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b0lt posted:Stellaris should give all distances in terms of lightyears, without telling the player that it varies based on how long it takes for your randomly generated race's homeworld to orbit its star. Paradox should apparently stick to human time for this, because I was about to correct you that a lightyear was the same no matter where you are, then realized that a 'year' is an arbitrary construct based on Earth.
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# ¿ Nov 26, 2015 03:25 |
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# ¿ Apr 29, 2024 14:34 |
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zedprime posted:Was 4X really something people expected Spore to be? I remember more wishful thinking about Star Control 2. Spore was immensely disappointing, but to their credit I think the hype for Spore was mostly user-generated, to the point Maxis realized what was about to happen and started actively saying 'look, guys, shut the gently caress up, this isn't Cell Stage->Diablo->Populous->Civ->(generic good 4x here, maybe Stellaris?), it's nowhere near that deep', but by then it had gone way too crazy. Of course, the original videos saying 'what your creature is shaped like has a HUGE impact on gameplay!' getting taken out didn't help. Look, what I'm saying is, Paradox, what you need to do is fill in the gaps and make converters that goes Evolution Universalis->Stone Age Universalis->Rome 2->CK2->EU4->Vicky 3->HOI4->Europa (the moon) Universalis->Stellaris and you will officially have All Of My Money. I think the thing I'm most hyped for with Stellaris is that this isn't like other 4xs, if something's wrong Paradox will just patch it up and, if necessary, expand it to make it better.
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# ¿ Dec 22, 2015 02:07 |
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I don't mean that standard marketing-hype, I meant the general opinion prior to release that Spore would be all your favorite games rolled into one and would be The Last Game You'll Ever Need. The creative tools were and remain impressive, it just was that there wasn't an actual good game. People literally were convinced that every stage was going to be a fantastic game in and of itself, and in the end it took mere hours to run through them all and hit the space stage. Even so, the species I played in Spore has stuck with me and will be modded into Stellaris day 1.
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# ¿ Dec 22, 2015 02:26 |
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Bort Bortles posted:I wonder if it will be possible to mod Stellaris to be the Battletech universe... I think so, they've confirmed custom scenarios, haven't they, and given that rebellions are possible this isn't a situation where race = empire. zedprime posted:I think bird people are a confirmed species archetype so that's the important part already in the base game. Obligatory SQUAWK!
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# ¿ Jan 7, 2016 00:04 |
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My traditional issues with ship designers is that usually ship designers don't auto upgrade my designed ships while the templates do, because THAT one was Laser I and NOW we have Laser II. So if I want to design my own ships every time I upgrade my tech I have to go hand upgrade my new design. Hopefully Paradox will either be smarter than that OR have tech just make existing parts better so I can just click a button to say 'upgrade this fleet with better parts'
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# ¿ Jan 19, 2016 18:33 |
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Honestly to be fair to Ubik, wasn't it revealed that his family was basically complete and utter pieces of poo poo who forcibly committed him for whatever reasons? E: Apparently, on the same page that was linked!
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# ¿ Feb 18, 2016 00:16 |
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Danann posted:A fun option would be to have them go rogue and go take over a nearby system or two and create a new nation out of that. Give them massive tech boosts and casus belli on all former nations belonging to the Federation and you've got an interesting midgame scenario. Maybe have them change governments, too. So basically what I'm saying is let them go Clanner as gently caress on us and that would be amazing.
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# ¿ Feb 22, 2016 23:34 |
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Paradox is pouring fuel on the Stellaris hype train on their twitter, they're suprr excited about tonight and their latest tweet is something scheduled for 3 PM Stockholm time tomorrow (10 AM EST for us Yanks). I've got a gut feeling of a surprise launch. But that might just be that I want Stellaris so bad. If there is any studio that could pull it off it's Paradox, their userbase is devoted and large but niche enough that they don't need much marketing hype.
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# ¿ Mar 15, 2016 13:47 |
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Not entirely, I'm sure Obsidian will have a presence but Paradox has been pretty clear that at least Stellaris has something major to be announced, widely speculated to be at least a release date and most optimistically 'surprise it's out now'.
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# ¿ Mar 15, 2016 16:33 |
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Funso Banjo posted:No one is seriously thinking the game is going to get a "it's out now!" Statement. That's so not going to happen. Optimistic isn't the word for that kind of hopefulness. Let me dream man I know it's probably not, but I do think it will be before May. They said on the PCGamer video that leaked they're polishing and balancing.
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# ¿ Mar 15, 2016 17:30 |
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Paradox's stream is about to begin: https://www.twitch.tv/paradoxinteractive
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# ¿ Mar 16, 2016 01:02 |
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Puella Magissima posted:It's an okay couch at best imo Romans dined on couches, Rome II confirmed!
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# ¿ Mar 16, 2016 01:28 |
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God drat it Paradox why release on May 9th, a Monday, when you could release on May 6th, a Friday?
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# ¿ Mar 16, 2016 01:58 |
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I cancelled my Victoria III pre-order, and will not pre-order again until I actually can and I'm not just scribbling the words 'Victoria III Pre-Order BINDING LEGAL DOCUMENT DO NOT STEEL' on paper.
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# ¿ Mar 16, 2016 02:03 |
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Yeah, this is a non-issue. If you want NATO counters because you're a military nerd, they're there. If you're like me and don't really care that much, I'm sure Paradox's counters will do a good job of 'glance at that, oh I recognize that icon it's supposed to be a horse, I know that's cavalry, I don't need to remember what's what'. Now if you want to make fun of Paradox's artistic skills, that's another thing, but don't flip the hell out because they're actually doing the right thing and giving both sides their favored options.
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# ¿ Mar 27, 2016 21:16 |
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Is Turtledove actually any good? The only thing I've read from him is the short-story The Road Not Taken (which, if you haven't read it, is alternate history where FTL travel is super easy and the galaxy is controlled by Age of Sail level civilizations, that is, until one of them decide to invade modern-day Earth (because we just somehow never figured it out)).
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# ¿ Mar 28, 2016 02:58 |
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Fintilgin posted:Listen to this dude. Look, I don't know about you, but I clearly remember the Pdox forums freaking out about CK2 babies being renamable because of the ahistorical nature of people naming their kids stupid things, and anything that could generate more tears from that crowd really is an A+ #1 feature.
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# ¿ Mar 31, 2016 03:38 |
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Tuskin38 posted:Earth should be Terra if you're not playing Human. It was after self-inflicted nuclear winter, and none of the planets had their names- Mercury was Sol-I, Venus was Sol-II, Earth was Sol-III, and so on.
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# ¿ Apr 1, 2016 03:09 |
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Oberleutnant posted:wow yeah just like sitting 3 meters away from my screen or zooming right up till individual pixels take up most of my field of view. can't wait! Look, let's be fair, if ofered the chance to play Stellaris while sitting in the Illusive Man's office from Mass Effect, every single person here would take it. Some guy whipped up an Illusive Man panorama for Virtual Desktop, so I'm really looking forward to getting my space racist on in style.
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# ¿ Apr 2, 2016 02:24 |
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The Narrator posted:In the east, the Bhutanese dragon rises. Drone posted:Hohenzollern, I think. I think the Scottish UK was from Jerusalem, the Hohenzollern UK was pretty standard.
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# ¿ Apr 15, 2016 02:46 |
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Dark secret: I may be casually working on a Blorg Invasion mod for CK2.
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# ¿ Apr 21, 2016 16:16 |
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To be fair Paradox games are usually small enough that the download doesn't take long and niche enough that they have a 0% chance of, you know, smashing Steam into bits like some large releases probably come close.
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# ¿ Apr 29, 2016 22:36 |
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As I said, niche enough. I'm mostly comparing this to, say, a Skyrim, or peak-popularity Call of Duty, where you can count on a metric fuckton of people trying to download. Comparatively, Stellaris will probably have at most a few hundred thousand on Day 1, and the download will be small enough the limit will be your bandwidth rather than Steam's servers, even if it was a massive download.
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# ¿ Apr 30, 2016 16:45 |
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Wiz posted:I used to have in-progress games of Axis and Allies 1940 with both boards standing for weeks at my old place (a single turn can take hours when you're using both boards). My cat would walk over the board all the time and never knocked down a single piece. This is when you realize you should be playing the lottery, because the idea of a cat not messing up a board game for weeks is literally impossible.
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# ¿ Jan 28, 2017 23:26 |
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I applied to the beta but haven't tested a Paradox game before, what exactly does it entail?
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# ¿ May 21, 2018 18:36 |
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Drone posted:So who's going to take over Crete LP 2.0 once we hit release We will send a hitsquad of Goons to kidnap Wiz, lock him in a basement, and force him to run it.
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# ¿ May 21, 2018 20:06 |
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Can someone supply some goddamn links so I know why the hell I'm supposed to hate Tyler Carpenter and glorify in his (apparent) firing?
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# ¿ Jun 8, 2018 00:21 |
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Shark Sandwich posted:Thinking about making a Rome mod that covers a massive empire that was at its height from 1836-1936 or so. Not sure what to name it yet though Wolfe of the Steppes because you're clearly talking about history as it should have been with New Old Greater Great Bulgarian Empire.
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# ¿ Jun 9, 2018 03:15 |
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I have a feeling they're flipping their poo poo about the introduction of points/"mana" ala EU4, right? Honestly when Vic3 does come out it will probably have points. That's probably what they're freaking out about more than anything, that points are here to stay and won't vanish into the ether.
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# ¿ Jun 25, 2018 16:51 |
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I use "mana" sometimes because points as a word by itself could confuse newbies as to your score or something and "mana" make it explicitly clear I'm referring to generalized points. Though as in my previous post I always point out they're called points. I could use monarch points but that's offensive to republics you loving legislophobic fuckwads.
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# ¿ Jun 25, 2018 18:29 |
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Nosfereefer posted:It worked out remarkably well for a remarkably long time, to be fair. Loads of prospective emperors. Loads of gladii. A worryingly declining amount of denarii. It was doomed when they got rid of the triarii.
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# ¿ Aug 27, 2018 21:00 |
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The difference between CK2 and EU4's DLCs are that by and large CK2 focused, especially early, on adding and focusing on entirely new playstyles- Muslims, Pagans, Republics, as ex as examples- and while everyone got a handful of new features they weren't ALL given to everyone. Only morw recently have they been altering parts of the game, new Council mechanics with Conclave, new disease system, China. Even then they overhauled systems rather than just added them. EU4's entire map has been playable from the start so new features were generally added to everyone. If you play CK2 as a Catholic it's still fairly close to launch's play experience.
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# ¿ Sep 7, 2018 12:06 |
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I think the difference now is planets are mostly do-once than let do what they do. You're not manually upgrading every mine, your mining districts remain mining districts.
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# ¿ Sep 20, 2018 22:00 |
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I'll admit to always feeling a degree of affection for the city of Tarentum in southern Italy, because of always starting as the Brutii in Rome Total War.
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# ¿ Oct 22, 2018 00:27 |
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Hell it's been said about Stellaris and I don't see Vicky 2 coming out yet.
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# ¿ Feb 5, 2019 21:39 |
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Hell, the people who code the AI probably aren't even necessarily the same people who work with events. If a bug pops up while you're in the process of fixing another bug, even if that bug isn't related to the first bug and you just happened to discover it, it isn't ignoring the first bug to fix the second, or to notify someone else who CAN fix the second bug while you keep on the first bug.
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# ¿ Feb 7, 2019 13:22 |
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# ¿ Apr 29, 2024 14:34 |
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Imperator: The Sequel To The Crete LP
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# ¿ Feb 11, 2019 04:02 |