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Is there a way to remove plants from the alien containment thing? I put some in there and they're all greyed out on the planter menu. Also, this is a really beautiful game :
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# ¿ Jul 1, 2016 03:51 |
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# ¿ Apr 26, 2024 20:46 |
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I really like Jellyrays because they're the coolest-looking thing that doesn't want to murder you (this base isn't actually very deep, I bred all of those and released them outside) Also, this happened:
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# ¿ Jul 3, 2016 03:12 |
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StrangeAeon posted:So I recently found out that creatures hatched in tanks will not attack each other, and have thus condensed my growing zoo to a single container. Paracelsus posted:Make Seamoth Perimeter Defense.
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# ¿ Jul 7, 2016 03:00 |
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I think they added another reaper to the near side of the Aurora, because I have never seen one there before (also I discovered it was there when it tried to attack me while I was in the nearer of those two pieces of wreckage, which was... fun): I spent a while watching a reaper (the one by the south end of the Aurora, not that one), and they seem to have partially fixed the whole "reapers swimming into the ground" bug (it can swim through sand, but not rock). Also, I watched this one eat a stalker and a shark (I don't know if they did that before). It also leapt out of the water while trying to get me a couple seconds before this picture was taken.
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# ¿ Jul 8, 2016 15:14 |
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You can totally juke a reaper, most of the time they just sort of get bored and wander off if they miss you (the rest of the time they come back to gently caress you up ). Pictured: reaper dodging. Lonos Oboe posted:Midway on the port side of the Aurora there is a small hole in the hull a few meters under water. The Reapers are mostly around the aft section so you should be ok. Bring a welder and go inside and explore. U.T. Raptor posted:I think they added another reaper to the near side of the Aurora, because I have never seen one there before (also I discovered it was there when it tried to attack me while I was in the nearer of those two pieces of wreckage, which was... fun): Also, I found this crabsquid hanging out at the edge of a mushroom forest, didn't know they even went that close to the surface (I mean, it's 200 meters down, so "close" is relative):
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# ¿ Jul 11, 2016 04:42 |
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Cojawfee posted:The guys making the game are being super pacifist about the enemies. At best you can stun predators even though they can easily kill you. Seems kind of dumb seeing as I can just bump a peeper and it dies but getting shocked by the seamoth doesn't do anything to the bigger creatures. Grabbing biters and those obnoxious eyeball crabs and shooting them into a wall/the sky is the best thing
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# ¿ Jul 11, 2016 11:10 |
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Paracelsus posted:I've had stalkers and bonesharks follow and attack me for very long distances. On another note, this happened somehow:
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# ¿ Jul 13, 2016 05:25 |
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Solomonic posted:I wonder if I could figure out a way to build some kind of skyscraper type setup that rose above the water. One tower should be pretty easy but I gotta figure out how to make more and then connect all the stuff without plummeting a thousand miles into the surf.
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# ¿ Jul 20, 2016 01:20 |
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EponymousMrYar posted:There's one main reasons to always come back to your base that you can't replicate in the Cyclops: Water Filtration. It wouldn't surprise me if the end game tech level was based around salted food and big filtered waters rather than the fruit and stillsuit combo that makes it pretty easy. I'm finding myself getting more and more annoyed at stillsuit water as I use the space to stock up on resources.
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# ¿ Jul 22, 2016 01:44 |
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deathbot posted:I've only been playing for a little while, and I made my first sea moth! I proudly tossed some cured fish and water into my inventory alongside my medkits, checked all my tools were charged, and headed towards the Aurora. With my new leadlined suit, I knew I could try and turn off the radiation and pick up more supplies from the starter tip guide I read.
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# ¿ Aug 20, 2016 15:26 |
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Hexenritter posted:I haven't played much so I have absolutely no idea where poo poo like the Floating Island is, but after a decent sesh the other night I now have a rebreather, two high capacity oxygen tanks, the radiation suit (and helmet), and some other crap like recharging fins (and made the glide fins too just because) and the repulsion gun. But, I still can't find the goddamn moonpool fragments.
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# ¿ Aug 27, 2016 01:52 |
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Three-Phase posted:Make sure you take:
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# ¿ Aug 28, 2016 23:23 |
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OwlFancier posted:Also if you're in the aurora, scan the exosuit, build one, and jump off to the bottom of the blood kelp zone, ideally punching the electrosnake in the face on the way past.
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# ¿ Sep 5, 2016 04:14 |
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Vehicles disappear off the face of the earth occasionally, it's a really nasty bug. I lost a seamoth that way (and worse, the maxed out compensator it had equipped), went into a cave looking for quartz and when I came out it was just straight-up gone .
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# ¿ Sep 7, 2016 03:07 |
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Vasler posted:Can warpers harm you if you're inside the Cyclops? My other question (the burning question) is: what are you supposed to do against these things? They warp you out of your seamoth/PRAWN and can't be stasis orb'd, which is regrettably my default method of dealing with hostile sea life and monsters alike. Also, ghostrays bestrays : (I spawned a shitload of them around my base with the console. Also a couple of the red version, which are a lot less cute). U.T. Raptor fucked around with this message at 09:52 on Sep 23, 2016 |
# ¿ Sep 23, 2016 09:31 |
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Okan170 posted:Is that a new glass roof section or has that always been there?
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# ¿ Sep 24, 2016 01:44 |
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Gothsheep posted:Hey, I like Ark, and I play it single player a lot. I find it really similar to Subnautica. You spend most of your time wandering around collecting resources to build up your base, exploring the landscape and dealing with the local wildlife.
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# ¿ Jan 15, 2017 01:42 |
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Section Z posted:The biggest annoyance to me when they eventually get around to partially removing terraforming will be tiger plants. As terrain deformation from blasting them with the repulsion gun got rid of them. But with their "When we disable the player terraforming gun, that's essentially terraforming removed " half assing it intentions, that's still enough to leave tiger plants nigh invulnerable pains in the asses until you are attacking plants with an exo suit. (it's also my favorite way of dealing with biters and those eyeball crabs)
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# ¿ Feb 6, 2017 01:09 |
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Night10194 posted:If they just made sandstone look noticeably different it'd be a much easier issue.
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# ¿ Apr 9, 2017 13:36 |
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If you want to get rid of a warper, chuck stuff at it with a propulsion gun. Works with every mid-size creature, really (Small ones you can pick up directly, and throw them into walls or something. Works wonders with biters and those jumping eyeball crabs).
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# ¿ May 27, 2017 11:01 |
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twistedmentat posted:They need to add a base module that you can put food into that produces food cubes.
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# ¿ Jul 19, 2017 02:37 |
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Invalid Validation posted:Was that a flying monster I saw? Noice. They're cute little mothman birds
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# ¿ Aug 21, 2017 17:12 |
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Admittedly, I only pulled this off because it got trapped in that arch for some reason (after I'd chased it like half a mile from its spawn point south of my base), but I finally killed one with my Prawn
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# ¿ Dec 15, 2017 10:40 |
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So I started a new save file on my new computer because my old save was ancient. Also, this reaper at the back of the Aurora really loves leaping out of the water for some reason: Not to be outdone, this ghost leviathan decided to do it too: (if you're wondering why it's on the surface in the first place, it chased me all the way from the floating ball area on the seafloor and just sort of... hangs out near the surface now.)
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# ¿ Mar 21, 2018 03:02 |
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Inspector Gesicht posted:What would be the best map of the Lost River? Because I'm trying to find the disease facility and it's a bitch to navigate. I actually built my base right on the edge of it, in fact:
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# ¿ Mar 23, 2018 23:05 |
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Inescapable Duck posted:I'm pretty sure running out of oxygen due to being lost in wrecks/caves and forgetful is the most common cause of death in the game.
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# ¿ Mar 24, 2018 18:20 |
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# ¿ Apr 26, 2024 20:46 |
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cheetah7071 posted:It was my own fault for making the decision to leave the Cyclops and Prawn down in the lava biome and use the Seamoth and my old seabase for aboveground stuff.
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# ¿ Apr 1, 2018 07:13 |