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"Only embers remain" So... Dark Lord ending for DS 1 ? I want them to detach movesets from specific weapons, editable movesets would be baller but I'm ok with only some different moves for a weaponclass and letting me choose between SpearMoveSet 1/2/3 for any spear Miss Mowcher fucked around with this message at 20:10 on Jun 15, 2015 |
# ¿ Jun 15, 2015 20:05 |
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# ¿ Apr 28, 2024 03:45 |
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Side stepping and parrying erryday Roll should be for "OH gently caress" moments, like a giant throwing a boulder at you or other big AoE stuff I don't really see them getting rid of shields, they really should try to make them more interesting though Miss Mowcher fucked around with this message at 22:42 on Jun 15, 2015 |
# ¿ Jun 15, 2015 22:40 |
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Can we get trick weapons ? Kirkhammer, Ludwig and Blades of Mercy wouldn't look too out of place with the setting -- "Miyazaki noted that “improved player controls” make moving around during combat more “intuitive.” And for those who hated Bloodborne’s dodge-stepping, Dark Souls 3 features the usual dodge-rolling of other Souls games." Miss Mowcher fucked around with this message at 00:29 on Jun 17, 2015 |
# ¿ Jun 17, 2015 00:22 |
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Multiplayer is one of the things that sets Dark Souls apart from other games in my opinion. The messages and the blood stain mechanics are great, they add a lot. Playing offline is not the same, the ideal time is just after release when there's a lot players and everything is new and dangerous For the invasions, like someone said earlier, just make you available if human and not if hollow, after clearing the boss give the option to change to whatever you want. To protect new players make the Blue Sentinels or some other equivalent covenant useful. Oh, and when summoned I wish there was an option to stay until either the host or the phantom uses the black crystal An easier way to play with friends would be nice too. Miss Mowcher fucked around with this message at 09:34 on Jun 19, 2015 |
# ¿ Jun 19, 2015 09:25 |
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Bugblatter posted:- Vaati says the game is about the resurrection of the Lords of Cinder, plural not singular. He's the only person I've heard say it that way though, not sure who is making the mistake. Well, each player that ignited the flame in the DS1 ending could be a lord of cinder, so... there are many Lords in parallel worlds. edit: welp, what everyone said before me. A neat mechanic would be to save some players characters to create random red phantoms
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# ¿ Jun 20, 2015 02:19 |
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I don't see them doing this but I'd like them to make upgrades completely detached from weapons, give each weapon some slots to put gems/runes/glyphs whatever. You will upgrade the raw damage/attribute scale/elemental/whatever runes from +1 to +10 then you put it in your weapon, later if you find a new weapon you want to try out just swap the runes. Would ease the grind a lot, would let you try all the weapons, would make more weapons viable for different builds etc. Oh, and maybe make more items like the Estus Flasks. Limited uses, restock at the bonfire. Miss Mowcher fucked around with this message at 22:38 on Jul 7, 2015 |
# ¿ Jul 7, 2015 22:35 |
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turtlecrunch posted:Weapon art points come back when you die but not when you sit at bonfires according to the Oroboro/DreadedCone video. Hope they changed that or that there's other ways to gain it back. The shield one should be a bash/charge not parry
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# ¿ Aug 6, 2015 18:10 |
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While I do like the shortcuts and interconnected world, DS 2 made possible to have great variety o levels. So I want them to use the best of both worlds, get a hub and teleport or whatever to bigass interconnected levels.
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# ¿ Aug 10, 2015 20:44 |
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They should embrace the gem slotting and forget the linear weapon upgrade (+1 ... +10). Give every weapon some slots and you upgrade the gems and put it there. You can change them at bonfires so if you want to use other weapon load out just exchange the gems.
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# ¿ Aug 10, 2015 20:51 |
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Using an item to get a bonus and opening multi-player for coop and invasions is the right choice. They could still do some specific places that are always invasion enabled (like the Door to Pharos/Grave of Saints) and design the area with that idea in mind. What I'd love to see are boss invasions like the Looking Glass Knight fight.
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# ¿ Oct 16, 2015 21:39 |
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Captain Yossarian posted:I really want to play Dark Souls 3 Replaying SotFS something I'd like to see they do again are the NPC summons in the levels, not only at bosses. It really makes a difference when the world gets depopulated. They could make a few and draw randomly from the NPC pool so that sometimes you'd see Jester Thomas sign, other times you'll have the Glencour sign and so on. Do this with random invasions too. And make gimmick phantoms like Maldron, Giant Dads, Onion Knights spamming Force etc. ... game feels so empty now
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# ¿ Nov 12, 2015 04:12 |
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Leave pyromancy out of attributes Bloodborne style dodges would've been cool. Small doges for low distances and rolls to cover more ground
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# ¿ Dec 3, 2015 19:17 |
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I'm waiting to change my video-card later in the year (got an old nvidia 570), Scholar of the First Sin runs fine here, I hope I'll be able to play this in some kind of low settings, this can't be more demanding than Witcher 3 (runs low-med here), can it ? I must have my Dark Souls lets hang out posted:cracked red eye orbs are back but maybe the description is hinting that you can get an unlimited one? Maybe Leonhard will sell them Miss Mowcher fucked around with this message at 03:55 on Mar 2, 2016 |
# ¿ Mar 2, 2016 03:53 |
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Section Z posted:Do you have a coin jar or other build up of loose change container? The 970 is at least $500 here in Brazil . Bad time to upgrade stuff I'll probably start the pc parts jar while I wait for some prices to drop
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# ¿ Mar 2, 2016 04:22 |
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They could improve talking with npcs by adding conversation points (I think they do it a few times in Bloodborne with the cleric guy). That way you don't need to keep talking until they repeat themselves and don't have to check everyone every time some story flag is set, when you talk to them you get all the options and you can see the ones you already talked about and new ones. At least the critical path stuff.
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# ¿ Mar 2, 2016 08:36 |
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Deprived starts with the club, that's all you need . (And to min/max, isn't Pyro better at DS1 and in DS2 any other class except deprived (depending on the build you want))
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# ¿ Mar 2, 2016 18:02 |
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DOUBLE CLICK HERE posted:It feels like DS3 is a culmination of all the * Souls games + Bloodborne as a sending off in a 'Greatest Hits' sorta tribute as they close the chapter on Dark Souls. I feel the same, they're wrapping the Souls series and probably moving on to other non-souls projects. (I still want Bloodborne 2 for PC (And the 1st one, but that I don't even have hope anymore) One think I'd like to see them try is to add more verticality (?) in the big boss fights, grabbing/climbing and stabbing in Shadow of Colossus and Dragons Dogma was fun, if they made the transition between that and the grounded dark souls fighting smooth it would be awesome. Some climbing/jumping capabilities would be nice, so we can have 3D arenas and exploration instead of only flat grounds. (No need to get all platforming but waist high walls blocking paths is kinda lame). Maybe in the next action/rpg from series
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# ¿ Mar 3, 2016 17:54 |
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oldpainless posted:I'm getting pretty excited now. Once it gets to like a month away is when I really start to get impatient Available: April 11 This game will unlock in approximately 1 month, 7 days and 23 hours
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# ¿ Mar 4, 2016 00:17 |
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Any wiki to see pictures of weapons/spells/items that people already showed in the videos ? vvv MrLonghair posted:http://darksouls3.wiki.fextralife.com/ just updated to get up to speed on unveilings, otherwise I recommend to dig around https://www.reddit.com/r/darksouls3/, lost track of one from earlier today that had three albums of loadscreen items and more Miss Mowcher fucked around with this message at 05:44 on Mar 5, 2016 |
# ¿ Mar 5, 2016 05:10 |
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Andrigaar posted:Awwww jesus, this is ~$45 USD right now. Just go and buy it. It's for your own good. You know, it's just what gamers do! You'll get used to it...
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# ¿ Mar 5, 2016 06:21 |
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plape tickler posted:I really liked Bloodborne and got the platinum. Then I bought Dark Souls II scholar ed and hated it. I got maybe 4 hours in and quit. I was constantly getting hit/dying and the second encounter with the large knight was my breaking point. Losing a large chunk of my life bar really annoyed me. DS3 is kind of tempting me but I really don't want a repeat of ds2. The similar look and seemingly faster pace in the ds3 footage looks encouraging. I'm guessing if I would have kept trying ds2 I would have eventually gotten decent at dodging but even typing this I'm getting a little aggravated picturing going back. Wait for ds3 to go on sale for $20 like I did with ds2? I believe the correct answer would be to 'get good' (DS3 seems a bit faster but the play style will not approach BB levels especially because of the rally mechanic, if you're dying/getting hit a lot you could try builds abusing the shield use, and some weapons let you attack behind a shield like the spears. If you didn't like DS2 it's probably better to wait to buy it cheap, you could try DS 1 and see if you enjoy it too)
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# ¿ Mar 5, 2016 09:52 |
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LITERALLY MY FETISH posted:Wait, are you defending agility? Hm, no ? limited posted:Plus Vaati found the ring that makes chained hits grant HP which is basically the recovery mechanic if you want to go nose-to-nose with critters. I didn't see a video of him using it but I think it'll probably recover little hp, considerable lifesteal would change combat way too much (and having it always on using only one ring slot for that would make it too powerful)
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# ¿ Mar 5, 2016 17:35 |
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If they didn't provide the hardware for the pcs in the event maybe they locked to 30 to guarantee stable fps.
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# ¿ Mar 5, 2016 20:18 |
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FromSoftware, Obsidian and CD Projekt RED are developers that I trust to pre-order games (I'd even join future kickstarters, as I have done with Obsidian for PoE). Pre-ordering is fine as long as the company shows gameplay footage beforehand, letting people stream on twitch, youtube, etc. is a good way to let buyers know if they want that game. You should always get at least a small discount though, if pre-ordering gets you nothing just wait for the release date. (Skins doesn't count ) After all I've seen from the game I'm buying the deluxe edition
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# ¿ Mar 7, 2016 20:37 |
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Inside Out Mom posted:Are invasions like Dark Souls 1 where you can get invaded whenever, or is it like Bloodborne where you have to have summoned help before it'll let the game bring in an invader? You can use an item (Ember) that gives you +40% hp and allows multiplayer (You can now summon up to 2 friendly phantom and be invaded by 1 red one). Theres another item (Dried Finger) that expands multiplayer capabilities, letting you summon 3 friends but now you can be invaded by 2 reds.
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# ¿ Mar 8, 2016 18:01 |
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Zaphod42 posted:Hm, somebody earlier said that there's no hollowing in DS3, but you do gain 40% hp when you use a multiplayer item? That's pretty much hollowing. When you use the ember you start glowing with fire, first time you use it you heal to full hp and gets the bonus health but I don't think you can use it again to heal (like people did with humanities in DS 1) because the symbol next to the hp bar changes. After killing the 1st boss the guy gets in this 'cinder mode' too, but when you're not like that you look just like a normal 'human'. The fire effect is pretty cool scary ghost dog posted:spoiler Maybe you should spoiler that. Miss Mowcher fucked around with this message at 18:20 on Mar 8, 2016 |
# ¿ Mar 8, 2016 18:15 |
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I'm thinking about Dex/Sorcery, Hex (Deep ?) and Str/Dex. No idea which will be my first.
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# ¿ Mar 9, 2016 04:04 |
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Fhqwhgads posted:I went Pyromancer the first time around because it would let me cast spells while not making me have to put points into INT/FTH so I could just go STR and axes, but this time it looks like I'll have to level spellcasting stats for it? How would you stat for a Pyro in this game, if you'll need STR, INT, and FTH to do it? If Pyro is like it was in DS 2 you only need INT or FTH, it scaled with INT+FTH. So... Str or Dex and INT or FTH for pyro
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# ¿ Mar 9, 2016 17:38 |
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A Magical Lamp posted:I ran the canyourunit thing for this and it says my CPU isn't good enough - minimum Intel Core i5 2500 and I have Intel Core i5 2400. Do I care about this or can I fix it by lowering a few settings? I guess I'm just one model off. CPU is only a limiting factor in some few games, you're probably fine if your GPU can handle it.
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# ¿ Mar 9, 2016 22:56 |
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HMS Boromir posted:The good news on that front is CPUs are getting better by less and less with every generation. There's never been a better time to buy a top of the line or even midrange CPU and know it'll be good for those 5 years if not more. Well, they're still getting better, they're just not getting much improvement on the clock speed but you get more cores, instructions, better energy efficiency etc. But yeah, for gaming, CPUs will probably last at least 5 years. Even if we get some crazy new tech that makes the next gen advance a huge step we're still bound to the current consoles for most of the games. And don't even joke about being the last souls game Miss Mowcher fucked around with this message at 23:20 on Mar 9, 2016 |
# ¿ Mar 9, 2016 23:17 |
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Willfrey posted:You can play using the kinect? Awesome It would not surprise me if someone already did it with Dark Souls. I've seen guitar, bongo and voice streams.
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# ¿ Mar 10, 2016 02:55 |
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Just ordered a 970 in anticipation for this game . It would probably be better to wait for the next gen nvidia cards but I need my Souls now. Those Drang Hammers look awesome
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# ¿ Mar 16, 2016 04:50 |
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Salt and Sanctuary is not in PCs yet (), what am I going to play until April ?
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# ¿ Mar 18, 2016 22:11 |
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sector_corrector posted:I dunno, I'm curious. gently caress you. http://www.vgchartz.com/yearly/2016/Global/
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# ¿ Mar 18, 2016 22:35 |
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The other streams didn't show much of this area, this undead village is really big, have some open areas and lots of places to explore. It's unlike DS1 and DS2, maybe a little Bloodborny (? didn't play ) Digging this area design a lot
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# ¿ Mar 18, 2016 22:51 |
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Oh, and game is running @60fps, if there was still any doubt And... PC graphics settings Miss Mowcher fucked around with this message at 23:13 on Mar 18, 2016 |
# ¿ Mar 18, 2016 23:07 |
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Those resins don't last long enough, I don't think they stay on for 10s, something close to 15-20s would be good, I do like that you apply them fast
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# ¿ Mar 18, 2016 23:47 |
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Genocyber posted:I like 'em. They're for a quick burst of extra damage. As long as they're plentiful it shouldn't be an issue, plus they contrast with spell buffs (assuming spell buffs last for the traditional amount of time). I just wish they gave more time to get closer to the enemy, as is you have to use them almost at melee range instead of resin->get close->attack (And they seem to be plentiful, probably as expendable as bombs, knives, etc.)
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# ¿ Mar 19, 2016 00:08 |
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pmchem posted:Can you link to whoever was previewing on PC? nevermind, here: youtube.com/watch?v=SqJPZbizlfs They were using controllers so I don't know about that Miss Mowcher fucked around with this message at 00:18 on Mar 19, 2016 |
# ¿ Mar 19, 2016 00:15 |
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# ¿ Apr 28, 2024 03:45 |
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Consoles and low end PCs limits a bit what developers can do. I don't think they tried to deceive either, they just got to a point where they had to change stuff or the game wouldn't run as it should. (Better director/designers would've caught those problems earlier, DS2 still has many places where it looks good, they could've made pre-release trailers that looked like the final game). But that's in the past, the IGN playthrough is on max PC settings and game looks great, we don't have to worry about that .
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# ¿ Mar 19, 2016 19:53 |