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Thanks to Suspicious Dish for the sweet banner, bomb icon, and character heads What is Bomberman? Bomberman is one of the oldest and longest-lasting gaming franchises out there, from its birth in 1983 to quietly dying under Konami in 2014. It started with a simple action puzzler by Hudson Soft wherein you play as a cute little robot guy, blow up bricks and balloon people, and make your way through nondescript grid-based worlds. As technology advanced, so too did the franchise, and Bomberman stretched his legs into many other fields: more widespread 3D action puzzlers, adventure RPGs, platformers, racing, minigame party games, and everything else Mario beat him to. The franchise is also synonymous with frenetic multiplayer, and frankly it seemed you could release any old poo poo as long as an old-school multiplayer mode is intact. But at his core (and core complacent fanbase), Bomberman was always that grid-based action hero. So what's the point of the megathread? Up until 2011, when I did my Bomberman Hero Let's Play, only two Bomberman LPs had ever been made on SA, both of which have long since been lost to the forum archives and the loss of videos on Daily Motion, Viddler, Blip, etc. I followed Hero with Bomberman Generation and Bomberman Jetters, but that still leaves dozens of Bomberman games un-LP'd. I give those previous three games a lot of poo poo, but I've yet to even touch the really good ones. This megathread is to kill those two birds with one stone. What happened to the last megathread? To those unaware, I originally tried this megathread at the end of 2012. Some people got into the idea, a few contributed LPs of their own, and I finished three LPs myself. However interest dried up quickly between possible LPers and my own teammates, and a year after I finished Super Bomberman I finally laid the megathread to rest. I had no interest in doing any more Bomberman, but I left the possibility of doing more as a milestone goal for my personal Patreon. Welp, my patrons certainly wanted to see more Bomberman! I'll be playing Bomberman 64, Saturn Bomberman, Bomberman Fantasy Race, and the rest of the Super Bomberman series as thanks to them. To prevent the same thing from happening to this megathread as the last, I will be focusing it specifically on my seven LPs listed above, with other games possible for down the line either as full LPs or streams. Will it just be your LPs? The majority of the LPs will probably be mine, but additional LPers are welcome to tackle games I don't have, games they think they might be better at it than I would, or games I refuse to play (Second Attack). The current list of games for the megathread is further below. You're also welcome to show additional content or what-have-you for an already-LP'd game, but I'd prefer sticking to playing the ones that haven't been played yet. That's the point of this megathread, mind. Since I'm running the thread, PM me any requests to contribute so that we can discuss how everything will go down/what it is you want to do exactly, and so that I can add your work to the respective posts. Co-commentary is another matter. My LPs will have my own selection of guests; goons are welcome to leave their Skype if they wish to guest commentate, but I will not guarantee you a spot in a video. I like to work quickly, so I grab people to commentate based on who's online at the time and who I know would commentate best. If you wish to guest on an LP run by someone else, you should of course discuss it with them. What will be the format for these LPs? Since the length, difficulty, and gameplay change with each game (sometimes), the first video of each LP will usually explain how it will be laid out. If need be, the respective video's post will explain it. For example - The very first Bomberman is basically one level repeated 50x with different enemies. As such I trim a lot of the fat down to the first many levels, then just the highlights, and finally the last level and ending. On the other hand - Super Bomberman has different worlds with multiple levels, all of which are fairly short, so each world gets its own 5-15 minute video. Will you be going in chronological order? Aside from Super Bomberman 2-5, no, but the games I will be playing do not seem to follow a tight chronology or canon anyway. Bomberman's stories in-game and overall are kept loose from each other. Will you be doing every Bomberman game? Many, but not all. I'd like the grand majority to ultimately have completed LPs of their own, but Bomberman has a lot of games, many of which can't be easily found anymore, most of which are virtually identical from each other, and several of which nobody wants to LP. Will there be multiplayer/tournaments? Many of the games can't have multiplayer/tournaments among goons, due to there not being any simple ways of connecting players (though videos may show the multiplayer for the sake of completion). If anyone knows how to set something up for multiplayer/tournament's sake, feel free to share and we'll see if we can work something out.
ThornBrain fucked around with this message at 02:19 on Dec 16, 2016 |
# ¿ Aug 17, 2015 09:22 |
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# ¿ Jul 27, 2024 14:44 |
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Links go to their respective post/LP Archive page. LPs are by ThornBrain unless listed otherwise.
(By Mezurya) (By Amazing-Bucket, Tumblr) (By RasterPunk) (By Douloug) Bomberman Has No Soul (By ElTipejoLoco) (By TheFattestPat) (By ChibiWisdom) Bomberman 93 Platypus (Original by FreezingIceKirby, YouTube) (Transparent, exploitable version) (By Janderbuilt) (By Kurieg) (By Ometeotl) (By BigTUnit1) (By Catsworth) GIFs (By TenaCrane) (By Melaneus) (By pichupal)
ThornBrain fucked around with this message at 00:32 on Dec 12, 2016 |
# ¿ Aug 17, 2015 09:22 |
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---The Game--- Bomberman 64 is the bomber's first foray into 3D gameplay and an early Nintendo 64 title. It's generally agreed to be one of the failed attempts to bring a 2D franchise into the 3D gaming generation - controls are finicky, level design and location of secrets often clash with the controls, physics are wildly inconsistent, bomb stairs are loving stupid. However the nostalgia factor also tends to be high with the game for those who played it in their youth, particularly with the soundtrack. Ultimately, it's a game with interesting ideas but poor execution, and the franchise would be better served by its later 3D installments. The story is such: An evil invader named Altair uses the power of the Omni Cube to steal energy from planets. When he and his minions are done with a planet, they steal a chunk of it, lock it to their fortress, and fly off to their next invasion. Our hero Bomberman witnesses Altair's fortress land on Planet Bomber and attack it, and he is tasked by a mysterious stranger, Sirius, with stopping Altair and saving Planet Bomber. ---The LP--- I will be collecting the 100 gold cards required to unlock the final world. However I will not necessarily collect the custom parts, nor will I worry about the gold cards in the final level or the unlockable time-limit costumes. World 1 - Green Garden World 2 - Blue Resort World 3 - Red Mountain World 4 - White Glacier World 5 - Black Fortress World 6 - Rainbow Palace ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- The Corrector
(By RasterPunk) (By pichupal) (By Douloug) ThornBrain fucked around with this message at 19:41 on Sep 30, 2015 |
# ¿ Aug 17, 2015 09:22 |
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benjoyce posted:Does Dyna Blaster count as a separate game (I recall it being from Hudson Soft, too), or is it a reskin/repackaging of these games (because the gameplay seems remarkably similar)? It's basically the European name for Bomberman 1 and 2 and Atomic Punk (also just another name for Bomberman).
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# ¿ Aug 17, 2015 20:44 |
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World 2 - Blue Resort For a resort, you do not want to go here for a vacation. This is as good a time as any to mention the update schedule. I'm uploading a part every Monday, Wednesday and Friday. There's six worlds in 64, so it'll be a quick two-week LP in total. Later LPs will probably be updated similarly if not the same. This is also as good a time as any to let slip that one of our fans has offered to record all of The Second Attack for us to commentate over. More on that as it develops.
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# ¿ Aug 19, 2015 08:48 |
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World 3 - Red Mountain The peaks and troughs of the game get less distinct.
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# ¿ Aug 21, 2015 19:01 |
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World 4 - White Glacier Wind walls, slippery ice physics, and giant spiders. This world should be worse than it is. Also the Second Attack footage donation fell through, so that's still open for anyone else to record themselves or take up the LP mantle. ThornBrain fucked around with this message at 08:52 on Aug 24, 2015 |
# ¿ Aug 24, 2015 08:49 |
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Robert Denby posted:I remember this commercial getting quite a bit of airplay when the game came out in 1997, and I think I posted it in the last megathread. I like that the lyrics are less clunky than the original.
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# ¿ Aug 24, 2015 21:16 |
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World 5 - Black Fortress Not a terrible set of levels in hindsight maybe, but a motherfucker pair of bosses. See what happens when 100 gold cards are acquired.
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# ¿ Aug 26, 2015 17:11 |
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frozentreasure posted:Also, Thorn, you know you can stop bomb kicks by pressing R, right? A lot of the throws you do to set up bomb hops I found simpler by just using kicks. Granted, throws mean you don't have to wonder whether you'll bounce far enough. Yeah I found throwing the bombs gives me a more tactile idea of where the bombs will go and where I'll bounce.
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# ¿ Aug 26, 2015 19:58 |
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World 6 - Rainbow Palace The secret final world of Bomberman 64. Stay tuned for Saturn Bomberman, my personal favourite of the franchise.
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# ¿ Aug 28, 2015 16:53 |
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Augus posted:Anyway, as a final detox for Bomberman 64 here's a TAS that breaks the game over its knee in a hilarious way. Some really silly things can be done with bomb jumping when you have the help of frame-perfect inputs. it's an entertaining watch when you have the time After the frustration and exhaustion this game gave me, seeing this is ridiculously satisfying. And seeing them doing those insane bomb stairs almost makes me feel vindicated, like the game's logic isn't that of a better-thought out game. For the record, everyone's corrections and post-level advice has been quoted and added to the game's post for the sake of completion and accuracy that I don't have to actually go back and show. ThornBrain fucked around with this message at 20:20 on Aug 28, 2015 |
# ¿ Aug 28, 2015 19:52 |
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TheFattestPat posted:I wish this LP had been started about a month earlier because then I could have recorded footage of the second game for you guys to comment on. It has more Bomberman Gundams than you could ever hope for. Playing Second Attack myself is the only thing I don't want to do. If anyone else wants to record the footage for us, we'll commentate it no problem. Also loving your art RasterPunk.
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# ¿ Aug 29, 2015 00:50 |
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Mr Phillby posted:I did an LP of Bomberman Tournament during the last thread, but stopped at Part 6, a mere three videos from the end for no reason at all. That's some amazing timing then. Glad to see this back as well! This is an entertaining LP and I recommend it to anyone following the megathread who hasn't watched it yet. If you want I can recover the game/LP description from the old thread so you can use this post as the general hub for your LP. That way if you want to archive it when it's done, you can link Baldurk the single post and not have to find all the individual updates.
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# ¿ Aug 30, 2015 23:38 |
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Mr Phillby posted:Thanks for the kind words and the offer, but I don't think there was much of value in my old update posts, and the self-hosted links no longer work. I'll just spruce up my last post and update it as I finish the last two videos for archiving purposes. Yeah that's what I asked. I just meant if you didn't want to rewrite the game description I can get it from the SA archive. quote:The tournament of the title refers to the game's standard link-cable multiplayer. The single player 'Quest' however, plays like a mash up of Bomberman and Zelda with a sprinkle of Pokemon. It's sort of a spiritual successor to Bomberman Quest for the GBC and predecessor to Bomberman Story for the DS. ThornBrain fucked around with this message at 06:06 on Aug 31, 2015 |
# ¿ Aug 31, 2015 02:10 |
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I've got Saturn and Fantasy Race ready to commentate. The guys are just busy with school and work, so we haven't been able to record anything all month.
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# ¿ Sep 14, 2015 04:33 |
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---The Game--- Super Bomberman 2 is the 1994 sequel to Super Bomberman. It undoes many of the changes that made the original so easy and refocuses it into a deceptively challenging game: death means a level restart, there's almost no invincibility at all, and you can kill yourself with just the stage design in many places. However that also means the game is repetitive and clearly meant for its multiplayer, not for its story mode. Still, it's a decent way to kill an hour and a half. The Story is Such: According to Wikipedia, because there's no other way to find a story for this game: "Five evil cyborgs, called the "Five Dastardly Bombers" are bent on taking over the universe. At the planet Earth, they capture the original Bomberman, and he is placed in a prison cell in their base. He awakens in the dungeon of Magnet Bomber and must fight his way to a final showdown with the Magnet Bomber himself. In the following four levels, Bomberman will challenge Golem Bomber, Pretty Bomber, Brain Bomber, and their leader, Plasma Bomber in an effort to free the Earth of these alien invaders as well as save himself." If you can gather that from just the game, well done. ---The LP--- This is a very quick LP in the same vein as the LP of the original: there are five worlds, each with their own 10-18 minute video, and the whole LP will be around an hour in length total. My co-commentators are BigTUnit1, Highwang, and Word on the Wind. (By RasterPunk) (By Douloug) Bomberman Has No Soul (By ElTipejoLoco) ThornBrain fucked around with this message at 02:07 on Oct 12, 2015 |
# ¿ Sep 26, 2015 17:49 |
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I forgot to render the first part at 720p so that YouTube will play it at 60fps. I've fixed that for the rest of the LP.
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# ¿ Sep 27, 2015 18:15 |
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The fastest, and probably the funniest, of the five worlds. I already know what I'm using as the thumbnail when I submit this to the LPArchive.
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# ¿ Sep 28, 2015 08:49 |
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LP finishes tomorrow. 2D Bomberman games are short.
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# ¿ Sep 29, 2015 10:01 |
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And there you have it. Hopefully Saturn Bomberman doesn't take too long before we can commentate it. After that I'll probably do Super 3, followed by Fantasy Race, and then Super 4 and 5. Additional suggested games or LPers doing other games are welcome.
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# ¿ Sep 30, 2015 19:09 |
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Update: Due to work and school, Yoshi and Travis were unavailable to record for all of December. But it's a new year, and we have recordings a plenty on the way. Saturn Bomberman has been fully commentated and will come next week, with one part a day starting on Monday. Fantasy Race will be right behind it.
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# ¿ Jan 7, 2016 02:14 |
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---The Game--- Saturn Bomberman is the 1997 installment in the classic formula for the ill-fated Sega Saturn. Which sucks, because this is easily one of the best games in the franchise. The levels are highly detailed, the music is creative and fantastic, the voice acting isn't abysmal, and it's a short but sweet campaign with an old-school game option thrown in for kicks. It also happens to allow for up to 16 players for online multiplayer - because online play is direct connection, you can still play online if you have the modem! And, you know, a Saturn. Also this game introduces Mujoe and the Hige Hige Bandits to the franchise, which is always good eats. (Granted they have stupider names...) Not the most difficult of Bomberman games, but the one worth coming back to the most. The Story is Such: The evil Mr. Meanie (yes really) and the evil-er Dr. Mechado, heads of the Meanie Group (AKA: Mujoe, Mechadoc, and the Hige Hige Bandits) revive the evil monster Crator and unleash him to cause destruction throughout time. It is up to Bomberman, Black Bomber, and their weird dust bunny thing to travel through time, kill as many unsuspecting creatures as possible, collect the crystals needed to stop Crator, and put an end to Mr. Meanie's evil plan. With bitching music! ---The LP--- This is a very quick LP in the same vein as the Super Bomberman LPs: there are five worlds, each with their own 20-25 minute video. My co-commentators are BigTUnit1 and Mugiwara Yoshi. World 1 - Higeland: World 2 - Samurai World World 3 - Wild West World World 4 - Dino World World 5 - Mr. Meanie's Future World Extra - A Quick Look at Master Game quote:Purple Dinosaur: This dinosaur emits ultrasonic waves to explode bombs and reveal the contents of soft (bombable) blocks. His ultrasonic waves grow as he grows bigger. (By RasterPunk) ThornBrain fucked around with this message at 06:37 on Jan 21, 2016 |
# ¿ Jan 11, 2016 12:15 |
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World 2 - Samurai World This world is a goddamn lie.
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# ¿ Jan 12, 2016 21:51 |
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It's the game. I actually bought a Saturn and a copy of the game and recorded the LP from there.
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# ¿ Jan 12, 2016 22:58 |
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World 3 - Wild West World Nothing says "the Wild West" like... pajama witches and lumberjacks.
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# ¿ Jan 13, 2016 20:44 |
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World 4 - Dino World We get a bit of a changeup in the world structure this time. We have to fight two bosses now!
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# ¿ Jan 14, 2016 19:47 |
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Digital Jello posted:One of the later Super Bombermans did time travel too (I wanna say 5...). The Saturn version does it a lot "better" if that makes any sense. It also seems more enjoyable. It's 4. 5 does more of a Super Bomberman series singularity thing, throwing all of the stages from 1-4 together. Saturn does it better purely by actually showing you time travelling. SB4 I want to say you just show up in new places.
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# ¿ Jan 15, 2016 05:53 |
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World 5 - Mr. Meanie's Future World Final world of the game with an inexplicable marathon level at the end. One more video tomorrow of the Master Game.
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# ¿ Jan 15, 2016 09:25 |
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Extra - A Quick Look at Master Game Thus concludes Saturn Bomberman. Fantasy Race will follow most likely next week.
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# ¿ Jan 16, 2016 18:41 |
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---The Game--- Bomberman Fantasy Race: It's kart racing, but with our Louie and Tirra friends! Grab items to fling at your opponents, jump around and off the walls, give your bunny friend a hemorrhage in order to make that last lap, and try not to fall into the water and bottomless pits. It's wacky, it's compressed to hell, and it's hard to control, but somehow it's one of the most fun recording experiences I've had in an LP. Music's pretty fun too. Join me with Mugiwara Yoshi, BigTUnit1 and Jiggly Jacob as we see how far the Hige bandit YEEEH can go with just the starter Louie. Cheez posted:It's called black louie. You're thinking of king tirra instead. Also, according to this guide here while I was looking up some info about stuff you hadn't covered, the prices for the unlockable characters are far higher in the English version than in the original Japanese release! Because why not! Like, black louie is 100,000 instead of 10,000, hopping louie is 1000 instead of 100... In other words you're getting super hosed over and Japanese people didn't have to grind for money. ThornBrain fucked around with this message at 19:03 on Jan 22, 2016 |
# ¿ Jan 18, 2016 20:08 |
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With the mechanics of the game sorted, it's time to get down to some fun but challenging levels. And beat them all the exact same ways.
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# ¿ Jan 19, 2016 20:12 |
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Last batch of levels before the hardest and most soul-crushing.
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# ¿ Jan 20, 2016 22:58 |
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All of the bad design and control decisions come to a head in Bomber Castle. Baby Louie is no longer viable, and we must trade up in order to beat this godawful final level. Travis was unavailable for this and the final part.
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# ¿ Jan 21, 2016 19:22 |
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Know your limits. That's everything for Fantasy Race! We don't currently have Super Bomberman 3-5 commentated, but those are all pretty quick, so we should start seeing those in February at the latest.
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# ¿ Jan 22, 2016 19:03 |
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Derek Barona posted:So, dunno if Thorn or anyone else is much on emulation and such anymore, but last month the translation for Bomberman Wars for the PSX was completed. Perhaps someone may be up for showing that off for a video? If anyone can get it to work, that'd be very cool to see. I tried it but couldn't get the patch to work and the ROM to run.
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# ¿ Feb 14, 2016 01:56 |
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Glad you came back to it! If you want, you can add those links to this first post you made and that can be the main post for your LP. Then you can submit it to the archive or leave it, it's up to you.
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# ¿ Mar 21, 2016 22:50 |
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---The Game--- Super Bomberman 3 is the 1995 sequel to both Super Bomberman 2 and Bomberman '94. It's the first of the Supers to not to be released in America, which is a shame, because it's as solid and fun as the previous ones, coupled with one of June Chikuma's best set of mixes. The Story is Such: Bagular, fresh from you kicking his rear end in Bomberman '94, finds and resurrects the corpses of the Five Dastardly Bombers, rotting from you kicking their asses in Super Bomberman 2. They invade five single-biome planets and steal power chips of some kind, like you do. Bomberman, with the help of his Louie friends, sets out to stop them. ---The LP--- Quick run through, like my previous LPs. My co-commentators for this LP are Heavy Sigh and SorataYuy. ThornBrain fucked around with this message at 09:50 on Apr 3, 2016 |
# ¿ Mar 28, 2016 18:10 |
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They do stack. Seems the only abilities that don't for these earlier games are the bomb types (remote, spike, jelly, etc).
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# ¿ Mar 28, 2016 21:22 |
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# ¿ Jul 27, 2024 14:44 |
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Best song in the game after the title theme. And one of the more hilarious bosses. Digital Jello posted:This game confuses me; why are the graphics to its predecessor all cartoony and...well, better than SB3 here? It's like SB3 went a step down in aesthetics. We talk about that a bit in later parts. This game's a direct sequel to Bomberman '94, and it seems to just take the art style from it. B'94 was on the Turbografx-16.
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# ¿ Mar 29, 2016 20:06 |