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gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

quote:

Somewhere in the Kingdoms of Kalamar, the village of Dettethorpe is in trouble. Kobolds have taken up residence in their copper mine, and without its income, they'll starve for lack of trade.

Mayor Ridget Widget has sent a call to arms to nearby towns, and you've found one of their flyers.

What else to do but to strike out for the chance at riches and fame?

This is a thread for a game of HackMaster 4th Edition, that I am planning to run every Tue, 8:00 PM EST, over roll20 VOIP

* First session will be on Tue, Feb 2 2016, 8:00 PM

* HackMaster 4th has a lot of rules. A lot. I would like for us to go through character creation together, so that we can meet eye-to-eye on the level of detail and crunch that we're all going to go with.

* If you don't have the books but are interested, don't fret. Character creation isn't super-involved and is randomized in several parts, so it shouldn't be a significant issue.

* HackMaster is very heavily based on Advanced Dungeons & Dragons, so accordingly the tone and theme of this game is going to be about going on quests to kill monsters and gaining better and better loot. It may be somewhat episodic and more open-world/sandboxy rather than having an overarching plot.

* HackMaster has an undercurrent of promoting an adversarial playstyle. I'd like to think I'm not that kind of GM, so let's work together.

For anyone already familiar with the system, rules changes I'm considering (but open to discussion) are:

- stats to be rolled with 4d6-drop-lowest, arrange as desired.
- I'd discourage the more off-the-wall races: Gnome Titans, Pixie Fairies, Half Ogres, and all the specialist elves
- no quirks or flaws, unless everyone else wants to have them. You can still be a quirky character, but that's something you decide you want to do as-is
- no tracking of fatigue, nor fame, nor strict observation of alignment. You can still make a name for yourself, but I'm not going to make you write down "Lawful Good" on your character sheet
- Honor can be tracked, but in a more generic, high-level manner
- critical hits can be simplified, but I'm very open to using the tabled system as-written if you're all willing to work with me
- skill checks to be simplified to roll 1d20 under the appropriate stat. We'll still have weapon proficiencies.
- I'd like to try being a bit more fast-and-loose with combat mapping, maybe a "side-scroller" view of a battle where we only track linear distance between opponents
- all subject to change to what the group prefers

If you're interested, or have any questions, please post!

If you have a general idea for what kind of character you want to play, please post! (but again, save the stats and chargen specifics for session 1)

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gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
To practice what I preach, I'll be putting up some basic pregen characters for your perusal and use:

Brennan Hydrasteel, level 1 Human Fighter

pre:
Strength - 15 / 44 (+1 to-hit and +2 damage with melee attacks)
Dexterity - 13 / 61 (-1 bonus to AC and initiative, +1 bonus to-hit with missile attacks)
Constitution - 14 / 30 (+2 HP per hit dice)
Intelligence - 11 / 26 (nothing of particular relevance to a Fighter)
Wisdom - 12 / 17 (nothing of particular relevance to a Fighter)
Charisma - 13 / 28 (5 maximum henchmen, +1 reaction bonus, +1 Comeliness modifier)
Comeliness - 9 / 9 (probably will not be used, included for completeness)

Race: Human
Class: Fighter
Can use any armor, any shield, any weapon

Max HP: 20+(1d10+2)
AC: 5 (Padded leather armor - 1 from Dexterity - 2 from small shield)
Longsword: 1d20+2 to hit, 1d8+4 damage, speed factor 0, 3/2 attacks per round
Base movement speed: 12 (in combat, 120 feet per round)

Saving throw versus paralyzation, poison, death magic: 15
Saving throw versus rod, staff or wand: 17
Saving throw versus petrification and polymorph: 16
Saving throw versus breath weapon: 19
Saving throw versus spells: 18

Weapon proficiency slot 1: Proficiency in Longsword
Weapon proficiency slot 2: Specialization in Longsword (+1 to-hit and +2 damage, more attacks per round)
Weapon proficiency slot 3: Proficiency in Short Bow
Weapon proficiency slot 4: Specialization in Short Bow (+2 to-hit at point-blank range, more attacks per round)

Starting money: roll 1d100: rolled 34: 45+1d6 gp: rolled 3
Final starting money: 48 gp
Bought a longsword, 15 gp: 33 gp remaining
Bought padded leather armor, 4 gp: 29 gp remaining
Bought a small shield, 20 gp: 9 gp remaining
(cannot yet afford Short Bow at 30 gp, something to buy ASAP)

Attack matrix:
To hit AC 10, roll a modified 8 or higher
To hit AC 9, roll a modified 9 or higher
To hit AC 8, roll a modified 10 or higher
To hit AC 7, roll a modified 11 or higher
To hit AC 6, roll a modified 12 or higher
To hit AC 5, roll a modified 13 or higher
To hit AC 4, roll a modified 14 or higher
To hit AC 3, roll a modified 15 or higher
To hit AC 2, roll a modified 16 or higher
To hit AC 1, roll a modified 17 or higher
To hit AC 0, roll a modified 18 or higher
Melinda 'Scars' Pulizzi, level 1 Human Thief

pre:
Strength - 14 / 71 (+1 to-hit and +2 damage with melee attacks)
Dexterity - 14 / 73 (-1 bonus to AC, -2 bonus to initiative, +2 bonus to-hit with missile attacks)
Constitution - 14 / 33 (+2 HP per hit dice)
Intelligence - 11 / 33 (nothing of particular relevance to a Thief)
Wisdom - 14 / 59 (nothing of particular relevance to a Thief)
Charisma - 12 / 21 (5 maximum henchmen)
Comeliness - 9 / 3 (probably will not be used, included for completeness)

Race: Human
Class: Thief
Can use any armor up to studded leather or elven chain mail
Cannot use shields
Can use clubs, daggers, darts, slings, short swords, broadswords, and longswords

Max HP: 20+(1d6+2)
AC: 7 (Leather armor - 1 from Dexterity)
Dagger, main-hand: 1d20+1 to hit, 1d6+1 damage, speed factor -3, 1 attack per round
Dagger, off-hand: 1d20-1 to hit, 1d6+1 damage, speed factor -3, 1 attack per round
Sling, ranged attack: 1d20+2 to hit, 1d6 damage, speed factor 0, 1 attack per round
Base movement speed: 12 (in combat, 120 feet per round)

Backstab: +4 to hit if attacking an enemy from behind or an unaware enemy. Add one extra weapon damage dice to the first successful hit.

Saving throw versus paralyzation, poison, death magic: 14
Saving throw versus rod, staff or wand: 15
Saving throw versus petrification and polymorph: 13
Saving throw versus breath weapon: 17
Saving throw versus spells: 16

Thief abilities:
Pick pockets: 15% chance
Open locks: 10% chance
Find traps: 5% chance
Remove traps: 5% chance
Move silently: 10% chance
Hide in shadows: 5% chance
Detect noise: 15% chance
Climb walls: 60% chance
Read languages: 0% chance
65 percentage points allowed to be distributed, no more than 30% to be added to any single ability

Weapon proficiency slot 1: Proficiency in daggers
Weapon proficiency slot 2: Proficiency in slings

Starting money: roll 1d100: rolled 33: 45+1d6 gp: rolled 5
Final starting money: 50 gp
Bought two daggers, 2 gp each: 46 gp remaining
Bought sling and bullets, 1 gp: 45 gp remaining
Bought leather armor, 5 gp: 40 gp remaining

Attack matrix:
To hit AC 10, roll a modified 10 or higher
To hit AC 9, roll a modified 11 or higher
To hit AC 8, roll a modified 12 or higher
To hit AC 7, roll a modified 13 or higher
To hit AC 6, roll a modified 14 or higher
To hit AC 5, roll a modified 15 or higher
To hit AC 4, roll a modified 16 or higher
To hit AC 3, roll a modified 17 or higher
To hit AC 2, roll a modified 18 or higher
To hit AC 1, roll a modified 19 or higher
To hit AC 0, roll a modified 20 or higher

gradenko_2000 fucked around with this message at 13:24 on Jan 30, 2016

Covok
May 27, 2013

Yet where is that woman now? Tell me, in what heave does she reside? None of them. Because no God bothered to listen or care. If that is what you think it means to be a God, then you and all your teachings are welcome to do as that poor women did. And vanish from these realms forever.
I'm interested in playing this game. I don't think you wan the character yet so I'll wait till the chargen session, but I would be interested in trying Hackmaster out and I'm open at that time.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
Closing this from lack of interest.

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