbs since the beginning of the game--since Stage 1-2 My Right Arm The God Hand, which was 33 updates ago, to be exact. When I say Olivia was twiddling her thumbs, I mean that literally. By pausing the game and pressing the R1/L1 bumper buttons, you get to see various pictures of Olivia taking a nap, drinking booze, relaxing in a bubble bath and gambling away Gene's hard earned money at the casino. See for yourself. We need to talk, young lady. Hey, what's the haps, Gene? What's this I heard about you being the DEVILHAND's fiancée? You two met each other, huh? Awkward. Yeah! Not only did I meet him, but we even had a boss fight. This guy's an rear end in a top hat! Classic Azel. What's the deal between you and him, anyway? Allow me to explain. The cutscene now has a monochromatic filter over it. You get a black screen if you're using Hardware mode on PCSX2 (PS2 emulator), but switching the video plugin to Software mode fixes it. My father was head of the clan charged with protecting the GODHANDS from demon kind, I became engaged to Azel through an arrangement by our parents. The camera slowly and ominously pans up over Azel, with clan members lying (probably dead or severely wounded) in the background. However a year ago, Azel snatched away one of the GODHANDS, changing into the human personification of EVIL and taking on the name of DEVILHAND. He dedicated himself to finding the other GODHAND and began a campaign of terror within the clan. Azel stands triumphantly, fist in the air with his newly-acquired DEVILHAND in hand. Why Azel doesn't have a DEVILHAND bracer like Gene is never explained. My guess is that they went with the tattoo design instead of a bracer because it looked evil and cool. The latter is subjective, this is Azel we're talking about. Mom said it's my turn to play with the god hand Olivia is running in slowmotion, holding a sort of coffin in her arms. My father entrusted me with protecting the remaining GODHAND and I ran away to escape certain death. Perhaps the only surviving members of my clan are Azel and I. Everyone else died defending the remaining GODHAND. Back to color again. Gene then attempts to console the now crying Olivia by giving her a Godly hug. It all makes sense now. [sobs] Leave it to me. If Azel is Demon, then I be a God. The two snap out from their embrace. What base did Azel get to, anyway? Nothing of the sex occurred between us. I am relieved. So, where am I heading next? Stage 5 is Floating Bazaar. A water level? I'll need a yacht! Olivia hands Gene some dollarinos. It's not enough for a yacht, but take this. I see you have been turning tricks. (this is an actual line from the game, Gene jokingly implies Olivia has been working as a prostitute.) GOD HAND [visible offense] Get wreckt, shitlord With his white privilege now in check, Gene leaves the room without a word. A couple minutes later, a topic titled "Why jiggle-happy boob physics helps with immersion in video games" is created by user XxX_Alxnd3r_teh_Gr34t_420_xXx on KotakuInAction. Smiling at the door, Olivia lets out an annoyed, yet lovingly sigh. We are now in STAGE 5-1 ~ Oh no! Human Horseshoes. And would you look at that, Olivia gave us 20,000 gold. During your first playthrough though, you get 10,000 gold instead. Since this is a New Game+ run, all the money pickups are doubled, Olivia's donation included. This stage's architecture is reminiscent of Venice. Sort of. Similarly to Venice, most of Stage 5 is separated by canals and linked by bridges. Here's a picture of the Rialto Bridge, to give you a general idea. Up ahead in the distance is a fruit market stand called GODHAND FRUITS (I'll show it off later) and on the right is a large empty place with 3 bad guys waiting for us. I see a Clown Fatty on the left and a basic thug on the right. The guy in the back is new: I'm calling him a Bandana Brawler Elite. This joker is a brawler type enemy, by that I mean his attack pattern consists mostly of a dirty street-fighting style, i.e. it involves haymakers, low kicks and knee strikes. Video: Bandana Brawler dude First order of business to take these guys out is to bait the basic thug. In GODHAND, you should always focus on defeating the weakest enemy first. Seen above is me dodging (with grace) his right hook machine-gun attack. The trap is set and the gears are in motion. While I was fending against the thug's offense, the bandana brawler managed to catch up on me at lightning speed. A well placed High Side Kick counter-hit launched him right into the fruit stand. The clown in the back doesn't seem too flustered about my skillful performance, though. I only have a couple seconds to breathe before the bandana dude and clown get on the offensive, so I decide to get rid of the thug with a Juggle move (I used Double Snap Kick) followed by an Air Launch Kick. The impact against the wall isn't enough to take off the few health points he had left. But it doesn't matter, for his fate has already been written. So far so good. I back away to reposition myself and wait. Looking carefully at the clown fatty, I anticipate his next attack. He's about to curl into a ball and bounce in my direction, and I have just the attack to counter him: a running headbutt. The stars have aligned and I go for it. Close enough. A well-timed Charged Punch counter-hit is all I need to send the bandana dude straight into the canal, followed by his friend the clown. I got rid of the basic thug at some point, it happened so fast I forget how. Now that the area is clear, let's take a look at this fruit stand. Wait a minute, there's no grapes, apples or lemons in this game. And to top it off, there was only one cherry drop in those crates. Pfft some fruit stand. Justice being served, the fruit stand now destroyed, I go on my merry way. Here's a better view of this bridge you see in the background, which is actually Stage 5-3. Anyway, upon reaching this area of the level, loud laughing can be heard in the background. It appears 3 bad guys are bullying a villager. Traversing the bridge and getting closer to them triggers a cutscene. A fatty, a guy wearing an orange outfit and a thug are laughing at a drowning villager. [laughing] The thug throws a giant horseshoe at the villager. Thug: Don't worry, we'll help you! [splash] Guy in orange: You're worthless! My turn! The orange guy takes aim and throws. Dead on! [laughing even louder] Everyone: Come on! Swim! Come on, swim for it! Poor guy. This fight is actually timed and the villager will drown if you take too long helping him. A cutscene will trigger when he dies, I'll show it off in a bit. These jokers will notice you as soon as you get down the stairs, however you can use this as your advantage. For now though, let's talk about this orange guy. He's an Elite type and acts the same as the bandana brawler from earlier. Only thing worth mentioning is that he can perform a roll followed by a shoryuken attack (which you can up-dodge.) Orange guy video Anyway, let's save this poor villager already. He will die unless you defeat all 3 enemies, and you have a 2 minutes time-limit to do so. One strategy I like to do is go down the stairs and wait until the fatty spots me and reacts. The fatty gets baited and goes for a sumo headbutt, hitting his two compadres at the same time. I gracefully dodge with a backflip, smiling as the fatty's hurtbox goes right through my invincibility-frames. A few respositioning and AI manipulation later, I land a Chain Yanker, which stuns both the fatty and the guy in orange. I then follow it up with a quick Charged Punch into an Air Launch Kick, successfully hitting all 3 bad guys at once, launching them straight into the canal. The villager has been rescued from being bullied and a cutscene plays. [drowning sound effect] [drowning sound effect stops] Gene stares at the villager who is now swimming in his direction. Take my God Hand if you want to live. The villager ignores Gene's attempt at referencing 80s action movies (more on that later) and places a chest at his feet. This is where you originally get the Home Run God roulette move. Sick. The villager then swims back into the canal and thanks Gene for his help. Villager: Thank you~! Kick more rear end for me! You too! Now that equilibrium has been restored, let's head to the exit and call it an update. So like I said earlier, you actually have 2 minutes to defeat the 3 bad guys, or else the villager will drown and die. If you immediately leave the level right after his first cutscene though, he won't count as "slain" in the Stage 5 score result. Please refer to the section bellow to watch the secret cutscene with the villager (which is a Terminator 2 reference iirc.) Stage 5-1 map Stage 5 intro cutscene Villager bully cutscenes Bandana brawler dude Orange dude mkob fucked around with this message at 01:12 on Sep 18, 2015 |
# ? Sep 18, 2015 00:42 |
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You can't fool me by making it mostly screenshots- this is just stolen from pokecapn's Sonic 2006 LP. Get some original material, you hack.
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# ? Sep 18, 2015 03:40 |
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They missed a golden opportunity by not bringing back Silver and Gold as another pseudo boss in the GOD HAND FRUIT shop.
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# ? Sep 18, 2015 03:55 |
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The LP's meta is now Level DIE.
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# ? Sep 18, 2015 04:13 |
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I remember a time before Terminator Genisys ruined Terminator quotes forever
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# ? Sep 18, 2015 05:28 |
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This is fantastic. Great LP.
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# ? Sep 21, 2015 03:21 |
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Augus posted:I remember a time before Terminator 3 ruined Terminator quotes forever FTFY
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# ? Sep 21, 2015 04:17 |
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AltaBrown posted:
FTFY
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# ? Sep 21, 2015 09:21 |
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TopHatGenius posted:This is fantastic. In my opinion, the "crappy LP" joke wore out it's welcome 2 updates ago. Let me know when the HD footage and skilled gameplay is back.
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# ? Sep 21, 2015 10:13 |
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Yeah i mainly follow this to see people get punched in cool ways
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# ? Sep 21, 2015 10:39 |
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I don't think anyone can make a straight line with 6 uninspiring, palette swap enemies look fun or interesting when doing it the normal way.
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# ? Sep 21, 2015 11:24 |
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rbakervv posted:In my opinion, the "crappy LP" joke wore out it's welcome 2 updates ago. Let me know when the HD footage and skilled gameplay is back. Please don't leave yet there's 20ish more levels and updates left with plenty of stylish and informative skillfulled gameplay extravaganza to showcase. Though I admit if i had more notoriety, better video editing-fu and a patreon you would find my sense of wit to die for. No but seriously from now on every levels of the game are filler, half the levels in this stage can be skipped by running to the exit and you can beat this stage in 5 minutes.
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# ? Sep 21, 2015 11:51 |
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# ? May 15, 2024 07:23 |
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mkob posted:Please don't leave yet there's 20ish more levels and updates left with plenty of stylish and informative skillfulled gameplay extravaganza to showcase. Though I admit if i had more notoriety, better video editing-fu and a patreon you would find my sense of wit to die for. No but seriously from now on every levels of the game are filler, half the levels in this stage can be skipped by running to the exit and you can beat this stage in 5 minutes. I'll only donate to your patreon if we get to vote with our money on what your moveset is going to be k thanks.
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# ? Sep 21, 2015 17:31 |