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Gay Horney
Feb 10, 2013

by Reene
Holy gently caress how good would that be? A wargame where you leave the actual moving of armies to the jocks in the war room and all you do is make deals, do research, and allocate resources. Maybe some high level arrow drawing. Victory through superior application of economics and diplomacy.

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Gay Horney
Feb 10, 2013

by Reene
wasnt German tanks running out of fuel a major reason they lost a few key battles? How will this supply system represent stuff like the battle of the bulge?

Gay Horney
Feb 10, 2013

by Reene

Gort posted:

It'll be more like the Germans losing key battles because they didn't have enough fuel to build enough tanks to fight the battles - technically different, effectively similar.

The Battle of the Bulge will be the Germans pulling their tank and air units from the front long enough for them to reinforce, then bringing them back in as part of an offensive.

I think the main difference will be when you're dealing with navies that historically couldn't operate and got sunk in port - those will instead get sunk doing operations by a numerically superior enemy.

I can see why people are complaining in that case. It sounds like in this system, disrupting supply chains is functionally the same thing as strategic bombing. If I can cut an army off from a port/surround them I should be able to starve them of fuel and supplies in a matter of weeks rather than waiting months for the production chain to be affected .

Gay Horney
Feb 10, 2013

by Reene
What do you guys find you have to hand off to the AI in hoi3? The complaints against that game are so insanely overblown. The OOB thing is somewhat valid but fixing it or at least the bits that matter doesn't take very long.
I think it comes from it just not being what people expect or want from a paradox game.

Gay Horney
Feb 10, 2013

by Reene

DrSunshine posted:

Tell me about it. I knew from the moment I started seeing that exploration ship going from system to system, exploring every single thing there, that this would be a game that I could spend literal days on.

If days and not months is your metric for time spent in paradox games you're a loving casual. Hth

Gay Horney
Feb 10, 2013

by Reene

Palleon posted:

HOI3 was so slow on launch that it was literally unplayable. On max speed it was still taking about an hour per month in 1936.

no, it wasn't. Your processor was just a piece of poo poo. Hth

Gay Horney
Feb 10, 2013

by Reene

Gort posted:

I'm a little worried by that last World War Wednesday actually. Germany declared war on Poland and didn't do anything. Neither side's divisions moved for like a year. (then the player quit)

Later, Finland conquered Moscow on their own.

Uh oh.

Gay Horney
Feb 10, 2013

by Reene
Sins of a solar empire loving unequivocally owned though??

Gay Horney
Feb 10, 2013

by Reene

vyelkin posted:

If the RNG hands you five deadly vault plagues in a row you might not click it a sixth time.

This time it might be different!!

Gay Horney
Feb 10, 2013

by Reene

A Buttery Pastry posted:

Compromise
n.
1. A settlement of differences in which each side makes concessions, leaving both sides equally unhappy.

Oh shut the gently caress up.

Gay Horney
Feb 10, 2013

by Reene

V for Vegas posted:

Has there been an announcement about a new EU4 expansion?

Didn't Cossacks just come out?

Gay Horney
Feb 10, 2013

by Reene
i would love an eu i could play on the toilet

Gay Horney
Feb 10, 2013

by Reene
If you'd asked me before I played HOI3 I would have said I prefer sprites but the nato counters take not long at all to learn and convey information more cleanly than pictures once you've decoded them. I think the pdox argument is that you can learn to decode the pictures too, which is true, but I'd rather play with the boxes with lines than pictures I have to squint at. It's a good thing they're both in the game!

Gay Horney
Feb 10, 2013

by Reene

zedprime posted:

The real question is when is a Tabletop Simulator inspired version of HoI coming out where you issues commands by pushing the NATO counters around a table map with a crook?

I absolutely cannot loving wait for VR mapgames where you do this. Maybe not using a crook, necessarily, but standing in an actual war room with a bunch of different maps on the walls, cigar smoke filling the air, people coming and going, actually getting handed paper documents with reports and poo poo on them, junior officers celebrating at victories, the atmosphere becoming more and more grim as the enemy front moves closer and closer to your capital...

Gay Horney
Feb 10, 2013

by Reene

Phlegmish posted:

Oh. Who posted a multi-page screed about how using counters is basically the holocaust all over again?

nobody individually but the amount of posters saying 'HEH PDOX SHOULD REMOVE NAYDOUGH COUNTERS TO TROL PPL :henget:' has far, far outnumbered anyone saying the opposite. most people who are pro-nato counters are not upset that the terrible 20x30 pictures are also an option.

Gay Horney
Feb 10, 2013

by Reene

cool and good posted:

I haven't played any HOI. What's stopping the Germany and Russia players from allying (or NAPing for real) and just stomping everyone else?

They had objectives that required them to defeat each other in hoi3, I think after an expansion. There was an Unholy Alliance button where you could do just that, though, but I think it pissed japan off.

Gay Horney
Feb 10, 2013

by Reene
That dev diary says both England and the US landed troops to liberate Europe!!

Gay Horney
Feb 10, 2013

by Reene

Hitlers Gay Secret posted:

They did show us Norway becoming a Socialist republic in one diary, and we saw the dumb Fascist USA flag in another, but yeah, an entire dev diary about how hosed up things can get would be cool.

Also, are the fascist flags made stupid by default so there's no incentive to actually become fascist ingame? Because holy hell a bundle of stick looks stupid.

Infrateal posted:

in world war I primitive tanks carried bundles of sticks on the front of their hulls which they dropped into trenches so they could cross them and the term for these objects is "fascines" but they could also be termed "enormous faggots" and basically if a wwI tank ever goes to mars and needs to cross the Valles Marineris it should strap Hitlers Gay Secret to the front of its hull

Gay Horney
Feb 10, 2013

by Reene

COOL CORN posted:

So wait, are the tank packs additional in-game units that actually have an effect on play, or just pretty looking sprites like the CK2 and EU4 content packs?

You will not be able to build tanks unless you purchase the tank pack

Gay Horney
Feb 10, 2013

by Reene

V for Vegas posted:

That seems... high? If you're looking at valuation around 5x - 10x revenue, that would give Paradox a revenue stream of around 40m - 80m p.a. I don't think they make that much.

Valuations depend more on growth projections than what most people would think. Investors are looking at the revenue timeline from the last couple years and licking their chops--in the era of 2013-15 paradox sales have been through the roof compared to any time previously from what little data I have picked up. This is ostensibly an opportunity to get in on the ground floor of a publisher that is crossing over from niche to mainstream and that's where the real money starts rolling in, either way "valuation at 5x-10x revenue" is not really a useful metric of valuation

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Gay Horney
Feb 10, 2013

by Reene

Drone posted:

Stellaris's not-100%-perfect launch burnt a lot of people tremendously hard, apparently. After all, that game is literally unplayable!

Literally!


the stellaris thread prior to launch was loving hilarious. people were working themselves up into a lather posting about mechanics and features that they were looking forward to that weren't in the game, making spreadsheets with little morsels of information gleaned from streams, writing pages of lore about their snowflake Tortossian Empires, and when I had the temerity to point out that maybe the collective enthusiasm could use some curbing I was, predicably, called an idiot.

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