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Let's Play X-Men: Destiny X-Men: Destiny is an "action-RPG" developed by Silicon Knights for the PS3 and Xbox360. The Wii and DS versions do not exist. The game was met with a decent amount of hype before release, but it fell on its face at launch. It has a slew of technical issues: minor graphical glitches, sub-par character animation, audio clipping, sound desync, and if you're really unlucky it just flat-out crashes. Critics weren't too fond of the gameplay, either. They mocked its billing as an action-RPG, asserting it was more of a straight-forward beat 'em up, and very underwhelming by that genre's standard as well. So, why am I playing it? Well, it's not all bad. The RPG elements are useless and the combat is so shallow that you could breeze through just mashing the square button... on Normal Mode. For some reason, the difficulty select in this game is abhorrently labeled, and the Hard -or "X-Treme"- difficulty is what should have been the default. Don't misunderstand me: I am not saying that the game is better simply when it is more difficult. Hard Mode actually makes the player use the game mechanics and explore the design as intended. Normal Mode doesn't. That's kind of a big deal. Does Hard Mode make the game good? I dunno! I was never very good at that kind of judgment. I can tell you that this Let's Play will make X-Men: Destiny look a hell of a lot better than any other press media or post-release gameplay. About this Let's Play in particular: We're going to only play through the game once, as a single character, with one of the three available powers. I debated myself over this for a long time, but this is definitely the better decision. Only one of the characters has interesting dialogue, and the powers are almost interchangeable, save for a few nuances. Videos: Extras: GamesAreSupernice fucked around with this message at 02:38 on Mar 31, 2016 |
# ? Mar 11, 2016 15:05 |
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# ? Dec 14, 2024 04:49 |
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Emma Frost: "Try Jumping" I'm surprised this game came out in 2011, it looks much older.
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# ? Mar 11, 2016 15:59 |
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Zanzibar Ham posted:Emma Frost: "Try Jumping" Yeah, you could be forgiven if you thought it came out in 2007.
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# ? Mar 11, 2016 16:50 |
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Oh man Destiny Control sounds cool I wonder what tha...XMen Destiny posted:this power lets you manipulate your mutant's body mass, usually in the form of a hard rock coating. Why would they name it that?
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# ? Mar 11, 2016 17:06 |
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Golden Goat posted:Oh man Destiny Control sounds cool I wonder what tha... I think it's "Density Control", though I made the same mistake at first.
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# ? Mar 11, 2016 17:40 |
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Silicon Knights, I live 5 minutes from their offices, or lived, I guess. I always wanted them to be less awful :C
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# ? Mar 11, 2016 18:21 |
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I liked the way you could mix and match powers in this game, even though the combat was pretty blah. I played it on Normal, so that's probably why I found it that way. Adrian needs a superhero code name. Shadow Matter plus Ice Skin...hmmm. How about Cold Shadow?
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# ? Mar 11, 2016 21:56 |
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Quiet Python posted:I liked the way you could mix and match powers in this game, even though the combat was pretty blah. I played it on Normal, so that's probably why I found it that way. There's actually a decent use for the powers in Hard Mode, I think.
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# ? Mar 11, 2016 21:59 |
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Have a sneak peak of the next update.
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# ? Mar 11, 2016 23:32 |
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# ? Mar 12, 2016 02:24 |
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Its only sad that this game fell so hard on its face that it landed Silicon Knights in a lawsuit that forced extra copies of this and Too Human to be destroyed because it wasted such a good idea for an Xmen game, create your own mutant and decide where you stand in the conflict, so badly. The execution of this should have been a no brainer but we already have issues of only one of the predetermined pasts being worth a drat. I mean Xmen as a franchise is always kind of hosed because its assuming genetics/Nature would be kind in giving people powers all the time and not just giving them a mutations that literally kills them in some horrible comic book fashion 9 times out of 10 as well play off the idea that we as a species violently wipes out "less evolved" hominids when very recent studies suggest that we modern humans are very much genetically similar to Neanderthals to the point that we likely just mated until only Homo Sapiens with 99% Neanderthal DNA were left, but this should have been easy and perfect for an Xmen title. How can you gently caress something like this up?
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# ? Mar 12, 2016 03:19 |
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Crabtree posted:Its only sad that this game fell so hard on its face that it landed Silicon Knights in a lawsuit that forced extra copies of this and Too Human to be destroyed because it wasted such a good idea for an Xmen game, create your own mutant and decide where you stand in the conflict, so badly. The execution of this should have been a no brainer but we already have issues of only one of the predetermined pasts being worth a drat. I really don't understand what direction they were trying to take, here. If they wanted it to be an action-brawler, they could've just advertised it that way. But instead they advertised it as an Action-RPG where your choices have meaningful impact. Which it isn't.
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# ? Mar 12, 2016 03:47 |
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GamesAreSupernice posted:I think it's "Density Control", though I made the same mistake at first.
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# ? Mar 12, 2016 12:32 |
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GamesAreSupernice posted:I really don't understand what direction they were trying to take, here. If they wanted it to be an action-brawler, they could've just advertised it that way. But instead they advertised it as an Action-RPG where your choices have meaningful impact. Which it isn't. The first and most crucial part of that second part is making sure you have choices that matter at all to begin with. But many big RPGs have left "choice" to be a different colored yet similar ending so it isn't like SK was the only one who decided and advertised that RPGs are games where choices matter. They still damned themselves going down this road as lazily and apparently as illegally as they did, but there is much more this needed to be if it wanted to feel like an RPG and not a brawler foremost.
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# ? Mar 12, 2016 15:29 |
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Crabtree posted:The first and most crucial part of that second part is making sure you have choices that matter at all to begin with. But many big RPGs have left "choice" to be a different colored yet similar ending so it isn't like SK was the only one who decided and advertised that RPGs are games where choices matter. They still damned themselves going down this road as lazily and apparently as illegally as they did, but there is much more this needed to be if it wanted to feel like an RPG and not a brawler foremost. I think it's much more noticeable here than it is anywhere else. In other games like this there are branching paths, and the "Faction" meter influences how the game plays out. But here the cutscenes just have slightly different dialogue.
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# ? Mar 12, 2016 16:17 |
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Crabtree posted:I mean Xmen as a franchise is always kind of hosed because its assuming genetics/Nature would be kind in giving people powers all the time and not just giving them a mutations that literally kills them in some horrible comic book fashion 9 times out of 10 They do this pretty often. For every "Laser eyes" there are mutations that just made a guy's body completely jelly. You can see his bones and stuff. And some powers, like Kitty Pryde's, would flat out kill you if you couldn't control it. Imagine if Kitty phased in her sleep and just fell through to the Earth's core. That idea is also the concept behind the Morlocks. Unless you just mean flat out that the X-gene would kill them at birth or something. That would be stupid.
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# ? Mar 12, 2016 17:57 |
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SonicRulez posted:They do this pretty often. For every "Laser eyes" there are mutations that just made a guy's body completely jelly. You can see his bones and stuff. And some powers, like Kitty Pryde's, would flat out kill you if you couldn't control it. Imagine if Kitty phased in her sleep and just fell through to the Earth's core. That idea is also the concept behind the Morlocks. Unless you just mean flat out that the X-gene would kill them at birth or something. That would be stupid. There's this one poor kid who got the "power" to uncontrollably set people ablaze with his mind. Wolverine had to kill him.
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# ? Mar 12, 2016 19:02 |
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There was also a mini-series recently about a kid whose mutant power was to make himself explode. Once. And it would kill him if he did so. Granted, it was a comedy series, but it did feature a few characters with less than useful powers. Grant Morrison's run on the book did the same, featuring a guy with three faces named Ugly John, Glob Herman, the aforementioned skeleton blob guy, and a girl with half a dozen mouths on her necks who could project creepy whispering.
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# ? Mar 12, 2016 19:12 |
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Kaboom Dragoon posted:There was also a mini-series recently about a kid whose mutant power was to make himself explode. Once. And it would kill him if he did so. Granted, it was a comedy series, but it did feature a few characters with less than useful powers. Grant Morrison's run on the book did the same, featuring a guy with three faces named Ugly John, Glob Herman, the aforementioned skeleton blob guy, and a girl with half a dozen mouths on her necks who could project creepy whispering. How did he know he had superpowers if the second he found out, he would die?
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# ? Mar 12, 2016 19:16 |
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He tests positive for the mutant gene and Beast is able to extrapolate his power from that.
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# ? Mar 12, 2016 19:40 |
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# ? Mar 13, 2016 04:12 |
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After spending a couple hours playing Young Justice: Legacy, I think I appreciate X-Men: Destiny a lot more. Things could've been much worse.
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# ? Mar 13, 2016 07:05 |
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If you are able to make your own choices, a "call them out on their bullshit" dialog option would be nice. Granted, Adrian is spewing a lot on his own, but two people each being able to see trough the other person's bullshit while being blind to their own is hardly unheard of. Anyway, having seen a bit of Aimi, her background story had no relevance at all as far as I saw. There is one big advantage to it though, her switching between helping the X-men and the brotherhood doesn't make her look inconsistent, it just looks like she goes with whatever she's feeling. I imagine the third character will have a similar deal.
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# ? Mar 13, 2016 10:23 |
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Crystalgate posted:If you are able to make your own choices, a "call them out on their bullshit" dialog option would be nice. Granted, Adrian is spewing a lot on his own, but two people each being able to see trough the other person's bullshit while being blind to their own is hardly unheard of. It feels the dialogue choices were an afterthought, really. Aimi and Grant's background stories have no relevance at all, yes. They seem less crazy when they choose different options, but they're also dull as cardboard.
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# ? Mar 13, 2016 10:36 |
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"Purifiers were trying to get this. I got rid of them." "I doubt that." *boss fight* "I brought you the package! I didn't let the purifiers get it!" "Why didn't you say so?" I've seen jokes that Gambit is brain damaged, but in this case I think it is literally true. So far every mission of this game feels more like the start of a f2p Xmen MMO.
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# ? Mar 13, 2016 18:48 |
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Lotish posted:"Purifiers were trying to get this. I got rid of them." I'm not even sure why Gambit attacked us.
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# ? Mar 13, 2016 20:14 |
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GamesAreSupernice posted:I'm not even sure why Gambit attacked us. Boredom? He's been holed up in that nightclub for who knows how long. Probably just wanted to hit something.
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# ? Mar 13, 2016 21:54 |
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I've been fascinated with this game for a while, as well as the fall of Silicon Knights (I loved Eternal Darkness). I know it's Kotaku (and they can be pretty hit and miss) but this article seems to provide a pretty good answer for what happened with this game and Too Human: http://kotaku.com/5955223/what-went-wrong-with-silicon-knights-x-men-destiny
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# ? Mar 13, 2016 21:55 |
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Polaron posted:I've been fascinated with this game for a while, as well as the fall of Silicon Knights (I loved Eternal Darkness). I know it's Kotaku (and they can be pretty hit and miss) but this article seems to provide a pretty good answer for what happened with this game and Too Human: http://kotaku.com/5955223/what-went-wrong-with-silicon-knights-x-men-destiny This game was always fascinating to me as well. I enjoyed it but I cannot say it is recommended to anyone.
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# ? Mar 14, 2016 00:50 |
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# ? Mar 14, 2016 07:03 |
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SonicRulez posted:They do this pretty often. For every "Laser eyes" there are mutations that just made a guy's body completely jelly. You can see his bones and stuff. And some powers, like Kitty Pryde's, would flat out kill you if you couldn't control it. Imagine if Kitty phased in her sleep and just fell through to the Earth's core. That idea is also the concept behind the Morlocks. Unless you just mean flat out that the X-gene would kill them at birth or something. That would be stupid. Well I meant more than just "you look weird" like the Morlocks and less comically lethal and short lived than explosion boy, but more debilitating in a sense to flesh out the need to train mutants. Like way more lost causes to make Magneto sort of rethink the whole Homo Superior line if 6 out of 7 mutants can even take care of themselves let alone fight aliens, robot racists and other mutants on a regular basis. My problem is that even with the occasional sob story, there are still so many powerful x groups around on top of Wolverine being loving everywhere in the Marvel universe at any given time, that they present the idea that evolution is an upward spiral, when its never been anywhere near that benevolent. Pet peeve for a comic that's mixing racism with super genetics, but it's what ticks me off. You'd think with how much we travel underground we'd just use Subterranea as a hub world after we beat up Moleman.
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# ? Mar 16, 2016 04:48 |
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One of my favorite mutants for that sort of thing was Chamber. Powerful psychic energies in his chest cavity that just exploded outward and blew off his lower jaw. He's sustained by this maelstrom in his chest because he basically doesn't have organs, and it makes getting a date a real bitch. Also, Rockslide is a hoot. If that face doesn't say "shoot me," I don't know what does. marshmallow creep fucked around with this message at 17:45 on Mar 16, 2016 |
# ? Mar 16, 2016 17:40 |
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What a beautiful name
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# ? Mar 17, 2016 03:46 |
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This one's for you, Morph.
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# ? Mar 18, 2016 08:56 |
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Lotish posted:One of my favorite mutants for that sort of thing was Chamber. Powerful psychic energies in his chest cavity that just exploded outward and blew off his lower jaw. He's sustained by this maelstrom in his chest because he basically doesn't have organs, and it makes getting a date a real bitch. That's... pretty drat depressing and I should maybe start reading New X-Men. I find that they do try to make the most out of their shoddy dev cycle with a story that tries to be engaging, but they're kinda being transparent now about this game having one track to follow, without so much as divisive sidetracks as more little sidequests that just give points to either
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# ? Mar 18, 2016 11:44 |
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Dinictus posted:That's... pretty drat depressing and I should maybe start reading New X-Men. The camera is zoomed out far enough that it's never an issue, unlike the non-existent and intensely depressing Nintendo Wii version that again doesn't exist.
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# ? Mar 18, 2016 11:59 |
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What is the protagonist's power anyway? How are the upgrades justified in the story?
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# ? Mar 18, 2016 12:50 |
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Tiggum posted:What is the protagonist's power anyway? How are the upgrades justified in the story? Our power is "Shadow Matter", which is manifesting dark matter into a tangible form so we can use it as daggers and hit people with it. The upgrades are just emergent properties of our base power, I guess. Though we do pick up other mutants' X-Genes for... some reason.
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# ? Mar 18, 2016 13:46 |
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The protagonist also has some degree of super strength and enhanced mobility (although I'd argue that you'd get that automatically if you grow stronger without increasing your body mass) and may pick something else up on the way. He or she is also quickly becoming on par with the X-men, who have both far more training and experience, so either the protagonist has considerable stronger mutant powers or it's a being the main character thing. Anyway, the X-men and the Brotherhood seem to compete over who's the most obnoxious. The Brotherhood is in a good lead, but Colossus is trying hard to even the score.
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# ? Mar 18, 2016 14:01 |
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# ? Dec 14, 2024 04:49 |
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Crystalgate posted:The protagonist also has some degree of super strength and enhanced mobility (although I'd argue that you'd get that automatically if you grow stronger without increasing your body mass) and may pick something else up on the way. He or she is also quickly becoming on par with the X-men, who have both far more training and experience, so either the protagonist has considerable stronger mutant powers or it's a being the main character thing. *tovarisch
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# ? Mar 18, 2016 14:15 |