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Deputy Klem "Nothing doing? Let's move out." Keep on moving according to original plan of hugging left wall.
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# ? Oct 20, 2015 00:14 |
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# ? May 3, 2024 13:16 |
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The Animal 18/18 HP; 13 AC (13 Touch, 10 Flat-footed) Fort +4/Ref +5/Will +1 Lowlight Vision The Animal carefully prowls forward while hugging the left wall, following the planned advance. pre:Predator 18/18 HP; 17 AC (13 Touch, 14 Flat-footed) Fort +4/Ref +5/Will +1) Bite +7 vs. AC 1d6+5 piercing damage Speed 50 Lowlight Vision Ryuujin fucked around with this message at 08:51 on Nov 3, 2015 |
# ? Oct 20, 2015 00:55 |
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Val Val pouts at Cal, indignant. "Obviously we shouldn't run now, I just meant that if it's a troll, or a... or a golem, or something, that we should make an honest and realistic assessment of our chances." She sniffs. "If it's an ogre then by all means, we should attack." Silence. "And I am not an elf."
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# ? Oct 20, 2015 01:36 |
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As the adventurers make their way further into the cavern, their desire for excitement is finally fulfilled, as Val, the Animal, and Roarke hear a faint clattering of claws coming towards them from the darkness ahead. Val and the Animal, due to their enhanced vision, are the first to spot a pair of large lizards, perhaps five feet long, emerging from the shadows. One pauses to hiss out a threat, but the other rapidly rushes forward towards the group. Surprise round, so a standard action only! Note that, due to low light vision, only Val and the Animal can actually see the lizards - the lighter gray area is dark to the rest of the party (and dim illumination for Val/Animal) If the party is in a block (like Val/The Animal/Roarke are) feel free to act in whatever order you want. Init: Lizard One 22 Val 19 <- we are here. The Animal 16 Roarke 6 Lizard Two 5 Piell fucked around with this message at 16:38 on Oct 20, 2015 |
# ? Oct 20, 2015 15:13 |
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In 36 hours you lose your surprise round
Piell fucked around with this message at 16:21 on Oct 21, 2015 |
# ? Oct 21, 2015 16:14 |
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"Hey lizards." Thwip. "Two of 'em. Maybe more, but there's one about 30 yards out. I... don't think I killed it?" Standard attack on AX23, 25 for 4, 21 to confirm, and I always forget if you make additional damage rolls or multiply the original damage; 12 if multiply, 4+11=15 if additional rolls. e: It looks like dim light grants concealment, you'll roll the miss chance? zachol fucked around with this message at 16:25 on Oct 21, 2015 |
# ? Oct 21, 2015 16:23 |
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AX23 lizard is hit for 15 (miss chance failed), still alive.
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# ? Oct 21, 2015 16:34 |
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"Mmmm... nope. Still moving. These things are tough, that was a solid hit."
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# ? Oct 21, 2015 16:41 |
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Roarke "Fuckin' hell, how many are there? I can't see poo poo!" To fix that problem Roarke begins to move up cautiously until she can get eyes on these lizards. As soon as one's in sight she lets loose a bullet from her sling, letting the psiblade dissipate. Moving up to BJ26. That should let me see the first lizard. Firing a sling missed on a 9, I'm sure.
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# ? Oct 21, 2015 16:55 |
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The Animal 18/18 HP; 13 AC (13 Touch, 10 Flat-footed) Fort +4/Ref +5/Will +1 Lowlight Vision The Animal rushes forth and bites the injured lizard, hopefully finishing it off. pre:Predator 18/18 HP; 17 AC (13 Touch, 14 Flat-footed) Fort +4/Ref +5/Will +1) Bite +7 vs. AC 1d6+5 piercing damage Speed 50 Lowlight Vision Bite vs nearest lizard's AC 1d20+7 17 for 1d6+5 10 piercing damage. Ryuujin fucked around with this message at 08:50 on Nov 3, 2015 |
# ? Oct 21, 2015 22:51 |
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Roarke moves forward, brining the nearer lizard into the light, while the Animal discards caution and rushes forward, biting into the lizard and tearing off a chunk of flesh in his jaws. The further lizard charges him in return. He dodges the attack, but the distraction is enough for his initial target to bite him back, painfully FYI if you have any buffs/changes from your normal sheet (like Ryuujin does for form changes), please do a combat block like he's been doing, otherwise I am likely to forget about it. I don't think it's an issue for anyone else right now, but keep it in mind. Roarke can't actually attack, only a standard action in surprise rounds, so that's just a move (it would have missed anyway), The Animal can't move and attack so I'll count that as a standard-action-charge (that's actually the unwounded one). The remaining lizard standard-action-charges Animal but misses. The other lizard 5 foot steps and bites Animal for 9 damage. For those without low light vision, you still can't see the BD23 lizard, it's still in the darkness until someone with a light moves closes, and the BE25 lizard is in dim light (and so has concealment) Lizard One 22 Cal 19 <- We are here Val 19 The Animal 16 Klem 15 Khaem 10 Roarke 6 Lizard Two 5
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# ? Oct 22, 2015 08:18 |
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Val Val hums under her breath, taking potshots at the lizards. She really should've worked more on moving targets or something, hunted some squirrels. At least she's not hitting the shapeshifter guy. That would be embarrassing. Rapid shot for -6 in combat, jeez, 4 for 9 on BD23 and 5 for 9 on BE25. HMMMM.
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# ? Oct 22, 2015 09:46 |
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Deputy Klem "HELLLLPPPP!" screams Klem. "I can't see them very well, someone with a light move closer!" Delaying until someone with a light moves closer or Lizard Two acts.
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# ? Oct 22, 2015 12:28 |
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Crimson Calliope ""I swear, if one of you gets killed by oversized iguanas, I'm kicking over your headstone." That little bit of exasperated blasphemy out of the way, Calliope charges forward, and slides low, thrusting up under the closer lizard with her rapier. Charging to BF25 and bringing a light with me(!) to attack with my rapier. Rapier Charge vs. BE25: 1d20+8 18 1d6+2 8 If an 18 is enough, 8 damage. code:
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# ? Oct 22, 2015 14:35 |
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The Animal 09/18 HP; 13 AC (13 Touch, 10 Flat-footed) Fort +4/Ref +5/Will +1 Lowlight Vision The Animal savages the most injured of the lizards, and hopes that someone he is traveling with actually has the ability to heal his wounds. pre:Predator 09/18 HP; 17 AC (13 Touch, 14 Flat-footed) Fort +4/Ref +5/Will +1) Bite +7 vs. AC 1d6+5 piercing damage Speed 50 Lowlight Vision Ryuujin fucked around with this message at 08:50 on Nov 3, 2015 |
# ? Oct 22, 2015 17:50 |
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Cal's charge puts a long cut along the lizard's side, leaving it distracted enough for the Animal to bite onto it's throat and snap its neck. The Animal and Cal both hit the BE25 lizard, killing it. Everyone can now see the lizard. Cal 19 Val 19 The Animal 16 Klem 15 <- We are here Khaem 10 Roarke 6 Lizard Two 5
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# ? Oct 22, 2015 18:58 |
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Klem's lance fails to strike, but Killer proves his name as his talons tear open the lizard's guts, killing it. Fight over (posted before Bouquet because he was rolling in chat and I have to leave.
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# ? Oct 22, 2015 19:10 |
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Deputy Klem "Lizards, Killer! That's almost as good as cannibalism. Come on girl, chaaarrrgggeee!" The clawfoot hisses hungrily and darts forward. Klem readies his lance but the dinosaur's jolting run throws off his aim and the lance skids across the floor a foot wide of the lizard. Killer lives up to her name, however, leaping up to come down on the lizard with the razor sharp talons on her rear legs. She immediately begins chewing on the impaled lizard's head, hissing cheerfully. Klem Free action - Ride (guide with knees DC 5) = autosucceed Free action - Ride (fight with warhorse DC 10) = autosucceed Move action - Handle Animal (Handle an animal DC 10-2 (Magebred)=8) = autosucceed Standard action (Ready a lance attack when at proper range). To hit: 1 + 5 = 6. *sad trombone* Killer Full round - Charge with talons. To hit: 8 + 6 + 2 (charge) = 16. Damage: 5 +5 = 10 if hits.
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# ? Oct 22, 2015 19:12 |
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Crimson Calliope Rising back to her feet, Cal wipes her blade on a bit of her cloak, but keeps it at the ready. No reason to put it away when they've still got an ogre(!!!) to hunt. "Well, we just made enough noise that I think they heard us in the next cave over. Buckle up and heal up, kids, this is just getting started." code:
girl dick energy fucked around with this message at 20:38 on Oct 22, 2015 |
# ? Oct 22, 2015 19:42 |
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Roarke "Huh. That was quick. If everything else in here is as tiny as that, this is gonna be a piece of cake." Roarke glosses over the fact that she did exactly nothing in the fight except provide a little extra light, but hey, it's a contribution. She's still earning her cut. pre:HP: 21/21, AC: 16 (Touch: 16, FF: 13), Fort +5, Ref +6, Wil +6 Spot/Listen/Hide/Move Silent +8 CURRENT MODIFIERS None
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# ? Oct 22, 2015 20:13 |
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Deputy Klem "Anyone need that?" asks Klem, pointing at the other dead lizard. "Wolf man?" he adds towards The Animal. When no one stakes a claim, the deputy gives Killer her head and the clawfoot tears into the rest of her meal.
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# ? Oct 22, 2015 22:33 |
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Khaemwaset steps towards the Animal, clapping a hand on his back. "I admire your ferocity friend, but prudence is the better part of valor. Lucky for you, Anhur understands." Divine Recovery(touch) for +8 HP
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# ? Oct 22, 2015 23:45 |
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Deputy Klem When Killer has finished her meal (and the Animal has been healed, but it's clear that has little bearing on the matter), Klem says, "Alright everyone, back in formation, this is working well so far! Advance!" Keep on moving forward along left wall.
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# ? Oct 23, 2015 16:12 |
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The adventurers, after taking a moment to recover, continue their quest to murder their way through this cave. As they enter a long, narrow cavern, they can hear a hissing noise coming from up ahead. As they approach, the Animal is the first to sight the dire rat nest, with the half dozen or so dire rats hissing at them in front of it. Again, low light vision people are the only ones who can see anything. Nobody is surprised this time, so no surprise round. Initiative: The Party<- We are here The Rats
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# ? Oct 25, 2015 18:30 |
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Crimson Calliope "Looks like we're back to pest control." Cal bounces her blade in her hand, calmly taking a few steps forward as she waits for the vermin to approach. "Guess the ogre wasn't hungry for rat." Move to AE and ready an action to attack the first rat that comes into range. code:
Readied Rapier: 1d20+6 17 1d6+2 4
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# ? Oct 25, 2015 18:37 |
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Khaemwaset "This corridor is just wide enough ahead for us to surround the enemy, we should move up, hold position, and let them come to us. In the meantime, thinning their numbers before they arrive seems wise." That said, he turns and casts Magic Weapon(+1 to Attack and Damage) on Val's bow. Suggesting everyone but Val fan out into the AH-AI rows for flanking bonuses
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# ? Oct 25, 2015 21:37 |
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Deputy Klem "Surrender, foul creatures, and you won't be eaten! Everyone knows that's a recipe for a trip to the apothecary anyway," calls Klem as he moves up beside Cal. Killer move action: Move to AE11 (assuming Cal in AE10) Killer standard: ready talon attack. +6 to hit 1d8+5 damage Klem standard: ready lance attack. +5 to hit 1d6+1 damage
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# ? Oct 25, 2015 23:07 |
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The Animal 17/18 HP; 13 AC (13 Touch, 10 Flat-footed) Fort +4/Ref +5/Will +1 Lowlight Vision The Animal huffs a thanks for the healing, then continues with the others. When they come across a dire rat nest he readies to rush, then listens to the plan one of the others had. A plan to set a line and draw the dire rats in. He growls an affirmative and then moves up next to one of the others preparing to receive the rats. Then he opens his jaws, beginning to pant, as he readies to strike pre:Predator 17/18 HP; 17 AC (13 Touch, 14 Flat-footed) Fort +4/Ref +5/Will +1) Bite +7 vs. AC 1d6+5 piercing damage Speed 50 Lowlight Vision Readied Action: Bite vs approaching dire rat (readied action) 1d20+7 12 for 1d6+5 9 piercing damage. Ryuujin fucked around with this message at 08:49 on Nov 3, 2015 |
# ? Oct 25, 2015 23:59 |
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The adventurers move forward, taking up a defensive position paralleling the dire rats. AE row is now full. Everyone can now see the frontmost rat (though it's still in dim light for those without low light vision), but the others are still in shadow for those without low light vision. Init: The Rest of the Party Roarke <- We are here Val Rats Piell fucked around with this message at 15:06 on Oct 26, 2015 |
# ? Oct 26, 2015 14:32 |
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Val Val takes a shot, hears it 'clink' off in the distance, squints, and takes a slightly better shot. Gross little vermin. She shifts forward a little, peering past the group. Wow, there's a lot of the buggers. Rapid shot, 2 at U9, 8 for 5 and 18 for 3, 5' step to AL10.
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# ? Oct 26, 2015 15:01 |
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Roarke "Rats..." It's both a descriptive noun and a declarative statement. A bunch of really big rats, if the shifting movement in the shadows is any indication. Might as well see how many there are. Roarke moves up and summons her weapon before tossing the torch toward the nearest rat. It's not real fire, just a magical source of light. But the rats don't know that. It might scatter them. Moving to AF10 and tossing the everburning torch at W9. I don't really care where it lands as long as it's nearby. The light will reveal the rest. pre:HP: 21/21, AC: 16 (Touch: 16, FF: 13), Fort +5, Ref +6, Wil +6 Spot/Listen/Hide/Move Silent +8 CURRENT MODIFIERS None Vicissitude fucked around with this message at 21:33 on Oct 26, 2015 |
# ? Oct 26, 2015 21:02 |
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Val's first arrow goes wide, but the second wings a rat in the side. Roarke attempts to throw her everburning torch at the rats, but it slips from her hand early, striking The Animal on the back and falling to the ground. The rats, trapped and cornered, rush forward in attack. The waiting adventurers attack, but only Cal hits, heavily wounding one of the rats. The rat's attacks prove superior, as both Klem and Cal are bitten. Val hits a rat for 3 but doesn't kill it. Roarke nat 1's the throw and hits The Animal in the back. Three rats charge. Animal misses. Cal hits a rat for 4 but doesn't kill it. Klem and Killer miss. Klem is hit for 1, Cal is hit for 4. The remaining rats move up behind them. [timg]http://i.imgur.com/JVjzs5B.png[/url][/timg] AD10 and AB9 are wounded. Init: The Party <- We are here The Rats Piell fucked around with this message at 17:29 on Oct 27, 2015 |
# ? Oct 27, 2015 17:09 |
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Val Val advances, humming, grumbling at the thrashing little jerks. Well at least she can just shoot into the back rank... 5' step to AK10, rapid shot, AB10 at 14 for 5 and 16 for 9, switch to AB11 if the first shot drops it.
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# ? Oct 27, 2015 17:20 |
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Crimson Calliope "Finally!" Cal grins wickedly, tossing her own torch over her shoulder without a second thought. With the everburning torch on the ground behind them, the long shadows dance as she moves, stabbing and swinging with her shield. ...without hitting a drat thing, apparently. Drop the torch, full attack against AD10. If the first hit drops it, hit AD9 instead. Full Attack vs AD10/AD9 (Rapier, Shield): 1d20+4 11 1d6+2 6 1d20+4 5 1d3+1 4 gently caress. code:
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# ? Oct 27, 2015 17:43 |
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Khaemwaset Moving up to stand behind The Animal.
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# ? Oct 27, 2015 21:35 |
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Deputy Klem Klem and Killer are a flurry of biting and stomping and stabbing. Three rats meet their end beneath their assorted sharp pointy bits. You forgot some AoO's (I've got 3) when the rats left the lance's threatened space: vs. AD10: 15 to hit, 5 damage vs. AD11: 12 to hit, 6 damage Pretty sure that takes out AD10. Killer free action: 5' step to AD10 Killer full action: Full Attack. Talons vs AD11, 12 to hit, assuming miss Foreclaws vs AD11, 16 and 7 to hit, 5 damage Bite vs AD9, 16 to hit, 5 damage Klem standard action: Lance attack vs AB9 with Combat Expertise 2, 10 to hit Klem free action: designate AB9 as target of Shield Block pre:Klem HP: 17/18, AC: 21 (Touch: 15, FF: 17), Fort +5, Ref +4, Wil +7 Ride +9 Listen +4 CURRENT MODIFIERS AND CONDITIONALS -Combat Expertise for 2: +2 dodge bonus to AC, -2 to hit until start of next turn -Additional +1 shield bonus vs AB9 rat -3 available AoO -Will try to use mount as cover (DC 15 Ride check) if Klem is attacked -1/round will try to use Mounted Combat feat (Ride check becomes AC of mount if it is an improvement) to prevent attack vs. Killer pre:Killer HP: 20/20, AC: 19 (Touch: 13 FF: 15), Fort +6, Ref +7, Wil +1 Spot/Listen +10 Bouquet fucked around with this message at 04:29 on Oct 28, 2015 |
# ? Oct 28, 2015 00:34 |
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re:AoOs - yep, forgot about lance. The AD10 rat died, but one of the other rats then charged to fill the space so the front line is/was still full. Edit2: or at least he would have if your third AoO wouldn't have taken it out too. Cal no longer took damage. Between that and the rest of the attacks, the only rats left are at AB8 and AB9 Piell fucked around with this message at 04:19 on Oct 28, 2015 |
# ? Oct 28, 2015 04:12 |
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Yay, no damage! I'll be more competent once my auto enchant power kicks in, promise.
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# ? Oct 28, 2015 06:57 |
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The Animal 17/18 HP; 13 AC (13 Touch, 10 Flat-footed) Fort +4/Ref +5/Will +1 Lowlight Vision The Animal rushes through the fallen bodies, taking a wolf's tactic of coming from all sides. He slips around the fight and using his superior speed to get to the other side of the rats, making it easier for his pack to attack from the other side. Then he lunges forward and bites the injured rat. pre:Predator 17/18 HP; 17 AC (13 Touch, 14 Flat-footed) Fort +4/Ref +5/Will +1) Bite +7 vs. AC 1d6+5 piercing damage Speed 50 Lowlight Vision Move up and around to AA9 Bite vs AB9 dire rat 1d20+7 15 for 1d6+5 8 piercing damage. Ryuujin fucked around with this message at 08:49 on Nov 3, 2015 |
# ? Oct 29, 2015 07:14 |
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# ? May 3, 2024 13:16 |
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Roarke Now that there's a bit of room, Roarke heads into the thick of things. The green blade pulses with mental energy and she moves forward to take a mighty swing at one of the rats. [i]Moving to AC11 to attack the rat at AB11. Attack roll: 1d20+5 17. Damge roll: 2d6+3 10 pre:HP: 21/21, AC: 16 (Touch: 16, FF: 13), Fort +5, Ref +6, Wil +6 Spot/Listen/Hide/Move Silent +8 CURRENT MODIFIERS None
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# ? Oct 29, 2015 15:05 |