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Bel Monte
Oct 9, 2012

Bort Bortles posted:

Someone made a game about a colored state? Rouge is such an interesting color...

Burgundy has gained a casus belli on Rouge. Only one red may rule. :black101:

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Bel Monte
Oct 9, 2012

A Buttery Pastry posted:

This is why East vs. West was cancelled.

I'm okay with this suddenly.
I would seriously enjoy a good WoD game these days.

StashAugustine posted:

Counterpoint: WoD is bad and Bloodlines was good in spite of the license

Old WoD's storylines/lore weren't that bad at all. Can't speak really on mechanics though.
The New WoD was pretty boring and uninspiring though to me. It pretty much sucked out any drive I feel players would have. They went from a meta story with major goals to... "Hey, we're like, vampires or werewolves or some poo poo. It's cool I guess. We're people too, if you think about it." Yawn. You have awesome powers. Why isn't there meta politics or some poo poo going on?

Maybe I was reading the wrong excerpts. I just couldn't see the appeal though. Never had the full book for any of the new WoD. I totally bought Old WoD books for the lore alone, which says a lot I feel.

Bel Monte
Oct 9, 2012
Using wikipedia for research also isn't that weird or bad. Paradox isn't the only one to use it regularly in a professional manner. It's a good resource and really the real reason it ever was seen as terrible is by college professors who didn't want you writing a summary of a summary. It would have been the equivalent of writing a summary of another students paper, or basing your paper on a single paragraph encyclopedia entry. Then it got marred by outrage and unwarranted fears about editing because it's new and scary and technology, OOooOOOoo!

Also, the forums are an awesome resource because when someone writes paragraphs about why isn't X represented, Paradox devs can ignore most of that and just google or wikipedia a few key words and get a better source for explaining X and why it's important.

It's really not that big of a deal, and it's not like they won't read a book now and then. They've got an army of historians and pseudo-historians to do the heavy lifting for free. Plus, what good would hiring a historian do since most are very niche in what they studied? You'd need to hire multiple historians to cover a game period and that's a lot of money to be honest...

Bel Monte
Oct 9, 2012

Another Person posted:

I was mostly just wondering how exactly they did it, since it was interesting to me.

Oh yeah, it's just not as exciting and in depth as most folks think. No big deal. I'd rather they have historians too, but it's just not feasible.

Oberleutnant posted:

As somebody who works in history in a professional capacity where information accuracy is the most important criteria (archives) I can tell you authoritatively that any article on Wikipedia (outside of Great Man Big Battle articles - so the real bread and butter of history) is highly suspect and won't be accepted as authoritative. We've been burned numerous times in the past from people trying to use Wiki as a source and the information it has is just flat out wrong.

You can find plenty of false information in books too. Probably more so, as just throwing out "Guns, Germs, and Steel" makes plenty of historians grit their teeth.

Wikipedia, like most encyclopedias, is useful for pulling together a bunch of sources for you to read further on if you like. It's not like printed encyclopedias are that great either. A friend once had a mini-encyclopedia, and the entry for Germany started with "A cold wet place".... It's not wrong, but still! The most likely alternative would be intro to X era history books for college classes. Not exactly a resource to give you the tools and knowledge needed to replicate an era.

Bel Monte
Oct 9, 2012

Dreylad posted:

There's a legion of unemployed/underemployed history PhD students out there too, so, you know, it's not like it'd be difficult to find someone.

Alternative question. While these underemployed/unemployed history majors would be better off working on the things they love, would they truly enjoy working in the video game industry? An industry (not talking about paradox specifically here) that hires and fires willy nilly, refuses to offer many/any benefits, requires long grueling hours with little reward, will underpay or in some cases not pay for overtime, and much more. I mean, if you're doing something that's a "hobby" or something that you love, then clearly you can be underpaid and cast off at a moments notice. There's plenty more fish waiting to bite!

I think the gaming industry is where young, hopeful programmers go to have their souls die. Among others.

Dreylad posted:

Yeah pretty much. It's getting easier and easier to do research on-line and most video games don't require archival-level research. And yeah, usually profs are happy to field a few questions.

This.

They don't need to do this. You'd have to demonstrate how this would increase the quality of their games for the luxury, because it's not a cheap thing to do in lost productivity for meetings alone. The consultant has to inform a team of people about the era, and often on a constant basis. This means distilling complex history into soundbite meetings and one-on-ones to get things done for deadlines... So you're back to beginner's history level information among team members.

Also keep in mind, even the most historically accurate movies get things wrong all the time, and they have a armies of historians. It's just not feasible. Paradox has a good method now. It could be better, but honestly most of their worst mistakes are searchable on wikipedia alone (hello, west african religion in CK2).

Bel Monte
Oct 9, 2012

vyelkin posted:

You basically just described grad school, so I'm pretty sure unemployed PhDs would jump at the chance to do that only make way more money.

Oh. I didn't know. When I graduated I had two to three degree related jobs as the economy nose-dived way back when and it's been retail ever since. :smith:

However, as an artist (not my degree), I've been told repeatedly to never undersell your worth, because people don't know the real worth of the skill and expertise you have. I don't think they gaming industry really values it's employees as much as it should. I don't think history majors should settle for poo poo treatment and wages, but then you have them chronically under/unemployed...so...

Bel Monte
Oct 9, 2012

Riso posted:

Food supply wouldn't have been the issue.

quote:

Rationing during the second world war caused problems – it was hard to cook inventively with limited ingredients, and queuing for supplies burdened housewives. But Elsie and Mac's study showed that scurvy and starvation would not add to that burden.

That reads so weird to me.

"After spending millions on research at a secluded lake cabin, we have concluded that scurvy and starvation won't make it harder for housewives to cook inventively with limited ingredients!" :pseudo:

Bel Monte
Oct 9, 2012

Decrepus posted:

Editor has gone with poor editing has happened to them.

Speaking of,

My people appear to have come down with a case of the deadlies.

DrSunshine posted:

This is actually pretty fascinating stuff. Where can I read more about it? Any good books on food security / supply chains come out recently?

Just a warning, don't go too far down that rabbit hole. I swear my mom did and half the books she read back then reeked of scare tactics and zombie apocalypse survivalism but for gardening.
How about a book about a thinly veiled Monsanto's terminator gene hopping into every plant around regardless of how impossible it is for corn to mix with trees and grass?
Or how about a super strong solar flare, forcing everyone back to pre-industrial "good living"...ignoring how we'd just pollute even worse and why would we not just make new electronics?
There was a similar one about electricity just not working anymore. Somehow the entirety of reality stayed the same...That's not how physics works!

Those are the extremes, but all it takes is a step towards survivalism with gardening and BAM, you're reading tin-foil crazy books.

Bel Monte
Oct 9, 2012

zedprime posted:

I assume they are looking for non-fiction digests on the food supply chain, and not pop fiction.

That's how it started with my mom too. :(

Thankfully she's grown out of it.

Bel Monte
Oct 9, 2012

Gwyrgyn Blood posted:

Paradox wants you to be an active member of their community in order to get into beta tests for their games, and every time I think about that my brain just says NOPE.

Hey, it worked for me! ... :smith: (previously an EvW dev)

I still don't recommend it though. Between neo-fascists, neo-confederates, and the sheer number of Uber Europe gently caress everyone else folks, I just don't even bother these days.

Bel Monte
Oct 9, 2012

Baronjutter posted:

I don't give a poo poo either way but having the game start in 2200 seems awfully human centric.

Humans need to check their space privilege. #notallaliens #stopinterstellerappropriation

(It's probably moddable)

Bel Monte
Oct 9, 2012

Funky Valentine posted:

What year do the Space Aztecs conquer the Andalites? I want that bookmark.

You're rooting for the wrong culture.
https://en.wikipedia.org/wiki/Inca_%28video_game%29

500 years after Huayna Capac's death would make the date 2027.
Little do we all realize a golden man will rise and unite earth to face the space conquistadors in just a few years.

Bel Monte
Oct 9, 2012

pdxjohan posted:

Thank you. I've not done much on Stellaris, as its Doomdarks creation, but the techsystem and sector-mechanics ai can take credit for..

So the truth finally comes out! Paradox is the first to develop an AI that can program, and you waste it on video games. ...You should probably give it another look over though, given it was happy to make CK's AI happy to castrate and blind everyone. :tinfoil:

Bel Monte
Oct 9, 2012

Rakthar posted:

Stellaris video showing off the game for 10 minutes including the :siren::siren: SHIP DESIGNER :siren::siren:

https://www.youtube.com/watch?v=uRp7T5irXTQ

Vindication! :argh:
East vs. West shall live on!

Bel Monte
Oct 9, 2012

Manket posted:

- late game Physics Crisis about opening up a portal to an EVIL DIMENSION? :pcgaming:

Do all the alien races on the other side have goatees? Even the robots, scrawled in sharpie?

Bel Monte
Oct 9, 2012

goodness posted:

EU4 vs CK2

so now I am faced with deciding which way to go. Does the knowledge from each overlap in play ability?

On a macro level, there's overlap in the UI and all due to being the same engine, so you'll be making similar movements and choices between the two.

Mechanically, CK2 is more of an RPG Strategy game, while EU4 is a Strategy RPG game....a very light with RPG game at that.

I personally recommend playing by time period. CK2 first, then EU4, but not after you've burnt yourself out on one over the other. I'll still mix and match later on, but I feel playing CK2 first helps lead you into the EU series. Plus, you have DLC for EU4 allowing you to make custom countries. With an expander off steam, you can recreate the most important countries/situations/environments of your CK2 game in EU4. It won't be perfect, but it helps! And it's faster than modding files.

Pretty fun to watch the world grow and change that way.

Bel Monte
Oct 9, 2012

Funky Valentine posted:

Look, if the filthy potato people of Adsehteb IV didn't want to be blown to smithereens, they should've nicely kissed the boot of the Empire.

Look, my people just wanted to eat their skin with sour cream, and they got all upset over it during first contact. I think we know who fired the first shot.

Strudel Man posted:

It's individualism vs collectivism, which is not exactly the same thing as capitalism vs communism. I think first of ants at one extreme vs, I don't know, tigers at the other. Which still doesn't make slavery tolerance make total sense, but.

Ants vs. Ayn Ryans


I think for slavery tolerance it's meant to simulate hive-like collectivism. So you go from normal forms of collectivism that we have experienced today from hippie communes, socialism, and even authoritarian dictatorships, to outright enforced collectivism through mind bending technology or species genetic makeup. Space Bees are going to grow up collectivist, but a race that grows into collectivism via technology is going to be okay forcing other species to love being a part of the group even if they would never do so naturally. Liberating them from their selfish and self-destructive behaviors, etc, etc... I guess think "The Many" from System Shock 2 and how they present themselves.

This wouldn't be normal collectivism as we understood it and practice occasionally. This is the extremes that we've yet to see.

Oh yeah, and The Borg. That's another example.

Bel Monte
Oct 9, 2012

Mans posted:

honest to god i had a really serious discussion with a friend of mine because his stupid rear end refused to play EU2 because the soldiers were too big, it was unrealistic.

...Wait, you mean giants didn't roam the earth until 1948?! Didn't they just die off in WWII? Weren't they the Uber Mensch?!

Bel Monte
Oct 9, 2012
The problem with completely bizarre and out there aliens with little resemblance to something from Earth is...the MOO3 effect. Or "I don't know what the gently caress it is. Space Jellyfish. That's what I am. ...Wait, my race is good at ground combat? HOW? We live on gas giants!"

Slight exaggeration, but if it's just weird critters, people aren't gonna like it and force it into earthling molds. Also, things won't make sense sometimes for race traits. Why would floating gas bags be good at diplomacy? They're not even cute, they look like monsters. Nothing relatable or kawaii. Shameful!

Bel Monte
Oct 9, 2012

Ofaloaf posted:

Has anybody done any V2 today since the beta rolled out? I've sputtered along three different starts (USA, USA and Netherlands), and I've noticed Sweden and Russia going to war in the 1830s in all three games. That didn't happen before, did it?

Played Greece. Had several wars where, had Russia called me in, could have gotten land out of the Ottomans. Otherwise, nothing happened and I couldn't get a single crisis to happen for me.

Played USCA. Nothing happened after rebels, couldn't get any immigrants.

I've come to accept I don't know how to play this game. :smith:

Bel Monte
Oct 9, 2012

Quorum posted:

Any Paradox game in which I cannot play (Space) Byzantium and remove (Space) Kebab is a failure. So far, this is only Hearts of Iron.

It just makes me more tempted to make Space Ottomans and use Space Venice to gently caress over crumbling empires. Then post my exploits on the paradox forums. :v:

Bel Monte
Oct 9, 2012

Groogy posted:

But no you are right, we abandon the features forever and never touch it again.

Not to be "that guy", because yeah a lot has changed over time, but for me the most glaring holes that have never/barely been expanded upon or improved are Heresies and Not-Norse Pagans. Heresies could be so much more, like the Manicheans who were once a major influence. The Slavs don't have a lot that's special for them, let alone the finnish pagans... And then there's the "West Africans"...Eesh, talk about ignored.

...Oh yeah, almost forgot, Hellenism! :v:

Bel Monte
Oct 9, 2012

Dibujante posted:

World conquest would be therapy-worthy horror.

Austria: "drat you, Prussia... drat you, and your faster growing breasts..."
Oh, I found a snippet from the old thread, might as well bring it here too!

Fintilgin posted:


The nightmare can never die.

Bel Monte
Oct 9, 2012

Horsebanger posted:

Is that outfit Prussian Blue?

I investigated the horror. As a gay man (really drunk right now), it does nothing for me but I think most straight men can claim similar to be honest.
I HOPE YOU'RE HAPPY

I'll have you know the bustier + skirt outfit is the white prussian flag. The arm bands/jacket(?) are like...a really dark blue (darker than navy). Someone should inform the artist. Not it!

Edit: Probably they're going for black leather now that I think of it. Art-wise, pixel artists don't go for pure black usually either.

Bel Monte
Oct 9, 2012

Dibujante posted:

Bel Monte has done enough. Let's keep paradoxplaza where paradoxplaza belongs.

I have seen things that cannot be unseen. It's why I drink

As an aside, I'm super excited for Stellaris. I've already put away money for day one purchase at this point. Hecka hyped, and I'm trying to keep expectations reasonable.

Edit: I'm more excited for this than the weird MOO reboot actually. The diplomacy trailers...eesh.

Bel Monte
Oct 9, 2012

Gort posted:

Yeah, I agree with this. MOO-clones are ten-a-penny and they're universally disappointing. Stellaris actually looks like it's trying to fix some of the issues the genre has (empire too big to be fun to manage, boring endgame where there's no challenge) instead of trying to relive the glory days of a twenty-year-old game.

The biggest issues are what you describe (and Demiurge4!) for sure. But I feel like they forgot the tone and feeling of the game in the process too. I feel like they're really learning more from what the Civ series improved upon, than what 4X games did.

Bel Monte
Oct 9, 2012
I never saw any gameplay of the MoO-boot until just now, watching Arumba play it. :stare:
I...just, what? The game really does feel like they want to make a Civ game instead of a MoO game. The lizard people's "guide" is also really grating really fast. Also, why are they "primitive"? That's not how space faring societies work. Thousands of years to develop, and they talk and dress like they aren't even in the Iron Age.

Maybe they saw MoO3, and had the hardest reactionary response possible.

Bort Bortles posted:

I have not played Civ5 since they added Brave New World and decided that they would never be able to fix what is wrong with the game (I still cant get over that sieging a city is impossible because the built-in ranged attack will kill your men off before you "starve" the city out; you just have to direct assault the city till it falls, losing military units that took decades to build in the process). What has changed with it that they improved on?

Nothing majorly worthwhile gameplay-wise. The UI is slicker though.
However, as a whole, the Civ series hasn't really gotten more ...in depth? It's improved a lot of various things, but generally the theme seems to be "Add interesting thing X that adds to gameplay while trimming the fat in other parts of the game. Don't expand upon new things except in content. Repeat each game." Over time the games don't really gain depth but gain some limited amount of breadth. Mainly, the difference between Civ3 and Civ5 is the graphics, UI, and quality of life improvements. The strategies and all I don't count because half of those strategies could have been patched in to old games, rather than a new dynamic mechanic added that actually alters gameplay significantly. This is just my opinion really. The Civ series is fun, but I've always wanted greater depth to it too beyond "you didn't research tech X day one?! Might as well quit the game now."

Bel Monte
Oct 9, 2012

Gort posted:

What lines do they actually get though? Does the game have a plot or do you just get the Joker and Worf yelling at you about resource shortages?

Seems you have an adviser per race, and each adviser has a decent voice actor.

Like, I can give the game lots of poo poo for bad design. But the UI and voice acting? Pretty awesome. Shame prolly most of their budget went to getting Mark Hamal as bird dude, rather than getting more in depth gameplay. I know it's a stereotype to get dread over "updating and bringing a game into a new era of gameplay" but it's real. It's not good. It's not bad, but it's not good.

It really suffers from the same "I wish it was simcity in 3d" problems.

Honestly, I suspect paradox is snatching up discarded and trashed genres and hoping to "monopolize" the genre that other studios/publishers won't invest in. I mean, I doubt EA can release a competitor to Cities Skylines to be honest. It's just not in their business to compete. Competition in the software world isn't good for EA, only in the hardware world do they compete. Whereas, Paradox is great at strategy....and that's probably it for now. But they're branching. They're finding out what they can do. The canceled strategy/RPG nordic game they were working on? That's just the beginning. I don't expect great strides in the RPG genre, but if they can somehow expand within the CK2 model to other forgotten or unloved game genres that has a market long forgotten, I think Paradox will get in on it.

Edit: Speaking of, didn't they buy up White Wolf?
Yeah, they're definitely trying to expand outside strategy.

Bel Monte fucked around with this message at 09:39 on Mar 4, 2016

Bel Monte
Oct 9, 2012
As a player, would there be a reason not to ally China?

I have to imagine China is really hampered and vaguely useless early on. There's gotta be balancing there. If, by the time, you've nearly won the war, China would finally be useful for example. So Japan is a short term ally, China is the cleanup/long term ally.

Bel Monte
Oct 9, 2012
Hey, wouldn't owning a nice chunk of stocks in paradox make you priveledged to company information the public doesn't know, like, say, development confirmed on Rome 2? I'm sure there's laws regarding leaking the info but at least you'll be a part of the cool kids club!

Is that worth it to you, fellow goons?

Bel Monte
Oct 9, 2012

Baronjutter posted:

That was my favourite part, from his posting unless "cocky conservative capitalist" was just a joke persona I believe he did design the game with an eye towards showing the superiority of the free market and how social programs were useless wastes of money. I recall him saying he was horrified how in V1 the working class would almost always drift towards socialism and how he was horrified that the game didn't depict this as a disaster, but actually as a good way of running a country.

Yet as a result, he unwittingly showed socialism was a great option again, depending on your country. Small countries benefited heavily by socialism, communism, some dictatorships, and some fascist governments. None of them really benefited from the free market, as often your capitalists would be stupid in building priorities and they'd go bankrupt without subsidies the minute the market had any fluctuations. This would tank your industrial score, lowering your rank, locking you out of even more goods from the market, causing more factories to close, etc, etc.

However, if you played as a large country like China or Russia, it was better to be free market once you got the initial industry set up. Because otherwise players would die a slow death of a thousand clicks.

Also, on release capitalists had insane demands for resources. Luxuries could never be satisfied, which made them pissed. So pissed they'd revolt to change your government in the vain attempt to fix the problem. Except no matter how free market you were, no matter how anarcho-liberal (pseudo libertarian?) you were, you could never solve their insatiable hunger for more. So they kept revolting, even though they were getting their way. Massive waves of revolts rocked western countries all over the globe. The game was pretty broken on that front. It was later patched, but it gave players even more incentive to hate capitalists.

So for all his efforts, he certainly made a good case for socialism and communism.

Bel Monte
Oct 9, 2012

Demiurge4 posted:

I think a Cold War game where you play as the CIA or the KGB would be a fun take on the genre. You're not gonna go to war anyway because that means nuclear annihilation so just go full proxy with the intelligence services.

So, https://www.youtube.com/watch?v=5cCLJieV9IY the game.

I'd play it.

Bel Monte
Oct 9, 2012

Fuligin posted:

This is pretty surprising to me. Perhaps the hope is that the more immediately accessible Stellaris will help build more momentum for Paradox before HoI hits. Or maybe they're just banking on separate audiences.

Looks like the MoO reboot won't be fully released (early access at the moment), until about June. Which means paradox might be a full month ahead of the Mooboot. If so, Paradox could completely trash it and suck all the customers waiting for full release or a deeper space 4x.

Again, I really l think paradox is muscling their way into genres that have been forgotten or botched for a long time and making things happen. It's a really genius strategy, as the market for those types of games never disappeared. New gamers are open to these types of games too, providing they're updated with better UI, graphics, etc. I'm quite happy with the results and I hope they keep this up. The trolling of EA alone by the Cities Skylines people makes it worth it.

Lustful Man Hugs posted:

Wouldn't that be really involved for HoI 4 though? A nation in EU4 is just a set of ideas (as well as a few more things like government type and religion). Countries in HoI 4 have large national focus trees that often interact with other nations.

You can lock out some of those ideas for custom nations, if necessary. EUIV does this.
But I see no reason why a generic event-idea related system couldn't be. China can just get a generic event that says "CUSTOM NATION requests an alliance, yea or nea?"

Bel Monte
Oct 9, 2012

Enjoy posted:

Goddamnit Paradox, programmable electronic computers were invented by the British government, not some profit-seeking capitalist

Wasn't the first computer programmer an English woman anyway?
Not to mention the most technologically advanced countries are (admittedly smaller) countries that have direct government support of science and technological infrastructure. Japan the easiest example to name.

Bel Monte
Oct 9, 2012

GaussianCopula posted:

Which is correctly modeled in Paradox games. You, the government, spend resources on research to advance. How many of the technologically advanced countries of today would you describe as "collectivist"?

If you look back in history, it becomes clear very quickly that the ability for an individual to profit from his ingenuity was often a driving factor for technological advancement.

I would personally say they were more collectivist than capitalist, but purely collectivist? Nope. I wouldn't say any country in the world is purely capitalist either. Probably just the US and certain random smatterings of other countries are the most capitalist of countries, but that doesn't mean glowing reviews. Not to get into "what's the best government type". But for purely research reasons, government sponsorship is an amazing help to private and public good.

Thankfully, we have sliders(?) (kinda drunk I forgot) to determine exactly what kind of society you are playing as.

Edit: okay maybe I had too much to drink, but per wiki

Space sloths are amazing. I wanna feel good, man.

Bel Monte fucked around with this message at 12:54 on Mar 16, 2016

Bel Monte
Oct 9, 2012

Baronjutter posted:

I'm glad my first impression of the new Moo reboot was soured by the stupid cat jokes, and now the first real non-edited gameplay video is full of cat jokes too. God drat space cats. Also in the mooboot I rolled my eyes that they stuck huge tits on the cats then I remembered:


When I was really young, I my family somehow got MOO 1 & 2 in a very short span of time. I mostly ended up playing Moo 2 because the UI and everything was just easier to get for some reason to me. Plus, it was prettier.

I always thought MOO 1 cat diplomats were men though. Those weren't boobs, just massive pecs on body builder cats! :downs:
I still sorta can't unsee it.

Fintilgin posted:

I grew up on MOO, so I actually feel slightly... treasonous that I have basically no interest in the reboot, but I'm super pumped for Stellaris.

MOO3 :colbert:

Bel Monte
Oct 9, 2012
I happened to be skimming through old documents for reasons on my computer and I found the NDA I signed with regards to East vs. West.
It expired last month.

So if anyone still had interest in the development of EvW, stories, or questions, just ask. It's been a very long time, and I've had a lot happen in my life since. I don't have anything but memories at this point, and keep in mind all I did was work on ministers...and eventually sorta lead that department towards the end.

I'll start off by saying I wouldn't have worked on it if I thought it would have been crap, I had ample chances to jump ship. Refining it definitely needed, but back then Paradox still had shaky releases. I didn't agree with all decisions on the game but they weren't mine to make. I still like paradox and support them as a company. I do not hold any conspiracies regarding paradox and using EvW ideas in other games. Can't say the same for teammates though.

Bel Monte fucked around with this message at 21:31 on Mar 20, 2016

Bel Monte
Oct 9, 2012

Chief Savage Man posted:

Were they actually going to include all those ridiculous fan-made ministers and was there controversy about that within the team?

Not exactly.

Any of the weirder ones got the lowest of the low priority for the game to pick them as an option. You had to assasinate a lot of people to get some of the fan-made ones for certain countries. I think when I finished one country, for a particular ideology you had to kill like 20 people to get a fan made one. So, all fan-made ministers took a second seat to historical/real people. If it was outright awful, it never made it in or was scheduled to be removed (I had a LOT on my plate by the time we did fan-made entries). Yes, we/I quietly dumped certain fan-ministers if they didn't win. We voted based on how well written descriptions were along with any extras like photos. Longer stories wasn't better. Oh god the Mary Sue stories I had to read...

Very few photos made it in to the game too. I was in charge of those, and I made an effort to age the photo make it fit in the game more seamlessly. More so than slapping a black and white filter over it. If I couldn't, they weren't going to get in.

Lots of controversy though initially. Everyone kinda calmed down, especially those not in the ministers team, after that whole process was explained.
Oh, yeah, THAT ONE minister everyone cringed over? The "Nazi" "german" in Soviet uniform? He wasn't going to make final release. We all disliked it.

Bel Monte
Oct 9, 2012

Kavak posted:

Huh, I thought that expired next year.

Was the cancellation a surprise and was Paradox genuine about releasing the game in early access or whatever before Steam said no?

Who was behind the focus on straits and why did they ever think that deserved a dev diary?

Mine says the obligations of the agreement expire after three years. I signed it in Feb, 2013.

Some people on the team expected a cancellation, but others were hopeful Paradox was going to step in and whip it into shape. It didn't have that much further to go I thought.

The cancellation was surprising either way, I recall waking up to check messages from the team only to read about everyone needing a drink. :(

I wasn't in charge of those, but I recall we needed to delay certain topics. I'm not entirely sure why, but we needed filler.

Empress Theonora posted:

What sort of discussions were there around what seems like the central dilemma of EvW-- the adaption of a game meant to model a huge WW2 between great powers into a game of Cold War politics?

That was probably before I came in. At the point where I came into the team, most of the discussions were over refining what was in the plan or already there. For example, before I came in we had no system in place to prioritize ministers. So the UK might allow people to change which monarch is the Head of State on the fly, back and forth. We locked that ability out too, while I worked there.

I recall lots of discussion over whether or not to model fallout in great detail and such, but plenty of the team liked and I personally pushed for the Shadow President approach. It just wasn't thought to be fun to be forced to quit a game because nuclear winter kills everything.


edit: I have work, but I'll keep answering questions when I can!

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Bel Monte
Oct 9, 2012

GSD posted:

wait what

fakeedit: this is going to be even worse than I am imagining, isn't it?

That's I believe when EvW became the laughing stock it is on this forum. And yes. It would only have been worse if he wore a fedora.

Koesj posted:

What was the feedback you guys were getting from whomever was allowed to touch it? Did people like it?

Not many got to play it. Early on, I heard the folks at paradox were pleased with what was there, but were pretty much always disappointed in the progress.

I don't think I saw what any beta testers thought about it. I played it a few times to test things. But play is probably the wrong word. Certain things were turned off while people worked on major stuff and wanted people to report of system XYZ did this or that.

I recall one person (keep in mind it was in alpha) regularly testing the AI was able to stomp all over China because the soldiers kept pacing between the borders of all of mainland China. >_>
That got fixed but then we had trouble where Commie China was no match for a human player Nat China

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