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Frog Act posted:sensible to give insurgents some equivalent thing though. SVD wrecks M4 Acog at anything except CQB, where they both suck.
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# ? Dec 16, 2015 18:21 |
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# ? Apr 28, 2024 22:28 |
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Frog Act posted:I only got to mess around with that for a minute and I got my poo poo wrecked since we were pushing hard on a point and lots of CQB was happening, so I can't speak to the effectiveness of it at long range. it'd probably be sensible to give insurgents some equivalent thing though. There's also a very good talent pool that you can pick and choose from in the PR mod. All the factions, voices, maps and sounds that have been added there recently are all community effort.
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# ? Dec 16, 2015 18:22 |
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Yea, it's no doubt the gameplay is great but the game feels laggy? It's like my character is constantly moving through invisible syrup.
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# ? Dec 16, 2015 19:16 |
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The developers need to make sure the irregular forces have a unique feel and equipment that would mimic what militias/insurgents would normally have access to. It's super annoying when FPS games go out of their way to reskin the same faction three or four times. The guns and equipment are all more or less the same, differing little in capability for the sake of balance (everyone gets access to scopes, lasers, red dots, etc.) like in Battlefield. Insurgency is an especially egregious offender in this regard. WW2 surplus MP40 with red dot and laser? Yeah right. Put some imagination into the game and make the factions adopt play styles that reflect their unique arsenals and capabilities. Don't just give everyone modern optics and call it a day.
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# ? Dec 16, 2015 21:43 |
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I was interested in this game but after going through the past 7 pages you spergy spergs have put me off buying it completely.
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# ? Dec 16, 2015 22:04 |
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I'm not really into milsim sperging at all (I hated ARMA) and I've been having just a shitload of fun with this game. Killing people face to face is so incredibly satisfying, and coordinating with your squad to take a point under fire is super fun, I've never had quite that kind of experience in a game before. Earlier my squad and I took a FOB that was pretty heavily fortified on a point, capped the point, and then suddenly this just tremendous wave of explosions rocked us and killed almost 18 people. Are there mortars in the mix or was it just a judicious mix of launchers/hand grenades/RPGs Frog Act fucked around with this message at 22:25 on Dec 16, 2015 |
# ? Dec 16, 2015 22:07 |
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Dodoman posted:I was interested in this game but after going through the past 7 pages you spergy spergs have put me off buying it completely. It's currently a weird mix of mil-sim spergs from every color of the spectrum and Csgo trolls. Every squad I've been in has had at least one grown man shouting military lingo nobody understands. On the occasions that two end up in a squad with each other the whole thing turns into a struggle over who's Tom Clancy power fantasy will be realised. All that wierd bullshit aside though, the game is fun as hell and has some of the most satisfying gunplay I've experienced in a while.
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# ? Dec 17, 2015 00:07 |
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The squads I've ended up in have been largely great, except for one or two where nobody knew what we were doing and so we didn't have a competent SL. though a few of us working together got around that pretty effectively. Maybe its just cus I've played a bunch of insurgency lately but not getting called the n-word by a bunch of 14 year olds is so great I can accept a few weirdly intense Dutch tacticool fantasy dudes on the comm
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# ? Dec 17, 2015 00:22 |
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Jimlit posted:It's currently a weird mix of mil-sim spergs from every color of the spectrum and Csgo trolls. this is the norm in Insurgency, Thankfully you can carry three flashbangs and change the voice chat from "Delta Tango Foxtrot we've zeroed in on the tango, neutralizing objective" to "gently caress i can't see poo poo STOP"
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# ? Dec 17, 2015 00:42 |
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My problem with Insurgency/ CS is you're expected to learn this whole vernacular for every map so you can call out your location, which I can never seem to do. I've been playing Insurgency since it was a mod and I still don't seem to be able to properly remember where "mid" is on every map. I really dig Squad's system, though they need to add some granularity to the map grids because sometimes its unclear where precisely something is when it lays at the intersection of two gridlines. I'm not really explaining it properly but the map could use a tiny bit more detail / maybe a way to toggle names for cap point because when you scale in/out it can be hard to discern exactly where something is. Thats a pretty minor complaint though. Whats the eta on the introduction of vehicles/more weapons? I'm just curious because I feel like they'll add a ton to the game, and what little PR I played definitely benefited from the inclusion of APCs and stuff.
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# ? Dec 17, 2015 02:13 |
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The French Army! posted:The developers need to make sure the irregular forces have a unique feel and equipment that would mimic what militias/insurgents would normally have access to. Again, they plan to follow the same route as Project Reality with this, take a look at what they have. Even though say, Hamas and African Resistance Forces are both unconventional factions they have very different loadouts barring the standard AKM/AK74 sets that you will inevitably see with all of them. And although it's not in-game, like I said, once you need an actual supply line with logistics vehicles like trucks or helicopters to drop supplies off to be able to build anything as a conventional faction while not needing them for the unconventional factions the entire dynamic of the game changes. It allows the unconventional factions to be a lot more dynamic and guerilla-like in the way they're fighting and moving around the map. Sitting on a road so you can ambush and destroy a logistics truck, or sitting in a clearing with a beat up Strela to shoot down a helicopter going to drop off supplies becomes something that's worthwhile to do and will stop the conventional team from setting up a FOB and moving around so easily. The game will become a lot more interesting once things like that are fleshed out. Dvsilverwing fucked around with this message at 02:27 on Dec 17, 2015 |
# ? Dec 17, 2015 02:24 |
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Dvsilverwing posted:Again, they plan to follow the same route as Project Reality with this, take a look at what they have. Even though say, Hamas and African Resistance Forces are both unconventional factions they have very different loadouts barring the standard AKM/AK74 sets that you will inevitably see with all of them. This sounds really lovely and I hope they don't do this.
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# ? Dec 17, 2015 02:45 |
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Jimlit posted:This sounds really lovely and I hope they don't do this. What the vehicles and base building? It's definitely coming. It was pretty core to the PR mod experience and is central to what made it special. Tons of games have huge maps where only 10% of the map sees real action, but with the dynamic base/FOB/respawn it directed action all over the PR maps. Captain Beans fucked around with this message at 02:55 on Dec 17, 2015 |
# ? Dec 17, 2015 02:52 |
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Captain Beans posted:What the vehicles and base building? It's definitely coming. More the drastically different mechanics between sides for the sake of "realisim".
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# ? Dec 17, 2015 02:59 |
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Actually, asymmetric games are really fun
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# ? Dec 17, 2015 03:05 |
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I think asymmetrical shooters can work really well if properly done. I really liked Rising Storm's Japanese/US Army maps because of their sort of lopsided nature, because a well-played Japanese team could make mincemeat of a US team with a well-time bonzai charge or massed rifleman power, even with inferior weapons. I suspect the same sort of thing will be in play once they add that stuff to squad, since my feeling after like four or five hours is that no matter how significant the difference is between loadouts a well-coordinated team will always have a good chance at victory, and the whole supply-line system sounds like it would add a lot of variety to Insurgent tactics. I have only one major complaint right now, besides the framerate stuff which I'm gonna try and fix through the nvidia panel, and its the loving mud walls. They're like impossible to get over unless you get lucky hopping around. I'd love to see them add some kind of mantling mechanic ala RO2 that has you sling your rifle and poo poo to clamber over, which makes it a risky maneuver but still an option. Also waiting on bipods, those will make the RPK a much more appealing weapon I think ed: so is there any consensus on optimization? I checked my nvidia control panel settings and my mixed display/gpu acceleration settings are already in "performance", rather than power save, which is one thing that is supposed to help. Has anyone tried the .ini modification listed here? http://forums.joinsquad.com/topic/5869-performance/ Frog Act fucked around with this message at 03:19 on Dec 17, 2015 |
# ? Dec 17, 2015 03:06 |
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Jimlit posted:More the drastically different mechanics between sides for the sake of "realisim". That's one of my favorite parts of playing Project Reality so I would be super disappointed and surprised if Squad doesn't have it.
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# ? Dec 17, 2015 03:47 |
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Are there any good videos of this game by somebody who isn't a grognard?
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# ? Dec 17, 2015 04:05 |
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Jimlit posted:More the drastically different mechanics between sides for the sake of "realisim". That was basically the entire point of Project Reality, unless the only thing you did was play Muttrah and Beirut or something. Dvsilverwing fucked around with this message at 04:17 on Dec 17, 2015 |
# ? Dec 17, 2015 04:15 |
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So, the character model never really lowers the firearm in 1st or 3rd person. For some reason it bugs me a lot in a game like this. I don't have any other opinions yet, besides nice first impressions.
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# ? Dec 17, 2015 04:56 |
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When you find a sweet squad to run with and keep squading up with them for multiple rounds in a row this game becomes amazing. We had some people giving over watch from a mountain while the rest of the squad tried to navigate an enemy infested city, we had assault groups split off and provide flanking support for a different squad while the rest of the squad defended a point and we made fun of other squads in local voice while we ran by them. Can't wait to see what happens when we get a goon squad going.
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# ? Dec 17, 2015 09:03 |
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V for Vegans posted:When you find a sweet squad to run with and keep squading up with them for multiple rounds in a row this game becomes amazing. We had some people giving over watch from a mountain while the rest of the squad tried to navigate an enemy infested city, we had assault groups split off and provide flanking support for a different squad while the rest of the squad defended a point and we made fun of other squads in local voice while we ran by them. Can't wait to see what happens when we get a goon squad going. CTS needs a Squad channel for sure.
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# ? Dec 17, 2015 18:32 |
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V for Vegans posted:When you find a sweet squad to run with and keep squading up with them for multiple rounds in a row this game becomes amazing. Seriously, the game itself is fine playing without a lot of organization but it is hard to explain how amazing playing with a good squad with skilled players is and how you can just absolutely dominate the poo poo out of disorganized pubbies. I wish I had a decent setup to stream and record stuff because this is really the best aspect of this game.
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# ? Dec 17, 2015 18:50 |
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Holy poo poo, I've got like 5 hours in this game now and it's already my favorite tacticool shootery type game. I'm completely floored. Having a well composed squad that moves together and communicates is insanely fun. The 14 year old getting his militard jargon on is annoying, but there are a surprising number of really loving relaxed but also skilled people playing this game. Total blast to play, can't wait to see more features implemented.
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# ? Dec 17, 2015 19:52 |
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The game has a really funny clash between the mega chill oldschool PR crowd that knows how to play the game to a T and doesn't use stupid milspeak and the nu-milsperg crowd migrated over from ARMA that takes the game like they'll die in real life if they die in the game. Bluedrake42 did a big service to PR by making the game popular again, but he also infected it with milsperg fail AIDS. Can't wait for vehicles to be implemented and for some more conventional combined arms type maps, like US vs Russia with Bradleys and BMPs and poo poo.
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# ? Dec 18, 2015 00:06 |
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Anybody want to get some of this action going on tonight? I joined the goon group but there's nobody in chat. I'll be idling there for a while.
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# ? Dec 18, 2015 00:31 |
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I'm gonna be playing some for a little while, I'm Dong Quixote in the group
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# ? Dec 18, 2015 01:35 |
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Game is good but really laggy. I get like 400 ping and I tab into see the player list and tons of other people also have like 300-500 ping.
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# ? Dec 18, 2015 04:11 |
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OctaMurk posted:Game is good but really laggy. I get like 400 ping and I tab into see the player list and tons of other people also have like 300-500 ping. It's just some servers, a lot of them are in buttfuck europe for whatever reason. Thankfully there's starting to be some US based on decent hardware.
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# ? Dec 18, 2015 04:12 |
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There seem to be a disproportionately large number of European, particularly German, servers for this game. Why do milsims always have so many northern European players? Played some with the Squad goons group guys tonight. Was pretty fun, did pretty well on a few maps with a couple intense moments. I really like the ballistics in this game, once I get used to a gun I feel pretty confident with my aim. Especially with the M4 ACOG, I can see why the insurgents deserve an analogue now that I've spent some time with it because it owns in medium-long range firefights. I also had a couple rambo moments in one of the earlier matches where I managed to bust into a FOB and kill like four dudes in a row before getting capped myself, which was very satisfying. I also like the sort of infrequent but intense action that tends to make up the first part of most matches. Now that I'm thinking about it, I'm kind of realizing the matches have a pretty deliberate kind of pacing to them. There's a ton of strategic movement with sporadic action for the first part of the match, and then when both teams are low on tickets they get pretty intense, I dig the way the pressure sort of builds throughout the course of the match to some kind of final showdown. Frog Act fucked around with this message at 05:35 on Dec 18, 2015 |
# ? Dec 18, 2015 05:26 |
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Those were some pretty radical games. I got told that I'm a machine with the grenade launcher <3 <3 <3
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# ? Dec 18, 2015 05:37 |
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Nordics were big on conscription up until couple years ago, with most of any age group being soldiers, ncos and officers. I reckon it has some connection.
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# ? Dec 18, 2015 07:20 |
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Frog Act posted:There seem to be a disproportionately large number of European, particularly German, servers for this game. Why do milsims always have so many northern European players? Deep down inside they love the killing.
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# ? Dec 18, 2015 20:18 |
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Stairmaster posted:Deep down inside they love the killing. If the United States would only fully embrace socialist principles of government maybe we too could have such an abundance of Squad servers.
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# ? Dec 18, 2015 21:44 |
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Thinking about picking this up. How's the Goon community?
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# ? Dec 19, 2015 03:47 |
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Zuhzuhzombie!! posted:Thinking about picking this up. How's the Goon community? Fledgling, but good. Join the steam group (link in OP) Anyone heard of any decent US servers that have stat tracking yet? RiperSnifel posted:If the United States would only fully embrace socialist principles of government maybe we too could have such an abundance of Squad servers. Unironically agree 100% at least as it pertains to drafting.
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# ? Dec 19, 2015 17:24 |
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soy posted:Fledgling, but good. Join the steam group (link in OP) I just need something to replace Insurgency. The rock paper scissors feel of the maps and the spawn camping are grating my nerves. Is there a mumble server? Zuhzuhzombie!! fucked around with this message at 17:43 on Dec 19, 2015 |
# ? Dec 19, 2015 17:29 |
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I've been playing OFP/Arma online since the original because I love the tactilol coordination from ACRE even though the gameplay is shaky. I like Insurgency's gunplay but it feels too CoD/round-based for my likin, and I love RO2's realism vibes. I only toyed with Project Reality but it seemed fun. There's no reason for me to not buy this, right?
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# ? Dec 19, 2015 22:00 |
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Ghost of SA Past posted:I've been playing OFP/Arma online since the original because I love the tactilol coordination from ACRE even though the gameplay is shaky. I like Insurgency's gunplay but it feels too CoD/round-based for my likin, and I love RO2's realism vibes. I only toyed with Project Reality but it seemed fun. There's no reason for me to not buy this, right? right, you will probably really like it
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# ? Dec 19, 2015 22:24 |
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# ? Apr 28, 2024 22:28 |
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Man the server optimization is just awful. Pings are super high for everyone and the frames get lower and lower as the match goes on.
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# ? Dec 19, 2015 22:44 |