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canepazzo
May 29, 2006



Paradox just announced buying White Wolf from CCP.

Next expansions for CK2 to include Werewolves and Vampires?

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canepazzo
May 29, 2006



Another Person posted:

skeleton invasion dlc confirmed

The level of betrayal I felt when Paradox announced their new DLC tore something from me that I'll never be able to recover. They tore away the skin off my body, and they tore away my ability to feel human as I took up arms to fight in the Skeleton War.

canepazzo
May 29, 2006



Twitch chat posted:

FrogmiteTV: @ParadoxInteractive, will there be choices for Germany involving the Holocaust (managing trains and stuff)

Welp.

canepazzo
May 29, 2006



Stellaris is looking more and more like a modern, sane, paradoxy version of Distant Worlds, I can't loving wait!

canepazzo
May 29, 2006



New dev diary on primitive civs

Excerpt:

Paradox posted:


Observation Posts typically have four exclusive missions that can be undertaken. I will now go over each of them in turn, so please take notes. This WILL be on the exam.

Passive Observation
Certain studies have shown that interfering with the natural development of a primitive civilization can have... detrimental effects. The scientific staff of an Observation Post operating under the Passive Observation mission will make every effort to conceal their presence from the primitives. The primary directive of the scientists is to safeguard the natives from any cultural or technological contamination, while studying them in secret.

Aggressive Observation
My own species was subjected to this one a long time ago, when we were still in our technological infancy. Yes, Mr. Igir-Zat, I can see your plumage rustling nervously over there in the back row. Don’t think we’ve forgotten what your kind did! At any rate, the Aggressive Observation mission calls for regular abductions from among the primitive population. The objective is typically to acquire genetic samples and to surgically attach implants on promising test subjects, among other naughty things. This provides more research data than what a more passive approach would, but it also tends to rile up the primitives a bit. Isn’t that so, Mr. Igir-Zat?

Technological Enlightenment
There are some who just can’t stand the sight of a primitive civilization wallowing in their muck. For whatever reason, they decide to bring the primitives up to the level of technology a spacefaring empire enjoys. This can be a monumental effort, of course, especially if the primitives are… well, especially primitive. It will require a significant investment of time, patience and Society research. Once the primitives have achieved space flight however, they will be turned into a Protectorate of their benefactors.

Covert Infiltration
This is an interesting one. Essentially, agents that have been surgically altered to resemble individuals from a primitive species are sent to infiltrate their society. Political and military leaders are gradually replaced, until a point is reached where the primitives can be made to willingly accept an offer of annexation. This spares the need of a messy ground invasion, but more importantly, the primitives will be more positively inclined towards their new overlords, since they are living under the illusion that they accepted their rule willingly.

So your options are Federation, Greys, Vulcan or Reptilians. Every time I think my hype levels can't go any higher, I'm disproven.

canepazzo
May 29, 2006



From a Paradox producer's twitter:



:smith:

canepazzo
May 29, 2006



Westminster System posted:

"Low to Moderate life signs"

There still a chance!!!!!

Observe Fallout 5 in real time.

Guess they did patrol the Mojave enough.

canepazzo
May 29, 2006



Manket posted:

I know cross-posting from Paradoxplatz is getting old hat, but I finally ventured down the stairs tonight to see for myself and :stare:


"The peaceful path is the expensive option, even if I semantically refute that in the very next clause of my sentence."

Oh look, someone read Starship Troopers.

canepazzo
May 29, 2006



Stellaris dev diary 14 - uplifting and subspecies.

quote:

While surveying planets, explorers will sometimes come across a pre-sentient species that shows particular promise. These are beings who would likely evolve some manner of intelligence on their own if they were left alone for a few million years... but that is a long time to wait. Many spacefaring empires instead take it upon themselves to accelerate this process, turning the pre-sentients into productive galactic citizens within the span of just a few years.

In addition to the gift of sentience, the uplifted species is often bestowed with new genetic traits as well, to better suit whatever purpose their benefactors might have in mind for them. Perhaps they are looking for a hardy species to serve as shock troops in their ground armies, or industrious workers that are skilled at mineral extraction. Uplifted species are also frequently used as colonists, to settle worlds with climates that are unsuitable to an empire’s dominant species.

Never stop, Paradox :allears: I'll even forgive your CEO spoiling Star Wars on Twitter.

canepazzo
May 29, 2006



Stellaris is starting to sound more and more like the game we all thought Spore should have been in the space phase, and I'm not sure if it's a good or a bad thing. On the one hand, trust Paradox to pull it off, but on the other hand, the expectations are starting to become unreal.

canepazzo
May 29, 2006



Has anyone had any luck with alliances in Victoria 2 since the beta patch? I am through a full playthrough as S-P -> Italy and halfway through a Nejd -> Arabia one with not a single time my allies joined on an offensive war (either at war dec time or through call ally), and maybe twice on a defensive war.

They seem to work well enough for the AI, with allies joining each other here and there, but never for me.

canepazzo
May 29, 2006



Administrative sectors DD is out

Seems like the only logical approach to avoid the micromanagement hell - directly work on your core system(s) and create vassals for the rest of your empire.

canepazzo
May 29, 2006



https://twitter.com/TheWesterFront/status/708602351813337089

canepazzo
May 29, 2006



Away all Goats posted:

I think I'm ready for Victoria 2. What are the good beginner nations to learn the ropes with?

I remember for the first game Brazil and Persia were good beginner and medium challenges, is it the same for 2?

Brazil for sure, you can follow Kersch's awesome LP and you'll go through every single mechanic.

If you want something European, I'm partial to Sardinia-Piedmont -> Italy, as it gives you a very defined path for the entire game.

canepazzo
May 29, 2006



Have Ming provide a free condottieri army to tributaries instead of a full on guarantee.

canepazzo
May 29, 2006



https://twitter.com/producerjohan/status/994849109701021696

Teaser #1 - 11th of May 2018

Johan posted:

Is it popular demand?

:aaa:

canepazzo
May 29, 2006



Pop Demand Mod is the big mod for V2. So they probably hired the PDM people to integrate their mod directly.

In Stellaris.

canepazzo
May 29, 2006



Groogy posted:

That if it isn't just a re-release of Vicky2 then you will just say it is a dumbed downed version with manas.

Confirmed: it's a V2 re-release.

canepazzo
May 29, 2006



I;m thinkin about thos Pops

canepazzo
May 29, 2006



It's Sengoku 2 but with Vicky mechanics.

canepazzo
May 29, 2006



I don't think it's going to be anything fantasy, Triump (Age of Wonders studio) is announcing a game at PDXcon too, and I doubt they want to cannibalize each other.

canepazzo
May 29, 2006



New (and last?) teaser.

quote:

Tomorrow its time for the bard!

So, definitely a GSG based on Hamlet.

canepazzo
May 29, 2006



Stellaris soundtrack as the stream goes live, so clearly they're announcing Stellaris 3 then.

canepazzo fucked around with this message at 09:45 on May 19, 2018

canepazzo
May 29, 2006



SCI FI AGE OF WONDERS :aaa:

canepazzo
May 29, 2006



Plot twist: it's tabletop.

canepazzo
May 29, 2006



It's not Johan's announcement, these are all outsourced apparently.

Vastakaiun posted:

Keeping track of your pops is gonna be a nightmare.

Ah, very true to the original.

canepazzo
May 29, 2006



Europa Universalis: the board game: the videogame: the board game.

canepazzo
May 29, 2006



ROMEEEEEEEEEE

canepazzo
May 29, 2006



ROMANES EUNT DOMUM

canepazzo
May 29, 2006



Did he say "early next year" ?

canepazzo
May 29, 2006



Looking forward to the first DLC - Imperat Or Rome: Sunset Invasion

canepazzo
May 29, 2006



Tomn posted:

New Hearts of Iron expansion focusing on naval warfare, new sci-fi Age of Wonders game set in the aftermath of a collapsed galactic empire, new CK2 DLC beefing up religion in general and Christianity specifically, and I'm not clear on the details on this but Stellaris is removing tiles apparently? So basically everything but EU got something, unless you count Imperator as "EU Rome."

EU is also getting a DLC, EU4: Dharma

canepazzo
May 29, 2006



They just announced the release date of Imperator on stream - 25th of April :hist101:

canepazzo
May 29, 2006



Fuligin posted:

Imperator's latest dev diary seems pertinent to this thread's army automation kerfluffle

here

Now add this to EU4 please.

canepazzo
May 29, 2006



Watching some of the streams, I noticed that during war some provinces get occupied without any army sieging them down first; see this on ASpec's video for example: https://www.youtube.com/watch?v=flZK2MA2hE8 (at 10m13s if the bookmarked link doesn't work), he declares war and as his armies are marching, Abellinum, Irna and Nusculum fall under his occupation. Is it the allied/owned forts area of control projecting occupation even on enemy land?

canepazzo
May 29, 2006



TorakFade posted:

Yes! Very nice addition imo.

Indeed! Now they need to add that + army automation to EU4 :allears:

canepazzo
May 29, 2006



So looks like the Romero/Paradox collaboration is some kind of mafia strategy game?

Empire of Sin trailer

Game site

quote:

Organized Crime Runs Rampant in 1920s Chicago with this Character-Driven Strategy Game

It’s up to you to hustle, charm and intimidate your way to the top of the pile and do whatever it takes to stay there. This character-driven, noir-inspired game puts players smack dab in the glitz and glamor of roaring 20s all while working behind the scenes in the gritty underbelly of organized crime.

Build A Crime Empire:
Raise your criminal empire from the ground up by selecting your racket of choice (be it speakeasies, union protection, or casinos) and building a team of loyal mobsters to make your mark on the streets. Once you make a name for yourself, expand your influence by taking over rival territory and adding more ventures to your repertoire.

Defend and Expand Territory:
If it comes to blows, hypothetically of course, and your posse needs to send a message, face off in brutal turn-based combat. Recruit your goons strategically to build a strong chemistry within your crew to maximize combat damage and help secure your hold on the city.

Explore a Living, Breathing City:
Explore the streets of vibrant 1920s Chicago and interact with a full cast of living, breathing characters each with lives of their own that inform how they react to what you do (or don’t do). Schmooze, coerce, seduce, threaten, or kill them to get your way.

Wield Your Influence:
Make and break alliances, bribe cops, and trade on the black market to gain an edge and expand the influence of your crime family. But always keep your enemies close and ensure you have a mole on the inside and eyes everywhere.

Pursue Multiple Victory Strategies:
Whether you make it to the top with violence, business smarts, or city-wide notoriety, there are a number of ways to become King or Queen of Chicago. With various starting conditions and constantly changing crew dynamics, no two playthroughs will ever be the same.

canepazzo fucked around with this message at 18:27 on Jun 11, 2019

canepazzo
May 29, 2006



From a page or two back, but what I love about Victoria 2 and the reason I still play it from time to time despite its age and warts, is the feeling of really transforming your country. Literacy, plurality, militancy, consciousness in your pops (as well as jobs, political leaning, culture, religion... ). The infrastructure of your country. Its economy. It's industrialization. It's a lot of factors that combine into making your country an entity that changes not only in its size and name, like say eu4. Most of the calculations under the hood might be obscure, bugged or straight up bullshit, but that's the thing. I don't look under the hood.

canepazzo
May 29, 2006



I'm betting new IP. A fantasy grand strategy.

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canepazzo
May 29, 2006



Chomp8645 posted:

Now that Civilization 6 has a battle royale mode I'm sure this is the time for Paradox to throw their hat in the ring.

You start as a ck2 county and have to collect powerups to evolve to eu4 opm, then a Vicky2 state, a HOI4 faction then onwards and upwards till Stellaris crisis.

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