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From the start, Lionridge had been built on caverns.Two millennia ago, it had originally been the site of a vast dwarven city. After that fell a millennia ago, it became a vast kobold warren. One hundred years ago, the Great Bulette Invasion had carved out more caverns. By this point, the area under Lionridge is almost as much as open space as it is dirt and stone. For the most part, Lionridge leaves the underground alone - it would take a vast army to clear out even a moderate portion of it, and while that has been tried it has never succeed in holding territory for more than a few years. These days, the city hires adventurers once a year for a purge of the upper levels, clearing out creatures had made their way upwards from deep beneath the earth, those that have taken refuge from the guards on the surface, and those unsavory individuals who have made their own lairs for their immoral purposes. This is what you have been hired to you. The guard lieutenant seated at the desk in front of you looks over the group of you with a look of boredom. "You've been assigned cavern 76-K. It's a standard purge job - kill anything that's non-sapient, classified as a Dangerous species, or that attacks you. If you find someone laired up there, make them move out, don't kill them unless they attack you." She slides a contract and a map across the desk to you. "Any questions?" Include your character sheet and image in your first post. Piell fucked around with this message at 15:31 on Oct 14, 2015 |
# ? Oct 14, 2015 14:48 |
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# ? Apr 26, 2024 09:53 |
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Roarke Roarke is leaning back on her chair listening to the briefing. She raises her hand as she finishes her ale. "Yeah, I got one. What kind of 'dangerous species' can we expect in cavern... 76-K?" Roarke's in it for the money. Never one to be idle, she goes around doing odd jobs and raking in whatever coin she can. Of course, it usually goes right back out again at the tavern or gambling hall, but what's life without a little flavor? So when she heard there was money to be made protecting a small town from goblins, she headed out immediately. Not for any sort of compassionate reasons of course. They're paying. And if the whole town is at risk they must be paying drat well, right? pre:Roarke Nissil NG Human Battlemind 11 Strength 10 ( 0) Dexterity 22 (+6) +2 levels +4 Item Constitution 14 (+2) Intelligence 12 (+1) Wisdom 20 (+5) +4 Item Charisma 8 (-1) HP: 88/88 Speed: 60' Armor Class: 28 = 10 +4 Armor +6 Dex +5 Wis +2 Unnamed +1 Deflection Touch AC: 24 Flat-footed: 22 Initiative modifier: +10 = 0 +6 Dex +4 Feat Fortitude save: +12 = 7 +2 Con +3 Item Reflex save: +16 = 7 +6 Dex +3 Item Will save: +15 = 7 +2 Wis +3 Item Attack (handheld): +17 = 11 +6 Dex Attack (unarmed): +17 = 11 +6 Dex Attack (missile): +17 = 11 +6 Dex Grapple check: +11 = 11 +0 Str Languages: Common, Goblin Feats: Human - Dodge 1st - Mobility Btl3 - Mage Slayer 3rd - Spring Attack 6th - Improved Initiative Btl7 - Weapon Specialization (Ki Weapon) Btl8 - Pierce Magical Concealment 9th - Combat Reflexes Skills Balance 13 = 5 +6 Dex + 2 Synergy Hide 19 = 13 +6 Dex Jump 23 = 9 +0 Str +12 Speed +2 Synergy Listen 18 = 13 +5 Wis Move Silently 19 = 13 +6 Dex Spot 18 = 13 +5 Wis Tumble 21 = 13 +6 Dex + 2 Synergy Abilities - Ki Weapon (+3 Good-aligned Adamantine Greatsword of Collision) - Fighting Versatility - AC Bonus (Wis +2) - Infuse Ki +5D6 - Stunning Strike DC 20 - Diamond Soul - SR 24 - Continual Movement of Ki - Freedom of Movement - Ki Resistance - Fire/Acid/Elec/Cold resist 5 - Ki Sense - Blindsense 30' - Abundant Step - Teleport 60' as a move action Gear: Flint and Steel 1 Crowbar 2 3 Belt Pouches 3 50' Silk Rope 10 Signal whistle 0.8 Tent 10 Explorer's outfit 10 Traveler's outfit 1 Everburning Torch 110 "Spellbook" 15 Ink 8 Inkpen 0.1 Cloak of Resistance +3 9,000 Bracers of Armor +4 16,000 Gloves of Dexterity +4 16,000 Periapt of Wisdom +4 16,000 Everlasting Rations 350 Replenishing Skin 1,000 Healing Belt 750 Handy Haversack 2,000 Ring of Protection +1 2,000 Magic Bedroll 500 Potion - Haste 750 Potion - Heroism 750 2 Potion - Barkskin +2 600 179gp Vicissitude fucked around with this message at 18:58 on Apr 19, 2016 |
# ? Oct 14, 2015 17:53 |
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The lieutenant flips through another stack of papers before pulling one out. "Looks like we've got reports of dire rats, some sort of lizard thing, and "a dog with bees in its mouth and when it barks it shoot bees at you ..." She pauses for a moment. "Probably not that last one."
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# ? Oct 14, 2015 18:09 |
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The Animal The Animal looks thoughtful, but after a moment shakes his head. He has not encountered a dog that barks bees before. Dire rats and various types of giant lizard thing yes. But dog that shoots bees when it barks no. But then the Lieutenant suggests that that one was probably a mistake. pre:Name: The Animal Race: Human Class: Shapeshifter Levels: 11 Age: 25 Height: 6' Weight: 154 lbs Hair: Wild Brown Eyes: Green Atr: Base + Race + Levels + Items --- ---- ---- ------ ----- Str: 16 + 0 + 2 + 4 = 22 (+6) Dex: 16 + 0 + 0 + 4 = 20 (+5) Con: 14 + 0 + 0 + 4 = 18 (+4) Int: 10 + 0 + 0 + 0 = 10 (+0) Wis: 12 + 0 + 0 + 0 = 12 (+1) Cha: 08 + 0 + 0 + 0 = 08 (-1) HP: 146 XP: ? BAB: +11 Grapple: +17 AC: 16 (+5 Dex, +1 Armor Enhancement) Speed: 30 ft Languages: Common, Alignment: CG Initiative: +5 Saves: Type Base Stat Misc Total ---- ---- ---- ---- ----- Fort: 7 + 4 + 3 = +14 Refl: 7 + 5 + 3 = +15 Will: 3 + 1 + 3 = +07 Skills: Skill Modifier Ranks Stats Misc ----- -------- ----- ----- ---- Balance +19 14 +5 Bluff -01 0 -1 Climb +06 0 +6 Craft +00 0 +0 Disable Device +00 0 +0 Diplomacy -01 0 -1 Disguise -01 0 -1 Escape Artist +05 0 +5 Hide +19 14 +5 Intimidate -01 0 -1 Jump +06 0 +6 Knowledge Arcana +01 1 +0 Knowledge Dungeoneering +01 1 +0 Knowledge Local +01 1 +0 Knowledge Nature +01 1 +0 Knowledge Religion +01 1 +0 Knowledge Planes +01 1 +0 Listen +15 14 +1 Move Silently +19 14 +5 Open Lock +05 0 +5 Ride +05 0 +5 Search +00 0 +0 Sense Motive +07 6 +1 Speak Language Spot +15 14 +1 Survival +02 1 +1 Swim +06 0 +6 Tumble +19 14 +5 Use Rope +05 0 +5 Feats: Power Attack (1st) Combat Reflexes (1st Bonus) Improved Natural Armor (3rd) Improved Flight (6th) Weapon Focus (all natural attacks) (7th Bonus) Multiattack (9th) Racial Qualities: Extra feat Extra skill points Class Abilities: Simple Weapons Shapeshifting (Su): You can shapeshift as a swift action. You can switch between forms directly, without having to return to your normal form in between. All your gear melds with you and becomes nonfunctional while shapeshifted. You cannot speak, activate magic items, or cast spells in any form except Infiltrator form.Each time you use this ability, you can choose the exact look that your shapeshifted from takes, though it must be a form you are familiar with. There is no limit to the number of times per day you can change forms, or how much time you spend in a form. You keep all your normal numbers and abilities when shapeshifted, except as noted or those requiring a body part you no longer have. If knocked unconscious or killed while in a shapeshifted form, you revert to your normal form. Unless otherwise stated, you have the reach of a long creature of your size. Self Determination: Choose one at level 2, 6, 10, and 14, and 18 Innate Durability: Gain DR 2/- Trapfinding: Predator Form: A medium predatory mammal such as a wolf or panther, you gain a d6 bite attack that deals 1.5x str mod damage instead of 1x str mod, +4 strength, +4 natural armor, and 50' land speed. Become Medium (no attribute changes if this is different from natural size). Have the reach of a long creature of your size. Lowlight Vision: Infiltrator Form: You can change your shape in order to imitate others, as a Disguise Self affecting your body but not your possessions. When using this ability to create a disguise, you gain a +10 bonus on Disguise checks. You have the reach of a tall creature of your size. Animal Empathy: Uncanny Dodge: Absorb Magic: You can "consume" magic items to empower yourself. By spending 8 hours meditating with any number of magic items, you can destroy it and gain a virtual gold reserve equal to half of the purchase price of the item. You can then spend this gold reserve at any time on enhancement bonus to ability scores, armor class (and special ability equivalents), weapon bonuses (and special ability equivalents), and resistance bonuses to saves, or to upgrade these bonuses (as described in MIC). For purposes of this ability, Shapeshifters effectively have a single "shapeshifted weapon" that gives the bonuses to any of their shapeshifted forms' natural weapons. In addition, a shapeshifter can be enchanted with any of those bonuses directly, in the same way that an item can be. They cannot be enchanted with any ability that is not in that list. Aerial Form: a flying creature such as a large bat or eagle, you gain a d6 bite attack that deals 1.5x str mod damage instead of 1x str mod, +2 strength and +2 natural armor, and 40' flight with good maneuverability. You become Small sized (with no attribute changes, if this is different from your natural size) Scent: Shapeshifter Recovery: You gain fast healing 2, that improves by 2 points for every 5 levels afterwards (4 at level 10, 6 at level 15, 8 at level 20) Oceanic Hunter Form: Can become a medium water predator such as a barracuda or shark, you gain a d8 bite attack that deals 1.5x str mod damage instead of 1x str mod, +4 strength and +6 natural armor, 50' swim speed, and the ability to breath underwater. Self Determination: Choose one at level 2, 6, 10, and 14, and 18 Innate Durability: Gain DR 2/- Weapon Focus (all natural attacks): Ferocious Slayer Form: A large and ferocious predator such as a bear or tiger, you gain a d8 primary bite attack and two d6 secondary claws, +8 strength, and +8 natural armor, and 30’ movement speed. You gain Large size (with no attribute changes, if this is different from your natural size). You have the reach of a long creature of your size. Shapeshifter's Body: Immunity to disease, poison, fatigue, and exhaustion effects. You no longer need to sleep. Size Change: When you shapeshift, you can increase or decrease size by one category (as Enlarge/Reduce Person). This means that increasing the form’s size gives a +2 size bonus to Strength, a -2 size penalty to Dexterity (to a minimum of 1), and a -1 penalty on attack rolls and AC due to its increased size. Decreasing a form’s size gives a +2 size bonus to Dexterity, a -2 size penalty to Strength (to a minimum of 1), and a +1 bonus on attack rolls and AC due to its reduced size. Base damage for natural weapons increases or decreases as show on this table. This ability does not stack with any other method of increasing or decreasing size, other than the size increases from the Shapeshifting power Self Determination: Choose one at level 2, 6, 10, and 14, and 18 Pounce: Gain Pounce. Shapeshifter Might: You become immune to ability drain and ability damage. Inventory: Name Cost LBS ------------ ------ ----- Morningstar 008 gp 06 1d8 20/x2 B/P Backpack 002 gp 02 Rope (Silk, 50 ft) 010 gp 02 8 day’s rations 004 gp 08 Bedroll 00.1 gp 05 Cold Weather Outfit 008 gp 07 Money: 966 gold, 9 silver Enhancements: Name Virtual Cost ------------ ------ +4 Str 16000 gp +4 Dex 16000 gp +4 Con 16000 gp +1 Armor Enhancement 1000 gp +2 Weapon Enhancement 8000 gp +3 Resistance Saves 9000 gp pre:Predator (medium) 146/146 HP; 21 AC (15 Touch, 16 Flat-footed) Fort +14/Ref +15/Will +7) Bite +22 vs. AC 1d6+14 piercing damage Speed 50 Lowlight Vision Scent Fast Healing 4 DR 4/- pre:Aerial (small) 146/146 HP; 19 AC (16 Touch, 15 Flat-footed) Fort +14/Ref +15/Will +7) Bite +22 vs. AC 1d6+12 piercing damage Speed 30, 40' Flight (Perfect) Lowlight Vision Scent Fast Healing 4 DR 4/- pre:Oceanic Hunter (medium) 146/146 HP; 23 AC (15 Touch, 18 Flat-footed) Fort +14/Ref +15/Will +7) Bite +22 vs. AC 1d8+14 piercing damage Speed 30?, 50' Swim Lowlight Vision Scent Fast Healing 4 DR 4/- Breathe Underwater pre:Ferocious Slayer (large) 146/146 HP; 24 AC (14 Touch, 20 Flat-footed) Fort +14/Ref +15/Will +7) Bite +25 vs. AC 1d8+12 piercing damage Claws (x2) +23 vs. AC 1d6+12 slashing damage Speed 30 Lowlight Vision Scent Fast Healing 4 DR 4/- Ryuujin fucked around with this message at 20:47 on Apr 11, 2016 |
# ? Oct 14, 2015 18:35 |
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Crimson Calliope "drat. That actually sounded pretty interesting." Big rats, big lizards, this was shaping up to be pretty standard pest control. She'd made her preferences to fight something good known, maybe an ogre, but she'd been shut down hard. Prove herself, they said, then they'd see about giving her something bigger to kill. At this rate, she'd be lucky to be stabbing goblins by the end of the year. "I'm actually fresh out of potions, you got a quartermaster who'd be willing to part with some?" There was enough money in her coin purse to pay for them if she needed to, but she wasn't gonna volunteer that on the off chance they'd just hand her a few. Poison Mushroom posted:
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girl dick energy fucked around with this message at 16:23 on Dec 14, 2015 |
# ? Oct 14, 2015 19:05 |
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quote:Khaemwaset the Scarred, Priest of Anhur. (Disciple Druid/War/Storm) "So..." he said, rubbing the back of his head, "are we to expect any intelligent creatures? Any other information on this cavern you can give us in advance, lieutenant?" "Any Kobolds, maybe Orcs?" He adds, trying to sound casual, reflexively tracing a finger over one of his larger scars as he turns his hand to the map on the table. Cuchulain fucked around with this message at 23:47 on Apr 19, 2016 |
# ? Oct 14, 2015 20:03 |
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Deputy Klem Hardnose and Killer Klem lets loose a high-pitched snigger. "Rest assured, lieutenant, a Hardnose knows how to deal with this kind of rabble. Is there somewhere on the way out we can pick up a copy of the dangerous creatures list? I'm sure it would help avoid any unfortunate accidents. Also, I'm surprised the city is wasting such a good opportunity by having adventurers simply move on any inhabitants. Surely their residence is illegal and their labor might be auctioned off for a period of time until they've repaid their debt to society? Such a measure would be an excellent deterrent and help pay for the purge." He leans forward conspiratorially, "I'm led to understand this kind of thing is really quite profitable for the city coffers." pre:Class: Avenger 11 ACF: Skilled City Dweller (swap Knight's Ride for Tumble, Handle Animal for Gather Information), Warded Special Mount Hit Points: 112 Alignment: Lawful Evil Speed: Walk 20 ft. Languages: Common, Halfling, Elven, Dwarven Stat Score Mod STR 17 (+3) * Increased at level 4, 8, +2 enhancement DEX 14 (+2) CON 10 (+0) INT 14 (+2) WIS 16 (+3) * +2 enhancement CHA 16 (+3) * +2 enhancement -------------------------- Skills -------------------------- Class skills are: Climb, Concentration, Craft, Diplomacy, Gather Information, Handle Animal, Heal, Intimidate, Jump, Know (nobility), Know (religion), Profession, Ride, Sense Motive, Swim, Tumble 66 ranks Skill Total Rnk Stat Msc Balance 0 0 2 +2 synergy -4 ACP Climb 0 0 2 +2 racial -4 ACP Diplomacy 20 13 3 +4 synergy Handle Animal 8 5 3 Hide 2 0 2 +4 size -4 ACP Intimidate 3 0 3 Jump 8 5 3 +2 synergy +2 racial -4 ACP Know (Nob) 7 5 2 Know (Rel) 7 5 2 Listen 5 0 3 +2 racial Move Silently 0 0 2 +2 racial -4 ACP Ride 18 14 2 +2 synergy (+2 circum. staying in saddle) Sense Motive 17 14 3 Tumble 5 5 2 +2 synergy -4 ACP -------------------------- Feats --------------------------- Combat Expertise [Level 3] May subtract up to 5 from attack rolls and add it to AC. Combat Reflexes [Stoutheart Bonus] Dex mod additional AoO/round Melee Weapon Mastery (Piercing) [Level 9] +2 to hit and +2 damage with all piercing weapons Mounted Combat [Knight 2 Bonus] 1/round you may attempt a Ride check (as a reaction) to negate a hit on your mount. Ride check must be > opponent's attack roll. Ride-By Attack [Knight 10 Bonus] Move, attack, move on mounted charge. No AoO from movement from target. Stand Still [Level 1] Attempt to prevent movement that provokes an AoO Weapon Focus (Lance) [Knight 5 bonus] +1 to hit with lance Weapon Specialization (Lance) [Level 6] +2 damage with lance -------------------- Special Abilities --------------------- +2 racial bonus on Climb, Jump, Listen, and Move Silently checks. Gain 1 additional feat at 1st level. +2 morale bonus on saving throws against fear. +1 racial bonus on attack rolls with a thrown weapon and slings. Aura of Evil (Ex) Moderate Detect Good (Sp) Divine Grace (Su) Deadly Touch (Su) 33 hp/day Smite Good (Su) 3/day Aura of Despair (Su): Enemies within 10 feet take -2 on all saving throws. Divine Health (Ex): Immune all diseases, including supernatural and magical. Rebuke Undead (Su) 6/day as level 5 Cleric Cause Disease (Sp) 1/week (As contagion spell) Warded Special Mount: Mount is immune to negative energy and death effects Knight's Challenge 8/day Fighting Challenge (8 rounds): +2 morale to Will, attack, damage vs. one foe Test of Mettle (8 rounds): Try to make everyone attack you Call to Battle: As a swift action expend one use of knight's challenge to grant an ally another save against a fear effect. The target gains a bonus on this save equal to your Charisma bonus (if any). If target succeeds, he gains the benefit for a successful save against the attack or spell. Shield Block (Ex): During your action, designate a single opponent. Your shield bonus to AC against that foe increases by 2. Bulwark of Defense (Ex): An opponent that begins its turn in your threatened area treats all the squares that you threaten as difficult terrain. Armor Mastery (Ex): Ignore the speed reduction for wearing medium or heavy armor. Vigilant Defender (Ex): If an opponent uses Tumble to move through your threatened area or space without provoking AoO, the Tumble check DC to avoid your AoO increases by your class level. Shield Ally (Ex): As immediate action you absorb part of the damage dealt an adjacent ally. Each time he takes damage from a physical attack before your next turn, you can take half this damage. Paladin Spellcasting: 2 level 1, 2 level 2, 1 level 3 spells prepared/day. DC based on Wisdom Caster level 5. See spell list below -------------------------- Combat -------------------------- Total / Touch / Flat Footed AC: 26 / 13 / 23 = +1 size +2 dex +9 armor +3 shield +1 deflection +5 AC vs ranged attacks Armor Check Penalty: -4 = -3 armor -1 shield Initiative: +2 BAB: +11/6/1 Melee tohit: +15/+10/+5 (+1 size modifier +3 str +2 with AoO) Ranged tohit: +14/+9/+4 (+1 size +2 dex +1 with thrown/sling) Fortitude: +11 = +7 base + 0 CON + 3 CHA + 1 resistance Reflex: +9 = +3 base + 2 DEX + 3 CHA + 1 resistance Will: +14 = +7 base + 3 WIS + 3 CHA + 1 resistance (+2 morale vs. fear) Weapon To Hit Dmg Crit Range Misc Charging Lance +1 +19/+14/+9 1d6+8 20/x3 +2d6 damage on charge Sling +1 +16/+11/+6 1d3+4 20/x2 50 ft. Heavy Pick +1 +18/+13/+8 1d4+6 20/x4 ------------------------- Equipment ------------------------ Name QTY LBS COST Lance of Charging +1 (Small) 1 5 lbs 08310 gp Sling +1 (Small) 1 0 lbs 02300 gp Heavy Pick +1 (Small) 1 3 lbs 02308 gp Metal Heavy Shield +1 (Small) 1 7.5 lbs 02020 gp Lesser Crystal of Arrow Deflection 1 - 02500 gp Mithral Full plate +1 (Small) 1 12.5 lbs 11500 gp Bracers of Opportunity and Strength +2 1 0.5 lbs 06300 gp Cloak of Resistance +1 and Charisma +2 1 1 lbs 05000 gp Gauntlets of Ghost Fighting 1 1 lb 04000 gp Ring of Protection +1 1 - 02000 gp Amulet of Tears and Wisdom +2 1 - 06300 gp Chain Shirt Barding +1 1 25 lbs 02500 gp Amulet of Mighty Fists +1 1 - 06000 gp Horseshoes of Speed 1 - 03000 gp Exotic Military Saddle (Small) 1 15 lbs 00060 gp Ring of Protection +1 1 - 02000 gp Potion Belt 1 - Blessed Bandage 1 - 00010 gp Vial 1 - Saddlebags 1 8 lbs 00004 gp 198 Total weight carried: 30.5 1st—axiomatic water, bane, blessed aim, clear mind, corrupt weapon, swift corrupt weapon, create water, curse water, deafening clang, detect incarnum, detect manifest zone, detect poison, detect undead, detect vestige, detect weaponry, devastating smite, divine favor, divine sacrifice, doom, endure elements, lesser energized shield, find temple, golden barding, holy spurs, inflict light wounds, knight unburdened, know greatest enemy, magic weapon, lesser one mind, protection from chaos, protection from good, protection from incarnum, protective interposition, read magic, resist planar alignment, resistance, resurgence, rhino's rush, second wind, soul of order, soul of shadow, sticky saddle, strategic charge, summon holy symbol, traveller's mount, virtue, warning shout 2nd—benediction, blade of pain and fear, blessed aim, bull's strength, call mount, checkmate's light, clarity of mind, crown of smiting, cure light wounds, curse of ill fortune, darkness, delay poison, demoncall, demonhide, denounce (evil outsiders immune), devil's eye, divine presence, eagle's splendor, energized shield, execration, fell the greatest foe, flame of faith, hand of divinity, hold person, increase virulence, inflict moderate wounds, investiture of the bearded devil, investiture of the chain devil, knight's move, legion's magic weapon, loyal vassal, master cavalier, one mind, owl's wisdom, quick march, resist energy, shield of warding, soul of shadow, spiritual chariot, summon undead II, turn anathema, undetectable alignment, unholy mount (holy mount but infernal), veil of shadow, wave of grief, zeal, zone of truth 3rd—axiomatic storm, bedevil, bestow curse, cure moderate wounds, deeper darkness, deific bastion, demon wings, diamondsteel, discern lies, dispel magic, fangs of the vampire king, find the gap, heal mount, investiture of the amnizu/erinyes/harvester devil/steel devil, mantle of law/evil, prayer, inflict serious wounds, magic circle against chaos/good, greater magic weapon, greater one mind, regal procession, mass resurgence, summon undead III, unholy storm, war-mount, weapon of the deity, word of binding pre:Killer, Clawfoot Paladin Steed Medium Magical Beast Hit Dice: 8d8+16 (66) Initiative: +4 Speed: 80 ft AC: 30 (+4 dex, +10 natural, +5 armor, +1 deflection), touch 15, flatfooted 25 Base Attack/Grapple: +6/+11 Attack: Talons +12 melee (1d8+6) Full Attack: Talons +12 melee (1d8+6) and 2 foreclaws +10 melee (1d3+3) and bite +10 melee (1d6+3) Special Qualities: Low-light vision; scent; immune death spells/effects, energy drain, negative energy effects; empathic link; improved evasion; share spells; share saving throws; command raptor dinos Saves: Fort +9, Ref +10, Wil +8 Abilities: Str 20, Dex 18, Con 15, Int 8, Wis 12, Cha 10 Skills: Hide +12, Jump +33, Listen +18, Spot +18, Survival +8 Feats: Multiattack, Power Attack, Blind-Fight Bouquet fucked around with this message at 04:29 on Apr 19, 2016 |
# ? Oct 15, 2015 00:45 |
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Valerian "Val" Stillgrove Val has a sleepy, calm look, slowly wandering back and forth over the lieutenant's office, taking in the few assorted knickknacks and trophies. She glances up at the mention of bee-bark dogs, but loses interest quickly as it gets dismissed. There're a few more questions about the inhabitants, and she is curious which sapients are classified as dangerous and which should get moved, but the questions drag on and on, and the midget's chattering about slavery (sorry, indenture) with such a gross little sneer, and... ugh. Ugh. She drifts over near the redhead, who looks like she can carry herself and has a pretty nice looking bow. "I'm sure the city administrators have already written up a cost-benefit analysis and found it wanting. No point in collecting twigs. Seems like we might need some climbing gear, unless this cavern and the approach is all mostly level?" She nods towards the girl. "We might want to stop by the quartermaster regardless, if it's alright." quote:Val, Killoren Skirmisher 6 zachol fucked around with this message at 08:55 on Feb 15, 2016 |
# ? Oct 15, 2015 05:23 |
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"If you want potions, there's a shop about two blocks down the street. There haven't been any reports of intelligent species, but who knows. There's a list of Dangerous species in the contract, but the shorthand version is if it's wearing clothing you should probably be moving it out, not killing it." Ignoring Klem's response, she hands another sheet to Khaemwaset. "Here's last years clearing report." The report is short and rather lacking on details, but indicates that a group of kobolds had been forced out, and a choker and several dire rats were killed. "The cavern is mostly level, it's an offshoot that was dug out from the sewers."
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# ? Oct 15, 2015 07:08 |
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Val Val's face sours. "Eugh. Kobolds. Always... digging." Her frown continues. "Where are they usually meant to be relocated? Seems like we'll be just making this a problem for the hillsfolk... or are they supposed to return to the depths?"
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# ? Oct 15, 2015 07:41 |
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Khaemwaset looks over the old report. "Kobolds frighten easy enough, if there are any who have moved back in, killing the largest of them should convince the rest to move on... Dire Rats are hardy, but shouldn't be too dangerous. Ah, never dealt with a 'Choker' before..." he folds up the report and sticks it into his pack, adding with a shrug. "Anhur will see me through, I suppose." "If there's nothing else you have for us before our task, I suggest we collect whatever supplies we all may need and head out? I myself have a few things I'll need... torches at least. I've not enough gold for a curing wand, but I'd be happy to lend my skill at using one, of course." Cuchulain fucked around with this message at 08:03 on Oct 15, 2015 |
# ? Oct 15, 2015 08:00 |
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Crimson Calliope "A magic man, huh?" Calliope had completely disengaged from the mission briefing by that point. There was nothing in there that surprised or worried her. She didn't know what a choker was, but if it was in a list between kobolds and dire rats, it couldn't be much. "Well, I got a chunk of change saved from my last job. It's probably not enough for a wand, but I'm willing to put it towards one." Officially offering my 270 gp in the name of buying a 375 gp wand of CLW.
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# ? Oct 15, 2015 08:23 |
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Val Val shakes her bag once, giving it a nice clink. "Lot of old bits in here. Wand would definitely be nice." Can spare up to 120 gp here.
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# ? Oct 15, 2015 09:25 |
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Deputy Klem Klem hides the insult of being ignored as best he can. It was clear he'd arrived beyond the reach of his family's good name, but that was the whole point of the exercise, wasn't it? The halfling turns out his pockets and sorts through the coins. "I've got about five gold I can contribute to the cause. Stabling costs aren't cheap." He considers a moment more. "Hmmm. I suppose we're expected to contribute food and drink for ourselves and our mounts for this little trip." The deputy moves coins from one hand to the other as he speaks. "I suppose the first day I can count on fresh goods. That's ahhh...hmmm...two gold. And then some preserved goods and water...four gold just for a couple days, and I'm out. Sorry all, nothing left for the kitty here. I'll meet you by the entrance in an hour!" Getting food and drink for three days for Klem and Killer, plus ten torches, spending the last of his 6 gold.
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# ? Oct 15, 2015 09:37 |
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Roarke "It ain't much, but I got 8 silver to pony up." It's not much at all. In fact, it's probably more insulting to everyone else, but that concept goes right over Roarke's head. She's not really one of those touchy-feely elf-types. "But I'd be willing to part with my cut of whatever we get for, ah, convincing anyone to repay their debts to the city." Yes, that's it. I'll gladly pay you Tuesday for an ale and a bed tonight.
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# ? Oct 15, 2015 17:48 |
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Crimson Calliope "Hell, looks like just enough." Calliope doesn't say anything about the others' financial situations. Kord knows she's had times where she drank all her pay. Good times, too. "Anything else we need to know before we head out?" girl dick energy fucked around with this message at 18:40 on Oct 15, 2015 |
# ? Oct 15, 2015 18:11 |
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Khaemwaset collects gold from Val, Colliope and The Animal, "This should be enough to cover the cost, I'll get us a wand." He gives a strange salute to the lieutenant and a nod to his companions before leaving. -390 Gold from Khaemwaset, -100 from Val, -200 from Colliope, -60 from The Animal. Purchasing 1 Wand of Cure Light Wounds, 3 Lamps, 6 Pints of Oil, 3 Pieces Chalk, 6 Empty Flasks. Cash Remaining: 1g 90s 84c Filling the Flasks with Water Cuchulain fucked around with this message at 21:00 on Oct 15, 2015 |
# ? Oct 15, 2015 20:57 |
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After making their purchases, the newly formed group of adventurers makes their way to the cavern. It lies near the eastern wall of the city, and (unfortunately) is only easily accessible through the sewers. After a thankfully short trek through the foul-smelling tunnels, they come to the spot where the cavern entrance has broken through into the sewers. There are a number of tracks along the ground, but Val is only able to identify those of a number of dire rats. Cuchulain and Poison Mushroom, can you include the full text of your character sheets in your first post? You guys are at the red square (which is 10x10) Piell fucked around with this message at 14:31 on Oct 16, 2015 |
# ? Oct 16, 2015 13:55 |
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Deputy Klem With Khaemwaset holding a lantern and Klem a torch in their off hands, the party advances to the first intersection or trouble. We are poo poo at Search so not bothering unless someone notices something suspicious with Spot/Listen. I don't think anyone has any long duration buffs they need to activate either.
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# ? Oct 16, 2015 14:54 |
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Val can theoretically find traps (or at least has trapfinding) with a Search +3. Piell, how do you want to handle Spot/Listen? Open rolls, you doing secret ones? It looks like Roarke and Val have them the highest at +8.
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# ? Oct 16, 2015 15:18 |
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Khaemwaset suggests the party clear the cavern clockwise, hugging the left wall unless something more noteworthy catches the eye.
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# ? Oct 16, 2015 20:41 |
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Calliope nods in agreement at that, lighting a torch and holding it in her shield hand. "Sounds like a plan. Everybody who can't take a hit, behind me." Mobile Post. Let's go at half pace, I guess? Whatever lets me take 10 on a Spot/Listen check every so often.
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# ? Oct 16, 2015 20:58 |
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Deputy Klem "Very good, priest. Killer and I'll guard your flank." As long as you are not distracted or threatened, you can take 10 with no time penalty, Poison Mushroom. Exact marching order for hugging left wall: pre:Front Ani Cal Kha Kle Val Roa
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# ? Oct 16, 2015 21:35 |
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Roarke The battlemind pulls out her everburning torch, wondering why anyone would ever keep shilling out good coin for oil when simple magic was the best way to save cash for the better things in life. "Okay, gents, let's keep an eye out for creepy crawlies." Spot and Listen both at +8.
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# ? Oct 17, 2015 01:12 |
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The Animal 18/18 HP; 13 AC (13 Touch, 10 Flat-footed) Fort +4/Ref +5/Will +1 Lowlight Vision The Animal nods, "yes." He takes a look around the tunnel and keeps an eye out for anything suspicious. Wondering if I should transform for the increased AC and speed. Not that it effects my saves or HP. Nor does it improve my senses. That said I do have a +6 to Spot and Listen, not quite as good as Roarke but not bad. Also if it comes up I have +7 to Hide and Move Silently if we need to sneak forward. Then again sneaking forward might require no light which then has other issues for humans. Ryuujin fucked around with this message at 08:51 on Nov 3, 2015 |
# ? Oct 17, 2015 02:11 |
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The adventurers make their way into the cavern, keeping the wall to their left. Most of the tracks appear to break off into the larger caves to the left, but bloodstains and drag marks in the dirt lead straight ahead. As the group enters the room ahead of them, they spot half a dozen bodies lying on the ground. Upon examination, they are kobold bodies, and although the bodies have been heavily fed upon by dire rats, Val can tell from the crushed and shattered bones that some large blunt weapon caused their deaths. The kobolds have not been dead for long - a week at most.
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# ? Oct 17, 2015 17:38 |
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Crimson Calliope What starts as a look of shock turns slowly into a wicked grin. The fallen bodies, the blood, maybe this little clean up job is going to be less dull than she thought. "Oh, hells yes."
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# ? Oct 17, 2015 17:53 |
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Deputy Klem "Ah ha, excellent! A challenge worthy of a Hardnose after all! An ogre, a troll, maybe even a giant?!? Truly a banner day, my friend." The last is addressed to Killer, of course. "Let us proceed, my reluctant assistants!" Keep going with the wall-hugging plan unless someone intercedes.
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# ? Oct 17, 2015 21:14 |
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Khaemwaset says a brief prayer over the Kobold bodies. "The Deputy might be a bit overeager, but obviously something more dangerous then anticipated has made it's way here. Stay on guard." Drawing my Falchion as the party moves on, don't want to waste a move action on it. Cuchulain fucked around with this message at 01:40 on Oct 18, 2015 |
# ? Oct 17, 2015 22:32 |
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Roarke "Looks like we don't need to worry about too many sentients down here. What do you think got 'em? Wasn't a rat, I can see that much." Just in case, Roarke manifests her weapon. The huge green sword fills her hand with but a whisper of thought, a vague greenish glow surrounding it. Not enough to actually light the way, but it's still pretty.
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# ? Oct 18, 2015 00:18 |
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Val "Definitely something with a club or hammer. Or fists. I'm assuming not a choker... chokers choke, right?" Val sniffs. "Are ogres or trolls or whatever 'dangerous'? That seems like a difficult fight, even for six of us. Would be very... foolish, to just walk up and announce our presence and wait for them to make the first move."
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# ? Oct 18, 2015 02:09 |
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Deputy Klem In response to Val's question, Klem tosses his torch to the ground and retrieves the contract. "Hmm, let's see," he says, squinting at the list. "It's quite long, actually." He pauses for a moment and mumbles to himself while flickering his fingers, "ell, em, en, oh..." Are ogres, trolls, or giants on the list?
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# ? Oct 18, 2015 06:36 |
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Ogres, Trolls, and Hill Giants (not any other kind of giants) are all on the list. In general if it has 6 int or less and it's alignment is listed as usually/always evil, it's on the list, along with most carnivorous nonhumanoid(in shape, not in type) things that are usually/always neutral or evil.
Piell fucked around with this message at 17:41 on Oct 18, 2015 |
# ? Oct 18, 2015 17:35 |
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Deputy Klem "Yes sir, here we go. Ogres, trolls and giants, all on the list! Pointy bits on, gentlemen!" After several seconds, the Deputy hastens to add, "Ah, yes, and ladies, too!"
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# ? Oct 18, 2015 20:31 |
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Val Val draws her bow but looks quite hesitant. "You know, if it is a troll, I think we should avoid it. I doubt we could take one, and if we retreated and drew it up to the city, we could be blamed for any guards it killed during the resulting fight. I mean, aren't they terribly hard to put down?" She glances around the tunnel. "On the bright side, though, whatever it is, it probably lumbered through any traps the kobolds set."
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# ? Oct 18, 2015 21:21 |
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Deputy Klem "There's six of us, how tough can one monster be? The valiant and noble among us will distract the beast while our wizard bombards it with fiery bolts!" The halfling's head swivels as he reviews the members of the group. "Our wizard...damnation!" Now speaking mostly to himself, he mutters, "Why didn't they assign a wizard to my team?" " Very well, my lady tree elf," he says to Val, "I suppose in this case it may be the wisest course of action to report the presence of a troll to the good lieutenant and request a simpler task."
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# ? Oct 18, 2015 23:56 |
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Crimson Calliope "And maybe once we're done, we can mow some lawns, and get a cat out of a tree." Calliope rolls her eyes at Klem and his sudden change of heart, as well as Val's. Fine, let them run, play it safe. All the more glory for her when she comes back into town carrying its head. "If you're all gonna run, do it now." Cal shifts the weight of the torch in her hand, peering further into the dark. She strains her ears to listen for any echoed sounds coming from the caverns ahead. "I'll even let you take whatever pocket change the lizards' got." Gonna spend the time to take 20 on a Listen check.
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# ? Oct 19, 2015 03:00 |
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The Animal 18/18 HP; 13 AC (13 Touch, 10 Flat-footed) Fort +4/Ref +5/Will +1 Lowlight Vision The Animal looks at Klem, incredulously, until it seems Klem realizes the lack of a wizard could be bad when facing a troll. But he soon moves his look to Cal. Well at least some of them feel fairly confident. He shakes his body as if freeing some fur, then states, "Animal get comfortable." And with that his form shifts into a rather large looking wolf. pre:Predator 18/18 HP; 17 AC (13 Touch, 14 Flat-footed) Fort +4/Ref +5/Will +1) Bite +7 vs. AC 1d6+5 piercing damage Speed 50 Lowlight Vision Ryuujin fucked around with this message at 08:51 on Nov 3, 2015 |
# ? Oct 19, 2015 03:43 |
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Cal and the others strain their ears, attempting to hear something from further in the cave, but to no avail. If they were going to find out had killed the kobolds, they would have to move deeper into the caves.
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# ? Oct 19, 2015 15:07 |
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# ? Apr 26, 2024 09:53 |
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Roarke Roarke taps her foot impatiently. They're all burning daylight here and there's good coin to be had if they actually do their jobs. "You boys about done communing with the rocks? Whatever did this ain't here." But just in case, she keeps her own eyes and ears sharp. No sense in letting something sneak up on them all. Spot and Listen at +8
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# ? Oct 19, 2015 19:23 |