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berenzen
Jan 23, 2012

Buy engineering then.

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Stelas
Sep 6, 2010

Turn 3-1-1: It is India's turn.

India's research reveals the secrets of the Great Garden!

Turn 3-1-2: It is Babylonia's turn.


Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Reference Post | Zoomed-in Tech Board | Condensed Rules

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
>Activate Akkad, collect 1 ore, 1 gold from the sea tile and 1 food. +1 from canals

>Learn Advance, Astrology. Gain Star Charts.

>Expand Dur-Kurigalzu, build an Academy, gain 2 ideas. Pay an additional 1 food and build a settler

Stelas
Sep 6, 2010

Turn 3-1-2: It is Babylonia's turn.

(A Gold is used in place of a Wood for the Academy.)

Turn 3-1-3: It is Persia's turn.


Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Reference Post | Zoomed-in Tech Board | Condensed Rules

Hardcordion
Feb 5, 2008

BARK BARK BARK
Receive 1 gold at start of turn
1) Spend 2 food to research the Trade Routes advance
2) Activate Susa to build an Obelisk with 1 ore, 1 wood and 1 gold
3) Activate Persepolis to collect 1 ore and 1 wood

pre:
 XERXES of PERSIA 
Resources
Food:		4
Ore:		2
Wood:		1
Gold:		1
Ideas:		0
Culture:	2 (limit 2)
Mood:		1 (limit 3)

Persepolis (I3)
-Size: 1
-Mood: Happy
-Improvements:
	-None

Susa (H6)
-Size: 2
-Mood: Happy
-Improvements:
	-Obelisk

Stelas
Sep 6, 2010

Turn 3-1-3: It is Persia's turn.

Obelisks do not grant anything special to a city, but they have the unique effect that they can never have their colour changed. You can't cultural influence it, you can't even take over the city to wipe it out - it'll remain yellow regardless of who owns that city. Only razing it via Barbarians can do anything to it.

Turn 3-1-4: It is Rome's turn.


Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Reference Post | Zoomed-in Tech Board | Condensed Rules

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

For starters, move both the Leader and the Settler North-West.

Stelas
Sep 6, 2010

You've rolled a 4! Refer to the table on the right of the map and let me know which way around you'd like the tile. (There are no barbarians and no water on it.)

Stelas fucked around with this message at 08:30 on Aug 31, 2015

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Please rotate that tile 180° degrees.

E: no wait! Leave it the way it is! Man do I have terrible spacial recognition.

paradoxGentleman fucked around with this message at 08:43 on Aug 31, 2015

Stelas
Sep 6, 2010

Turn 3-1-4: It is Rome's turn.

Rome has two moves and two actions left.


Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Reference Post | Zoomed-in Tech Board | Condensed Rules

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Alright, nevermind.

-Found a city there, call it... let's say Londinum, it's not like there is an English civ that will need that name.
-Use the Leader power to make it happy.
-Put a Port in Mediolanum.

Stelas
Sep 6, 2010

Turn 3-1-4: It is Rome's turn.

No worries, I sorted it.

Note you can also choose where to put your anchor - for the moment I've put it in the open space, but you can move it to the space with Pirates if desired. (If you do this, building a boat will begin an immediate battle.)

Turn 3-2-1: It is India's turn.


Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Reference Post | Zoomed-in Tech Board | Condensed Rules

berenzen
Jan 23, 2012

Activate Mumbai to gather 2 ore 1 wood.

Build a temple in New Delhi. Get devotion as a result

Make a cultural influence attack on Mediolanum's academy.

berenzen fucked around with this message at 01:48 on Sep 1, 2015

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

If you are going to try and steal my city right under my nose you could at least get the name right!

Stelas
Sep 6, 2010

Sorry about the pause, I got a little busy.

Turn 3-2-1: It is India's turn.

India launches a cultural attack! 1d6: 5!
India picks up a Culture token for the success.
Since it's at max Culture, India picks up a Mood token for building a Temple.

Culturally Influencing a piece just changes its color, meaning +1 VP for the owner and -1 VP for the city owner. The city is still under Rome's control, and still counts as size 3. Interestingly, a city does not appear to be able to Culturally Influence itself, as per the original rules...

Turn 3-2-2: It is Babylonia's turn.


Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Reference Post | Zoomed-in Tech Board | Condensed Rules

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
>Activate Babylon, build an Academy.

Well time for a disaster.

>Learn Advance, Chemistry.

Stelas
Sep 6, 2010

TheNabster posted:

>Activate Babylon, build an Academy.

You're currently missing Wood!

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
Stick this in front of it then.

>Activate Akkad, collect 1 gold, 1 food, 1 ore. +1 Canal Food

And in addition to spending ideas to learn Chemistry I will play my Idea Synergy action card for 2 more ideas.

Stelas
Sep 6, 2010

Turn 3-2-2: It is Babylonia's turn.

Babylonia uses a Gold in place of a Wood to build an Academy, and picks up +2 Ideas.
Babylonia immediately uses them to gain Chemistry, and gets a Event! Star Catalogues provides +1 Idea before the event (due to being maxed out on Culture).

Great Engineer! posted:

Put this card on the table. The first player to pay 1 Culture may, as an action, both: a) Gain a free Construction advance, b) Increase City Size without activating it. Other restrictions and costs still apply.

Barbarians appear!

Babylonia then plays Idea Synergy to gain 2 Ideas.

Turn 3-2-3: It is Persia's turn.

Action Queue
- Persia: Three actions.

Don't forget, clearing out barbarians can be lucrative! Free settlements, or just gold for clearing out the units and razing the camp!


Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
On Table: Great Engineer (1 action, pay 1 Culture: Gain Construction advance + Increase City Size without activating city. Must still pay resources / be applicable to increase size.)
Reference Post | Zoomed-in Tech Board | Condensed Rules

Stelas fucked around with this message at 00:14 on Sep 4, 2015

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
I'll put a normal army in the camp 2 spaces south from Dur-Kurigalzu

Stelas
Sep 6, 2010

TheNabster posted:

I'll put a normal army in the camp 2 spaces south from Dur-Kurigalzu

You've got to spawn a new camp somewhere within 2 of you - the extra army can be anywhere you like.

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
Then I will drop the camp at 6D.

Stelas
Sep 6, 2010

The most recent map has been updated!

Hardcordion
Feb 5, 2008

BARK BARK BARK
Start of turn: receive 1 gold from banking and 1 gold from trade routes/currency.

Action 1: activate Susa to harvest 1 food and 2 ore.
Action 2: activate Susa to build an elephant using 2 food (becoming neutral mood).
action 3: research Tactics using 2 gold (triggering an event).

Phone posting so apologies if I made a mistake somewhere.

Stelas
Sep 6, 2010

Not a mistake per se, but it's worth my clarifying (since you have a lot of resources) that you can buy multiple troops at once if you want - same as gathering, you can buy up to [size+happy] units. I'm not sure I've explicitly said that before.

Stelas
Sep 6, 2010

Either way, it's been long enough I'll auto-resolve your current actions as is.

Persia reaches Culture 3 and draws an event:

A Good Year posted:

You gain 2 Food. Barbarians attack!

The Barbarians in G3 are marching upon Susa! (Technically it's Christo's choice which city they pick, but this seems obvious!) Christo may normally play a Tactics card at this point, but it isn't really applicable to this situation.

Defending Persians - 1 Army + 1 Elephant: 3 2. 0 hits, but 1 hit is cancelled!
Attacking Barbarians - 1 Army + 1 Elephant: 4 3. 1 hit, but it bounces off Persia's Elephants!

No change.

Turn 3-2-4: It is Rome's turn.


Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
On Table: Great Engineer (1 action, pay 1 Culture: Gain Construction advance + Increase City Size without activating city. Must still pay resources / be applicable to increase size.)
Reference Post | Zoomed-in Tech Board | Condensed Rules

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

If I am not mistaken I can now make raise cities to size 3, right? And my biggest city, Mediolanum is size 2?

-Activate Rome, harvest food, ore and wood
-Grab that Great Engineer, thus developping Roads and building an Academy in Londinium
-Play the LEAP OF KNOWLEDGE card, thus getting 3 more Ideas (does this count as an action? If it does the turn ends here)
-Develop Free Education, thus gaining another Mood token.

Stelas
Sep 6, 2010

paradoxGentleman posted:

If I am not mistaken I can now make raise cities to size 3, right? And my biggest city, Mediolanum is size 2?

You have three cities, so you can reach size 3. Mediolanum is size 3 - base circle, Academy, Port. Even if the port is in a different colour it still counts for you for matters of building/gathering. Since it's happy as well you'd get more mileage by activating it to gather rather than Rome.

e: Also, remember that using a City with an Academy to gather gets you 1 Idea, because of Public Education.

Stelas fucked around with this message at 00:05 on Sep 10, 2015

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Alright, thanks for the clarification.
I'll activate Mediolanum instead of Rome, and harvest 2 Ore, 1 Food and 1 Wood, getting Ideas as a bonus.

Stelas
Sep 6, 2010

Turn 3-2-4: It is Rome's turn.

Rome has raised a Great Engineer! Because of this, Rome picks up Roads, and earns Imperial Roads! Generally, Roads is used to allow units to move 2 spaces and/or ignore terrain when leaving or entering a city. Rome, on the other hand, can now move one group of units for free each turn, provided it's from city to city. Rome is designed to spread and quickly have its units in place.

For reaching Culture 3, Rome draws an Event:

Great Discoverer posted:

Put this card on the table. The first player to pay 1 Culture may, as an action, both: a) Gain a free Maritime advance, b) Reveal any unrevealed region adjacent to a region where the player has a city. The player may then pay 2 Food to place a city on the region. Exhaust a space.
Rome also builds an Academy in Londinium for normal cost, and plays Leap of Knowledge, a free action that earns 1 Idea per Academy you own, for 3 Ideas.

Given the event I'm going to pause for confirmation.

Rome has 1 action left and must exhaust a space.


Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
On Table: Great Discoverer (1 action, pay 1 Culture: Gain Maritime advance + reveal an adjacent region, paying 2 Food to place a city on it.)
Reference Post | Zoomed-in Tech Board | Condensed Rules

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Alright, let's go for broke. Forget that last action, that great person changes things.
-Play the Leadership card, which allows me to get an extra action this turn by spending 1 culture
-activate Londinium, harvest 2 ore and 1 food
-grab that Explorer and pay the two food to place a city.

Stelas
Sep 6, 2010

Turn 3-2-4 continued: It is Rome's turn.

Rome plays Leadership, paying 1 Culture! It straight-up allows another action this turn, no questions asked.

Rome has raised a Great Discoverer! Rome gets a free Maritime advance and reveals an adjacent region. Technically, because of the way regions are laid out, either are valid targets - I'll assume you're going for the lower one, though.

Action Queue
- Rome: Choose free Maritime advance
- Rome: Confirm tile orientation and city location. You can freely rotate the tile if desired.


Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Reference Post | Zoomed-in Tech Board | Condensed Rules

Stelas fucked around with this message at 23:05 on Sep 10, 2015

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Keep the tile the way it is, place the city on the forest. Also develop Carography.

Stelas
Sep 6, 2010

Turn 3-3-1: It is India's turn.


Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Reference Post | Zoomed-in Tech Board | Condensed Rules

berenzen
Jan 23, 2012

1- Purchase Circus and Sports for 1 Mood
2- Activate New Delhi to make it happy for 1 Mood.
3- Activate Mumbai to gather 2 wood, 1 food.

Stelas
Sep 6, 2010

berenzen posted:

1- Purchase Circus and Sports for 1 Mood
2- Activate New Delhi to make it happy for 1 Mood.
3- Activate Mumbai to gather 2 wood, 1 food.

While it doesn't really matter in this case, I should clarify: making a city happy doesn't actually require activating it (at least, not via the standard Civic Improvement action). You can make any number of mood increases in one Civic Improvement, so the game's not about to ask you to activate 1+ cities in a single action.

e: For other players, it also normally costs as many Mood as the size of the city, except Circus and Sports is reducing that cost by 1.

Stelas
Sep 6, 2010

Turn 3-3-2: It is Babylonia's turn.


Red - berenzen - India (Sri Gupta) - Great Pyramids reserved
Blue - TheNabster - Babylonia (Hammurabi)
Yellow - Christo - Persia (Xerxes)
Green - paradoxGentleman - Rome (Julius Caesar)
Reference Post | Zoomed-in Tech Board | Condensed Rules

TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"
1. Activate Babylon, collect one lumber, one ore.
2. Activate Akkad, build an Academy.
3. Learn Advance Metallurgy.

Stelas
Sep 6, 2010

TheNabster posted:

2. Activate Akkad, build an Academy.

You can't do this: Akkad is already size 3, and you have only 3 cities. To increase its size further, you'll need another city.

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TheNabster
Apr 26, 2014

"Today I will cause problems on purpose"

Stelas posted:

You can't do this: Akkad is already size 3, and you have only 3 cities. To increase its size further, you'll need another city.


Oh whoops.

1. Activate Akkad, collect 1 ore, 1 gold, 1 food, +1 from canals
2. Build a soldier in Babylon

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