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Lacedaemonius posted:
Considering this game came out in 2004, it's pretty interesting how it ended up being both a preview of what the shooter genre would shift towards over the next half of the decade, and a call-back to classic Doom-like gameplay at the same time. The results are kind of schizophrenic, to say the least. Like, on the one hand you've got the real-world premise of taking out terrorists and rescuing hostages and the like, real-world weapons that almost never do stuff the real things don't do (the closest I can think is the AUG and SG 552's fire rates lowering when you look down the scope), and generally low ammo counts that you can make more tolerable by shooting bad guys in the head to save ammo, but on the other hand you're carrying around as many guns as you can find (the only odd thing is you have to find the guns in a crate or something rather than just taking them off of killed bad guys), sprinting around at top speed no matter how much you're loaded down, and finding some secrets by taking advantage of collision detection and the classic Half-Life air control. It's kind of like something I read in a previous LP thread about Ghost Recon: Advanced Warfighter and Rainbow Six: Vegas in that regard, in that Ubisoft back then (two years after this game came out) sort of could tell what direction the genre was heading in but had some pretty odd ideas as to how they were going to get there. Also, media like this set in Japan always amuses me for the sheer amount of guns that seem to be available in a country that bans pretty much everything from civilian usage. I think the only game I've seen that comes close to realistically representing what's available outside of law enforcement and the military is the first Siren - there's like three or four guns available and only one of them isn't a relatively-ancient holdover from one of the World Wars. Also just want to note I picked up the original Counter-Strike and Condition Zero during one of the recent Steam sales thanks to this LP. Haven't touched Deleted Scenes yet, but so far it's pretty cool, even if I'm still poo poo at it. I think Global Offensive automatically giving you armor in practice mode has spoiled me, it took a couple rounds before I realized that was why I seemed to be taking more damage than I dealt no matter what weapons were involved.
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# ? Feb 16, 2016 21:47 |
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# ? Apr 26, 2024 16:59 |
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Well said. What comes to mind for me is the thought that this game is personified as a shooter wearing Modern Warfare's skin as a suit, like the Silence of the Lambs. It's strange and awkward and never quite comes together, but you can definitely see what the intent was. As for guns in Japan, I read a blog post by some expat that said that getting a hunting license and long guns, is surprisingly easy, just expensive and time consuming. iirc after attending a million classes and waiting a year or two you can purchase a shotgun, and 5-10 years (I forget) after that a rifle. It's draconian, but nowhere near as strict I expected, and daresay more lenient than quite a few other countries. I'm very glad you decided to get CS, and I hope you're enjoying it! Global Offensive will definitely teach bad habits, and as a matter of fact I was just playing a bot match today in CZ and I nearly lost a round and likely the entire game because I started reloading while I defused the bomb. It's because while GO let's you do whatever the hell you want while you defuse, doing pretty much anything in the earlier games will stop the defuse. Even after a decade you can still get tripped up.
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# ? Feb 17, 2016 11:43 |
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Mission 10 doesn't seem too bad. Frustrating, hard, but looks short enough to be bearable.
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# ? Feb 21, 2016 13:07 |
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GamesAreSupernice posted:Mission 10 doesn't seem too bad. Frustrating, hard, but looks short enough to be bearable. Oh, and for anyone that hasn't seen it yet:
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# ? Feb 22, 2016 00:43 |
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A heads-up for everyone: I'll be taking a trip in a few days and gone for about a week. I'll have another update before then, but nothing while I'm gone so don't worry if the thread seems quiet, I've not abandoned the LP!
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# ? Feb 24, 2016 01:46 |
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If there are three more Japan levels to go, we must have a lot of levels to go?
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# ? Feb 24, 2016 09:12 |
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Lord Malfegor posted:If there are three more Japan levels to go, we must have a lot of levels to go? Yes and no.
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# ? Feb 24, 2016 10:12 |
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Update's here as promised, and since I love you all so much I even got you this: That's right, it's a double feature! Be well fellas, and we'll finish the game when I return next week.
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# ? Feb 26, 2016 13:57 |
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Ok so that was a lot longer than a week but I've got something to show for the delay. Two somethings actually, it's another double feature:
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# ? Mar 16, 2016 02:01 |
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Update time! And just like that we're halfway through the bonus missions, closing in very fast on the end! E: Youtube detected one of my videos was shaky and offered to stabilize it for me. I indulged my macabre curiosity and the results were suitably ridiculous. Lacedaemonius fucked around with this message at 11:41 on Mar 25, 2016 |
# ? Mar 25, 2016 06:58 |
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Some of these levels seem reasonably well made.
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# ? Mar 25, 2016 07:43 |
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GamesAreSupernice posted:Some of these levels seem reasonably well made.
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# ? Mar 25, 2016 08:15 |
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Lacedaemonius posted:
Wow. It's almost weird how closely youtube's attempt at stabilization resembles sanity damage in Call of Cthulu: Dark Corners of the Earth.
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# ? Mar 26, 2016 00:00 |
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When I played this game as a young teenager I never saw the vent half way up the wall in the Miami sewers, I can rest happy knowing how to get past that section now. I think you were saying that recoil patterns in CS GO are easier to control than in CS 1.5/1.6. From my experience it is the other way around, pro players could control the recoil extremely well in the older CS, and then when CS Source came a long it was randomized a bit. CS GO seems to be in the middle. Maybe I didn't understand what you were saying and I'm not a pro, just my experience over the years. I am a bit sad that this LP isn't getting much attention, I love most things in the Goldsource engine, and your commentary is great. Your quick witted and you always have something interesting to say. I hope once you have finished this LP that you come back to do another. Great work! SCUD STORM -
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# ? Apr 3, 2016 09:34 |
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I was hoping to get all the Japan missions in one fell swoop but this piece of poo poo ended up taking far longer than I intended. I eventually had to Frankenstein it together from a bunch of different recordings. In any case we're very close to finished with the game so I'd love to get everyone's opinion on what game to do next. I'm trying to decide between the following: Counter-Life - Half-Life with Counter-Strike weapons, economy, and damage model-ish done in a pseudo-RP style. Mostly a subdued, almost British stream-of-consciousness type thing rather than an over-the-top Freeman's Mind clone. Doom's Mod Merge (STALKER Shadow Of Chernobyl) - A stalker mod that adds total freeplay (spawn as any faction and do work for them) with a fully revamped arsenal done in ironman format. Goon driven in that character/faction/goals are decided by posters. I was originally planning on doing it instead of this and even wrote most of an OP, but shied away for fear that it wouldn't drive enough interest to be self-sustaining. Receiver - A procedurally-generated roguelite FPS where you must manually manipulate each individual aspect of the firearm: cock the hammer, switch off the safety, rack the slide, and try not to drop your magazine. The game has got a strong Blade Runner cyberpunk-esque vibe and the high degree of randomness leads to quite a few "you had to be there" moments. Hotline Miami 2 - I was never satisfied with my LP and would like to do a re-shoot at some point. Lord Malfegor posted:When I played this game as a young teenager I never saw the vent half way up the wall in the Miami sewers, I can rest happy knowing how to get past that section now. Lord Malfegor posted:I think you were saying that recoil patterns in CS GO are easier to control than in CS 1.5/1.6. From my experience it is the other way around, pro players could control the recoil extremely well in the older CS, and then when CS Source came a long it was randomized a bit. CS GO seems to be in the middle. Maybe I didn't understand what you were saying and I'm not a pro, just my experience over the years. Lord Malfegor posted:I am a bit sad that this LP isn't getting much attention, I love most things in the Goldsource engine, and your commentary is great. Your quick witted and you always have something interesting to say. I hope once you have finished this LP that you come back to do another. Great work!
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# ? Apr 6, 2016 08:12 |
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Lacedaemonius posted:I was hoping to get all the Japan missions in one fell swoop but this piece of poo poo ended up taking far longer than I intended. I eventually had to Frankenstein it together from a bunch of different recordings. I vote Receiver or HM2.
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# ? Apr 6, 2016 11:05 |
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Of course in Japan all mission debriefings occur in a dojo. I would like to see counter-life, I have never heard of such a mod before. Otherwise Hotline Miami 2.
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# ? Apr 7, 2016 09:33 |
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I'd have to vote for Counter-Life too. One, CS weapons over something else sounds interesting. Two, the idea for the LP sounds similar to one I've had, except not poo poo (my idea was HL2 as some shmuck named Gordon Threemen as an excuse to throw in as much weird poo poo as I can).
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# ? Apr 7, 2016 18:41 |
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Kadorhal posted:(my idea was HL2 as some shmuck named Gordon Threemen as an excuse to throw in as much weird poo poo as I can).
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# ? Apr 8, 2016 03:04 |
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Another week...ish, another update! Hope to have the final update finished ASAP so I can finally move onto the next game(s), which I've decided to be Counter-Life and Hotline Miami 2.
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# ? Apr 19, 2016 07:00 |
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# ? Apr 26, 2024 16:59 |
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Not quite ASAP, but I think I made pretty good time. That was the last mission! Unless anyone has any CS or CZ requests I'm ready to be done with
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# ? Apr 19, 2016 09:37 |