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Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
Find the Moo.

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vorebane
Feb 2, 2009

"I like Ur and Kavodel and Enki being nice to people for some reason."

Wrong Voter amongst wrong voters
:gonk:

Look at the red orb

Arcanuse
Mar 15, 2019

Huh. The critters seem nice enough, though I suppose their appearance may have been one more comfortable to the residents.

Go check on the Moo.

Wonder if our new house guests will go back to looking like mice, or take a different critters form

AbysmalPeptoBismol
Feb 5, 2016

Nausea, heartburn, indigestion, upset stomach, diarrhea!

Look at the Red Orb

alpaca diseases
May 19, 2009

Go see how Mr (Ms?) Cow is doing

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
I'm pretty sure the red orb is a cool, clammy CENSORED employee.

malbogio
Jan 19, 2015

Investigate Cow

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...
Crimson Orb

:orb:

HBar
Sep 13, 2007

How now, brown spectral cow?

super sweet best pal
Nov 18, 2009

Let's start with this orb

We're basically following the life path of Emperor Rim by bringing these gods under our heel. ThorgRIM.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
Trouble on the Rim, Book 2, Chapter 8
A Field Day

A Dream
The Thirteenth of December, 347 A.R.
Part 10: In-spectre Thorgrim


The warmth of this realm dims somewhat as Mrs. Mossie and crew fade out of existence, leaving you almost alone in a kitchen without sound. Your mind grows curious as your spectral form floats in stillness, gravitating towards the nearest, strongest tug.
You let yourself be pulled, for the source is but a few feet away and seems safe enough - though you have little experience with matters of the soul by this point you have realized that thatis exactly what you are dealing with. The very essence of the living, condensed in this space behind space to the most perfect of shapes: an orb.



It doesn't take you too long to identify it's owner. From the glistening exterior to the deep, unfathomable depths, to the sensual, inviting warmth it's extrudes with what you assume is every breath of it's host - every aspect of this orb is a reflection of the unparalleled beauty of that singular creature called Skvababt.



You examine her further - though even your ethereal blue hue flushes a few shades redder at the ¿invasion of privacy?, ¿trespassing? you are committing.

The pulses - breath - are slightly elevated - it's attention is turned towards the table, intersecting with your silver cord at roughly where you left your body behind. Ripples of emotion ride the surface of the orb, changing it in subtle ways, but you have no obvious way of analysing them further. Focusing deeper, you attune to the threads coming of off her in a multitude directions - far more than your own, some thicker, some thinner, most with only the vaguest hint of presence, most cold. A few stand out, two that leave the room but go no further, leading to the other orbs present. Three that leave the house entirely, but seem intertwined. One that simply hangs in the wind, cut off and dangling.

One that connects to you.



It is too much. You hold it, closing your eyes, remaining this way for a time, a time where all time is meaningless.

---


"Moo."

Well the cow seems happy enough. It's just standing there, near the carts, minding it's own business. Cow-shaped and brownish-white. You... you don't recall exactly when you went outside, but you must have floated out here eventually? You feel.... you feel.
The world is hazier than normal. Still sepia. Blurry. From the outside, with all the filters your cupcake induced dream has lain over it, the house looks particularly abandoned. As if no one ever lived there at all. Empty, darkened aside from what light the orbs inside emit.
The road stretches into twin infinities where your carts are parked, two pale, indistinct orbs floating in front of the cart holding ##Nåzom Stegëth## which is present in all it's glory - a full technicolour siege engine blistering with intent to destroy - heavy in a way nothing else seems to be. It is unloaded. Leading the other cart, two other orbs, one gray-ish beige, one twisted black and green.



Your turn your attention back to the cow. It gives another half-hearted moo, though you aren't sure if it's actually mooing at you or just saying "moo" in a cow-like voice. Perhaps there is little difference? Something IS odd about it though.

"What's... what's up with you, then?"

"Moo."

"Right."

A silver cord stretches from yourself into the centre of the cow. You pull at it experimentally. The cow lurches closer, eyes inquisitive.

"Moo?"

It shakes it's head. Crumbs fall out of it's astral fur, or was it your beard? Either or.

What next, oh spirit?

Inspect the Crimson Orb.
Inspect the Cow.
Explore the house.
Explore the garden.
Follow the tug that leads to the Orange orb, then inspect it.
Follow the tug that leads to the Purple orb, then inspect it.
[Pull] on a cord. There are many, most you have no idea where they lead. Which cord do you pull, and why?
Pull on your silver cord. This will take you [home]. - Then go back to Whale.
Pull on your silver cord. This will take you [home]. - Then continue exploring the house.
Pull on your silver cord. This will take you [home]. - Then continue to one of the other areas suspected of harbour haybanes or monsters. These include the "Decrepit Barn" the "Desolate Barn" the "Idyllic Barn" " and the Irregular Irrigation". See a previous update for extended info on these candidates'
Something Else? Write-in.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...
Explore the house, then get back to monster hunting

malbogio
Jan 19, 2015

Pull on your silver cord. This will take you [home]. - Then continue exploring the house.

Cornuto
Jun 26, 2012

For the pack!
Peep that garden.

super sweet best pal
Nov 18, 2009

Explore the house

Arcanuse
Mar 15, 2019

Scrutinize the cow, think back on previous times we've examined the cow.
Perhaps our new friends opted to hitch a ride on the cow?
Or it could be that having the cow tethered to our soul all this time has given the cow a bit of higher thinking.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
Have you people never seen a cow before? Scratch the cow behind its ears and tell it its a good girl.

Blasphemaster
Jul 10, 2008

I want to see who or what the purple orb is.

AbysmalPeptoBismol
Feb 5, 2016

Nausea, heartburn, indigestion, upset stomach, diarrhea!

Check out that purple :orb:

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
Trouble on the Rim, Book 2, Chapter 8
A Field Day
A Dream

The Thirteenth of December, 347 A.R.
Part 10: In-spectre Thorgrim, pt 2




Curiosity takes you once more back into the house and you float over the threshold without issue. The interior thus divulged is the common room, drab and drained of colour and devoid of anything of obvious interest besides an anxiously hovering purple orb.

Like the crimson orb in the other room, this too tugs at you, though with less intensity and temperature. Indeed, it is tepid in comparison, but universally so and not towards your own spirit specifically. Inspecting the orb proves difficult as it's texture is opaque and movements, calculated. You do spot a few threads that leave the orb to parts unknown, as well as the three you would expect - leading to those others present. Though that is the extent of threads present. A miniscule amount, in relation to the sphere of crimson and it's catmanaged yarnspread of a network. With a sample size of two you deduce that the threads represent one individuals connection to another and though the full extent of the interplay is beyond you, you realize what a vast trove of information could be gleaned from acute observation if but had you the means - to say nothing of what manipulation could accomplish, if at all possible.

Not something to be fiddled with lightly.

The owner of this orb would have remained a mystery to you, had this house had more occupants than three. For while it guards its secrets jealously, it is clear as day that neither the affable Skvababt nor the feisty Abigail could possess such an enigmatic, doldrum soul.
Khami, then. His astral mark revealed, leaving Abigail in orange, elsewhere.

=

The rest of the room is, if not empty, then near enough to your muddled senses. No trace remains of Mrs Mossie and her family, no secrets beyond mortal ken, no sight of monster nor treasure. Boring. Next!

--



As expected, Abigails soul resides in the last unexplored room and, now that you've gotten a closer look at it, is unmistakably hers.

=

From the fiery core to the wild sputtering almost free-roaming emotional turmoil around it, Abigails soul is as restless as a ship going over a waterfall. It positively bounces.
The threads, and there are many, twist and turn unlike those of your other companions but disappear much the same in every logical direction and are, much like the Soul itself, generally warm.
Finding the one that connects you together is not difficult - it is lopsided and vibrating - but the strength of the tug is unaffected even at this proximity. Less than Skvababt, but more than Khami.

If you are understanding things correctly, Abigails attention is focused on the nearby shelving - probably in an attempt to salvage anything of use from the home, or searching for the source of the previous disturbance.

There are plentiful hiding places in the living room, for it is filled to the brim with stuff, but nothing that immediately catches your astral eyes attention.

You trail crumbs on the floor. You guesstimate you have about a third left? Mrs Mossie would be upset if she found out. Luckily she doesn't live here any more.

Inspect the Crimson Orb.
Inspect the Purple Orb.
Inspect the Orange Orb.
Inspect the Cow.
Explore the house.

Explore the garden.
Pull on a cord. There are many, most you have no idea where they lead. Which cord do you pull, and why?
Pull on your silver cord. This will take you [home]. - Then go back to Whale.
Pull on your silver cord. This will take you [home]. - Then continue exploring the house.
Pull on your silver cord. This will take you [home]. - Then continue to one of the other areas suspected of harbour haybanes or monsters. These include the "Decrepit Barn" the "Desolate Barn" the "Idyllic Barn" " and the Irregular Irrigation". See a previous update for extended info on these candidates'

Something Else? Write-in.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:
Garden. I would like to pull on a cord but I'm almost certain it would result in a bad thing.

Cornuto
Jun 26, 2012

For the pack!

Outrail posted:

Garden. I would like to pull on a cord but I'm almost certain it would result in a bad thing.

It just returns us to our body. We already burned the cupcake, we might as well see everything there is to see before returning to reality.

+1 For the Garden.

Also, give a yell for Panacea, and see if he's about.

Cornuto fucked around with this message at 15:48 on Mar 15, 2021

super sweet best pal
Nov 18, 2009

Yeah, let's peep the Garden and go.

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:

Cornuto posted:

It just returns us to our body. We already burned the cupcake, we might as well see everything there is to see before returning to reality.

+1 For the Garden.

Also, give a yell for Panacea, and see if he's about.

I mean someone else's that has no connection to us

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer

Cornuto posted:

It just returns us to our body. We already burned the cupcake, we might as well see everything there is to see before returning to reality.

I think they mean one of the other cords. We have been filtering them out of the room-view because otherwise they would obscure everything else that might be of interest. If you attune to thread-o-vision, it looks something more like this:




Cornuto posted:

Also, give a yell for Panacea, and see if he's about.

You could do this at the cost of most of your crumbs, you think? It'd need a majority of votes.
No guarantee of a reply, of course, but you feel it is possible.

malbogio
Jan 19, 2015

Pull on your silver cord. This will take you [home]. - Then continue exploring the house.

alpaca diseases
May 19, 2009

Cornuto posted:

It just returns us to our body. We already burned the cupcake, we might as well see everything there is to see before returning to reality.

+1 For the Garden.

Also, give a yell for Panacea, and see if he's about.

Call out to Panacea

Garden if no reply

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:

alpaca diseases posted:

Call out to Panacea

Garden if no reply


Changing to this

Blasphemaster
Jul 10, 2008

Check the garden.

Best to know what's what before we go monetizing the property. Liability and all that.

HBar
Sep 13, 2007

Blasphemaster posted:

Check the garden.

Best to know what's what before we go monetizing the property. Liability and all that.
This, check the garden.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
Trouble on the Rim, Book 2, Chapter 8
A Field Day
A Dream

The Thirteenth of December, 347 A.R.
Part 11: Unhidden garden


You float out into the garden, thoughts adrift. You are learning more about this dreamworld each time you visit it, and through it more about the real one as well, strange though the connection may be.
Besides your contacts at the forest investigationbureau however, there are few people in the world that you know of, that know anything at all about what you are experiencing. Your recruits know what you have told them, which isn't much.
The innkeeper you met recently knows a little more still, but he is a part of the dream itself and thus no better to explain to you what's really going on, than a goldfish could explain to you the ocean.
Only one other have you met with his feet in both worlds. Well, if you believe what he told you, anyway. Panacea. A Dreamer, like you.

Could it be that some thread connects you now, no matter the distance? Could you call upon his aid if you tried? Would he listen, if he could? Or is this dream world in fact nothing more than a nightmare?

The garden is quiet and dulled. You see muted pieces of furniture, bits of cookware, ceramics and artifice of unclear origin that all stand out not at all from the general debris of the yard. It gives the impression of some grand work that someone gave up on long ago.
Perhaps the original inhabitants were tinkerers, or someone had in mind to build a nice veranda or an impressive gazebo with complimentary botanical playground. Perhaps it was to be an art fair that never got its funding.
Whatever the case, what remains wasn't so much left unfinished as un-started.



Leaves litter the ground, and though some plants have withered and died, others still appear healthy-ish. In short, the garden is wholly unremarkable, aside from the sheer amount of stuff it holds.
You look around, and there is nothing and no one besides you, here. You feel your companions nearby, but they cannot see nor hear you. Have you ever been this alone?

Granted, you are never truly alone anymore. Not since you merged with your cousin - though he remains beyond your reach all the same. And the cow? Well, it is a cow, no matter which way you look at it. So then, alone.

You focus on the threads stretching out into infinity. One in particular stands out, a thread of red and gold. It lies slack where others tug and pull. You grasp for it, and it shoots up your arm wrapping itself around you like a snake before once again going slack, lifeless.



1: Contact Panacea?
A: yes
B: no

2: What then?
Pull on your silver cord. This will take you [home]. - Then go back to Whale.
Pull on your silver cord. This will take you [home]. - Then continue exploring the house.
Pull on your silver cord. This will take you [home]. - Then continue to one of the other areas suspected of harbouring haybanes or monsters.
- These include the "Decrepit Barn" the "Desolate Barn" the "Idyllic Barn" " and the Irregular Irrigation". See a previous update for extended info on these candidates.

HBar
Sep 13, 2007

1. A, we’re getting low on cupcakes and Panacea might have a way for us to still cross over when we run out.
2. Explore house, we should know everything about it if we’re going to try to claim it as abandoned.

Blasphemaster
Jul 10, 2008

1. Get that info.

What is the penalty for listing for sale as safe a property we know to be dangerous? Check things out more.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer

Blasphemaster posted:

1. Get that info.

What is the penalty for listing for sale as safe a property we know to be dangerous? Check things out more.


Depends on who is hurt as much as what the damages tally up to in the end. The Guild lawyers will back you up as far as the contract lasts, protect you from vengeful house-owner associations that are upset their lawns got trampled when you slew a gorgon or whatever, but should something occur outside of those parameters, you are on your own. Especially if the Guild Reputation might come at stake.
It's not something you can really hide from, either, as the Rimian equivalent of CSI is a concerned citizen walking up to the nearest cleric and having them ask God "who did it?" and even "Why?" - especially if there is any significant amount of money involved.

To answer the question more directly, punishment range from small fines to docked pay to forced labour. There is virtually no situation aside from High Treason that would warrant a death penalty* - and even then a lifetime of service in a gulag is seen as preferable, though the Gods can be a mite touchy at times and may demand more for especially horrific blasphemies.

*Even should you manage to find yourself in this situation, it would be less a hangman's noose and more "Here is a Axe, over there is the Forest. Good luck."

Outrail
Jan 4, 2009

www.sapphicrobotica.com
:roboluv: :love: :roboluv:

HBar posted:

1. A, we’re getting low on cupcakes and Panacea might have a way for us to still cross over when we run out.
2. Explore house, we should know everything about it if we’re going to try to claim it as abandoned.

Sure

Arcanuse
Mar 15, 2019

HBar posted:

1. A, we’re getting low on cupcakes and Panacea might have a way for us to still cross over when we run out.
2. Explore house, we should know everything about it if we’re going to try to claim it as abandoned.

Sounds good to me.

Cornuto
Jun 26, 2012

For the pack!
Contact Pan man.
Explore house.

Swedish Thaumocracy
Jul 11, 2006

Strength of >800 Men
Honor of 0
Grimey Drawer
Trouble on the Rim, Book 2, Chapter 8
A Field Day
A Dream

The Thirteenth of December, 347 A.R.
Part 12: Sit down for a spell


You stand still for a while, letting the thread hang between your fingers, feeling it's texture between forefinger and thumb. The material is thick and luxurious, though not as smooth as you imagined it would be. As you hold it, you imagine the man in red, white and gold.
Tensing your wrist, you bring up your hand to tug the cord - as you've felt other cords tug at you, but with a clear intent in mind; communication, and with that, the thread springs to life.



Shooting our from your arm, the thread-like-snake streaks crumbs behind it, flying through the air as if climbing over invisible hills and crawling through invisible valleys for a good twenty, thirty meters north-west (as you remember it) and upward, before it comes around upon itself,
chasing it's owl tail as an ouroborous. Changing direction, though with no momentum lost, it begins burning through the sepia nothingness, leaving after-images of its trail in a fractal pattern which glows at first bright as the sun but soon fading to smouldering embers. Where several after-threads meet, small motes take on a dark-red hue and shoot out yet more threads betwixt one another, until your whole field of view is filled with a dazzling, star-shaped conflagration.



Though you should by all rights be stunned by such a display, a word yet leaves your lips. "Panacea." It takes physical form, fluttering into the fractal centre and vanishes, churning the pyrotechniques like some alchemical soup
.


You stare, unblinking into the vortex as everything else fades from view, returning almost to normalcy.

Time passes. Only a little.

There is an echo. The memory of a noise. The sound of someone waking up from a bad dream. Of someone falling, far away.

The vortex vanishes to no fanfare.

You look around. Nothing. You look back.

A man is metaphorically brushing himself off and - though his countenance is unmoving ivory - by the general disposition you can tell it is annoyed.



It is silent for a moment and, with it's mask still turned away from you, that you might only see it in profile - enunciates with a clear, though somewhat high male voice:

"What?" "Who calls and, how?"

The words hang in the air for longer than they should, with a depth they should not have, before they turn into the memory of snow.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...
GJ, you summoned him, now what.

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HBar
Sep 13, 2007

"I had a proper name when we last spoke, when I was only one person. Now I am two in one body, or three if you count the cow. Again I Dream with the aid of an ethereal rimrose cupcake. What do you make of my new condition?"

Link to our first conversation with Panacea, for anyone else who needs a refresher.

I had forgotten Panacea already gave us some tips for Dreaming without cupcakes, and maybe we should start attempting these:
1. Lucid dreaming. Dreaming with a capital D happens in the same realm as dreaming, we just need to manifest our will to see it properly.
2. Reject reality. Fully accept that the realm we see as real is an illusion and the Dream world is the true one.

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