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DLC Inc
Jun 1, 2011

I'll be amazed honestly if IOI manages to get through this cycle without succumbing to the hoary fist of WBGames' abhorrent DLC needs. There's already a preorder for 2 additional maps but honestly that's pretty tame compared to WB-published stuff in the last few years.

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The Kins
Oct 2, 2004
The minimum system requirements on the Steam store page still lists a 60gb install, which is interesting.

Pirate Jet
May 2, 2010
I hope they’re able to bring over Season 1 maps for physical owners, I jumped into the game with the season 1 steelbook.

The Kins
Oct 2, 2004

Pirate Jet posted:

I hope they’re able to bring over Season 1 maps for physical owners, I jumped into the game with the season 1 steelbook.
I actually wonder how they're gonna handle this. I don't have a console version, but I doubt it had a Rock Band-style export code packed in.

Unlucky7
Jul 11, 2006

Fallen Rib
Well this is weird. I was considering getting Hitman 2 for PC, but now I think I will get it on PS4 for the Hitman 1 levels.

I got the first one or two episodes on PC, but really started getting into it on PS4 after I got the complete collection (It was on sale and I was trying to justify the value of the PSPro and the 4K TV I just got :( ). Honestly, aside from not having too many hotbuttons and aiming (Which was alleviated a bit by turning down aiming sensitivity, and really going guns blazing is the worst way to play this game, for me anyway), it plays just fine on console.

I just hope that none of the Hitman 2 engine changes completely break the Hitman 1 levels.

qbert
Oct 23, 2003

It's both thrilling and terrifying.
I'm always looking for an excuse to replay Hitman S1 so this is excellent news.

Now if they could just announce S2 is getting rid of the "always online" crap I'd be golden.

Snuffman
May 21, 2004

I wonder what the "new" progression system is?

I'm hoping for a return to a Blood Money style system where you get "paid" based off of how well you pull off the assassination and then you just buy the rewards you want. Like what we have now, I guess, except not linear. I hate hate hate the linear unlocks.

I really want the electric lockpick/keycard bypass but I hate the idea of replaying Colorado over and over. :(

Fuego Fish
Dec 5, 2004

By tooth and claw!

Snuffman posted:

I really want the electric lockpick/keycard bypass but I hate the idea of replaying Colorado over and over. :(

You can get some of the mastery levels through doing feats through escalations and stuff, I believe. It's definitely my least favourite level of the whole game, but I managed to get it :shobon:

Kernel Monsoon
Jul 18, 2006
Great news! I was really bummed out to not be getting a continuation with season 2, but IO have done right here by bringing everything back into the fold.

I'm now really excited!

FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

The Kins posted:

I recall reading that they've got more voice actors in, but that the ones we're all so familiar with are back as well.

I hope we find out whether Daniel found true love.

Gaius Marius
Oct 9, 2012

Snuffman posted:

I wonder what the "new" progression system is?

I'm hoping for a return to a Blood Money style system where you get "paid" based off of how well you pull off the assassination and then you just buy the rewards you want. Like what we have now, I guess, except not linear. I hate hate hate the linear unlocks.

I really want the electric lockpick/keycard bypass but I hate the idea of replaying Colorado over and over. :(

I dislike the linear unlocks but I might prefer it to me just buying all the best poo poo and never giving some of it a chance

Tumble
Jun 24, 2003
I'm not thinking of anything!
Ooh they've mentioned combat improvements. I hope they spice up the gunplay a bit, it would be rad if they made the shooting a bit more competent so you can John Wick your way through levels when you feel like it.

The ragdolls already feel great and the weapons are satisfyingly deadly, really all they need to do is improve the handling a little bit.

Tumble fucked around with this message at 02:21 on Aug 21, 2018

repiv
Aug 13, 2009

Hitman 2 will have some fancy new raytracing tech to set your graphics card on fire, per the Nvidia Turing announcement:

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
At this point I think I have everything in HITMAN but the darn scarecrow achievements. A little help?

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius

Discendo Vox posted:

At this point I think I have everything in HITMAN but the darn scarecrow achievements. A little help?

The one where you are the scarecrow? Watch a video because you have to snipe very specific bells.

Blasmeister
Jan 15, 2012




2Time TRP Sack Race Champion

Discendo Vox posted:

At this point I think I have everything in HITMAN but the darn scarecrow achievements. A little help?

sometimes you just gotta murder everyone in the level to make it easier

DoctorStrangelove
Jun 7, 2012

IT WOULD NOT BE DIFFICULT MEIN FUHRER!

The Kins posted:

The minimum system requirements on the Steam store page still lists a 60gb install, which is interesting.

The S1 maps are probably a separately downloaded DLC.

Regrettable
Jan 5, 2010



Snuffman posted:

I wonder what the "new" progression system is?

I'm hoping for a return to a Blood Money style system where you get "paid" based off of how well you pull off the assassination and then you just buy the rewards you want. Like what we have now, I guess, except not linear. I hate hate hate the linear unlocks.

I really want the electric lockpick/keycard bypass but I hate the idea of replaying Colorado over and over. :(

You know it'll save the challenges you've done if you load a save on the same level, right? So you can make a save and do one kill on a person and then load your save and do another. It makes getting the challenges much quicker and easier.

Vahakyla
May 3, 2013
I just want my apartment with all the weapons I've collected and where I start new missions after choosing my setup.

Sassy Sasquatch
Feb 28, 2013

Vahakyla posted:

I just want my apartment with all the weapons I've collected and where I start new missions after choosing my setup.

Yeah Hitman 2 "gardening shed" style. Yes that katana is for mowing grass why do you ask ? :colbert:

Lobok
Jul 13, 2006

Say Watt?

Vahakyla posted:

I just want my apartment with all the weapons I've collected and where I start new missions after choosing my setup.

Because of this post the FBI is now tracking you.

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.

Cojawfee posted:

The one where you are the scarecrow? Watch a video because you have to snipe very specific bells.

I've got that one, it's the no witnesses fire/thrown etc ones where I have to be spotted, then instakill each target.

Blasmeister
Jan 15, 2012




2Time TRP Sack Race Champion

Discendo Vox posted:

I've got that one, it's the no witnesses fire/thrown etc ones where I have to be spotted, then instakill each target.

look up contracts/yt tutorials for the achievement name and be prepared to reload a whole lot, those ones are super easy to mess up. If you're finding one method hard to replicate check for others as people have different routes.

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

Sassy Sasquatch posted:

Yeah Hitman 2 "gardening shed" style. Yes that katana is for mowing grass why do you ask ? :colbert:

Now picturing Agent 47 as Link, it works disturbingly well.

freebooter
Jul 7, 2009

I only got into this game this year so this is probably old news, but I'm really digging the elusive contracts. Can't think of anywhere else in modern games where you get that sense of genuine tension - can't save, can't reload etc. And it's hilarious how you can know a level inside out but because you don't know this target, you still have to improvise and gently caress up.

Just now I did the Bookkeeper, assumed from the briefing he would come up to Rose's office at some point so I spawned as a hacker and took out nearly everyone on the top floor to await him. He took foreeeeever but then eventually did come up and I was waiting outside the window of Rose's office again (and there's that tension, having no idea whether the bodyguard team will follow him in or wait outside)... and then he just went and saw the hackers and left again. So I tailed him around the compound, eventually making a move at the explosives area by chucking a bit of nitrogylcerin over the hay bales. Missed, had to gun down him and his entire team and the explosives specialists down, then scarper out the back gate while the alarms were going. 11 non-targets dead, recorded by cameras, alerts, etc - but he's dead, which is more than I can say for most of these I've tried. These contracts are great gameplay experiences.

WindyMan
Mar 21, 2002

Respect the power of the wind
The Bookkeeper was the only ET I missed the first time around. Very glad I got a chance to go through it again. Picked up another Silent Assassin for my trouble.

I'm now 100% on ETs and 3 out of 4 for SAs. Bring on Season 2!

qbert
Oct 23, 2003

It's both thrilling and terrifying.

WindyMan posted:

The Bookkeeper was the only ET I missed the first time around. Very glad I got a chance to go through it again. Picked up another Silent Assassin for my trouble.

I'm now 100% on ETs and 3 out of 4 for SAs. Bring on Season 2!

I completed the Bookkeeper the first time around, but lost the SA rating due to my own idiocy getting caught in the safe room, when 95% of the difficulty of the mission was the kill itself.

This time around I got to try it again on my alt account, and it felt satisfying pulling it off the proper way, if only to prove to myself I could do it.

Only missing The Pharmacist and Gary Busey and I'll have all the ETs done.

Jerusalem
May 20, 2004

Would you be my new best friends?

The Bookkeeper was the only ET I failed and it is so frustrating seeing it come around again and knowing I can't do anything about it :sigh:

Wolfsheim
Dec 23, 2003

"Ah," Ratz had said, at last, "the artiste."
I don't think Busey is coming back, though I wanna say with the remaining ETs they should line up perfectly with the release of S2 which is kinda cool.

Now that I've gotten every outfit it is fun to just wing it on the ETs and hope for the best rather than going for SA. I'm definitely sniping the current one from that watertower; its baffling that they set up the perfect sniper spot and then had a level where all the nornal targets are obscured by something 80% of the time.

Unlucky7
Jul 11, 2006

Fallen Rib
Question about one of the Colorado opportunities: what is the point of the opportunity involving Ezra? To keep him out of the basement and in his garage lab? The opportunity track points toward his garage shack to get the basement key and it is easy enough to clear it out and/or create a kill trap without doing the extra poo poo in the basement. Unless I am doing it wrong it is easily the most pointless, redundant opportunity I have seen in the game so far

Dabir
Nov 10, 2012

I guess it means you get to see his interrogation and learn a bit more about what's going on with the Providence plot. It really is trivial to just set up something deadly in his lab though.

Unlucky7
Jul 11, 2006

Fallen Rib
Well I found that he won’t turn on his Bunsen Burner until you OD the captive. Still lame.

Colorado is fun but there is a good reason why they ditched 4 targets on a map almost immediately.

The Mash
Feb 17, 2007

You have to say I can open my presents
I feel like 2 targets is the best number in most situations. Having 2 means you can't just gimmick one target and run away, you have to actually be able to continue the mission after the first kill. It does a lot to enforce stealth and creative solutions. More than 2 and you start running into limits to how many options you get on each target. Colorado is special because it's also the only map with no civilian social stealth at all, which makes it feel even worse with all the targets. To me, Sapienza would be perfect if there was a couple more ways to get the targets out of the villa/scientific compound and into the city proper. The virus has always annoyed me though. There's not enough options for taking it out, so despite having a huge, glorious map, you always end up being funelled into that drat cave.

Matinee
Sep 15, 2007

It takes a bit of practice to dial in the positioning, but you can trigger the stalactite to destroy the virus from the garage using the explosive phone.

https://www.youtube.com/watch?v=PSZMBLtNBRw&t=90s

Kernel Monsoon
Jul 18, 2006
I killed the Bookkeeper really easily by spooking him into escaping and then blowing up his vehicle with a remote charge.. Nearly messed the entire thing up trying to destroy security camera footage, when the game triggered the wrong dude (from three rooms away?) to investigate me switching off the servers. Got caught but ran for the exit. Pretty annoyed about that.

WindyMan
Mar 21, 2002

Respect the power of the wind

The Mash posted:

To me, Sapienza would be perfect if there was a couple more ways to get the targets out of the villa/scientific compound and into the city proper. The virus has always annoyed me though. There's not enough options for taking it out, so despite having a huge, glorious map, you always end up being funelled into that drat cave.

Even if you start in the lab and take out the virus first to try and have more freedom, Desantis will come down to the lab anyway, further handcuffing your options.

It's a good thing there are so many other ways to play Sapienza, including the bonus missions, because otherwise the main story mission would have killed how great the map is overall.

The Cheshire Cat
Jun 10, 2008

Fun Shoe

The Mash posted:

I feel like 2 targets is the best number in most situations. Having 2 means you can't just gimmick one target and run away, you have to actually be able to continue the mission after the first kill. It does a lot to enforce stealth and creative solutions. More than 2 and you start running into limits to how many options you get on each target. Colorado is special because it's also the only map with no civilian social stealth at all, which makes it feel even worse with all the targets. To me, Sapienza would be perfect if there was a couple more ways to get the targets out of the villa/scientific compound and into the city proper. The virus has always annoyed me though. There's not enough options for taking it out, so despite having a huge, glorious map, you always end up being funelled into that drat cave.

Yeah Sapienza feels like a map they built specifically for ETs/Contracts because there is a TON of basically unused space when it comes to the primary targets.

Lobok
Jul 13, 2006

Say Watt?

Matinee posted:

It takes a bit of practice to dial in the positioning, but you can trigger the stalactite to destroy the virus from the garage using the explosive phone.

https://www.youtube.com/watch?v=PSZMBLtNBRw&t=90s

That rules.

Unlucky7
Jul 11, 2006

Fallen Rib
Can’t believed I am questioning this now that I am just about to start Hokkaido, but what defines ‘No bodies’? Non target bodies are definitely not allowed to be found, but targets seem a bit wobbly. Do they not count if they are accident or unnoticed kills?

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StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

Accident and poison kills are (outside of some bugs and edge cases) ok to be found. Also Hokkaido is weid in that Soders doesn't count as a body so you can c4 him and no one cares

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