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Gniwu
Dec 18, 2002

Can our dear resident Paradoxians please relay a bug report for Europa Universalis IV concerning the 'Immortality' trait to the rest of the team? I know that this is a rather roundabout way to do it, but in the past, every time I've tried to file a report on the official forums on any matter, it just got overlooked and quickly buried under all the other stuff.

Right now, 'Immortality' only works in the most basic way: If an unmobilized ruler has the trait, they don't die as they age. However, the trait is completely nonfunctional for heirs (who can still carry it, however), and if a ruler is mobilized as a general, they will have an ever-increasing chance each day to die from that. Now I disagree in principle that rulers should be susceptible to death from peacetime drills (since they aren't in Crusader Kings 2, either, and they'll have enough opportunities to get themselves killed in battle, anyway), but no matter what stance the dev team ends up taking on this, the current state is still definitely bugged, because the chance of such a death keeps increasing, as if from old age. If the mechanic is kept in for immortals, the percentage chance needs to be changed to an unchanging value.

To show that this isn't the first time people have noticed problems with immortality, here are some links to previous threads:

https://forum.paradoxplaza.com/forum/index.php?threads/1-19-2-immortal-trait-not-working-properly.998700/

https://forum.paradoxplaza.com/forum/index.php?threads/1-18-2-immortal-ruler-dies-if-made-into-a-general-without-fights.974099/

https://forum.paradoxplaza.com/forum/index.php?threads/1-18-2-immortal-republic-ruler-still-dies-or-gets-unelected.974067/

Unfortunately, the QA guy who replied to two of those threads seems to not have looked at the problem in detail before proclaiming it to be 'WAD'.

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Gniwu
Dec 18, 2002

AnoHito posted:

I'm pretty sure if you make your immortal ruler a general, you shouldn't be able to complain about them dying. Also don't make your immortal ruler a general.

And the death chance is meant to balance you getting a free general, otherwise there's no reason not to roll your ruler as a general every time.

AnoHito posted:

No, I saw that. I just think if you're stupid enough to make an immortal ruler a general, you should get a sort of "tempting fate" punishment for it.

Why are you so immediately dismissive and hostile? I'm 'stupid' for making my immortal ruler a general? I should be 'punished' for that?

Did I step on your toes in some other thread? I honestly don't understand this kind of reaction to a bug report.

And yes, it is a bug, and I can complain about it. The implementation of peacetime leader deaths for immortals is a game design decision that can be debated (with the Crusader Kings 2 precedent of them not occurring), but with them enabled, the chance should be static. Right now it's increasing. At the end of my last game where I tried immortality plus generalship, it was hard to keep my ruler alive for even a full month, even with constant saving and loading.

Gniwu
Dec 18, 2002

Darkrenown posted:

I don't think immortal rulers should have the death chance outside of battles, but I also doubt it'll be changed. Johan was super against adding it at all and it was quite the struggle to get it in after I added it to CK.

Also, yeah, I wasn't serious with my core demographic comment. Although reading our OT forum makes me wonder.

Surely Johan wouldn't block a bugfix by one of the team members even if he didn't like the basic feature that the fix was about? Better that something already implemented is fixed than not, right?

Right? :(

Do you think he would understand if I sent him a non-irate/angry message explaining the problem, like I did here?

Gniwu
Dec 18, 2002

pdxjohan posted:

Jira what you think should be fixed, and it will eventually.

I dont like it, as it doesnt fit eu, but it should at least work like the guys who wanted it intended.

Thank you SO much! As someone who has been trying to build a playthrough around this feature in the past, I can assure you that you will make this small niche of your fanbase very happy! :)

Gniwu
Dec 18, 2002

Mans posted:

the playthough of the dude that never dies

...and hails from the most pissant barbarian one-province shithole that I can find in the Extended Timeline mod.

Bonus points if the country in question borders Rome or China at the start. :downs:

Gniwu
Dec 18, 2002

I remember keeping my Hochmeister as King when I secularized the Teutonic Order as Prussia, but that run was a looong time ago.

But if you want to play around with an immortal character, elections are probably out of the question in general. God-emperor known best, anyway...

Gniwu
Dec 18, 2002

CommissarMega posted:

If your immortal ruler doesn't come from the Anatolia region, I'd be very disappointed :colbert:

Stuck between Rome and Parthia is one of the options, yes. Another would be a southern germanic tribe, like the Alemanni - Not quite ONE province, but small, and they have the most AWFUL government form (-2 to all monarch powers!), out of which you can't break for hundreds of years. Plus: Shares a border with Rome near the empire's most developed provinces! On the flip-side, the germanic religion is fairly strong and malleable to your playstyle, and you usually have really nice national ideas if you can survive long enough to unlock them. Risk/Reward!

Since I assume the fix will be implemented in the patch coming with the expansion after this one at the soonest, I still have a lot of time to decide upon the details. :)

Gniwu
Dec 18, 2002

CharlestheHammer posted:

They did with 3 actually and gamers complained because new DLC meant it wasn't definitive.

To be fair, that particular compilation was sold under the extremely misleading name 'Europa Universalis III Complete'. I don't blame anyone who thought they were getting the entire package, as would be the convention with any other game.

Gniwu
Dec 18, 2002

Sorry, I already posted this in the Crusader Kings 2 thread, when I should have put it here in the first place, where all the actual developers come, since it's a development-related question:

A question for Darkrenown and the other resident Paradoxians after reading that China dev diary: Would you consider also switching over the invading Aztecs to this offmap system, now that the game infrastructure for it is there? Seems like it would fit perfectly, and this way it could be theoretically possible to have game rules allow for multiple invasions after the first one is defeated. It's also a more elegant solution than having the Aztec Empire exist only as its on-map colonial holdings and event-spawned megastacks.

Gniwu
Dec 18, 2002

pdxjohan posted:

This is so true. Its part of the designers worktasks to read through suggestions forums. Even if an idea is poo poo it sometimes makes us come up with something else.

Does that apply to the other games' suggestion forums to the same degree? Others have mentioned that it mostly seems to be a EU4-phenomenon, with the recent Korea changes being a particularly visible and encouraging example.

Because I have some ideas about Aztecs in CK2...

Gniwu
Dec 18, 2002

I guess it's the time of the year again for me to pester our resident Paradoxians about my pet EU4 bug.

Dear Groogy, dear Darkrenown, immortality is still broken. It works on the most basic level - unmobilized rulers do not die of old age - but has no effect on heirs at all, and rulers who idle around as generals have an ever-increasing chance of dying as time goes on, all without joining a single battle. I brought this issue up before, and Johan even dropped by and acknowledged that it should be fixed, but apparently nothing ever came of that.

Can somebody just prod somebody else to add immortality to the bug database, or however your internal process works? I'm not in a hurry, but I'd obviously like to feel safe in the knowledge that this issue will be fixed, eventually.

Gniwu
Dec 18, 2002

Groogy posted:

According to our bug database, I fixed it in June.

I just ran a game on fast-forward yesterday to test it, and my immortal, mobilized ruler died after a few decades. No special event or war or anything, she just died.

Or does this mean that death chance for mobilized rulers is still present, but is now a static value? Darkrenowns last comment on the matter, way back then, seemed to imply that the chance to die outside of battle should be removed entirely, so when the death occured at all, I just assumed that nothing had changed.

Sorry if I ended up ringing a false alarm, and thank you for dealing with the matter! :)

Gniwu
Dec 18, 2002

Groogy posted:

According to our bug database, I fixed it in June.

Just a heads-up for you: I'm about 150 years into a fresh game with an immortal ruler & heir, both mobilized.

The ruler death thing has indeed been fixed - Thank you! - however, the immortal trait on heirs still seems to be non-functional, as previously reported. My heir is 83 years old as of this writing, and even with constant reloading, he keeps dying practically every month.

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Gniwu
Dec 18, 2002

Groogy posted:

There hopefully we don't have to bother about immortals ever again. Though fair warning for people, if you put an immortal on the saddle he still has a chance of dying everyday. It's only 0,005479452% but since it is every day it accumulates to a pretty big chance if you look over a longer time period like 5 years(You are 10% likely to die from falling off the horse within a time frame of 5 years)

Thank you for the quick reaction, Groogy! Really appreciate it. :)

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