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Welcome to the OOC thread. The game thread is right over here. The Islands are suspended in the sky by the branches of the World Tree, which grows up through the Lower Cloudsea. There are dozens of Islands, all with different climates and cultures, high and low on the tree. Atop the World Tree is Sola, an orb of brilliant, life-giving light, this world's sun. Sola drifts in and out with the seasons--it is far away in the winter, and closer in the summer--and is covered by the topmost branches of the World Tree at night. There are stars in the sky, but no moon, and nobody knows what is out in the heavens. This is where you live. For as long as anyone can remember, everyone has lived on the Islands. Everyone knows there's a Surface, of course, down by the roots of the great tree, but if anyone has seen it, they've never returned to tell the tale. When the Lower Cloudsea parts, you can sometimes see the World Tree's roots disappearing into a vast ocean of blue water. Everyone knows something awful happened down on the Surface many centuries ago, but nobody can agree on what it was. Scholars do seem to agree it had something to do with dragons, but seeing as nobody's seen a dragon since then (at least, nobody with any credibility), nobody knows why, how, or what. Most people who care have their pet theory. High above, the Upper Cloudsea, made of evaporation from the Lower Cloudsea, provides life-giving rain and occasional shade from Sola's light. And at night, Sola is covered by the highest branches, so only a few tiny points of light escape. High above Sola there are stars, but no moon. Nobody knows much about what else lies out there, high above. At least you can see it, unlike what lies below. The People of the Islands Most people are just folk. They're mostly what Earthlings would call "human," but everyone has their quirks. A guy with pointed ears and webbed feet? He's folk. That lady over there with leaves for hair? She's folk. That short fellow with the big, mossy beard and the huge muscles? He's folk, too. The kraai, hailing from the higher Islands and from the frigid desert of Nocturne Island, were well-known traders back in the time before solar-powered flying machines became common. While they're too heavy to fly, they can glide on wind currents between the Islands, and are well known for their weather magic. These days, flying machines have damaged their niche in the Islands' society, and many have taken up other work. The singular form of kraai is kraa. The tuugak are an amphibious people who are native to Islands on the Lower Cloudsea. They ride cloudskimmers and catch wing-fish, sometimes even hunting massive skywhales for their valuable blubber. People generally like the tuugak. The pictured one is a bit slim. I bet he works out. Most tuugak tend to be portly people indeed. Tuugak is both plural and singular. The bavenn are incredible climbers. They're native to higher Islands, much like the kraai, and are herbivorous. These days, they're often employed as bark-miners, stripping the quickly-growing, very tough bark from the World Tree, which is then used like metal (which is somewhat rare on the Islands). The bavenn have been victims of prejudice in the past--their slow-moving ways often have them caricatured as stupid or foolish. Things are looking up, though, and many bavenn can be found in various jobs across the Islands. Bavenn is both plural and singular. Solar Power, Bark Weapons, and Shine - The Economy of the Islands One of the most important advances in technology is the ability to magically capture Sola's light and use it to power machines. This is most often used to create flying machines of a massive variety of shapes and sizes. Often, the solar veins are in the wings, and generate lift (or even cause the wings to flap!) when exposed to Sola's light. At night, people use sunstones, which are able to soak up Sola's light during the day and release it when activated. They don't last long, though, so many machines are of limited use at night or below the Lower Cloudsea. The World Tree's bark is an extremely important material. It is exceptionally tough and able to hold an edge, so it's used for many tools, including weapons and armor. As an added bonus, it grows back easily. The bark from high up the tree, called highbark, is more easily accessible, but isn't as tough. Highbark is cheap and usable, but not a truly great material. Lowbark is much more dangerous to acquire, as monsters are more common on the lower Islands and branches, but is tougher and more durable. The currency of the Islands is called shine. It consists of small points of solid light that can be found in the bark high up the World Tree, near Sola. It's valuable because of its limited quantity and because it is used to make solar powered machines and sunstones. Harrow fucked around with this message at 00:55 on Sep 2, 2015 |
# ? Aug 19, 2015 00:47 |
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# ? Apr 29, 2024 05:00 |
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Draw Maps, Leave Blanks Consider the above post my map. Anything that's not in there? That's a blank. Go nuts. Your Character Make an adventurer! I'm looking for four awesome players. Some notes:
Harrow fucked around with this message at 00:58 on Aug 19, 2015 |
# ? Aug 19, 2015 00:47 |
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Reserving this one, just in case.
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# ? Aug 19, 2015 00:47 |
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I'm totally down. Will put up an app tonight. I have a couple concepts, mainly the goblin trapmakers which leads me to the question: How do you feel about reskinning and/or substitutions? Because I'd want to swap a starting move if you're cool with it.
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# ? Aug 19, 2015 00:55 |
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That's perfectly fine, and it reminded me to add something to the second post: we're starting at level 1, but you can pick one advanced move for free right off the bat.
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# ? Aug 19, 2015 00:56 |
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Harrow posted:That's perfectly fine, and it reminded me to add something to the second post: we're starting at level 1, but you can pick one advanced move for free right off the bat. Oh. In that case I might not even need to swap! Expect my app tonight.
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# ? Aug 19, 2015 00:58 |
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Down for this, but I am currently in Vegas, so building a character sheet is a little hard atm. Concept: a summoner that draws and binds spirits of the tree to assist him. Name Navarr Race Folk Class Summoner STR: 8 (-1) DEX: 13 (+1) CON: 15 (+1) INT: 12 (+1) WIS: 16 (+2) CHA: 9 (+0) Damage 14 Armor 0 HP 23/23 Weight 4/16 Appearance Wise Eyes Messy Hair Travellers clothes Tattooed, wooded body Drive Freedom Use your powers for personal gain Background From the heartbeat of the tree When you have at least 1 pact and you dismiss one spirit to summon another, take +1 to your Summon roll. Starting Moves Forms of the formless You have Tarkana, Nature's Wrath
Cassandra, the Tender
Summon When you attempt to give physical form to one of your spirits, dismiss any spirits previously summoned with this move, lose all pact, and roll +wis. On a 10+, your spirit is summoned and you gain 2 pact. On a 7-9, same, but the spirit emerges with some defect or imperfection. Make this move at -1 if you attempt to summon the same spirit multiple times within several hours. Command When you issue a command to a summoned spirit, roll +pact. On a 10+ the command is executed without issue. On a 7-9, choose one. On a miss, lose 1 pact in addition to other outcomes.
Advanced Moves Practiced Summoner Gain an additional spirit with a number of trait points equal to you other spirits. quote:
I love it there, there is a kind of serenity that you achieve when you live around the lake. I once thought to settle down there, but there is something there that the spirits were wary of. Perhaps another spirit? The spirits dislike intruding on another spirit's domain, and there seemed to be a heavy wariness coming from both Cassandra and Tarkana, more than is usual from our travels. I believe that one of the First reside there, which makes that place a place of reverence. quote:
I'm looking for a new home. My powers lead to nothing but trouble from the common folk. Oh, they like me well enough when I arrive. I can summon creatures of the tree to assist them, make the harvests grow. But when I run into something that I can't assist them with, they grow more superstious, until such time that they kick me out of the village. So I travel, providing services for a nights rest in an inn. Mostly what I want is a place where I can work in comfort, without being regarded with superstition or awe. Beyond that, all I want us to commune with the tree to summon all of its aspects. berenzen fucked around with this message at 00:12 on Aug 21, 2015 |
# ? Aug 19, 2015 01:33 |
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I'm going to make a reskinned druid, will probably post tonight.
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# ? Aug 19, 2015 02:04 |
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Plik A few members of the Great Expedition. Magnified 50x. An illustration of the Plik Expedition Caravan. The World Tree is home to an endless array of sentient creatures, most of which are classified as "Folk". But the divine energy of Solas acts in mysterious ways, as there is apparently a species of sentient fungus living in the World Tree. Millions of these minuscule creatures, which call themselves Plik, live in a 15-foot ditch with a small sunstone in the middle of it. Although each individual has a lifespan of a only a few days, their civilization has a remarkably advanced political system as well as an oral history dating back thousands of years. Recently, the tiny empire made their first encounter with other sentient life in the world (a normal-sized Folk picked up the sunstone for a moment before putting it back), which has launched an age of exploration on an unprecedented scale for the teeny creatures. Several thousand of these brave souls launched the Great Expedition, a mission to determine just how big the world is. These intrepid adventurers shortly made contact with more normal-sized Folk, and have slowly but surely learned to speak their language. Harrow posted:
"We once made a pilgrimage to see the Great Bright Stone. It was gigantic! A thousand of us would have been able to stand on it with room to spare. You could feel the heat and light coming off of it from a hundred us-paces (or maybe half a you-pace) away! We've heard that the Great Bright Stone dims down partway through the night, we wonder why? Maybe someone out there knows the answer!" quote:
"For millennia our culture had accepted that we were the only intelligent life in all of existence. Now we know that we were hugely mistaken; there are lots of things out there that are just like us! Well, besides the fact that they're all unfathomably huge. We are looking for a great civilization like ours so we may participate in a cultural exchange. Think of all there is to learn from one another!" You hear thousands of tiny creatures sigh in unison before falling into silence. Character Sheet: Name: Plik Race: Folk Class: Horde STR: 12 (+0) DEX: 13 (+1) CON: 15 (+1) INT: 8 (-1) WIS: 16 (+2) CHA: 9 (+0) Damage: D6 Armor: 0 HP: 35/35 Gear: 3/4 Appearance: Countless Eyes Slimy Hair Squishy Skin Leafy Clothing Drive: Commune Establish a bond of understanding with a new species. Background: Colonists Your HP is 20+ Constitution Starting Moves: Dispersed You may not use most equipment, including weapons and armor. Attacks intended for a single target deal just one damage to you. Intelligent creatures may notice this advantage and adjust their tactics. Overcome (CON) When you use sheer numbers to overcome an obstacle, roll +CON. *On a 10+, you overwhelm the obstacle with ease. *On a 7-9, choose 1: -Many lives were lost, take 1d6 damage -It is only temporarily overcome, you must hurry -The Horde is forcibly split, take -1 ongoing until the horde is whole again. Split Up (WIS) When you use your superior numbers to do many things at once roll +WIS. *On a 10+ your many members remain perfectly synchronized. *On a 7-9, take -1 ongoing until the horde is whole again. You cannot use this move if you have less than half your Max HP. Replenish Most healing doesn’t work on you, each HP lost means the death of one or more of your species. Instead, whenever you spend some time near a place your species inhabits roll +CHA. *On a 10+ newcomers join and your horde is replenished, regain all lost HP. *On a 7-9 your horde is replenished but first you must do something, choose one: -Defeat a nearby enemy of your kind -Show dominance -Make an offering Colonize When you find a place your species can inhabit you may take 2 damage and leave a viable population. If you return later you may use the Replenish move in that location. Nature’s Gifts: Climbing: You can go up difficult surfaces with ease and never lose your footing. Speech: You speak a language outsides can understand and you can learn new languages. Tiny: You are small enough to fit through the tiniest cracks. You also get +1 forward on the Hidden Horde move Hidden Horde (DEX) When you distribute yourself to avoid notice roll +DEX. *On a 10+ you succeed, no NPCs will notice you until you make another move. *On a 7-9 you succeed but become disorganized, take -1 forward. Gear: Nutrient rich foods (10 uses, 1 weight) Fibrous building materials (2 uses, 1 weight) A Small Percussion Instrument (Simple, Loud, 1 Weight) Tenebrous Tourist fucked around with this message at 19:52 on Aug 20, 2015 |
# ? Aug 19, 2015 03:27 |
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Labor Golem Terra-7 The LG-T7 was an attempt to make a single machine that could perform any kind of labor. Inside it's clay body, it houses a reservoir of pure, living iron that it can shape into any kind of tool, from simple claws for digging, to powerful compressed-air-powered drills. However, while the project was successful, the intelligence required to utilize such a wide variety of tools enabled it to rapidly bootstrap its way to sapience. The higher-ups in charge of the project saw this as a failure and ordered it to be destroyed, but the engineers that actually built the thing could not bring themselves to kill a sort-of-living being, so they secretly smuggled it out of the factory-cities and far away from those that would see it 'decommissioned'. quote:What's the most interesting place you've been to on the Islands? What made it so interesting? Did you like it? quote:You've traveled far from home and far from safety. What are you looking for? What is it you want? Astro Ambulance fucked around with this message at 09:08 on Aug 19, 2015 |
# ? Aug 19, 2015 04:22 |
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So my goblin concept was originally the Horde playbook, but that's been taken so instead I'm apping a Mechanic from Inverse World, and my extra move is Take to the Sky from the IW skydancer playbook. Jerret Roarke - Genius Inventor, Drunken Thrillseeker A little mood music? *from somewhere inside the suit of armor, strange music begins to play* There we go. Alright. Stop me if you've heard this one before. A brilliant, devastatingly handsome, but misunderstood Aetheric Engineering genius designs a one of a kind suit of magitech armor. This armor is based on Aetheric principles long thought to be ludicrously theoretical at best and flat out impossible at worst. He uses the suit mostly for traveling in search of new and even more interesting technology, and to rub his greatness in the face of the occasional insufferable jackass who insults him. So there you go, no tragic past, no epic quest through princess-less castles. I just want to see the worlds, learn new things, and build cool stuff. I'm nothing special. *shrugs* I'm just a man in a can. Speaking of the can though... You wanna know about the armor? Of course. Everyone wants to know about the armor. It runs on a proprietary process of my own design involving an Aetheric Spirit Shard (yes it's real, stupid. And it's a little bit like a sunstone the way the world tree is 'kinda big'), imbued with a really very intelligent spirit of air and intellect to help run the systems. I call it Hal, some days he really pisses me off, but man, he knows his stuff. The Shard (and Hal) powers the whole thing, and also allows for some really great mass-negation effects that can...well nevermind, the suit flies, and I've got these great Aetheric Channeling-Repulsors built into it and the whole drat package is done up in the perfect shade of 'Goes Faster' Red. QUESTIONS:
quote:Look: quote:MECHANIC MOVES: Error 404 fucked around with this message at 10:03 on Aug 21, 2015 |
# ? Aug 19, 2015 06:57 |
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Posting interest! I'll get an app together asap! As of yet unnamed Time Mage. I removed Eternal Witness and put Temporal Armour in its place. So I'll put Eternal Witness into the advanced moves section. Maybe as a symbol of his returning memories maybe. Advanced move I put in Instant Strike. I'll probably also edit the background a bit. I'd do more now, but I've got to get to work. Let me know what you think. - - - Cy - The Clock Mage The tree has many strange things, be they tiny mushroom people civilizations, or fish men who live amongst the lower cloud. But the deeper down you go the stranger things get. Expeditions to get hold of the low-bark were frequent, and many were a way for the young and fearless to make a name for themselves. The mining caravans were often attacked by the strange creatures that shuffled and sprang amongst the world trees bough. It was on one such expedition that an aspiring foke, his head filled with tales of glory and stories of the rewards one could get from such work. Sighed on without a second thought for the potential consequences. It did not go well. The caravan was wiped out and all who didn’t flee shared a grizzly fate. Shredded and consumed in a snarling frenzy of ravenous fury. The cargo was abandoned by the creatures, who had no need of the resources. As far as anyone is aware, it still sits where it fell. On the doorstep of the foul Skrau Kin. Bestial predators that leap and swing amongst the tangled roots. Hunting with an intelligence bordering on cunning. The Folke, who had run for his life from the descending horde, wormed his way into a crack in the bark. A deep wound that seemed to stretch back for miles. The folke crawled deeper and deeper. There he stayed for what felt like eons. Drinking the sap that dripped down for sustenance out of desperation more than anything else. By all rights, death should have claimed him, his wounds were lethal, and bled freely. All who had drank of the sap before had either been driven mad, died, or mutated terribly. The life blood of the world tree was not to be taken likely. Nor consumed in such vast quantities. What emerged from that hole on the other side, was not natural. It moved like quicksilver. Too fast to follow. Even the Skrau, without pity as they were, did not approach. No longer did it bleed blood. But amber sap. It seemed… wrong. The return jorney should have taken weeks alone. But it was over in moments. As the thing entered the camp it had left so long ago it recognised nothing. Too much had changed. But it knew one thing. It LIVED to protect the denizens of the world tree. That thought burned within it. Drove it forward. It would find those in need of protection, and it would give itself to the task. It took time for a soul to fight through that drive. A personality to forge itself from the ruins of its mind. It remembered nothing. Not at first. But flashes of a hint of a possibility of a moment of nostalga spring up occasionally. It took months, but It learned to talk again, to feel and think, to live away from the drive. And yet for the longest time It walked without a name. It was simply known as The Guard. It rented its prowess for food and shine. Gaining a reputation for always being where it needed to be, when it was needed. The Guard worked this way for a number of years. The passage of time was meaningless to it. But then the child got involved. A young folke family needed someone to look after their daughter. They had been targeted by men who were less than kind. They feared for their daughter. The Guard gave his service. Slaughtering all who came to take what was not theirs. The child did what it could to bond with her guardian. Even bestowing upon It a name. "Cy", for the single eye helmet Cy wore. Years have passed since then. Cy has become a cynical warrior. Driven to protect what is important to him. By which I mean whatever he's paid to. Disconnected from those around him by the amber in his vanes, Cy observes those around him with a fascinated disinterest. He's loyal and will fight to the death, but he's never going to be the life of the party. What's the most interesting place you've been to on the Islands? There's an Island which the roots have coiled around. A maze of some of the finest Lowbark to be found anywhere. The problem is that the whole thing is only held together by the roots that have pierced through it. In amongst this Island lies little clearings of self sustaining echosystems. Animals unique to their clearings roam free of predation. All of them produce light of their own. Gardens of living lights dancing and living amongst paradises of flowers and plants that are only found there. The plants feed from the light, and the animals live off of the plants. With the roots as thick as they are it's impossible for predators to break though. Beautiful place. Sometimes I go there and just sit outside and watch them live their lives. So simple, so safe. You've traveled far from home and far from safety. What are you looking for? What is it you want? Something happened to who I used to be. Whatever I am now, the Tree must have answers. I will wander until I know the purpose of my creation. Even if I'm a random accident, I am not content to live with this need burning in my chest without knowing why it is there in the first place. quote:Name: Cy quote:Starting Moves Arashiofordo3 fucked around with this message at 23:03 on Aug 19, 2015 |
# ? Aug 19, 2015 07:37 |
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Percival “the Pretty” – The Paladin of Love and Beauty Kind eyes, styled hair, worn holy symbol, and a thin body. Strength: 13 (+1) Dexterity: 8 (-1) Constitution: 12 (+0) Intelligence: 9 (+0) Wisdom: 15 (+1) Charisma: 16 (+2) Alignment: Good: Endanger yourself to protect someone weaker than you. Race: Folk: When you pray for guidance, even for a moment, and ask, “What here is Max HP: 22 Armor: 3 quote:Starting Moves: Load : 7/13 Gear : Dungeon Rations (5 uses, 1 weight), Scale Armor (2 armor, 3 weight), Mark of Faith (A small Orchid that never wilts), long sword (close, +1 damage, 1 weight) and heart-shaped shield (+1 armor, 2 weight). Percival was born on the island of Rosaria, a gorgeous gem suspended in the sky near the top of the World Tree, so close to the Upper Cloudsea that you simply want to reach out and try touching it. The island is of emerald color, almost always sunny, and covered with fields of flowers as far as the eye can see. Marble arches dot the landscape, and the reflected light in the slow rivers and thin, light, sprinkling rain regularly create rainbows over the horizon. Nevertheless, it is a small and somewhat remote island, a hidden paradise for those who know it, but economically unimportant. The island is also home to a great amount of shrines and temples to various deities that are revered in the World Tree, and the destination of occasional pilgrimages. Amongst these religions stands the Order of the Orchid; an ancient order of paladins dedicated to Satia, the goddess of beauty and love. Naturally, she is considered the patron deity of this little pastoral paradise. Percival joined the Order when he was on the doorstep to adolescence. He spent his teenage years surrounded by brothers and sisters who, like him, were taught the tenets and commandments of Satia, along with everything there is to know about grooming, manners and charm. Upon graduating, rather than work at the monastery or temples, Percival wanted to travel around the World Tree and perhaps spread the good word about Satia. The Order was confident that he could bring out the beauty and compassion within everyone, and so they bestowed him the name Percival Veil-Piercer. However, soon he became known to the residents of other islands as Percival the Pretty, and that is the name that eventually stuck. quote:What's the most interesting place you've been to on the Islands? What made it so interesting? Did you like it? Ah, my friend. Too many places to name. My home, for one, for reasons I have already told you, holds a special place in my heart. Outside of that, I would say the foamy seas on Amsiel. If my home land of Rosaria is a huge garden, then Amsiel is a huge bath. The seas and rivers there are so soapy and clean, there is more foam and bubbles than water in them! I remember being caught off-guard, there. I was using my own reflection in a cart-sized soap bubble to comb my hair, when it was popped by a playful mermaid. I jolted from how sudden it was, and seeing her mischievous face disappear in the foam, I naturally set chase until I managed to put a flower in her hair. We did not speak each others language, but we didn't have to, for our eyes spoke right to our souls. I spent the afternoon with her, watching a thousand suns set in the reflections created by the foam, before taking my leave and moving on. quote:You've traveled far from home and far from safety. What are you looking for? What is it you want? At first, I simply wanted to witness the beauty of the world for myself. But in my travels, I encountered people who were jaded and cynical, who truly believed this world is ugly and rotten. Oh, the people on Rosaria did get upset or sad, but this deep, genuine belief that ugliness and pettiness is this World Tree's state of being? I had never imagined that was possible. As such, I do what I can to restore people's hope, what I can to make their lives just that more marvelous, and show that even the most cynical sailor or snooty aristocrat has a poet, an artist, a lover, a compassionate soul in them.
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# ? Aug 19, 2015 11:29 |
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Awesome apps so far. You're all already giving me tons of ideas. Keep an eye on the thread later tonight (and as the week goes on) for follow-up questions! Everybody gets at least one.
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# ? Aug 19, 2015 14:03 |
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Luka Solaspon So you know how to summon a fire. You gather a sumptuous feast, little appetizer kindling, then a nice, dry, fatwood steak for the main course. Then you bring out your little shiny dinner triangle and play that *flick flick* "soups on" song and light the way with sparks until they come. But then you just tempt them with all the stuff that you wanted to eat. Seal it in a pot, put it behind bars, maybe they get some drippings, but really they're getting nothing else on purpose. No, I lied. When you're done with them, their dessert is a pail of water and a boot to the face! Where's your sense of hospitality? Anyway that's why I threw some of your food in the fire--you didn't need it all trust me--BUT! It's also all of why I'm here. There's a fire out there that gets it even worse than your little Bon and I'll tell you who. Sola! Did you know... that every day she has to get so close she can smell you browning, but every night she mercifully, lovingly turns away, when she'd like nothing better to reach down and take a big bite? Imagine the discipline that takes. I can't. But I also shouldn't because I'm eating for two! She sent me down here to taste the whole world for her, then, when my quest is complete, I climb the tree, she picks me back up and I tell her all about it! It'll be just like she was here, except here will still be here afterwards. Mostly. quote:The Immolator Well, I already said I gotta taste the world. But it's a little more complicated than that. The way I tell Sola about what's happened is via a sorta smoke signal. Gotta burn up the memories so they can float up to her. I get left with just some coals, maybe some shine, maybe little hard glittery rocks, maybe spent ashes. That means there's something hard for me to taste: the thing that makes people settle and live comfortably, day after day, for the same repetitive experience. The closest I get to that is a little déjŕ vu that lets me know I'm wasting my time on something I've already had and told Sola about. It's funny, because it is my mission to taste that thing and it isn't, at the same time. Maybe because it's so hard to imagine I want it more than anything. Whatever it is. Basically Luka will have to break their own heart by tasting something so good it eclipses their own mission and give it up to complete the mission. Maybe it's happened before. Maybe it happens all the drat time. What's the most interesting place you've been to on the Islands? What made it so interesting? Did you like it? So I jumped off a cliff just to see what it'd be like. It was pretty cool once I learned how to fall faster, otherwise it gets pretty samey after five or ten seconds. Anyway I woke up on this great big rainbow sandbar. White sand, red sand, orange sand, purple sand, green sand, black sand, just all over the place. Water must have all dried up before I got there. No people, no questions or jobs or duties, just all this great sand that made great glass. I made a little place for myself, just out of windows, where no matter the room I can see Sola. And kind of dress her up too. In pink! I stayed there for a while by myself until I realized I really should get back to my mission. I was... refreshed, and sometimes when I'm explaining for the billionth time that I don't remember you or owe you anything to some pushy folker I think about taking another vacation. Haven't forgotten the way, not yet. slydingdoor fucked around with this message at 17:27 on Sep 14, 2015 |
# ? Aug 19, 2015 14:55 |
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"I see you looking at the ship. Have you ever seen anything so fine? "The Black Heaven was commissioned from the engineers of the Fortress of Tarn, built from the finest wood of the World-Tree itself. Her engines and cannon were forged from the purest veins of oricalc and skyron mined from deep within the tree, and she was retrofitted in the skydocks of Barsalvo with the finest accoutrements, from our company of mercenary scout-gulls to the saint's sarcophagus that is her figurehead, lighting the way and leading us to profit. "I didn't commission her, oh no. I came into possession of my love through a week-long gambling campaign, where I ultimately staked the last of my family fortune, our noble title and my own life against her former Captain's marker. It was a gruelling ordeal, let me tell you. It was at the highest table in all Barsalvo, the great Casino-Palace itself. I lost more than I would like to remember in that undertaking, but I came away with the finest ship to sail beneath Sola's rays and enough to replace the eye I had wagered and lost. "Because one must remind one's self, what kind of captain is afraid to risk everything? Calamity is the balls of adventure, after all. And this cat's eye grants me a rakish look that I'd have difficulty achieving otherwise." quote:Name: Captain Godolphin Gett quote:[*]What's the most interesting place you've been to on the Islands? What made it so interesting? Did you like it? quote:[*]You've traveled far from home and far from safety. What are you looking for? What is it you want? Vulpes Vulpes fucked around with this message at 20:09 on Aug 26, 2015 |
# ? Aug 19, 2015 15:55 |
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Alright, everyone. Here are some follow-up questions for you all! Let me know if I missed you--I think I got everyone. For anyone who hasn't applied yet, don't worry! Applications are nowhere near closed. 1. Tell me about the First a bit. How old are these ancient spirits? Are they still active in our world today? 2. What are you looking for in a home, Navarr? Tell me about your perfect home. 1. What a noble expedition! What can you offer in cultural exchange? What do you hope to learn in return? 2. How have people reacted when they've met you little fellas? (Side note: if you want, the Plik can be an entirely new species. If you prefer them to just be super-small folk, that's totally cool, but I thought I'd offer.) 1. Hey, Terra-7. Tell me about the people who built you. What were the like? 2. When was the last time you were helpful to someone? Were they grateful? 1. What is your suit made of? If it's metal, where did you get so much, and how much did it cost you (in currency or otherwise)? Even if it's lowbark or something, tell me about the lengths you went to to get the right stuff. 2. What do you know about Aetheric engines? Do they still use Sola's light (and sunstones) for power? If they don't: why hasn't the technology caught on yet? 3. Sola is divine. How have people reacted to your desire to break free of the world's dependence on it? 1. Tell me, Cy. What did it feel like when the amber changed you? What does it feel like to be you now? 2. In this world, icons and ideas have real power. Many intentionally align themselves with them to tap that power--your story is a bit different. Your icon is the clock--after all, you've chosen a weapon and a suit of armor modeled after it. What does the clock mean to you, Cy? 1. What society, among all the peoples you've met in your travels, appreciates the Islands' natural beauty the most? Tell me about their art. 2. Tell me a story about a time you inspired hope, or at least tried to. When did you most successfully spread Satia's blessings? 1. Most people see Sola as life-giving light, but you know different. People forget how hot, how fiery the light can be. If you could tell everyone in the world one thing about Sola, what would it be? 2. Are there many like you, Luka? Or are you one of a kind? What do people who meet you think about you? 1. Tell me how you lost your eye, Captain. Must've been a real shiny prize on the line for you to wager something like that. 2. Every seeker of fortune has their fare share of wins and losses. Tell me about the one that got away, Captain. What's the thing you couldn't get that you still think about today? Harrow fucked around with this message at 04:15 on Aug 20, 2015 |
# ? Aug 20, 2015 02:02 |
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Jerret Roarke
Error 404 fucked around with this message at 05:45 on Aug 20, 2015 |
# ? Aug 20, 2015 03:36 |
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Harrow posted:1. Hey, Terra-7. Tell me about the people who built you. What were they like? Harrow posted:2. When was the last time you were helpful to someone? Were they grateful?
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# ? Aug 20, 2015 05:45 |
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quote:1. Tell me, Cy. What did it feel like when the amber changed you? What does it feel like to be you now? Pain. Constant, unrelenting. I was crawling through my own intestines as they dangled out of a gash in my gut. That has a tendency to hurt. Cold too. I suspect that's from the blood loss. I believe my heart stopped beating too. I was dead, but I just hadn't realised it yet. I crawled for what felt like years. Miles upon miles upon miles though the heart of the World Tree. Amber sap dripped down all around me, I was downing in it. Every breath I took I was breathing in the sap. It pooled in my wounds. Mixing with my blood. A hunger drove me forward. Like nothing I can describe. It gnawed at me. I bit into the wood and drank the sap for sustenance. It was thick, like drinking mucus. I could feel it under my eyes, burrowing into my brain. The wood was softer than I was expecting. But still hard to eat. The only time I stopped was to eat. I don't recall sleeping. The tunnel's shape changed and warped as I crawled. I could feel the walls tearing me to shreds as I squeezed through. But I felt no pain from it. Splinters forced their way into my flesh. Burrowing deep. I felt old, I felt young, I felt full of power, and weak as a newborn. I remember laughing as the flesh of my face melted away like acid. When I emerged on the other side I had been remade. The Tree had seen fit to heal my wounds, to mould my flesh into something new. The sap had replaced my blood. I could feel time, mailable and flowing all around me. It is a sensation like no other. But now I wonder amongst the blind. They move as glaciers and flies. I pity them, but I envy them. Their lives are peaceful for their ignorance. Simple for their senselessness. Even though I have learned to control the desire to protect that still burns within me like the eternal sun. It's still there. But I have known no other drive. It's unlike gaining an addiction, because the addicted can still remember what it was like to be without that desire. Nowadays I've learned to latch onto specific people. Makes me better at my job. But my job does get in the way of my attempts to find out Why. I believe that the tree made me this way on purpose. But for what purpose? Is their an intelligence behind the World Tree? Some design? I hope one day to find out the answers. Ahh. Wait. I was doing that thing wasn't I? Where I talk all disconnected. Little Emily warned me about that. Uhhh. *ahem* IT'S PRETTY loving GOOD MATE, THANKS FOR ASKING! How was that? Any better? Huh, looks like I need more work at this. quote:2. In this world, icons and ideas have real power. Many intentionally align themselves with them to tap that power--your story is a bit different. Your icon is the clock--after all, you've chosen a weapon and a suit of armor modeled after it. What does the clock mean to you, Cy? The clock means little to me as a symbol. That would suggest that clocks had significance to my powers. I suppose they do in the same way that a flag has significance to the direction the wind goes. It is mearly a means to measure what cannot be seen. However, as little as it means to me, it means a lot to my enemies. It is a mark of who I am. My calling card. To see these tools on the battlefield is a warning. Fear sets into them. Knowing that death could steal their life on the point of my blade and they could never even see it coming. Fear is a wonderful weapon in and of itself. Though having a reputation is troubling in its own way. When they know I'm involved, foes put more effort in to their attacks. They plan better. They try harder to make their strategies foolproof. Not that it matters. They will fail. They always do. It just means I have to work harder to compensate. I've always been a fan of an easy job. Arashiofordo3 fucked around with this message at 23:18 on Aug 21, 2015 |
# ? Aug 20, 2015 10:55 |
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Harrow posted:
In that case, I think I'll change them to be their own independent species if it works for you. I'll make a few small changes to my post above to account for it. Also, while I'm thinking about it: feel free to say no, but Plik as described below seems far more WIS-focused than INT-focused. Would you mind if I changed the Split Up ability to use WIS instead of INT? quote:1. What a noble expedition! What can you offer in cultural exchange? What do you hope to learn in return? "We would love to share our understanding of the Thrum with the Folk. Now, we've tried explaining it to a few other Folk and they find it confusing, so please be patient. Basically, all living things (at least all the ones we've encountered) are constantly vibrating. We think those vibrations may be too minute for your senses to detect them, but ours are. Now, the vibrations change based on what the creature is thinking and how it feels. So if you pay close attention to the vibrations coming from another, you can learn about their mood and their thoughts. Eventually, with practice, you can internalize the vibrations of another to experience their thoughts and emotions as if they're your own. And that's what the Thrum is: when everyone in a group vibrates in unison to share their emotions and their thoughts. That's how we talk in unison; everyone in the group simply Thrums so we all know what to say! From what we've learned of the history of the Big World, it seems that there have been countless conflicts caused by people not truly understanding what the others were thinking. Imagine what the world would be like if you all could simply tune in to each other's Thrums!" The constantly swaying mound of tiny Folk lets out another audible sigh. "As for what we would hope to learn, it seems that our Great Bright Stone is not quite as mystical and divine as we have believed it to be for thousands of years. In fact, it sounds like the Folk use similar Stones as power sources. In our religious fervor towards the stone, we never stopped to consider its practical applications. It seems that your civilization has much to teach us about the Bright Stones. We also have very little understanding of the Big World outside of Ditch, and we'd love to learn more. For example: it looks like there's an even Greater Bright Stone up above us that shuts off at night just like ours. Is that one mystical and divine? Or is it just another power source?" quote:2. How have people reacted when they've met you little fellas? "The Folk we've encountered were usually incredibly startled. Their Thrums usually indicate fear, surprise, and curiosity. After the first few groups of Folk encountered the entire Caravan and fled in terror, we decided to send some smaller scouting parties out to try and learn the Folk tongue. It may seem complicated to learn an entire language with no basis to start from, but it's actually incredibly easy if you can both hear one speak and feel their Thrum. And as I'm sure you can imagine, After learning the language, we began approaching people in clusters about the size of a frog to try and establish contact. Between our ability to sense their Thrum and our acquisition of the Folk language, these encounters went much more smoothly. The people we've spent some time with have mostly accepted us as a herd of extremely tiny Folk." Tenebrous Tourist fucked around with this message at 14:32 on Aug 20, 2015 |
# ? Aug 20, 2015 14:20 |
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Jimmeeee posted:In that case, I think I'll change them to be their own independent species if it works for you. I'll make a few small changes to my post above to account for it. Also, while I'm thinking about it: feel free to say no, but Plik as described below seems far more WIS-focused than INT-focused. Would you mind if I changed the Split Up ability to use WIS instead of INT? Yeah, that's fine. Are there other moves in the Horde playbook that use INT and would need to be switched to WIS as well? I don't have the playbook myself. (It's pretty neat, though!)
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# ? Aug 20, 2015 14:55 |
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Harrow posted:1. Tell me how you lost your eye, Captain. Must've been a real shiny prize on the line for you to wager something like that. "The shiniest of prizes- to wit, my stake. I believe it was the third day of my campaign. I hadn't slept since I had begun, and my luck had been turning sour. In order to keep my wits about me I had been taking a rather serious quantity of ghost vapours, and as a consequence, had several voices other than my own rattling around my skull at the time. I had lost practically everything else- the fortune I had come in with, the separate, but no less impressive fortune I had won, the handful of hereditary titles I had accumulated over the past days and other odds and ends that I sorely missed. My luck held in one respect though- my opponent was famed Rosarian monk, Brother Bettl. Bettl and I had come to a gentlemen's disagreement some years earlier when he had come to Barsalvo to avail himself of its delights, and after several dozen hands of skaff, he was forced to return to his monastery in sackcloth while I had his lovely vestments turned into a rather fetching morning gown. "As such, the good brother rather had it in for me, which meant that he accepted one of my eyes as a wager. Unfortunately I lost that one as well. I must applaud dear Brother Bettl though, he took my eye, used it to garnish his cocktail, and drank it down right there. A positively brilliant act of genteel barbarism. "Now, not only did I no longer have a fortune (or two), I had also lost my depth perception. Which was, as you might imagine, a rather galling prospect. But, as I had mentioned before, Bettl's animosity for me meant that as long as I had absolutely anything else to lose, I was still in the game. "And so of course I proceeded to bet my remaining eye. The corpulent monk positively drooled at the prospect of blinding his rival, a desire made all the keener by my using his former vestments to bind my wound. After that, it was just a matter of my Pantheon (Lady of Chains, Lady of Storms, Lady of Tears, Lady of Blades, and Sola) beating his Apocalypse Flush (Woodcutter, Fire, Rot, Pestilence and Orc). "I've not played Brother Bettl since. I imagine that he still hopes for a sequel to the particularly exotic cocktail of that day though." Harrow posted:2. Every seeker of fortune has their fare share of wins and losses. Tell me about the one that got away, Captain. What's the thing you couldn't get that you still think about today? "Well, I did lose my wife in a game of knucklebones, but I believe that we're both happier with the result, so I shan't dwell on it. "No, when it comes to memories of things lost and opportunities missed, what galls me the most is the thought of my true love, Seluna, the Princess of the Moon. I'm sure you remember it. The War Against the Moon. "Yes, I led the Black Heaven in the war against the Moon when it descended from the heavens and the forces of Emperor Lunos attacked the World Tree, hoping to destroy the World Tree and drown Sola in the waters that feed our blessed tree in his mad jealousy. What a war! What a campaign! The bombardments of the Moon, the united fleets of the nations of the World Tree, united, if briefly under the banner of Sola. It is in battles like these that love can bloom, only to have it shattered, like the Moon itself, Lunos' castle coming apart around me as raced through it, trying to save Seluna, only to barely survive with my own life intact. My heart broke that day as the Moon did, coming apart and crashing to Surface, far beneath the Cloud Seas. Taking my love with it. "Excuse me, I don't think I wish to speak of this anymore." Error 404 posted:Anyways, it's not just any old oricalc or skyron hey don't you diss my oricalc and skyron Vulpes Vulpes fucked around with this message at 15:49 on Aug 20, 2015 |
# ? Aug 20, 2015 15:32 |
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Harrow posted:Yeah, that's fine. Are there other moves in the Horde playbook that use INT and would need to be switched to WIS as well? I don't have the playbook myself. (It's pretty neat, though!) Thanks! There's one other one in the 6-10 advanced moves section, but I doubt I'll ever choose it. I can copy/paste it for reference if you like though. Edit: Eyes Everywhere (INT) When you spread yourself thin to cover a large area roll +INT. *On a 10+ pick three. *On a 7-9 pick one. -You perfectly observe everything in the area. -You are not noticed. -You don't lose many lives. -The Horde is not forcibly Split Up. Tenebrous Tourist fucked around with this message at 20:04 on Aug 20, 2015 |
# ? Aug 20, 2015 18:12 |
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Vulpes Vulpes posted:
Calm yourself my good man. Should we both be chosen I can assure you I'm entirely in favor of providing upgrades to your ship, if for no other reason than I refuse to live in something that makes my dead grandmother seem spry. In fact, I can probably provide advanced weapons and armor to the whole party, should we come across enough materials and time.
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# ? Aug 20, 2015 18:24 |
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Harrow posted:
The First are indescribably powerful, I've never communed with one, and frankly I don't think I ever want to. I would probably go insane or die upon first contact. Even regular powerful spirits need preparation for first contact, their mind is alien in comparison to ours. The First are that, but a thousand thousand times more. As far as I can tell by communing with lesser spirits, the First have been here since the beginning and they used to be the only spirits, there were no lesser spirits. And then everything gets hazy, all I can get from them is that during the same Calamity that destroyed the world below, some of the First were destroyed, splintering there power, which then manifested into the different lesser spirits that exist in our world today. I have no idea of how many died whether it was just the three whose viewpoints I have communed with- or if it was more, who were shattered so completely that their power was unable to manifest into intelligent spirits. You've seen the ones, the little wind spirits that drift amongst a heavy breeze? As for their activity, I suppose that depends on the First. The one in the Purelake I think is only nominally active, though it could be just the fact that it's mere presence in the region causes it to be altered. There is one, who if it is a First Spirit as I think it is, that is incredibly active. That spirit is Sola. I have not yet run into any Fire Spirits, and I think that it is because the First that they would have formed from is still existing and active in the world today. Harrow posted:2. What are you looking for in a home, Navarr? Tell me about your perfect home.
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# ? Aug 20, 2015 18:59 |
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Kor-Atan, 'Chosen Warrior' "You know, I was destined to be a hero, right? Like, why else would I have these? An age ago I'd've been seen as royalty, as an elite, maybe even something greater... but... but that fell through when those things came about. Born too late I was... born too late... another drink barkeep... this is gonna be a long night..." Kor-Atan is a kraa, although he is more than that - for he is one of what were known as Royal Kraal. Born with wings that are powerful and strong, and a reactive bloodline to boot, that allows him the capability for controlled flight. Once upon a time the Royal Kraal lead their people, for they had the greatest ability for travel in this world, and that their mastery of weather magic was the greatest of all. But when the flying machines were developed, not only did kraal society fall, but the Royal Kraal suffered the greatest, many became dispossessed or were determined to do greater and greater things. Such as Kor-Atan's father, Kye-Atan, who one day set out - determined to find what he called "The Heart of Stars" some mysterious relic somewhere in the greater skies - or beyond them, thus Kye-Atan was never seen again. Losing a father to such a seemingly meaningless declaration of bravado shaped Kor-Atan dramatically, becoming despondent and easily succumbing to vices that gave him some measure of peace against his tumultuous inner thoughts - having his blood foist a destiny upon him that was no longer applicable, and yet still feeling a yearning for greatness drains a person so. Especially given the nature of his species' loss of fortune due to the advent of the flying machines, some might be tempted to call Kor-Atan a hypocrite for employing a smaller flying machine - but Kor is too much of a pragmatist to ignore such an asset that came into his possession. But even when determined to strike out his own place in the world, he cannot help but find himself drawn to greater events - even if he is dragged kicking and screaming towards them. After all, heroes exist for a reason, and fate is mystery. Or at least, that's what he tells people if they ask why he wanders, but the complete story is more than it seems. Although he could have easily fell down this route, from a young age his natural skills combined with his potent bloodline attracted the attention of an organisation known only as The Crimson Plumes, whose goals although somewhat nebulous are ostensibly for the protection and advancement of kraal society through secretive action, whether it is the passing of messages or more violent tasks. Their arguments swayed the young kraa, and after all their directives generally did not require Kor-Atan be often present at their base of operations on Nocturne Island - so he was free to travel the world, either honestly or under a cover. pre:Kor-Atan, 'Chosen Warrior' Look: Narrowed Eyes, Fit Body, Impressive Wings, Longcoat STR DEX CON INT WIS CHA 12 16 13 08 15 09 +0 +2 +1 -1 +1 +0 Damage Armor HP Load Level XP d8 2 19/19 5/9 1 0 Means of Flight Natural: You have a pair of wings upon which you soar, either naturally, by mutation, or grated into place. Because you fly using your own power, you are much stronger than other Sky Dancers. Your base damage is 1d8 instead of 1d6 Drive pre:Fighter Plane Large, Control +1, Vehicle, Flying, 1 Passenger A propeller-based sky plane, designed to fit one pilot and one passenger. The elegant design of this plane, coupled with the mounted machine gun, makes it the vehicle of choice for ace pilots everywhere. Propeller Powered The propeller needs to be wound up by hand before launch, so the plane takes at least a minute of readying before it can fly – it cannot take off suddenly, without warning. These planes are also fairly frail, and only have 2 marks of Stress. Mounted Machine Guns (Pilot Move) When you Volley with the plane’s mounted machine guns, roll +Control instead of +Dexterity. These guns have 3 ammo when you first get the plane, and it costs 10-coin to restock 3-ammo. Responsive Controls (Pilot Move) The pilot’s own skill plays a large part in how well this ship handles. When you would roll +Control with this vehicle, you may roll +Dexterity instead. quote:What's the most interesting place you've been to on the Islands? What made it so interesting? Did you like it? quote:You've traveled far from home and far from safety. What are you looking for? What is it you want? (Is what I would normally say if asked, but few know that right now I have been tasked with finding someone called 'Bitegyre' and pass a message on to them, one which I keep sealed and hidden and dare not read. What I really want though is answers, after all maybe there is some truth to this 'Heart of Stars'...
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# ? Aug 20, 2015 20:10 |
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Harrow posted:1. Most people see Sola as life-giving light, but you know different. People forget how hot, how fiery the light can be. If you could tell everyone in the world one thing about Sola, what would it be? quote:2. Are there many like you, Luka? Or are you one of a kind? What do people who meet you think about you? Other, weirder people like to give me a hard time and make me jump through hoops to get something new they heard about and maybe they can get it for me if I'm interested. It's a bunch of nonsense and sideways talk that always means the same thing. I save a lot of time with this handy cheat sheet that I just shove at them. My favorite people want to work with me to make stuff. Like they've found some metal or other stuff that needs Solaspon fire to become pliable, then heatproof hands to shape. If there's something in it for me I give them my best effort. That's how I got these sweet metal dancing slippers that let me walk around without leaving a burn trail, and ribbons that I can wind around my wispy tail thing just so and make into the illusion of legs or a butt or whatever. They catch the light a little better than the charcoal I used on my top half, dontcha think?
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# ? Aug 20, 2015 22:26 |
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Harrow posted:1. What society, among all the peoples you've met in your travels, appreciates the Islands' natural beauty the most? Tell me about their art. I do not know who they were, as I saw the landscape from quite far off, but while I was traveling by airship, the Kraa captain pointed out an archipelago suspended like raspberries in the distance. The inhabitants had carved faces of their folk heroes on the underside of the islands. Moss and vines grew on their heads, and were delicately shaped to resemble hair. I found it quite ingenious, and it surprised me that they would go to such lengths to sculpt beautiful portraits that only the islands below them could see. That takes dedication! I wish I could return there some day and meet the makers, and discover the history behind those faces. quote:2. Tell me a story about a time you inspired hope, or at least tried to. When did you most successfully spread Satia's blessings? Imagine a dusty, remote mining town, populated by bavenn. It was perpetually covered in darkness by the leaves of an errant branch above them, and the local villagers were all just so very sad. I had not intended to stay there, but the place had an uneasy atmosphere to it, and I couldn't help but wonder where everyone was. I found an old bavenn loading his wife and grandchildren on a cart, and asked him why he was leaving. It turned out a group of giant termites had driven the miners out of the World Tree, and the mines were inaccessible. As such, the economy ground to a halt, as none could drive the pests out of the wilting branches. This bavenn could leave, but that was simply not an option for many, and, well... Bavenn aren't the most nimble fighters, you know? So, I told the old man to wait one more day, that I would try to clear out the mines. He told me I should leave and never come back, as the termites were too numerous to handle by myself. His words were upsetting, but I realized they were words of concern, as he did not want to see another life claimed by the infestation. And so, I started going from door to door, patiently telling the bavenn living there of my intentions to clear out the mines, and asking for any help they could offer. Many shut their door before I finished talking, but a few agreed to join me, armed with little more than hunting crossbows or pitchforks. And thus, we went to work, me in the front, while they covered my back, gingerly clearing out the mines, one tunnel at a time, leaving to come back the next day whenever my newfound allies got too tired or afraid to move on. It took us a bit more than a week, but every day, more bavenn joined our cause, until one day, we reached the termite queen and slew her. The villagers were elated, but I did not want to leave just yet. I spent a few more days moving from branch to branch, and tunnel to tunnel, praying for the Tree's well-being, and by Satia, it was as if the wood healed in front of my very eyes! The villagers who were left, decided to stay in the end, and slowly but surely, daily life picked up again. I could not help but notice they were smiling, however. And so I took my leave, and continued on with my journey, satisfied that the branches of the Tree and the village itself were blossoming again.
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# ? Aug 20, 2015 22:49 |
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Not Especally happy with the answers I've given to the questions. I'll revise my answers tonight after work
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# ? Aug 21, 2015 10:56 |
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Oh man, it's been a while since I played Dungeon World and the setting pitch is great. I was thinking of a Collector as a sort of a mechanical genius (since the Mechanic is more of a mecha pilot type), but I have one thing pending your approval: Can I have the type of resource that my predilection applies to be repair kits? If not, I'll rework my character as something else. quote:Professor Usopp Professor Usopp is the youngest person to have received tenure at the Arcadian Royal Academy, a formerly place of learning where respected scientists tackle the mysteries of life on the Surface before whatever cataclysm drove people away from it and onto the islands on the branches of the World Tree. Or that's at least what Usopp thought the purpose of the Academy was: as the Professor of Ancient Technology he thought his purpose was to study ancient technology from the Surface so as to find applications that might ease the lives of Arcadians. However, one fateful evening he discovered a file, carelessly discarded by a member of the Royal Secret Service, that revealed that his studies were being monitored and his notes being purposed towards military applications of Surface technology, for use in the King's bid for world domination. Usopp immediately burnt all of his notes, packed as many of the artifacts he had been studying into his trunk, and in the quiet of the night bought passage to the nearest port outside of Arcadia's sphere of influence. He is now a wanted man, hellbent on keeping the technology that he has studied away from the hands of those who would use it for war. Traveling with Usopp is Bud-E, so named simply because of the curious nature of the Royal Academy's cataloging system. A strange little clockwork automaton recovered from the surface, Bud-E apparently possesses some manner of intelligent animus that allows it to obey exceedingly complex orders and thus act as a helper in various mechanical tasks. Usopp even suspects that the little automaton may even possess emotions of a kind, as it has often expressed frustration through furiously rattling and spinning its gears when faced with an insurmountable task. What Bud-E's purpose may have been on the Surface, Usopp has no idea. Questions! quote:What's the most interesting place you've been to on the Islands? What made it so interesting? Did you like it? quote:You've traveled far from home and far from safety. What are you looking for? What is it you want? Ratpick fucked around with this message at 09:39 on Aug 29, 2015 |
# ? Aug 21, 2015 18:37 |
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There edited my answers. Much happier with that now.
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# ? Aug 21, 2015 23:18 |
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More questions for people! Reminder: if you haven't gotten your character in yet, the deadline is Sunday, August 23, at 11:59 pm CST (4:59 am GMT). That means you have a little over a day after this posting to get your character in if you haven't already. Now, on to the questions: 1. Tell me about your flying machine. How does a young kraa take to flying by Sola's power rather than by his own? How do other kraai react? 2. Tell me about a mission you've done in your past service to the Plumes. 1. How did you find Bud-E? Nobody's been to the Surface since... well, basically ever. Where was it found? What did you have to go through to acquire it? 2. Other than Bud-E, what's the most interesting or dangerous piece of Surface technology you've studied?
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# ? Aug 23, 2015 00:23 |
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Harrow posted:1. Tell me about your flying machine. How does a young kraa take to flying by Sola's power rather than by his own? How do other kraai react? It's lovingly been named "The Golden Zephyr", I even painted the name onto it in red (the machine itself is yellow). Funnily enough I managed to get it off a junk dealer on Nocturne Island, who fished the wreckage off of a nearby lower branch - and managed to make repairs. Getting it off of Nocturne Island was a feat in of itself of course, but it seemed like too much effort not to, you know? Flying the Zephyr is an odd experience but you get used to it, I am far too much used to my wings, especially because they're not just ordinary wings! But needs must, and when you rescue damsels in distress and whatnot it tends to help if you can give them a ride - and even with these wings even Royal Kraal are not strong enough to carry passengers. Plus the guns on it make for a terrifying entrance! Also they're great for opening bottles, I should show you that trick one time... Other Kraal? Well reactions are kind of mixed, you know? Some of the more traditionalists tend to spit on the idea, but then most of them are found in their enclaves so they're not likely to be around to see it. More commonly there's a mix of curiosity and bafflement, especially since I'm 'Royal'. But I can argue my case! Plus surely they can appreciate having a big device makes you a hit with the ladies... Harrow posted:2. Tell me about a mission you've done in your past service to the Plumes. I was flying solo, a common habit - especially amongst the Plumes. I had to stow the plane somewhere nearby, because I had to approach stealthily and the Zephyr is anything but. It was a sizeable bandit camp that had formed on a lonely island near a kraal settlement called Yit-Raddar, prior to that they (under the command of their leader, a fox-eared folk named Gregarious Darm) had been interfering with things, robbing merchants, and forcing tribute from Yit-Raddar. Ordinarily Yit-Raddar would have likely used its guards to try to deal with the threat but at the time couldn't leave town because of an important elder was staying (however temporarily) for some sort of political dealie, and they had to spend their time guarding them - plus they didn't even want to acknowledge this officially with the elder around, so as to not appear weak. So hence I was sent in, although I wasn't expected to take them all on myself - the possibility was there, I was expected to get them to stop, and hopefully drive them off. Though I could have strafed them with the Zephyr, it would have been highly visible - even from Yit-Raddar, and also the had some flying machines of their own so it'd have its own risks. So I snuck in, waiting until guards had passed (it helped that they'd scored some spoils recently and were largely drunk and fat and full from their ensuing feast) before flying in from underneath and making my way to the chief's tent. After that, well let's just say I made him regret doing any of this and promise to leave immediately and leave Yit-Raddar alone for good. Then I escaped without any of the guards being the wiser. A surprisingly simple ending to a complex task, eh?
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# ? Aug 23, 2015 01:57 |
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Harrow posted:1. How did you find Bud-E? Nobody's been to the Surface since... well, basically ever. Where was it found? What did you have to go through to acquire it? Bud-E was discovered in a crate filled with hundreds of gadgets from the surface, discovered completely forgotten in the basement of the Royal Academy. No one is quite sure how the crate got there, because there was no record of such a crate (let alone the store room where it was discovered) ever existing. Usopp suspected that the crate and its contents may have been salvaged by some Surface-dweller with some special foresight into whatever it was that made the Surface inhospitable. Bud-E's last orders before being locked in the crate were seemingly to protect the crate and its contents, as its first reaction at the sight of scientists prying open the crate with crowbars was to give one of the scientists a surprisingly mean punch right on the nose. Harrow posted:2. Other than Bud-E, what's the most interesting or dangerous piece of Surface technology you've studied? Definitely a machine called the Solar Flare by the scientists of the Royal Academy: basically, a machine that takes Sola's rays and, similarly to the process of weaving sunlight into lightweave, concentrates them. It's interesting because there are many possible applications for concentrated sunlight, beyond just making the process of producing lightweave easier. It's dangerous because one of those applications is an obviously military one. Thankfully, Usopp was the only person who had the chance to study the machine at any length, and he's pretty sure he burned all of his notes related to the machine and the principle that guides it. At least, that's what he really hopes.
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# ? Aug 23, 2015 11:50 |
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Aw drat. I've just realised I've not done my usual thing and asked other people questions as well. Oh well. Way to late in the proccess to start dropping questions. Maybe if I get picked. But otherwise, good luck everyone!
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# ? Aug 23, 2015 11:52 |
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I've had a lot of work stuff come up recently, which means I probably wouldn't be able to give this PbP the attention I'd like to. I'd like to withdraw my application to avoid saddling you guys with an unresponsive player. Have fun everyone! I'll be reading from the sidelines.
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# ? Aug 24, 2015 14:06 |
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Obviously recrutement is finished and closed now. Any idea on when he picks will be made? I'm itching to find out who got in!
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# ? Aug 24, 2015 14:06 |
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I'll have picked by tomorrow at the latest! Then we'll get started soon after.
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# ? Aug 24, 2015 15:05 |
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# ? Apr 29, 2024 05:00 |
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Remember how I said I wanted four players? gently caress it, we're going with five. All the apps were fantastic and this has been an extremely difficult choice. In the end, I picked characters that I thought would bounce off each other in the most interesting ways, and whose goals I think would both mesh and clash the best. Basically, this isn't a value judgment at all, and I really wanted to take at least two more, but--priorities! Let's do this. Without further ado, our roster is: Captain Godolphin Gett, played by Vulpes Vulpes Jerret Roarke, the Mechanic, played by Error 404 Cy, the Clock Mage, played by Arashiofordo3 Luka Solaspon, the Immolator, played by slydingdoor Professor Usopp, the Collector, played by Ratpick So, now that we have a roster, let's do bonds! As per the usual Dungeon World rules, everyone must have at least one bond with another player character. You may have more if you choose. How about we work those out by Friday, August 28, and then I'll whip up an IC thread for us to start playing this weekend. As part of this, I'll be reading your bonds to see where/how/in what situation we're going to start, so keep that in mind when putting things together.
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# ? Aug 25, 2015 16:06 |