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Drone posted:those precious few seconds are really going to hurt my APM in a pauseable game Multiplayer e: in seriousness watching the WWW between Germany and Britain eventually Germany's sheer size meant the player was missing bad things happening to him in quite a few places, where the British player had fewer things to focus on. Minimaps are good.
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# ¿ May 31, 2016 14:17 |
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# ¿ Apr 27, 2024 19:32 |
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podcat posted:Its not needed for a few reasons: I'm just coming from having played a lot of EU IV MP where the challenges are similar (but presumably less?) and being able to jump around with a click is what's important: I suppose we'll see how this pans out but you have certainly listed a lot of other ways to do that than a minimap so if they work well it could be fine?
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# ¿ May 31, 2016 14:43 |
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Man Musk posted:EU4 Question: Doesn't granting them also nullify them for the other if they currently have them?
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# ¿ Oct 28, 2016 16:03 |
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How was the fan gathering?
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# ¿ Dec 5, 2016 16:08 |
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Over at MapGoons, this happened: It was great but everyone has become a burning husk of death. Good times. If you want to join the next EUIV multiplayer clusterfuck, signups are over here. Don't be afraid if you haven't played before! You will quickly learn that we are all, in fact, terrible.
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# ¿ Apr 2, 2017 00:29 |
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Fister Roboto posted:Purple is obviously Malaya, dark green is Kilwa, light green is some Nubian country? Lavender looks like Shu, white is a daimyo (Uesugi?), pink I want to say is Livonian Order but I'm probably wrong, and I have no idea what puke green or red are. Quite close. Players at game end were Wu, Shu, Uesugi, Malaya, Bharat, Mewar, PLC, Kilwa. I think we started with twenty five?
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# ¿ Apr 2, 2017 08:42 |
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A fun reminder that the MapGoons Multiplayer Kaiserreich game starts this Sunday. Signups: http://forums.somethingawful.com/showthread.php?threadid=3822711
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# ¿ Jun 12, 2017 11:49 |
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As always Paradox games become good if you play multiplayer and just ignore the AI entirely Exceptions for Stellaris, whose MP is exactly as stale as SP, and CKII, which would be good if it worked
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# ¿ Aug 2, 2017 13:31 |
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Jabor posted:CKII multiplayer is basically "Ow my balls", if anyone is allowed to play a Greek character. MapGoons have tried it repeatedly. It's either speed 1 or continual crashes.
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# ¿ Aug 2, 2017 17:13 |
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Kaza42 posted:I've been playing a multiplayer CK2 game that's lasted about 300 years (started in 867). We've had 5-9 players and been able to stay at speed 2 nearly all the time with only one session having significant crashed (due to a local file corruption). How many players are you trying that you're stuck on speed 1? Apparently, too many! Peaked at about fifteen, I think.
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# ¿ Aug 2, 2017 17:35 |
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Yeah it's awful design. KR4 is an absolute masterclass in terrible modding decisions, Apres Moi is the KR we deserve. One focus tree for all nations, with variants! Same effect as KR but a)far quicker to make b) far easier to balance c) not completely nuts
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# ¿ Aug 9, 2017 18:10 |
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Strudel Man posted:"Everyone has basically the same focus tree" is not a selling point. Actually it plays a lot better and is particularly good for multiplayer. Feature bloat is no good either.
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# ¿ Aug 9, 2017 18:47 |
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StashAugustine posted:I'm sure the loss of Victoria's Secret was a huge hit to their finances Not as huge as the hit to my heart
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# ¿ Nov 14, 2017 16:02 |
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The solution to good AI is play multiplayer, because humans make the best AIs
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# ¿ Nov 24, 2017 04:59 |
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Also Wiz made a mod (for the LP?) that made it substantially more fun, so if you get it on a sale or something to see what the fuss is about don't even bother playing vanilla.
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# ¿ Feb 9, 2018 19:48 |
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Not to be too brutal but 'someone in another place hosed up our dependencies' is less unusual and more the most normal thing to happen in any kind of development
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# ¿ Feb 14, 2018 16:28 |
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ArchangeI posted:Depends. How hard do you want your sci-fi? If there are no Fred Pohl references I swear I will refund
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# ¿ Feb 15, 2018 22:22 |
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Release Victoria IV already
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# ¿ Mar 9, 2018 10:34 |
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Radio Free Kobold posted:when will they announce victoria 3 at PDXcon Never, there's Stellaris story DLC and for my money something they're just publishing Good thing though because Victoria II is v bad
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# ¿ May 1, 2018 14:29 |
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Groogy posted:I mean we don't really release games in the state of back then anymore. Counterpoint: Stellaris
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# ¿ May 12, 2018 12:40 |
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I too can't wait to destroy Carthage
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# ¿ May 19, 2018 21:07 |
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Drone posted:I always get the feeling that Kaiserreich is a good concept executed by a team that couldn't gamedesign their way out of a wet paper bag. c/d? Because every nation is done by a different person they all end up being power fantasy nonsense with no collective balancing or quality control. Sone focus trees are over in three years, some in twenty. People wander off from the mod and their work is never picked up. Overheard at the KR stall: 'China is really exciting, we've been working on it for four years now'
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# ¿ May 22, 2018 08:24 |
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It'd all be fine if we could spend MP to adjust sliders imo
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# ¿ Jun 11, 2018 18:08 |
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Originally it was a joke but like everything else on the internet it succumbed to irony poisoning
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# ¿ Jun 25, 2018 16:30 |
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Kaza42 posted:It's been said a hundred times before, and I'll keep saying it despite that it's almost certainly a bad idea, but: What's that, your messenger didn't make it back with his report of the battle? Guess we don't know who won! (this is good)
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# ¿ Sep 7, 2018 19:59 |
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Ofaloaf posted:My sideburns are a work of art, don't diss. Wear the hat
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# ¿ Feb 13, 2019 10:46 |
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Drone posted:Paradox just stickied this post on all of the subreddits where they have PDX employees as mods (so for all of their main games except /r/CrusaderKings, which is apparently independent): Hopefully this means the next PDXCon won't have SS cosplayers, wait who am I kidding
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# ¿ Mar 15, 2019 15:29 |
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Koramei posted:Wait, did the past ones seriously? To be fair I only saw one last year
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# ¿ Mar 15, 2019 15:30 |
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Drone posted:If this happens, please take photos and forward them to Kotaku/Polygon/Waypoint/whatever. Yeah tbh I should have done this
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# ¿ Mar 15, 2019 16:40 |
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Beamed posted:Unpopular Opinion Time: The player shouldn't be responsible for micromanaging the armies anyway, those should be a result of your government, your POPs, and your military doctrine. Disloyal generals thus become a huge systemic problem you need to work towards resolving, rather than something you just micro away from being a thing. Don't @ me. You can only communicate with generals via horse messengers that have to path from your capital to their (last known) location, except there's fog of war and also sometimes your messengers don't make it through which you only realise when your general ignores his orders, except he did get them and is rebelling
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# ¿ Mar 31, 2019 12:00 |
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Jeoh posted:CK3 should span 1936 - 2036
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# ¿ Apr 8, 2019 14:45 |
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A procedurally generated Parliament with a number of parties with different beliefs and goals: you play one politician whose job is to make as much money as possible before the system collapses under the weight of its own corruption and you are guillotined
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# ¿ Apr 8, 2019 16:22 |
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CharlestheHammer posted:They are streaming the players who have no idea what they are doing thing again and it’s interesting to say the least. This is super mean to the devs, they're not that bad
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# ¿ Apr 14, 2019 15:01 |
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None of these dev videos are as painful as the HOI one where they're trying to roleplay as their nations, primarily through excruciating fake accents E: and not one USSR player could hold a frontline
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# ¿ Apr 15, 2019 11:43 |
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Victoria III was released ages ago, it's a mod for Stellaris
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# ¿ Apr 25, 2019 15:11 |
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Cynic Jester posted:Prussian Swedish Marines, checks out. Ask me about culture converting as Sweden in multiplayer in my 'stop invading me or I click this button and become Prussia with Swedish events and modifers' strat
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# ¿ Jun 4, 2019 13:06 |
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Both of you have correctly ended this story, though in the end nobody could take Konigsberg
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# ¿ Jun 4, 2019 14:01 |
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What everybody loved about Victoria is the jank and the weirdness and the idea that the game is so Byzantine even its developers don't understand it (see the Dominions series, which gets the same effect in each release by just tweaking their ancient spaghetti codebase) but I can't help but feel that 'gently caress it up, but on purpose' is bad advice to give to Paradox
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# ¿ Jul 2, 2019 16:17 |
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Jeoh posted:Can't believe they left out March of the Eagles and Victoria's Secret Victoria's Secret exists in the same weird immortal timewarp that the Civilisation leaders do and is thus bound by no timeline
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# ¿ Jul 27, 2019 12:36 |
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# ¿ Apr 27, 2024 19:32 |
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DrSunshine posted:POPULATION PYRAMIDS. Instant buy
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# ¿ Oct 14, 2019 21:06 |