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Scalding Coffee
Jun 26, 2006

You're already dead
This game is superior to the first just from not having other genre's getting mixed in and feeling out of place. Getting the DLC for free is also a plus. Game of the decade.

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Scalding Coffee
Jun 26, 2006

You're already dead
The animations for special attacks can be turned off.

Scalding Coffee
Jun 26, 2006

You're already dead

Neruz posted:

Why would you want to do that? The special attacks are the only interesting thing that happens in combat.
It slows the flow.

Scalding Coffee
Jun 26, 2006

You're already dead
Rurufi said she belongs in the back, but her stats are a tier above Ramiz, who got OHKO by the Wood Dragon.
I almost missed those giant enemies.

Scalding Coffee
Jun 26, 2006

You're already dead
Her attacks hit sooner in front since her shots are slow. She also stands still, so if Yusha doesn't get knocked far back, she has little to fear.

Scalding Coffee
Jun 26, 2006

You're already dead
Some lore of the game far as I can remember:
Goddess Era 0 was the war between the Goddess and Overlord. He lost. Humanity flourished afterwards.
GE 100 was the start of the game, with the blond yet-to-be-named Hero, deciding to save the world from the Spell of Destruction. He failed. The Goddess decided to roll back time and help Hero.

Knight is from a period (GE 500?) after the Goddess died and the Spell of Destruction was cast. He was tasked with defending Sage, who sang a sort of monster dispersal song. Sage revives him when he dies.

Scalding Coffee
Jun 26, 2006

You're already dead
I am sorry, but everyone I know is wrong.

Scalding Coffee
Jun 26, 2006

You're already dead
You can revisit places by using the Goddess teleport.

Scalding Coffee
Jun 26, 2006

You're already dead
It is a bad idea to grind on every enemy you see for the global level, because you get to the point where you knock off monsters too quickly and they drop less gold. It eventually messes up the bestiary. It gets harder to pray enough times until you collect everything in a stage.

Scalding Coffee
Jun 26, 2006

You're already dead

Captain Bravo posted:

Also, why is Yusha a criminal? His girlfriend is now the monarch of the nation. The one dude who thinks he knows what happens has left. loving everyone knows how strangely the queen was acting. Just have Ciel announce that her mother had been replaced by an imposter (Something really drat believable) and hail Yusha as the hero who slew the foul creature. Then send him on his way to murder the evil lords with a heart full of hope, not angst.
Yusha killing the Elements caused what might be Hell to literally open up and people are aware of this. Dooming the world does that to a person.


Lamde is called a Reaper Lord, one of the elite Evil Lords, and Ultimate Evil Lord's second in command. He is a real rear end in a top hat in the prequel, forcing you to kill a harmless girl, who may make a Liar out of Hero.

Scalding Coffee fucked around with this message at 05:51 on Aug 26, 2015

Scalding Coffee
Jun 26, 2006

You're already dead
Hero Castle dashes sooner if it has a high speed stat. When it gets more advanced and loaded down, you need to hit more monsters before it goes full speed, but it doesn't matter that much.


Evil Lord started out as an Evil Lord, who tried to destroy the world because Millenia was held hostage by Noire, an immortal who cursed her and who taught the Evil Lords the Spell of Destruction. Millenia was bullied for having purple hair and ran from her town later meeting Evil Lord. Evil Lord loves the color purple and she had purple hair, so they got together.
His story mode started a hundred years (GE 200) after the Hero went for an eternal sleep. Evil Lord was an RTS mode where he can summon multiple tiers of monsters depending on his mana level. That is why he summons ghosts, giants, and huge snakes to fight for him during the intro. There were optional stages where he can control a number of monsters who performed some gimmick for their proper stage. He hated the sun and did all his missions before he would get sunburned. He also defeated Noire, but Millenia was still cursed.

Scalding Coffee
Jun 26, 2006

You're already dead
Evil Lord laughs in your face if you say no to the tutorial.

Scalding Coffee
Jun 26, 2006

You're already dead

Kurieg posted:

If the sprite is anything to go by I'm reasonably certain that Bullwood is still a woman. So the translation team might have messed up.
That was one of the issues I brought up with them before and I was nicely told to gently caress off. They (and some of the community) probably didn't like all the reports I brought up. Probably pissed about the whole HMH fix they promised and never delivered.

Scalding Coffee
Jun 26, 2006

You're already dead

Kurieg posted:

If the sprite is anything to go by I'm reasonably certain that Bullwood is still a woman. So the translation team might have messed up.
Bullwood does have a little :biotruths: pointing it out.


Knight 30 was a very slow mode where you pick up the Sage and drop him away from dozens of monsters. You are almost always surrounded by a screen full of them and you have to hit them with junk to knock them away. It is a survival horror mode with crafting and I hated it for being so slow.

Scalding Coffee
Jun 26, 2006

You're already dead
It shouldn't be too hard to rely on community help to find errors in the script and putting out a simple patch. I did find issues besides simple text changes. This was before they brought out the DLC and seemingly dropped everything after that.

Scalding Coffee
Jun 26, 2006

You're already dead
Are you going to get into the global level mechanics and allies?

Scalding Coffee
Jun 26, 2006

You're already dead
For the most part, allies have similar walking speeds, while people like Cole and Grillard are very different. They also break the HP cap.

Scalding Coffee
Jun 26, 2006

You're already dead
Yashu was thinking too hard about killing Yusha. All he needed to do was wait until Yusha died and then he can revive Maria.

People talk crap about Knight, but that guy had almost max HP at a low level. In the last game, he could build a number of things of varying worth, like the bomb or scarecrows, at a cost to his tiredness (HP). His bombs are stronger in this game.

Scalding Coffee
Jun 26, 2006

You're already dead
A real knight should be striking down uppity peasants. He is also somewhat of an immortal who barely develops character after being alive for so long and being in combat so much. His main way of attacking is swinging around on an enemy in a comical manner.

Scalding Coffee fucked around with this message at 15:32 on Sep 5, 2015

Scalding Coffee
Jun 26, 2006

You're already dead
Rushing through boss fights only waste HP since the knockback is so minor. However, if you are knocked far back from strong attacks, then rushing it does make a difference. You are still killing yourself and the heavy hitter is taking chunks out of you since he offed your allies in a few hits. The stat that governs it are different between the games.

A gameplay tip: If you do get wiped out, you have a tiny bit of time to use an herb to get back into the fight and that applies to getting knocked offscreen and surprise people in versus mode who then slack off.

Scalding Coffee
Jun 26, 2006

You're already dead

Zanzibar Ham posted:

Hey, without Yusha there'd be no Yushia!

... I think.
There was a scene implied leading to some :wiggle: before Yusha left the continent to hunt down the revived Evil Lords.


Kenja's outfit minus the glasses, was the same gear Sage wore during the Knight segment in HMH1. Sage was a man.

Scalding Coffee
Jun 26, 2006

You're already dead
If it were possible to beat Athena at full speed, you would need to be somewhere in the triple digit levels for it, because she will knock you off the screen if you survive long enough.

I don't care for Yashu at all and will hate his guts the whole game.

Scalding Coffee
Jun 26, 2006

You're already dead

Dr. Fetus posted:

It's possible, but your level needs to be super high, and you need top tier equipment. Nothing really happens aside from resetting her money again, so it's not really worth it.
It is something to do when you are busy hunting all the optional super bosses. More humiliation dialog.

Scalding Coffee
Jun 26, 2006

You're already dead
My character in the last game was glitched and named You. It made the script sound sillier with twice the uses of You in a sentence.


Dr. Fetus posted:

The Time Goddess just ditched Knight and left him in the Hero Castle for 200 years. That's cold.
It was his choice to be there. Though him still being a whiner is not helping.

What happened to the land that Hero Castle kept getting buried over a few centuries? Does that make that continent look like some multi-floored dirt building with each passing century?

Scalding Coffee
Jun 26, 2006

You're already dead

MightyPretenders posted:

On a completely unrelated note, do you plan on showing off the DLC quests? They run slightly differently depending on when you do them. (Unfortunately, Revolutions' DLC is pretty terrible.)


That last mission seemed to be drawing on the Survival Horror genre, particularly with how you're killed instantly the moment you make a wrong turn early on.
They were first available to me when I was level 200. At least that was added content compared to what we got in the last game.

That last mission just plain sucks. Running can get you killed.


Half-Minute Hero for the PSP had a lot of content that didn't make the cut during its port to the console or PC. Entire missions, post-mission fluff, and many enemies were removed. The ports did get some new ugly graphics option and a couple down-sized missions that changed Evil Lord, Princess, and Knight 30 missions into the same type as the Hero 30 missions. The Xbox version only had the single mission modes involving Hero (several missions), Evil Lord, Princess, and Knight modes, available under the new graphics option. The sound test mode, art gallery, and bestiary were also removed. Online MP and achievements were added.

The PC port had all the character 30 modes available including the single mission new style modes from the Xbox. Valhalla Knights and Another Goddess were still missing from the PSP version. The sequel fared much better this time around.

Scalding Coffee
Jun 26, 2006

You're already dead
Shamal can't take a hit at all.


That Bowgun was an instrumental weapon before and during the Princess 30 mode. Her father is a giant of a man and found the weapon that makes the wielder hyper-aggressive. He decided to invade all the kingdoms of the world and brought world peace through force. During the actual Princess 30, which is a shmup, he was stricken with a withering curse and his shy daughter was given the bowgun, two knights, and an immortal bodyguard army, to find the cure. Several cures and sudden curses later, they discovered that Noire was behind all this. After undoing his mind control of a dragon by shooting many arrows into its face, Princess was given a strong enough cure that the king recovered twice his size and smashed Noire out of the kingdom.

Scalding Coffee
Jun 26, 2006

You're already dead
I forgot about the invincible allies in that map. It might end up being that the puppeteer will take a hit before you can actually KO an ally if you grinded enough.

Scalding Coffee
Jun 26, 2006

You're already dead

Dr. Fetus posted:

Noir, or rather Noire, was the main villain in the first game. Caused trouble for all the protagonists, and is the one who created all those Evil Lords by teaching them the Spell of Destruction. Also managed to kill the Time Goddess for a brief while until she got reincarnated.
I think Noire only taught the Evil Lords the Spell of Destruction. They already existed to be evil jerks standing in their Figaro Defense System palace.


While this chapter had a number of spelling issues and bugs that were not patched, I did get them to fix the lone forest patch in front of the Temple of Time. It was an invisible wall depending on when you pathed into it. Not sure if the bug where people spawned in the ocean was around the same area as well.

Scalding Coffee
Jun 26, 2006

You're already dead
The opening attacks on the barrier were funnier than they had to be. Just two immortals bouncing off an invisible wall and being called dumb.

Did you try to use the ally buff formation instead of grinding a dozen levels for that dungeon?

Scalding Coffee
Jun 26, 2006

You're already dead
Lenna picks the grass for the dragon.

Scalding Coffee
Jun 26, 2006

You're already dead
Shamal got hit for 889 by Geezer. drat. Damage like that won't really be an issue.

One good thing about the DLC is I think it added some new things during map-making. It doesn't behave like other content creating tools you see in other games.

The strange thing with this timeline is Yushia is supposed to be the same character in Princess 30 as well as the king being the same dad-rear end who conquered the world centuries ago. The last game ended with everyone going back to their original timelines and a glimpse of a new century of peace after the ending. The last modes in the game were Hero 300 and Hero 3.

Scalding Coffee fucked around with this message at 21:22 on Sep 23, 2015

Scalding Coffee
Jun 26, 2006

You're already dead

MightyPretenders posted:

Yushia is definitely not Princess. Apart from the fact that they look and act completely different, Princess' home time is 300 G.Y., and that's when she was sent back to. As we're currently at 800 G.Y. there is no chance that they are the same. This sequence makes it clearer that they are similar, but you might as well say that Yusha is Hero (obviously wrong), or Yashu is EvilLord (EvilLord hasn't left our castle in 200 years!)
Those are not at all a good comparison. Yushia is years older than the Princess was in Princess 30, so she would look and act different.

Scalding Coffee
Jun 26, 2006

You're already dead
Hero 300 in the first game also had you lose battles to advance and Syldonix was a major player in that mission. Each section of time represent one of the character modes and you added the character to your group. There were four optional super bosses that were unlocked if you scored good enough ranks for each of the modes. Each of them were on par with the Debt Bird and rewarded you with an extra 30 seconds each, because they were meat mountains.

Scalding Coffee
Jun 26, 2006

You're already dead
When you do missions in HMH1, you have certain equipment you can bring with you that are collected up to that point. A prompt will open asking you how you want to handle equipment that are too strong for the stage. The way equipment works are comparatively complex to the sequel, with some having kill attacks against an enemy (including boss) type or make you walk slower than a turtle. There are a lot of equipment that slows you down and few makes you move faster. There is a weight stat that determines how slow you can move that also determines if an enemy attack will knock you halfway off the screen for too light or from concussive special attacks. Leveling up speed will slowly counter the weight stat and reduce knockback over time. Knockback is greatly scaled back in the sequel, so some special enemies may OHKO or move too fast to recover. Speed is sort of a trap in high level games, since you max it early and that any reduction in speed is not noticeable.

You will always start at level 1 and rarely get huge levels unless the map is large enough to support many uses of Goddess Statues. You cannot buy advanced equipment outside of grinding the same trash mobs you encountered in the early game and work up from there. Beating any map forces a very long credits roll that you can fast-forward for a couple seconds. There are a few characters that are traveling with you who provide important hints on Hero stages outside of missions. There are leaderboards that keep track of several stats for all the missions for far too many players who finished them. It is better to quit a stage than to finish it a couple seconds later if you know you failed a run. A SSD might fix it since you can finish some stages faster than it takes to tally your performance.

The dialog in HMH2 is long, but you can advance through stages much faster than waiting for the leaderboards to go away.

Scalding Coffee fucked around with this message at 21:04 on Sep 27, 2015

Scalding Coffee
Jun 26, 2006

You're already dead
Rather nice of them to fast forward introducing the same stuff from earlier.

Scalding Coffee
Jun 26, 2006

You're already dead

Dr. Fetus posted:

Song cannon. :allears: I just burst out laughing at that exchange.

Yeeeessss. Coo and No. 30 have joined. Now the fun really begins.
I think the real fun with No. 30 happens a good bit later than that.


The year 999 means that our protagonist is Savior of Millennium's End, Yuushiro.

Scalding Coffee
Jun 26, 2006

You're already dead
The three stooges mentioned are named Cully, Larrie, and Mo. They called themselves the Bandit Trio, who occasionally put up a fight and appeared several times in Hero 30. Mo had the afro, Cully was a tall fatty, and Larrie is a child who became an Evil Lord and got beat up because of it. They made a final appearance in Hero 300 where they all put up a good fight.

Karin is not much of a fighter, but she put up a better fight than Shamal ever did.

Scalding Coffee
Jun 26, 2006

You're already dead

Major_JF posted:

Can you shift her back so that she walks a longer distance before getting hit?
It is better to be in front since they might proc their special before getting knocked off after the second hit.


While Yashu did take 500 from the stone and hit you for over 100 and almost off the screen, he is not on the same level as furious mode Athena and Debt Bird. Just a very high level you don't reach at that point.

You should showcase what it looks like to run into a very fast enemy who can whup you and try to react.

Scalding Coffee
Jun 26, 2006

You're already dead
The last game measured time by having ten seconds count as a full day.
I don't really care for the new Time Goddess look. Maybe an Egyptian style is more suitable for the third game.

Scalding Coffee fucked around with this message at 16:18 on Oct 6, 2015

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Scalding Coffee
Jun 26, 2006

You're already dead
S-CRY-ED has a character bring his fists to a giant floating gun fight.

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