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Time to catch up from the Before Time, in the Long Long Ago. It's back baby
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# ¿ Sep 30, 2015 02:14 |
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# ¿ Apr 26, 2024 22:31 |
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The Laughing scene gets a lot of undeserved flak because it's full impact isn't felt until Tidus figures out what a gigantic idiot he's been. Plus it happens pretty early in the game before there have been enough subtle hints for the Player to get that something's off. So you're left with an awkward laughing scene that colors your perception of the VA quality early on (especially when one of them's Yuna who definitely has problems.) Who What Now posted:That's not to say the game's voice acting isn't without it's faults, because it has many, but I just don't see how people can say that it's really so awful, especially considering it's time. Because while it's Square's first foray into a full VA game, VA in games had been around awhile at that point and Square made some basic mistakes that they really shouldn't have, even at the time.
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# ¿ Oct 2, 2015 22:58 |
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Geostomp posted:He's the only one in this game to consistently have a clue. I just assume he was waiting to see how long it'd take for his teammates to put 2 and 2 together about Seymore being evil. Turns out a successful Summoner's Pilgrimage has you doing all sorts of things that don't make the history books.
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# ¿ Oct 3, 2015 05:10 |
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Tae posted:I think Seymour is a good subplot because he's a direct result of Yevon teachings and the world culture, and the game needs a direct reminder that there's consequences to such absurd religious teachings and devotion if you go at it long enough. Not everyone is super loyal blind faithful like Wakka or the crusaders. Agreed. Seymour definitely isn't shoehorned in, he's the antagonist that represents the Yevon part of the 'what the heck is wrong with Spira?' equation. Well, the one that you beat down anyway.
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# ¿ Oct 3, 2015 12:02 |
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Tae posted:Considering people still misinterpret scenes in FFX, I'd say it's still too subtle. Other than that it uses subtlety well. Operation Mi'hen for example, while everything about it you can suss out no problem there are further ramifications that you won't know about until further down the line. Auron too is a good use of subtlety not only for himself but in the overarching game. Onmi posted:FFX on the other hand flat out has a scene where everyone slowly and calmly explains exactly what the themes are and what everyones character is in regard to the overall plot.... I actually think they have at least two of these scenes. FFX in contrast has one of it's iconic scenes being the whole 'this is what's going on' exposition. Of course it's near the end of the game and being that FFX gets kind of aggressive in it's latter half it wouldn't surprise me that many people have only second hand experience with it.
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# ¿ Oct 3, 2015 23:00 |
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Arnold/Ahnold seems familiar to me (maybe the tipping 40's used it in their LP) so also chocking up a suggestion for Frozone.
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# ¿ Oct 6, 2015 00:21 |
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Xander77 posted:Catching a train. ... Kimahri not know what suplex or train is. Kimahri would learn more from silly Yuna friend, but Kimahri already have to forget stupid laughing attack once.
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# ¿ Oct 7, 2015 08:05 |
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Pretty sure the Guado were dicks and hit the reset button on the puzzle there. I mean, on top of everything else. Auron probably would have taken that sphere along. If he cared enough about it. I mean, you've got dangly-arm elves up in arms and willing to turn the dominant religion of the land against you? Pfft, stroll in the park for Auron. Mazed posted:Oh well. The music was good, the combat was fun, and the enemy designs were gratifyingly nonsensical, from Designer Jeans Behemoth to Airplane Moai Pope-bot.
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# ¿ Oct 8, 2015 05:37 |
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Malachite_Dragon posted:I'm pretty sure it's the latter, smashing it out of spite. I don't remember if you ever find out one way or the other. I really should dig my copy out and play along again. IIRC it's only in X-2 that you get a hint about it from the man himself that could suggest the former. But it's not a very strong hint considering that he's sorta-leader of a sorta-dying race at that point since it's pretty much just a 'yeah I was pretty dumb and the reason we got here today but GUADO PRIDE' spiel.
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# ¿ Oct 8, 2015 05:44 |
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Neddy Seagoon posted:For some reason I cant help but now picture the Al Bhed as a single family of drunken rednecks that keep popping up. I mean, it IS a Dark Id thread.
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# ¿ Oct 11, 2015 05:57 |
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Yeah it took me awhile before the whole 'you're on sin' thing clicked, especially since I didn't get to the bonus dungeon.MechanicalTomPetty posted:Still not gonna ask how he made it into an underground(?) lake. That's easy, there's gotta be a source for that water which isn't coming from the perpetually frozen stuff above, thus there's an underground waterway feeding the lake.
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# ¿ Oct 13, 2015 01:19 |
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Alternatively there is no Sin Toxin and people have those symptoms because of other reasons (brain damage due to oxygen starvation, concussions from getting whipped about in water etc.) since it's pretty much dropped by now.
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# ¿ Oct 13, 2015 02:20 |
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It's an ok film. Just a horrible final fantasy.
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# ¿ Oct 18, 2015 02:31 |
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Hobgoblin2099 posted:Then again, you'd think Tidus would start to get suspicious about the fact Braska isn't around anymore or at least ask Auron about it. To me it seems like Auron's presence causes him to assume that Braska died in battle (that's what I thought at least) and he's kind of too busy learning everything else for it to really start to settle on him until this moment. Plus on a subconscious level even Tidus knows that he's not getting any answers he wants out of Auron.
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# ¿ Oct 21, 2015 10:17 |
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Geostomp posted:It seems really dumb, overly melodramatic, and "reveals" a secret about as subtle as Sin itself, but I kind of like it showing the last vestiges of Tidus's usual dumb jock identity crumble as he finally starts to comprehend what he's gotten into. This scene is pretty much the point where Tidus stops being a dumb audience viewpoint and starts being the protagonist of the game. For all the bad points it has, that's a genuinely good one. While the Laughing scene bungles a fairly simple message via sounding obnoxious.
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# ¿ Oct 24, 2015 06:41 |
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Who What Now posted:All one of them. He just said it was imposhibibibible. Everyone who thought to further question him were so taken aback by that utterance that he had time to slowly abscond in the shoopuf.
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# ¿ Oct 25, 2015 04:31 |
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Hobgoblin2099 posted:If I'm not mistaken, Yuna says something to the effect of "I won't be able to do ___ after I beat Sin" while they were at the Mi'ihen Highroad. There was also the really strained silence on the Mooflow when Tidus suggests everyone coming back after they beat Sin. Rikku's snowmobile ride also has her mention that the Final Summoning "takes a lot out of you". Pretty much every time Tidus mentions something about the future of the group post-Sin beatup is foreshadowing to this reveal and those are most of the big moments.
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# ¿ Oct 25, 2015 21:44 |
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Wakka was trying to lighten the mood a bit but uh, he's way out of his element. Things happening too fast for him to adapt to after a life of being a staunch Yevonite. Yeah it's awkward as heck but like the laughing scene that awkwardness is intentional.
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# ¿ Oct 26, 2015 03:25 |
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bman in 2288 posted:Well, considering Platinum's behind the gameplay helm, perhaps it'll be the most playable entree into the Drakengard universe yet. Waitaminute. It's a Platinum game, with Taro Yoko at the helm, set as a sequel to NIER. Prepare to sacrifice your Witch Times, your Ukemis, your Red Hot Kicks for the sake of the Final Ending
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# ¿ Oct 28, 2015 04:51 |
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Auron didn't get out daded here he was just inquiring on what Cid's plan is. Cid has no idea what he's up against, especially since it seems Yuna's still going through with this marriage thing (probably not quite so willingly this time.)
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# ¿ Oct 29, 2015 22:56 |
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Hobgoblin2099 posted:To be fair, even before that revelation he was pretty disgusted or at least unsettled by the Home massacre. Not to mention his whole 'that's not something a Meister should say' bit. Wakka's pretty well characterized as a dude from podunk nowhere who's worldview is forced to change itself (for the better.) It's also a good window into how messed up Yevon actually is since Wakka is sort of our 'devote everyman' representative.
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# ¿ Oct 30, 2015 00:15 |
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berryjon posted:There is a concept in literature called the "Deuterologist", which generally has the story being told from the viewpoint of someone who would normally be a secondary character, or even a primary character who is not the focus of the overall plot. Tidus is one, as is Vaan from 12. It is hard to do well. Vaan isn't a very good one because he ends up falling into the role by failing to be the Luke Skywalker (on account of having little plot relevance once the whole Basch issue is dealt with and Penelo is rescued) of the 'Biggs & Wedge weren't enough so we finally made a whole game to show our love of Star Wars' game.
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# ¿ Nov 1, 2015 08:32 |
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Neddy Seagoon posted:Except that it's Tidus' story about Yuna. Nothing we've seen or done has been by his initiative (save maybe stopping the kidnapping attempts, and nothing there actually requires it be Tidus at the lead), all the major story events have been focused on Yuna and her choices. Tidus only exists as a player surrogate to have stuff explained to them, all of which are things that can be picked up by inference or just waved off as her being some back-water summoner out in the world for the first time (even the Fayth only need explanation because we're not visiting them in-person like Yuna is). The only time Tidus is actually central to the story is the prologue and fighting Sin, which doesn't exactly happen all that often and in any other game would be a relationship delegated to a secondary party member. That's true for everything we've seen. I'd say we're only halfway through the game at this point though (maybe 2-3rds) so there's a lot more to see.
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# ¿ Nov 1, 2015 10:18 |
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Bevelle is a pretty big well-to-do place that's situated next to the water and yet doesn't look like it's been dunked on by Sin. Then again those sluices might have something to do with damage-control. Or... I just realized something incredibly subtle that's related to a reveal down the line
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# ¿ Nov 8, 2015 05:46 |
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Except they'd need to get the Dream Team together again to do so and they're kind of all on other projects/have already made Chrono Trigger so they're just going to mess it up.
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# ¿ Nov 11, 2015 08:02 |
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McDragon posted:I appreciate the whole using an Aeon for something other than fighting here. Yuna's lucky nobody else in the area was using Valefor at the time though, I don't think it would have gone well trying to land a big fire bear or a horse down there. I guess Nora could make a parachute out of her sheet thingy.
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# ¿ Nov 12, 2015 03:19 |
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GrizzlyCow posted:Wow, this whole section of the game is worse written than I remembered. I guess none of the writers or editors could be bothered to smooth over some of the nonsense. Hobgoblin2099 posted:Even knowing the story of this game, I have to ask why Yevon is going through with this wedding anyway? What's the point?
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# ¿ Nov 12, 2015 06:37 |
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For being really big both in terms of being a place
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# ¿ Nov 12, 2015 08:25 |
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Gotta burninate the peoples. TROGDOR.
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# ¿ Nov 16, 2015 05:34 |
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Hunter Noventa posted:Hell, can you imagine after the first time Sin was defeated? They didn't even know it would come back. Then 500 years later BOOM! Sin again. How did they even deal with that at the time? I imagine the same thing happened whenever Sin shows up normally: lots of death and property destruction.
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# ¿ Nov 21, 2015 03:05 |
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Calm's getting shorter makes sense in a sort of backwards way. All that praising Yevon receives likely makes him stronger, which makes the Sin cycles speed up.
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# ¿ Nov 21, 2015 05:45 |
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It's not quite pointless, the wheel and giant wings on this Bahamut are akin to the powered-up whee; & iconography that Asura's Wrath uses to denote people getting crazy power. Which are both references to the Hindu/Buddhist symbols for enlightment/power IIRC. Point being, that magic wheel ain't just a wheel, it's a symbol of how crazy strong Bahamut is at the get-go.
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# ¿ Nov 23, 2015 03:23 |
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NikkolasKing posted:Rather than life in this "Spiral" with only false hope to cling to, he thinks that people should truly bow to the power of death. Actually he just wants to kill everyone to set them free even though that's just finishing the spiral. Between actually revealing his intentions and killing off Kinoc here he's actually set himself apart from Yevon (rather than simply using them to further his goals.)
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# ¿ Nov 27, 2015 02:47 |
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UnwiseTrout posted:Pyreflies?! Pyreflies son!
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# ¿ Nov 27, 2015 03:29 |
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MechanicalTomPetty posted:FFVII was pretty guilty of it too. I think there were like two times you got to explore anything in Midgar that wasn't the slums or the Shinra building. One was a very brief scripted sequence and the other was a boss fight. Or in other words, Midgard did it right (small playable area with plenty of reference and inference to the sheer scale of Midgard) while Bevelle got it wrong and thus it doesn't feel like a city, just a really hugenourmous temple.
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# ¿ Nov 30, 2015 03:23 |
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Scintilla posted:It might be because (FFX-2 Spoilers) Vegnagun is under it and Sin can somehow sense that waking it up would be a bad idea. No, there's subtle hints in this game itself why Bevelle is the 'largest' city aside from Luca. My original crazy theory was wrong (it's been awhile since I've seen the game post campfire at Zanarkand) but the premise of it still holds: Sin doesn't consider Bevelle a target despite how many machines the clergy hide away. Either because Yevon is right via ontological inertia (there really is a list of No No machina that it adheres to) or because Sin needs Bevelle somehow.
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# ¿ Nov 30, 2015 11:59 |
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NikkolasKing posted:But yes, I would expect Hope to be whinier than Tidus and almost nothing Hope does is rational. I just don't blame him for it because it makes sense. As Fedule said the cast is pretty much focus-tested to be popular and unfortunately Hope's the resident Shinji Ikari, a character I wish Japan would let fade into obscurity already.
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# ¿ Dec 1, 2015 23:51 |
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ZiegeDame posted:Because the guy responsible for that gigantic failure was shitcanned. Also the dude they put in his place knew exactly what he had to do and did it even though it included a massive apologetic stance to the playerbase. I'm pretty sure that's a first in the industry for a company to admit 'yeah this is a bad product, thanks for putting up with us, we've gotten our pants off of our heads and please look forward to the new product that addresses your concerns' and actually following through with it.
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# ¿ Dec 7, 2015 04:45 |
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In game that bits valid however a lot of his popularity is from him being a Maester. So as such he's more of a 'darling because of affirmative action' than himself.
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# ¿ Dec 8, 2015 02:42 |
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# ¿ Apr 26, 2024 22:31 |
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Xenoveritas posted:Nah, you can blame Kingdom Hearts for that. Kingdom Hearts was where they made Cloud being emo canon. If you ignore his KH appearance as a cameo (rightfully) then it's more of the fact that he seems to have taken steps back from how he was during the FFVII endgame. Makes it less of a sequel and more retreading of old ground which is boring. Him having fantasy cancer can certainly help explain the mopey attitude a bit but it's glossed over too much. Spirits Within was an alright movie, it just wasn't FF
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# ¿ Dec 12, 2015 23:34 |