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fspades posted:I'm about to pre-load but would this game benefit considerably from installing it on a SSD do you think? With the way the maps build themselves from parts, probably.
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# ¿ Feb 3, 2016 19:46 |
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# ¿ Apr 27, 2024 12:40 |
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Has anyone figured out how to view the replays that are supposed to be in each save file?
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# ¿ Feb 5, 2016 22:53 |
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I'm really liking the medusa ammo. Seems a bit out of place but you can't argue with the results.
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# ¿ Feb 6, 2016 23:51 |
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Does anyone know how much defense the smoke grenades actually apply? I miss the inspect button.
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# ¿ Feb 7, 2016 02:42 |
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https://www.youtube.com/watch?v=_pTJJ-lA0PE This is a good game.
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# ¿ Feb 15, 2016 03:52 |
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Did anyone else have their character pool dissappear after the latest patch?
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# ¿ Mar 17, 2016 06:46 |
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DoctorTristan posted:Welp, I just learned the hard way that AWC Phantom apparently doesn't do poo poo... It's a specialist issue. Apparently the gremlin doesn't get phantom? It works fine on my grenadier. You could try aid protocoling someone on your team before moving if you ever get that again.
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# ¿ Mar 26, 2016 20:09 |
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I use Moddable DLC Weapons and I'm currently using a spark on legendary ironman without it feeling underpowered. Just the ability to slap a decent scope on its gun has made it a lot more useful. You may want to resist the urge to slap weapon mods on the hunter weapons, though. A boltcaster is a tad strong with more than one shot.
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# ¿ Nov 26, 2016 03:37 |
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One of the best parts about phantom is its interaction with sharpshooters. After your first engagement, you can use your phantom ranger to find the next group of enemies, park your entire team just out of sight of them, and put them all on overwatch. If that pod moves, even away, a sharpshooter with long watch will take a shot and activate the pod on the enemy turn, after which they will run directly into your firing line. You can also use phantom rangers to scout out the objectives on destroy the device and the base defense mission and squad sight them from a safe distance, or to destroy turrets if you have AP rounds or are on a supply mission and don't care about time. Phantom rangers are also great in the middle of a fight to check ahead and make sure moving someone else up won't activate another pod. I don't even upgrade swords anymore, I throw that money at sparks. My rangers stay concealed until the last pod of the mission, or until leaving them concealed will get someone shot. Of course, I'm playing on legendary ironman. My friend sticks to the lower difficulties and absolutely hates phantom rangers, because that level of care isn't required. He'd rather plop a bladestorm ranger on a reinforcement flare and watch advent get sliced up the second they land. I think any discussion of how useful an ability is hinges on the difficulty setting and the availability of save scumming.
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# ¿ Jan 10, 2017 00:38 |
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JacksLibido posted:That seems to just prevent the zoom in when soldiers do cool stuff. I just want to make it so switching between soldiers doesn't make me zoom in :/ I think it's probably the Free Camera Rotation mod: https://steamcommunity.com/sharedfiles/filedetails/?id=616359783
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# ¿ Jan 17, 2017 05:56 |
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I like sharpshooter officers that can throw out multiple holo targets and a focus fire. I haven't gotten very far, but that extra aim helps me actually hit things in the early days. Relying on 60s and 70s sucks. My sharpshooter may as well be a pacifist for as often as he fires his rifle.
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# ¿ Jan 26, 2017 07:17 |
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Exposure posted:The issue is that Network Tower missions is set up like those missions: they have the "Neutralize All Enemies" objective once you shut down the tower, you just don't get any corpses from them because ??????? You leave the bodies behind skewered on the tower so when advent comes to investigate why the facility went dark they don't stick around.
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# ¿ Jan 28, 2017 19:56 |
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I thought Shinobi was the worst thing about Long War 2 but now that I've modded that away, I've come to realize it's actually the dumb L rail on the SMGs. It's such a cool gun model ruined by a thing that makes zero sense. Look at it ruin my action shot of a resistance member hunting down a faceless: Zero class.
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# ¿ Jan 31, 2017 07:02 |
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Dallan Invictus posted:Did you find a way to mod it away that would persist through Long War patches? I just directly edited the Long War localization file and made it read only. Hasn't been a patch since then but I don't know why it wouldn't work.
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# ¿ Jan 31, 2017 19:39 |
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So does anyone know what research is needed to unlock Sparks in Long War 2? In the base game if you disabled the DLC mission, you could just build one when you got a proving ground, but that doesn't seem to be the case modded. I grew to love Sparks in my modded vanilla campaign, where they drove mad any advent who dared gaze upon them. I'm really excited to see what long war has
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# ¿ Feb 2, 2017 22:22 |
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Furism posted:
A farm? When's the last time you've even seen a cow?
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# ¿ May 18, 2017 21:39 |
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# ¿ Aug 18, 2017 19:32 |
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Not Al-Qaeda posted:can some1 explain the integrated dlc option in wolc.. why does disabling the story missions mean the dlc is better integrated. i havent played them and i dont want to ruin the expansion If you play a lot of ironman you generally don't want to play the exact same scripted DLC story mission over and over. The integrated option just gives you the cool new stuff from the expansions without having to dick around with the story aspects.
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# ¿ Aug 22, 2017 19:48 |
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Zore posted:Also whoever recommended Marbozir, I hate you. LlamaChomp on twitch is playing through the expansion on legendary, you can hit videos to see his playthrough's backlog, and he's generally competent. He does occasionally savescum, but it's in the interest of not spending the whole time previewing gatecrasher.
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# ¿ Aug 25, 2017 20:27 |
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Zore posted:It is total bullshit we didn't get a 'heavy' Chosen who was all about the DAKKA and explosions. Grenadiers get the Frost Bomb, and can make it into two very big frost bombs, and that's probably the most powerful item in the game. Did you know you can frost bomb your own people to remove every status effect? Did you know being frozen remove's an enemy's innate defenses (it's essentially +40 aim against a gatekeeper), ability to dodge, and cancels all status effects including ongoing psi abilities? Did you know every time you use a frost bomb Bradford gets laid? I would play this game with nothing but grenadiers armed with three frost bombs each if it was possible, and the chosen would be like, oh poo poo, there goes the galaxy. I've never tried frost bombing an unconscious friend to wake them up does anyone know if that works?
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# ¿ Aug 26, 2017 03:59 |
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Zore posted:Hence why I specified Gunnerdiers Hey it turns their dodge chance off, and whatever massive number of defense they probably have, and probably breaks the warlock's mind control. I just really like frost bombs okay?
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# ¿ Aug 26, 2017 04:25 |
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Have any streamers tried dominating a spectre clone??
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# ¿ Aug 26, 2017 23:10 |
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Is stasis still overpowered now that advent has it too?
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# ¿ Aug 28, 2017 00:08 |
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Gatecrasher with a reaper is goddamn hilarious, you can just blow the officer pod to hell.
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# ¿ Aug 30, 2017 00:43 |
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Has anyone found a mod/option that prevents the camera from zooming itself back in after every shot/enemy turn? It's getting kind of frustrating having to zoom out constantly.
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# ¿ Aug 30, 2017 12:02 |
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I kind of regret preordering this. It's so good, they've made so many great changes, but until a couple quality of life mods update actually playing it is insanely frustrating. Why the hell isn't Gotcha a baseline UI piece? C'mon Jake. ditty bout my clitty posted:A quick way to tell if war of the chosen is installed correctly? It's been three in game weeks and I've yet to see anything I haven't before. Look at the launcher more carefully. You launched the base game.
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# ¿ Aug 30, 2017 13:17 |
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Serephina posted:That's one QoL mod I never got nor understood the need for. Knowing when the shot is flanking is pretty trivial, the rules are clear as is the adjacent cover to the target. It puts a little icon over your path if it moves through enemy overwatch, or if your move will activate an enemy you can see. It saves you having to manually check every tile in between.
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# ¿ Aug 30, 2017 14:41 |
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vosk posted:Did everyone else's first retaliation only have one faceless in it? Seems like they intentionally delay your first mimic beacon until after your 3rd retaliation mission. I'm playing legendary and when I get the old style of retaliation there's usually two faceless.
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# ¿ Aug 30, 2017 19:26 |
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Verviticus posted:ive run into two timers now that are literally exactly the length of a full sprint from start to getting there. these missions were really fun and well timed in the original, what the gently caress were they thinking with these If it's the psionic antenna thing, there's little enviromental things you can shoot for more turns. If it's the lost mission where the VIP is running out of ammo, they're timed so you can barely get there, because you're expected to grab the VIP and then sprint home chased by a thousand lost. Make sure you bring accurate dudes so you can kill any lost on the way without losing moves.
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# ¿ Aug 31, 2017 02:52 |
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lordsummerisle posted:Have they reduced the spawn rate of weapon upgrades? I was playing vanilla last week and was swimming in upgrades. Here, I barely have any. You can't get vulture in the gts anymore, it's a resistance order now, so yes.
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# ¿ Aug 31, 2017 12:24 |
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MarquiseMindfang posted:It's a bit grim that the Chosen get mounted on the trophy wall like everything else when you put them down for good. Uh, have you considered what your reapers are doing with the rest of them? Are we the baddies?
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# ¿ Aug 31, 2017 14:27 |
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So I just had one of the new retaliation missions, and the assassin showed up at the very start. The only possible way for me to succeed would have been to ignore the assassin entirely. I don't know, has anyone successfully done one of these missions with a chosen activating early? I lost half my team and saved no one. The chosen stop timers and that's cool but they don't do poo poo to stop civlians dying. It's weird how they'd recognize one situation as unfair and the same situation with a different kind of timer as no big deal. Hats Wouldnt Fly fucked around with this message at 19:43 on Aug 31, 2017 |
# ¿ Aug 31, 2017 19:40 |
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Solarflare posted:Does using the infirmary's hypervital chamber put your soldier out of action after the mission? I haven't had a chance to try it yet. It returns them to the state they were before you used the hypervital chamber.
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# ¿ Sep 1, 2017 00:28 |
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CrusherEAGLE posted:I keep restarting and restarting. A lot of the things people restart over aren't actually fatal to a campaign. You can recover from a lot. Try to keep going instead of starting over. Worst case you learn some new desperation tactics.
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# ¿ Sep 1, 2017 15:53 |
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Veotax posted:Huh, I've just noticed that bleed-out deaths seem to count as friendly fire on the memorial wall. I've had a couple of people die to bleed-out it says that they killed themselves. They killed themselves by being too weak to plug their dumb broken arteries.
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# ¿ Sep 1, 2017 23:29 |
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Does anyone know the exact shape of the assassin's harbor wave? She always seems to find a way to get all the dudes with it and I'd really like to figure out how to prevent that.
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# ¿ Sep 3, 2017 19:53 |
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Pharmaskittle posted:Lol I had a sectoid reanimate a warlock's psy zombie I had exploded the previous turn and it was just a ball of light, this stupid game owns. I had a sectoid reanimate a purifier that exploded and he was a massive pillar of fire with glowing eyes. Like three stories tall and wide as a bus. I have no idea what the gently caress I noped the gently caress out of there.
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# ¿ Sep 4, 2017 00:06 |
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I loaded up legendary ironman first thing and I'm on campaign 32. This expansion rocks.
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# ¿ Sep 4, 2017 14:43 |
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Bakalakadaka posted:The melee headshot mod is kind of op but I don't care it rules. They made a mod that gives you bladestorm?
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# ¿ Sep 5, 2017 21:34 |
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# ¿ Apr 27, 2024 12:40 |
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BlazetheInferno posted:Okay, one thing's been bugging me. I always assumed the operative was captured by Advent, and that's how they know to set up the ambush.
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# ¿ Sep 6, 2017 15:00 |