Yeah I think they said that the American marines are coming with some of those tanks that can float or whatever
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# ? Jun 15, 2022 13:09 |
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# ? Apr 26, 2024 23:53 |
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Yeah, those look like some kind of AAVP. So that's highly likely that the USMC are finally being added.
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# ? Jun 15, 2022 15:34 |
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Neat! The BMP, BRDM, MT-LB, and BTR are also amphibious, so a lot of the opposing factions already have ones available. That might be a new map too?
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# ? Jun 15, 2022 15:39 |
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Next patch with USMC faction and amphibious vehicles comes out June 22nd https://twitter.com/JoinSquad/status/1537133061359411200
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# ? Jun 16, 2022 17:14 |
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Also some of the maps are modified so the rivers are actually deep enough that amphibious capability is needed. It should help make controlling movement somewhat easier, as I don't think any of the logistic vehicle is amphibious.
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# ? Jun 16, 2022 17:22 |
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They changed the driving physics like a year ago so that any vehicle driving in water will control like a boat, so it was very obvious in hindsight what they were doing. They better release an island map or something, because there isn't a use case for these things in the current maps. Skorpo is the only thing that comes to mind, but all of those islands are well out of bounds (unless they change it like they did a few years ago with that Narva map). The whole thing is gonna be dumb, because all it takes is a few BTR shots on your slow-moving boat that can barely turn and then it's just 👏-50 tickets or whatever
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# ? Jun 16, 2022 19:47 |
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They're gonna be part of a set piece unless Gorodok or another map (Mutaha?) is overhauled and given a larger river.
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# ? Jun 17, 2022 08:00 |
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That's really cool but... - The British Army is still overpowered - Militia and Insurgents are underpowered - They still haven't done anything with new game modes, special effects or Picture-in-Picture optics. Right now, it basically always makes sense to pic an optic.
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# ? Jun 18, 2022 17:35 |
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Crosby B. Alfred posted:That's really cool but... What do you reckon for iron sights? They are objectively worse in every way in reality too.
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# ? Jun 18, 2022 19:24 |
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Crosby B. Alfred posted:Right now, it basically always makes sense to pic an optic. Why wouldn't it?
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# ? Jun 18, 2022 19:43 |
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The niche for ironsight riflemen that I've found is that they get two hand grenades, so you can just huck a dozen of them extremely fast to wipe people from an area if you get close enough to do it, and if you're that close you can just full auto them anyway and optics don't matter at that range.
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# ? Jun 18, 2022 19:46 |
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Crosby B. Alfred posted:That's really cool but... How are Brits specifically overpowered? BLUFOR in general are overpowered, while I agree Militia and Insurgents are underpowered. The Hell Cannon is a move in the right direction, and even if they're poo poo, Insurgents are always the most fun. There's something exhilarating when winning a match with them, probably because they're not as organised as the opposing factions, both in game and in real life.
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# ? Jun 18, 2022 19:57 |
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1player posted:How are Brits specifically overpowered? BLUFOR in general are overpowered, while I agree Militia and Insurgents are underpowered. Agreed, insurgents are a blast. Better optics - even simple stuff - and more RPGs would probably be enough.
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# ? Jun 18, 2022 20:02 |
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Vahakyla posted:What do you reckon for iron sights? They are objectively worse in every way in reality too. There's no reason to pick Iron Sights over an actual Optic like the ACOG or otherwise. If the game added Picture-In-Picture - like Escape from Tarkov - it'd highlight the advantages and disadvantages. Iron Sights would have a much better time in short range combat while optics better suited for long range combat. 1player posted:How are Brits specifically overpowered? BLUFOR in general are overpowered, while I agree Militia and Insurgents are underpowered. British armor is insanely overpowered at least in comparison to every other faction. The addition of the Hell Cannon was cool but they really need more than just that to balance things out especially Militia. And they shouldn't be using optics from the 1980s either.
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# ? Jun 18, 2022 20:23 |
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Crosby B. Alfred posted:There's no reason to pick Iron Sights over an actual Optic like the ACOG or otherwise. If the game added Picture-In-Picture - like Escape from Tarkov - it'd highlight the advantages and disadvantages. Iron Sights would have a much better time in short range combat while optics better suited for long range combat. Optics are always better in real life. Even a 4x. Edit: There shouldn't be a reason to pick iron sights that isn't a supply/load out/availability issue.
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# ? Jun 18, 2022 20:54 |
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Is there still a goon squad? Noticed OP who posted the group got permaed for being a gamergater or whatever lol
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# ? Jun 18, 2022 20:59 |
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Crosby B. Alfred posted:The addition of the Hell Cannon was cool but they really need more than just that to balance things out especially Militia. And they shouldn't be using optics from the 1980s either. Agreed on the Militia's scope being total wank, which is a shame because their battle rifle is extremely powerful compared to the Allied carbines. But what I'd really like to see is Suicide Bombers for the Insurgents: it's a commander resource, and they can use it to turn someone into a suicide bomber to go blow up an HAB or a radio. OWI is never gonna implement it, but that'd be hilarious.
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# ? Jun 19, 2022 15:40 |
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1player posted:Agreed on the Militia's scope being total wank, which is a shame because their battle rifle is extremely powerful compared to the Allied carbines. You mean the thing that people already do by putting IEDs on bikes?
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# ? Jun 19, 2022 16:42 |
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I miss the huge vehicle IEDs from Project Reality. Nothing like a garbage truck filled with explosives to clear a point
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# ? Jun 19, 2022 16:46 |
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I miss gerrys too they have those large vehicles as static models on some of the maps and it makes me sad
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# ? Jun 19, 2022 16:48 |
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gently caress SNEEP posted:You mean the thing that people already do by putting IEDs on bikes? To do the IED thing you need: a bike, someone to drive the bike, a sapper with explosives and a Nokia phone and good coordination. My suicide bomber idea is the commander going to someone and telling them: "by the power vested in me by Allah the Most Merciful, wear these explosives, go forth and blow that HAB."
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# ? Jun 19, 2022 21:11 |
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Crosby B. Alfred posted:There's no reason to pick Iron Sights over an actual Optic like the ACOG or otherwise. If the game added Picture-In-Picture - like Escape from Tarkov - it'd highlight the advantages and disadvantages. Iron Sights would have a much better time in short range combat while optics better suited for long range combat. An ACOG is better in even close fighting than iron sight. There’s no real reason to ever choose iron sights ever. Squad can attempt to balance it with giving more grenades or other tools to iron sights. That one is a great way to entice less optics.
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# ? Jun 19, 2022 21:44 |
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Vahakyla posted:An ACOG is better in even close fighting than iron sight. There’s no real reason to ever choose iron sights ever. You don't use ACOGs in CQC Combat in real life. I don't see why squad should be any different? Anyhow, https://twitter.com/JoinSquad/status/1539315986859319304?s=20&t=UoNgqOfbearF_ImMSbFVKA
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# ? Jun 22, 2022 01:40 |
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Oh nice, I didnt realize 3.0 was this close.
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# ? Jun 22, 2022 02:17 |
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Crosby B. Alfred posted:You don't use ACOGs in CQC Combat in real life. I don't see why squad should be any different? This is incorrect, you absolutely use ACOGs in close combat in real life. About 2/3 of the platoon carried them my first deployment and they were standard-issue on all M4s by my second. They aren't as good as red dots for close quarters, but you don't use iron sights in close quarters in real life either; at that point you're aiming down the barrel/looking over the top of the sights.
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# ? Jun 22, 2022 03:26 |
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We, uh, definitely did when I was in two years ago. They’re much harder to use at close than holosight though, but they definitely work well enough, just much harder to keep the sight picture if you’re doing like rapid pairs at close range and stuff. You’d have to be really really really good if it’s even possible to hold the sight picture with those magnified multi range service optics while shooting and moving like you can in games like squad and arma where somehow it’s just as easy as with a holosight though, the thing I’ve seen popular the last time I saw coolguys was a holographic cqc sight with flip up magnifying optic to get the best of both worlds Butter Activities fucked around with this message at 07:07 on Jun 22, 2022 |
# ? Jun 22, 2022 07:05 |
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If Squad simulated magnified optics' eye boxes like Tarkov does it'd be a lot harder to use them at point blank range. They don't, though, so you can whip around and still have a clear sight picture with no delay and there's not really any reason to *not* have a magnified optic if you can take one.
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# ? Jun 22, 2022 07:24 |
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Kazinsal posted:If Squad simulated magnified optics' eye boxes like Tarkov does it'd be a lot harder to use them at point blank range. They don't, though, so you can whip around and still have a clear sight picture with no delay and there's not really any reason to *not* have a magnified optic if you can take one. Huh I was wondering if there was any game that simulates that. I was surprised that even arma didn’t. It’s not something you’d likely notice unless you’ve spent time doing cqb style shooting drills with various optics so it makes sense it’d be overlooked even by experienced people who were in the military or gun nerds. So no active goon squad squad? drat
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# ? Jun 22, 2022 07:34 |
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SMEGMA_MAIL posted:Huh I was wondering if there was any game that simulates that. I was surprised that even arma didn’t. It’s not something you’d likely notice unless you’ve spent time doing cqb style shooting drills with various optics so it makes sense it’d be overlooked even by experienced people who were in the military or gun nerds. Oh, yeah, Tarkov goes above and beyond when it comes to simulating gun poo poo. Every individual major component of every gun is modeled. Gas blocks, dust covers, scope rings, offset mounts, fuckin flashlight mounts, you name it. Limb damage is simulated, different aspects of torso/thorax damage are simulated, active electronic hearing protection/ambient noise amplification headsets are simulated and are pretty important. Every type different of cartridge under the sun for various rounds are available and you have to pack magazines in your inventory with what ammo you want to bring in. It's a super fun game to play with a buddy or two but ridiculously difficult to get into solo and it really is the ultimate gun grognard game.
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# ? Jun 22, 2022 07:46 |
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quote:Added Character Interaction with mud, snow, dirt, and water. These materials will now accumulate on characters’ uniforms. gently caress yeah, I love this! quote:Optimised AUS knife texture usage from 32552kb to 5461kb. Sounds like some form of GFX optimisation, not sure what's the impact, but means they have been looking at it at least. quote:Fixed an issue which was affecting patch install times. This will only improve install times for patches which come after v3.0, and is not a complete solution to long install times. We will continue to investigate fixes for that issue. Not a problem for me because I'm on an NVMe but perhaps might help those people that still are playing on a magnetic hard drive in 2022 and have been complaining about update speed. quote:Added new experimental gameplay scripting system. This is a basic system for creating quick gameplay scripts. For example, in v3.0 it is used on certain amphibious-focused Invasion map layers to enable or disable vehicle/infantry spawns after the first CP is captured. Uh, this might be a neat addition for modders and server admins. Can't wait to play this evening. Some pretty neat additions, maybe OWI has finally decided to put in real effort into this game? Lifroc fucked around with this message at 12:34 on Jun 22, 2022 |
# ? Jun 22, 2022 12:31 |
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SMEGMA_MAIL posted:We, uh, definitely did when I was in two years ago. Right. That's my point entirely. A magnified optic like the 4x ACOG isn't ideal in this situation and changing it to a PiP Sight would make the game better. Also, adding is marines are awesome and the APC does include the automatic 40mm Grenade Launcher. Holy gently caress that is going to be OP as hell. I really hope they re-work Insurgents and Militia sooner than later.
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# ? Jun 23, 2022 03:11 |
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Crosby B. Alfred posted:You don't use ACOGs in CQC Combat in real life. I don't see why squad should be any different? My ACOG never came off the rifle. I kicked doors in with it in the tiniest shoothouses. I kicked doors in in close quarters with an ACOG on an AK in Finnish Army, then with an ACOG on an M4 in the US Army. It is not as good as holo or red dot in the closest of quarters, but any plus 30-50 meter distance becomes real nice with it. And never would I rather have iron sights. Vahakyla fucked around with this message at 03:24 on Jun 23, 2022 |
# ? Jun 23, 2022 03:20 |
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Jarmak posted:They aren't as good as red dots for close quarters, but you don't use iron sights in close quarters in real life either; at that point you're aiming down the barrel/looking over the top of the sights. Hold up. Would it be possible to simulate a non-scoped mode? Instead of right-click to use your optic you could have another key for your solider would merely look down the barrel. Or would that not be useful?
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# ? Jun 23, 2022 03:44 |
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Crosby B. Alfred posted:Hold up. You sort of get this by knowing the center of your monitor, and some games give a mode where it zooms a bit and allows you to point shoot looking over your rifle. Squad would be a great fit for it.
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# ? Jun 23, 2022 04:02 |
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Squad needs useable backup sights like classic Project Reality.
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# ? Jun 23, 2022 13:11 |
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Crosby B. Alfred posted:Right. That's my point entirely. A magnified optic like the 4x ACOG isn't ideal in this situation and changing it to a PiP Sight would make the game better. It’s still significantly easier keeping a sight picture with an acog than iron sights in real life, unless the sights have such a ridiculous aperture that you may as well be just estimating with the front post anyway. For both realism and gameplay purposes the ACOG should always be better than iron sights in any situation is what I’m trying to say, but yeah holo sights are generally underpowered in most games since the ability to keep a sight picture isn’t a simulated factor.
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# ? Jun 23, 2022 13:35 |
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i'd rather use iron sights to poke somebody's eye out
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# ? Jun 23, 2022 16:16 |
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3.0 is nice, though there are some bugs present. Had some great rounds last night, and am hopeful those keep happening.
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# ? Jun 23, 2022 18:46 |
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Uncle Spriggly posted:3.0 is nice, though there are some bugs present. Had some great rounds last night, and am hopeful those keep happening. Haven't played yet, how's the performance?
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# ? Jun 23, 2022 18:56 |
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# ? Apr 26, 2024 23:53 |
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I don't think I took a performance drop from the previous patch, but I don't really monitor anything. It did seem like helos were rubber-banding pretty heavily but it could have just been the server.
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# ? Jun 23, 2022 20:15 |