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Paradox Grand Strategy: Hire me so I can beta test Stellaris plz.
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# ¿ Oct 6, 2015 17:20 |
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# ¿ Apr 29, 2024 11:19 |
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"Don't cry for me, La Plata!"
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# ¿ Dec 9, 2015 16:36 |
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GaussianCopula posted:I hope no one looking for historical inaccuracies on some lovely non-profit project site is going to make fun of the people on the PDX forums, who complain about historical inaccuracies in PDX games in the future. That said, PDX needs to flesh out China more.
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# ¿ Dec 9, 2015 18:14 |
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GaussianCopula posted:It's a first "beta" (actually it should be called alpha because it's not feature complete) without the ability for the community to edit the files. The data is not meant to be accurate, that's what the community should provide later on.
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# ¿ Dec 9, 2015 19:24 |
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VerdantSquire posted:Check out those stats on Ronald Reagan!
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# ¿ Dec 10, 2015 01:29 |
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jb7 posted:Maybe when he entered office. Not so much by the end of his administration. Jack2142 posted:He picked up the incapable trait, George Bush became the treacherous regent. There are otherwise very smart people who actually believe this to be true.
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# ¿ Dec 10, 2015 19:20 |
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Psychotic Weasel posted:Notably, the role of Adolf Hitler has been reprised by a department store mannequin.
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# ¿ Jan 14, 2016 19:39 |
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This should suffice:
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# ¿ Jan 16, 2016 16:34 |
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WWW spoilers: Will America bring some FREEDOM to this game!? Not really, but lol paratroopers. I particularly like the area defense mode right now because without it micro-ing counters to the stuff the US is doing would be incredibly annoying. Russian national unity is waay too high now, unless Trotsky is a god (if so, OK!). Germany shouldn't need to advance beyond the A-A line to force a Soviet capitulation, particularly if Vladivostok is taken. It would be nice to hear from the US and Japan players, even if only over voip, just to get the screen share or hear what they're thinking.
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# ¿ Feb 4, 2016 06:09 |
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I finally got around to watching WWW10, somehow this is the sort of thing where 2x speed legitimately improves things.
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# ¿ Mar 6, 2016 02:06 |
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Koramei posted:Oh yeah, why is Hitler's face covered in shadow now? quote:I hope that I didn't miss one (sorry for the bad quality): quote:He looks drat glorious, sexy and full of energy
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# ¿ Mar 24, 2016 22:26 |
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Seriously though: I don't get the hate against NATO counters. (I am not a grog. HOI3 is probably the groggiest game I've played ever.) In my view, the base symbols are easy to learn and they are combine in an intuitive fashion to convey a lot of information about a unit. They are also more clear in a low-res environment To use the cavalry example: We know that the top one is a horse, but with a little squinting it also looks like an SMG or a rifle perhaps. In fact, when I first saw the post I actually took a head-take as to why a SMG unit had a cavalry counter. The NATO counter on the other hand clearly has one line going through it and not two, with blurry vision or lower resolution that will always look like cavalry. Although I might suggest for HOI4 that the counters be shifted to the right side of the icon box, unless there's information that will also be shown on the right hand-corners of that box as well.
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# ¿ Mar 27, 2016 14:21 |
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Koramei posted:i hope they have nato counters for stellaris
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# ¿ Mar 27, 2016 18:23 |
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Wiz posted:Seriously, it's fine if you guys prefer NATO counters, but assuming that everyone in the world will find 'box with line' the most intuitive representation of a cavalry unit is pretty silly. Wiz posted:The argument was that NATO counters are superior in every way. I find that argument silly, because it definitely takes longer to learn what combination of box/line represents what than 'horse = cavalry'. Once you learn them they're obviously fine, and there is some merit to the argument that they scale well to small sizes, but if you put someone who hasn't ever seen a NATO counter before in front of HOI4 they're gonna find the picture icons more intuitive. The basic NATO counters, by themselves, are not more intuitive, no one denies that a picture of a horse is easier to understand as cavalry than [ / ]. But [ / ] is a much cleaner symbol than a horse icon and *in my own personal experience* the NATO icon language was easy for me to learn. The intuitive part comes from the fact they they combine cleanly: if you see and X and O superimposed you know its mechanized, if you see an X with wheels it has trucks, and if you see an artillery dot with wheels you know it's self-propelled, etc.
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# ¿ Mar 27, 2016 19:58 |
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Actually, if the horse icon is hard to read, why not just adopt the knight icon from chess?
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# ¿ Mar 27, 2016 20:07 |
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Empress Theonora posted:I'm not learning what a bunch of boxes and lines mean just to destroy computer fascists.
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# ¿ Mar 27, 2016 21:17 |
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I regret nothing.
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# ¿ Mar 28, 2016 13:40 |
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Do the Homeworld counters count as NATO counters?
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# ¿ May 2, 2016 15:43 |
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DLC nees a NATO counter.
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# ¿ May 30, 2016 15:29 |
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Combat bonus or no, simply knowing what frontline provinces have how many troops is worth a whole lot, as is preventing the enemy from knowing as much. For every major and most minor games the computers are my first techs if only because I'll be getting encryption/decryption anyway.
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# ¿ Aug 30, 2016 19:21 |
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# ¿ Apr 29, 2024 11:19 |
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Wiz posted:So anyway, Vicky 3 confirmed hype
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# ¿ May 22, 2021 02:11 |