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I finally buckled down and plowed through EW Impossible. I don't recommend it. Unless you feel like losing two countries the first month, you NEED to play with Second Wave "High Stakes" on, and the first abduction reward NEEDS to be six engineers. Then you NEED to sell everything in XCOM HQ that isn't bolted down to buy four satellites and an extra uplink. Pretty much all my money had to go towards satellites, power and workshops the first three months so, so I barely got lasers and the OTS before Confounding Light. Once I had full satellite coverage and could catch up on research I started snowballing, but by september every mission had two sectopods and really, screw that. RIP in pieces, "Twitch" Sokolova and "Chilong" Zhang, taken out by the Uber Ethereal on the very last turn. That's uh, that's "Twitch" on the right there
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# ¿ Dec 18, 2016 16:31 |
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# ¿ Apr 27, 2024 11:50 |
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If recruiting an entire rave club into the XCOM resistance doesn't make you explode into a raging ball of hate, the season pass containing AC, Shen's Gift and Hunters is 0.01 dollars more expensive than just buying Shen's Gift and Hunters
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# ¿ Dec 26, 2016 14:45 |
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You could also enable the Second Wave option that randomizes abduction rewards, and reload until you get six engineers. Unless you're playing on Impossible, it's not necessary to launch four satellites in month one. Save yourself the headache.
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# ¿ Dec 29, 2016 18:16 |
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monster on a stick posted:Also Hard West is BTA tier in this week's Humble Bundle: https://www.humblebundle.com/wild-frontier-bundle
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# ¿ Apr 19, 2017 15:00 |
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I was talking about Hard West but thats good to know too.
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# ¿ Apr 19, 2017 20:23 |
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Gyshall posted:Phoenix Point hit funding goal, stretch goal is vehicles
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# ¿ May 3, 2017 23:21 |
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Psycho Landlord posted:I think the idea is the stretch goal is for implementing them into the tactical fights on top of whatever they were already doing in the game, but yeah that seems real fuckin shifty. Well surely, but what the heck kind of role was the high-res troop VTOL model from the campaign pitch playing before this?
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# ¿ May 4, 2017 02:52 |
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The rulers appear to spread their attacks out among the squad rather than attack one single enemy until they're dead, too. At least two times the rulers would attack the closest target (most often a Phantom), and then make an ineffective run back for the rest of the squad.
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# ¿ May 15, 2017 09:09 |
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Internet Kraken posted:I think Alien Rulers are cool but having the Viper King show up in the second month on impossible is a bit extreme
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# ¿ May 20, 2017 08:14 |
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The new stretch goal for new Gollop project Phoenix Point is underwater missions ...if the fig campaign reaches 240% funding, which, given the time between 100% and 125% doesn't look promising. We'll always have lobstermen, at least.
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# ¿ May 26, 2017 19:35 |
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I'm ready as heck for X-COM 2: Enemy Vahlen
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# ¿ Jun 8, 2017 19:01 |
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I hope it's not underwater because I really don't think XCOM 2 needs need more mid-to-late game research and upgrade glut
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# ¿ Jun 10, 2017 05:37 |
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Regarding an expansion, there's also the fact that there isn't much room left in the Avenger. The bare necessities leave you with what, 2-3 spots for rooms?
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# ¿ Jun 12, 2017 10:35 |
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Thyrork posted:The turret room is a joke and the lab barely has a place. The former can be re-purposed while keeping its original function (or just roll turrets during Avenger Defense as a baseline), the latter could be expanded upon perhaps by letting it manufacture implants or whatever new stuff is coming. Let me just say that I don't doubt that they will figure it out, but I'm curious how since there's almost guaranteed to be new stuff. There has to be, right?
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# ¿ Jun 12, 2017 14:11 |
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Iron Crowned posted:The sad thing is, it took me way to long to figure out that they were the evolution of the floaters from EU/EW
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# ¿ Jun 13, 2017 12:44 |
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AceOfFlames posted:... So no one ever loses anyone on easy? The gently caress am I doing wrong. I always put people in cover and yet every so often someone misses a shot they should have taken and then get killed. Play some more, lose a lot, try different research paths, figure out how to abuse the enemy AI. Did you know that Sectoids will use a psychic ability more often than they will straight up shoot at you, especially if they're the last enemy alive? A sectoid raising a psi zombie is effectively them wasting a turn.
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# ¿ Jun 13, 2017 13:39 |
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Moreso than the regular mutons, who have had human DNA spliced to them?
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# ¿ Jun 14, 2017 04:52 |
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The Snake is actually easy since if he constrains someone you put as many xcoms as the constrained xcom's health allows on overwatch, then shoot him with the last one
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# ¿ Jun 19, 2017 20:22 |
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Pharmaskittle posted:I guess off the top of my head, fewer enemies, lower move speeds, cover gives a soak value? It's hard to have protracted firefights when you're outnumbered and injuries carry between battles. It'd be a very different game.
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# ¿ Jun 21, 2017 19:44 |
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Internet Kraken posted:Obviously Xcom 2 urges you to play faster but I found the ideal firefights in EU to be over just as quickly. Usually because of rockets. Just rocket and grenade everything because trading shots with the aliens on impossible is a fool's errand. They all aim better and crit more so a prolonged engagement will favor them everytime. Otoh it made for interesting gameplay to rotate Disabling Shots, Supressions, EMP, and smoke grenade to deny the sectopod an above 50% shot over 2-3 turns. Don't have those abilities? gently caress you! Not very fun but definitely interesting.
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# ¿ Jun 21, 2017 21:37 |
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The mods in the thread's OP are the right amount of QoL without being too cheaty. The Overwatch All makes Rulers way easier, and you'll probably die less from EU aim rolls - still, those are pretty minor advantages.
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# ¿ Jun 30, 2017 11:57 |
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Fangz posted:Hmm, with the Ruler changes in War of the Chosen, does that mean Rulers will no longer react to characters going on to overwatch? This sounds like a pretty good way to get in free hits.
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# ¿ Jun 30, 2017 12:15 |
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Big Black Brony posted:So when your dudes end a move on the evac square is there any way to have them not leave? I was doing a rescue mission and had one of the squad move to high cover on a square in the evac. The VIP was about ten squares up from that point still in the van. I couldn't overwatch him, only have him leave. No other acTions for him were available.
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# ¿ Jun 30, 2017 19:57 |
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Speedball posted:Huh. Did the cheevo for building a SPARK reset?
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# ¿ Jul 4, 2017 06:27 |
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LordNat posted:They really need a talent that lets them move after firing.
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# ¿ Jul 6, 2017 16:17 |
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dogstile posted:That's because it gave you mega penalties. It's weird that it did that in a game where you never really had a timer, so you could just park your sniper in some rear end end corner of the map and he'll do his thing, but its not in this one. Edit: Double Tap'd Quote
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# ¿ Jul 6, 2017 16:49 |
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Imo there doesn't need to be a XCOM 2 reason for every facility, enemy type or cutscene in EW. Who cares what the reason behind the Newfoundland mission was.
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# ¿ Jul 8, 2017 12:05 |
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Maluco Marinero posted:Sure, it's not bad. I reckon it would've been better though if you had something more open ended with a decent sized squad of bandits or something. The Magnificent Seven of XCOM. Or is it Sputnik fucked around with this message at 11:43 on Jul 24, 2017 |
# ¿ Jul 24, 2017 11:33 |
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dogstile posted:With hard west, there was one part that made me give up on it (it was "ok" up until that point). It's a part where you're playing as one guy, you're ridiculously strong and by all accounts you should feel like a badass at that stage, but I got unlucky twice and it makes you do the entire first fight and cutscene again every time you die, so I refunded it. What ruined Hard West for me was that it took forever to kill something, anything (unless you had the fate trader Gear). Your best bet was to hide in full cover and fan a revolver for 2-3 turns. Enemy-Only Overwatch actively discourages flanking, too. It had a lot going for it but I'd have preferred less but more focused instead of the nine(?) different strategic layers across the campaign and DLC. I really liked the strategic layer in Scars of Freedom though.
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# ¿ Jul 25, 2017 14:55 |
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So this happened. Julian: Allow me to introduce you to one of ADVENT's more effective des- Major Rattle: Yes, that is Julian activating.
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# ¿ Jul 28, 2017 20:43 |
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2game.com has War of the Chosen for €30.50, with a possibility for another 5% with the coupon "ISTHEREANYDEAL". However, the key is Region Locked and will not work in China, the US, Canada, Australia and NZ, what looks like all of Latin/South America and some Asian countries including Bangladesh, Pakistan, China, Japan and Indonesia. Also, MAJOR caveat emptor - I bought The Sexy Brutale, The Bureau and X2:WoC and didn't recieve any of the keys once the deal was finalized. After I got on customer support with Chris who pretended to be Charlotte, they managed to get my Sexy Brutale key, but no Bureau yet. This is your warning about 2game.com.
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# ¿ Jul 29, 2017 18:47 |
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Bogart posted:So, uh, don't use 2game.com, sounds like what you're saying.
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# ¿ Jul 29, 2017 19:07 |
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monster on a stick posted:You may want to start the chargeback procedure now if they aren't giving you keys,
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# ¿ Jul 29, 2017 20:06 |
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I want to say Rulers are gated behind game time, because if I wait till I'm in Plasma to do the Nest they 100% show up in every mission after. Take one down, the next one shows up next mission like clockwork. Maybe the opposite is also true, like the berserker queen and archon king won't show up before a certain date? Anyway the change to Rulers I'm the most OK with is the no-reload-reaction because I can now stop putting autoloaders on everything!
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# ¿ Aug 6, 2017 21:56 |
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Zore posted:Its based on Force Level, not time (which is what controls what enemies show up and doesn't correlate 1:1 since it can be affected by missions you do etc)
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# ¿ Aug 7, 2017 07:58 |
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Iron Crowned posted:Now I want an XCOM that involves wizards
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# ¿ Aug 8, 2017 17:11 |
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marshmallow creep posted:That's probably because of the "one roll" system XCom 2 uses. In Enemy Unknown/Within, there were two rolls--one to hit, one to crit. For 2, they are the same roll, so if something has low odds of hitting you (because you were smart and got in good cover), then if it rolls a number low enough to hit that number is almost certainly also low enough to fall under the crit number.
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# ¿ Aug 13, 2017 17:22 |
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I tried to pose my soldiermans in the Propaganda Center Photobooth, but after I save a poster, it looks like it immideately deletes it from the requisite folder on my hard drive. Has this happened to anyone else and how did you solve it? I'm using the default C:/Users/Me/Documents/MyGames/XCOM2 Propaganda Center/XCOM Game/Photobooth path. EDIT: Might be avast antivirus. can't check now. Or is it Sputnik fucked around with this message at 13:58 on Aug 23, 2017 |
# ¿ Aug 23, 2017 13:36 |
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Or is it Sputnik posted:I tried to pose my soldiermans in the Propaganda Center Photobooth, but after I save a poster, it looks like it immideately deletes it from the requisite folder on my hard drive. Has this happened to anyone else and how did you solve it? I'm using the default C:/Users/Me/Documents/MyGames/XCOM2 Propaganda Center/XCOM Game/Photobooth path. | | | | V Ok, so it was Avast pulling tricks. I couldn't find the specific issue, but I disabled it for 10 minutes and could save photos to disk.
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# ¿ Aug 23, 2017 16:12 |
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# ¿ Apr 27, 2024 11:50 |
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I'm trying to finish the achievement for completing a game in four in-game months before jumping into War of the Chosen, and it's kind of poorly thought out. Expect to beeline for story missions, and that you need to spend probably a full 4th of the time researching shadow chamber projects. If your very first scan reward isn't an engineer, you're going to be left behind. If there isn't a power coil on the third level of the Avenger, you're going to have a bad time. Several times I've realized that I shouldn't have built that extra conduit as I don't have the money for an essential upgrade anymore. I'm almost through May and it feels like the race against time is just now letting up, so I started building a GTS! And because a GTS is unlikely early, you'll be locked to a 4-man squad. At the same time, I appreciate how it's making me change up my playstyle. I didn't take Phantom and Conceal because I can't have a fourth of my away team out of the fight half the time by May-June. Grenadiers go down the gunnery tree because I need the damage + holotargeting more than the explosions, even moreso when you can't upgrade to plasma grenades or the upgraded launcher. I've been putting Hair Triggers on my guys' weapons even if I have other mods. It's a different experience for sure.
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# ¿ Aug 25, 2017 10:01 |