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Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
On Classic, when' s a good time to do Shen's Last Gift? I just picked the game back up for the first time since back before the DLC came out. Tried the mission once during the second month and ended up getting wrecked by the Sectopod due to not having any armor shredding and not realizing that the sectopod itself could be hacked. Should I level up an anti-robot specialist first?

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Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Goddamn, I just had an excellent campaign ruined by an unlucky hidden event. Now that the expansion is coming out I wanted to go back and finally beat the game, on Classic Ironman. After half a dozen lost campaigns I finally got far enough to get a captain and a full sized squad. Then all of a sudden a hidden event trips to add the last two pips to the Avatar project and start the timer while I'm still three regions away from any facility. Naturally I dropped everything to focus research on intel items and started making contact. But after a frantic terror mission playing carefully to keep my best soldiers alive and unwounded for the facility raid, I ended up short four intel and had to build a radio tower, putting the final region contact two days out of reach. Time for a break from this game.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

Vib Rib posted:

Doesn't the ADVENT blacksite always generate one connection away from your starting region? Your objectives say you could still complete that. Even in that screenshot I can see the mission is unlocked and can be started right away.

Wait, would that have reset the timer? I thought only the actual Avatar facilities did.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

Jabor posted:

Finishing plot goals (including the black site) also takes pips off the avatar progress.

And of course it lets me load the game back up with five hours on the clock, which is just enough time to fly to the black site and then immediately lose.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Yall ever seen an Advent soldier be so hurt by betrayal that he convinced his whole team to stop fighting? I started off a terror mission by waking up a pod consisting of a Berserker and a Shieldbearer. I shot the Berserker a few times and it went into Blind Rage. On their turn, it knocked the Shieldbearer unconscious. For the rest of the battle, every turn the Shieldbearer got back up and pointed at my guys, but was otherwise untargetable. Enemy pods would still play their animations and run into cover when I entered their line of sight, but at the end of every turn the Shieldbearer collapsed again and then the game paused for ~30 seconds while every other Advent unit did nothing. I took a video of one turn here. I only wish I could have accepted the offered olive branch and become buddies with the disgruntled Advent pacifists. The only damage I took the entire battle was from being a dumbass and walking one soldier into an acid cloud. I think I'll customize my next recruit to look as close to a Shieldbearer as possible and make like he joined up with the cause.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Y'all talking about how Snipers suck are crazy. My successful Commander Ironman has been carried on the back of two snipers(one long-range, one gunslinger) abusing a ranger's ability to stay concealed. The only time I drop down to just one is for council missions that require evacuating at a specific spot. Otherwise there's no need to move them unless line of sight gets blocked, and that's where grenades come in.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Almost done with my Commander Ironman run and I finally got completely dicked over by the RNG. I made it to the penultimate mission to hack the broadcast tower that only allows three squad members. I sent my best ranger, my gunslinger, and the magus that's been constantly training since I built the PSI training room. I had enough intel to buy all the bonus perks, so the mission starts off great. The ranger sneaks ahead and the other two easily melted every target with squadsight. I even made a Codex buddy along the way. After half a dozen turns of this my ranger had ended up way ahead of everybody else, right at the door to the target building. I have the other two start dashing to catch up before I breach the door. The sniper got vision on a small chunk of unexplored space that the ranger had missed, and it turned out the Archon King decided to make an appearance for the first time. Seven or eight grazed shots later, my ranger is unconscious and the sniper I'd had since the beginning of the game, with 83 kills, is bleeding out. The Codex pretty much only managed to give the king extra turns since it maxed out at 30% hit chance at point blank range. The magus finally got the king to flee. I was then fully expecting her to come upon a squad of enemies and get slaughtered, but naturally it turned out that the path to the objective was completely unobstructed. RIP Needle, you were too good for this world.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Finally got my Commander Ironman win. Fighting the Avatars was probably the easiest part of the mission, since I'd been saving as much of my consumables as possible until then. A few ruptures and deadeyes and none of the Avatars had the chance to get an ability off. Highlights include busting my Ranger's stealth on a burrowed Chryssalid, re-stealthing, then immediately losing stealth the next turn on another burrowed Chryssalid. I ended up having to stealth my sniper with the Alien Hunters pistol until the final fight to allow for recon.

Now I'm feeling tempted to take a crack at Legendary, though I'm not crazy enough to do it on Ironman. I made it through the first mission with one loss, and noticed that the Alien Hunters gear is immediately buildable in the workshop. Did I gently caress up and forget to enable the DLC, or is it just like that on Legendary?

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
I took a crack at my first blacksite today. Turns out that even if you practice perfect stealth and never get a non-concealed unit within visual range of a dormant alien ruler, they'll eventually get bored and move straight next to your hidden Reaper. Archon King as the first ruler with only magnetic weapons is not fun. It also turns out that fighting the Archon King indoors is a terrible idea. Whenever he grabs a soldier and flies up to prepare for a bodyslam, he'll burst through the ceiling and become untargetable by anyone inside the building. Luckily I had brought a psychic along with stasis, or I might have lost my whole A team.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

Annointed posted:

What? I thought the main strat was to stay indoors so he wouldn't drop missiles on everyone. I never knew that he'd break the ceiling when he wants to Suplex someone.

Well, that might have saved my rear end then. Still got two soldiers knocked unconscious without recourse. It was pretty funny to park my blademaster Templar right where he'd come back down for a free attack each time.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Well, I think I just lost my campaign. I sent my C team on a Guerilla Ops mission that was listed as only being Difficult. Three turns before the enemy device timer ran out, a pod of reinforcements showed up. Sending a ranger to sword the last one to death tripped a pod with my first Andromedon, and another pod with the Archon King. A few too many unlucky shots later, everyone's dead or captured. All my upgraded weapons, Alien Hunter gear and consumables are just gone. That's fuckin depressing. I had just gotten a breakthrough to allow reusing weapon mods that I was real excited for.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
So I'm generally against save scumming, but every now and then something happens that is just egregious bullshit. I'm on my sixth attempted Ironman Commander campaign, doing the second supply raid. My squad has picked up a few wounds, currently sandwiched between the Assassin and her robot buddy on one side and a flock of lost on the other side. My skirmisher has taken the most damage, and is currently standing on an elevated platform in a warehouse with two lost directly underneath. I then decide to take out the lost first since they're an easy kill. My nearby grenadier lines up a shot, kills a lost, and in the same shot takes out the platform my skirmisher is standing on, sending her plummeting to her death. That earned itself an instant Alt+F4.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
I'm enjoying my latest run quite a bit after downloading 50 random cosmetic mods off the steam workshop.



Only downside is that performance has gone to poo poo. Probably because every other new model is 5000 polygons.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Welp, I may have hosed over my Classic Ironman WOTC playthrough. Decided to take out the Assassin. Then I found out blitzing down her health doesn't kill her. Aaand then I found out blitzing down the sarcophagus doesn't kill her either. So now I'm stuck after her respawn with one soldier mind controlled, one stasised, most of the rest low on health against two priests, an andromedon, an elite soldier and the assassin. I'll be amazed if anyone makes it out alive.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
I don't know why people say that Claymore sucks, dude is absolutely busted. Being able to toss out an AOE grenade every single turn, on top of a regular grenade every single battle, on top of stickies means ridiculous amounts of explosions. Gas grenades are particularly good since the AI doesn't try to avoid walking through them, plus since poison autorefreshes after the first tick on the units you threw it at, that's an easy six damage guaranteed. Only critique is that the UI loves to highlight units to suggest they'll be damaged, when often cover blocks it anyway.

Frankly so far I think Verge is the weakest, stun doesn't guarantee the target can't shoot, berserk can still get you or a civilian shot, and the burn all networked enemies ability does pitiful damage.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
I've had berserk kill civilians at least twice today alone.

Does Zephyr ever get an upgraded weapon?

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Terminals healing may fall off later once everyone has armor and huge health bars, but shes earned a slot on my A team for the bonus action ability alone. Being able to toss out a grenade and extra attack early in turn order is incredibly useful, especially when Zephyr picks a bad initial placement.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Is that a faceless on this mural? V cute. Wish I'd gotten a better shot of the snake to the left tho.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

CRISPYBABY posted:

UI question: what does the blue shield next to an enemies health mean? I can't figure it out? I know the yellow thingy is armor that can be shredded. The blue thing seems to show up on psychic guys and go away after I shoot them, but I don't actually know what it is.

It's free temporary armor from being in full cover.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
I'm still at 7 squad members as of finishing the third faction.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Just procced execute on the Archon ruler on the first attack. Goddamn the improved weapon mod resistance order is busted.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

LLSix posted:

Just started WotC for the first time.

Wow, the Lost are a terrible mechanic. Who thought shooting a zillion ineffectual enemies was slowly overwatch crawling forward would be fun?

Every other mechanic they introduce is designed to encourage you not to overwatch crawl, and somehow a mechanic that does the exact opposite made it in.

Taking out a ton of enemies in one turn is indeed fun. Why would they encourage you to overwatch crawl, you don't get the free action for an overwatch kill? The whole point is to run into a clump of em and push your luck to kill em all quickly, it's great.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

LLSix posted:


Overwatch shots are always free. It lets you move an action from a turn where there are no enemies into a turn where there are enemies. Even though you don't get the headshot free actions, that doesn't make overwatch bad.

Nah, overwatch is bad. P much the only time I use it is right before I break stealth and mass attack people. Otherwise max of one person goes on overwatch in any given turn, and even that is typically only if I got a specialist with the various overwatch buffs. Overwatch in general is both boring and not particularly powerful. As long as you're properly scouting ahead with a ranger or reaper it aint necessary, at least on commander difficulty.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

Clarste posted:

Personally, my problem with it isn't that I think I will miss stuff on the map but simply the fact that I'm in the middle of something and then they make me fight another stupid battle I don't want that wastes my time (my real life time). In fact, the very structure of the gameplay loop is such that battles are always unwanted interruptions, since you are literally always trying to accomplish something else at the time. Logically that feeling doesn't make any sense, since presumably I am playing this tactical battle game in order to fight tactical battles, but that's just the way it's set up.

By contrast, in Chimera Squad time doesn't advance at all unless you fight battles which occur at extremely predictable intervals. In other words, instead of battles interrupting me when I'm trying to do something else, battles become a means by which to advance time and finish your training or whatever. I never want to skip battles, because they're framed as something that only benefits me.

If you don't enjoy XCOM battles why are you playing XCOM? To me, an alert popping up is a reward, you get to play the other part of the game and get some loot and levels for it. Scanning stuff is the distraction between battles.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

Skippy McPants posted:

Thinking about reinstalling XCOM 2 and finally giving WOTC a try. Anyone have a list of essential mods?

Stop Wasting My Time and Detailed Soldier Lists are the only ones I'd consider essential.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
The pod system can absolutely be annoying and gently caress you over, but it's almost entirely negated by smart play with a Reaper or stealth ranger. I consider leveling up a ranger the absolute highest priority on starting a new game.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

Night10194 posted:

It isn't that the pod system is a challenge, it's that the tactics to beat it are both simple and make the game slower and more boring.

Not really though. Scouting out the next pod lets you know exactly where you can move to avoid triggering them, and then you can safely rush up to enemies and go wild.

super fart shooter posted:

I'm really glad they did a much better job with support/defense in CS. The specialist class in XCOM2 was pretty weak and badly designed, on my last campaign I just completely ignored them and was better off for it.

This to me is a wild take, being able to heal multiple times at range, buff defense when someone gets caught out of position and annihilate robots are all incredibly useful in my opinion.

Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador

Verviticus posted:

???????? the hacking bonuses are unbelievably good. half off your current tech or 4 weeks of double speed scanning can be absurd

the only class i dont use much are snipers, because either you're committing to a pistol build which i dont really enjoy, or they get left behind in timed missions

Agreed, to me snipers aren't great until you get Darklance or unless you're against Lost.

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Eschatos
Apr 10, 2013


pictured: Big Cum's Most Monstrous Ambassador
Who's shooting the gun with a skirmisher. They're actually a melee class don't you know?

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