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Bootcha posted:I think the next financial test will be to see what CIG's ex-curricular presence at trade shows will be. Remember this past year at PAX South CIG rented out a theater for 4+ hours to talk about dreams. PAX East, e3, GamesCon, GDC, etc... I think that's going to depend on how the narrative about all these sadbrains spending hundreds and thousands on the game ends up. If someone notable runs a story on that and the game stays crap then it's going to get real uncomfortable for CIG to have a presence anywhere without constant questioning. The real shitter for CIG here is that journalists can question if the end justifies the means with out the uncertainties or risk envolved with calling out the game as vapourware that will never exist.
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# ¿ Dec 29, 2015 18:59 |
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# ¿ Apr 27, 2024 10:13 |
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# ¿ Dec 31, 2015 00:33 |
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CrazyLoon posted:If any composer over here got told to do it that many times, they'd fire the client without hesitation unless they were being paid an outrageous salary to gently caress around and achieve little. Either that's where backers' hard-earned money is going in this case, or Chris just really knows how to pick industry people with horribly low self-esteem. quote:Camacho: I started in mid 2013 and I feel I am 30% done! I came into the project very early on so the pacing was very slow initially. Sounds more like Chris hand picks what he things is the creme of the crop then can't actually line up enough work to keep them busy but micro manages the little work he gives them. Probably a pretty cushy job for the talent. Get the going rate but for way less work than usual, just have to do loads of quick random tweaks until the boss thinks it's perfect. I mean, 2.5 years and only 30% done, why would you want to get of that gravy train? Think lovely radio jingle producer with delusions of grandeur applied to video game production.
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# ¿ Dec 31, 2015 14:53 |
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Mendrian posted:I find the whole attitude pretty hilarious. "You goons are gonna look like idiots when this game comes out and you all want to play it" is kind of a non-issue. In fact I'd say that sort of attitude is emblematic of someone who cannot fathom admitting they are wrong. Check it out. Look how easy this is: It's the level of thinking you would expect from a toddler in a toyshop. If you are prepared to wait years before you get to play a game then buy old games, they are dirt cheap and you can accurately research if the game is any good before you buy.
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# ¿ Jan 2, 2016 20:28 |
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CrazyLoon posted:I'm not exactly following all this talk, but a thought does occur to me, put as simply as I can in my layman's terms. Is it possible they recently stopped all refunds from the regular whales, so as they could hold as much money from them (since they are simply donators and not actual investors legally speaking), so that they can buy off all of the actual investors they have with them before the whole shithouse goes up in flames? Since if they manage that, then they pretty much avoid any kind of legal action against them - in fact, they can keep the illusion going for as long as it takes the whales to catch on at long last as to how much extra cash they can get away with to fund CR & Sandi's Hollywood dreams. I think the allegation is more that they setup a bunch of private companies with the individuals they wanted to profit as shareholders. Then had CIG buy out these individuals transferring large lumps sums of cash to the individuals and company ownership to CIG. I've no idea if that happened or what the actual laws are about this stuff are. I guess if a private company wants to pay an absurd amount of money for the shares in another private company they can. Private companies get run into the ground all the time by dumb spending. It's only when you are dealing with outside money you have to be accountable, think outside investors, insurers and credit. If it's just your money on the line you can waste it on whatever you want. It doesn't look like CIG do any planning for failure so if it all goes wrong it might expose dodgy financial dealings that land some in trouble. On the other hand you have to remember the idea a bunch of individuals would give a private company over 100 million is absurd, so the law might not work. Could be it all ends up in a way most would say is morally wrong let no laws were broken.
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# ¿ Jan 2, 2016 23:22 |
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sorla78 posted:There are those two guys, who have a linguistic background and worked as contractors for CIG. So probably the same as the composer who has been working at it for 2.5 years, is 30% done and had to tweak one song 30 times to fit CRoberts vision.
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# ¿ Jan 3, 2016 01:33 |
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Scruffpuff posted:This article is short and worth reading. You really get the sense that for Roberts, game development really does consist of just sitting there and thinking/talking about poo poo you think would be cool, maybe. The single player game is going to be a 100 million dollar piece of sperg outsider art and completely irrelevant as a game. It's going to be absolutely hilarious unless you were one of the idiots that helped pay for it.
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# ¿ Jan 6, 2016 01:46 |
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D_Smart posted:Agreed. But that's not the motivation. The motivation is that all things seem to point to it being an exec at a $105M crowd-funded company. I would definitely like to know - without a doubt - if it's her or not. Could be an exec, or just some loser German auditor fantasising that he actually is the exec.
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# ¿ Jan 9, 2016 22:41 |
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Berious posted:Man even the cultists think cryengine sucks https://youtu.be/CXJZbPI5nKE?t=5m9s
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# ¿ Jan 10, 2016 15:13 |
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AP posted:The whole thing looks like a mess of spaghetti code to me, I mean how difficult is it not to recreate the avatar model immediately after death for a split second? Making the engine do something is difficult you'd think not making it do something is easier and this would be one of the first things you fix. But it's pretty obvious they ditched the whole FPS branch of the code. I guess that's possibly why they had the outside developer stop work on it to bring the code "in house" and would also explain why the outside developer made statements that sound like it was an unexpected and confusing decision. It probably made no sense to stop development when they did, unless they realised they would never use any of it making the whole exercise a waste of time and money.
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# ¿ Jan 10, 2016 20:39 |
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peter gabriel posted:I think there is potential there more than with most other things for sure, just going off remembering what happened over at Elite, it was full on TLDR city there for a while when they shitcanned offline mode with dudes at their wits end Yeah, I think there are many citizens that don't play well with other children. Not to mention those that are so objectionable the other children don't want to play with them. As soon as they have an actually playable game they aren't going to be happy if they can't have their own private spaces to avoid griefing and for hosed up RP.
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# ¿ Jan 11, 2016 23:58 |
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EightAce posted:Am very surprised no one has created a Cat headed Croberts in light of the French article. ..... Considering how much y'all love felines Don't know if anybody is going to spend time on that when this exists.
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# ¿ Jan 17, 2016 22:47 |
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peter gabriel posted:Without being harsh or overly critical Star Citizen is very bland looking and feeling, it' the kind of game that is like Hard Reset, it's OK but nothing there that screams its own identity. Like you see a screenshot of Hard Reset and it'll take you a while to figure out which game it is because it looks so generic, compared to say, I dunno, Borderlands where you know instantly what it is because the creative direction is good and it's really identifiable as being Borderlands. It looks like the last outpost of some boring corporation in an area of space so dull the locals haven't even bothered to create an identity out of some tedious historical event or local phenomena. For some reason they all have military looking spaceships for the weekly trip to the space supermarket.
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# ¿ Jan 21, 2016 20:36 |
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trucutru posted:This is my area of research and there are plenty of ways to deal with this specific issue, just like Eve or any other competently programmed multiplayer game shows. Of course, each one has its own compromises but they tend to be reasonable using the proper techniques. They could even directly implement a simple interest management algorithm they find in some published paper and immediately improve their performance (The fact that players received updates from Vanduul ships thousands of kilometers away show that they are not doing any interest matching worth a crap, they probably just extended the range on the default values in cryengine). Doing that is feasible but your replication engine has to be built around it, so they are hosed unless they get a couple of capable people in there and give them the time and resources to address the issue. If SC wasn't poo poo it would still have to make compromises that any similar type of game has to make. Doesn't Eve basically just slow down time once there is too much going on in one area and the server can no longer keep up? Fundamentally the only way to make such a game that plays in real time is to limit the maximum number of players that can interact with each other at once. Yes you can do clever things to exclude players from the calculations if it is impossible for them to interact but that isn't going to save you if they all the players decide to occupy the same area of space. I suspect this is partially why space games fell out of favour for so long. With something like battlefield there are a lot of tricks you can use with level design and things like vehicle availability to spread the players in a manageable distribution and still keep the game fun. For a space game where the environment is mostly empty, good luck.
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# ¿ Jan 22, 2016 19:27 |
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lowtax, the king of shitposting.
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# ¿ Jan 23, 2016 16:05 |
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Toops posted:http://imperialnews.network/2015/11/around-verse-episode-2-08/ By standardise do they mean that they have made all the characters the exact same size and shape? Like that isn't going to look wierd.
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# ¿ Jan 25, 2016 21:11 |
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Tijuana Bibliophile posted:
Well, if you discover your engine does not support shotguns and you are trying to develop a FPS you have to shift gears a little bit.
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# ¿ Jan 25, 2016 21:15 |
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Beer4TheBeerGod posted:I wonder just how much of CIG's efforts have been wasted because CR wanted to do things in his special snowflake way instead of a way that loving worked. I'm guessing 50% easy. Though I'd say a fair amount of that is just general management incompetence not just Cr's special blend of incompetence. Anybody know what studios they have now and what each is responsible for?
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# ¿ Jan 27, 2016 22:59 |
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Beer4TheBeerGod posted:What do they care? It was a paying gig. I doubt Oldman cares, he's Gary loving Oldman. Mark Hamill is set for the foreseeable future, Gillian Anderson is doing crazy awesome, Mark Strong is Mark loving Strong, Andy Serkis has the studio that Chris spent millions to rent for months, and so forth. Star Citizen can bomb and none of them will blink an eye. It's basically just going to be nothing more than an anecdote for them to talk about during interviews to promote what they work on next. It really sounds like they have gone all in on mocap in a way that just isn't going to work. The talk of having a one size fits all skeleton they have to stretch and shrink the mocap data to fit sounds like they are going for a seamless integration of the cutscenes and the game. An almost impossible to solve problem that is just going to be a massive bottleneck that gets in the way of making pretty much any progress on any aspect of the game. Going to be worse for CIG that they used big name actors because nobody is going to blame the actors when it all goes wrong and looks ridiculous. It's going to be blatantly obvious it's because CR is an idiot.
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# ¿ Jan 28, 2016 21:03 |
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Beer4TheBeerGod posted:- If you're going to use AAA actors in performance capture, why force their bodies to all be the same size? Gillian Anderson is 5'3". Mark Hamill is 5'9". Mark Strong is 6'2". What else are you going to do if you are going for seamless integration? I would guess you either build mock sets for everything and capture every motion the character is ever going to make or you have this problem. Imagine 10 hours of cutscenes where every movement of every limb of every character has to be continually tweaked and refined to make it look right. Only the original data is worse than you would expect because CR insisted you can just copy paste mocap data between completely different actors. So you only have proper data for the big scenes he wanted to play director in. The I want to make a game that's actually a movie might be the most ambitious idea of them all.
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# ¿ Jan 28, 2016 22:19 |
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SeldomSeen posted:I like to think that they don't know what it is or where it came from, let alone why it appears and disappears. That's actually very likely to be the case. Just like the mystery game crashing shotgun that appeared from somewhere and thwarted multiple attempts to remove it from the map.
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# ¿ Jan 29, 2016 01:14 |
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WebDog posted:Any capable animation system will have it so you can have someone walking and talking with independent cylces systems controlling the face separate from the head and from the body. So you can have a mo-cap walk cycle independent of a hand animated talk cycle. I believe CR sees mocap combined with realtime 3d rendering tech as a movie production silver bullet. All you need is the big names to perform the major scenes and everything else is easy. After all you just tweak animation data a little and the game engine takes care of the rest. Perfect for a hack that can't get it right ahead of time. In his head he can do what he always did, but now he has so much time afterwards to tweak it and make it perfect. CR has basically gone all in on the idea that if he keeps polishing his own poo poo he is going to get gold.
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# ¿ Jan 29, 2016 21:11 |
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Dusty Lens posted:https://www.cloudimperiumgames.com/teams/Austin They have 71 open positions. If they have 300 employees than 71 is 25% of their current workforce. Bit strange for a company that only has a single product due to launch this year.
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# ¿ Jan 31, 2016 09:06 |
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https://www.cloudimperiumgames.com/jobs Most of the posted dates are quite old so you would have to hope they often just forget to remove the jobs when they fill the position. Otherwise if they are still looking to fill all those engineering positions I can't see how we will even see a release by the end of next year.
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# ¿ Jan 31, 2016 09:19 |
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Colostomy Bag posted:Hanger flair if you are a subscriber. Walk up to it, it's next to the aquarium with a horny dolphin along with the scarf closet. ︽ USE
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# ¿ Feb 1, 2016 20:53 |
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I love how he reportedly pays someone to tell him how to dress and yet is happy when they hand him the same nondescript black top every time. I guess you go into that line of business to charge as much as possible for as little real work as possible but that's just shameless. I bet the right kind of slimy salesman can get a whales worth of cash out of CR in 5 minutes flat.
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# ¿ Feb 2, 2016 20:15 |
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A Neurotic Jew posted:So I'm starting to think a lawsuit from Illfonic is not out of the picture in the near future. Broussard and Smart are both hinting at something big coming Soon, and that would certainly fit the bill. Everyone at CIG gets super cagey at any mention of Illfonic, who knows what kind of weirdness lead to the fall out. It's not that hard to imagine that all the toxic behavior that permeates CIG would spill into Illfonic as well...except Illfonic would have the means to do something about it. Unlikely, it just looks like a pretty standard piece of contract work so things should be pretty watertight and leave little room for interpretation. CIG are cagey about it because it's a costly and avoidable gently caress up. In the case of CIG wrong doing I don't see what Illfonic would lose by waiting to start legal action. The quicker they act the quicker they get the money and the less people they have to layoff due to cashflow issues. For a small company laying people off only to have to take different people on a short while later is bad. Anybody know how such contracts typically work? Is it possible that because CIG did not run the project through all the planned stages Illfonic retain ownership of all the work they did? So CIG spent a load of cash for literally nothing. That would at least be the most hilarious outcome.
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# ¿ Feb 2, 2016 20:59 |
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Rhubarb94 posted:That depends on them trying to make it work on console, which would involve planning and work and other things. I'm sure they will try the same way they try everything else. By adding devs but only managing to fill 75% of the critical positions and then incompetently try to shoehorn the new team into the existing company structure. It will just be another distraction from making any real progress along with all the others. There is no way CR won't go for that. More expense, less progress and it will get rid of what little enthusiasm that exists for SQ42. The narrative will shift to it being a watered down console game to raise money for the real deal SC. Turning the few PC gamers off to try and attract console gamers that are not interested and never will be.
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# ¿ Feb 2, 2016 23:13 |
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peter gabriel posted:Well as long as Sean is working on EVA then that's all OK with me He might work on it, or he might just not bother. Depends how he feels really.
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# ¿ Feb 3, 2016 22:27 |
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KiddieGrinder posted:Depends also if he has a bicycle accident or not, otherwise coding might come to a standstill. No. That's the beauty of the new strategy. Even if the whole company has a bicycle accident the new automated system will push out a patch right on schedule.
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# ¿ Feb 3, 2016 22:36 |
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alphabettitouretti posted:Seems to be okay in the US, however other countries have much stronger consumer laws. I'm confused about why they were going to challenge that one dude's small claims action in the UK, they have not got a leg to stand on. A lot of the time with those kinds of court actions the parties will talk and settle the matter before it gets to court. The court action just shows intent and also a fixed date to stop things dragging on and on. If they really didn't have a leg to stand on it's possible they just waited for court action to make sure he was serious then settled with him out of court on the condition he doesn't discuss it.
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# ¿ Feb 4, 2016 19:09 |
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Booblord Zagats posted:Suicide would do that, yeah Yeah right. He will just go back to his fan site where he will rewrite history to match whatever bullshit conspiracy CR claims prevented him from realising his genius vision. There gets to decide what is canon and win every argument because he is the ultimate authority as he saw it all with his own eye and therefore is right and everybody else is wrong and has to do what he says.
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# ¿ Feb 6, 2016 17:01 |
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Slime Bro Helpdesk posted:I'm starting to feel like SC is really an avant-garde art project attempting to destroy the meaning of language around software development. After ~3 years I think the terms 'open development', 'pipeline', 'design', 'refactoring' and maybe a dozen other words have been so conceptually obliterated that future software teams will be reduced to grunting and rude gestures to describe their process. The whole thing is outsider art led by an incompetent. On that level the development is fascinating as will the eventual product if we ever see it. It's not going to be a crap game because the process is not good enough to produce a good game. It's going to be a crap game because the people in charge of the process don't even know what a good game looks like let alone understand what it takes to make one. CR will get his legacy alright, just not the one he wished for.
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# ¿ Feb 6, 2016 18:57 |
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runsamok posted:How much of the difficulty in implementing "The Vision" is due to the initial wrong choice of the CryEngine & the endless doubling down on that first terribly wrong choice? Hard to tell because with CIG it's making the wrong decision and doubling down on it all the way down. Or to put it another way, you know the infinite worlds theory? Well even that doesn't allow for the possibility where you give CR $100 million and no oversight and he delivers a good game. Though at least cryengine got the hilarity started early. https://www.youtube.com/watch?v=CXJZbPI5nKE&t=309s stinch fucked around with this message at 19:15 on Feb 6, 2016 |
# ¿ Feb 6, 2016 19:12 |
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runsamok posted:Evidently in the 30th century, everyone is the exact same height, but there MAY be something in the CryEngine that might (and this is by no means definite) allow them to make some different weights. I don't think that's the fault of cryengine but instead of trying to make a game that is actually an interactive movie and thinking you can get reuse out of mocap data. Think about something like shaking hands where each persons actions has heavy dependencies on the other party. Now imagine you have 30 different characters and want them all to be able to shake hands in game. You could mocap them all shaking hands with the same prop. Even that is going to look odd for the actors at the extreme ends of size, plus viewers are going to notice every time someone shakes hands they are oriented in the same position. Every time you want the characters to interact with each other or with the environment in ways that you did not specifically build a set for and act out the same problem occurs. I think that's the problem they have. CR thinks mocap and a real time rendering engine is film making in easy mode but has fallen victim to garbage in garbage out and his inability to find compromise. He won't compromise to what is reasonable to produce with the tech available and is trying to shortcut around having to make a set for and literally act out every scene in the game.
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# ¿ Feb 9, 2016 18:43 |
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Chalks posted:The thing that annoys me the most about this design is the holes at the top and bottom of the tip of the weapon. Presumably this is a muzzle brake, designed to dissipate the hot gasses that propel the projectile along the barrel of a gun. Nah, CR just started measuring artist productivity by how many polygons they produce.
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# ¿ Feb 10, 2016 20:27 |
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starkebn posted:can someone explain the fidelity of 100-tonne space craft popping into existence on the launch pads? Could they not lift them up from below or something? Ships start vibrating and jumping around enough as it is. No way their psyics engine could deal with ships on an elevator.
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# ¿ Feb 16, 2016 13:55 |
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MilesK posted:Wait.. Did eight ace just confirm money laundering? Why would German bikers and Eastern European militants be obsessed with this stupid game? So they can be nationalist fucks in space probably. Escapism just like all the other broken losers that are obsessed with the game.
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# ¿ Feb 17, 2016 18:34 |
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# ¿ Feb 18, 2016 19:13 |
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# ¿ Apr 27, 2024 10:13 |
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peter gabriel posted:slam dunking a page 2000 snype no edits - check this out
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# ¿ Feb 18, 2016 19:20 |