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FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!




I certainly don't mind an opportunity to jump down a dark hole and just break stuff for a bit.

Minigame: Amala Pit, First to Second Kalpa

*: So. I'm pretty bad at this. Not gonna sugarcoat it. As Montegoraon mentioned, you can combo red obstacles for increasing amount of Macca; the reason I forgot is that I'm poo poo-awful at it and I treat the tunnel minigame as little else than a danger to my HP as I travel from point A to point B. :3



Music: Law

*: As you may or may not remember, this is the Law alignment theme from SMT1. Hearing it here is a bit unexpected, considering how gleeful Nocturne is about throwing our ideas about the law/chaos axis under the bus at every opportunity. It does make sense in the context of the Amala Labyrinth subquest though, as we may see later.


: ...Do you know what cause you serve? Do you realize which path your actions are leading you down...?

: You have been seduced by darkness, and now you are about to defy god's will. ZedPower, the one with a demon's body and a human heart, heed my warning!

: What I'm learning here makes me feel like my head is going to explode, but if it's the truth, then I'll be damned if I stop now. Besides, where was this god when... when all this bullshit started?

: In this land where demons of chaos dwell, the last of your humanity will eventually be lost. I pray that you return to your world and rid yourself of darkness, before it is too late... before god's vengeance strikes this cursed land...


*: The question here seems very important, but it's essentially for flavor, as it has no real mechanical effect; even if you agree to turn back you can still keep going, and if you say you'll keep going you're still far from being locked into anything.


> Will you light the Candelabrum of Eternity?



Huh, I seem to be short one Candelabrum.



Looks like I'm turning back anyway.

*: Technically we do have the Candelabrum of Sovereignty in our possession, but seeing as having it is what allows us to find the other Fiends in the first place, leaving it down here would not be a smart move. In any case, the shortcut back to the five-door room above the First Kalpa in on the other side of this barrier, so we outright have to retrace our steps. Fortunately, now that the switch is pulled, it's not a very long way to go. And it's two more opportunities to suck at the tunnel minigame! Huzzah.

We return to Ikebukuro, and I do the usual post-dungeon upkeep. All in all, after the healing costs, we made about 8000 Macca. As I enter the Cathedral of Shadows to register our crew...





: Under certain circumstances, death will appear and warp the laws of fusion. When this occurs, a Fiend -- a bearer of death -- will manifest itself. Though they are not good, they cannot be classified as evil, either. In the end, it is you who will decide their nature.



*: This is our fusion chart for the 7/8 Kagutsuchi phase. All of the fusions marked with a skull would result in Daisoujou... but Daisoujou is level 37, and we're four levels short. I have a few more fusions in mind, but either Zed's level is also too low, or I want the ingredients to get a bit stronger still.

We drop by the local junk shop as well. I pick up five Makajam Rocks (200 each, that's a ticket), and enough Poison/Stun/Charm/Stone/Mute cures to have at least ten of each, which earns us two more tickets.

So, what's next? We don't know where Kabukicho is exactly, but I'm sure those guards on the second exit to the Mantra HQ are in no position to stop us anymore, so that might be the way to go. And there should also be a Fiend nearby as well.




: My partner's already left... I let that human kid go to Kabukicho Prison... I just don't care anymore.






So, a tall building, and a highway. It's just like Kamala said. The next sucker can't be too far from here.


: I don't see why not.
: You should quit while you can! Something terrible's been seen around there lately... A ghost riding a motorcycle!! I don't think he's even licensed!!
: Well then, I should see about arresting him.





quote:

Lv18 Divine Archangel
The eight order of angels, the Archangels are footsoldiers (well, wingsoldiers) and messengers, primarily charged with fighting fallen angels and communicating God's will to mortals.

*: Dis knows Stone Gaze by now, so hitting their Death weakness goes a long way.

:siren:Cutscene + Boss battle: Fiend Hell Biker:siren:

: Mmm-hmm.
: Bwah...! Wh... huh?
: Maybe you're asked twice about it for a reason.
: Aw man.

*: Welp, good thing Nicolas here is optional, because he's a bit of an rear end in a top hat. He doesn't have the cruel tricks other Fiends have had so far, but he hits hard, he's equipped to shrug off the debuffs we've used to neuter the others, and his buff-removal skill does a bunch of damage. That last missed Stun Needle prevented me from healing Zed so there was a clear point of failure, but I feel that I don't really have a party all that suited to dealing with him either. We'll get back to him later. And besides, it's not like I really want to attempt the Second Kalpa right away.



So let's pretend none of this happened, shall we?








> The entrance is closed tight.







*: ...wait. Dead ends, everywhere. Haha, oh wow, Hell Biker isn't optional. Life is hilarious!

Welp, I didn't expect to beat him on the first try, so maybe I didn't give it my 100%. But now I gotta put my battle pants on for real. Let's do this.


Boss battle: Fiend Hell Biker Redux

*: Well hey, this took a few more tries, but here we are. The difference was that he kept wasting his icons on Hell Exhaust; by the time he managed to kill Koppa, he had already lost.

...Oh wow, I can't believe I didn't think of waiting until New Kagutsuchi to make use of Eligor's Dark Might. Whoops! Lesson learned, hopefully. :3


quote:

Fiend Hell Biker
Officially he was an ordinary motorcyclist whose hatred of the world and of himself was so strong that it turned him into a demon... but we all know where Atlus took their inspiration from. He's actually called "Hell's Angel" in the original Japanese. The dude absorbs force, and voids fire, death, expel and all ailments. Unlike Daisoujou, his fusable version actually retains all of those immunities.

*: Upon later verification and testing, it would seem you apparently can slip by Hell Biker if you decide not to fight him when asked if you're ready, though as far as I can tell it he has a chance to pull you into combat anyway (maybe the Kagutsushi phase has something to do with it). Either way he is in fact optional, to some degree.

In any case, he's out of our way now. Time to go back to Ikebukuro and get healed up.



: I wonder if he got into an accident... Maybe he just got a flat tire.

*: We reach the Fountain without incident. Before heading back, I take a quick detour through the Labyrinth of Amala. I won't venture into the Second Kalpa yet, but I want to hear what Kamala has to say, and I might as well unlock the shortcut while I'm down there.

: I don't think there are any Fiends around right now. So, it's safe to walk around!

Glorious.

*: Eligor learns Mudo on the way, which will make dealing with those Archangels on the surface even easier. They're only level 18, but all it takes is a lucky Hama to ruin our day.





Hmmm... Maybe just a peek.



Yikes, the place is taking a turn for the Silent Hill.



Yeah, maybe later.



*: We take the tunnel shortcut, which is pretty much the same as the tunnel between the first and second Kalpas, and end up back in the main shortcut room, now with one more door open. In any case, we return to Ikebukuro, and I save at the small terminal in the ground floor of the Mantra HQ, since it's closer to the path towards Kabukicho. Aaaand we're back on the road.










: It's a huge torture chamber!



*: Lots of red damage goop here, but Badb Catha's Liftoma protects us completely.







Ah, so that's how you get here.



: I should've bought a couple of Float Balls...



*: We run into several groups of Zhen down here, which isn't quite what I expected. They're dispatched easily enough, but if one gets a Toxic Sting off, it's a little annoying. Zed levels up, and Anathema would teach him Anti-Death, which grants resistance (not immunity) to Death effects. If we're at major risk of getting hit by one of those, we might as well just equip Anathema itself.








: Man that does not bode well for Isamu, especially if everyone's starved for Magatsuhi.









Atmosphere: Kabukicho Prison


: It just looks like some sort of run-down building to me, but the ambiance is spot-on.
: ...Huh? This is just a run-down building? You got that wrong. This is a prison!! Even though the Mantra fell, there's still loads of Manikins being held here.







*: Hmm, I did not remember there being a large terminal here. Welp, ain't gonna complain.





quote:

Lv28 Snake Naga
The Naga are a race of divine or semi-divine snake people from Hindu and Buddhist mythology. Some of the more ancient traditions hold them to be unrepentant assholes, gleeful persecutors of all that live; however, they are sometimes seen as relatively kind nature spirits, presiding over springs, rivers and rain. Buddhists in particular see them as especially benevolent entities, and one of them is even counted among the Buddha's personal guardians.

*: These guys are fairly common encounters here, and we're not exactly swimming in sources of fire damage. Dis' Agilao is amazing for single targets, but when there are just too many of them, I use one of the Maragi Rocks I bought specifically for this purpose.



*: ...huh.





*: The doors in this hallway seem empty, but...


Voice: Save us... We're trapped in the mirage...


Voice: Mizuchi is holding us captive in his mirage... Someone save us!

A mirage, huh? This might be tricker than I expected.





: Gozu-Tennoh is gone. This prison now belongs to Mizuchi. ...I feel like torturing those Manikins in the mirage! I think I'll go do that right now. Heheheh...


This guy should grow a mustache just so he can twirl it.


> You need something to activate it.







Huh, can't get through there. That's strange. I don't think there was any other way in. I'll have to take another look around, this can't be all there is.


: C'mon, c'mon, c'mon! You better keep it up, or you'll be dead! You want me to stop? You REALLY want me to stop? ...Well, too bad!! Hyahahahahahahahahaha!!
Voice: Gaaaaaaaaaaaaaaaaahhh!! Ow ow ow ow ow ow ow ow ow!!
: Hyahahahahahahahahaha!! Phew!! I think I'll let you off with that for today. I have this, so I can come and go into the mirage as I please. ...I'll be back!
: I like to think I'm not the kind of guy who looks forward to violence, in general. But...
: Every so often, correction is amply merited.
: Ha, I like the way you put it.
: Don't pretend you don't enjoy administering a well-deserved kick in the rear end, though.
: Guilty as charged. Now let's get our correctin' on!


: Oh you're gonna get it now.

: I'm the local Amnesty International enforcer. We've had recent reports about multiple violations of Manikin rights. You wouldn't know anything about that, would you?

: You're drat right it's me!
: ...I-I don't care! This is paradise for us ex-Mantra!


*: Dude's alone, so the battle ends predictably.





Alright, how does this... whoa!








How did I not guess this place would get even creepier?



*: It's not immediately obvious, but... we're standing on the ceiling. The layout of the mirage is identical to the real building's, except it's completely upside down.





loving hell.

*: It looks like the Manikins are shackled to the floor and forced to stand up, but because of the mirage's bizarre gravity, they're actually hanging upside down.


: Are we Manikins made just to feel pain!?


: I don't wanna be sucked dry of Magatsuhi! I don't wanna die!!



Someone's paying for this.

*: All the cells in here correspond to a generic empty room in the real world.


: The ex-Mantra demons have now turned this...
: Yo, I know already.
: ............?
: Hello?
: I thought someone was talking to me...

So they can kinda hear me, but not see me.





quote:

Lv34 Snake Mizuchi
The Mizuchi are Japanese dragon or serpent deities, dwelling in rivers and controlling rain. They're generally seen as adversarial in nature, and it's best to restrict one's interactions with them to offering sacrifices to appease their enmity towards humans.

*: There are many minor Mizuchi in here, but we don't seem to run into the unique one in charge of the place.



Ha, that's one way of bypassing this barricade.





*: We're going down, but we actually reach the second floor. Because... upside down, right.






: ...... ......... ...Leave me alone.

*: A Raiju kills Nekomata with Shock, so I replace her with Incubus. Eligor also gets drat near murdered on account of his weakness, so I tag Chatterskull in. Incubus' Wing Buffet and high Magic stat come in especially handy, as the large groups of Raiju are weak to force damage. The Mana Aid skill he inherited from Bicorn is still delivering in spades as well.

: You know, we don't get along very well, but I gotta admit, you're more than pulling your weight today. Great work!
: I'm strong enough for a man, but made for a woman!
: What... exactly are you trying to say here?
: I... uh... don't... know?
: CUBUS GOT A BOYFRIEND!
:
: It's beautiful to behold, no matter how many times you see it. Love always finds a way!
: Not with that guy, it doesn't.
: I absolutely do NOT swing th-
: Aren't you still holding on to that paper heart?
: That's not... It isn't...!
: Don't tease the kids. Their affection will bloom in time.
: Hey guys, how about we go save some Manikins, huh?
: Excellent idea.

*: There are more empty and occupied cells around here, but the Manikins generally repeat the lamentations of their brethren.

We reach an intersection with another mirage wall on one side and a ladder on the other, and a hole in the floor/ceiling on the side.



Hmm! I choose the hole first.



It takes us to the third floor, in front of a closed shutter. There's an open corridor behind us though; one path leads to the ladder we could have taken, and the other...




W...what?

: Hey, little dude. What are you even doing here?

: But, hee hee ho ho! This place is scary!





quote:

Lv28 Haunt Pisaca
The Pisaca are Hindu demons, haunting cities and eating the flesh of the living. They are also associated with possession and delayed-death curses ā la Ringu.

*: There are more corridors blocked off by shutters on this floor, and a ladder going to the fourth floor.




> A Manikin is doing something. Will you talk to him?
: Hey, buddy! What are you doing?

: Nah, I'm not with those assholes. In fact I'm here to help.
: ............? Noooooooooooo! My spoon broke!

: Really now?
: It's your fault! I needed that spoon... Take responsibility! ...I know. How about you getting me another spoon?
: That's a tall order.
: The Collector Manikin should be around here somewhere. He has just about anything.
: Aw hell, he went and got himself caught after all.
: Find him and grab a spoon. You got that? You're responsible!
: Look, I'll go get your spoon, but it's because I want to help, not because I had anything to do with this.


: I saw him as I was being dragged here. ...He must be below.

So, from my current perspective, above.



*: The only two paths from here are this mirage wall here on the fourth floor, and the other back on the second. I'll start here.





*: Man that Dragon Eye is nasty here. It's fortunate Zed can still use Shock at will. She's not resistant to physical damage, but Retaliate is basically an extra-strong Counter, so it's best to use magic if she's not somehow disabled by an ailment. Tentarafoo does Mind-type damage to all foes, and has a chance to cause Panic.





*: Back to reality. There are a couple doors in here, but they lead to empty rooms; they must be Manikin cells in the mirage. We can take a ladder back to the third floor, but there's also a hole here that would take us to an area that was blocked off in the mirage.



Hello, what's this?



*: There's still a barricade here, but when we get back to the ceiling, it won't be a problem. From here, we can only take a ladder down.



*: We end up on the correct side of a shutter on the second floor. I'm sure this'll be important later.


: ...Bill...... ......1000... ............
> You couldn't hear the rest.

At least he's still alive.

*: We get to the mirage wall on this floor, and use it for the first time. This will allow us to take the ladder back to the new area of the third floor and go over that barricade.



...no, wait, that's the first hole we went through, so we can't get back there like this. Hmm! Maybe from the third floor itself, then.



Ah yes, there we are. Let's see if this gets us anywhere.



Hmm. I think I missed activating that box on our first time in here. I return to the fourth floor, leave the mirage, and drop down again.



Yup, I did miss it. After a bit more fiddling, it allows us to reach a ladder in the mirage that takes us to a new part of the second floor. This is about the time where Kikuri-Hime's healing juice runs low, so I tag her in to let her Mana Drain her reserves back up.



: Hey! Collector dude! It's me!

: ............? ...I know you! You're the demon I met in the Great Underpass...
: Couldn't resist the call of loot, eh? Say, did you happen to find a spoon on your trip? I know it's a strange question, but...
: ...Huh? A spoon? ............
: Another Manikin is trying to dig himself free, but he broke his old spoon and could use another.
: ...I see. ...Alright then. You did help me... with the Bill... *cough* I'll give you my spoon...
> You obtained the spoon.
: Thanks man.
: ...While you're at it, could you rescue me...?
: Aight, no sweat, I'm not here for sightseeing. I'll find a way to get you out.

I almost say "hang in there". Yikes.

*: Oooh, I get it. We'll get that spoon to the Manikin, he'll make a hole in the mirage, and we'll be able to use that hole from a real world empty room on the fourth floor to drop down to a northern section of the third floor that we haven't been able to access at all yet.

This whole place is really complex, but if you understand the relation between the mirage and the real world, it's not too hard to figure out. It almost straddles the line between cool challenge and pain in the rear end, but there's no Kaiwan taunting you at every step, so it remains comfortably in the domain of the interesting mental exercise.

There's a neat distinction between the mirage and the real world too, in that there are more enemy groups composed of harder enemies in the mirage. In fact the Pretas never seem to show up in the mirage.


: Yo! Spoon delivery service!

: I'd be a right lovely spoon delivery service if I didn't have a spoon to deliver. Here!
: Whoa! This is one powerful spoon!
> The Manikin began digging.

: ...This is incredible. I dug the hole in a flash. Alright, I'm outta here. See ya!
> The Manikin jumped into the hole.

*: We leave the mirage again.







*: Yup, this is new.


: ...Dammit!! I was able to escape from my cell... But I need to defeat Mizuchi to escape from the mirage...

*: A Yaksini fight earns Zed, Incubus and Koppa a level. We'd learn Mamudo, but, eh, nah. Incubus learns Stun Claw, and Koppa gets Makatora (spend 10 MP to replenish an ally's MP by 10) and gives us an Attack Mirror, which is a one-shot item that casts Tetrakarn.








Voice: Mizuchi... is on the floor above... But......... in the mirage... ............



*: We open up a path to the rest of the fourth floor, giving us easy access to a mirage wall should we need it, and keep exploring.



So this takes us to the fifth floor for the first time. I could go to the mirage right away but I want to recon the place beforehand.






...aw hell, we haven't seen Isamu yet. Dammit!

*: We have a small terminal here, so I take the opportunity to drop a save.



*: More empty rooms here. Which means, cells.


: ...!
> It's quiet now.




Voice: YOU CANNOT SEE ME! ...NOR CAN YOU LAY A FINGER ON ME FROM THERE! FOOL! TAKE THIS!
> You were knocked out of the room.

Alright then, nothing else stands in our way. Isamu, I'm coming.

*: We return to the mirage through the fourth floor, then make our way to the fifth floor again.


: Above... He's on the 5th floor...







They're all unconscious in there. Small blessings...




: Yeah, that's what I figured. This is ending soon, one way or another.
: Defeat him and save Futomimi, please!!



*: I remember Mizuchi having a nasty trick up its sleeve, but man I don't remember what it is. Welp, never mind then. I give Dis a Chakra Drop just in case, and step inside.

Boss battle: Snake Mizuchi

*: Whuh-oh. Okay, so, nasty multi-hit ice attack. I can deal with that. I make my way back to the boss room, ingest Wadatsumi to void ice damage, and summon Gui Xian and Arahabaki to absorb and repel the same. Let's try again.

Boss battle: Snake Mizuchi Redux

*: Well hey, no nasty trick then, just a shrinking gimmick. Interestingly, it's not just a neat visual effect; as the Mizuchi shrinks from taking damage, the ice spells it can use grow progressively weaker, from Mabufudyne at the beginning down to Bufu when near death. It's mostly a question of surviving the first few rounds long enough to knock the wind out of him. I was only worried when Zed got panicked, but that Sacred Water came in real handy. (Speaking of panic, Dis picking up Void Mind by random luck sure helped eat up icons.) And I'm glad to see Arahabaki inherited Momunofu's boss-annihilating power despite his lower strength. Shame about how ridiculous his attack animation looks, but he's got no joints, whatchagonnado.







*: Miasma is an upgraded ice Magatama, still spellcaster-oriented. However, unlike Wadatsumi, it's weak to fire, not electricity. It would teach us Wild Dance next, which has a chance to confuse an entire enemy group.



There are four chests in this room, but full K is not for a while yet and we have pressing business besides.



Music: Manekata

: Heyo.

: ......You're...... ...a human...? No, a demon...?
: It's complicated.
: ...I see. You are the "Demi-fiend" I prophesied about. Very interesting.

*: Note that this is the only Manikin we've met who looks us directly in the eyes. He also does not twitch.
: It was my pleasure. Your people are having a rough time out there, I had to do something.
: My name is Futomimi. You may know it already, but I can see into the near future.
: Yeah... I must admit that's also why I came here.
: I've been waiting for you to come and save us, you who are both human and demon...

: Oh definitely.
: It seems he came to see me, but he was also caught.


: I had hoped we'd bust in here together, but he left on his own and I was... side-tracked. But you probably already know that.
: You should see him, then. I sense a strange energy in him. I am worried about the other Manikins, so I must be going. Thank you again for saving us. ...Now, if you'll excuse me.


:siren:Cutscene: Within yourself:siren:

Huh.

Well then.

Fine.

He's just lucky someone left a terminal drum in there.

FrankZP fucked around with this message at 13:27 on Dec 8, 2015

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FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!

Tactless Ogre posted:

Also, I hope you snag yourself a Mizuchi of your own; he's a drat fine demon!

GeneralYeti posted:

Seconding the hope for a Mizuchi. Mainly because I just like snakes :3:

Ha, I can get behind an early Makarakarn. I'll make it happen. :D

MarquiseMindfang posted:

If it's not overstepping the LP to ask, why is Daisoujou considered worth waiting for?

Well, I trust the other posters have answered already. As for my game, I'm fond of my current team and I've decided I'm curious about how I'll do without him, so I'm skipping him for now. That said, Daisoujou is one of the only two Fiends who can be obtained through sacrificial fusion (because they're the only ones who have full K among the phases they can be fused during), so if I change my mind later on I'll be able to jumpstart him pretty quick. In fact I kind of expect one Kalpa or another is going to make me reconsider. We'll see!

ModeWondershot posted:

So, Kabukicho Prison I would consider one of my favourite RPG dungeons, simply because everything from audio atmosphere to floor-reversal gimmick makes the whole thing both really creepy and a fun mental exercise, as you described it. While I don't think it is patterned on any particular building, I think that it was intended to emulate some sort of office or schoolhouse building as a clever nod to the odd association to those kinds of buildings as prisons. It even manages to work in a comedic moment with the Mizuchi battle, and I think if it as one of the dungeons I would show to friends as a demonstration of why Nocturne holds up really well even in the face of more recent Megaten titles and RPGs.

Yeah, agreed. It's a big puzzle box, with mirage walls, barricades, ladders, holes, shutters and spoons as the game pieces, and the rules are instinctive because we all know how gravity works. It's just outright good design. And it's also a demonstration of how to do a 3D dungeon that's legitimately using the third dimension instead of being a gussied up 2D maze.

ModeWondershot posted:

Also, I liked the inclusion of the atmospheric sample for the non-mirage portion of the building. I'd appreciate hearing more of those if you have the patience to record them.

Oh, gladly. It's not even a question of patience, the effort is trivial; it's just a question of remembering to. It's probably obvious that I'm figuring out this video stuff as I go (I just recently started fading from/to black because it outright didn't occur to me before), but I definitely want to pass along as much of this game's amazing flavor juice as I can.

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!


*: Checking back on the room Isamu was in, it appears the terminal no longer works. Did he burn it out somehow? Maybe he wanted to make sure we wouldn't go after him.



The room were Futomimi was held captive is also empty. It's hard to tell what this building used to be before the Conception. The rooms mostly contain upturned tables and chairs, and this one has what appear to be milk cartons, bottles, a glass tumbler and... maybe an ashtray or a coaster?

Well, it hardly matters by now.

So! Four Mystical Chests then. We're on waning 2/8 K, so it'll be a few moments.





Judging from the decor, this could have been a lounge or club of some description. On the fifth floor.

Aaanyway! We get in a few fights with regular Mizuchi, so I use Estoma once New K rolls around. It's best not to take any chances for now. Zed, Kikuri-Hime and Incubus may have nigh-bottomless MP, but if everyone else runs out of juice it'll still be bad times.

Dis gains a level, and learns Me Patra, the last skill on her list. She attempts to change a skill, and...



Now that's what you want to see happen when a skill changes. Dis also gives us an Attack Mirror, and...




: It shall be engraved upon your soul!
: Divine assault!
: NIBELUNG VALESTI!
: Oh I am such a fan. How's Lenneth doing these days?
: Um, she's made-up.
: Dante's running around in here, real enough to put a bullet in my spleen, but Lenneth Valkyrie's still fictional?
: Afraid so.
: This world is just going to keep making GBS threads directly on my head, isn't it?
: Such is your fate!



quote:

Lv33 Wargod Valkyrie
The valkyries are near-divine female figures from Norse mythology, whose task it is to collect the souls of warriors who die a worthy death in battle and bring them to Valhalla for an afterlife of continuous combat and revelry. And... also... to serve mead. Because patriarchy, I guess.

Wargods are... well, I won't insult your intelligence. I wish I could tell you what differentiates them mythologically from the Kishin, but I am deprived of the faintest.

*: When Full K pops up, we get a Pearl, a Jade, a Sapphire and a Vitality Incense. Great haul!

Alright, time to go... Hmm. I forgot to ask Futomimi where he was going. I hope he didn't take a powder on us. But he didn't seem the type, and besides, maybe I could ask the Underpass Manikins for directions.



: Oh hey, I was just about to go look for you.

: Well, once more, my pleasure. But do you guys have a safe place to go to now?
: ...We Manikins plan to leave the area. Together, we will find a way to live without suffering.
: For what it's worth, I'm rooting for you. Hope it works out.

: By all means!


: ...It seems that there is a man waiting for you at Ginza. Go and see him.

I bet it's Hijiri. Maybe he found something out through the Amala Network.

: Alright, that's actually quite helpful. Thanks.
: ...We must get going now. Again, thank you so much.
: Happy to be service, and best of luck to you and yours.
: ...Now, if you'll excuse us.


*: I drop a save at the small terminal, but we go back to the ground floor on foot, just to see if there's anyone left. I'm also kinda curious about Heeho's next step.

Hmm, in the end, there's no one left. All rooms are empty, and the mirage walls no longer work. I do find a portion of the third floor we didn't even see the first time around, and it has a few empty room and another small terminal.



: ...Well, it's not a prison anymore, with Mizuchi being defeated and all.

*: We hit the large terminal, and go directly to Ginza.


: Fancy meeting you here!

: Been better, been worse.
: How did you know I was here?
: A good reporter never discloses his sources, you know that better than I do. Any news on your side?

: Well, he wiped out mankind almost completely, so...
: Man, that Nightmare System... It's more powerful than I ever imagined.

: Maybe we can figure out where the Nightmare System is located, or more about the Maiden...

: I can't do much digging without raising a red flag. We need to find a terminal that Nihilo doesn't know about...
: I bet that's even trickier than it sounds.
: Remember those Manikins that were enslaved by the Mantra?
: I've heard of them, here and there.
: I heard they're rebuilding the town of Asakusa. Maybe there's a terminal over there that Nihilo's unaware of.
: Worth a shot.

: I wasn't even going to suggest it.
: I'll see what I can do with this terminal...
: Do you know if there's an overland route? Or another tunnel somewhere? As far as I know, I've exhausted my travel options.
: ...Wait a minute. I completely forgot about you.
: ...that's quite a feat.
: Hey, do you feel like going to Asakusa?
: I'd be going even if you didn't ask me to. But you'll still owe me one.
: If you can get there and contact me through the Amala Network, it'll make my job much easier.

: Yeah, no sweat.
: Thanks, I appreciate it. I'll tell you everything I find out there, so let's stay in touch, alright?
: Ha, I bet I couldn't get away from you even if I wanted to.
: I'll be waiting, then. You should check out the tunnel in East Ikebukuro. If the rumor is true, it'll take you to Asakusa.
: Huh! It was locked up when I saw it last, but maybe the Manikins had the key all along.
: I'll be working on this terminal, but you'll probably have more luck than me. I'm counting on ya.
: Aight, see you later then.

*: We don't leave immediately though, since we're long overdue for a Fountain visit. Before we spend any cash there, we have... 66677 Macca. Ominous!

And after we do, we have 65201 left. Affordable!

While we're here, I also check out the lounge and the jeweler.



: I don't know what they're up to, but it'll get ugly if there's too much drama between demons.


: I hear that the Maiden has something to do with it. She's messing up everything.


: So if that goes down, so does the Mantra's headquarters.


: With Futomimi as their leader, the city's slowly coming back to life. But, it's time like these when the unexpected occurs.

I'd ask if she knows something she's not telling me, but who am I kidding, there's no way she doesn't.

*: Loki's completely gone. Maybe he ran too high a tab.

There are a couple things I'd like to get at Rag's, but they'd be borderline luxury and we don't have enough of any one gem to let me be comfortable with spending them without immediate need for now.

We drop by the Cathedral for registration. Zed's maybe 1500 exp from being high enough level to perform one of the fusions I've had in mind. Hmmmm... To hell with it, we're going back to Kabukicho and picking a couple fights.

Things go so swimmingly that I decide to stick around and gain another 3000 exp to make sure my ingredients both get one last level. Notably, along the way, I allow Incubus to turn Hama into Mahama. That Angel's skill has come a long way.

Aaaaaand we're done. We warp straight to Ikebukuro, and use the facilities there.

Badb Catha + Eligor =


: Ah, I always enjoy putting those two together.
: Yeah, I bet you do.



: Wait, what's this alarm sound? Is the Deathstone causing some sort of interference?
: No... It... shouldn't. The phase isn't... Oh. Oh dear.
: Oh dear!? What do you mean, "oh dear"?



: WHAT THE HELL!?

: NOOOOOOOOOoooOOOooOOOooooo~!

: Unexpected? Unexpected?
: Indeed.
: There's unexpected, and then there's fusing the EXACT OPPOSITE OF A SUCCUBUS.
: I don't know what to tell you. This almost never happens.
: Which is what you would end up saying if you had fused a Succubus.
: Heyo!
: So, how do you pull them back apart?

: No no no, you, you stay quiet for a moment. Tell me, Mister Minister, how we are going to reverse this.
: We are not.
: Okay. Okay! Okay. I've lived through the end of the world. I can live through this.
: Um... Um... Sorry...?
: Oh, poor dear. This is not your fault.
: Yeah, sorry mang, is just, I expected something else. Anyway, let's see what you got.



*: So, fusion accidents. It had to happen sooner or later. This Troll is one level higher than Zed is, so it's not entirely a wash I suppose. Still, I'd have preferred my original pick. I really liked the inheritance roll I settled on, too...

...He's got an Agility of 4. Oy.


: Aight, next one. Is it gonna work this time?
: Probably!

Koppa + Chatterskull =





quote:

Lv35 Jirae Sarutahiko
Sarutahiko is a Shinto deity, watching over travelers and presiding over strength and guidance. He once was the leader of the earthly pantheon, until the gods of the heavenly pantheon, led by Amaterasu, descended and took over. Sarutahiko wasn't going to give up his domain without a fight at first, but Ame-no-Uzume "persuaded" him to capitulate peacefully, and the two later got married, sealing the union between the divine factions.

: Well, that's better.
: I'm happy to serve.
: Alright, you know what? Pull out the Compendium. I came here for a reason.
: Ah! But of course. I trust you have the coin?
: What good is money if you don't spend it? Just don't mess up this time.

*: About 23000 Macca later...

Eligor + Badb Catha =



: Well... That was... Wow. Suddenly I don't mind living on Pays-for-Pixies Island anymore. Yikes.
: Like I'm gonna let this fake idiot sun mess up MY fusions! Take that, dumb world! I do what I want!



*: Succubi don't get to do much numerical damage until they pick up Tentarafoo as their last skill, but giving this one Wing Buffet, Needle Rush and Dark Might will let her deliver some real pain even when setting up a Dormina -> Eternal Rest combo would prove impractical.

And we're done with fusion for now. That was unexpectedly eventful! I do have one last thing to do before we leave, however. We warp to Kabukicho again. As we get into a couple fights, Kikuri-Hime leans her final skill, Recarm (resurrects an ally with a small amount of HP).


: Yo.

: It's a chance to redeem your kind. Take it or don't.
: GRR... GRR... GRR...
> Mizuchi is chuckling.
*: It asks for money and a Bead.
: THE WORLD IS NOTHING BUT A PAINTING YOUR SENSES DRAW.

: Of course I do. For all I know, I'm a painting their senses are drawing.
: SO THAT IS YOUR LEVEL...
> Mizuchi made a wry face.
: GRRRR... LOSER.
: W... what?
: ............ I AM NOW SATISFIED.
: Huh.
: GRRRR... VERY WELL. I AM Mizuchi THE Snake. I WILL TRAVEL WITH YOU.



*: Welp, that's a full roster again, which isn't ideal, but we'll manage. Nekomata's the closest we have to dead weight, but Marin Karin and Stun Needle can always come in handy, and she should be evolving in two levels anyway.

We return to Ikebukuro, save in the Mantra HQ again, and head out a little ways east then south, to the station we saw in between Hell Biker's victory and defeat.








Atmosphere: Ikebukuro Station



You've been in one station, you've been in all of them... right?


: It's called the Ikebukuro Tunnel.



No Sacred Water in this one. I wonder what was up with that.


: I'm sleeping. Don't bother me!



Getting in for free... Why does this still feel wrong?



If only the Collector knew!


: ...My guess is, they're gonna try and revive the city of Asakusa.







For a moment, if I closed my eyes, I could almost forget...

No. I couldn't.

: You look distressed. Are you well?
: Oh, I'm fine, is just... I've been here before.
: It must be difficult to realize how much it's changed.
: That's the thing. It didn't change. It didn't change at all. It's the same.
: Why are you so glum, then?
: ...
: It reminds him of how much everything else did change.
: ...yeah.
: Is this going to be a problem?
: No, it's not. This is nothing. It may have been a train station once, but today it's a hole in the ground. Let's go. We have somewhere to be.



*: Both eastern tunnels have collapsed. Westward it is, then.



I know it's not their fault, but they remind me of Kaiwan and I just want to... punch.


: They're all important, as they connect different areas together... But actually, no one really uses them...


: I dunno, you tell me.



If it's like this all the way through, this'll be simpler than I thought.


: Yup. That seems to be the only way from here, anyway.
: Then, you'll need something that'll light up the way. They sell it somewhere...
: Thanks for the heads-up, but I'm good.

*: We have a bunch of Light Balls that I picked up for tickets, and Sarutahiko knows Lightoma besides.



This is a train station, so there are two tunnels for each direction; for now we take the northern one.



Mmm-hmm. I guess this is one benefit of glowing in the dark, but it's not much help.










*: If you look carefully, you can see the blue light we emit reflecting off the walls, therefore avoiding the old videogame cliché of characters having an unexplained glow illuminating their immediate area. But... this place is pitch black, and our tattoos are really no good for navigation, it's just a neat touch.

Sarutahiko casts Lightoma, and suddenly it's... well... a little better.






*: The tunnel is collpsed maybe 40 meters in, but something dug a hole in the northern wall here.



Atmosphere: Ikebukuro Tunnels

*: Well that's extra creepy for just one little chest. We're on 4/8 waxing, and the only enemies so far are Slimes, Blobs, Kelpies and Sudama, so it's not too much trouble to wait, though it does expend our light. Aaaand it's a Chakra Pot; even if Sarutahiko runs out of juice, this'll have been a net gain, heh.

In any case, that's all this northern tunnel has to offer, so we go back to the platform and take the southern tunnel instead.




Oh hell.


: Pika?
: There's oni inside!
: You don't say.
: Well, I'm an oni, too, but I ran into a strong oni inside! Plus, I hear there's a total of four oni...

These must be the four troublemakers that Thor kicked out of the Mantra. I hope Futomimi's foresight was keen enough to avoid them.



*: Ooooh, a large terminal. Saves us the trip from Ikebukuro if we want to heal up, nice.



The main tunnel line is collapsed here too, but this rough-hewn cave seems to be the way further in.



Or... further down. Le sigh. Train tracks would have been too straightforward, I suppose.



Even the ladders have unique designs from dungeon to dungeon.



Gah, look at this. Just look at it. So little detail, but still so striking. This is just a random door in a train tunnel dungeon, and look at it. Man I love this game.








quote:

Lv43 Wilder Mothman
The Mothman would be a giant humanoid bird creature with shining red eyes that was allegedly sighted several times in West Virginia in the mid 60s. The Silver Bridge over the Ohio River collapsed in 1967, and there were no Mothman sightings shortly before and after the incident, so the story has it that the creature is somehow responsible for the 46 deaths it caused. Odds are it was a sandhill crane off its migratory path, which is a pretty drat large bird, true, but is probably not to blame for the chronic lack of upkeep and maintenance that likely caused the Silver Bridge to fall apart.

*: Zed levels up, and we refuse Anathema's Evil Gaze. I'm a little worried about Mothman's Panic Voice, so I ingest Iyomante next.





quote:

Lv28 Foul Black Ooze
Another blob o' goop! This one's pretty much lifted from D&D, even.

*: Wow, Nekomata levels up, and gives us Magic Incense! I knew I was keeping her around for a reason. She's got another level to go before she evolves, but I want to register her at the Cathedral before she does, so I'll take her out of the party when she's one fight away from it until we get back to town.







We start exploring this third floor, but halfway through an innocuous corridor, a hidden pitfall just like the ones in the Labyrinth of Amala drops us to another corridor on B4. This place'll be a pleasure, I can tell. The northern door from where we fell takes us to a ladder back up, but the only way from that ladder is straight back to the same pitfall. So we head south instead... which leads us to another ladder returning to a place on B3 we had already visited. Oh well! At least we know there's nothing of value there.



Hmm, I said these caves were rough hewn, but... those are stalagtites. This is natural. Or... well, whatever passes for natural here.

After visiting a long dead end, we find a ladder taking us to a more legit part of B4, with a small terminal nearby.



A nearby tunnel is clearly covered in damaging mist; neither Succubus nor Troll inherited Liftoma, so I use one of our Float Balls. The corridor has a branch leading to a ladder down (yay), but I want to explore the rest of B4 for now.





Ah, of course.



: ...I didn't see an oni on this floor, though. Thank goodness...



: I don't know what god has to do with this, but I could always use some guidance.
: ............ ............ ............ ...Very well. Take this...
> You obtained Light Ball x 1.
: Thank you.
: This is nothing, considering it's for the sake of this world. Please be careful...

*: There's more to B5, but we climb back up to B4 to continue exploring, and find another ladder to B3.


: Holy crap, are you okay?

: There are four ex-Mantra oni here. They're scary.
: You should probably stay here until I get rid of them.
: The leader oni's gonna come out if you defeat the other three, and he's really scary! ...In other words, I'm scared.
: Yyyyeah, I got that.


: You probably should, yeah.
> ...You received Magic Mirror!
: Huh, thanks.
: Don't let the others know, though. They'll get the wrong idea.
: Gotcha.
: Don't get the wrong idea either!
: I promise!

Good lord I hope I didn't somehow pick up the one tsundere Incubus.



*: Another ladder up on B3. This place is so sprawling! There are at least three more avenues I want to explore. Welp, we're here for now, let's see where this goes.



Oooh, another small terminal. Usually I'd obsess over the paths I'm not taking, but these convenient terminals would make it simple enough to just start over. Considering how the dungeons in earlier SMT games occasionally reached a level of rudeness that approached cruelty, this feels extraordinarily respectful of my time.

Ha, speaking of my time, this save tells me I just broke the 50 hour mark. Man, this typing!




*: This door is labeled "Stone Cave", which... is surprisingly unhelpful.



...but we're not even asked a question, we are simply turned back to the corridor. Maybe this is where the Oni boss would show up once we've taken out his crew? I can't quite remember. It would make sense, what with the small terminal nearby. We'll see.




Oh dang, that was quick, I completely forgot about saving up her current form. Ah well, so be it!







quote:

Lv27 Holy Senri
In Japanese folklore, Senri are extremely old mountain cats who somehow turn into succubus-like creatures who seduce men to steal their lifeforce.

: I don't know if it's the fashion sense on that one, but...
Yyyyyeahhhh...





*: Huh. Strange. There's a tunnel leading west on the opposite side. Let's check it out.



I didn't expect this already. These tracks run north-south, but the north end has collapsed, so south it is.





: Yeah, I did.
: Were you attacked by an oni? Luckily, I wasn't...
: Me neither. Huh! I guess you guys made it through unscathed then.

*: This looks like it's going to be the exit to Asakusa, but I've left like at least half the tunnels behind, and we didn't run into a single Oni, except the regular one in the beginning. Can't help but feel I'm getting off easy here. There's no way this is it... is there?


: That's in Asakusa alright. I absolutely know it, but I can't believe it.
: The end of the Ikebukuro Line--!

*: Zed levels up off a couple Black Oozes. Iyomante would teach him Life Aid, which regenerates a percentage of your maximum HP after every fight... but it doesn't have a combat effect and I don't feel like it's better than anything else occupying our slots right now.

Still, that was all Iyomante had to offer.




*: So we're not a Fiend anymore. Well, we're still the Demi-Fiend, but our official demon race is now Votary.
: The hell's a votary?
*: Same root as "devout". A votary is a person who has taken solemn religious vows, such as a monk or nun, or it can refer more generally to any disciple of a particular faith or sect.
: I don't get it.
*: Every Magatama has an alignment on the light/dark axis, and mastering a Magatama earns us one point towards its alignment. Think of it as permanently absorbing a portion of the demonic creature's essence, and keeping that fragment within us even when the actual entity is no longer physically present inside our body. Once a certain total number of points is accumulated, the Demi-Fiend's race changes to one of three titles, depending on how many of each alignment he has. The first break point is at two points. Since we have mastered Kamudo (Neutral) and Iyomante (Light), we now have two points. In case of a tie between Light and Dark, the neutral title is chosen, and in case of a tie between neutral and non-neutral, the non-neutral title is chosen. Therefore, we have the first Light title, making Zed a Light-aligned demon.
: Whoa dang, what? Dude just shifted alignments, just like that?
*: Yup.
: That's huge!
*: Eh, not really. Except for one minor element very late in the game, our title and alignment don't matter. It'll continue changing as we master more Magatama, and it just doesn't make any sense to pay much attention to the alignment of the Magatama we ingest over their skills, stats and immunities.
: Huh, alright then, if you say so.





Am I just going to walk out of here? There's no way. Any moment now, I'm going to be ambushed by all four Oni, trying to make more of a name for themselves.

Any second now.



Aaaaaand...

: Ha! Schwaaa... Haiya! Ninja pose!
: What the hell are you doing?
: I'm being vigilant, prepared, and intimidating. You'll thank me later.
: I'll thank you right now if you start acting in a more dignified manner.
: WHO SAYS "NINJA POSE"?
: Cool people. Shut up.
: Ninja pose!
: Ninja pose!
: ...ninja pose.
: But you can't...
: Exactly.
: Ha, never mind me then. Samurai pose!
: Boys! Can't live with, can't live without, eh girls?
: It's adorable.
: Kunoichi pose!
: ...
: I've never brought back a ninja before. But I suppose they tend not to die warriors' deaths.
: ...I KNEW YOU WERE LOSERS. YOU'RE ALL LOSERS!
: You know, I can tell from here that you're made out of saltwater.
: Did someone cast Agidyne? Because I just heard a sick burn!
: I don't mean to spoil your stealthy sneaky fun, but if the oni didn't know we were here before, they sure know now.
: Oh shi, good point. Let's get a move on. Ninja walk!



Nope, this is it. Asakusa. No one's stopping us. We're out. We're there.

Huh.

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!

Montegoraon posted:

Nice job making it there without a bossfight. Say, why don't you go save at the Asakusa terminal?

...Is what I would say, except you haven't cleared the second Kalpa yet, have you?

Indeed, i have not! Though I'll probably go before long, even if only to recoup my... fusion-related expenses.

FredMSloniker posted:

I've lost track. Which demon is special Pixie now?

That would be Kikuri-Hime. ()

In fact, to go in way too much detail...

code:
   *Pixie ---> High Pixie -+-> Uzume -+-> Unicorn -+-> Kikuri-Hime
                  Angel ---/          |    Blob -X-+
Choronzon -+-> Isora -+-> Nekomata ---/  Taraka ---/
  Lilim ---/          |
            Sudama ---/

  Kodama -+-> Apsaras -+-> Nozuchi ---> Gui Xian
Hua Po -X-+            |
 Pixie ---/            | 
       Will o' Wisp ---/

 Shikigami -+-> Bicorn -+-> Incubus
 Mou-Ryo ---/           |
   Zhen -+-> Forneus ---/
Angel ---/

Momunofu ---> Arahabaki

Badb Catha -@-> Troll
  Eligor ---/

         Koppa -+-> Sarutahiko
Chatterskull ---/

Badb Catha -+-> Succubus
  Eligor ---/

Dis ---> Valkyrie

Mizuchi

Nekomata ---> Senri
Each tree points to a demon in our current employ, demons without an arrow pointing to them are recruits, --- signifies evolution, -+- signifies fusion, -@- signifies a fusion accident, and -X- signifies a sacrifice.

FrankZP fucked around with this message at 00:08 on Dec 12, 2015

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!

PeaceDiner posted:

For this game, I believe fusion accidents can result in a demon either 15 levels below or 3 levels above the protagonist's level.

Yup. Other than that, it's pretty much completely random, as long as the resulting demon is one that could be normally fused, i.e. no evolution-only demon like Arahabaki, or no boss you haven't beaten yet. I'm pretty sure it can't make a Fiend either, but I can't find outside confirmation for that. Skill inheritance is also completely re-rolled. All in all, fusion accidents are usually terrible, and even when they're not, they very rarely give you something that is as good as what you were planning on getting. So it's a good thing they only have a 1 in 256 chance of occurring, though that's bumped to a 1 in 16 chance on full K, making sacrificial fusion actually quite risky. On top of that, the experience that is usually passed down during a sacrificial fusion is entirely lost. If I was doing a minmaxed game, I'd have reloaded from a save... but here, well, it's giving me a chance to show it off, heh.

Tallgeese posted:

What happens if you get an accident at, say, level 5?

Can it roll below, resulting in you getting a Level 90?

I can't locate outside confirmation for that either, but I'm pretty sure the game isn't adding or substracting levels in a way that wraps around like rank up/down fusion does, it just picks a demon at random, does a level check on the 15 below 3 above range, then rolls again if the check fails. I could be totes wrong about that though, lord knows I've been wrong before. In any case, if it did wrap around, it'd break the game, so I would be real surprised if the devs didn't think of it.

ManlyGrunting posted:

By the way, I really appreciate how much meat is in an average update, it shows real dedication. Also don't forget your incense, you're only using them on Demi-Fiend anyway so might as well just do it whenever he's low on health and in hostile territory, it can save on fountain costs can only be good in the long run because if he dies its game over, right? I know how these hoarder instincts take over, I'm just offering the mental tricks I use to get over them.

Also I appreciate the No More Heroes references every time you drop a save.

When I picked up the game again, I was trying to make sure I didn't have pink nostalgia glasses on, and I was preparing myself for it being not quite as good as I remembered, for it being maybe a bit of a chore to play. But that was really an unnecessary precaution; if anything, it's even better than I remembered. I practically have to force myself to put the controller down every session. I said at the beginning that I wasn't really going to grind, but the few times I voluntarily picked fights to gain exp, I was actually kind of happy that I'd get to enjoy the elegant, buttery-smooth combat system without having to pay attention to the dungeon layout or type anything for a bit. Even when I mention something's a pain in the rear end, I do it in an affectionate way; there are plenty of RPGs out there whose high points are far below Nocturne's low points.

As for incense, you are completely right on every point. I'll make it happen sooner or later. :3

And man, dropping a save. The first time I ever said it, it was completely a reference, but now I say it because it feels so right!

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!

Tactless Ogre posted:

:magical: Wowzers! Going after the Mantra's secret surprise this early?

That wasn't originally the plan, but at some point I sorta decided to go for it. I know it'll be a long time before I can get full benefit from it, but the boost to the stats I rely on the most in this run is unsurpassed. And besides, I may not know exactly how much Vi, Ag and Lu I'll end up with by the end, but I know I'll definitely want at least 24 St, so I figured I'd focus on taking it there, then start working on the others.

As for terminals and dropping saves... The design of terminals is based on Buddhist prayer wheels, so I guess I feel a little bad for putting that image in people's heads. :3

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!
: Alright guys, wait a minute. Ninja stop.
: What's eatin' ya, boss?
: Why the hell do I want to go back in there?
: You are a warrior, and you are leaving worthy opponents unchallenged.
: ...am I a warrior, now?
: Don't kid yourself, we've all seen you punch more than your share of faces. If that doesn't make you a warrior...
: Eh, I guess you're right. But I still don't think that's what it is.
: Would you like some time to think it over?
: Nah, I'll figure it out on the way, there's no time to sit around.



*: Crossing the bridge north shortly leads to a dead end, so we head southwest.



Oooh, before I forget: we are now on the "right" side of the Vortex World. Shinjuku was on the back, so we've nearly come full circle.



There are lots of visible locations in here, but the rivers and cliffs only make one of them immediately accessible to us.




Heh, these guys aren't so scary anymore by now.

*: That said, in a battle against two Archangels just before we reach our destination, Incubus gets Hama'd. Can't let my guard down! Fortunately, Kikuri-Hime knows Recarm by now, and the 20 MP the spell costs will be a lot cheaper at the Fountain than a revival would be.







Atmosphere: Asakusa

*: This would be the approach to Senso-ji, an ancient Buddhist temple located in Asakusa. It's the oldest temple in Tokyo, having been originally founded in 645, though it was bombed during World War II and subsequently rebuilt. The structures here are Kaminarimon Gate, with its distinctive giant lantern, and the Nakamise-Douri commercial street, flanked with stores including tourist gift shops and food vendors.





*: The encounter gauge is blue, so it would seem the Manikins are somehow keeping the demons away for now.


: ...Ah, it has such a sweet ring to it.
: Happy to be here.







*: The surrounding terrain hasn't escaped the devastation, but the main buildings themselves look surprisingly intact.


: We're free! There's nothing that can hurt us now!
: Gozu-Tennoh is gone, but his army isn't completely...
: The Mantra? We don't give a drat!
: That's... that's the spirit!

Oh man.

*: We've got the typical array of services in here, so I gladly make use of them. The nice thing about Asakusa's facilities is that it's one of the few places (or the only place?) where you can't get attacked in between the Terminal, Cathedral, junk shop and Fountain, so it's ideal for quick healing round-trips.


: I don't know why, but it interests me... Something about it's [sic] movement and...angle?



*: Oh-ho! We can even afford both of them already. I still milk them for two tickets, of course. And now that we've bought him out of Magatama...

: It's so comfortable here. Asakusa has to be the best. There are stores everywhere, too. *wink*



*: Nirvana is a bit of an upgrade to Ankh in terms of immunity, but it's got a huge Luck bonus to it and teaches Expel-type attacks instead of healing spells. The first skill it would teach us is Violet Flash, which is a single target attack that does high Expel-type damage. Unlike the instant death Hama spells, it works like any other type of elemental damage spell like Agi or Zio and doesn't have an intrinsic chance to just not work. Unfortunately, most bosses are at least immune to Expel, so its usefulness is somewhat limited.



*: Gehenna is a fire Magatama, like Shiranui, but it's got balanced stats, absorbs fire damage instead of merely nullifying it, and is weak to ice instead of force. Its first skill, Hellfire, is a multi-hitting attack like Shock or Rampage, and pretty much a straight upgrade to Fire Breath.







: So did you. I'm not even gonna ask.
: Sorry if I pressured you too much, but I managed to get here after all. It took a while, but I was finally able to pinpoint the route to this terminal.
: Good thing I was coming here anyway.
: Not bad for an ordinary human, eh?
: You're resourceful, I'll give you that.
: Oh yeah, I found out something interesting about Asakusa. This is where the Manikins are created. They're made from the black mud that's scooped up from a river around here.
: I... would not have guessed.
: No wonder they want to rebuild this town.
: Makes sense.

: It's perfect for monitoring their activities and finding out about the Nightmare System.
: Ah, that's great news. Anything you can do, then?

: Aight, I can understand that.
: It shouldn't take too long, though. Why don't you go look around for a while?
: Yeah, I was thinking about that. The place still looks pretty nice.

*: Using the talk command in the terminal menu...

: ...Hey, don't rush me. You don't want to miss something important, do ya?
: Oh, sure, sorry, no prob. Go right ahead.

So, I gotta kill some time. My mind is made up, then.

: Guys, we're heading back to the tunnels.
: Aw, but I was looking forward to sightseeing!
: There won't be much sightseeing to do for long if those four oni realize the Manikins set up shop right in their backyard. I know it's really none of our business, but...
: No, I get you. Protect the weak, that sort of thing. Bloody work, but someone's got to do it.
: Exactly. I'm not going pretend I don't look forward to measuring up to those tough sumbitches, but if I just leave the Manikins to their own devices, I'm not much better than the Mantra were. And besides, it'll be good practice. Let's go, people. Let's hunt some oni.

*: We head back to the Terminal and warp directly to the start of the tunnels.



That's a nasty trick I forgot to mention last time: if you're in a dark place, your automap only displays your immediate area. In any case, we turn on the light, and head towards the first branch we did not explore, which is just past the small terminal on B4, a ladder past near the damage mist.








*: A nondescript Cube in a nondescript hallway gets us in a fight with three Trolls. This could be a pretty costly battle, but Senri's Marin Karin and Incubus' Sexy Gaze exploit their Mind weakness, so we encounter no difficulty. I even use Incubus' Evil Gaze, and watch the Trolls finish each other off. It's good to be a gangsta. This is the battle that earns Incubus its last skill, Life Drain. A straight upgrade to Mana Drain, Life Drain steals both HP and MP. It's definitely one skill I'll want to pass down for a long time.



*: That's all for this branch; the short dead-ends had Medicine, a Soma Droplet, and some other unremarkable treasure.



*: Senri turns Stun Needle into Arid Needle, which causes physical damage and a petrification attempt.



That's one of those rad doors when light has run out. Daaaang.



We've explored everything except whatever branches west from this point, and still no trace of the oni.



There was another room similar to this one earlier, but there was a ladder in that small island bit. Maybe...





Ha, I knew it.



It's 6/8 waxing, so it's not long before we can open this chest and get the Agility Incense within. Trying to reach the nearby door drops us into a pit, back to an area of B5 we just finished exploring. Tricksy tunnelses!

Making our way back and taking another branch...



Another Stone Cave. Now we're talking.





: Likewise.
: I'm Sui-Ki. I'm a cold demon.
: I'm ZedPower. I'm an angel of death.

: Be careful...
: I'm not afraid of this clown. Here I am.
: Heh... You got some guts.

*: We're returned in front of him, as if nothing ever happened. Well, he's a cold demon, so it's a chance to reform our party. That said, I already ingested Wadatsumi, and we have Arahabaki, Mizuchi and Gui Xian out.

: You really want to have some fun with me, huh?

: Again? Sure.
: Ew... Not with a guy, man.

*: Again, we're returned to the room without further trouble. You can only get a rise out of this guy by refusing to approach him.

Mid-boss battle: Brute Sui-ki

Man, I kinda regret recording this fight, but here it is. Not very exciting! Dude's all physical and ice damage, which makes Arahabaki indestructible. It was just a question of Gui Xian keeping everyone else topped off. Sui-ki is clearly resistant to physical damage himself so it took a silly amount of time, but there was essentially no real danger.

So, one down, three to go.

*: The only way out of here is down the pit that screwed us earlier. We used up a bunch of MP, so I warp from the small terminal near the exit, go heal up, and make my way back. I'm sure the other oni won't be as simple, and I don't want to take chances.

I decide to walk back to where we were instead of teleporting, because the next branch to explore is closer to the exit than to the entrance. However, on my way there, I notice that we haven't explored the western train tunnel from the platform area.







Yep, that's another segment of the map I didn't even see the first time around. We still have a portion of the eastern side to explore, but let's check this place out while we're here.



Oooh, a Stone Cave almost right away.



I think I remember what this guy's about. I ingest Hifumi, and summon Sarutahiko, Valkyrie and Senri.



: Holy hell, that must whistle like crazy when you're facing the wind.
: I'm Fuu-ki. You must have some time on your hands, making it all the way down here.

: Let's dispense with the formalities here. The only currency I'm distributing today is Knuckle Dollars.
: I'm sorry! Please! Don't hurt me! C'mon, I beg of you!
: Nice try.
: Ha... Yeah, right! Take this, loser!

Mid-boss battle: Brute Fuu-ki

*: A force dude, just like I thought. We took a few more lumps here because only Zed and Senri resisted force damage, but Valkyrie's Mediarama carried the day. Still, I'm sure you can imagine what Tornado backed by four Makakaja stacks can do to an unprepared party.

I'd get back to Asakusa right away, but there's another branch to this portion of the tunnels and I want to check it out first.



Ah, alright then. Asakusa it is.



Hifumi would teach us Void Force (it doesn't), and that's all she wrote. Mastering it earns us a neutral alignment point, shifting our aligment to neutral and changing our title to Adept.

Heal, register, walk back.





Huh, we've been here before. In fact, I can't seem to find anywhere we haven't been to. One of the souls last time told us that an oni was attacking people who fell in a certain hole, so maybe there's a hole in a dead end somewhere, that I haven't bothered exploring all the way to the end. Welp, time to fine tooth comb this sucker.






quote:

Lv32 Femme Shikome
Yomotsu-Shikome, meaning "ugly woman of the underworld", was a demonic hag in Shinto lore who, like Kikuri-Hime, was involved in Izanagi and Izanami's dispute. Izanami sent this hag (or eight of them, depending on who you ask) to catch and kill her husband after he looked upon her decayed body, and she (they?) chased him relentlessly until Izanagi climbed a mountain near the entrance of the underworld and threw peaches at her (them?) from above. Yup, peaches. Because Japan.



*: Oooh, I totally missed this.



At last.



We ingest Shiranui, because it's the highest Magic stat boost we can get from a Magatama that has something to teach us on next level up. And we summon Arahabaki, Mizuchi and Gui Xian.



: ...WHAT DO YOU WANT?
: You're next on my list.
: I AM KIN-KI. YOU FILTHY DOG...
: Never heard of you.

: I'M ZEDPOWER. ARE YOU DEAF? IS THAT WHY YOU'RE SCREAMING LIKE AN IDIOT?

: ...WHAT, YOU'RE THAT...!? drat DEMON-HUMAN FREAK!! SURVIVAL OF THE FITTEST!!
: BRING IT!
: I WILL HUNT YOU DOWN!!

Mid-boss battle: Brute Kin-ki

*: Kin-ki's a bit of a special case, as he's more resistant to physical damage than is the norm for a physical-resistant demon, and he's weak to all elements in a way that doesn't trigger extra turns. Gui Xian learned Ice Boost a while back so he did the heavy lifting here, with Mizuchi's Makakaja skyrocketing his damage output. The guy can be a bit scarier than he was this time, but he mostly wasted a bunch of turns trying to hit Arahabaki.

I'm a bit bummed about losing Mizuchi's Bufula, but Life Refill is a really good skill in general, as it replenishes the demon's HP while walking around.

We return to the nearby terminal, but this time, we warp to Ikebukuro.



: That's what the Manikins told me before leaving.
: Holy crap, I'm surprised they stopped long enough to talk to you.
: ...Well, I'll do what I want.

*: We return to the Mantra HQ, and take the elevator down, the the prison level.





: Booyah!
: Oh my! What muscles! I'm feeling all tingly!
: Don't pour it on too thick, sweetheart. I quite like my soul where it is, thank you very much.
: You're no fun. But I like a challenge!



One cube. This better not be a practical joke.



Aw yeah.



*: It takes a Strength stat of 24 to be able to open this door. Gaea comes with the same physical resistance as Kamudo, but its set of weaknesses is arguably worse; being weak to force is bad enough, but a weakness to expel and death on top of that is extraordinarily risky. It would teach us Deathbound, which a multi-target physical attack like Berserk, and which scales off HP like Heat Wave. However, you can only learn it starting at level 61, if I remember correctly. Why would I bother getting it now? Because +10 Strength and +10 Vitality is a pretty big deal. No Magatama boosts any stat higher than 10.

Now we don't want to have it ingested all the time, because again these weaknesses are rough chuckles, and we want to learn from other Magatama as well. But if we're not immediately in real danger of being instakilled, it's going to help us give some suckers the business, pushing Zed's Strength to 34, his Vitality to 17, and his HP to a ludicrous 354. Considering stats have a hard cap of 40, this is huge.

This pleasant interlude aside, we do still have one sucker in immediate need of being given the business. We warp to Ikebukuro, heal up, and go back to the tunnels one last time, to the first Stone Cave we stumbled onto.

However, as knowledge is power, and foreknowledge doubly so, I make sure to wait until Full Kagutsuchi before we enter the room. In the meantime, Valkyrie learns Guillotine, a single target physical attack that scales off HP and has a chance to Stun. When we're ready, we ingest Gaea, and summon Arahabaki, Valkyrie, and Sarutahiko.


Boss battle: Brute Ongyo-ki

*: To celebrate our victory, Arahabaki gives us a Vitality Incense!

Ongyo-Ki is a gimmick fight, through and through. Replicate creates three clones, and hitting those clones with single target attacks causes them to Void all damage and also eat up all your turn icons. As for multiple target attacks, they appear to miss instead, even if they hit the real Ongyo-Ki. Since you're losing your icons, he's free to buff himself with impunity and proceed to murder you. He knows Mudoon and Evil Gaze, and if that wasn't bad enough, he also has Dark Sword, which has a high crit rate and can inflict Mute, and Stasis Blade, which also has a high crit rate and can Bind instead. If you don't know the trick or aren't ludicrously overleveled, it's practically an impossible fight.

However, if you fight him during Full K, the real Ongyo-ki has a small circular shadow underneath him, whereas the clones do not. That's pretty much the whole fight right there. He still has all his other dangerous skills, and he still uses Dragon Eye every turn, and he'll max out his stats if you let him, but without the benefit of Replicate, he doesn't really have a chance.


quote:

Brutes Sui-ki, Fuu-ki, Kin-ki, and Ongyo-ki
Japanese legend has it that during the Heian period, a sorcerer named Fujiwara no Chikata summoned four mighty Oni to overthrow the Emperor and conquer the nation. Sui-ki could freeze anyone or anything, Fuu-ki could control the wind and blow away the sorcerer's enemies, Kin-ki's skin was so hard that no weapon could pierce it, and Ongyo-ki was a master of stealth and could confuse, surprise and ambush any foe. In fact, according to the myth, Ongyo-ki was the first ninja. Rather than face the Oni in combat directly, a sage in the Emperor's service merely undid the summoning spell by reciting a poem, and that was the end of that.



*: At last, we can see what's behind this door.



Exactly two Cubes!



Boooo.



Yaaaay!



*: As far as physical resistance Magatama go, Murakumo has what might be the least crippling accompanying weaknesses we've seen yet... though it can still be pretty bad. Skill-wise it does pretty much what it says on the tin; the first one it would teach us is Void Mind.

And that's the entire recompense for this set of optional bosses. Unless you count removing a threat from the Manikins' doorstep, which you should, really.


: Alright, we're done here. Ninja blow this joint!

*: We head back to Asakusa, heal up, and visit the Cathedral.

: Yo, Cubus. Over here.
: What's up, boss?
: Good news, you don't have to be you anymore.
: ...
: I know we haven't always seen eye to eye, but you'll dig this, I promise.
: Don't gently caress me on this.
: I'm definitely not going to gently caress you on anything.
: So, who's the lucky lady? Miss Kikuri? Or the kitten? She's hot!
: Allow me to temper your expectations. Sir, if you would...
: I am here.
: What.
: I know this doesn't look super good, but... um, no offense.
: I take no offense. I am aware this physical form is impractical.
: No seriously, what.
: Look, trust me, this'll-
: Yeah, I'll trust you like Hua Po and Blob trusted you, huh?
: ...!
: That's a low blow. You know we all do what we have to do. And you would've done the same, or worse.
: Easy for you to say! You're not next in line for a knife enema!
: Kagutsuchi is not at its brightest, and there are only two of you. It's clear Zed's intentions are honorable.
: I... uh. Right.
: STOP WASTING TIME, NUMBNUTS. GET IN THE MACHINE.
: Dude, you may not be the promise type, but I am. You know that.
: Yeah... Yeah. Alright. But you'll owe me one.
: I already owe you more than I can repay. And the new power you'll get today is just a fraction of my gratitude.
: ...okay.
: We cool?
: We cool.
: Lord Arahabaki, your assistance has been invaluable as well. It was an honor to fight by your side.
: It was good to know a portion of the old glory once more. Thou may call on me again anytime.
: Alright then. Minister?
: The pylons are ready. Is everything settled?
: Yup, that should-
: I LOVE YOOOOOOOOUUUUUU~
: PRESS THE BUTTON!
: Right-o!

Vile Arahabaki + Night Incubus =


: So... how do you feel about... yourself?
: Very good. Everything is in its place! Why do you ask?
: Uh, no reason. Welcome back.



quote:

Lv41 Lady Kushinada
In Shinto mythology, Kushinada-Hime was the eight and last surviving daughter of two earthly deities, all her sisters having been sacrificed over the years to the monstrous serpent Yamato-no-Orochi to quell its destructive rage. She was going to be offered as well, but the storm god Susano, having been kicked out of heaven, happened to be passing by, and he promised to slay Orochi in exchange for the beautiful maiden's hand in marriage. Legend has it that, in order to keep her safe while he fought, Susano turned Kushinada into a comb, and hid her in his hair.



: Heyo. Any progress?
: Lay off me, man. These things take time.
: Dude, I've just hunted down four legendary oni, and came back to town between each. What are you doing in here that's taking forever? Are you streaming 4k video over the fabric of the universe? Or are you playing Solitaire? Tell me you're not playing Solitaire.
: It's a long story, and telling it would keep me from my information gathering. Seriously though, why don't you go see the sights?
: Yay, sightseeing!

Bah! Fine. Sightseeing it is, then.

*: Non-canon warning! The following events don't actually happen! Or, well, they do happen, but then they un-happen.

Now that we've got a free slot, there's something I want to show. We go the the Cathedral, summon Uzume from the Compendium for a cool 11000 Macca, and go back to the tunnels. We then get into enough fights for our new friend to gain one more level and learn Seduce. And finally, we kick Sarutahiko out of the gang.






: I found an interesting group, so I'm playing with them.
: Uzume... Let me say something.
: What is it? Is something wrong? Don't tell me not to have a good time with other men, because I'm not listening!

: Why don't you take it all off and dance like that one time. Give me something to boast about and show them how gorgeous you are!
: Oh, I'm in love all over again, darling! You always know the right thing to say!
: Take this with you! Once you're rested up, strut your stuff.

: BEST. GODDESS. EVER.

*: I didn't make any of that up. A few pairs of demons have unique conversations when you have one use a talk skill on the other. Each conversation can only happen once, and it will not trigger if the target demon is also on your payroll (because the "hey you got one of my pals with you" dialog takes priority). Interestingly, the emerald is traditionally held to be a symbol of unconditional love and marital happiness, so it's an appropriate gift here.

Welp, that's done, time to load state.

: Wait, wait wait wait. Can't we keep this? We got experience and a Kelpie dropped a Jade and everything!
*: Sorry mang, that's not worth 11000 Macca and a Sarutahiko with Dekaja.
: Yeah, I guess so. But it feels kinda weird to be... to go through... whatever it is I'm about to go through. Like something I've done having never actually happened.
: Retcon's a bad mother, kid. I should know. You have it real easy today, so count yourself lucky.
: Hmm? What happened?
: I prevented God-crazy nutholes from taking over the world, then I didn't.
: Oh. Oh wow. Okay then! No further complaints!

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!

MarquiseMindfang posted:

The Manikins are so cute. In a weird way.

They've got an interesting design. As near-human creatures, they should be permanent denizens of the uncanny valley, especially with the twitching and the odd stare, but not only do they generally act like people, they're also the closest group to an actual human population to be found anywhere in the Vortex World. So even though we now know they're essentially animated mud puppets, they're still sympathetic and relatable figures.

Miacis posted:

I did the same thing. Ongyo-Ki doesn't seem to have any contingency plan if you drain all his MP. He just keeps casting the buffs that he has no points for and never attacks.

In fact, I'm pretty sure the next two Fiends have a similar vulnerability to that strategy. After that though, the game does start giving bosses larger MP pools and non-MP abilities.

Ongyo-ki's AI routine certainly does put buffs at a huge priority. If I didn't have Sarutahiko cast Dekaja practically every turn, the battle would have been harder by an order of magnitude, even without taking into account all the -kaja stacks.

There's one optional boss in particular for whom I consider MP draining as being the best strategy (though maybe I'll find a better one this time, who knows), but in general, dang, it takes so drat long that it has to be a last resort.

Miacis posted:

:eyepop: I'm starting to change my mind on the Str build.

The stat mechanics are tuned in such a way that keeping a relative balance can be effective in terms of the versatility it provides, but going whole hog into any one stat is also viable, depending on your playstyle. That's really not something you can say in a lot of games; usually, either focusing too much leaves you with crippling weaknesses in several domains, or keeping a balance turns you into something that's not really good at anything.

FisheyStix posted:

Just chiming in to say that I'm loving this LP, enough to have purchased the game. And now I'm trying to power through it and keep up with the maniac pace of your posts! I didn't realize how much I was hankering for a good old fashioned jrpg until Matador pulled my pants down and wedgied my underwear over my eyes. Hot drat!

Ha, I'm glad to have had that effect. As for the pace, dang I don't know if that's really maniac, but I can't say I really know what the norm is. On a typical week, I play/record/write one day, edit/format/research/write the second day, polish/post the third, then repeat, and I have a floating free day to take a break that I can insert anywhere. I'm not pressuring myself strictly to that schedule and I have no qualms about inserting additional days off here and there if I feel the need to take a breather for whatever reason, but I think that it's a good general guideline to aim for.

It's easy to look back at JRPGs in general and think "been there, done that, what else is new", but man, sometimes all it takes is a real good one to make you fall in love again and scratch that itch for a while.

Cape Cod Crab Chip posted:

Matador unfortunately has to wait until you get your first Deathstone and you're unlikely to feel comfortable going into the first Kalpa until you've got at least some levels in you. FrankZP went in at what I assume is about level 30 and that's more or less when you're going to be able to start tackling the place. By then, you're very likely to manage to preview Daisoujou in fusions and your second Deathstone won't come for some time, so Matador's a really hard sell. He'd absolutely be worth fusing and using if it wasn't between him and Daisoujou, but it is, so that's how things have to be.

Yeah, pretty much. If Deathstones weren't a limiting factor, just loading up on all Fiends as they become available would be practically a no-brainer, in terms of raw power.

There's merit in tackling the Kalpas ASAP, but for my taste, dealing with the particular type of dungeon that they are takes so much out of me that having to deal with dozens of intense life-or-death battles along the way starts to feel actively exhausting after a while. I prefer having that bit of combat wiggle room a few levels will afford me, even if only so I can focus on navigation and exploration. Of course there's nothing stopping me from leaving the entire Labyrinth for near-endgame and just plowing through it all at once, but that'd take away too much of the thrill of it, heh.

ModeWondershot posted:

So, one more notable event takes place in this chapter of the LP. Unless I am forgetting something, I'm pretty sure that the scene in which Hijiri arrives at the Asakusa terminal is the only moment in this game in which his hat is actually on his head.

Hmm, I certainly think you're right, good observation. There's one other event later where I want to say he has his hat on, but it's been so long there's a very high chance I'm remembering wrong.

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!
*: Before we start, I restock on Float Balls, and it occurs to me we're running low on Sacred Water. The Asakusa junk shop doesn't sell any, so I warp to other stores and... no one seems to be selling any. I coulda sworn... Oh well.

No, wait, I forgot the merchant at the Great Underpass, he does sell some for 200 Macca each. Whew! I buy five of them twice, earning us two tickets and another mystery box. Picking the white one again...



: Awright!
: Another item you won't use, great.
: I... I'm working on it.

*: This guy also sells Chakra Drops. We have only four left, and I want to be able to give some away if I gotta, so I pick up two more.


: That's probably wise.
: This place has become desolate now.
: I'm not sure it ever wasn't.

*: Back to Asakusa, I'm thinking of picking up a fusion partner for Kikuri-Hime. She's not exactly obsolete, but she's only level 28 and I'll want to fuse her sooner or later. There's a sort of averaging going on in the fusion mechanics, and if there's a wide discrepancy between ingredients, the descendant is likely to be weaker than one of the parents. And of course I don't want to turn her into any old critter either, since she's so special to us. Fortunately, the local demons have an ideal candidate among them. In order to stack the odds in our favor, I summon Sarutahiko (for Haggle, occasionally reducing cash demands), Succubus (for Nag, occasionally persuading an indecisive demon), and Kikuri-Hime herself (for Maiden Plea, occasionally calming offended demons).

: Hey, I was rather impressed when I met some of your people the other day. Care to join us?

: Haha.
> Principality is smiling.
: Could you endow me with 540 Macca?
: Um, sure.
: No, this simply won't do. I would like 1 Bead.
: Aight.
: I can't say that this is enough. I would like 400 Macca.
: Yo, Sarutahiko, sir, would you be so kind...?
: Eh, not feelin' it.
: ...
: *whistle*
: Fine, here's your money.
: I can't make up my mind...
> Principality is unable to decide.


: Are these chicken wings you've got on? Don't take our money and waste our time!
: My boy, only the beautiful have the right to be selfish.
: Err...
: Well then, you may call me mistress!
: *chuckle* I yield to you!
> That seemed to work well.
*: The "that seemed to work well" message is a telltale sign that a demon with Succubus' personality using Nag on a demon with Principality's personality is practically guaranteed to have a positive outcome for this step of the conversation. It doesn't guarantee success for the recruitment attempt, but it guarantees that the indecision doesn't result in the demon leaving immediately.
: Hmmm... Then, lastly, let me hear your opinion. Is helping others merely a self-fulfilling act?

: Absolutely not.
: ...It seems there is a discrepancy in our opinions.
> Principality made a wry face.
: I can't do that.
: What?!
: Cheerio.
> Principality left.
: Aw man.
: You really should tell them what they want to hear.
: Well, if that's what he thinks, maybe I don't want him around eith... Err. Are you ever just telling me what I want to hear?
: I would never do that to you!
: Ah. Good.

*: Well, that didn't pan out, but I keep trying to find another Principality that's maybe a little more philosophically flexible. The next encounter goes pretty much exactly the same, but the question is different.


: Nah. I've been a fool before, and I'm glad no one destroyed me.
: *facepalm*
: ...It seems there is a discrepancy in our opinions. ...Our conversation is growing rather dull. ............ Excuse me, then.

*: Take three.

: Is effort the last hope of all beings?

: You gotta hold on to it and fight until your last breath. That's what matters.
: Oh for...
: I suppose I can be happy with that.
: ...huh?
> Principality is content.

: I'm Principality of the Divine lineage. Take me with you.
: Glad to see a sensible one. Welcome aboard.



*: Oooh, Bright Might. I'll be training this guy up so as many of Kikuri-Hime's skills are passed down, but he'll probably make for a decent back-up healer in the meantime. Gonnection is a passive conversation skill that makes it easier to negotiate with demons of the same race (e.g. it would improve our odds of success with other Divines).

: Aight, we gotta get the rookie up to speed, and I know just the place.
: Is it maybe looking around Asakusa and kicking butt while we take in the sights?
: Nnnnope!
: Aw come on!

*: We head the for Terminal, drop a save, and travel to the Labyrinth once more.


: It was a bit of a last minute decision.
: My master is resting right now.

: There certainly is a lot I feel like I should know.

: I'll try to help you as much as I can.

*: Asking her about the Vortex World repeats the cutscene was saw at the end of first Kalpa. I think she's pretty much an event viewer kinda deal.
: Err, well, thanks, I guess. I'll be on my way now.
: ...Then, you should get going. I look forward to seeing you again...

*: I take the shortcut down again, and get well knocked about on my way. Wheeee!



Aaaand we're back here. The place has certainly not been improved by our absence.



*: This assumes that we came here straight after the first Kalpa, and have just received the noble voice's warning.
: It was like the voice of the universe... You weren't harmed, were you?
: Nah, I'm fine. But... I appreciate your concern.



*: This is a tiny room with one hole in the floor. So much for getting out the way we came in.





I'm trying to imagine what this place smells like, and nothing pleasant comes to mind. Thick dust, moldy paper, a whiff of rotten meat, that sort of thing.



: Everyone around here keeps arguing about Gaea and Messiah, whatever those are...
: ...!
: Well, if you walk around, you'll see.

*: We know "Gaea" as being the name of Hikawa's cult, but this Messiah stuff is, well, some flavor of new.







*: Oooh, that's the mook version of the douchebag who kept blocking our path in the Amala Network. No it is not, that was a Specter, not a Phantom, I got my ghosts mixed up, never mind! Thanks to Petiso for pointing it out.

quote:

Lv42 Foul Phantom
"Fantôme" is French for ghost. Not a lot more to say about this guy, you all know what a ghost is!




Another strange door, and it's locked like the other one was.






: Everyone, listen! The world has lost its power under the reign of god. Because of that, we are on the verge of destruction. But, there is no need to fear. The Gaea cult will ensure our survival! Together, we will resurrect the strength of the ancient world!
> The soul is still preaching...

That doesn't sound like Hikawa's message. Hmm.


: But, the Order of Messiah, brainwashed by a jealous god, won't allow us to do so. ...I'm telling you, they're the ones who should be oppressed, not us!




: If you pray, god will protect you no matter what happens. And, you shall eventually join him in the afterlife... Now, let us pray...





*: This is already even more of a maze. There are so many doors and branches that I'm not taking, not to mention ladders and holes. Dang. We're also mostly encountering various blob o' goop monsters so far, as well as Will o' Wisps, Mou-Ryo and Phantoms. Most are chumps by now, but the latter's electric spells are no joke. Force damage is effective against them, but at this rate, I wonder if Principality and Senri are going to run out of juice before they even level up once.





Ah, this is the other side of that locked door. So this one's a shortcut then. Or, will be someday.



Dang, it's 7/8 waning. I don't want to have to come back here though, so I have Gui Xian pop Estoma and we run out the clock. Normally this would be an opportunity to get into fights, but seeing as I don't know how to leave this place yet, I have to ration my resources.



Okay, not too shabby.

We leap down to B2, and there's another locked door behind us right away. I need to remember those.






*: These are the same girls as on the first Kalpa, so, I guess I do know one way out now. Though it's one I'd rather not resort to if I can help it.



*: He's also much the same, but charges 5000 Macca now. Still, if I can come back here pretty easily in the future, I won't have to leave before I'm done.


*: Oh boy, I've been so looking forward to that. Yaaaaaaay.
: If you're heading down below, you better be prepared. Once you're down there, it won't be easy coming back up.



*: Haven't seen these dudes in a while. The Shikigami can use Tarukaja, so it's best not to take the fight lightly.





Ah, that's the way back up to a location maybe halfway through the first maze level. I'm going to continue exploring it and attempt to clear it out before trying my luck with the third basement. Knowing Dr. Dark is around is making me feel a lot more confident about being thorough.



: Everything is his will... Everything changes at his will... You must leave this dreaded place and fulfill the part which you were originally intended for.



*: There's a ladder down here. I'm not done exploring B1, but I'm curious.


: It's cursed, y'know.



*: Yikes, it sure does look cursed.



HOLY CRAP.







RUN RUN RUN.

: Sorry I mistrusted you, kid.

*: Yeah, so, that corridor, huh? Maybe later. Much later.

quote:

Lv69 Tyrant Abaddon
In the biblical book of Revelations, Abaddon is the archangel whose duty it is to control access to the pits of Hell, and who releases Satan during the Apocalypse in order to allow him to wreak havok upon what's left of mankind at the time. Biblically, he's completely obedient to God, but in some occult traditions, he's actually a terrible demon himself; his name does mean "place of destruction". His Hades Blast skill attacks all targets for high physical damage, with a high crit rate.

Tyrants are ultimate evil gods or demon lords, often the main antagonists of their respective pantheons, or closely associated with them.

quote:

Lv70 Night Nyx
Nyx is the Greek goddess of the night. She may be an elusive goddess, dwelling in shadows and rarely interacting with humans, but her power is almost without equal, and she is of primordial importance, having been present at the beginning of the world, and being the mother of Hypnos, the god of sleep, and Thanatos, the god of death. Her Debilitate skill applies one stack each of all three -nda spells.

quote:

Lv68 Fallen Flauros
A Great Duke of Hell, commanding over thirty-six legions of demons, appearing as a terrifying leopard. Like other Fallen are wont to do, he answers truthfully to all questions, but only if appropriate magical precautions are taken, or else he lies and misleads and cheats. If you need some people set on fire, he can do that for you as well; he'll even torch other demons if asked nicely. Iron Claw is an extraordinarily powerful single target physical attack, but its accuracy is very low.





*: Hmm, the pits on B1 seem to lead to corresponding rooms on B2. I didn't see entrances for those when we were down there, so they must have one-way doors. I guess I'll have to climb back up several times.

A couple fights against four Mou-Ryo provides an excellent opportunity for Kikuri-Hime to recover her healing juice. Still, after a using Heat Wave several times, Zed uses a Luck Incense instead of relying on magic.

: Gasp!


: But, the Order of Messiah wouldn't accept that, and a conflict erupted. What we didn't realize was that our worst enemy was already among us.

*: I think that's about as much of B1 as we can access right now. Judging from the symmetry, I may have missed a door in the eastern corners, but I'll be checking out the four pits next and there'll be ample opportunity to make sure. I'm intrigued by the two gaps in the northern sections, but there's precious little I can do about those from here.


: I'll sell you something special.
: Oh dang, I got bad news for you dude.
: Uh... Wait a minute, your party's full. If you want a new companion, make some room first and then come back.

*: We'll have the opportunity to make use of this fellow sooner or later I'm sure.



Oooh, that was down the northwestern pit. We came in at 7/8 waxing, so it was no trouble at all.






quote:

Lv44 Brute Ikusa
The Ikusa are the foot soldiers of the Shinto netherworld. When Izanami sent the Shikome chasing after Izanagi, an army of Ikusa followed her (them?) along.

*: Ah, we've seen these guys a lot in Ikebukuro, but this is our first actual battle against them. They're tough customers, but any fight that doesn't have a Phantom in it is a good fight.



Oooh, I knew I overlooked something.



: We chased after the Gaea cult in order to prevent that. But, we were done in by that devil summoner... Hikawa is a dangerous man.

*: Ah, so these are the souls of the rival cultists that clashed in Yoyogi Park before the Conception, both Hikawa's people and his opponents.



Now that's all of the accessible B1. Time to drop down the southwestern pit, and then take a good look at those invisible walls.




: What he had to say was very interesting.

: I'm always up for interesting stuff.
: The man used black magic to summon me. This is what he said: "Kill the man I hate!" I asked, "Is that what humans do, kill those they hate?" He replied, "If you hate, you kill. That's the way we are." I admired those words. It's so demon-like... the true nature of humans.
: I... I don't know about that. #notallhumans



*: This is all of B2 we can reach as well. There's asymmetry here too, but I can't find a way to remedy to it from here. So, two holes to jump into. Let's start with the western one.





Oh wow. Oh wow oh dang.

Oh balls.

The automap's absolutely no help here. I think I'm straight up going to have to do this old-school. Which in some circumstances would mean "graph paper", but MSPaint is still pretty old-school, right? Man. At least the floor has a tile pattern.

A Chest near where we dropped has a Soma in it, which restores an ally's HP and MP to maximum.



*: Somewhere along the way we master Wadatsumi. We're still neutral, but we've accumulated enough points to bring us to the next tier of titles, so we're an Expert now.





It's slow going, but we make it to a door in the middle of the southern wall. However, all the walls we've encountered so far have been entirely visible.



Unfortunately, this is a dead end, with only a glimpse of some other section through the wall. There's a ladder down in there, dang. Back to mapping we go.

Fortunately, the path to the western door is straighforward enough.







*: Another Burial Chamber, this time dedicated to Kaiwan and Ose. There's also a ladder up!








Hello, what's this?



*: Ah, another type of one-way door then. Well, we weren't done checking out B3 from the western hole, so back down we go.



Huh, so that's it, there was nothing more than a couple dead-ends, and still no trace of a wall I could not see. I'm beginning to wonder if I've been sold a bill of goods. The rest of this floor must be only accessible through the eastern pit on B2, so that's where we go.





And here's the northern door.



There are two locked doors behind, one of which is marked "Burial Chamber", and a ladder up.



So that's a one-way door again. Back down the eastern pit we go, there's one more door down there, and it's gotta be the right one.





We finally reach the eastern door and complete our map. Total invisible walls: zero. Welp!



: Hmm?
: Oh, come on now. That wall right there. Open your eyes and look!
: Eh? I don't...



*: Oh wow, that lighter part of the wall is shimmering. I absolutely didn't notice it at first, but now that I know it's there, it's hard to miss. Man I wonder if I missed one of those in another section...



And there's our way to B4.



This looks a lot like the very first room, before we jumped in the hole.



Ah-ha! That's how you open those grey doors. I remember one on the first Kalpa, and it'll open the shortcut on B1 here, but for now I'd rather just find a way out, so I make my way back to the northern door on B3.

Unlocking the Burial Chamber reveals Mizuchi's tombstone, as well as a monument with no inscription. No graves for the living!

The other door on this level has a Cube with another Deathstone. That's... nice. But I expected some manner of exit. Hmmmmm. I must have missed a shimmering wall somewhere. Time to pull out the fine tooth comb again.



Oh wait, I remember there was a door in that southeastern room. Whew!

Valkyrie levels up and leans Soul Hunt, a unique recruitment skill that works best when Valkyrie herself is using it on a male target.




: Cripes, another pit.
: It would have been nice to be taking Manikin hospitality for a spin right about now.
: ...yeah. It feels like what we're doing here is important, somehow, but at this point I sure wish I was...
: ...home?
: ...that's a pointless thought, never mind. Let's find what we came here for and go back for a rest. I've had enough of this rotting place.

*: The pit drops us to the area beyond the B3 southern door that we could see but not access. There's a ladder down, but also a shimmering wall to the west.


: What, you again? No means no!



*: The invisible wall takes us to a small empty room, and what I assume is a one-way door towards the way back up to the maze. I return through the wall instead and take the ladder down.



I think this might be it.




*: And that's the Second Kalpa done, unless you count the cursed corridor, which we'll return to later. Now let's see what revelations might be imparted unto us.

:siren:Cutscene: The Purge:siren:

So, that's how it happened. Hikawa didn't just fight the Messiah people, he also turned on his own former allies. That's what he meant by "the purge" back then. It... doesn't really help me here and now, but I suppose it's good to know.

*: In SMT1, the Mesians and the Gaians were rival factions, associated with Law and Chaos, respectively. The Mesians were a fundamentalist militant Christian organization, working to summon God into the world to cleanse the world of demons and infidels and usher in the Thousand Year Kingdom told of in the book of Revelations. The Gaians were advocating living side by side with the demon invaders and accepting all gods and other fantastical beings without prejudice, though in practice, well, let's just say Gozu-Tennoh would have approved of their philosophy.


: Hmm?

: I'm glad to be done with this Kalpa, if that's what you mean.
: There needeth not be reason to hide it... About that... I understand thy joy! I cannot suppress mine own. As another friend to drink mead with, I shall tell thee something interesting.
: I'm listening.
: If thou takest purple Macca in succession, thine earning shall be even more. Try and strikest anything you can. I have become rich that way! Hahahaha!
: Well, at least you've been doing well since we parted.



*: I'm going to spare you a few moments of me being poo poo-awful this time. I make it out with 24 Macca, and...



Yeah.

Let's move on, shall we?










Aw heck I am not ready for this.

> You feel a terrifying presence in the air...

Music: TALK



: Uh. Hello.
: The moment you stepped into this Labyrinth, the wheel of fate began to spin...

: But, we serve the fallen angel in order to rise above that fate. You wish for the same thing, do you now?
: I... don't know.

: We, the four knights of death, have what thou seekest. Thine they shall be, if thou canst triumph over us.

: You have conquered a number of deaths to reach here.
: And how!
: Whether it be you, or one of us... it is our master's will that one Fiend survives this battle over the candelabra. And when his wish comes true... he shall make the decision to lead his army to the final battle. Do you have the resolve to face us in battle?

: I don't think my humanity is so easily taken from me. If you would challenge me, then I would crush you. That is all there is to it.

: ...Then show us the strength that our master stakes our fate on. We, the four knights of death, shall await you in the Vortex World.
> The four horsemen disappeared.
: Well. That was bold.
: Holy hell what am I even doing. Holy crap.



*: The way further in is blocked, as expected. We take the tunnel back up to the second Kalpa, then, uh. Hmm. I still don't know how to return to the terminal. Man. At least we can use the Moon Key to unlock that shortcut on B1 and maybe see if anything changed.



Oh I'm a dunce, this ladder was here all along, it's practically the first thing I saw when we got here at the start. Good Lord if this was a video LP, I'd have so many angry youtube commenters by now. FISRT!! YUO FRGOT TEH LADDAR ALSO UR VOICE IS DUMB!!1 ASLO PRBLY DUMB FAEC. UPLAOD FASTAR!!1



Yup, this is the first room. It's smooth sailing from here.



Glorious! Back to Asakusa, then. That's a pleasant enough end to this part of our journey, isn't it?




: Lemme guess. Not done yet.
: Nope.
: I think I'm too tired to be mad. See ya.

Fresh air! Fresh dang air! Fresh... um... breeze?





: OH COME ON!



: AT LEAST LET ME GET TO THE FOUNTAIN, YOU SON OF A gently caress.

:siren:Cutscene + Boss battle: Fiend White Rider:siren:

*: The White Rider has two gimmicks, and both are easily defeated once you've got them identified. The first one is God's Bow, a single target Expel-type instant death effect, with the unique quirk of working 100% of the time on any creature that isn't entirely immune to Expel effects. The Rider will only use it on targets it will work on, so if you bring a party such as ours back there, he will never use it. (Of course, Zed had ingested Nirvana.) If you can't fill out your party with Expel-immune allies, you can still use Tetraja to protect yourself.

The other gimmick is his summoning of two Virtues. The Virtues know Mahama, Mediarama, Makarakarn, Rakunda, and Thunderclap (a group-hitting Expel-type attack that has a chance to halve all targets' current HP), so they're dangerous even on their own. And if you kill one or both, the Rider will use Dragon Eye and summon more. The trick is to neutralize them without killing them, and since all Divines are weak to Death effects, Stone Gaze is absolutely your best friend. Arid Needle will also do in a pinch.

The remaining threat is the Rider's Prominence skill, which is an extremely strong multi-hit fire attack, but that's not a gimmick, you just gotta be able to survive it a bunch of times. Valkyrie is the perfect ally in this battle, seeing as she absorbs fire, is immune to expel, and in all likelihood still has the Stone Gaze she inherited from Dis.


quote:

Fiend White Rider
"And I saw when the Lamb opened one of the seals, and I heard, as it were the noise of thunder, one of the four beasts saying, Come and see. And I saw, and behold a white horse: and he that sat on him had a bow; and a crown was given unto him: and he went forth conquering, and to conquer." -Revelations 6:1-2
The White Rider is the first Horseman of the Apocalypse, sent by God to ravage the last of humanity.

quote:

Divine Virtue
Forming the fifth order of angels, Virtues are tasked with watching over and maintaining the movement of stars and planets, and therefore making sure that the cosmos is working according to God's will.

: THAT'S WHAT YOU GET! IDIOT! poo poo-MONGLING MORON TURD-HOLE! GAAAAAAH!
: Dude, um. Your humanity?
: Oh he's being as human as human can be right now, don't worry.
: I need a shower.






: I've literally been to hell and back. I just cracked the skull of one of the four horsemen of the apocalypse with my bare hands. I am taking a dip and you can't stop me.
: I'm coming too!
: Kiss me.
: Ooooh!
: Ahem.
: Yup, that's pretty human right there.
: Should we not... stop him, perhaps?
: Probably. You do it.
: Will he be cross with me?
: I'd be. I can barely stand the sight of you, and you haven't even tried to keep me from nookie yet.
: Oh dear.

FrankZP fucked around with this message at 04:48 on Mar 31, 2016

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!

Petiso posted:

That was a Spectre, this is a Phantom :ssh: I don't think a mook version of the Spectre exists, but I could be wrong.

Oh dang, good eye. I got my ghost-synonym ectoplasm-glob critters mixed up. Thanks for the correction! I'll be making the edit posthaste.

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!
Yeah, I'm probably going to explore that hallway before long. At the time I was really like, I don't have an exit strategy, I don't know how much longer this goes, I gotta manage my resources, etc. etc. I pretty much felt like that wasn't the time to go traipsing in it. But in retrospect, I ought to give it a shot. I'll be going back to the Labyrinth even if only to check out the locked vault in the First Kalpa and chat up Kamala again, so I'll probably at least make an attempt at the cursed corridor. Besides, it's not like we can't use the EXP.

Kemix posted:

Welp. So much for Francois' humanity! :v: He certainly is gonna make for an interesting Demi-Fiend in the grand scheme of things.

Ha, if it turns out putting an interesting spin on him is the best I can do, this whole endeavor will still have been worthwhile.

TheOneAndOnlyT posted:

Loving this LP so far. Is Francois a high enough level to learn Divine Shot yet? With all the points you've been putting into Strength you really should get your hands on that.

Oh he's got the level, I just completely forgot it was on Nirvana. He'll be picking it up right soon for sure. I guess I got too used to being in that early-mid-game mindset of St builds having virtually no worthwhile dedicated physical moves to pick up. Even Heat Wave is mostly based on HP. Man, I even forgot about Chaos Blade on Murakumo, derp.

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!

Tallgeese posted:

The Order of Messiah is actually supposed to be Judaic, the SMT devs are just very bad at delineating the two and mix symbols because the cross is presumed to be more recognizable. Case in point is how a certain somebody has a giant cross on him, nevermind that he only shows up in Rabbinic lore.

It's why they try to bring about the Messiah and why Jesus is not mentioned at all. DDS gets this right when they point out the religious background of the angels as Judaic, with no mention of Christianity.

I understand what you mean, but I'm still inclined to think of it more as a Judeo-Christian mish-mash, for two reasons. First, what happens to Kaneda the Law Hero in SMT1 makes him a pretty good match for a Christ figure; even without the explicit crucifixion scene in the intro, the guy sacrifices himself to save his friends, and is later resurrected by God. And second, well, it might be tangential, but in the early game, the most visible part of the Law faction is from the United States.

Shitenshi posted:

Surprised you haven't fused any of the Fiends yet. Daisoujou is really good at handling the cursed tunnel what with naturally learning both Trafuri and some hella awesome healing spells, not to mention his immunity to all ailments and instakill cheapness as is the wont for all Fiends. And you're only eight levels away from being able to get White Rider too, to say nothing of the other three coming along in very short order.

Ha, I'm actually surprised about it too. I've thought about it every time we visited the Cathedral ever since we got our first Deathstone, but I'm always like, "I dig my current squad, we're doing fine", or "maybe I'll wait until so-and-so gains a couple more levels". It'll happen sooner or later, though.

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!

ManlyGrunting posted:

Chaos is bizarrely popular and I have never understood why. I guess going all "NO gently caress YOU DAD!!" on a cosmic scale has its appeal.

: All the chaos dudes were like, super chill and stuff. It just sorta happened! Don't judge me!

GilliamYaeger posted:

Lucifer is an extremely persuasive guy.

: It was Echidna who turned the tide for me. I... can't quite recall why exactly.
: Can't say no to a pretty face, can you?
: N... Nnnnn... N-n-n-n-n! Ngggghhhnnnnn dammit! Yes! Yes, it's true! I can't!
: ...
: Meanie!

Tallgeese posted:

So yeah. The Order is basically supposed to be a twisted-up Judaism with crosses plastered on top for recognition purposes. This is why DDS2, with its direct references to SMT1/2, only mentions Judaism.

You make a hell of a lot of excellent points! But still, they got a big crusades motif, and outright templar knights, the Thousand Year Kingdom concept is straight from Revelations, and when it comes to Japan's history with armed foreigners barging in uninvited and flipping tables left and right, Christians feature a lot more prominently than Jews. In fact, considering Japan's alliances during World War II, the way they treated their Jewish population was comparatively lenient, and they even opened their ports to refugees. Incompatible religious tenets aside, to me they just don't seem to have the sort of adversarial relationship that would seed the idea for the games' events.

Still, at this point it feels like we're mostly arguing what percentage of what is here or there, so, eh. A SMT game inspiring a debate over socio-religious minutia! Who woulda thunk? ;)

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!
: This is quite the pickle.
: Give it a shot. He went through a lot of trouble to get you on board, he's not going to stomp you into paste for saving his life.
: Well then! Sir, I humbly recommend you reconsider... hmm?
: Ha!
: It's probably because I'm a new hire, but I'm unfamiliar with this hand signal.
: It means he thinks you're number one.
: I'm flattered but I don't see how this is relev-
: Oh, for... Step aside, this is no time to mess around.
: I'll drink to that.
: ZED! YOU ARE ENGAGING IN PHYSICAL CONGRESS WITH A SUCCUBUS. QUIT IT.
: Who to the what, now?
: Shut up!
: Are you going to leave me to deal with hell's own daycare alone now?
: WHAT IS SHE TALKING ABOUT?
: Long story.
: Oh crap, I don't know what got into me.
: It looked like a tongue.
: Heyo!
: I don't think anyone can cast a Posumudi strong enough to cure testosterone poisoning. My husband gets that way sometimes. It's kind of cute, when it's not impossibly irritating.
: So, that's it? You're just going to stop there?
: Yyyyeah, pretty much. I'm... sorry?
: Eh, this is the most action I've had since the Renaissance. And besides, I'm not giving up yet!
: Just use protection next time.
: Huh?
: Don't you have one of those bug things you eat all the time that'll protect you from that sort of stuff?
: ...oh! Right!
: Well there's no fun in it anymore, then.
: Wait, you actually want to kill me?
: You spent twenty-three thousand Macca to get me on your team, I thought you knew what we're all about.
: Hmm, fair enough!
: So, can I stay?
: Oh, dang, of course! I asked you to kiss me, what kind of scumbag would I have to be to kick you out because you did it?
: Okay okay okay everything's settled, nobody died, we're all good. Can we go check out Asakusa now?
: I... I want to ask Kamala about the next horseman. I really don't want us to get ambushed like this again.
: We're never going on this tour, are we?
: I promise you, if there's still an Asakusa the next time we return from the Labyrinth, we're gonna explore every last corner of it.
: So, will you be paying customers anytime soon, or did you just come here to make a spectacle of yourself?
: My apologies, miss Lady. Please, take my money.

*: We finally have a chance to recover. It's suprisingly cheap by now considering the money we're making, and we have 72084 Macca in our pockets when we leave.

: Oh, hey, Princess. A word, please, before we go.
: What is it?
: Thanks.
: Ha! Don't mention it. It was fun. You would have done the same for me, right?
: Yeah, I would have. I'm glad you stayed.
: I don't know for sure what was waiting for me back in Yoyogi Park, but it cannot have been more exciting than traveling all this way with you.
: Let's keep at it then, shall we?
: Wherever it takes us.

*: I'd like to buy Smoke Balls, which guarantee escape from battle, so I warp to all stores in succession to see if anyone sells them. I think Rag trades them for gems, but I'm not entirely sure you can't buy them for money elsewhere. However, when we get to the Great Underpass...



: Oh dang. The next one's here.
: Does that mean we don't have to go see Kamala?
: I'm sorry, but after we're done beating this guy into bone salad, we'll still need to know where the next one is. Look, I want to check out the Manikin's handiwork at least as much as you do, but...
: I know, I know. Survival comes first. You're taking such good care of us!
: You do realize she's a catgirl version of me, right?
: Ladies, ladies, if I ever lose my mind again and decide I want to die in a whirlwind of lust and passion, I'm sure there'll be plenty of me to go around.

Boss battle: Fiend Red Rider

*: Okay, so. Terrorblade does physical damage and can cause Panic, Wind Cutter is force damage, and Bolt Storm is electricity, natch. Lessee... Zed getting Panicked would be devastating, so Iyomante is a must. I need Valkyrie at least to take out the Powers, and she still has Void Mind on. Kikuri-Hime and Succubus are also immune to Mind ailments, so if I wait until New K to fight, that should be damage and healing taken care of even if Valkyrie bites it. It doesn't give us any relevant elemental resistance, but I still think we can do this.

Boss battle: Fiend Red Rider Redux

*: Aw man, I was hoping not to get enough exp to level up with a mastered Magatama on, but here we are. Oh well. The rest of the fight went a lot better this time though. Seeing as we know how to deal with Divine sidekicks by now, this isn't really a gimmick fight anymore, it's a question of crafting a party that can survive the Rider's offense. I didn't realize that Needle Rush doesn't autocrit from Dark Might, but the guaranteed 150 damage per turn still added up.

quote:

Divine Power
Ranked sixth among the orders of angels, the Powers are the scholars of Heaven, serving as advisors and planners. They are also mighty warriors, second-to-none in their loyalty to God... though it is theorized that Satan may actually have been the leader of the Powers before he fell.

quote:

Fiend Red Rider
"And there went out another horse that was red: and power was given to him that sat thereon to take peace from the earth, and that they should kill one another: and there was given unto him a great sword." -Revelations 6:4



*: This is still not enough to unlock the next Kalpa, so we're back to the shopping excursion. Aaaand no luck, it looks like Rag has a monopoly on Smoke Balls. I guess I kinda knew already, but I wasn't 100% sure. So! He asks for one Onyx and one Aquamarine for each; we have 17 of the former and 8 of the latter. Hmmm... I'll take two. We already had three. It'll have to do. You can get demons who know the Trafuri spell, which does the same thing, but we don't have much room to experiment with recruits right now.

Oooh, while I'm here, I pick up two Dekaja Rocks too, for a Garnet and a Coral each. Sarutahiko knows the spell but it doesn't hurt to have backups and I used up our only one to strip off the Rider's Tarukaja.

Alright, now that we're done, it's time to finish up some business in the Labyrinth.



: I think you should stay away from there.
: The Third Kalpa? I can't even go down there yet. At least this means he's out of our hair for now.
: But, something's kinda weird... This one feels different from the others. I wonder why?
: Huh, it must be Dante then. How did he manage to get past the pedestal? Hmm. Well, anyway, thanks for the info, little lady.





*: This is the vault in the First Kalpa. There are three Cubes in here. One has a Deathstone, one has an Attack Mirror, and the last one...



Inventory screen says "A visor that allows its wearer to witness events of the past".




*: If that's not our cue to revisit a Burial Chamber...



This is Forneus' tombstone. Zed ingests Miasma, and our party consists of Mizuchi, Troll, and Gui Xian.


> You recall the battle against Forneus...





*: Poor sap doesn't even get a turn.





*: Two turns? That's odd. Hmm. In any case, here's the deal. Burial Chambers allow you to fight boss battles again. You do get experience and cash from them, but it's so little of either that it's essentially useless for grinding. The point is to try to kill bosses in the least amount of turns possible, as a sort of time attack. If you can beat a pre-determined record for every boss whose tombstone shows up, you get an extra turn icon in your New Game+ (meaning that the Demi-fiend counts for two icons, like most bosses). It's a huge bonus, but considering it has no effect whatsoever until we start a new game and make it all the way to the first Burial Chamber again, I don't expect it's something I'll spend a lot of time worrying about.

Alright then, last order of business in the Labyrinth today.






: Alright kid, wish me luck.

Shameful display: The Accursed Coil (Alternate version for US viewers)

*: Well, that was an ordeal and a half. I really should have used more Smoke Balls, but I figured I had so few that I'd prefer saving most of them for the trip back.

quote:

Vile Tao Tie
The Tao Tie is ancient Chinese monster said to be one of the Four Evil Creatures of the world. It was known for its insatiable appetite and bottomless greed, so much so that even today its name is still associated with these concepts




: Whoever you are, I hope you're worth the hell out of this.

: I can't believe someone would really come all the way down here...
: What can I say, I like to live life dangerously.
: ...You see, I made a bet with a buddy of mine. If someone actually made it this far down, I'd have to give that person a prize. Looks like I lost. Here, take this.

: ...!
*: ...!
: ...!
: ...!
: ...!
: God... drat!
: ...!
: Can I borrow-
: NO.
: I like you. Come back later and I'll tell you something you might wanna know.
: Mmmmmaybe.
: Who's a filthy bourgeois now, I wonder?

*: Well then. I... didn't quite remember what was down here. In fact I'm pretty sure I've never even remembered to come back down here, ever. Welp!



Good Lord this feels like cheating. But it's not!


Time to hoof it back up. Fortunately there are one-way doors along the way, which are a mean trick if you don't watch your automap, but should help us get out of here with slightly less hassle.


: Yeah so I haven't-
: I 'on't care!
: What's up with you?
: Dude I have all the money.
: Huh?
: I have all the money so hard that I'm pretty sure no one else has any money now. I don't think the universe can contain more currency than is in my possession. It would break a law of thermodynamics. I forgot which one.
: That... that's nice.
: No, you don't understand. I have all the money.
: I gotcha. Now if you'll just let me-
: I'll buy your hat. I don't even like your hat, but I'll buy it anyway. Here's ten thousand Macca.
: My hat's not for sale, kid.
: One hundred thousand Macca.
: I am in no position to spend any money you would give me, and besides, I'm not selling you my hat.
: You will rue the day.
: Yeah, yeah, never heard that one before.
: I don't think you get it. I have-
: Greed has brought low greater men than you, master.
: What are you talking about? I am physically unable of experiencing greed, due to how I have all the money. I don't think any of you realize how much of all the money I have. I have all of all the money.
: Okay, okay, I know what's going on. Princess, care to cast Me Patra?
: Ah, good idea! Let's see...
: Whoa, dang, what happened? I think I blacked out. What... what was I thinking about...? It vaguely feels... like I'm forgetting something... something important...
: Don't think about money!
: HOLY poo poo I HAVE ALL THE MONEY.
: Nice work, genius!
: No, I'm fine, I'll be fine. I have all the money, everything's gonna be fine.
: Well, that's great. Can we visit the Fountain now? All the money wasn't exactly free.
: Good point. I really should buy something and make sure I don't have all the money anymore. Get the economy going and everything. It's such a weight, such a responsibility. Let's go. Let's go make the world a better place, with money.
: And punching!
: Yes. Yes! Money and punching, the solutions to all problems. Glorious!

: Welcome...
: Did you know I have all the money?
: It's always something weird with you, isn't it?

*: We heal up, save, and hit the Cathedral. There have been a couple fusions I've been thinking about but was hesitant to proceed with on account of how I wasn't sure if I was ready to do without the ingredients, but since we have access to the compendium and (nearly) all of the money, that's hardly a problem now.

: Gui Xian, Senri, you're up.
: It'll be weird to be just one guy again.
: Boy, I can't wait.
: Already?
: Well, it's time. We'll still go looking around Asakusa, it'll just be a little different.
: I never really cared about Asakusa, I just wanted to walk around with you without worrying about fighting for a bit.
: Oh please.
: Come on, class it up a little, will ya?
: ...can do.
: Alright, it's been a pleasure, it really has been. See you on the other side.

Dragon Gui Xian + Holy Senri =





*: We could have outright hired a Naga in Kabukicho, but not one decked out like this. This one's also one level below Senri's, but by the time he learns his last skill, he'll be three levels above and is going to evolve on top of that. Oh, and before I forget, Drain Attack is a passive skill that causes the demon's standard attack to absorb about a quarter of the inflicted damage as HP.

Alright, we're pretty close to being in an ideal position to make another fusion, but not just yet. Still, one free slot, that's like a breath of fresh air.


: Asakusa, here we come!
: The thought of it is strangely pleasant.
: Ha, I bet it is.




: ...But, we'll clean it all up, because it's our city!



*: We could go further north up the alley, but there's this one door here that we check out first.

Atmosphere: Asakusa Tunnels



Man, has this place always been this creepy?


: Oh hey, good to see you!

: ...Oh! It's you! It's me, remember? Y'know, from the Underpass and the Prison... Me!
: Absolutely, my good fellow. What's going down?
: ...I was thinking of opening a store here -- making use of all my experience. It's a mess now, so it'll be a while before I'll be able to open up. But, I'll hook you up, so come on by after I open!
: Oh absolutely. I still have most of the money, so it'll be my pleasure.
: Most of what money?
: Al-
: No, no no no no. It's a lot of cash, let's leave it at that. Goodbye!


: Heyo, old timer.

: ...Whoa! It's you! Do you remember me?
: How could I forget?

: Oh it's been amazing. I have so much money now.
: I see, I see! We're doing well living in Asakusa. This is all thanks to Futomimi's leadership. Futomimi is in our holy land of Mifunashiro. Go and see him.
: Aight, that's the plan. Keep on keepin' on!





*: There are two exits from here, west and east. Going west...




: Yeah, if you're gonna be people, that'll happen. Shame.
: He's ruthless, tearing the skins off other Manikins.
: Whoa.
: He might be around here, so be careful!
: Thanks for the heads-up!






: There goes the neighborhood.

Welp, death sure didn't improve their disposition.

*: The west gate here leads outside, but I want to check out the eastern side first.









And we're outside again. However, there's only one other place accessible from here.







: But, looking at Tokyo as a whole, we see Nihilo taking over, and that's no laughing matter. Nihilo has no rival. Are we just going to sit here, watching Nikawa make his world of stillness?
: Well, I can't do anything about anything right now, but I got people looking into it.








: She must have some guts.
: She sure does.




: Oh, it felt sooooo good!
: ...huh.

: Well I'll be! A Puzzle Boy machine!

: Hey kid. What's going down?
: You wanna know what games humans used to play?
: Ha, believe me, I know already.
: I already beat this game...
: So did I, actually. I bet I could do it again with my eyes closed.
: Well, you won't last a minute. It's over before it even starts. If you can win, I'll give you an insect-like thing.
: Oooh, can't have too many of those.

: Watch a master at work, kid.



Music: Puzzle Boy
*: This track is a remake of the SMT1 overworld map theme!
: If you have any questions, open up the menu and select Help. Are you ready? Then, let's start!



*: So! This is a block pushing puzzle, kind of a fancied-up Sokoban. I'll be posting images of all stages, but for the solutions, well, this is really out of scope for this LP! I beat all the rooms myself a while back, but now that I know I could, I'll be using a guide at some point, because some of 'em are pretty drat mean and I remember nothing.

























*: To my own surprise, I haven't resorted to a guide yet. Yaaay!







*: ...gaaaaaaaah I'm not made out of time, gamefaqs it is. Behold my failure, Internet!






















*: Man did I spend too much time on this.


: I guess that means you beat it, right?
: Well...
*: Technically, yes.
: Ugh...... That's fine. You can have this insect-like thing.
> You obtained the Magatama Geis.
: You can come again, you know.
: That's-
*: NO THANKS BYE.
: Well, I've beaten it anyway.

*: If I never have to do this again, it'll be too soon.



Geis is a well-rounded Magatama. Nullifying Expel without enduring any weaknesses in return can come in handy; the first skill it would teach us is Diarama.

On our way further inside, we run into Sudama, Shikome, Nue, and Pisaca. The place is not as safe as I'd have hoped.







: What was it? The 'Nightmare System'?
: Hikawa has such a gift for names.



*: A staircase and an exit take us to this area of the overworld, which only has a Cube with a Magic Mirror in it. Back in we go, to a fork with a dead end and another way out.



That hill in the center must be Mifunashiro, but we'd need to go through one of the two buildings across the bridges to get there. Hmmmm... Let's say north.



Whooops.



: It'll be a while before you'll be able to get through here. Come back later.

*: South it is, then. I dig the little construction signs the Manikins are reusing. "Sorry for the apocalyptic mess! We're fixing it as fast as we can!"





: He sees the future by meditating.



*: There's a small terminal here, probably as a convenience.



Apart from Valkyrie's Agilao, we haven't had any fire damage in a while. But the one we try to chat up takes some HP and a Bead, then leaves.





These rooms contain an Attract Pipe (single-use Riberama), 3000 Macca (wow!), and...



: What happened to the human boy at the Mantra's jail? Did he escape?
: Yeah, you could say that.
: ...That hat bugs me.
: I know!



*: Almost there!

Atmosphere: Mifunashiro

*: I call it "atmosphere", but there's actually a short melody kicking in after a bit and now I wish it was on the soundtrack because it's amazing. It really lets you know this is a sacred place. Whatever power resides here is not to be trifled with.











And here's a large terminal.





: Hello. I thought I'd pay you guys a visit. I like what you're doing with the place!
: Just as I foresaw, you have come to Asakusa. We are fated to meet again... Although, that is all I can say at this point.
: You seem like a square enough fellow, I look forward to it.

: As much as I could, yeah.
: Everyone is doing their best to restore the city. This is the first city we Manikins have ever considered as our own, after all.
: I feel better about this than I expected, to be honest.

: Though you may 'see' our land, you may not 'enter' it any further.
: Eh?
*: It's easy to miss, but Futomimi has a resolute, borderline threatening expression here.
: This is the holy land of the Manikins, Mifunashiro. Beyond here is our motherland, where we were born... Even if we owe you our lives, I cannot let you past here.
: Ah, I see. Well, I'm not gonna lie, it looks like an interesting place, but I understand your reasons.

: No biggie, I was just being nosy anyway.
: Now, I must return to my meditations. I have to foresee our new future. I need to find out what I need to do to create a world where Manikins can live in peace.
: Sure, you're a religious leader, and, well, a leader in general too. I won't keep you from your duties.
: ............

*: Back to a more relaxed expression.
: Beware of a Manikin named Sakahagi. He's a traitor to our cause, having committed various atrocities. He's probably hiding out somewhere in Asakusa... He might cause you some trouble, but please understand that he is not one of us.
: Yeah, I get your meaning. I promise I won't take offense. In fact, if he gets in my way I just might find myself... uh... solving him for you.
: ............ Now, I must be going...
: Well, it was good to meet you again. Best of luck with everything!


I don't know what I expected. I'm not one of them, and he's not... one of whatever it is I am.

I don't belong here.

I didn't even realize that I thought I did, but now that I know I don't, it's like... it's like...

Hijiri's my only remaining lead towards Ms. Takao. Let's head back.

*: We hop through the nearby terminal back to Nakamise-Douri.

: Are you feeling better?
: Kinda. Any good news?
: Progress is being made.
: It'll have to do. Hey, uh...
: What?
: Your hat looks good on you. Very, um, very "style".
: ...thanks.

*: Nowhere to go but to the west of the main intersection here.







Man I don't know how these tunnels could be any creepier. I wonder if the Manikins just like them that way.



This is not good.



I didn't mean that as a challenge!

FrankZP fucked around with this message at 20:51 on Dec 22, 2015

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!
Oh for... Gah! God forbid I use SMT music in my SMT videos. Corporations gonna corporate, amirite?

Okay, lessee. This one ought to work better; I'll link it up in the update as an alternate solution. Thanks for the heads-up!

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!
Oh, it appears Victor has a deathgrip on the whole SMT1 soundtrack; it turns out I have the same problem on my video for the SMT1 intro. (The song in question here is an arranged version of the protagonist's home's theme, straight off the official soundtrack for the first game.) That sort of problem popped up when that youtube red stuff became a thing, apparently.

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!

ModeWondershot posted:

Anyway, cool to see Francois run the gauntlet of both cursed corridors and deadly sins with his usual reckless abandon.

Also, please feel free to correct me if I am wrong regarding Futomimi and Sakahagi, but I do remember reading something about them on a wiki that I don't remember seeing is the actual game:

Apparently they are more like each other than meets the eye, being reincarnated people who were apparently polar opposites of their Manikin selves.

Heh, I'm still pretty much going with the mindset that if I was in his place, if I stopped for a moment to look back and think about what's going on, I'd curl up into a ball and fall over and never get up again. You keep walking forward, and you gotta find that next spot to put your foot on, and any spot will do because nothing's worse than losing your momentum; sometimes it's a step in the right direction, sometimes it's a step towards an ancient engine of pure seduction that'll suck out your soul through your gonads.

As for the named Manikins, I do remember something similar to what you mention. I think we're told more about them in one of the Kalpas, just like the second one was about fleshing out Hikawa's backstory.

Kemix posted:

Welp, our Demi-Fiend has shown us A. He is still human. B. A wiz at puzzle games. and C. ALL THE MONEY. Too bad in SMT money tends to go by in a flash. ENJOY THE MONEY WHILE YOU CAN, IT'LL ALL BE GONE WHEN YOU GRADUATE TO TRIPLE DEMON FUSIONS.

Oh we'll definitely find a way to become poor again, I don't doubt it. I'm pretty sure even just buying the Magatama that can be bought will take a bite out of our pocketbook.

Alright, in other news, I have to announce that I'll be going off schedule for a bit, because the holidays are getting a lot busier than I expected. I'll probably find the time to put in an update between Christmas and New Year's. In the meantime, do take a moment to be grateful to the entity/non-entity of your choice that your hometown hasn't been wadded into a ball and populated entirely by various demons and ghosts yet. (Though I suppose that could be convenient depending on your circumstances, relatives being relatives.) And especially be on the lookout for anyone with a widow's peak over ten centimeters long. You know they can't be up to any good.

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!
: Hey! Hey! Stay with me! What happened here?

: It's Sa... Sakahagi... Th-That traitor, Sakahagi is going wild... up ahead...
: Alright, stay here, I'm going in. If he comes back, play dead. If that doesn't work... scream as loud as you can.





*: There are hallways west and north from here. It looks like the blood smears are mostly on the northern path, but it's hard to discern a directionality and there are pools and stains at either end. Still, north it is.



There's more corridor north but the blood seems to lead to this door. We run into Shikome, Orthrus and Nue; considering the latter two like to spam Fire Breath and Ice Breath, this would be a bad time to ingest Murakumo.




:siren:Cutscene: Sakahagi:siren:

drat... he's gone already. I suppose he's smart enough not to pick a fight with me.

*: Given that he's up eight steps from where we're standing, it's hard to tell if Sakahagi is meant to be looking us in the eyes, but unlike Futomimi he certainly does have the typical Manikin twitch.



Cripes, what a mess.



I should probably go after... him...



...huh.

*: The Cubes here are empty. We turn back to the main corridor and check with the Manikin by the entrance.

: Uh... Ugh...... ...Sakahagi left...

I might as well check out the rest of this place. Maybe there'll be some sort of clue.




: He's an evil Manikin...
: If not an especially thorough one.



*: Haven't seen these in a while!


: ...Is Sakahagi gone yet?
: For now, at least.

*: Aaaaand that's it, that's all there is to see in here. We leave and return to Nakamise-Douri. Neither the spirits nor the Manikin at the entrance have anything new to say, about Sakahagi or anything else, so I presume he didn't come through here. We register, heal up, and head for the Terminal.

:siren:Cutscene: The Obelisk:siren:

: Well hey, it took a while, but I have to hand it to you, you sure did find a good place to point me at. Let's get this show back on the road.

*: We warp to Ginza. We've been to this secondary entrance before, getting back there should be a cinch. I drop by Nyx's Lounge in case there's something new going on, but there isn't. We get outside, head east to the highway north of Harumi Warehouse, and go around crossing Rainbow Bridge towards Tokyo Tower again.





This dome doesn't have the spinning drums of the Nightmare System, and it hasn't been messed up by the Mantra either.



From the entrance, we can access a small empty room, and this express elevator to B15. It must be going to those other doors near the true core that we saw but couldn't reach from the main building.



Someone forgot to pay the power bill.



So it's more Nihilo-type dungeon but in the dark.



We do know the core lies to the east, though. So we go the opposite way! What if there's loot?

...first Cube contains Medicine. Second Cube contains a trap that poisons our entire active party. No one knows Posumudi anymore, but we've accumulated 29 Dis-Poisons, so it's no biggie.



Aaaand here's a good reason to have a Succubus in the squad.

Next up... A Tetraja Rock, an explosion trap that cuts our HPs in half, and a Bead.



This door in the south is still lit up!

A fight earns Sarutahiko another level thanks to his Watchful skill. He learns Counter and maxes out his slots, but I want to level him up one more time so he can learn and pass down Focus.



The power comes in sporadically in this hall, and it looks like water droplets are falling from the ceiling.



As I suspected.







There's an incredibly long corridor to the north here, but the encounter gauge is blue and we run into no further opposition.







There's a convenient large Terminal here, and the ground floor exit.



Oooh, this is new. We are now in the "top" section of the Vortex World.



Ah-ha! That's the Lucky Find paying off! Lessee...



Not bad!



That's the Obelisk alright. The nearby Cube holds three Life Stones.





We could head for the center right away, but I want to see how far I can explore beforehand. We run into Badb Catha, Principalities and Powers around here. They're easy to underestimate; one of them kills off Naga with Hamaon. Kikuri-Hime is again of inestimable value.




: That's strange, I could have sworn you had all the money.
: Well, we've spent more than 10000 since, someone must have stashed some here recently. The Minister, I bet. He seems the type.
: Rrrright.

*: As we travel further, Naga finds a Bead. I never really used Lucky Find before, but this is pretty cool. I don't know if I'll care to pass it down over anything of combat value, though. We'll see.








: His name was Lord Masakado Taira. He's probably watching over us, even now...



*: This little gravestone is the only enterable building in this entire region, besides the Nihilo entrance and the Obelisk.



Or, well. For some values of "enterable", anyway. There's nothing for us here. Back to the big cigar!




Atmosphere: Obelisk interior







*: Interesting. This is a Nihilo facility, but given all the squares, this is more like Mantra architecture. Except Mantra architecture looks sharp, and raw, like you'd cut yourself leaning against a wall, while this looks almost worn with age. Maybe the Obelisk would normally be an unaffiliated location, but the Nihilo have just taken it over. It does sit on the exact location of the north pole.

It's a subtle effect, but the atmospheric music here gets louder as we approach the pillar in the center of the room, and the stereo mix always makes it clear that's exactly where it's coming from. This isn't external soundtrack, that's what the real deal sounds like.



: No, really.
: This is the closest you'll ever get to Kagutsuchi, in all of Tokyo.





Looks like this is going a few stories down. I hope the building isn't as deep as it is tall.

*: There's a small terminal in the west here, connected to the big Nihilo terminal we were at a few moments ago. It'd already be a bit of a hike walking back here from a healing trip.


: Jackpot, Hijiri.
: She is collecting Magatsuhi with her powers...





quote:

Lv33 Vile Baphomet
Baphomet is a pagan deity that was actually made up by Christians during the Middle Ages. At first it was a demonization of "Mahomet", the latinized name of Muhammad, but it's most famous on account of how the Knights Templar were falsely accused of worshipping it. In the early 14th century, King Philip IV of France was heavily financially indebted to the Templars, and the Church had grown jealous of their wealth and influence; Templar leaders confessed to idolatry and various other sins and crimes under torture, and some were executed when they later recanted their confessions. In the end most Templar personnel and assets were absorbed into the Knights Hospitalier, who presumably from then on knew better than to get too big for their britches.



*: We go all the way around the room, and apart from a Dis-Mute in a corner, there isn't much to it left other than a lift platform in the north wall.





This place looks serene enough, but I'm getting some pretty rough memories coming back...

This is 15F. From the center here, we can go south, west and east, visibly to more lifts. I'm not sure where to go first so, let's say, east. We run into groups of Eligors, along with Karasu and Dis; the Eligor themselves can be tricky as they'll use Dragon Eye when they're alone.

The lift east takes us to 18F, which has nothing but a Mystical Chest with a Jade inside.



It looks like some device might bridge that gap and allow access west from here though. But that's all we can do here for now, so we go back down, then west.



Yikes. Man I'm glad Zed still has Shock, but it's unfortunate that the allies I want to train for now are mostly ice-based. Still, Principality has Zanma and Mazanma, and Naga has Zio.



Ah, so that's the other side of 18F. There wouldn't be a point in bridging this gap, then. Alright, back down, then to the south lift.



Music: Mystery


: Just as Lord Hikawa predicted... It seems a rat as wandered in!

: I assume you are here for that woman... but we three sisters are guarding the Obelisk... We are not like that useless Ose.

: It'll be my pleasure, then.
: Well, if you can get to us in the first place.
: We'd all save a lot of time if you didn't have me exterminate all your mooks first, but you gotta do what you gotta do, I suppose.

: Now... Come!



I was almost worried this place would end up being guarded by someone who wasn't a total rear end in a top hat.

*: We take the lift, up to 24F.



We can go up or down from here, but my instinct tells me to clear the place out from the bottom up.



: As long as they're here, you won't be able to catch even a glimpse of the Maiden.



*: The stairs down turn into stairs up and take us to a dead-end balcony. Welp! So much for instinct.


: You must control the flow of time. ...What does that mean? You will soon find out...

*: Oh hell, now I remember. Welp, nothing to it but to go forward. We take another lift, to floor 30.




: But, if you take too much time, the floor will crumble beneath you.
: What the hell is this bullshit?
: ...A malevolent device, fitting of the Moirae Sisters.





*: Yup, I totally remember now.


> Will you touch it?
: Here goes nothing.


*: Apparently, altering the flow of time comes with a sweet drum beat.

Atmosphere: Time Sphere

So, here's the deal. Touching the sphere resets the Kagutsuchi phase to New. Stepping on a block advances the K phase by the number of square symbols on the block. And the gate opens only when the number of squares on its face matches the phase number. Here, there are four squares on the block, so we want to walk on the 3 block then the 1 block before we can cross. Of course this one is quite simple to make sure we get the mechanism, but it gets a bit trickier. Not Puzzle Boy tricky, fortunately.





The atmosphere returns to normal as we leave the immediate area, granting us access to a Cube with two Chakra Drops and a lift to 40F.





: You saw all that Magatsuhi being stored at the bottom, right?
: I didn't get a good look, no.



*: Oooh, small terminal. Again, it's a long way back if we want to leave, but having the option is nice. Naga and Principality are about out of juice, but we have plenty of back-up, so we drop a save and keep going. There are four Life Stones, a Sacred Water, and... some other forgettable treasure.







And another lift, up to 50F.



We offially can't see the bottom floor anymore.





Going east from here takes us to a strange glowy red floor, which is another type of lift. It lowers us one level below to a small room with a single Bead.

Principality has run out of MP, so we tag in Succubus. Naga is running low, but using his Trade skill allows us to cut some costly battles short, as a Berith or Arahabaki who gives us a Maragi Rock in exchange for a Life Stone and change doesn't get to take a turn and use Dragon Eye.



: Oh come now, don't think you can just buy my-
> ...You received Great Chakra!
: ...um, err, what was I saying?
: ZED!
: Gah!
: Yikes!

*: A Great Chakra is a one-shot item that entirely restores the party's MP. Someone's trying to get on our good side!



...aw hell. Two Baphomet. One Evil Gaze, one Maragion.

That's all it takes.

Good thing there are those terminals!

Boy I'm not out of the woods yet. I had Nirvana ingested because I want its next skill, and I didn't pay attention to its weakness to Death. We'll be on Anathema for a while then, but its next skill won't come until several levels later, so I hope I can remember to switch back.

...

Aight, we're back again.




: Are you asking me if ugly people are important because how else would we know who is beautiful? Yikes. Well, I guess so, yeah.
> Succubus is content.

*: She gives us the schpiel about demon personalities during conversation.



Oh joy.

The 8 gate leads to the lift, so I'll try the 4 gate first.



Three, four, two, one, two, to half waning. Alright. What's our prize?



Oh, dick move. There's no way you can come here at any other time than half-waning, so that's a cycle and a half of waiting. It's a good thing Naga has inherited Estoma, but that'll be the only time he can cast it on this run unless I spend MP items on him.



Ah, alright then. Good.

Back to the time puzzle, lessee. One, three, four, to full K. Easy.



This earns us the next lift, as well as a small terminal... and a way back to the lift down? Huh, I didn't notice this passage before, I guess it would have been a shortcut. Oh well!











Ah, I remember this. There are five lifts at the bottom, and they each follow one of the pillars upwards, and switch between pillars through a horizontal path every time they encounter one. It's easy enough to see where each will take you, and clearly the next lift is one of the central destinations, but I take the second one from the right to the eastern platform to see if there's any loot.





A chest here, and a lone spirit on the other side.



There's another spirit across the room from the puzzle entirely, but I'm not sure how to get there. While we wait for full K, Naga runs out of juice casting Zio on an Eligor, so we tag in Troll.



Oooh, nice. That one restores an ally's HP and MP to full.

It turns out the lift blocks already on this side are one-way trips to the other end of the room that I didn't know how to reach, so that's one mystery cleared up.



: Do you hear it? The screaming of a woman, coming from above?
: N... No, I can't...
: ...It's creepy!

Yuko!

I'm coming!


: The world of stillness is near...



*: Divine Shot is a single-target physical move with high power, standard accuracy and medium critical rate. We haven't had a single-target physical skill since Lunge, so this one is a no-brainer. It's not easy to part with one of our current skills, though. Hmmmmmm... Heat Wave hasn't really been pulling its weight lately, since it scales off HP and I've been increasing Agility and Luck for the past few levels. We'll have better multi-target options coming up, so away it goes.

Taking the rightmost lift brings us to the other spirit we saw from the chest area.



: Is there anyplace where I can overlook the entire area?
: ...yeah, there is. Heck, you could see it from right here.

*: We head back down. Mizuchi uses the last of its MP on a Mabufula to take out a bunch of Berith, but as if on cue, it levels up, learns Fog Breath, and...





: Well then, I would say your time with the losers has clearly been of some benefit to you.
: I CAN SEE CLEARLY NOW. THE RAIN IS GONE.



quote:

Lv44 Dragon Long
Just like the demon called Gui Xian here is probably supposed to be Genbu, the black turtle of the north, this is likely Seiryuu, the azure dragon of the east, and not Long of the Four Benevolent Animals of Chinese myth. Or maybe not! It's hard to tell, really; one's a water-based blue dragon and the other's a water-based blue dragon.

*: This makes him our highest-level ally so far. And evolution restores all HP and MP, so this is 171 big ones to play around with right away. Huzzah!

Aaaand that's when I remember that we have an open ally slot. Hmm. Welp, maybe I'll pick up a Berith or something. We'll see.





We're finally ready for the next floor. If we have to leave and heal up, at least I can take comfort in how most of the exploration will be done and it'll be much quicker to make our way back.





So, 77F. A lift to the east near the entrance takes us to a terminal...



...and a Cathedral? Huh. Well, fusion is one way to replenish MP, I suppose.


: I sure didn't expect to find you up here.
: We go where the client is. Always ready to serve!
: ...I've been to plenty of places where you were nowhere to be found.
: Maybe you didn't look hard enough.
: How many other people even make use of this place, anyway?
: ...That's... Err... I'm... This isn't customer-facing information, I'm afraid.
: Yeah, sure, whatevs.

*: Ooooh, wait, I was waiting until Zed was level 48, and there he is. I summon Senri from the compendium for an insignificant fraction of all the money, and...

...good Lord is Mazanma a pain in the rear end to transfer.

Aight.

Fairy Troll + Holy Senri =



: She's hot!!
: Heyo!
: ...?!
: Well, this is intriguing new information.
: I don't know what came over me! I couldn't help it... somehow! Please forgive me!
: Well, you're not mistaken, there is nothing to forgive.



quote:

Lv48 Megami Sati
Sati is a Hindu goddess of marital happiness and longevity. Or, was? Story has it that she was born as a human, and was devoted in worship of Shiva, the god of destruction and transformation. Shiva consented to marry her, but her arrogant father disapproved of the match. So Sati told her dad to go piss up a rope and went ahead with... Yeah, no, I wish. Sati set herself on fire and died hoping to be reincarnated as the daughter of a kinder man. Oh well. Still, she was reincarnated as the goddess Parvati, who became Shiva's second wife. "Sati" became the name of a practice in India where widows throw themselves on the funeral pyres of their husbands (or are drugged and thrown on the pyres by greedy relatives); this was apparently fairly common (around 600 occurences per year, according to rare reports) until the British outlawed it in their territories in 1829, and the rest of the country gradually followed suit.

*: Normally I'd bench a new demon of the same level as our protagonist since they take so much exp to level up compared to our weaker allies, but, well, I'm making an exception here because let's just say I want this Maragidyne as soon as possible!

Aight, we save and get a move on.





Let's go the the 4 block first. Two, one, four, one, four, to half waning. This earns us 8000 Macca and a block lift to a small dead end.






quote:

Lv45 Vile Pazuzu
Pazuzu is an Assyrian/Babylonian demon king, master of the southwestern wind and bringer of locusts and drought. He's considered to be an evil and wicked being, but he can also scare off other malicious creatures and spirits. He was especially said to ward off the evil goddess Lamashtu's power, protecting pregnant mothers and newborns from her deadly influence.

Wet Wind deals force damage and may cause Stun.

*: The 8 block is next. Two, one, two, three, to full. For our trouble, we get... another block puzzle.





Left three, right three, left three, right three, to half waning. Aaaaand a dead end with a Mystical Chest again. That's it, I use a Chakra Drop on Naga and get my Estoma on.



Ah, good. Back to the puzzle. Three, one, three, one. We can access the next lift from here, but there's also a small lift block that would take us back to the Terminal and Cathedral in case we need to make a quick exit.



Floor 90. How much higher can this tower go?



: Yyyyeah, that's pretty drat clear.
: You never know... To him, even the Maiden may just be...
: A tool.

*: There are two Life Stones behind this guy, and I realize we have 99 of them. Yikes, I might as well use them for healing for a bit, maybe get back down to 70 or so. That ought to power some Divine Shots.







By which of course I mean "some god-damned shinkuu hadokens".



This floor is much smaller than the others. We must be getting close to the top.






quote:

Lv37 Yoma Onkot
A monkey prince from Thai folklore, cousin to the more famous Hanuman. Legend has it he's a great general, fighting alongside his cousin against the immortal Ravana and the Rakshasa armies.

*: A trapped cube stuns our entire party, but that's okay, because...



Is this what I think it is? There's no way...





*: Holy crap. Nocturne, I love you. We get topped off for a couple thousand. Amazing! All along I was thinking, this can't last, I'm gonna have to go back and heal up before the boss, it'll take forever. But nope! Glorious. I get Naga and Principality back in, they got some experience to earn.



I was wrong about the floor being smaller; we were actually in a small room entirely contained within a regular-sized floor.



: But, no one who has gone looking for it has ever come back alive...
: Sounds like a challenge!
: Go upstairs if you have business with the Maiden.

*: Yup, there are stairs up here, but I'm pretty sure that nearby lift goes all the way to the basement.





...or just to floor 85. Welp, we're here, and we're hoopy froods who know where our fountain is, we can check it out.



Of course.



Two, three, two, one, to full K. This takes us to a Mystical Chest that we can barely reach just before the phase changes again, for a Chakra Pot. And then, one, two, one, two, one, two, three, to half waning. This earns us another lift...



...to the second basement. Ah-ha!



Yup, this is right below the entrance. Let's see that treasure!

One Medicine, a mute trap... Have I been sold another bill of goods?



!!!



Oh this is amazing! I forgot this even existed! This item essentially casts Analyze, for free, and never runs out. drat, had I remembered this, I would have discarded Analyze instead of Heat Wave. But it's no biggie, we'd have replaced it sooner or later anyway.



It looks like there's another lift somewhere that goes even lower than this basement, but I can't seem to reach it from here. Alright then, back up we go. We recruit an Onkot on the way to the Fountain, and head back to those stairs we passed.



So much for wishing for no triple-digit floor numbers.

Zed levels up and, well, learns Void Mind from Murakumo, replacing Analyze. It'll do for now.



This entire floor here is one big lift. We must be close.



There's another lift up there. Wow.



Another small terminal. That's the fifth save point in the Obelisk so far.



: Clotho is the 'spinner'... Um, what was Lachesis? Atropos is the 'inevitable'... Hmmm... One spins the thread, the last one cuts it... What goes in the middle?
: Lachesis is the one who measures. Duh.


: AT. FRIKKING. LAST.
: I hope you enjoy being tortured to death...
: I should have brought along that Manikin fellow from Asakusa.





Oh this certainly bodes well. Three gates, three sisters, I presume?



Aight, once more unto the breach.

*: This is a pain in the butt if you don't know what's going on. There is indeed one sister behind each gate. You must defeat all three of them, in order, all in one Kagutsushi cycle. If you mess up somewhere, the floor disappears from underneath you and you gotta start over again. Clotho is on the right, Lachesis is in the middle, and Atropos is on the left.

You know, I remembered those puzzles to be a lot worse than they actually are. Must be memories from when I had to figure it out from scratch, but even then it can't have been that hard. Hmm... I have vague recollections of a giant dungeon floor filled with nothing but interlocking phase puzzles, but maybe I'm just remembering wrong.


Mid-boss battle: Femme Clotho

quote:

Femme Clotho
In Greek mythology, the Moirae Sisters are the three deities controlling the threads of fate, and specifically the time of birth and death of all gods ands mortals. Clotho is the spinner who presides over the beginning of life. Unsurprisingly, she's the healer of the trio, but if that's all you expect, you can be in for an unpleasant surprise as she also knows Dekunda, Marin Karin and Mahama.

One down... sorta.

Mid-boss battle: Femme Lachesis

quote:

Femme Lachesis
Lachesis measures the threads spun by Clotho, and decides the length of time granted to all who live. Her specialty is buffs and debuffs, but she also likes to cast Tetrakarn and Makarakarn. Interestingly, if she's alone, she can use Tarukaja, since her only way to deal damage is through her basic attack; however, if she's encountered with a spellcasting ally, she will use Makakaja instead.

I'm beginning to see a pattern here.

Mid-boss battle: Femme Atropos

quote:

Femme Atropos
Known as "the inflexible", Atropos cuts the thread of life once the length decided upon by Lachesis is reached. You'd think she'd be all geared up with Mudo-type spells, but she actually has high-powered single- and multiple-target spells of all four main damage elements.







There's only one thing that can come next.

*: I use a couple Chakra Drops on Long, just to be safe.



This is definitely near the top; we could see those large openings in the walls from the outside.

We're getting a "strong power" warning from the lift right in front of us, so we go all the way around to another block hidden behind the central pillar. Principality earns itself a level, learning its last skill, Heat Wave, and turning Mana Bonus into Mana Gain.





Floor 135 appears to be a large mazelike chamber, with a Chest at each corner. Dang but we're gonna spend some time here. At least we can use Estoma with wild abandon.

Oh, wait, there are only two Chests, and also a lift down I didn't spot at first. And to think I was almost done with this place!

So, Balm of Rising and Bead Chain. Down we go.



Holy crap, more passageways down here. We can't seem to reach those, though.



We can only get to this door here in the back.



Yikes. Even Dante wouldn't survive that one. Time to head back up and finish this!



Zed ingests Geis, and we summon Kushinada, Sarutahiko, and Onkot.









: Measure!
: And snip your fate!!

Boss battle: The Moirae Sisters

*: Zed levels up and learns Diarama, replacing... Eh, nah, we're good for heals, never mind.

Individually, the Moirae Sisters weren't too dangerous; Clotho's offense is unimpressive, Lachesis can do no real harm unless you let her build up a buff gap, and Atropos' magic damage is fairly high but nigh trivial to heal through. They also have no resistances beyond the typical Death/Expel/ailments boss immunities (though they also have no weaknesses). All together though, they're actually a balanced party with good synergy, stronger than the sum of its parts.

Your main goals are to survive Atropos' damage output, and cause damage faster than Clotho can heal it, and both of those goals are extraordinarily difficult to accomplish if you let Lachesis run roughshod with buffs and debuffs. Sarutahiko still has Dekaja, but we don't have a Dekunda effect at this time; any debuffs would have stuck, so I had to take out Lachesis first, even though conventional wisdom would have it that you prioritize the healer. Once she's gone, the trio synergy falls apart and the remaining two are no longer much more threatening than they were on their own.

A good precaution to take for this battle is to only summon allies who have no elemental weaknesses, because if Atropos earns her sisters an extra turn, that always means Clotho gets a second cast, and that can extend the fight a fair deal. Resistances to Charm and Expel are also handy, but if your damage output is consistent, Clotho will usually choose to heal her sisters instead of spending much time trying to directly harm you.





Djed is a caster Magatama, which is appropriate, seeing as it protects from Mute (and Curse effects in general, though not from the Magatama's special Curse ailment). It teaches all -kaja spells, including Dekaja when mastered.



I check the floor around the pillar in case there's something else hidden back there, but this pillar of light is the only remaining feature of this room.



> Will you ascend?

Yuko. I'm here.

:siren:Cutscene: Yuko:siren:

FrankZP fucked around with this message at 13:14 on Mar 31, 2016

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!

Miacis posted:

This scene has some really cool storyboarding. While Yuko's on camera, you see a lot of closeups and slow pans around Yuko and her internal struggles. When it's Aradia, you get a blur filter over the shady deity, and three perfectly still shots that move away from her intense creepiness. And would you look at those low/high angles for Yuko's aspirations and Aradia's descent. Texture resolution and polygon count mean little when competent framing and creative shading can do so much heavy lifting. :eng101:

I can't possibly agree with this enough. Even today there are so many games that clearly have cinematic ambitions but manage to make their camera work flatter than the polygons that make up their cutscenes. It really takes someone who knows what they're doing to take a scene that's half "two characters are on the floor in a big square empty room, one of them speaks, then gets up" and still infuse it with both dynamism and symbolism throughout.

Arcade Rabbit posted:

I also really liked that every time Aradia has one of her Silent Hill-type spasms, her inkblot face changes. The last one as she is dissapearing even looks vaguely like a smile

I'm reading this as the goddess gradually taking firmer hold over Ms. Takao. It's not clear what it is exactly that makes Yuko so special, but it would appear that she's a medium or spiritual channel of some description, and of rare enough potential that Hikawa would consider her indispensible, what with all of the Nightmare System's Magatsuhi passing through her, and how Aradia pretty much immediately answers her call and inhabits her.

Achernar posted:

Aradia got a good jump scare outta me the first time I met her (doing it at around 2am didn't help).

The timing of her arrival is a kick in the pants, really. You've finally accomplished the one clearly identifiable goal you've had almost since the start of the game, and Yuko's all hopeful and stuff, and you've got that beautiful music swelling up, and then... welp, instant body horror. Can't let you forget that you're playing SMT for too long!

Alright, in other news, the holiday season is over enough that I can finally get back in the saddle; I'll be starting them engines momentarily. There's only so much pleasant celebration one can take before one has to refresh one's mind, body and soul by plumbing once more the merciless depths of a post-apocalyptic demiplane.

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!
Oh shi, I totes forgot about that table of contents. Thanks for reminding me, I'll get right on that. Glad you're enjoying otherwise.

As for the big question, hell if I know. We'll find out! :D

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!
I don't know what I thought would happen.

Not this, not by a long shot, but...

Ms. Takao is... was... my teacher. I thought, or I hoped, that she'd give me what I needed to make sense of all this. That's what teachers do, right?

Maybe I was being selfish. She needed my help even more than I needed hers. And now that I've held up my side of the deal, it's clear she's in no position to give me anything in return. Her grasp on what's going on is even weaker than mine, and I hardly have a clue. She couldn't wait to find someone else to tell her what to do.

She meant well, from the beginning. I know she did. But how much does meaning well count in the balance opposite so much... so much of whatever this all is? And this Aradia, holy crap. I have to trust Yuko's judgement, and if she wants to serve then I won't claim any right to tell her otherwise, but, drat.

Still, I'm glad I could help. I'm glad I could help because it's the right thing to do, and because I know that if Ms. Takao could have helped me, she would have.

But I didn't know it was possible to be this glad and this drat pissed off at the same time.

It didn't even occur to me to come up with my own Reason. I guess I've been too busy punching the next rear end in a top hat whose death would solve a problem to really think about it. But now that I've been told I can't...

: Whoa!
: It'll take more than a bit a plaster to fix that one.
: Ouch!
: Are you alright?
: I think I got a piece of stone in my eye...
: Oh hell, I'm sorry! I didn't think...
: You didn't think you could punch masonry so hard that it'd turn into shrapnel?
: First time's always a bit of a surprise.
: THAT IS THE POWER YOU HAVE GAINED. WAS IT NOT WORTH IT?
: I can't decide the shape of an entire new world anymore, but in exchange I can hit stuff really hard? That seems like a fair trade to you?
: YOU COULD NOT DECIDE. YOU COULD ONLY SUGGEST.
: It is those who have power who can truly decide. And power you have.
: I guess that's true. But... I'm still kinda pissed off. What good is following the path of creation if it has to be someone else's?
: Exactly how angry are you about it?
: ...why do you ask?
: Just curious!
: ...I don't know. Pretty angry. But... If I don't follow the path of creation, then what are the alternatives? Wouldn't I just be following the lead of the one who's responsible for making me into... into whatever it is I've become in the first place?
: There may be other paths yet. Beware those who would tell you there is only this option, and that option, and no others. Rarely do they have your best interests in mind.
: Huh. Yeah, good point.
: So, what's the plan?
: I gotta keep learning. If it ever does fall to me to decide in the end, the least I can do is make sure I'm looking at all sides with clear eyes.
: More info, then. We go see that Hijiri fellow again?
: Yeah, that's probably the next step. But I can't discard the possibility that he has his own agenda too.



*: With Ms. Takao gone, it's clear that the Nightmare System's pillar has stopped doing whatever it was doing before. That's something we've accomplished, at least.

We can return to the top floor, but there's nothing left for us there. Time to hoof it back down to a Terminal.



: Eh, once you get the hang of their time puzzle stuff, they're not that tough.
: ...Screw Hikawa, I should just follow you!
: I don't hate the sound of that, but if you can't fight, you should probably just stay here.


: Lachesis is the 'apportioner'!
: Really doesn't matter anymore, dude.



*: We ought to talk to Hijiri again, but I go see Kamala for now.


: Hmm, thanks. I'll be careful.

*: I sure wouldn't have thought to go back there. Before we do though, we stop by the Great Underpass to get three pairs of Chakra Drops. This earns us a tenth ticket, but picking the white box "only" gets us a Balm of Rising this time. We visit Shibuya to pick up some ailment cures, especially for Stun and Mute, and we heal and register our squad while we're there.

Sarutahiko + Valkyrie =






quote:

Lv35 Kishin Okuninushi
Okuninushi is the Shinto deity of farming, business, and medicine, and once was the patron of the Izumo province. Apparently he's Kushinada-Hime's son, but I guess Susano is not his father, because he ends up marrying Suseri-Hime, who is Susano's daughter. Man, I dunno. In his youth, he and his seventy-nine brothers traveled a long way to court the princess of a neighboring land. On the road they came across a flayed hare in a great deal of pain. Most gods told the hare to wash itself in sea water and dry itself in the wind, which of course caused it even greater pain. But Okuninushi, who was last in line because he was in charge of carrying everyone's luggage, instead told the hare to wash itself in fresh water and roll around in flower petals, which actually worked. The hare predicted the kind young god would win the princess' hand, and his other brothers took that so well that they managed to murder him twice. (He got better.)

*: There are lots of good skills that can't be all passed down for this one, but I figured that if I could at least keep Dekaja and Focus and avoid a less useful skill like Soul Recruit (which works best when used by Valkyrie herself), I'd be set. Hell Thrust will continue to be awesome, but I would have preferred Void Mind and Tetraja to Watchful and Lightoma. Oh well!

Principality + Kikuri-Hime =






quote:

Lv30 Megami Sarasvati
Sarasvati is a greater Hindu goddess, presiding over knowledge, wisdom, learning, music, and the arts in general. She's also the consort of Brahma, god of creation. She's generally a big deal in East Asian religions, and there are versions of her in various Buddhist and Shinto traditions.

*: I mostly wanted to make sure I'd get good mileage out of her high Magic stat, so Mazanma and Zio will be good enough. Mana Refill isn't as practical for recharging MP as Mana Drain was, as it's based on walking around with her in the active party, but having both on would have been redundant.

So, that leaves us with four free slots, counting those Aradia gave us. We drop a save and warp back to the Shinjuku Medical Center.




Ah. Memories.

*: We get no unusual Candelabrum activity, so it'll take a bit of looking around. I bet the next rider is in one of the two lobbies.


: Now, there's a demon living in the annex even more frightening than Forneus! He looks like one of the Horsemen of the Apocalypse! When will I ever feel at ease...?
: Soon enough.


: Death is everywhere, buddy.


: Give me a break, man.
: Said the oblivious to the Demi-Fiend.

*: ...waaaaait a minute.



Oh wow. I must have passed by that door like three times when we were first here. It's not even hidden or hard to see or anything.







: It's like they're competing for something...



*: I bet I know where this leads.





Yyyyyyep. A Mazio Rock, a Mabufu Rock, and 300 Macca. Le sigh. Welp, this isn't what we came here for either way.



This is where we fought Forneus, but the Rider is nowhere to be found. Hmm. Maybe upstairs?

I check the room with the multiple morgue mumblers; two of them have old hat info about Deathstones and Kagutsuchi phases, but the third...



: ...Demon fusion... Yoma... Fairy... Night... Tyrant... *mumble*

*: The only fusions that will ever result in a Fiend are fusions that would normally result in one of those four races.



*: For some reason, at around this point, it occurs to me that only Kushinada has any HP healing spells anymore. Hmm. She's more than up to keeping us in shape, but I'd feel more comfortable with a back-up.


: That's ancient news, kid.
: He's in the room over there!
: Uh, he's right here, actually.


: Sure.
: Ah, forget it!
: Why I never! It was probably some crap old info anyway, I don't want to hear it.
: Oh, come on! Listen to me. I heard the guy on the black horse can seal your magic.

*: Guess who's glad he stocked up on Dis-Mute.


: A demon that brings about famine lurks in the room ahead. You and that demon are fated to meet. Most regrettable...


> The flames of the Candelabrum of Sovereignty are flickering wildly...

:siren:Boss battle: Fiend Black Rider:siren:

quote:

Fiend Black Rider
"And when he had opened the third seal, I heard the third beast say, Come and see. And I beheld, and lo a black horse; and he that sat on him had a pair of balances in his hand. And I heard a voice in the midst of the four beasts say, A measure of wheat for a penny, and three measures of barley for a penny; and see thou hurt not the oil and the wine." -Revelations 6:5-6

The third rider isn't explicitly Famine, but those grain prices (originally in Roman denarii, not pennies) are several times higher than they would normally have been at the time. The prices for oil and wine, which would mostly affect the wealthy, are unchanged, which implies that the poor's end of the stick is getting unusually short. In any case it probably wouldn't have sounded very intimidating to call the guy Essential Commodity Speculation.

quote:

Haunt Legion
"And he asked him, What is thy name? And he answered, saying, My name is Legion: for we are many." --Mark 5:9

"Legion" is the collective name of a group of several thousand demons said to have possessed one unfortunate man in Jesus' time. They knew they could not resist being driven out, so they asked to be permitted to inhabit a vast herd of pigs instead of being forced to exist without a body. Their request was granted, but then the pigs all ran off the edge of a cliff into the sea and drowned because the demons were dumbasses I guess.

*: Unlike his fellow horsemen, the Black Rider has the good sense to summon Legions instead of angel sidekicks; Legions reflect Death effects, so you can't petrify them, and they'll just keep coming so it's hardly worth the effort to kill them. They also know Mamudoon and Hell Gaze, so any Death-immune allies you bring can help eat up their icons. And even then, they still know Tempest (group physical damage), Deathtouch, Makakaja and Tetrakarn, so there's a fair chance they'll be a pain in your rear end for the duration. That said, they "only" resist ailments instead of having the full boss invulnerability, so it can be worth it to Mute and/or Stun them.

The Black Rider himself is no slouch. Soul Divide is a Curse-type effect that halves current hit points and can cause Mute; we've been fortunate that it hasn't actually silenced us more than it did. His Glacial Blast can be deadly in combination with the Legions' Tempest, but we were also lucky that it couldn't quite make it happen. The other notable aspect of the Black Rider is that he's our first real taste of Almighty damage. We've been dealing with Almighty damage for quite a while now on account of Deathtouch and Life Drain, but those aren't really intended to kill their targets. Megidola and Megidolaon are explicitly murder spells. They'll blow right past Makalakarn, but they are in fact affected by magic stat buffs and debuffs, so if they cause you grief, consider bringing along a Tarunda or Rakukaja user.

Finally, the Rider knows Dekaja, but not Dekunda, so a couple Fog Breaths will stick and improve your survivability a fair deal.



: Hmm?
: Thanks for beating the demon in this room-- Wait... You're a demon too!
: Man, this again.
: You don't wanna eat me! I uh... I never bathe!


: ...That includes you.
: I... uh. Hmm. Bah!


: But, as strong as you are, you'll never beat you-know-who. I'm too afraid to say his name!
: Oh, uh, I, uh, totally know who you're talking about.


: ...becomes the King of Chaos! Mister, are you strong?
: I guess I'm pretty strong.
: King of Chaos strong?
: Eh, why not. Haven't met someone I couldn't disassemble yet.

*: We return to the Terminal, and warp back to Asakusa.

Music: Hijiri



: Yeah, that sounds like me alright.
: I could tell from here that the flow of Magatsuhi had returned to normal. Well, with this blow to Nihilo, Hikawa won't be able to make his move for a while. I think we can take a little breather.
: After that drat climb, I can't say no to that.

: I gave her her freedom back.

And then I guess she was in a hurry to give it away again.

: So, Hikawa was using her, huh?
: Yeah, pretty much.
: Who knows what she'll do now, but at least the Nightmare System is dead.
: All in a day's work, eh?


: Sure, hit me.
: Alright, listen up.

: This idea is commonly referred to as a Reason. Now, to acquire a Reason, you must receive divine protection from a god, and this is where the Magatsuhi comes into play. You need a large quantity of Magatsuhi in order to summon a god. That's why Hikawa, a human, was collecting Magatsuhi.

: Ah, right, I should have guessed you'd meet sooner or later.

: Yeah, we go way back. From before.
: Yeah, that's what I thought. Anyways, about Isamu... He actually seemed to be doing okay in Amala.
: I'm surprisingly happy to hear that.
: If you're unlucky, you can get swept away somewhere, or even worse, you can end up being absorbed by the Network. Well, in a world like this... one life doesn't amount to much, and you're better off not getting involved.
: That's... one way to look at it.
: But if you want, I can send you to where I met Isamu.
: Hmm, I suppose I don't have anywhere else to be. Maybe he's settled down by now. I'll take five and get back to you.



*: There's some strange rustling sound in here I've never heard before, and I'm mystified for a moment, and then I realize that Hijiri is spinning his hat around his finger and that's what's making noise. Huh! Maybe he's impatient about something.


: Oh hey, I've never seen you here before.

: Ah, nice! I'll have to take a look.
: ...But, we weren't the first ones here... Well, we're still pumped up. I'm going to help restore the city, too.

*: Going to the Amala Network to check on Isamu is clearly the next step in the plot, but I want to see the rest of Asakusa, and I got a couple hires in mind now that we have spare room. Besides, despite how I'm not sure whether I want to tackle the Network or unlock the Third Kalpa next, neither of these places have recruitable demons, so we might as well fill up here.


: I want to open up soon.
: Looking forward to it.
: Well, better get back to work.


> You obtained Soma x 1.
: Daaaang, nice find!


: Strange things are happening at Ikebukuro and the Amala Network. Now, what's going to happen?

Hmm. I heard Chiaki is hanging around Ikebukuro still, and, well, Isamu's in the Network somewhere. That can't be a coincidence.


: I wonder who.
: Isn't this bad for Nihilo?
: Eh, they had too much power. It's better in the long run, even for them.
: Do you really believe that?
: Haha, hahaha, no.


: Ah, nice work.
: ...It's full of demons, though.
: Lemme give you a hand with that, then.


: Er...!! You!
: What do you want?
: You, ever there! You! You! You!
: Holy crap, I hear you already! What is it?
: Chakra Drop... You have? Have?
: Yeah, sure, I just stocked up. I can get more, so I don't mind being generous.

> Nue is happy.
: Er, question!! Question! Question!
: Eh, here we go.
: You take me? Me? Friend! Friend!
: Oh! Well, there's an easy one then. Welcome aboard.
: That good! Me, Wilder! Me, Nue!! Me, me, me help you, you, you...
> Nue joined your party.

*: I didn't plan on taking a Nue along, but hey, that's one more Wilder for the Compendium.


: Oh, well. Futomimi should be ready to give his prophecy at Mifunashiro. I think I'll go there. Are you going?
: If it's at the entrance, I'd be happy to go. Otherwise, I don't think they'll let me in.

: Don't you dare cause any trouble.

: We believe in coexistence, so there's no violence here.
: Let's keep it that way, then.



Yup, couldn't get here before.


: I heard someone saw Hikawa by the building that used to be the Mantra's headquarters.
: Huh. I wonder what he thinks he'll find there. Maybe he's trying to find who shut down the Nightmare System.


: Hijiri? Yeah. Mellow enough fellow.
: Then, you should drop by once in a while, to check up on him. Take the advice of a long-time Asakusa resident!


: THEN WHY IS THERE LIFE?

: Yeah, I know. But I'm not telling anyone, it's too freaky.
: THAT IS GOOD.

> Orthrus seems to be satisfied.
: I AM Orthrus THE Beast. I WILL TRAVEL WITH YOU.
> Orthrus joined your party.


: You visiting them?
: Hmm, haven't checked out the Club in a while, actually. Not a fan of the music, but it would probably bear checking out again.

*: One corridor branch here has a small terminal and a couple Cubes, with two Life Stones and 2000 Macca.



This would appear to be the final accessible area of this region of the Vortex World.

There's a T intersection with four doors here. One is empty, one has a Mystical Chest that we have to wait three quarters of a cycle for...






: Bah. So much for avoiding violence, eh? I thought you were on my side.
: What the hell? You want me to join you?
: You could be an ambassador of sorts. Or you could be homemade titan puree. Your call.
: I see...
> Titan is thinking.
: Is he really considering the puree option?
: I bet he thinks he can take us.
: NOT VERY SMART THEN, IS HE.
: Hand over 820 Macca.
: Haha wow.
: Sure.
: Uh, this ain't enough. You're really pissin' me off...
*: He asks for a Bead next.
: Dammit, I dunno what to do!
> Titan is unable to decide.
*: Hmm, I shoulda brought Succubus along for this.
: No... I want MORE.
*: He takes a Chakra Drop and leaves. I'm gonna have to find another one, because I sure could use a Lv49 ally.

quote:

Lv49 Jirae Titan
The Titans are divine creatures of immense power in Greek mythology, being the children and grandchildren of the primordial deities Gaia (the earth mother) and Uranus (the sky father). They overthrew their parents as rulers of the world, and were in turn overthrown by the Olympian gods, some of which were their children. The Titans themselves are by and large not worshipped, but instead feature in stories told about deities that did have an active following.

It's unclear which Titan is represented here exactly, but given his other showings earlier in the series, I'd say this is likely Atlas, the one condemned to hold the sky on his shoulders.

*: Sati levels up and learns Maragidyne at last. She also gives us a Magic Mirror, and shows signs of change. Maaaan, I already have Onkot and Naga trying to evolve, Succubus is two levels away from learning Life Drain, and I want to get Nue and Orthrus some skills too. Gah. Sati needs 19485 for her next level, I gotta bench her for now.

Full K rolls around, earning us a Diamond. The next room also has a Chest, and it's barely still ripe, earning us a Sapphire. Aaaand the last door...



Aw come on. Le sigh. Welp, more chances to hire a Titan, I suppose.



: Are you stupid or crazy? You see that pile over there? Titan puree! He did it! He actually did it! And you're next! What kind of idiot are you to hesitate over this?
: poo poo, I can't say no to a lady.
> That seemed to work well.
: It's all good!! I'm Titan the Jirae. I'm itchin' for a good fight!
: Well hey, nice work.
: You can't let these morons walk all over you. All you need is to show them who's boss.
: Yeah, that's what you showed him alright. Exactly.

*: And full K earns us an Emerald. That'll all there is to this building; time to visit Mifunashiro again. On the way there, Naga finds a Bead Chain!




: I don't see him! Did I miss it?


: They tell us what we should do.


: Please be quiet!!

*: The door is still closed tight. It doesn't look like he's ready yet. Welp, we ain't got time to stand around; we use the terminal to warp to Nakamise-Douri again.

So. The Amala Network, or the Labyrinth of Amala?

Hmm.

Actually, let's go talk to Kamala again. If she has a lead on the Pale Rider, we'll go kick his rear end, then we'll go see Isamu. If she doesn't, we'll go to the Third Kalpa.

Aaaaand she's back to talking about an unusual Fiend in the Third Kalpa. Welp, there we go then. We'll at least unlock the shortcut and take a gander at the opposition.



Compassion, wisdom, and insight.










More decay. What a surprise.

*: We first run into Trolls and Berith, and they're still pretty dangerous.







quote:

Lv56 Deity Amaterasu
Amaterasu is the Shinto goddess of the sun, arguably the most important of the religion's expansive pantheon. She was born when Izanagi cleansed himself after escaping the underworld and his dead wife's wrath; she appeared from his left eye, and her brothers Tsukuyomi (the moon god) and Susano came from the left eye and the nose, respectively. Legend has it that the Emperors of Japan are directly descended from her. I'm not sure why she looks like a dude here, but hey, if she can be a wolf...

Godly Light is a group-targeting Expel attack that reduces current HP by 80%, and Prayer restores the entire party's HP to maximum, and cures most ailments.

The Deity race (that we knew as the Majin) include some of the most powerful Light-aligned demons, and represent mighty gods that are typically at the heads of their respective pantheons.

quote:

Lv46 Avatar Yatagarasu
Yatagarasu is a three-legged crow of Shinto legend. It's mostly acting as a messenger, transmitting the will of heaven to the Emperor, but it's also seen as a symbol of rebirth and rejuvenation and is often said to be the god Taketsunimi transformed.

Avatars are divine animals, similar to the Holy race, but they're usually actual gods taking the form of a beast.









quote:

Lv37 Snake Raja Naga
"Raja Naga" literally means "Naga King". It's... a king of the Naga! Royal snake dude, and everything. Yup. Indeedy.


: Life or death... You must choose... even if choice defies reason. I can see it. Your inclination is taking form...

: Is it because my life was turned upside down in the blink of an eye?
: Imagine that you're in a desert...
: I follow you so far.
: A turtle walks up to you. You flip the turtle over, leaving it on its back.
: No, I don't.
: It struggles to right itself, but to no avail. For what reason did you flip the turtle? You did so because of the distress in your heart. The helpless turtle is you!
: What.
: If you look at things upside-down, of course they will appear inverted. Forget your worries and move on.
: Doesn't matter if you're right side up or upside down, I bet you're still spilling crap everywhere.





quote:

Lv43 Fairy Setanta
Setanta is the original given name of Cu Chulainn, a warrior of Irish myth. He earned his new name, meaning "Chulainn's hound", when he killed a blacksmith's guard dog in self-defense as a child and offered to take its place until it could be replaced. There's a lot to the guy, to the point where it seems to me that he's a sort of medieval Irish superhero. He is said to have single-handedly defeated the armies of an invading queen, and to occasionally lapse into a fearsome berserker rage.

*: One of those Virtues expels Onkot. Only Sati has Recarm now, and she doesn't have infinite MP. We better not let that happen too often.


: But, I heard some group stole it... I don't know the details, though.


: ...where death conquers death, and fire lights the darkness... The words of the beginning shall be spoken. ...We all await those words." ............ I heard that from a demon in the Labyrinth. I wonder what it means...
: Sounds like cryptic bullshit to me!



*: This looks like a bit of a hub. The battles are a little rough, but I suppose we can check out one branch at least. Let's try north, right up the middle.



Yeeesh.


: If you're unlucky, you won't even be able to set foot inside the room.
: I'm not sure if I count as lucky or unlucky, at this point.
: Even if you do manage to get in, there's no telling where you'll end up... So, tell me... Are you feeling lucky?
: Eh, things could be worse. I'll try it.


> Will you try to open it?
: I wasn't instantly disintegrated like 99.9% of the Earth's population. Lemme in.
: Your luck is worthy of praise! You may pass.
: I can't believe that worked.





*: We can see five doors from here, one of them with a mouth again. We go west, through a regular door, and it's a one-way leading to another room with doors. Joy! There's another luck door here.



Well, crap.



*: We're teleported to some random dead-end in the west. I can tell this Kalpa is going to be such a joy. At least we find a Chest nearby.





Oh, good. I was worried we wouldn't run into random encounters who can just use Dragon Eye whenever they feel like it.



Haha, glorious.



...oh cripes I forgot I was passing time for a Chest, I opened a door, and we can't go back. Wheee. I hope the same luck door will teleport us to the same place.



Kin-ki, Sui-ki, and Fuu-ki. Nope!



The only exit from this area is down a ladder, into this corridor. If I didn't know better, I'd say this looks like the way to the next Kalpa.



But of course it isn't.




*: This isn't actually recurring traveler Heeho, just a rando Jack Frost saying "hee ho".
: I saw an awesome dude with guns and a giant sword mowing down demons, hee ho! It was terrifying!



Welp!

:siren:Cutscene: Totally a cool dude and not a huge dbag:siren:

*: Dante sets you loose in a bunch of hallways and rooms, gives you a head start, and then starts to follow you around. If he gets line of sight, he repeatedly shoots you with Ebony & Ivory, dealing modest damage per hit to your entire party. If he actually catches up with you, you have to fight him for a few rounds before he runs away. He's quite fond of using his Stinger attack that has an instant death chance attached, so you essentially don't want to fight him if you can help it.



The exclamation points in the small rooms are the switches, and the ones at the ends of hallways are teleporters that bring you back to the entrance and are a decent way to get Dante off your nuts for a moment.

Anyway, once you've found the couple switches, a gate opens up to the next area, but then of course Dante just waits in front of it like a foul-mouthed 12 year old camper in [insert your favorite multiplayer FPS here]. You need to get close enough to him that he'll start chasing you, and then quickly turn back and run all the way around the area. It's trickier than it seems!







And it's not over, we gotta indulge Dante again. There are three mini-mazes here instead of a big one, and they all revolve around identifying one obstacle you can lead him around like a cartoon character and trick him into following you to the exit instead of blocking your way out.





He camps the exit again because of course he does. Same tactic applies.




Boy I hope he gets tired of this soon.


: Oh gently caress off.

*: Dr. Dark is nearby too, and would charge 5000 again.


: After this nonsense I'm certainly not gonna turn back!
: If you are, you better be ready. I saw a guy with guns and a huge sword walk in not long ago.
: HOW DID HE GET IN FRONT OF ME RAAAAARGHLGLGLGL!

Cutscene + Boss battle: Fiend Dante

Ow.

*: Next attempt, we lose to two Showtimes in a row. Hmmmmm. Eh, one more try.

:siren:Boss battle + Cutscene: Fiend Dante Redux:siren:

*: The second Dante fight is essentially a remix of the first, down to him getting serious once you've hurt him a fair bit. However, he picked up a few new tricks (or remembered a few old ones), half of which can make the fight easier, and the other half can make it harder. Whirlwind and Round Trip are group-targeting force and electric damage skills respectively, so you can bring along the appropriate immunities to eat up some of his icons. However, Stinger and Showtime are both Almighty damage skills; Stinger has a high crit rate and an instant kill chance, and Showtime just hits pretty drat hard. If you've had your defense decreased by Provoke, you need a hell of a lot of Vitality to survive two Showtimes.

Anyway, we got Chaos Blade (group-targeting physical damage, scales with HP, may inflict Panic), which is what we wanted from Murakumo, so we can switch to something else. Lessee...



Ah. Right. There's the immediately obvious effect of being cursed: we can't switch Magatama anymore. Welp.



Aight, let's take a quick look and then head back.




Huh, this one might be the exit.



And it is! Well then.

*: There is so much of the Third Kalpa we haven't explored yet. But it would seem a great deal of it is locked behind stat doors. Maybe we'll be more thorough later. In the meantime, let's collect on our information reward.

:siren:Cutscene: The Hope-Giver:siren:

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!

Miacis posted:

Also, Aradia doesn't know whether she wants to be some foreboding god or an uninspired coach with a "freedom" gimmick.

I'll make you free, man.
Creation is the way to go, so go out and see the world.
You too are your own world, my friend.
Trust yourself for what is right.
Did I mention Freedom?

ModeWondershot posted:

Also, I was certainly impressed by Aradia's appearance here as I was with my first playthrough, but as Miacis points out, Aradia is less impressive if you actually pay attention to what she is saying.

At the time I almost replied with "this is on purpose and makes sense", but I was pretty sure the game would explain it better than I could before long, heh. Aradia's not completely devoid of insight or wisdom, but if something she says sounds hollow, it's because spouting superficially comforting bullshit is her stock-in-trade.

Gideon020 posted:

Also, you should go back to that demon in the death corridors. Maybe he'll give you MORE OF THE MONEY!

Yeah that's in the cards at some point. Whenever I decide to clear up as much of the Third Kalpa as I can access, we'll check back with the flamy gent on the way,.

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!

cdyoung posted:

shoulda kept Valkyrie.

Soul Recruit makes getting most male demons a snap.

I get that it's useful, but I don't feel that the convenience is worth taking up an ally slot for. Besides, if I ever change my mind, she's still just a trip to the Cathedral away.

10dishOkiku posted:

For those interested: Amaterasu's costume here is the style of Yayoi era Japan (300BC to 300AD). Her legend has also been conflated with Priestess Himiko (a Japanese Empress recorded by Chinese historians), who was also alive during the Yayoi era. Many drawings and woodblock prints do not have Amaterasu in these clothes, which suggests the game developers did this intentionally as nod to Amaterasu's historical origins.

I am really digging how much detail the developers went into to making this game. This is my first look into the Megami Tensei series, so thanks FrankZP for having such a enthralling LP.

Huh, fascinating, thank ye. There's only so much time I can devote to researching individual demons for my little bare-essentials blurbs, so I really appreciate that sort of deeper info!

Miacis posted:

[glorious information]

Dang I had no idea these sites existed, this is rad, many thanks!

GeneralYeti posted:

Hey FrankZP, any chance of getting an updated version of that merge chart anytime in the near future? My relationship graphs need updating I always like tracing lineage and stuff like that

Ask and you shall receive, and your joy shall be complete!

That's, uh, Jesus. I'm quoting Jesus.

And now I'm paraphrasing Wheatley. What a leap.

code:
    Pixie ---> High Pixie -+-> Uzume -+-> Unicorn -+-> Kikuri-Hime -+-> Sarasvati
                  Angel ---/          |    Blob -X-+                |
Choronzon -+-> Isora -+-> Nekomata ---/  Taraka ---/                |
  Lilim ---/          |                             Principality ---/
            Sudama ---/

  Kodama -+-> Apsaras -+-> Nozuchi ---> Gui Xian -+-> Naga ---> Raja Naga
Hua Po -X-+            |   Nekomata ---> Senri ---/
 Pixie ---/            |
       Will o' Wisp ---/

 Shikigami -+-> Bicorn -+-> Incubus -+-> Kushinada
 Mou-Ryo ---/           |            |
   Zhen -+-> Forneus ---/            |
Angel ---/                           |
          Momunofu ---> Arahabaki ---/

Badb Catha -@-> Troll -+-> Sati
  Eligor ---/ Senri ---/

         Koppa -+-> Sarutahiko -+-> Okuninushi
Chatterskull ---/               |
           Dis ---> Valkyrie ---/

Badb Catha -+-> Succubus
  Eligor ---/

Mizuchi ---> Long

Onkot

Nue

Orthrus

Titan

ModeWondershot posted:

Man, I turn around for five minutes and you go and finish Dante Tag. I distinctly remember that while Matador was most surprising and Puzzle Boy most frustrating, Dante Tag was the most stressful sequence in this game for me.

Seriously, I can grasp your frustration with Dante at the end of this portion of the Kalpa.

Hopefully what comes to pass for continuing is worthwhile. Nothing in this game can be worse than Dante Tag, can it?

I don't remember worse, but I suppose those could be famous last words. At least it's technically optional content.

Neurion posted:

Dante tag was so incredibly frustrating for me, even playing it on an emulator with savestates, that it got to the point I said "gently caress it, I'm going to freeze this rear end in a top hat in place." Popped open my favorite memory editor, hunted down the variable that determines where Dante is, and locked him outside of the level so I was free to complete the kalpa in peace.

Dang, I hear ya. I've been pretty good about not using save states on this run (other than for making sure I don't miss screenshots and can re-record videos if I gotta), but I allowed myself an exception here because, really F Dante Tag.

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!
So. Yuko's in trouble.

Again.

There's something inside of me telling me it's not my problem anymore. I'm almost tempted to believe it.

Either way it's not like I have a trail of breadcrumbs to follow.

*: We go down the tunnel in the back, which gives me an opportunity to shatter all previously existing definitions of "being bad at this game".



Matador. Daisoujou. Hell Biker. The White Rider, the Red Rider, the Black Rider. Dante.



The Pale Rider is still out there. And there are two more after him.

Better go back up and go bug Kamala some more. But first I have to find my way back out of the Third Kalpa.


: For a broad enough definition of "safe".

*: On the first fight we run into, against Amaterasu and two Yatagarasu, Zed's Magatama curse acts up, and he punches Succubus in the face instead of using Chaos Blade. Whuh-oh. We end up having to run away, as Zed can't keep himself from hitting his allies long enough to overcome Amaterasu's Prayer healing.

Fortunately, this happens a few steps from Dr. Dark. I don't know if he can cure Curse, but if we want to make it out of here alive, it sure would come in handy if he did.



Aaaaand he does. Whew! I wish I didn't have to spend that 5k, but it's not like we're short on cash. Still, since we got all our MP back, maybe I'll try to find that Chest I left behind again before we go and generally look around some more.






quote:

Lv46 Fairy Oberon
Oberon's fairly famous for his role as the king of fairies in S-Peezy's A Midsummer Night's Dream. Being the upstanding fellow that he is, he slips a love potion to his wife Titania on account of a domestic dispute, causing her to fall in love with a donkey-headed weaver and causing all sorts of wacky mishaps and Jesus I am not summarizing this play to you any longer because seriously. That said, The Bard didn't come up with the name himself; it's apparented to Alberich, a figure from Medieval Frankish lore who also plays a major role in Wagner's Der Ring des Nibelungen.





*: Near the ladder that took us to Dante's mazes, there's this golden door that we can't open yet. I suppose it requires a Sun Key.

The luck door that didn't let us pass the first time around sends us to the same spot it did before, so we can get that Chest without problems. It contains a Great Chakra!

Returning to the hub room, we take the western branch this time.



: Well, I'll try.
: Dude, forget it. Only someone strong like me can go in there. A puny wimp like you won't be able to get in. There are more doors like it inside... Even I can't get through some of them! If you wanna get in, you better build some muscle. Right now, you're just a little girlie-man.
: Ha. No comment. Just watch.


: Your strength is worthy of praise! You may pass.

*: I'm leery of normal doors in here because any of them may be one-way, but I find another toothy one quickly. It... doesn't let us pass, and teleports us back to the first room with the rude monkey dude. Maybe we can come back with Gaea equipped? I'm not sure if it takes into account Magatama bonuses.

Before we can get back to this particular door though, Geis teaches us Life Refill, which regenerates a percentage of your HP every so often as you walk around. I replace Counter with it. Back when we didn't have a good single-target physical attack, using up the Focus buff on a counterstrike was basically a free turn, but now, that means it's not spent on Divine Shot. Besides, there are better alternatives to Counter somewhere down the line if I change my mind.

Aaaand, nope, the +10 St from Gaea either doesn't count or isn't enough. Let's hit some regular doors instead.






quote:

Lv25 Mitama Ara Mitama
According to some Shinto traditions, the spirit of all living beings, divine or mortal, is composed of one central governing element as well as four autonomous souls that embody various emotions, drives or inclinations. One among those four souls, the Ara Mitama represents the creature's aggressive side, driving it to valor and passion, but also to rage and jealousy.

Like Elements, Mitama are special fusion-centric demons. When fused with another demon, they increase two of its stats by 20% and pass along some of the skills they possess if there are free slots available, but otherwise leave the creature unchanged. You can fuse multiple Mitama to a single demon to increase its stats further, but Mitama fusion can't raise any stat higher than twice its base value. The Ara Mitama increases Strength and Agility.

*: In the surrounding western rooms we find a Deathstone, a Magic Mirror, and a Bead. Another strength door lets us pass, only to an area we had been to before, but I notice a door I missed the first time and find a Chest behind, containing a Bead Chain. Barring the one stubborn door, that's all the west side has to offer. I'll check out the eastern side now, but I have a bad feeling about what we're likely to find there.


: You need a certain amount of strength, luck or magic to enter each door. The door up ahead is one of them. If you're going in, you better be prepared.
: Ouch.


: Maybe I got so much luck that the magic door will let me pass!
: I cannot let one with such weak magic pass through!
: Welp.

*: Aight, time to check out the northern branch some more then. One of the luck doors there finds us wanting, and takes us to a dead-end in the eastern branch this time.





quote:

Lv44 Yoma Jinn
Jinn are supernatural creatures originally from pre-Islam Arabic mythology, beings of smoke, shadow and flame who dwelt in remote places. They were not inherently good or evil, but it would seem that your typical ritual or offering related to jinn is to ensure that they stay well away from human beings. They were later incorporated in Islamic theology; some are of a wicked nature and are roughly equivalent to Christianity's demons, others are harmless or quite benign but still not outright angels. They're typically regarded as having a sort of parallel society to mankind and are also meant to follow the Qur'an.





quote:

Lv52 Tyrant Loki
Loki is the shapeshifting trickster god of Norse mythology. He's a bit of a class clown, cleverer than the average god but not always quite as clever as he thinks. Sometimes he's a huge help, sometimes he's a harmless nuisance, sometimes he gets kind Baldr murdered, his son eats wise Odin, he leads the Jötunn giant armies in the war that destroys the world, and his daughter marches legions of dishonored dead against heaven and earth.





quote:

Lv52 Yoma Efreet
The Jinn are separated into five types, of which the Efreet are one. Efreet are gigantic fire creatures, dwelling in caves and ruins. If you encounter an Efreet you've never met before, it's very safe to assume that they're going to be dangerous, cruel and brutal, but there are exceptions, and like all Jinn they are free to choose a path of virtue or a path of wickedness.

*: A few Chests surrender a Balm of Rising, and Attack Mirror and a Chakra Pot, before I realize that futzing around with one-way doors is something I have had just about my fill of for today.

: Aight, I've had it, let's see Kamala and get out of here.

*: Aaaaand she says there aren't any Fiends around right now. Ain't that the best news!

We reach the Terminal without further incident, and warp to, let's say, Shibuya. We heard mention of the club not too long ago, and we haven't been since we met Chiaki there. Of course we heal and register our crew while we're here, but something unusual happens!


Music: The Tokyo Millenium Heretic Mansion

If you go to a Cathedral of Shadows on a New Kagutsuchi with Orthrus in your active party, the music that plays is the Jakyou Mansion theme from Shin Megami Tensei II. It's not useful in any way but it sure is neat!



More memories. It feels like it's been so very long since I've been here... but I have no way to know.


: Could it be...? Might someone have bumped off Forneus?

: Oh he's fine. Look, the very picture of health.
: Good day!
: Liar...
: Why I never!
: I guess it doesn't count.
: It was stupid to even ask you. Now, where's that Forneus...?
: Alright, you know what? I broke his spine. That's technically true.
: ...What!? ............ ............ Suuuuuure! A wimpy little nerd like you beating him up... Now where's that Forneus...?
: Welp, we tried.




: Darkness has an effect on things.


: That's what the guy at Rag's said.


: They kept saying, "We'll summon a magnificent demon." Sounds... fishy.
: Full K, huh? Hmm. I'll look into it.

*: We certainly know of one place where strange ceremonies may be conducted.

:siren:Cutscene + Boss battle: A magnificent demon:siren:

quote:

Tyrant Mara
In Buddhist tradition, Mara is a demonic creature presiding over desire and temptation; where the Buddha would lead mankind to an enlightened existence free of want and suffering, Mara symbolizes every wordly attachment that would bind a soul to the wheel of reincarnation. He once attempted to tempt the Buddha himself by parading his daughters in front of him, but this is the Buddha we're talking about here, so it didn't amount to much. In the series he's most often represented as some kind of giant penis monster, but of course in Nocturne the summoning ritual that brought him to the Vortex World was flawed, and he only appears as a colossal, vaguely phallic blob of slime.

: Let us never speak of this again.
: Deal.
: Mmm-hmm.
: Speak of what?
: ...oh well.

*: Man I could not be more chuffed about how this went. Mara's a trick boss, and the trick is that he always uses Diarahan at the start of his turn, restoring his 2300 HP to maximum. There are basically two ways to kill him: one way is to be able to deliver 2300 damage in a single turn. The other is to drain his 3000 MP so he can't heal himself anymore.

As you might guess, one way is significantly quicker than the other.

Of course, Mara isn't just a meat shield and won't sit still while you're trying to set up a damage spike or sucking off stealing his MP. The biggest immediate threats are Hell Thrust and Hades Blast (a high-power group-hitting physical skill), as well as Dismal Tune, a Curse-element attack with a Mute chance attached. He also knows Mazanma, Marin Karin (...!), Makajamon (chance to Mute all foes), and Dekaja, so any buffs are temporary at best.

What clinched it so quickly for us here was bouncing all four hits of a Taunt-powered Hades Blast off Onkot's Tetrakarn, causing over a thousand damage to Mara after his customary Diarahan had taken effect, therefore putting his remaining HP well within Divine Shot's kill range.

It's quite important to choose a party that can survive Mara's offense (dude is level 85, with 30 Strength and 40 Magic); Zed had ingested Murakumo for the physical resistance, Onkot and Raja Naga naturally resist physical damage, and Titan has a boatload of HP. It's pleasant coincidence that these gave me all the tools I needed to play "why are you hitting yourself" with the dicklord.



Muspell is another Magic-inclined Magatama, though no-strings-attached resistance to ailments is a pretty good deal for anyone. The first skill it would teach us is Tentarafoo.

Now I said I was done with the Labyrinth for today, but looking at my fusion options, I find myself with a good use for Orthrus, but only if I get one more level on him. And the Labyrinth is earning us a ton of experience for our time spent, so I'm gonna explore the northern branch just a bit further.

As if to reward this wise decision, Onkot levels up, learns Stone Hunt (conversation skill for obtaining gems), and gives us a Vitality Incense.



> ...You received Ruby!
: I already had one, but thanks anyway.

*: We run into plenty of Kaiwan for some reason; they're still worth a chunk of experience and they keep calling for reinforcements, so it goes faster than I expected. And I gotta say, hearing their pitiful "HELP ME!" dying cries never gets old.

A Chest gives us a Magic Incense. This is sure turning into a pleasant trip all of a sudden.




quote:

Night Loa
Loa are powerful spirits of the Voodoo religion, acting as intermediaries between humans and their version of God. Some of them have been given the names of Catholic saints by slaves in Haiti and Louisiana, who wanted to be able to hide their true worship from their Christian owners. They are a diverse group; there is no one Loa. Some of them are kind and benevolent, others may be more dangerous but are also said to be more fun to be around, presiding over sex and such. The famous Baron Samedi is a leader of the Ghede Loa, the spirits of the dead; he is the one who makes corpses rot in their graves so they do not rise and become zombies.

Judging from popular culture these last several years, he may have been slacking on the job.

*: Orthrus levels up and learns Fire Boost. Now we're talking! There's still more of the Third Kalpa to explore, but I've had double enough by now. We warp to the terminal in Asakusa, go to the Cathedral, run around until New K, summon Sarutahiko for 17400 Macca, and...

Orthrus + Sarutahiko =



: Haha! I am the Fiend White Rider! Behold my overflowing power!
: It's free to overflow all you want, as long as you remember who turned you into an unwholesome additive to hand-tenderized horse meat.
: ...please don't hurt me.



*: Yeah, when I saw Orthrus about to learn Fire Boost, I remembered Prominence and decided there was no way I could do without. The level of the ingredients doesn't really matter when fusing Fiends, so we could have used Titan for the fusion, or we could have used other Jirae like Hua Po or even Kodama, but I figured it would be nice to pass down some useful skill Sarutahiko had. I wouldn't have said no to Watchful, but Focus and Counter are going to make good use of his 23 Strength and give him a purpose even if a given opponent is resistant to fire and expel.

At any rate, that's enough stalling. It's time to go... online.


: Aight, Hijiri my man, I need your IT skills.

: Yup. I can't say I'm ready enough, but I'll never be, so I might as well take the plunge now.
: Here we go. By the way, tell Isamu not to spend too much time in there.
: I'm not his dad.









Oh boy. And to think I dared to believe I'd never be back here again.

...cripes I hope that Specter dirtbag forgot about me.

Atmosphere: The Amala Network



More of this. Woo.



This isn't too terrifying by now, at least.

*: It's like three crossroads before we reach a door marked Anomaly.



: Nope. This would have been way too simple otherwise.
: He may be up... ahead. When you... find... him... get yourself... out... The terminal's... acting... up... It's not... like it... should be...
: Tell me it's not the Nihilo tracking us down.
: ............
> You cannot hear Hijiri's voice anymore.
: Well. Crap.

*: A bit further we find stairs up to B1, not that this means much around here.


: Geez, we've been having a lot of visitors lately! A human kid came in and began living here not too long ago. Well, I don't care who comes, as long as they don't bother me.



*: These guys are weak to Expel, so having Sarasvati's inherited Hamaon is a huge help. I could probably use God's Bow too but we can manage without for now, and White Rider doesn't regenerate MP.







quote:

Lv15 Element Aquans
It's... a water elemental. Mmm-hmm.

quote:

Lv20 Element Flaemis
So, what's going down in your neck of the woods nowadays? It's hella snowy up here right now.


: How's it hanging?
: You seem friendly, but I'm not in the mood for chatting. "Believe no one." "The truth is within you!" You've heard it all before, right?
: That does sound familiar.
: So, keep it to yourself, would you?
: Eh?
: ...Um, I'm babbling, aren't I?
: Only a little.


: No one likes to be disturbed... And if you try to force your way through, you'll run into even more trouble!

*: Well, there are two side passages here, maybe we can check out that central path later.

Oh, one's a Hall of Records. The other...



: Heyo.
: How many times you plan on comin' here? I don't want to talk to no one! I'll heal you, so just go home... Pest.
: Maybe if you stopped performing a valuable service for free, there would be fewer-
: Now is not the time for teaching, dear.
: No matter how many times you visit me, I'll heal you. Anything to make you go away!

*: And this leaves us with only one way to go.



Another maze area, with six visible hallways, and a door. Hmm. As we reach the first branch...





The door behind us just turned into a wall.


: What the hell? You want me to leave, and then you cut off my way back? What kinda idiot are you?

*: A bit further...


: Leave...

*: And it blocks a path that led to a Cube. An obscured corridor teleports us to the entrance of this maze.


: Oh I've never heard that one before.
: I don't need anyone else!

*: It looks like wherever we go, this creature blocks off the path directly in front of us. I can work with this.


: You need to create your own future...

*: Going directly north to the door ends up with three walls blocking the sides. Hmm. This does let us reach the Cube I saw earlier by retracing my steps, but it only contains a Life Stone.

: I do what I like. No one tells me what to do...



*: East, north, west, west, north, east, north. Whew.







We get the maze music again. Yay, Amala Network. It turns out to be more trial and error: east, north, west, north, north, east, north.



More maze zones? Those are the more typical black hallways though.

A tough fight where Phantoms successively used Mazionga, Kamikaze and Last Resort nearly causes a wipe, but Zed manages to survive. Boy am I glad I've been increasing his Vitality lately.



: I don't think Descartes would approve of you quoting him to justify loving around with a perfect stranger!











quote:

Mitama Nigi Mitama, Kusi Mitama, and Saki Mitama
Those are the remaining three Mitama aspects. The Nigi Mitama is the rational, moderate inclination; it's opposed to the Ara Mitama, but without the latter there is no impulse or motive, and without the former, nothing of value may be accomplished. The Kusi Mitama is a spirit of logic, wisdom and observation; it is also the source of inner supernatural power for beings which possess it. And finally, the Saki Mitami is a spirit of kindness, representing blessings, growth and prosperity, aligning one's actions towards the greater good.

Nigi Mitama increase Magic and Luck, Kusi Mitama increase Vitality and Agility, and Saki Mitama increase Vitality and Luck.

*: Alright, this part wasn't so bad; the western path leads to a couple Cubes (one trapped, one with a Mirror that I didn't think to note) and the eastern path leads to the next area. Right in front of us is a Hall of Records and two other hallways, but no Healing Room.


: Eh? You got a lot prettier than last time.
: ...That's what a demon I just met over there said.
: Whew, gave me a start there for a moment.
: But, he was much madder... and fiercer...




: Aw hell. You don't learn, do you?


Boss battle: Haunt Specter

*: Good Lord that didn't have to take so long. I really should have been using Divine Shot every time I used Chaos Blade. Oh well.

This incarnation of the Specter knows exactly three skills, apart from Gathering which it only uses at the start of the fight: Mana Drain, Megido, and Dekunda. Each Specter starts out with 29 MP, and Megido costs 30, so their strategy revolves around stealing your MP and using it to blast you. They have less than 1000 HP each, so I really wasted a lot of time back there. They nullify nearly all magic, so depending on your build and party make-up it might prove difficult to deal a lot of damage to them, in which case showing up to the fight with depleted MP gauges is a viable tactic. At that point you only have to deal with the Specter's physical attacks, and though it may drain your healing item reserves it's a fair sight better than being battered with several instances of Megido every round.





: What is it now?
: ................................. ........................Hmm?..... ..........................
......................
: Seriously?
: ................Hmm... ......................... ............................
: ...
: ...............You...... ...You......

: ...yeah.
: ......I see...... ................................... ......................................

Well that's increasingly irritating.

: .................................You......

: I'm Francois.
: ......I see................ ...You're... Isamu's... ................................
: Yeah.
: ..............................
*: Good Lord someone's trying to break the world record for ellipses.
: .........................You...... .........Solitude...................

: Ehhhh... It's alright, sometimes. In moderation.
: .....................You...... ......Understand.... maybe... ......................Cool...... ..............................
: So how about letting me pass, then? So we can be out of each other's hair?
: ......Can......... you.........

*: Let's serve Mister Social Skills here a dose of his own medicine.
: ............
: ..................................... ...Talk to... Master Isamu... ...We all... live on our own... ...You are............ me......
> The shadow disappeared.

:siren:Cutscene: Musubi:siren:

*: I haven't seen a lot of love for Isamu so far, but today's decision is not about how many sweet make-outs we want to do with him. In fact, if he gets his way, it pretty much guarantees we will never have to deal with him again.

If everyone could create and live in a world of their choosing, it sure would solve a lot of problems. Just imagine, having your own little universe in a bubble! No one to get in your way, no one to tell you what to do, or how to do it. Nothing that exists without your approval, without you having deliberately put it there. Everything for a reason, or for no reason whatsoever if it pleases you. You're in charge, regardless of how weak or strong you are, regardless of whether you want noise and clutter or silence and harmony. Everyone gets everything they could ever want.

Or, well. Almost everything. You can enjoy anything in any way you choose, as long as you enjoy it alone. You can find any manner of happiness, as long as you're fine with not having anyone to share it with.

How much does that matter? If at all?

Are we even qualified to decide?

Kagutsuchi is watching.

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!
Aight, I doubt hordes of Isamu fans are gonna crawl out of the woodwork in the near future, so I'm feeling pretty comfortable calling it and locking it in. I can't say I'm surprised, but I gotta make sure on principle, and the input is always rad! :D

Digital Jello posted:

Back in the day, Mara took me forever to figure out (the fight, not the aesthetic). Today's RPGs don't really play up that fully-heal-every-turn gimmick anymore. Or any for that matter.

The fight is also remarkable in that despite how it's completely a gimmick boss, you have two viable brute force solutions (MP drain, and just coming back in the endgame so you can crush it with raw damage). And it's another proof of how considerate Nocturne is most of the time; even if you don't know what to expect and can't make a dent in the fucker, the fight takes place in an early-game area maybe 30 seconds from a save point.

cdyoung posted:

Also, if you use your powers in your world of Musubi to make someone to lord over, not only are you making a world of Yosuga, you'd be violating the basic law of the world of Musubi. "A world of the self" is a world for one alone, if you make a servant or a tool, you're not alone anymore and your world collapses.

Or whatever creature you constructed would just immediately get split off into their personal bubble. I'm inclined to believe you could build yourself a computer and put a chatbot on it, or generally craft something that superficially gives the appearance of company and fellowship, but the moment you'd make a sentient entity with a hint of genuine autonomy they'd just get shipped off to their own parallel reality. I don't think the details in that regard are ever stated outright, but I suspect most obvious loopholes would covered under a sort of "Musubi rules apply to anything you create because why wouldn't they" clause.

Montegoraon posted:

By the way, something you didn't mention. Like how the Mantra's headquarters was square and Nihilo's was circular, Musubi's is triangular. Well, maybe you could say it's diamonds, but it mostly looks like triangles.

Hmm, that is an excellent point. I'm tempted to believe the Amala Network is essentially unaffiliated (at least at the beginning), but from a game-design faction-identification point of view, your observation is quite accurate.

Tactless Ogre posted:

Also, I always thought the Kaiwans were crying "Why Me?"

Ha, I think I like that better. :D

Rawkking posted:

So what's the lore that the name Musubi is based on? I tried googling it but got a ton of different mythological things with "musubi" somewhere in their name.

I can't say I have a very precise idea. The word itself has several possible meanings, but the only somewhat relevant meanings I can discern are along the lines of "union", "connection", or even "knot", which doesn't seem to be quite what Isamu is going for. Comparing to other reasons we know about, "Yosuga" has connotations of "aid" and "something to rely on", and that would incline me towards the idea that the names are chosen for what their worlds would lack. However, "Shijima" outright means "silence" and "stillness".

My theory about this discrepancy is that Chiaki and Isamu formed their Reasons after the Conception; their view of their experiences in the old world are very much informed by their experiences in the Vortex World and the losses they have suffered. On the other hand, Hikawa formed his Reason before the Conception occurred, it did not cause him to experience any loss that he didn't intend to experience, and his point of view has remained unchanged since. The former two look back to find the shape of the next world in their memories of the previous one, while the latter has been looking forward all along; all of them are following the path of creation but the two perspectives are in each other's negative space. I'm probably talking outta my rear end, but it would certainly explain why Yosuga and Musubi are identified by what they wouldn't contain, while Shijima is identified by exactly what it would be.

Do note that I use the word "identify" here for a very specific purpose. I'm talking about the names only, about how the Reasons define themselves from their own perspective. On a deeper level, all Reasons look back on the world as it was and remove stuff that caused suffering and/or displeasure to their originator.

Glazius posted:

Our Reasons thus far are "nothing", "no weakness", and "nobody else". It's weird how they all start with the world as it was and then take stuff away.

Right! Exactly. There could be pages and pages written about how Nocturne presents layers of metaphors and allegories relating to the Buddhist faith, but this is certainly one major aspect right there. According to Buddhism, the way to escape the cycle of reincarnation and reach the ideal state of Nirvana is not quite about removing sources of pain and displeasure, but rather about unburdening one's soul from all attachment to earthly life. Even being passionate and zealous about reaching enlightenment is a huge obstacle to overcome. Chiaki and Isamu are very, very tied to their life experiences in the old world and want different versions of "kinda the same but less sucky". Hikawa is on a different level, but he's still got a raging hard-on for peace and quiet, and global genocide is certainly not part of the Noble Eightfold Path.

Yuko doesn't really have those problems, but does have an opposite dilemma. She clearly doesn't think the world as it was was necessarily bad, but she believes it had lost something important and irreplaceable. She went along with Hikawa's plan because she thought it'd give the world a shot in the arm of whatever it is it needed a shot of... but she doesn't actually have any idea what that is exactly. She's lucid enough to realize she doesn't have the answer, which explains why she turns to anyone who might give it to her. In that regard, Aradia's words provide a degree of insight. "Nobody has the one true answer. Find your own, and let it suffice." Of course she then proceeds to use our teacher's body as a meat puppet, so, grain of salt and everything.

As for Hijiri... Well, who knows what's really going on under that hat? He's gathering information, but is it just force of habit relating to his profession, or is he actually going to do something with it? Suspense!

FredMSloniker posted:

Just thought I'd point out that the silhouettes in Isamu's vision are in no way human. They're freakish, gangly, almost insect-like creatures that might be able to pass for human with a hat and trenchcoat. That should give you some idea of just how disconnected he is from reality right now.

Hmm, well spotted. He certainly recognizes the existence of others and neither has nor desires quarrel with anyone, so his Reason isn't something like "I'm the only one that exists", but the Vortex World has definitely sucked all sense of kinship out of him. Well, that, or he threw it away on his own.

Gideon020 posted:

EDIT: Also, SMT 1 and SMT 2 protags have been a bit quiet recently...

: The Chaos afterlife gets pretty busy every once in a while. And those pixies aren't entertaining themselves! Long story short, I'm not your monkey, I dance when I please.
: Speak for yourself! I certainly wouldn't mind more exposure.
: Considering how you ended up, I'm surprised you wouldn't prefer being forgotten.
: ...
: That's out of line!
: ...yeah, sorry mang.
: You've been hanging around those Dark types a little too much lately, dear, you're forgetting your manners. Why don't you go spend more time on the Light side for a bit?
: The Four Heavenly Kings are still mad that I kicked their asses and kinda stopped them from preventing God from drowning everyone.
: I hope you've learned a lesson from that, young man!
: Mom! Not now! The people are watching!
: Well they should! Maybe they'll learn something too!

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!

Rigged Death Trap posted:

Woooooaaah there mom

: That is NOT what I meant, and you know it! Besides, some of my best friends are Dark-aligned.
: Not helping, mom.

Petiso posted:

I don't think depleting Mara's 3000 MP is a viable, expected strategy, I mean, don't you get like less than 50 per mana drain?

Well, that's how I did it on my first playthrough (I hardly touched the Labyrinth until the end of the game, so I would not have been nearly as leveled), and I kinda expected I might have to resort to it this time around as well. :3

It does take a long time and I wouldn't exactly recommend it, but with a couple demons with high Magic using Mana/Life Drain, a couple Rakunda casts (Dekunda isn't a factor) and counting Mara's own MP consumption (at least 15 per turn for Diarahan alone, up to 45 total with a Dismal Tune cast), it's not entirely as ludicrous as it may first appear. And you're certainly not running out of MP for healing yourself.

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!

ModeWondershot posted:

Sure, Isamu is a poo poo, but I tended to (charitably) interpret the concept of Musubi as more of an assertion of metaphysical solipsism, namely the idea that everyone gets to live in a world where they are the only ones "known" to exist, with the possible bonus that reality can therefore be bent to reflect conscious or unconscious desires. People who want Yosuga or Shijima can still have it, and people who want the world reflective of some other ideal can have that. The cost of solitude could theoretically be explained away as the people uncomfortable with the idea not necessarily being aware of the fact that they are alone, in the same sense that our current reality may or may not be an illusion created by our minds.

I mean, I still didn't go for it at the time because Isamu is probably the worst person in the multiverse to try to explain the appeal of it, but on speaking with other NPCs later in the game I can see how it would offer some solutions as a Reason.

Hmm, I suppose I could see that, but even that version strikes me as fairly horrifying. But I guess that in the end, if I had to choose between the Reasons we've seen so far and I was absolutely deprived of any other alternative, I'd probably go for it.

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!
: Isamu, we've known each other for so drat long. I liked you. Hell, I still kinda like you, even now, because I haven't forgotten who I am. And after all this time, after that hat, after that belt buckle, after you told me what to wear even though you knew I had already left home, after you thought Ms. Takao would go to jail for you, you've never been quite as dumb as you've been in the last thirty seconds. Are you even listening to yourself? Everyone gets to jerk off for hundreds of years until they get sick of it and make themselves a cliff to jump off of? That's your paradise? Give me a break. People are a pain in the rear end sometimes, and we're not wired to give a poo poo about everyone we pass on the street, but everyone alone, all the time, until the next drat Conception? I think I'm gonna puke.
: ...I had a feeling that you wouldn't understand. I guess it doesn't matter to you, since you're not human anymore.
: gently caress you.
: As for me, I'll prove I'm right by creating the world of Musubi.
: Yeah, we'll see about that.
: You should spend some time alone, Francois... Then, see what you think.




: Holy crap, talk about going for the nards! What a little turd.
: If Kaneda had spoken to me like that, I'm not sure even God could have brought him back after I was done with him.
: Guys, if I ever start talking like him, kill me.
: Not it!
: Not it!
: Nope! Nuh-uh!
: It falls not to your allies to guard your thoughts, doubly so if it would put them in danger.
: Yeah... Yeah, I'm sorry. That's too much to ask.
: Are you really so close to a change of mind?
: I don't think so, but... I wouldn't have thought Isamu would ever say that sort of thing either.
: Don't worry, I'm sure we could find a way to get some sense back into you.
: I volunteer if any slapping is required!
: Without it coming to blows.
: If you think slapping is only ever a gesture of violence, I pity you.
: Brahma and I have done things that would vaporize your mind, you little-
: Haha, alright, alright, alright, I get the picture. Besides, as long as I have the lot of you by my side, I'd be surprised if I forgot how good it feels to have friends around.
: YOU REJECT YOUR HUMAN FRIEND, YET IT IS THE COMPANY OF DEMONS THAT REMINDS YOU OF YOUR HUMANITY?
: Huh. I... guess so. Is that weird?
: ONLY FASCINATING.



Well, that was a colossal waste of time. Let's see if we can find a place to contact Hijiri from and get the hell away from this den of cretins.



Or we can just walk out. That works too.



: Yeah, it's pretty hard for me to track him in there. And he's got lots of degenerates who think like him all over the place blocking the way, too.
: I'll go after him. You don't have to go inside Amala anymore.
: Huh. Well, I can't say I disagree with that course of action. Do be careful, but you have my blessing, if I have one to give. You got any idea what I could go after next?

: Ah. Alright then, I'll find my own way. You've certainly been a big help so far.
: If there's somewhere you want to go, don't wait for me. If not, why don't you check out Asakusa? Who knows...? Maybe you'll find something new...
: Oh, I've been all over the place already. Maybe I'll see if the Collector has set up shop yet, but it doesn't look like he works very fast. Anyway, I won't keep you. Smell ya later!

*: We heal up, register, etc. I pick up a few Mahama Rocks at the Junk Store, earning us a tenth ticket, but choosing the white box only gets us another Balm of Rising. Still, that's not too bad.

The Collector Manikin is still not open for business yet. Maybe Futomimi is ready to give his prophecy by now?

Aaaaand he's not. Good thing Mifunashiro is only an Amala Link away. Let's go to the Labyrinth next, maybe Kamala has a lead for us.

Aaaaand she does not. While we're in the neighborhood, we might as well finish clearing out the accessible areas of the Third Kalpa. I'm getting pretty ace at the very first tunnel minigame by now! But I'm still terrible at the others.

I finish exploring as much of the eastern Magic branch as we can access, but it yields no further loot. There should still be parts of the northern Luck branch to check out.






quote:

Lv61 Beast Cerberus
In Greek mythology, Cerberus is the monstrous dog guarding the gates of Hades, mostly keeping the dead in, but occasionally called upon to keep the living out, though the stories about that latter occurence usually involve him failing at his task; Orpheus put him to sleep with his mad lyre skillz, and Hercules pretty much just wrestled him to the ground with the aid of nought but a wooden club and a lion skin because Hercules is basically Superman. He's usually described as having three heads, but very ancient sources tell of fifty or a hundred, while others give him only two like his brother Orthrus, or even just the one. Roman Philosopher Seneca the Younger ascribes to him a Gorgon-like mane of snakes, but also a single snake tail, the latter of which is represented here.

*: We come up empty-handed. Everything that's left of of the northern branch is behind a luck door. I haven't exactly neglected Luck, not to the degree I've neglected Magic, so maybe we're not far off from being approved of by one of the remaining doors. I think I'll increase it from 12 to 15 in the next few levels.









quote:

Lv46 Genma Hanuman
Hanuman is a famous Hindu deity, born to a tribe of monkey-people; looking at his legendary accomplishments, one could mistake him for a sort of shapeshifting Chuck Norris. He once was told a particular medicinal herb could only be found on a certain mountain; he went looking for it to save a friend's life, but could not tell which herb was the correct one, so he lifted the whole drat mountain and took it back to the healer.

Genma are Light-aligned and tend to be semi-divine in nature, but what primarily sets them apart is that they are legendary heroic warriors. There are only three Genma in Nocturne, and they can only ever be obtained through evolution (or through Compendium summoning if you've evolved them before).

*: In a final bid to try and squeeze some more loot out of this trip, I huff up the two Strength Incenses we have and make an attempt at the last remaining strength door.



*: Well hey, whaddayaknow. This took us to 26, but I'm inclined to believe the break point is at 25. In any case, this proves conclusively that the bonus stats from Magatama do not count for these doors. They didn't count for the door in the Mantra basement HQ either.





This one seems... shinier.



*: Ah, that one's an alignment check. A while back I mentioned alignment rarely had an effect; well, this is one. We have five mastered Magatama so far: one Light (Iyomante) and four Neutral (Wadatsumi, Hifumi, Kamudo and Murakumo). So we're still Neutral, and the door's off limits. We have Dark-aligned Muspell on right now, and it will surrender its last skill soon, and we have a few more Dark Magatama that are one skill away from being mastered, but I'm not sure I want to dedicate our next several levels to earn the likes of Anti-Fire or Mamudoon instead of working towards skills we'd actually use. Oh well!

In any case, that's as much as we can explore until our Luck gets higher, so we retrace our steps back to Asakusa, where we heal up, save, register, and consider our options.

In terms of fusion, I have a bit of a long plan in mind, but I like the sound of it, so we warp to Ginza and trade a Jade and an Amethyst at Rag's for a Nigi Mitama. It'll need to earn four levels to learn the skill I want, but it's only at 29 so it won't take an obscene amount of experience. Besides, once it's maxed out, it'll be in the Compendium and we can get another any time we please.

Alright, so the wheels are in motion on that front. But where do we go next? We've nearly run out of directions, but one of the Manikins in the newly cleaned up Asakusa areas mentioned something going on in the Amala Network and the Mantra HQ. We've just dealt with the Network, which leaves only one clear way to go.



: A human guy was here, too.

*: We earn a few Lucky Tickets stocking up on various elemental attack Rocks. You never know when those'll come in handy, even if it's only to avoid just Passing a turn. And heck, in the end I pick up a few Light/Float balls to get another tenth ticket. The white box earns us a Strength Incense!



:siren:Cutscene: Shijima:siren:

*: Dang, I'm not too keen on a dinky little fun-size update like this, but I only dare stretch it so far before it risks feeling like padding, and all the optional stuff I could think of went to the pre-Isamu update. (Or... uh, almost. Something occured to me in editing, but, it would have been very quick anyway.) Still, it's major decision time again!

We don't have a non-committal response this time. This reflects Hikawa's zealous, uncompromising nature; now that he finds us worthy of his attention, either we support his ideal, or we become his enemy.

So! Shijima. Strong, weak, doesn't matter, all have their place. And everyone's working together side by side. No war, no pain, no greed, no cruelty, no crime or pollution, no loneliness or abuse, just a luminous, harmonious whole where all know their fate and walk its path until contented rest comes to them.

Wouldn't that just be so sweet?

Wouldn't that just have made it worth it to murder billions?

Kagutsuchi is watching.

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!

Sordas Volantyr posted:

On a side note, we're really starting to run out of endings we haven't locked ourselves out of.

I haven't kept track of our Reason "alignment" points (I'll explain the nuts and bolts of that particular system somewhere down the line), but I'm pretty sure there's in fact a small chance that we're not entirely locked out of every Reason we've refused to agree with yet. And even if we were, we're still far from done decidin' stuff!

Sordas Volantyr posted:

edit: Hey, Frank, you have that GIF of the Demi-Fiend punching a dude for ~500 damage? I need it for a thing.


There it is! Smashing idea to capture that moment there by the way, Miacis. :D

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!
Alright, that'll count as sufficient, I'll get the process started momentarily. Hikawa's gonna be devastated when I tell him what you guys thought of his plans, but someone's gonna have to have his heart broken by the mere sight of his tears, and it might as well be me.

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!
I turn my back to Hikawa, doing my best to wipe all these Amala Drums from my sight. I can still feel the heat of the Mantra brasiers burning nearby.

: Nue. Come.
: Me eat?

The mountain of muscle and teeth and claws climbs up to reach me. Cautious. Ready.

: Nah, not right now. Sit with me.

I sit down, and Nue curls up next to my leg. I pet the flawless fur of its shoulders. I've seen how that thing fights. How does it stay so clean?

: I had a stepfather. We... didn't have a lot in common. He didn't try too hard to get along with me, but I mostly liked it that way. He made mom happy. It would have been rude to ask for more.

Nue purrs. Why am I surprised it sounds like a cat? It has tiger legs.

: We used to fight some, every once in a while, when he wasn't too tired from work. Honda main. I'm more of a Ken guy myself, but there's no accounting for taste, right? We were pretty evenly matched, I like to think. It was pleasant enough.

I scratch the beast on top of its head, where I imagine its ears would have been. I can feel its tail snake coiling lazily around my leg.

: The man had a daughter. Different mother. She had her circles and I had mine. But I could tell she was smart. And bold. And... kind. We argued, a lot, but I liked her. We were family, you know? Despite everything?

Deep breath.

: Mom... My mother... That's one memory I'm keeping for myself.

I lean back a little. Nue climbs a step and nuzzles up to my side. I put my arm around its back. So warm.

: Hikawa. Do you know the best way to kill an Oni with your bare hands?

He does not answer.

: You'd think to go for a sharp blow to the back of the neck, but their spines are crazy thick, you'd need an axe or a saw or something. No, the best way, it's to grab their big horn with one hand, and their jaw with the other... I know what you're thinking, they've got teeth and all, but they never see it coming, and they're pretty slow to begin with, so you usually have a couple seconds before they think to bite down. So you just stick your fingers in there and put your thumb under their chin, and you pull. I'm not gonna tell you it's easy, but it's easier than you think. You give that jaw a real good tug, with their horn as leverage, and it pops right off its sockets. Then you can just tear it off, and it usually comes away with most of their throat. Quirk of anatomy, I guess. At that point you can just wait them out. It takes them a couple minutes to realize they're choking on their own blood. I didn't say it was the quickest way. They're tough sons of bitches, and maybe they're too dumb to know when they've lost. But it's over.

I stand up and face Hikawa again. He's still there; hasn't moved a finger. Nue gets off the ground, stands on its hind legs, and growls.

: You did this. This is your fault. All of it. This... this sun. You put it there. I don't lose my poo poo when it shines, like everybody else, but there's something in my brain that feels like burning, and it's like... It's like I lose a name or a face. Or a voice. I don't like to think about it, but by now the worst thing about it is that it hurts a little less every time it happens. Still, I can't let it get in the way, you know? I could be worrying about getting in a good university, but instead I gotta deal with every rear end in a top hat who comes along, trying to turn this loving nightmare into an even worse one. And it's all on you.

He remains silent. Of course he would.

: And for what? For silence? You want silence? You've got plenty of money, buy yourself some earplugs and leave the rest of us alone, you miserable twit!

I put a hand on Nue's back for an instant, and it settles down again.

: You spared me once. I'll do you the same courtesy. We're even now. But I'm afraid I must decline your request. I haven't met anyone I want to see win yet. But you, I want to see you lose.


: Says the mass murderer.
: I was wrong to think that you would understand my ideal.
: You're the only one who makes sense, and everyone who disagrees is just too stupid to understand, right?
: ...It is now time for us to part. I will not feel at ease until all this is over. Do you not sense something wicked in the air?
: I sure do.
: Someone is scheming to ignite the ember that still glows within the remains of Gozu-Tennoh.

: It is I who will create the new world!


*: When the light fades, Hikawa is gone.

: I... I'm sorry. I had no idea.
: Eh? You don't have to apologize for not knowing something I didn't tell you.
: Do you wish you could bring them back?
: ...
: What a useless question.
: There is no need to torment him with the impossible.
: ...my apologies again.
: No, no, don't...
: Are you going to be alright?
: ...yeah. Yeah, I am. Nothing has changed. We don't have any new problems.
: Other than whoever is messing around with Gozu-Tennoh's corpse.
: If that's not Chiaki, I'll eat Isamu's hat.

So then.

What's my next move?



*: The doors to the Mantra HQ are locked. I do a quick check around Ikebukuro, just to see if there's anything new.


: Heheheh... I'm glad I stayed here.


: You... probably don't want to get too comfortable.


: There's a rumor going around that Gozu-Tennoh's regaining strength.



Gozu-Tennoh was affable enough when we met, but if he's coming back and Chiaki can talk him into supporting Yosuga, which sure isn't gonna be hard, that can't mean anything good.

*: We've done all we had to do here. Let's check on Hijiri for now.


: You could say that.
: I heard you can't get inside Mantra's headquarters right now. ...The Manikins are worried.
: All true. Some real sketchy stuff's going on in there by now, I bet.
: Former members of Mantra could be involved, but most likely, they wouldn't try anything without a leader.

: Maybe those Manikins are up to something themselves...
: Well, I'm sure they think they can't be the world's butt-monkeys forever. No offense.
: I'm more offended that you thought I'd be offended.
: Aight then, I'll be on my way. Good hunting!

Maybe Futomimi's ready to speak.

*: We warp directly to Mifunashiro.

:siren:Cutscene: Prophecy:siren:

: Yoyogi Park, eh? Isn't that where the fairies set up shop?
: Don't look at me! I haven't been there in so long!
: Nah, I understand, don't worry. Is just... evil power? The fairies? Really?
: IT WOULD NOT BE OBERON AND TITANIA'S FIRST CRUEL JEST.
: There may be something or someone else there by now.
: Can't discard any theory, I suppose. But either way, we'll find out when we get there, I'm sure.
: The doors were locked, if I recall.
: There's more than one entrance to Yoyogi Park. Maybe there's some way to go around, or maybe someone unlocked the door since we've been there, who knows. Besides, if the Manikins can find a way, we ought to be able to follow them. It's not like they don't owe us a solid.




: He was pretty insistent on it, too.
: There must be something important there.


: I need to restore the city! I need to rush back!

*: Maybe Hijiri can hook us up for transportation. Let's go back to Asakusa.

: I've got no updates on Isamu. Is he playing dead or what...? Oh well, he'll give himself away eventually. ...In the meantime, why don't you go find out about Futomimi?
: Oh I already... eh, never mind, just focus on tracking him down.


: Oooh, glad to hear it, thanks for the heads-up.
: He's got a lot of things, from weird drinks to insect-like things.
: Glorious!
: It's up ahead on your left. ...But sometimes I feel a strange presence around there. It's kinda scary.
: Hmm, alright then, I'll be careful.


: Now, it's out turn to enslave the demons!
: Yikes!
: ...That's the mindset we need to be at.


: Use it if you're going to Ueno or the Asakusa Tunnel!

The Asakusa Tunnel... I suppose that doesn't mean the one going to Ikebukuro. Maybe that's how the Manikins are going to Yoyogi.


: ...good question.
: ...No, we have Futomimi! It must be possible! We'll make it... A world without humans or demons -- just Manikins.

Ouch. I guess I might have to decide if I'd be okay with that, too.


: I wish that were the case.




: Hope nothin' bad happens.

*: We're done checking out the Nakamise-Douri area again, so it's time to head down to where the Collector was working.


> The flames of the Candelabrum of Sovereignty are flickering wildly.

So that's what that Manikin was going on about. Must be the Pale Rider. Welp, gotta collect the set!


: But, we worked together to build this city. We'll beat down that evil power!

*: A bit further down the hallway, Zed levels up and masters Muspell, learning Xeros-Beat, a group-targeting physical attack that may inflict the Bind ailment. I discard Chaos Blade, since Xeros-Beat doesn't scale with HP and is therefore benefitting more from our high Strength.



We've gained a Dark alignment point, and while it's not enough to make us switch from Neutral, it bumps us up to the next tier of titles. We are now Master Francois Hawke.

Alright then, time to find that Rider.


Boss battle: Fiend Pale Rider

*: Okay, that's rough chuckles. We should be able to do better right away though. Let's try ingesting Miasma so we don't get ravaged by Mabufudyne.

...nope, Zed gets petrified and shattered. Another try. Maybe with Muspell on, to resist ailments, and we can count on Nue to void ice damage.


Boss battle: Fiend Pale Rider Redux

quote:

Fiend Pale Rider
"And when he had opened the fourth seal, I heard the voice of the fourth beast say, Come and see. And I looked, and behold a pale horse: and his name that sat on him was Death, and Hell followed with him. And power was given unto them over the fourth part of the earth, to kill with sword, and with hunger, and with death, and with the beasts of the earth." --Revelations 6:7-8

He sure managed to kill us with death a couple times.

*: The biggest problem in this fight is the Loas spamming Debilitate, which applies one stack each of Tarunda, Rakunda and Sukunda. Of course it doesn't have to be such a problem if you have Dekunda available, but... yeah. They also know Mamudo, Mamudoon, Dormina, Tetraja, Venom Bite, Stone Gaze and Last Resort, but Debilitate's 48 MP cost can run them out of juice before too long. Of course they're immune to Death, Curse and Nerve, but they only resist Mind, so it might be worth it to use any Charm or Panic effects available to you. Charm is an iffy proposition though, because if one Loa kills the other, the Rider will summon a replacement, and the replacement will have its full complement of MP. A Loa brought to low health will gladly use its Last Resort, which the Rider is set to actually absorb, and can lead to the other Loa following suit and putting you at real risk of instant party wipe.

The Rider himself is more into direct offense, but with a couple nasty twists. Mabufudyne is straightforward enough, and Blight is a multi-hit attack with a chance to inflict Poison. However, he also knows Eternal Rest as well as Pestilence, which inflicts Almighty damage and instantly kills all poisoned foes. That's why you saw me take a turn to use a Dis-Poison on Kushinada back there. Of course, on top of the poison from Pestilence, you've got the Loa throwing Dormina and Venom Bite around.

I brought White Rider and Nigi Mitama along primarily for their outright immunity to all ailments. Fortunately, they were able to contribute plenty more than that, since White Rider packs quite a punch for a dude with no special physical attack skills, and Nigi's Rakunda casts did much to offset our Debilitated offense power. Neither the Pale Rider nor the Loa know Dekunda either, so Fog Breath and Nue's War Cry also did a lot of heavy lifting to keep us alive. And we could hardly fail to benefit from Nue nullifying ice and death effects.

Anyway, that was that for the Four Horsemen of the Apocalypse. We heal up and save before we go any further.



: It's him. Definitely him.
: Hmm?

If they know who it is, maybe they're talking about Sakahagi.


: There's a giant hole there. We call it the Asakusa Tunnel.



: Heyo!

: Wow, you're sick of it already?
: ......
: Well I sure didn't expect this.
: Hahahahaha! I'm sorry, I always wanted to say that.
: Ha... haha... good one.
: You remember me? I'm the Manikin that collects all sorts of junk.
: Of course I remember you, nobody else is wearing that mask.
: I finally opened my own shop! Take your time and look around. Since you helped me out before, I'll sell to you at wholesale.
: Mighty kind of you.



: I don't just collect junk. For example, I sell Magatama as well.
: Not for long!
: I thought they would be useful to you... It took me awhile to find them.
: I appreciate it.
: I have no clue how to use these things, but...
: Trust me, you don't want to know.
: It's super gross.
: Feel free to buy them, if you'd like.



*: The Collector Manikin sells mostly stuff we've seen before. Wagtail Plumes attempt to Charm all enemies and are sold nowhere else yet, but we got a bunch of them from Succubus drops back in the Obelisk. Of course, we're really here for those three Magatama. It's fortunate that we still have most of the money, because they're crazy expensive. And imagine, in Hard mode, all store prices are tripled; Sophia alone would cost 360000 Macca, which is more than what the Efreet who lost a bet gave us.

We buy all of them right away, but it still only earns us three tickets. We came in with 464547 Macca, and we leave with 224547.


: It's great having my own shop, but... I want to go search for something that nobody's seen before... I wonder if I should join your party...
: Sorry broseph, you gotta be able to hold your own in a fight.



*: Kamurogi is a fighter-type Magatama with decent stat bonuses, but weakness to magic is a horrifying drawback. It would teach us Blight.



Vimana is another warrior Magatama, with a slightly more balanced stat spread. Immunity to Nerve ailments is pretty rad, so it's a lot better to keep equipped at any random time than Kamurogi. Its first skill is Endure, which brings you back to life (with 1 HP) once per battle, regardless of what it is that kills you. It's tempting!



Sophia is a healing Magatama, with decent bonuses to non-damage stats. It's also the only one we have that nulls Expel effects with no accompanying weaknesses; the first skill it would teach us is Thunderclap.

Aight, time to go.



: But, you can't get in, so there's nothing to see.


: He went down the hall.

*: There's a small Terminal next to the exit, so I quickly drop a save.



Oooh, right, that's another part of Asakusa we couldn't reach before.









: But... What's a 'Kimon'?
: Oh, that's an old superstition. Or, well, maybe not such a superstition, in the end. "Kimon" means "demon gate", and it refers to the northeast direction, from where demons and other evil spirits come. If this place was still flat, the Imperial Palace would be southwest from here, and they must have built this temple to block the bad northeastern vibes and protect the Emperor from evil influence.
: Hmm! You sure know a lot about that stuff.
: I... learned from a good teacher.

*: I assume this temple is based on a real place, but there are tons of temples in Ueno and I couldn't quite say which one we'd be talking about.




> The temple is sealed with a powerful spell.

*: We can't go any further; the screen turns white and we're forced back to the overworld. Raja Naga levels up after the following battle; he learns Shock, replacing Lucky Find, and I let him change a skill, turning Counter into Retaliate, which is a counterattack with increased damage.



We find Yushima Station at the very southwestern end of the area.




Aw hell.



Yeah, that's definitely Sakahagi.





That one's dead too.



Great, in the dark with a skin-taking psychopath on the loose.

*: We no longer have a Lightoma caster, but we did stock up on Light Balls a while back.





*: Raja Naga are tough customers, they can come in groups of three, and they all know Retaliate (making it near suicidal to just punch 'em), so I'm extra glad we got one on our side. We also run into Shikome and Ikusa, but Xeros-Beat is performing admirably here, and with Life Refill we don't even need to bother Kushinada for heals every other battle.


: Th-Th-Thank goodness it was dark...

*: There's another dead Manikin and more blood in the southwestern tunnel, so we go to the northwestern one first.



Lots of damage floors in here. One hallway leads to a dead end, another to 8000 Macca, and the last one to... two Medicines. Yay. Back to the southwest we go.



Three ladders down, huzzah. The western one leads to a short dead-end, so I have to assume there's a hidden pitfall right above.

A small room underneath the middle ladder contains a Mute-trapped Cube, a Soma Droplet, and a fixed encounter with three Titans.





It's not too tough a battle.

A bit further in, we find a ladder up to B2. We're getting pretty far for the initial set of three ladders, so I resolve to just go wherever this tunnel takes me, then come back some other time to clean the place out.



In fact it's not too long before the path we're following breaks into another train tunnel.



Though it turns out to be a continuation of the initial northwestern dead end we encounterered.



We reach another station, just barely in time for the Balls to run out.



: After that, a female human passed by. It's usually quiet here, but...

A female human...? Chiaki's busy in Ikeburo, and even if she had any business in Yoyogi Park, there's no way she would have passed me. So either it's Ms. Takao, or another woman survived.

Either way, I hope she's safe.



*: This tunnel is a lot shorter than I expected. I suppose that other ladder back there led to a dead end with some treasure. It still means I'll go back to make sure before long, but I'm okay with that.



Gaien-Mae Station is just a bit east of Yoyogi Park, so we're almost there.



: That vicious Manikin won't be able to do anything just by himself.





*: We have returned to the "back" section of the Vortex World, where the hospital was; in fact I think we can see it in this picture, all the way north. The only area we haven't been to yet is the bottom one.





Yup, this is the other side of Yoyogi Park alright. It's where we first met Hijiri, forever ago. And of course Hikawa's eyesore of a tower is still there, though it doesn't look like the fairies were too keen on picking up the construction work where it left off.





Whoops, there's a minor goof here. If we look up into the distance, we can see the distinctive descending circular terraces of Asakusa, with Mifunashiro in the center. However, we see them to the west, not to the east where they should be. This exact skybox would be accurate for the western entrance of Yoyogi Park (with Asakusa still being across from the entrance), so I guess they re-used it without minding the orientation.


Atmosphere: Yoyogi Park

For the home of the fairies, this place sure feels eerie.


: Everyone went crazy!
: Crazy?


: He locked the door, so the fairies that were outside are in a panic.
: Oh no!


: That Sakahagi messed everyone up and slipped right inside...

Huh. I guess he's not just strong for a Manikin, but also strong in general. I'll have to be on my guard.

*: The nearby door is locked, just like its equivalent was on the western side. We'll have to find another way in. There are still northern and southern paths here, so we go south first because why not.







Music: Reunion with Master


: Uh-oh, I think I stumbled on the teachers' lounge by accident.
: Well, hello. ...I knew you'd come.
: There are so few of us left who haven't completely lost their minds... I figured we'd run into each other again sooner or later.
: You heard about what's happening here, right?
: Yeah, I heard the Manikin leader talk about it.
: The existence of a power that can change the world...
: Never mind that. How are you? I... was worried.
: ...I'm sorry that I disappeared after you saved me. It was my god who did that; I couldn't do anything about it...
: I'm not going to tell you what to do, but I don't feel super great about that.

: But, my god has been protecting me since then, and I'm doing much better now.
: That's good to hear, at least.
: Hikawa won't be able to take control of me again.

: What he envisions is a world where the thread of time is spun unerringly, without change... You can't call that a world. It's just wasted space, totally devoid of power.
: I'm not gonna pretend all the peace is completely... unattractive. But, yeah, what good would a place like that really be?
: To restrain the reborn world like that would be unforgivable.
: Not to mention all the blood on the man's hands, too.

: The world cannot remain in a state of chaos, nor can it fall prey to Hikawa's ambitions.

: I know where that line of thought is going.
: My god has spoken to me, but she has yet to reveal the Reason.
: I don't know how this stuff works, but... I don't think that's how it works.
: ......

: The mess with that Manikin serial killer?
: Well, it's all because of the Yahirono Himorogi.
: Let's pretend I don't know what that is.
: The Yahirono Himorogi is a stone that contains an enormous amount of Magatsuhi. It grants tremendous power to its possessor.
: Again with the Magatsuhi, huh?
: Word spread that the stone is somewhere in Yoyogi Park, and now everybody is trying to claim it for their own.

: Ah, now I get it.
: Once I have that power... I'll be worthy of receiving the Reason from my god.
: Okay, you've lost me again.

: I'm not sure who, but I can sense a strong, evil power. Their power is so strong that I wouldn't stand a chance against it... But I think you would.
: If anyone can, right?
: If I promise to give you the Magatsuhi contained inside it...


*: This is one of those sorts of semi-minor decisions where in normal circumstances I'd be thinking "no need to cut the update short for something like this, I'll just go with whatever feels most in character", but here, well, we're coming up to a natural break point and I figure I might as well get a feel for what The People are thinking. Yuko's certainly much kinder to us than anyone else has been, but despite how Hikawa lied to her about her role in the Vortex World, she still willingly participated in the Conception with full knowledge of what it would entail.

If the Lady in Black has been honest with us, we probably know more about Aradia than Yuko does. Odds are we're going after the Yahirono Himorogi either way, or after Sakahagi at least, but do we trust that our teacher knows what she's doing? And even if we don't, would we deprive her of our support?

Here as always, the Devil's in the details, and Kagutsuchi is watching.

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!
This seems slightly less landslidy than usual, but that still sounds good enough to lock in.

: See? I'm not the only one who can't say no to a pretty face!

Dude, stop digging.

: Also, Chiaki.
: What's that? I can't hear you over the sound of being a legendary hero!
: I'll bite. What's that sound like?
: Like a fire code violation's worth of Bodyconians having a rave party two doors down the hall, I guess.

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!
: Yeah, of course I will. Whatever your god comes up with can't be any worse than whatever Larry, Curly and Moe have been dreaming up, right?

: Don't mention it. I know you'd help me if our places were reversed.
: By the way, you couldn't get into the park before, right?
: Right, that's a bit of a problem.
: Here, take this. It's the key to that locked door.
> You obtained the key to Yoyogi Park.
: Oooh, thanks.

: No problem. But this better earn me some extra credit!

*: I've just learned that there's an interesting nuance in Yuko's request that was changed in translation. From the dialog we've seen, it would appear that Yuko wants the Yahirono Himorogi because she believes her obtaining the stone will prove that she's worthy of receiving a Reason; it's barely a step removed from "maybe Aradia-senpai will finally notice me". However, in the original Japanese, her plan is to use the stone's god-controlling powers to outright force Aradia to give her a Reason. That certainly makes her seem less wishy-washy.



Before we use the key to enter the construction site, I remember we haven't visited the northern building here yet. We run into a couple fights on the way, all low level Fairy clan critters like Pixies and Pyro Jacks. Aaaaand there's a large Terminal up here!



: Is that human in the southern room in cahoots, too!?
: I know you have no reason to trust me when I say this, but she's really not a danger to you.

*: Alright, time to tackle the entrance.





Atmosphere: Construction site

: Holy crap, this place has no business sounding this terrifying.
: With an upstanding fellow like Sakahagi on the loose, any place has business sounding this terrifying.
: ...touché.



: Ah, whatever... Pixies, deal with him!
: You've got to be kidding.


: You're nothing to us! We'll chase you outta here!






: If they're picking a fight with me, they must be.
: If you get too close to one without thinking, you'll be teleported somewhere else!
: Ah, not a fight then. I should've guessed.

*: Before we get in much more than a couple steps, we run into a fight with Setanta and Oberon. If we had any ally slots open, it might not be a bad idea to recruit them.





Walking underneath the right-hand catwalk here prompts a Pixie to descend from it, tell us "Leave!" or "Get lost!" and teleport us to the entrance. Not the end of the world, but...



The automap notes the "trapped" catwalks for you with exclamation marks when you get caught, so it's likely you can bumble your way through if you gotta, as long as the Fairy encounters don't do you in too bad.






quote:

Lv57 Fairy Titania
In A Midsummer Night's Dream, Titania is the Queen of the Fairies and wife to Oberon. The fairy queen archetype existed long before Shakespeare was a glint in his father's eye, but it typically consisted of delicate, meek creatures, while Titania is strong, proud and easily her husband's equal in power.

*: There are many of the punier Fairy-type critters around, but they're easily dealt with and will often run away. Only Trolls, Oberon, Titania and Setanta are any real threat.


: There's a platform in each one, so try climbing it. From there, you will be able to see the entire section and where the shining Pixies are hiding.







*: Ooh, how convenient. Man I'm glad I can just take screenshots; I'm sure the other sections will be more complicated.


: It's hard to miss, yeah.
: That's where that Sakahagi is. But, you can't get into that section from here.
: Lemme guess. I need to work my way around all four sections first.

*: ...oh hell, of course they gave Setanta Dragon Eye. Why wouldn't they?

: Hey, can I have a minute?
: Hmm?

> ...You received Dis-Mute!
: Uhh. Okay, sure, thanks. I'll just, um, put it on top of the pile, that way I'll use it first.



*: Having seen the catwalks from above, the rest of this first section is a cinch to navigate.


: Yeah, sure, let's go with that.

: I hope that you do not bore me. Pixies! Play with him!


: I think they got the wrong protagonist there.
: Oh you shut up.




*: Hmm, there are three identical doors here.

We're currently northeast of the central tower. I expect I'll have to take a roundabout way, so I go south first.



The platform's over there, lessee if I can get to it from here.



We can't, but it's not all bad news.

We run into a fight with a Titania and two Trolls, so I assume that the jabroni Fairy types are gradually being replaced by the heavyweights. But I'd rather encounter Titania than Oberon, because then I can just Xeros-Beat my way to victory.

Zed levels up and would learn Endure. Maaaaaan this is a toughie. I'm giving up Mana Drain. It served us well when we had low MP, but by now it restores less than 30 a shot, we have a pretty decent MP pool (183, with a Magic Stat of three, counting Vimana's +1), Shock only costs 9 MP, and while Fog Breath is still expensive I can just pop a couple Chakra Drops if I run low. If we were a caster-type I wouldn't dare drop it, but being able to survive the occasional blunder is going to serve us better.

Vimana stuns us, but that's easily cured. Aaaand the Chest contained a Balm of Rising. Let's try the northern door this time.




*: Okay, I'll want to take the western door afterwards to meet that spirit there.







The path to the next section is pretty clear, but I want that Cube first.



The Cube only has a Chakra Drop, but there's a Chest with a Sapphire next to it!



We then proceed west and south towards the spirit we saw from above, but there's a pool and another Chest (Luck Incense!) in the way, so we have to go around.



: ...was?
: Sakahagi used that to summon a powerful demon.
: Aw hell.
: ...It reflects physical attacks.
: Aw double hell.
: *sigh* How did it come to this?



*: One more section over with. Geographically, we're halfway there!



: My troops shall entrap you as you move! This falls out better than I could devise!
: Does this douchebag ever shut up? Is that a "king" thing?
: I dare hope not.
: Oh, right, yeah. Nah, you're cool.




*: First order of business: finding the way to that platform.



Oh! Well then. A door just to the north leads us to glorious convenience.



: The High Pixies changed positions?
: So that's their new trick then.
: That gonna count as triple hell?
: Yyyyyup. That'll do it.



*: There's another Chest down there, so we'll have to explore for sure.







One of the High Pixies blocks the path to the Chest, so I hope they do move. Maybe it's related to the K phase? I spend a few phases running around up here and they're not going anywhere. Maybe they'll switch if we get caught.



: Alright! This time, let's try to cross-formation!

*: Ah, I see, they switch when you pass under an unguarded catwalk. Going back to the platform, I realize that the catwalks are arranged in a square, and the High Pixies are now guarding the sides instead of the corners, which must be what "cross-formation" means. This is easy enough to work around. Indeed, when we reach the area with the Chest, they switch to "X-formation", which means they return to the corners.

Nue and Succubus learn their last skills following the same battle, respectively Mamudo and Tentarafoo. They're ripe for fusion by now, so I switch in White Rider and Titan because their skill lists are looking pretty sparse while everyone else has either full skill slots or nothing more to learn. This place is actually pretty good EXP!

...I get so enthusiastic about running around waiting for full K that I skip it by accident, so it's another cycle's worth of combat coming up. I decide to make liberal use of Raja Naga's Estoma just for now.

Thanks to Watchful, Okuninushi levels up and learns his last skill, Beckon Call, which summons a random ally to the fight. This is of dubious utility most of the time, but it can be a life saver if the Demi-fiend is afflicted by some ailment that prevents him from replacing dead teammates.

Zed has a chance to learn Tempest from Vimana, which causes physical damage to all enemies. It costs a fair bit less HP than Xeros-Beat, and apparently it even does a bit more damage, but XB's Bind effect has been very helpful so far and Life Refill takes care of the HP cost, so I prefer hanging on to it for now.

I finally get my hands on that Chest, and it contains a Bead Chain.



: Yeah, I figured that one out already.
: There's a cross-formation and an X-formation. Try checking them out from a platform.

*: We run into a group of three Trolls, which gives us an opportunity to try out White Rider's Fire Boosted Prominence. He one-shots two of them and maims the third. Overflowing with power, indeed.



And that's the third section done. Almost there!





: That Manikin Sakahagi went into the communications tower site!


: By punching really hard. How else?
: Rascals! You grow bolder with each passing day!

: Aw man what.

: Quadruple hell!
: And not just that... An entire legion of my best troops awaits you!
: I'm here to take out Sakahagi! Are you really so keen on him that you'd want to stop me this hard?
: Now, you will die...

*: We start running into battles with both Oberon and Titania for the first time, which makes it a bit more irritating to hit them all at once since one resists magic and the other resists physical damage. But it's still no great danger. In fact, despite Oberon threatening us with his best troops, at level 57 Titania is the strongest Fairy demon in the game, so we've seen everything they could possibly throw at us.



Hmm... This is the west side. I wonder if...





Ah-ha!



*: Well, isn't this familiar! This is the western entrance plaza. We could hoof it all the way to Shibuya to save and such, but there's a Fountain right here that'll heal whatever ails us.


: They locked the door, so we can't get in...
: Ahem.
: ...That's what I was going to say, but you came from inside! So, what's in there?
: Obnoxious fairies and boring construction stuff. This door was practically better off locked; sorry to disappoint.


: Absolutely.
: You know... She's so hot!


: Yeah, it looked pretty grim and occulty, that's for sure.
: Gaea cult, was it?
: Or Hikawa's perversion of it, in any case.

*: We heal up and return to the last section of the construction site.



There's another set of three doors here, and I can see more catwalks. Welp, gotta pick one.



The far one takes us to a Cube with two Lifestones, surrounded by catwalks. Going under the northern one alerts a regular Pixie who teleports us to the center of the area. Yay, a teleport maze. At least those don't move around.



There is a path you can take that will let you reach the other side without having to be teleported even once, and if you pay attention to your map it's not too difficult to discern through trial and error.



That said, there's clearly a chest in the northeast corner, and I want it. After a bit of experimentation, it turns out the middle of the three easternmost Pixies will send you to it.

Nigi Mitama learns its final skill. In addition to its natural Rakunda, Persuade and Analyze, it now knows all four elemental Boost skills.

The Chest gives up its Bead of Life (restores all HP and MP for the entire party), and we can be on our way again.



That's the way in, at last. But there's another door to the southeast, and it seems easy to miss if you beeline for the central tower without paying attention.



That's a Bead, a Revival Bead, and another door, leading to a small Terminal. We gotta be close.



Welp, that was some maze. All in all though, it went a lot smoother than I remembered, and it really doesn't come close to the episode of sheer bliss that was Dante Tag.



Strong power warning, eh? I back off and try to remember...

Hmm. Zed ingests Anathema, for the immunity to Death. We summon Okuninushi, Kushinada, and Sati.


:siren:Cutscene + Boss battle: Corpus Sakahagi:siren:

He had a big pet, but I guess even a strong Manikin is still just a Manikin in the end. Shame about the Magatsuhi, though. I may no longer be qualified to use it for what it was meant to be used, but it would have made amazing leverage.

quote:

Vile Girimehkala
In Sri Lankan mythology, Girimehkala is the mount of the demon lord Mara. It has a single eye, and curses all that look into it. It could well be a demonized version of Ganesha, the Hindu elephant god of wisdom, art and science.

quote:

Corpus Sakahagi
What you see is what you get, for now at least.

*: For whatever reason I was expecting Girimehkala to use Death effects, but in fact it does not, so I used Anathema for nothing. Physical resistance would have been more useful, though only Gaea and Murakumo don't come with weaknesses that would have crippled us. And yeah, no, I didn't actually want Okuninushi to use Hell Thrust back there, but my finger slipped. On one hand, that eventually killed him (dig that moment where he starts his turn poisoned with 4 HP left and I take a few seconds to realize I've painted myself into a corner), but on the other hand, replacing him with White Rider was incredibly helpful. Oh, and you may have noticed that by any sane measure Zed should have been killed towards the end. The Endure skill saved our bacon for the first time, and certainly not for the last.

So, Girimehkala. He has the typical boss immunities, and reflects physical damage on top of that. His typical turn procedure is to open with Beast Eye, use the half icons to Dekunda himself and cast either Tarukaja, Sukukaja, or Rakunda, then fish for a Blight critical hit on his remaining full icon to slip in a second attack. He also knows Panic Voice and Toxic Cloud. Zed couldn't do much to him, so it was mostly a question of using him to put out fires with items; Fog Breath was essentially a wasted icon and I'm disappointed in myself that it took me so long to learn that lesson. In these circumstances, having a buff spell instead of a debuff would have been vastly more useful.

Sakahagi can be a bit of a mean surprise and may finish you off if Girimehkala left you in a sorry state, but he's not actually all that threatening. His only skills are mid-tier attack spells of all four main elements, and he has like 50 MP to cast them with. Mostly he just made me feel like a million bucks for finally being able to unleash a Focused up Divine Shot with impunity.




: Come back to your senses, have you?


: In my dream, I was a bad demon, hee ho!
: No, it was not a dream.


: ZedPower, I ask you to forgive our discourtesy...
: Huh. Isn't that a bit convenient? But I can give you the benefit of the doubt.
: You may take the Yahirono Himorogi as you please. It is a sign of our gratitude.
: You're, uh, too kind.
: By the way... Before we were cursed, a human girl came here. She was beaten by Sakahagi, yet somehow survived and limped to safety, but...
: ...!
: I felt an evil power from her heart. Something even stronger than that of Sakahagi. That girl is not an ordinary human...

: We shall take our leave. We all thank you from the bottom of our hearts. Please put the Yahirono Himorogi to good use...


: It would seem gratitude is in order.
: Hmm? Oh, right, that's your old crew we just pulled out of the fire. Well, no biggie.
: If you had let me go back then, I would have returned to my kind, and then lost my mind like the rest of them. But traveling with you... I couldn't even begin to dream back then that it would grant me the opportunity to rescue my friends.
: We sure built the daycare into a force to be reckoned with, didn't we?
: We've come such a long way.
: I don't know where this road is taking us much more than I did back then, but we've walked it side-by-side since the beginning, and I wouldn't have it any other way.

*: Looking at the map, we can see that the exclamation marks are gone. We must be free to go wherever we please. But there are only two places we want to go to right now: the Fountain, and the Small Terminal that will take us to the other side of the Park, where Yuko is waiting. There are still random encounters with the same Fairy types as before, but we reach our destinations without incident otherwise.


: Those that were locked out went back inside.

:siren:Cutscene: Fear:siren:

*: We have two questions this time. The conversation proceeds exactly the same regardless of our choices, but what we say here today may turn out to be of immeasurable importance.

The burden of plague, pain and ridicule. Suffering and humiliation. Do we fear?

A life of betrayal, rejection and defeat. Deceit and torment. Do we fear?

Fear can be an obstacle, and we must move forward, no matter what lies before us. What is our pain, compared to the pain of the world? But is it not also foolish to never feel the fear? To never heed caution and trudge along without minding the cost, to us and those close to us, present or future?

It's up to debate whether Aradia is listening, but there is no doubt that anything we tell anyone, Kagutsuchi hears.

FrankZP fucked around with this message at 20:30 on Jan 17, 2016

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!
Lots of interesting points of view on all sides, but there's only so much time I can let pass. The questions are settled and I'll be getting to work before long!

Shitenshi posted:

Speaking of weak, an evil human girl and Ikebukuro mentioned in the same update? That can only mean Chiaki. Guess she's not half the hot poo poo she thinks she is if she got hosed by that wimpy psycho.

I'd say endurance and resilience are their own kinds of strength, but I'd bet good Macca Chiaki doesn't see things that way.

GeneralYeti posted:

We don't fear. Not about anything.

This is actually kinda interesting, though I... don't really get it. Is the Rorschach god saying that freedom is bad or good?

She's saying freedom hurts. The Lady in Black called Aradia a "god of falsehood", but that last speech sure seemed brutally honest to me!

Llab posted:

Seriously how is Ms. Takao not paralyzed/dead from having her neck twitch like that?

I can't base this on anything, but I get the impression that while she's channeling Aradia, her body is temporarily the body of a god, and the body of a god would be a fair deal more durable and malleable than one might expect.

ManlyGrunting posted:

Also I can\t help but feel that every single human Francoise meets is just a little weirded out by his stubborn refusal to wear a shirt.

: I can't find one my size anywhere. I bet the Collector Manikin's got a stash, but who knows what he's doing with it. Honestly I'm just glad whoever stripped me back at the hospital didn't take my pants.

Kacie posted:

Aradia says at the end that "you are what is right - that is my Reason". Does Takao not remember that, or is that not a sufficient Reason for her? This Reason sounds like a Chaos reason; you make up the rules and change them as you please.

Aradia is probably well aware of how the Vortex World functions, so she knows that she's not permitted to come up with a Reason herself. All she can do is encourage a human to make a Reason, any Reason, then gather Magatsuhi and summon her and make her a real part of a real world formed by the true power of creation. Of course, the problem here is that Ms. Takao is refusing to even consider coming up with her own Reason, so you have a god who can't make one, and a human who could but doesn't. We can only hope she catches on before one of the Stooges beats her to the punch!

Miacis posted:

Maybe that's why Yoko claims she hasn't been given a Reason. Reasons thus far had some sort of plan or vision of the new world, and while Aradia has life concepts and an ideology, she also cares little about how the world will be rebuilt.

Right, that's the core of her message in the end. "Find the Reason within yourself, and I'll be the god you need to make it." The symbolism here is very telling; it's important to remember the point of a Rorschach test. The images by themselves have no meaning, they're ink stains on a page. Any meaning that an observer finds in the image is a reflection of the observer's own mind, and nothing else.

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!

ModeWondershot posted:

I will admit that after having missed this game for a while, I did kind of forget (or failed to realize in the first place) that Aradia is actually saying something a bit more pertinent here and that the "freedom" she represents strikes me as having a bit of a double meaning (to us) regarding Yuko specifically. In Yuko's case, she seems to be waiting around for instructions and guidance while Aradia refuses to give it not just because gods don't seem responsible for Reasons, but because the idea of providing that kind of instruction seems counter to Aradia's own ethos of letting her followers do what they will. Hence, the somewhat terrible pairing of fake god of freedom with mentor that seems lacking in direction.

Alternatively, now that I am writing this down, it strikes me that both characters seem to fill a purpose of mentorship with regards to Francois, the human who once guided the human side and the god that guides the demon. Aradia is less of a guide to Yuko then she is to Francois.

Hmm, good point yeah. The Demi-fiend seems to be a recurring element in Vortex Worlds all over the Amala Universe, so it stands to reason that Aradia would know about it and go to great lengths to get him on her side, or at least in a place favorable to her. Yuko'll come up with a Reason or she won't, but if she does she'll definitely need strong demonic allies to defend her and fight for her, and getting us on her side would be a huge priority since everyone else has such a head start.

Alright, update incoming, hold on to yer hats.

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!
I'm alive.

Suffering, humiliation, deceit, torment.

Compared to dying in the Conception... Compared to following Yosuga, Musubi, or Shijima...

Four blessings.

I may not be able to create the new world myself, but if it's in my power to prevent it from being made abominable, then I'll pay any cost with my head held high. I owe that much to those who have died, and to those who will live.

: She's gone again.
: Wouldn't it have been nicer to invite her to come with us?
: No, I don't think so. She needs to see everything with her own eyes. Besides, if her god has any sense, she'll be protected anyway.
: I hope you're right about that. This Aradia doesn't seem very reliable, and we're running low on humans.
: I know what you mean, but I have to trust that Ms. Takao knows what's best for herself. Otherwise I'd just be some jackass telling her what to think.
: I AM CURIOUS. WHAT WOULD YOU TELL HER TO THINK, IF IT WERE YOUR PLACE TO DO SO?
: Oh, heck, I don't know. I haven't really... I have more productive things to think about, you know?
: Speaking of which, have you decided on our next step?
: Ah, I have. We're going back to the Labyrinth.
: To see Kamala, right?
: Yeah. The Fiends are an immediate concern for now, seeing as they seem to delight in ambushing us.
: What, did you expect us to just sit around waiting for you to exterminate us at your leisure?
: That's odd, I seem to remember your red and black colleagues waiting for us in completely out-of-the-way places.
: Calling both of them the Yellow Riders would probably get pretty confusing.
: Well, I, uh, you see...
: Alright, alright, you guys can stop picking on the incarnation of death, we'd be here all day,
: I hate reminding you of this, but while we're down there, we could visit the Efreet again.
: Gah, yeah, I'll think about it. Maybe we can actually fight a battle or two while we're there this time, we're much stronger than we used to be. Speaking of which, we ought to visit the Cathedral before we head down.
: Should any of us be worried about...
: Welp, time's a-wastin'! Let's go!

*: We head for the nearby Terminal.


: Hmm?
: ...Heard she looks nice from behind, if you catch my drift!
: If you're talking about the Lady of the Fount, you're at the wrong end of the park.

*: We warp to Shibuya. At the Cathedral, the first thing I do is fuse Nigi Mitama to Nue.



Nue keeps all its skills and experience, gains Force Boost and Rakunda, and receives a point of Magic and Luck. The stat bonuses will be lost when I perform a regular fusion with Nue again, but I wanted it to have a full skill list so the result will inherit as many as possible.


: Aight sweetheart, you're up.
: ...what? After all we've been through together? Really?
: Well it's not like I'm showing you the door. Besides, maybe somewhere down the line we can get together without you turning me into a California Raisin.
: Oh, fine then. I was halfway expecting to be sacrificed anyway. Who am I hooking up with for now then?
: You'll love this. Yo, over here!
: Awoo?
: You have got to be-
: Press the button!
: You are such a glorious cad, young man.

Nue + Succubus =





: You really gonna hit that?
: Haha, hahaha, haha hahahaaaaa... No.

quote:

Lv 54 Beast Sparna
Sparna (or more accurately, Suparna) is one of the many names of Garuda, either an eagle-like creature or a winged, beaked humanoid. It has two somewhat different versions in Hinduism and Buddhism, and given that there is another demon in Nocturne called Garuda, I'm inclined to believe this one here is meant to be the Buddhist one, which actually refers to a race of semi-divine beings who are rivals to the Naga and are so huge they create hurricanes when they flap their wings.

*: That's all we're fusing for now, but I have plans for the very near future, and in fact I summon a Bicorn from the Compendium in preparation. This leaves us with one open slot, and I want to fill it right away. We warp back to Yoyogi Park.






: What are you smoking? You can't throw a Preta around here without hitting a god.
: Good day, sir.
: Well then!
: Hmph.
: Hell, I'm related to a bunch of gods, I probably count too.


: After you went inside, the sky lit right up. It was like magic!


*: That's right, Titan is recruiting Titania.
: Why don't you ditch these losers? You'll never travel with a more awesome crew than ours.
: My goodness! Do you plan on taking me with you? If that's the case... Could you endow me with 1280 Macca?
: ...boss?
: Just pay the lady.
: *frown* This is still not good enough.
*: She asks for some more small change.
: It is still not enough. I am NOT that cheap. Would you be so kind as to give me 1 Amethyst?
: Alright, here-
: Actually, no. We don't have 200000 of those.
: You heard the man. That a deal-breaker?
: Would you be so kind as to give me 670 Macca?
: Now we're talking.
: Just a little more...
*: More cash.
: Then before joining you, I shall ask for your opinion.

: Hell, are you kidding me? If I hadn't swallowed my pride, I'd be homemade titan puree by now. This is loads better.

: Yeah, well, I'm still breathing, and I'm kicking rear end besides.
: You know, love... You have been quite a bore.
: Are these the manners of fairy royalty?
: ............ Well, it would go against my values to leave without permission.

> Titania seems to be satisfied.
: I am Titania of the Fairy lineage. I will serve you gracefully.
: Ha! Excellent decision!
> Titania joined your party.

*: Titania is now our highest level party member. She only knows Glacial Blast and Pester right now, but she'll lean Mediarahan on her next level and generally turn into a spectacular healer before long. It's hard to say no to Expel/Death reflection and general magic resistance, too.

Now that this is settled, we go heal at the Fountain, and take the small Terminal back to the eastern entrance, then leave on foot towards the east. We missed at least one area in the Asakusa Tunnel and I want to make sure there's nothing important down there.



: She was still in high school, you enormous creep.
: I think he might be talking about someone else.
: Ms. Takao? Okay, that's better.
: No, someone else, even.
: Do you know something I don't?
: Oh, err, hmm. Of course not!
: ...right.





*: Aaaand that's it. At least it makes up for one of the Chains I used in the Girimehkala fight. Time to head back out. Bicorn has leveled up three times and learned all its skills by now, so we return to the Cathedral.

Raja Naga + Bicorn + Deathstone =




: There will be more blood before this is all over. Trust me.
: Heyo.
: Fancy meeting you here!
: If you can't beat 'em, right?
: Oh absolutely.
: It's adorable how you schmucks pretend you had a say in this. I'll allow you to keep it up.
: Yes sir.
: Thank you sir.



*: Welp, Titania wasn't our highest-level ally for very long, eh?

Alright, that's enough for now. Next stop: the First Kalpa.



: Huh. We were just there, I can't believe we missed it. Welp, thanks.

*: We go the Third Kalpa next. We have 17 base Luck now and I want to see if we can open more doors, preferably before we get mangled by the cursed corridor.



Ah-ha! We can in fact open this door at least.





: Well hey, that does sound pretty rad.




: How about you? Would you be interested in buying it? This stone, called a Deathstone, is supposed to bring death to you. But, who knows? Maybe you'll find a use for it. You can have it for the bargain price of 100000 Macca. Well, how 'bout it?
: Yikes, no thanks.
: That's fine. If you change your mind, feel free to come back anytime.

*: There is only a finite quantity of Deathstones you can find in Cubes around the Labyrinth, but this guy sells as many of them as you can afford. Once you master all Magatama, your alignment is guaranteed to add up to Neutral, so you're never permanently locked out of this place.





quote:

Lv58 Fallen Decarabia
A Great Marquis of Hell, commanding 30 legions of demons, who appears in the form of pentagram but can transform into a man if asked politely. He knows all there is to know about herbs and precious stones, and can take the shape of any bird and sing as they do. As far as fallen angels go, this one seems like a nice enough fellow.

: He's so unbelievably rude, though.
*: He's hardly the only demon who said you had a stupid face.
: ...you never forget your first.



*: Another Luck door takes us to an unexpected location.



That's 100000 Macca saved right there.

Yet another Luck door denies us passage and sends us back to the main area. That's about all we can do here right now. Final stop in the Labyrinth today: the Second Kalpa.

Zed levels up and learns Deathbound, Gaea's first skill. It targets random enemies like Berserk and scales off HP like Heat Wave, and it's purely a physical damage attack. I still prefer Xeros-Beat right now, even if only for the Bind chance­.



Welp, no sense putting it off any longer. Zed ingests Anathema for the immunity to Death, and we summon Titania and both Riders.

...yeah no, the corridor damage makes it ridiculously impractical to heal up between fights. We unsummon all our allies and Zed makes a run for it on his own. Let's just say Endure comes in repeatedly handy.



And we make it on the second try!



: But I... That's... I don't... Oy. You don't have a table I could flip, do you?
: Nope.

...

I need to punch something.

*: Which is to say, it's Fiend-clobberin' time! We warp to Shibuya and walk to Yoyogi Park, since that's less hassle than going to the park's Terminal and fighting our way to the other side.


: A woman?
: ...She's probably a monster here to eat us! That's another bad thing that's gonna happen to me...

A woman... Is the next Fiend a woman? Hmm. There's no reason that shouldn't be possible.


: Can't blame them, I suppose.
: But even then, they got dragged into the way over Magatsuhi...

*: As we enter the small room to the north of the entrance...


> The flames of the Candelabrum of Sovereignty are flickering wildly...

:siren:Cutscene + Boss battle: Fiend Mother Harlot:siren:

quote:

Fiend Mother Harlot
"So he carried me away in the spirit into the wilderness: and I saw a woman sit upon a scarlet coloured beast, full of names of blasphemy, having seven heads and ten horns. And the woman was arrayed in purple and scarlet colour, and decked with gold and precious stones and pearls, having a golden cup in her hand full of abominations and filthiness of her fornication: And upon her forehead was a name written, Mystery, Babylon The Great, The Mother Of Harlots And Abominations Of The Earth. And I saw the woman drunken with the blood of the saints, and with the blood of the martyrs of Jesus: and when I saw her, I wondered with great admiration." --Revelations 17:3-6

In Christian eschatology, the Mother of Harlots is a symbol of the sin and consummate decadence that would characterize the era just before the end times. The beast she rides on represents a kingdom or empire that brazenly defies God and stands in opposition to the few faithful and righteous people left on Earth; its seven heads may in fact stand for the seven hills of Rome.

*: The Mother Harlot is a tough cookie. On top of the usual boss immunities, she reflects physical damage (which I learned at White Rider's expense) and absorbs electric damage. Her signature moves are Death Lust, which inflicts special Mind-element damage and has a chance to inflict Charm, and Beast Roar, which is a powerful Almighty attack that also restores 10% of its user's HP. She also knows Dragon Eye, Makajamon, Maziodyne, Bolt Storm (electric damage, random hits, basically a souped-up Shock), Focus, and Dekunda. Notably, her basic attack hits seven times, but if one is dodged, they all miss.

One might be tempted to use Magic Mirrors or Makarakarn in this fight, but reflecting Maziodyne or Bolt Storm will trigger the Harlot's electricity absorption, so it's best to bring along resistant demons instead if you got 'em.

That said, this time I preferred to try avoiding the Charm ailment as a priority; Sparna and the Riders nullify all ailments, and Iyomante protects Zed from Mind effects. Of course, the White Rider taking himself out, not to mention the discovery of the Harlot's physical reflection, required a change of plans. I figured I'd have Sati bring him back for Prominence while the remaining Rider and Sparna played support, but then I figured I might as well let Agidyne and the Force Boosted Zandyne see us through. Once the Black Rider was done with stacking Sukukaja, Long wasted a few turns on Makarakarn before I realized I ought to be using his Makakaja instead, and that was the end of that.

Oh, and before I forget. The question the Beast asks us before the fight seems really important, but it has no mechanical or story effect.


Only one more to go.


: ...I heard an incredible woman appeared at Ikebukuro! Now something bad IS gonna happen to me!

*: That's our cue. We walk back to Shibuya, do the usual town stuff, then warp to Ikebukuro.



Door's open. Let's see what's going on.

*: The place is no less deserted than when we were here last. But maybe something's going on on the top floor.



:siren:Cutscene: Strength and beauty:siren:

: Chiaki! CHIAKI! What the HELL!? Open up!



: DAMMIT!
: What a horrid child.
: IF SAKAHAGI IS THE ONE WHO TOOK HER ARM, SHE MUST BE TRULY STRONG TO HAVE MADE IT ALL THE WAY BACK HERE.
: That drat psychopath... If only I could kill him a second time!
: Why are you angry at him? Is she not your enemy?
: If he had finished the job, it would have saved us a bunch of trouble.
: That's not what I... Ugh!
: I'm sure our master is finding it difficult to rejoice about bad things happening to his friends.
: Bad things? She doesn't seem too broken up about it by now.
: I suppose it got her what she wanted.
: In any case, it would have been much simpler to eliminate her when we had the chance.
: If you're going to start suggesting I go around murdering unarmed women in case they grow into threats...
: Boss, I don't mean to interrupt, but if a bunch of Yosuga types are coming here, maybe we ought to make ourselves scarce.
: Gah! You're... probably right. Let's get moving.



*: The brasiers' flames here have turned blue. Things are definitely different now.



Angels in the Mantra HQ, that's new. In fact, all encounters around here are now against various Divines.



: ...What a splendid idea!



*: The whole HQ's color scheme has changed, too.


: ...But, since I agree with the Reason of Yosuga, I shall protect her.

The angels are flocking to her side. Man, if I thought she had a big head before...





quote:

Lv50 Divine Dominion
Being the fourth order of angels, the Dominions rarely interact with humans, and are instead tasked with overseeing the works of all lesser angels and transmitting them God's will. They're a bit middle-management-y in the end and tend not to play a major part in theology.


: No. gently caress off.
: ...Hmph, what a bore.


: There's a demon at Kabukicho claiming to be an Emperor... That's what I hear. The world only needs demons of Yosuga... Quite annoying.

It bugs me that someone's taken the place over, but at least it's not Chiaki's people. Maybe we should take a look once we're done here.




: Err, no.
: I hear there are two men struggling for Magatsuhi, using the terminals. They must be fond of terminals, I reckon... Quite amusing, if I do say so myself. After all, the world will soon be Yosuga's.

Huh. I guess Hijiri tracked down Isamu at last.


: Hmph... Yosuga needs no jails!
: ...
: Why, you ask? ...Because the weak will die.

*: Sati levels up, and replaces Recarm with Samrecarm, which revives a demon with full HP. One more level to go before she evolves!

The rest of Ikebukuro still has its old encounters, but there are new NPCs around.



: Not bad...


: There is nothing to worry about...


: When Yosuga takes over the world, cleaning the city should be top priority...


: ...It still feels like home, though.
: Dude, just find a way to go to Asakusa, alright? Do me a favor.


: ...I'd be the first to go.


: Uh-oh... I'll be picked, right?
: Better get started on your training!


: She's inherited Gozu-Tennoh's power. ...It's time to rock!

*: That's about it for Ikebukuro. We heal up, save, and warp to Kabukicho.




: ...This is all the Emperor's doing.

Things seem different here too. But as long as the mirage isn't back, we shouldn't have any trouble finding this Emperor.


: I'd go whoop the boy, but I'm too cold to move! He got lucky... this time...
: This all feels... strangely familiar.


: He's in Mizuchi's room acting all big. Is he an ex-Mantra?
: Doesn't matter. If he's an rear end in a top hat, he'll be an ex-Emperor before long.


: The Emperor is Kabukicho's number one, hee ho!


: Yeah, I'm! You want a piece?
: ...Wait up! I'm not dumb enough to go against you.

: I'm listening.
: ...Have you ever seen a Jack Frost named Heeho?
: Oh, yeah, sure, I remember him. He used to run a store in Shibuya, before he left on... on a trip. To get stronger...
: YOU DON'T THINK...?
: Hmm.
: I hear he has something to do with the Emperor...
: Well, he seemed like a nice enough fellow. Maybe we came here for nothing.

*: We drop at save at the fifth floor Terminal. Zed levels up soon afterwards. He passes on learning Kamurogi's Life Gain, but does earn an extra +1 Vitality!






: Hee! Ho! Hee! Ho!



Cutscene + Boss battle: Night Black Frost

: Poor, dumb little guy.
: He got so far too! What a shame.
: If he had come with us, maybe it would have ended differently.
: I sure would have put the kibosh on any plans to become evil. Let that be a lesson to the rest of you, I guess.

quote:

Night Black Frost
A Jack Frost... turned evil. Somehow. Yup.

*: Black Frost can be a right pain in the butt. Offense-wise, he's nothing we haven't seen before; he only knows Mamudoon, Mabufudyne, Berserk and Diarama. You might think he's weak to fire damage, but he in fact reflects it. He also reflects Death and ailments instead of merely nullifying them, absorbs ice, is immune to Expel, and has a special type of physical resistance that reduces physical damage by 90% instead of 50%. You can essentially only hurt him with Force, Electric or Almighty damage.

Fortunately, Sparna is still a Force-type killing machine. On top of that, Black Frost knows neither Dekunda nor Dekaja, so there's a license to neuter him hard. And with Miasma, Long and the Black Rider taking care of ice damage, the biggest threat was from Mamudoon, and we got a little lucky there.



Satan is a strong caster-inclined Magatama judging from its stats, but it comes with an odd grab bag of skills, the first one of which is Jive Talk, which allows the Demi-fiend to converse normally with Wilder, Haunt and Foul demons at any time. That's kind of neat, but I can't think of any real build that'd let it use up a slot.




The Jack Frosts are gone. I suppose they were mostly harmless, but there's no telling what Heeho was going to do from here.


: Problem solved!
: ...I see.
: Heeho's training paid off, in the end, even if only for a short while.
: So, the Emperor WAS Heeho!? Wow!


: But, how did a run-of-the-mill Jack Frost get so much power? Did he get a bunch of Magatsuhi from somewhere? ...Weird.

Maybe it was the Magatama he had. I better hang on to these.


: A lot has happened here, but now it's finally quiet.

*: We reach the Terminal and save. It would appear our next lead is Hijiri again. It might be hard to find him if he's in the Network somewhere, but I suppose Asakusa is as good a place to start as any.

:siren:Cutscene: Knowledge:siren:

Oh for... Dammit, Hijiri! You used to be the sensible one!

: ARE WE GOING AFTER HIM?
: Yeah, but not right away, we need to hit the Fountain first. And besides, maybe one of them will take out the other and it'll be that much less hassle for us.
: So it's fine when someone else does the murdering?
: They're both butts, who cares.

FrankZP fucked around with this message at 20:59 on Jan 21, 2016

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!

Lunar Suite posted:

The one desiring harmony turned the world to chaos. The teacher utterly fails to learn any lesson even when her god spoonfeeds her. The one desiring a merciless world of strength gets teabagged and bitches about it. The one wanting to accomplish it all alone gains power through uniting with others. And the one desiring to share and spread truth now only wants knowledge for knowledge's sake.

A lot of people would rather try to change the world than admit they should get started by trying to change themselves first. "I'm a good person, everything I like is good, I rarely make mistakes, if I do make a mistake I always mean well so there's no point in punishing me, and if something hurts me or makes me sad or angry then it's a bad thing and it needs to go away." Remember, kids: introspection's not just good for 17 points in Scrabble!

Shitenshi posted:

In terms of the real world application to these Reasons, I'm beginning to think Yosuga is more nepotistic than anything else. And to follow up on that, Shijima is pure despair and apathy to actually making a positive change in the world in the face of adversity, while Musubi is bitter resentment where others have it better off than you, instead of really making something you can be proud of to fix that situation. If nothing else, I sure as hell wasn't expecting this post to get so bloody long.

The Vortex World itself functions on rules that essentially aim to shake it up into a strict autocracy, where in the end and for the new beginning, one human calls all the shots and silences all opposition. And of course, as with all autocracy, or all human autocracy maybe, no one person has the necessary perspective to be an effective benevolent dictator, if they even care to be benevolent in the first place. The only beings with the permission to come up with a Reason that will encompass an entire new world are inherently unsuited to the job. The only non-deluded options are for one to realize and accept with eyes clear and open that one will create a flawed world, or for one to try and flip tables and birds alike.

Other than that, I wish I had more to respond with than "hmm-mmm, yup" then stroking my beard and nodding in satisfied assent, but, well, hmm-mmm. Yup. :3

Miacis posted:

A fair reminder since this is the point where the game starts throwing physical-reflecting/nullifying enemies at you: the Freeze ailment negates those for the duration of your turn, and you have a physical Demi-Fiend. Black Rider and Titania might be your best countermeasures with their Glacial Blast. And Franįois can also learn it from Miasma.

Yeah, that's probably in the cards, it'll have to happen sooner or later. The MP expenditure is going to take some adjustment on my part, but Shock's not worth its slot anymore, even with one of the high Magic Magatama on.

TheOneAndOnlyT posted:

Is there a reason you always have your demons dismiss themselves when you're summoning a new one? That's a waste of a turn; IIRC you can summon demons right on top of other ones and it'll auto-dismiss whomever was in the spot.

That would be because SMT1 gives you a "Your party is full." message when you try to summon with no space left, and it didn't even occur to me that this would have changed. So, uh, mind blown, thank ye. :D

There are still some occasions when it's worth it to let demons dismiss themselves; if the Demi-fiend has something more urgent to do (like using a Bead on himself or a Tetraja Rock or an ailment cure) but you still need an ally to get out of harm's way, for example.

ManlyGrunting posted:

Man, things are going south fast on the whole ally front. On the plus side, I think Satan teaches Deadly Fury :getin:

I haven't entirely decided which group-target or multi-target skill I'm going to go with in the end, but I'm definitely looking forward to Deadly Fury, at least as a stepping stone. That said, in general, I'm genuinely surprised at how well Xeros-Beat has been serving us; I haven't seen it outright miss even once, and it usually gets at least a crit or a Bind proc. That 40% HP cost is a real downer though.

Cerebral Bore posted:

To be fair to Hijiri, going by what we know it does seem like somebody has to pull off the whole creation thing in order for the world to move on from this whole post-apocalyptic hellscape thingy. At the moment Hijiri seems like the least objectionable candidate of the bunch, albeit only by process of elimination.

If he comes up with an acceptable Reason, we might have to put up with him being a megalomaniacal tosspot. But he pretty clearly looks like he thinks he can pull it off without us, so who knows?

Glazius posted:

What's the difference between what happened to Francis and what's happening to, say, Isamu and Chiaki?

I think there's only ever the one official Demi-fiend, and that's us. But the others have definitely received their own infusion of demonic power, and I don't remember the game elaborating on whether they still count as human. But their Reasons are born by now, so the question is essentially academic at this point.

That said, it's been kind of implied throughout the series that Lucifer is at least somewhat fond of mankind, and the Magatama may have been intended to only cause relatively minor deformities, while Gozu-Tennoh and the Amala Network loner collective would have no such sentimental attachment or respect for the human form. Also, Lucifer's been pretty up-front about letting us do whatever we want as long as it's not boring, while the other transformations have conditionally come with a very definite purpose. Francois could change his mind about anything at any point and still Divinely Shoot any sucker he drat well pleases, but I'd be surprised if Chiaki could somehow decide to use Gozu-Tennoh's power in Hikawa's service. In fact, it could be argued that neither Isamu nor Chiaki could ease off on the fanaticism by now, but whether they crossed the point of no return before or after they turned into whatever it is they turned into, who can really say? Hikawa certainly didn't need demonic influence to cross the moral event horizon.

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!
As far as I know, the closest thing to that would be in SMT1, when Tetsuo the Chaos Hero outright fuses with a demon in that game's equivalent of the Cathedral of Shadows, but he comes out looking pretty much human. Other than that, I don't think so, but I've actually played very few of the greater series' games outside of the main numbered SMTs so I'm probably not the right person to answer that. :3

FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!
*: Before we go anywhere, we hit the Fountain and the Cathedral to consider our options.



Sarasvati is our lowest level ally. She's not trash by any stretch of the imagination, nullifying ailments is a huge deal and several of her skills never really get outclassed. But given her relatively low HP and largely obsolete damage spells, I'm finding it difficult to justify ever putting her in the active party. I'd have fused her long ago, but I don't want her to turn into something too unbecoming of our oldest friend. And that's been limiting our options.

That said, now that I've given the issue some thought, I think I got a good solution. After spending 21700 Macca on a Compendium summon...

Sarasvati + Valkyrie =



: You're literally glorious.
: It does feel good to have wings again!



quote:

Lv38 Deity Horus
In Egyptian mythology, Horus is the falcon-headed god of the sky, royalty, war, and hunting. He's easily one of the ancient religion's most important deities, to the point where Pharaohs were said to be either his descendants or his outright incarnations. Legend has it that Horus was born to Isis and Osiris, respectively goddess of health, marriage and wisdom, and god of life, death and afterlife, but only after the latter had been murdered and dismembered by chaos god Set, then put back together and resurrected by his loving wife. Sources do tend to disagree about whether Osiris' penis was his original equipment at the time, or if it had to be replaced by a magical golden simulacrum after the real one had been thrown into the Nile and eaten by a catfish.

The legends don't seem to spend much time detailing the subsequent exploits of the catfish that ate a god's dick.

*: Good Lord is Mana Refill a pain in the butt to pass down. Seduce and Soul Recruit will be largely ineffective, but Horus will learn a bevy of useful skills that will quickly replace them. Most importantly, he naturally learns Dekunda, plugging a long-lamented hole in our tactics. And Watchful will make sure he levels up to learn it even if we go to places where both Charm and Petrification are maybe not so great.

So. Our leads. We have no idea how to reach the Diet building, the hidden temple full of Magatsuhi is, well, hidden, and if the Manikins want to come up with a Reason, more power to them. Which leaves us with Hijiri and Isamu.

Which means we go to the Amala Network again.



> Will you use the terminal to go after Hijiri?

Out of options. Let's go.

> You used the terminal.







Music: Isamu


: Isamu.
: What are you doing here?


*: Oh boy. No "I came to take out the trash" option. Hmm. Well, if nothing else, Hijiri's the one who offended us most recently, and Isamu had the decency not to make him track him down this time, so let's go with...
: I wanted to see how you're doing. Hijiri seemed to think he had killed you, so, you know. Old times' sake and all.
: Thanks... I really appreciate it.
: Come on, dude, don't even. Please.
: I'm just about ready to perform the ceremony to summon the god of Musubi. If you wanna help, come to Amala Temple with me. It's just down this passageway.
: Sure, I'll, uh, help out. Lead the way, buddy.

: ...Don't keep me waiting, alright Francois?
: I don't have anything better to do anyway, don't worry.





*: We're left in a round Anomaly, with no path behind us. Welp, let's see where this goes.



Wow, the exit already. This can't possibly be this simple. Unless Isamu decided to make this easy for us.



Waaaaaait a minute...


: Oh, you pissant.

: Got nothing better to do either, huh?
: I FIgUreD iT oUT. KiLL aLL wHO geT IN mY wAy... YoU aRe LikE mE.
: In your dreams.

: Yeah, I don't think that's how it works.
: DIeEEeeee...!!

Boss battle: Foul Specter

: What an unfortunate creature.
: It's quite pitiful, really.
: I don't know why you'd waste pity on a wretch like that.
: I... don't think it's even able to know better. Is it?
: NO, IT IS NOT.
: It dies in hatred, it is reborn in hatred. Demons do not change.
: drat, it's like it's stuck in this horrible feedback loop. Can't you guys do something about it?
: Hmm?
: You... you're death, right? End him.
: The power to break this cycle has not been granted to us.
: Cripes, this is messed up. I'm not even mad anymore, this is just depressing.
: Your desire to free it is meritorious, but it is not your place to do so.
: Maybe it's just looking forward to fighting you. Think about it this way: it's spending all this time floating around in here, not doing much. Trading blows with you must be the highlight of its day.
: So I'm doing it a favor by punching its face in?
: I never said it wasn't crazy!

*: This time around, the Specters know Last Resort, Dekaja and a version of Gathering that they can use mid-battle but will only summon one copy. They still reflect magic and nullify most ailments, which means that group-targeting physical skills are the order of the day. However, they're in no way immune to Curse ailments, and it appears that the Curse damage of Black Rider's Soul Divide works despite the magic reflection. If I didn't restrict myself to reading up on bosses only after I beat them, that would have come in real handy.





Hmm. This is... Roppongi. I've been here before of course, but, not since...

*: We've just arrived in the bottom section of the Vortex World for the first time. We popped in the middle of a nondescript wilderness so there's no obvious way back, but that should be remedied to when we find our next terminal. There's an enterable structure in the northeast, but I'd like to investigate the currently accessible areas first.



Oooh, Sati finds a Soma here; I almost forgot she has Lucky Find on.





And that's all we can access for now. The area with the Cube in the middle right is inaccessible from here, but the nearby Cube earns us 5000 Macca. Along the way, Hanuman learns Endure, replacing Stone Hunt.



It's hard to tell from just a screenshot, but the structure in this crater here has three pyramids in the north, west and east, and a fourth, inverted pyramid standing on its tip in the center, slowly rotating clockwise. That's definitely not original Tokyo architecture.


Atmosphere: Amala Temple Entrance



Once more, I don't know what I expected, but I certainly didn't expect this. I should just stop expecting things altogether.







*: There are no encounters here. Once we reach the crossroads near the other end...




: Hey, you're doing interesting stuff.
: Well, it doesn't matter to me anymore what you're thinking. But, if you're for Musubi, I've got the perfect job for you.




*: Ah, there's a large Terminal just to the side here, excellent. We don't need to heal or anything yet, but it's good to know where our lifeline is.

:siren:Cutscene: The Forgotten Temple:siren:

*: This short "cutscene" normally wouldn't merit a video, but... look at this place. Dang. The actual geometry is beyond simple, but the feel of it is... It's almost reverent, like it's a place of primal significance. I don't know how you could possibly improve on this landscape with modern rendering technology. When I started this LP and saw how good the game looked, I immediately thought to myself "the Amala Temple is going to look amazing", and my expectations are blown out of the water.









Hmm, the floor tiles here look exactly like the walls of the Amala Network.



I'm not sure if it's just a reflection on the still waters, but the pyramids at the edges seem to have inverted versions of themselves underneath.



: Don't let Isamu know, but, uh, no.
: Well, guess what? I can care less!
: DOES HE NOT MEAN...?
: Yeah, I know, I know, but don't waste your time.
: All the Magatsuhi from the Amala Network comes from here. This is probably the only place with this much Magatsuhi.
: I'd be surprised it's untouched so far, but since you can only come here through the Network itself...

*: We run into more Sparna here. Interestingly, the battle music here is the same as in the Amala Network.


: Haha, hahaha, you have no idea. Here. Have a dozen.
: Thank you very much!
> Sparna is happy.
: I can offer you this.
> You obtained 640 Macca.


: Apparently, yeah.
: This place has got lots of Magatsuhi. Plus, no one else knows about it. That makes it the perfect place for Isamu to summon his god. But first, we have to defeat the three demons in our way, so we can get our hands on the Magatsuhi. This is for the sake of Musubi. Good luck!
: Isamu's gonna make you do all the work, isn't he?
: Yeah, pretty much.
: You give any thought to, uh, not doing it?
: Isamu's not alone, there's definitely some serious power backing him up already. His crew would find a way sooner or later.
: At least, if we're here as it happens, maybe we can find a way to sabotage him.
: That's the plan!
: IT SEEMS... FOOLHARDY.
: The only reason we even found our way to this place is because he thinks I'm sort of on his side. I have a feeling we won't be able to get to the bottom of this if he figures out I just want to kick his rear end.
: Could it be that, somewhere, you think you can talk some sense into him still?
: ...we've lingered here long enough. Let's go, before someone hears.

*: The spirits around here have an orange aura instead of the usual blue, so they're clearly Network dwellers.



There's a small pyramidal indentation in the floor here, right underneath the floating inverted pyramid. It must be intended to come down at some point.




Alright then, let's start in the middle.

*: We get in a fight with three Dominions; maybe they're Yosuga scouts. Hmm...



Cripes, even the Fairies are here now. Maybe some Musubi follower had loose lips.



Atmosphere: Temple Interior

*: Nocturne's soundtrack has largely been on my music playlists continuously for a decade, but going through the actual game again, it's a genuine pleasure to come across pieces that never made it on the CD release and that I basically haven't heard since the last time I played all those years ago.







The door in the middle leads to an empty square room with see-through wall. There's a strange pillar of light back there.






quote:

Lv55 Jirae Gogmagog
Gogmagog is a mythical giant of British folklore, said to be one of the last giants slain when actual humans settled Britain. Cornwall had been given to the legendary hero Corineus to rule over; the native giants weren't going to take that affront sitting down, so they organized a raid on Corineus' troops. They did kill a bunch of people, but they were all exterminated except for their leader Gogmagog. Long story short, Corineus and Gogmagog wrestled for a bit because apparently that's what you did with prisoners of war at the time, then Corineus threw his opponent off a seaside cliff, causing him to die upon hitting the craggy rocks below. That certainly set a lasting precedent regarding Brits sailing someplace and loving up the locals.

*: We also run into Titans in here, which are generally amenable to discussion.



This eastern area has a small terminal and a room with two Life Stones inside. The terminal is labeled Amala Temple D, so you know this place ain't kidding.



Entering the first door on the western side, ostensibly to a room with two Cubes, teleports us back to the room with two Life Stones. Of course it would have been foolish to expect this to be straightforward.



This groups gets a surprise round and exploits Titan's weakness to electricity to devastating effect. I don't even want to risk fighting back from this; we use a Smoke Ball and reorganize our crew. Sati stays because the Gogmagogs are weak to fire, I get Sparna in because the Phantoms are weak to Force, aaaaaand I get Black Rider on board, mostly for Prominence but also because he'll learn Mana Aid on his next level. I'm not too worried about MP for now, there's an almost literal hub in this dungeon and we should never be far from a recharge.

Famous last words? We'll see.



The westernmost door takes us to a small room near the entrance, and going east from here returns us to the central room with the see-through wall. Going back and heading north instead takes us to three more doors... Welp, I want to hit every dead-end anyway, I guess there's no sense complaining.





Hmm. Now I wish I had taken the other one, I still haven't reached those two Cubes.



: Man, I wish.
: There's plenty of Magatsuhi here. It's just a matter of time. Shijima and Yosuga are too busy looking for Magatsuhi. ...Well, I've been busy here, though.

*: A sneaky chest hidden in the northwest corner of this room contains a Soma. We get into a few fights waiting for full K, and dang, is God's Bow basically amazing or what?



The eastern door takes us to the southeast. Yay, woo, etc. The western door sends us to the northeast; I sure am glad I can't help but take notes. Reaching the central northern room at last, we check the Cubes... and the first one is a fixed battle against three Legions.

Did I mention God's Bow is rad? They do manage to Mamudoon Sati, at which point I realize she's our only Recarm caster. We have 10 Revival Beads, fortunately.

...the other Cube in the room contains a Revival Bead. Ha ha.



We're getting real close to this pillar, but the nearby door just makes us backtrack some more.



Okay, from this room here, the northeastern one is the only one who takes us anywhere towards progress. Now to find out what's up with the southeast corner.



Ah, that was from the southeastern room. We'll get to the other two later, we're still missing a couple Cubes.



So that's a sort of elevator then.

Music: Inner Temple

Daaaaaaamn son. Ooooh dang. I guess this is technically an atmosphere vid but I have to label it music because it's so rad.



The White Temple doesn't even have the courtesy to only warp us around when we use doors anymore. This is really a complex teleport maze at this point, I'm gonna spare you the details before you fall asleep.

Or, rather, lessee...



The green numbers are teleporters, the red numbers are destinations. There's a Chest with a Chakra Pot in the room with the red 6.



There's clearly a Cube on the eastern side of the cross here but I have no idea how to get to it. Unless...

Gah! If you go north from destination 4, then south again instead of east, you get taken to the eastern corridor.



Hmm, I remember this being pretty special...



Ah-ha! It's a free, reusable Mahama. Nice!



We're ready to proceed, at last.



We could turn back, but... after all this hassle? Nope.


:siren:Boss battle + Cutscene: Entity Albion:siren:

quote:

Entity Albion, Zoa Tharmas, Zoa Luvah, Zoa Urizen, and Zoa Urthona
Back in the 17th Century, this English poet named William Blake decided to invent his own mythology, which I have to assume was the fashion at the time, combining Biblical concepts and various other religious ideas from around the world. Anyway, Albion is a sort of Adam figure, a primeval man said to be "originally fourfold but was self-divided", which I'm sure makes perfect sense to someone out there. I'm not sure of the details, but this Albion fellow at some point was split off into four distinct aspects of his being, which is to say the four Zoas. Interestingly, there seems to be a fair deal of similarity between this, and the Shinto concept of the Mitama.

The Entity race comprises deities or powerful spiritual creatures that are no longer worshipped or have for some reason been relegated to the margins of history. There are very few Entity demons in the series, and in fact Albion is the only one in Nocturne.

Zoa is a near-unique race that is only ever comprised of Tharmas, Luvah, Urizen and Urthona. It's so specific that in Imagine, they're actually lumped together with Albion as Entities.

*: Albion is mostly a strong physical attacker, with no special immunities beyond the typical boss ones; it's geared up with Stasis Blade, Guillotine, Hades Blast and Heat Wave. However, he also has the unique Conjuration that summons the four Zoas, which he uses automatically if he is alone, even if it's during his opponent's turn.

The four Zoas are each aligned with one of the basic elements, reflecting their own and being weak to their opposite, on top of the standard boss immunities. They know both appropriate -dyne spells, as well as a special 0 MP cost Samarecarm which they are guaranteed to use if it's their turn to act while Albion is dead.

Essentially, you want to finish off all Zoas and Albion in one turn, making sure that you don't save Albion for last. That said, Albion won't summon up his buddies if there's at least one left, so you don't have to make your life as difficult as I made mine by keeping all four Zoas alive. "Difficult" is a relative term here, of course; the sole hitch was Zed getting Bound for a bit. Besides, none of them know Dekaja or Dekunda, so we know where that leads.

It's important to note that Albion and the Zoas have a very distinctive slouching animation when they're low on HP, so it's not too hard to tell when you're close to killing one. It's just a question of not hitting them so hard that you kill them before they have a chance to change their animation.



Adama's the upgraded electrical Magatama; notably, it's the only one we have that outright reflects an element. Its first skill is Bolt Storm, which is a straight upgrade to Shock.

Oh, and I almost forgot...


quote:

Lv57 Lady Parvati
Parvati is Shiva's second wife, being in fact the reincarnated Sati. She's the goddess of love, fertility, devotion and divine power, as well as Ganesha's mother. She's moderate and peaceful when her husband exercizes his nature as the god of destruction, and she's the one who calms him down when the time for quiet returns. However, according to some traditions, the major Hindu goddesses are largely different aspects of a single being, and when enraged, Parvati can take the form of Kali, the goddess of death, and it is then Shiva's duty to bring her back to serenity.





The room is otherwise empty, but for a Zelda-style pillar of light that teleports us outside. Welp, two more to go, but we better go heal up first. The trip to and from Asakusa is uneventful, and we soon find ourselves heading for the western pyramid.







This one is the Black Temple. The layout's a little different this time, and a Cube at the entrance surrenders a Light Ball. Can you guess the gimmick?



Hmm-mmm.



If that's as bad as it gets, this'll be a cinch.



: Now, I can finally look face-to-face with my darkness without being bothered. I wanna stay like this until Isamu's Reason is conceived. Don't bother me...



*: We can reach the pillar in the back right away, but I don't want to leave all these doors unexplored.



Hmm, there's already a different assortment of foes than in the White Temple. That's a shame, I wanted to recruit a Gogmagog. For... reasons. Loki can be a hassle to kill because he resists both physical and magic damage, but, well, God's Bow.






quote:

Lv55 Snake Quetzalcoatl
This would be the famous feathered serpent god from the Aztec pantheon. He's known as the Lord of the Morning Star, and is said to have invented the Aztec calendar and to have given corn to mankind, which may not sound like a huge deal but actually is one. He co-operated with night god Tezcatlipoca to kill the gargantuan primeval crocodile whose body they would later turn into a continent.

*: We find the Small Terminal A in the southeast corner here. So far this seems like a fairly unremarkable set of rooms that barely qualifies as a maze. Maybe this is only a real problem if you don't have light.

A Cube in the southwestern corner gives us our first Megido Rock, which causes a fair amount of Almighty damage to all foes. There's a Mystical chest in the northwest; we reach it just as full K ends. While we run around, White Rider learns Mana Aid, his last skill. At this point he can use God's Bow once per fight and still come out with one more MP than he had. It's too bad I want the others to gain experience too.

And the Chest has a Luck Incense, excellent.



Oh, hmm, this second pillar leads down. So there is an inverted pyramid here after all. Let's head below for now.



This is a small empty room. We can see a Cube through a transparent wall, but there's nothing else to do, so we head to the second floor instead.



It... looks pretty much like the first.



There are four doors on each side, but they're all closed. On a hunch, I let our light run out and try them again, but no dice. There's a pillar leading to the third floor from here though, so we're not screwed just yet.




I don't like this. I'm not a fan of floating orbs of darkness to begin with, but it's been otherwise too easy.



*: A... black torch?


> Will you put it out?

Eh, yeah, sure. The thing's kinda creepy lookin'.



*: That's the eight doors for sure. Let's go back down and through the southmost door on the west side.



Hmm. My first thought is that a pit in one of those rooms would take us to the basement, but there are no matching pits in the ground floor. Welp, let's jump off and see.



Yeah, that's not a new area at all. Maybe there's something different in another room. There's another pit in the northmost door on the east side, and it's right above a similarly-shaped room on the ground floor. Could we possibly break through?





Bingo! And right next to a Chest with a Soma, too! The only way out takes us to the original basement pillar, but at least now we know what we're doing and it's not too much hassle to climb back up.

Judging from the location of the Cube we saw below, I pick the second northernmost door on the west side this time... but it's an empty room with a spirit in it.



: It's like we're in a crypt.



*: The last remaining western door drops us to where we wanted to be; the Cube only contains a Bead, but those are handy so I can't complain.

Zed levels up and refuses to learn Mana Aid from Satan. We find the small terminal B at the southern end of the first basement...



...as well as this suspicious door. Better check out the rest of this floor if we can, though.



None of the other pits above would take us anywhere new, but maybe there are other spirits or chests back there.

Aaaand there are not. To the altar, then!




:siren:Boss battle + Cutscene: Tyrant Aciel:siren:

quote:

Tyrant Aciel
Aciel is a prince of the underworld, his name meaning "black sun"; he was originally fron Babylonian mythology but was apparently later recycled in Judaism as the ruler of Gehenna, a place of punishment for the wicked in the afterlife.

*: Man there's got to be a better way to do this. I'm sure I could do better in a rematch knowing exactly what I'm up against, but hey, we won, it's good enough.

Aciel has the typical boss immunities, except that he reflects Death effects, and at this point if it occurs to you to use a Death effect on this guy, you deserve whatever you get. The immediately obvious show-stopper here is Sol Niger, which reduces your entire party's HP to 1. I'm pretty sure it's an Almighty effect; I've never seen it miss or otherwise not work. If you factor in Dragon Eye and Tempest, that's a recipe for disaster. Fortunately, he does spend the entire previous turn using Mana Drain as a warning sign, so you can see it coming at least, and prepare for the follow-up physical attacks. It took me a shamefully long amount of time to realize that, and it sure would have saved me a bunch of Tetrakarn casts.

The Mana Drain itself is only for show, as he has like 2000 MP to work with and Sol Niger costs nothing. He knows both Dekaja and Dekunda, so if you want to buff up or debuff down, you better be willing to start from scratch a few times.

Alright, one more down. We go on a healing trip again. Or, no, wait, I forgot those two Cubes in the White Temple. I'll try and get them now before I forget, then we'll go heal.



A Gogmagog joins up for a pittance. Huzzah! It's good to have a physical-immune ally again.



Alright, from the southeastern set of rooms, take the northeast door... for a Medicine and a Bead. Welp, at least it won't bug me anymore. Let's hit the fountain.

Aaaaand back in the saddle. Eastern pyramid, here we come.





This is the Red Temple. We run into a pair of Yaksini right away, so that's another set of foes.





: She sucks the blood of intruders in her World of Shadows. Beware the shadows...


: Let me outta the World of Shadows! It's full of traps! It hurts... Ow! L-Light gets me out! But, where is it...?



*: There is in fact a big ol' shadow right across the path to the elevator pillar. Maybe we should find an alternate route.



We find a giant pillar of light in the southwest corner. I see what's going on here: this must be the way back if you mess up. I kind of wonder if there's any loot in the World of Shadows, but I'm sure we'll get there by accident at some point.






quote:

Lv52 Femme Dakini
Important figures in Tibetan Buddhism, the Dakini are female embodiments of the drive towards enlightenment. They are teachers and protectors, and in the shared mythology with Hinduism, they serve the death goddess Kali and carry the souls of the dead towards the afterlife.



*: A one-way door in the northwest leaves us with no choice but to step in shadow. Dick move!






Oh dang this is creepy stuff. Still, it looks like a copy of the regular floor, so we can pop a Float Ball and beeline for the closest light.



The northern part of this floor has a hallway with five doors. Of course they're all one-way and four of them take you to inescapable shadow, yay. The correct one turns out to be the fourth one.







: I passed by here already. I dodged all the shadows. How come I can't make it upstairs?

*: We find ourselves in a rectangular room with four doors, not counting the one we came from. It's a pretty safe bet that we'll have to step in shadow at some point, but I want to do some recon beforehand if I can.



Oooh, terminal C. That should be the last one, unless there's another in that inverted pyramid afterwards.



Yeah, just north of the terminal is a room with one door in light and another in shadow; the correct path is probably the most dangerous one. In fact, taking the lit door leads to a pillar of light and returns us to the central room. Taking the eastern door from there drops us directly in shadow.



The spot where the pillar up should be is just an empty hole in the Shadows, so we'll have to find a light that doesn't shut us out of this area.





Alright, so. Once you make it to the pillar near the northeast corner (one "tile" southwest from the corner), you can proceed back north, east and south all the way to the pillar area, though you're faced with multiple choices of doors that risk dropping you in shadow again. But the area is pretty small and you don't have to go a long way if you mess up.




:siren:Boss battle + Cutscene: Lady Skadi:siren:

quote:

Lady Skadi
In Norse mythology, Skadi is a Jötunn giantess and goddess, associated with hunting, winter, and mountains. She's not of divine origin herself, but she ended up married to two different gods, including Odin, who fathered many of her children. The gods killed her father, and to compensate her for her loss they allowed her to choose one of them as husband, on condition that she could only look at their feet when making her choice. She picked the most handsome feet, thinking they'd belong to Baldr, the god of love and purity, but in fact they belonged to the sea god Njoror. In the end, neither could stand to live in the other's abode, and they split up.

*: Man that was a king-size bucket of fail right there. We haven't seen a pyrrhic victory like that since the first Dante fight.

On top of the standard boss immunities, Skadi absorbs physical damage. She knows Rakukaja, Dekaja, Dekunda, Thunderclap, Mazandyne and Makajamon, but that's all practically harmless filler in comparison to her actual threats: Dragon Eye, Tarukaja, and Earthquake. Earthquake is an extraordinarily powerful physical damage skill, with the unusual quirk of being unable to crit. Still, basically, if you let her buff up and you're not somehow immune or at least resistant to physical damage, she kills you.

In any case, my two main mistakes were not realizing that Earthquake was physical at first, and then underestimating Skadi's potential damage output and therefore neglecting my defense. I do like how I managed to recover towards the end there, because at the point where Zed was alone, I was pretty sure this was gonna turn into a failure vid. Once Earthquake is properly managed, it's just a question of executing on your usual strategy against physical immunes.




Alright then. If we're going to sabotage Musubi, it's now or never. Though I suppose Hijiri will have plans of his own.

*: At any rate, we're in far too bad a shape to do anything about Isamu right now, so it's another trip to Asakusa for us.


: Isamu will soon be able to summon his god!



*: And we're back.



Now, how do... we get inside?



> Will you enter the central temple?

Does the pope take a deuce in the woods?

: Yes, but very rarely.
: What are you even doing here?
: So bored. You have no idea. What's going on? Is this Egypt?
: I won't bother explaining, just strap in. The Serious Business is about to go down.

:siren:Cutscene: Everyone will be happy:siren:

...

Well.

poo poo.

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FrankZP
Nov 11, 2015

AIGHT SHITBIRDS, IT'S EXPLOSION TIME!

Glazius posted:

So he's just going to leave the giant red glowing pool there?

I suppose he's already taken most of the good stuff out of it.

If it's true that "all the Magatsuhi from the Amala Network comes from here", shutting down the Amala Temple might have some pretty bad effects on the Network, and all of Isamu's "supporters" are in there. That, or he's pretty sure he's already won.

Digital Jello posted:

Was anyone else raising an eyebrow at Aciel's entrance cutscene? The part where he makes some wounded animal-like roar and reveals a giant, gaping mouth full of moving teeth? I've played this game numerous times and always forget how loving creepy that scene is.

Yeah, that made me start almost as much as when Mother Harlot showed her face. I know it's coming, but still, dang. And the wriggling teeth, oh boy. The three bosses of the Temple are maybe a little random and disconnected, but they have some real memorable designs.

DraconicImpulse posted:

:rip: Hijiri, you were too good for this world and so had to be replaced by a... Giant, baby-like thing?

Noah being sort of vaguely fetal in appearance would suggest a lot about the fate of someone living in a Musubi situation; you don't really get to grow or change, so you stay in your own little womb-like bubble of comfort and that's it, that's all there is. Even what happens to Isamu once Noah is summoned seems to carry a sort of reverse birth symbolism; he floats upwards, curls up in a fetal position, and gets enclosed in an egg. And what had to happen moments before? Hijiri had to be transformed into a bunch of wriggly pellets with little tails. This also factors in the general fecundation imagery employed by the game, what with the Conception creating a giant sphere that then awaits a bunch of competitors to sort out who among them will be the one to make the new world.

Maybe I'm looking a little too hard into this, but...

Llab posted:

Also, I just finished your SMT1 LP, which I hope scratched a years-long itch I've had to play it(to completion) myself. I usually get past Kongokai only to stall out at that point. After seeing the crap you had to go through, I don't think there's a chance I could go through it myself now. So thanks for curing me, doc! :)

Ha, I'm glad to have been of service. I genuinely like SMT1 for a number of reasons, but it has aged extremely poorly and a lot of its mechanics are just kinda janky. Not a lot of RPGs back then or nowadays find a way to fit four random encounters into three steps.

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