Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.
The party’s caravan, with the addition of Jihae, has been traveling for days to the village of Haran located northeast of the village of Celik, but some time’s travel from the ruins of Kalidnay. He hasn’t spoken much, keeping all conversation strictly related to the business of returning the gods. Despite the nature of the conversation, he shares his hopes and goals with a sort of glee and optimism rarely heard in any Athasian conversation.

Around the nightly campfires, Jihae has shared his knowledge of the gods and the world before their departure with the party. He tells you that there were no seas of silt – rather flowing oceans of water, full of fish to catch and eat. The rolling dunes were once hills covered in flowers and trees. One night he becomes so animated in explaining the supposed location of a great forest that he nearly catches his robes aflame.

As the party continues to travel, his manner fades from gleeful to stoic. The night before arriving at Haran, he explains to you that he is accompanying you personally on this task in part to vouch for your presence at the village, and also to inquire to recent events on his own. Grimly, he informs you that he and his colleagues maintain a network of trusted messengers and scouts. The scout who was sent to this village has not made contact with himself or any of his colleagues in weeks – a highly unusual occurrence for this particular scout…

“All of our associates are fine folk, and keep in as regular contact as possible – but this particular youngster? We always know his locations and activities - whether we wish to or not, to be honest. This is truly unlike him to not even send word that anything was afoot. His unfortunate disappearance has come at a rather inopportune time. This village is of vital importance to us. There is a young boy there who is of great importance to our mission. Our scout was meant to collect him and bring him to me, but it seems we will have to do so ourselves. I do hope that no harm has befallen our scout…”

On that somber note, the party caravan arrives at the village the next midmorning. The village is nestled at the foot of a high mesa. Scattered around the outskirts of the simple hovels appear to be humanoid bones, picked and bleached clean. Here and there are corpses, with hollow bellies and gaping, empty mouths. The village is silent, beyond the sound of sand being blown against the hovels. Jihae’s face falls, and he simply whispers “oh, no…”




------------
OOC Thread

Posting Guidelines:
edit: I would like everyone to make a round, 80x80 character token! All posts should start with your token
[Name] <- This is a link to your character sheet/post
[HP:10/10][AC:14]
[Hit Dice:1/1][Hero Points:5] <- (these can go in a footer instead if you feel it works better; Hit Dice=recovery hit dice)
[any other character info] <- (spells/maneuver dice/other limited use stuff/etc) that you need to post can go here too! (these can also go in a footer, which I'd probably prefer over directly up top)

* "In character dialogue in quotes"
* In character actions/descriptions/etc in plain text
* out of character dialogue/etc in italics
* Try to bold other characters' names if you are directly addressing them and need a response (to catch their eyes)
* Use orokos for your dice rolls, please!
* combat/other mechanical actions should be underlined -- example: move to a3 and attack enemy: atk:1d20+2: 18 dmg:1d8+2: 6 and do something else [bonus action]
* Please make sure you link every roll you make, preferably not with the bare url. You also don't need to post the raw rolls (the ones [in brackets] on orokos)
* Please roll damage at the same time you roll your attack to speed things up a bit. You can do this on orokos by using this syntax: 1d20+3;1d8-1 (edit: If you roll a critical hit (by rolling a natural 20), please roll the extra damage on a second roll on orokos without your added damage bonus (e.g. if your damage is normally 1d8+3, you roll just 1d8 for the bonus damage and add it to the total of the initial damage roll)
* Please post what you intend to use your reaction action for at the bottom of your post (BEFORE any footers). If you don't, I'm going to assume you want to use your reaction at the first chance to make an opportunity attack! NOTE: this is the normal use case of a reaction; if you just want to do this, you could elide it from your post (though I'd prefer you didn't! you could just put like [REACTION: 1st OA])

I'd also like every player to post in here with [s]their background,a link to their character sheet, and their player token. never mind, let's just get to it!

Melchiresa fucked around with this message at 03:01 on Mar 29, 2016

Adbot
ADBOT LOVES YOU

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.

Look Around You posted:

does this post formatting look ok?

looks fine to me!

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.

A Darker Porpoise posted:

At a glance over the town, are the animals pictured in the pen there and alive or just more dead things

They're alive, but aren't looking too good :smith:

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.

TychoBrahesNose posted:

Is there anything noteworthy from a distance? Any survivors not obvious initially? Or any critters waiting to ambush us? Perception (Wisdom): 1d20+5 16

No critters are immediately obvious - however in the hut directly facing the fire pit, a human-looking shadow appears, waving its arms. The shadow is attempting to whisper loudly, but it's hard to discern what it's saying.

TychoBrahesNose posted:

Are there any natural phenomena could have caused the destruction of the entire village in this fashion? Nature (Intelligence): 1d20+2 20

You notice that the corpses that have not fully decomposed or been picked clean seem to have been relatively healthy people...once. The bones are clean, and seem to have many scratch marks on them. There are no signs in the village that any sort of disease has struck - no bodies are burnt, no graves were dug.

TychoBrahesNose posted:

Are the animals behaving normally for kanks/erdlus/whatever? Are they scared, hungry, enraged? Do they look like they're diseased or otherwise physically impaired? Animal Handling (Wisdom): 1d20+5 19

The carru are lethargic and appear to have lost weight - not enough that bones have become visible, but enough to cause alarm. At the moment they are attempting to eat some dry shrubs growing near the mesa foot, but seem unsatisfied with this option. Surely no handler worth his salt would allow his herd to be in such a state - suggesting that the handler has surely perished.

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.
Sorry for the delay everyone!

The figure in the tent frantically waves both arms. Eventually, the figure pauses and observes his surroundings. The figure ever so cautiously steps outside of the hut - barely even leaving the door frame. He attempts to carefully project his voice, seeming as though he is trying to avoid drawing attention (although there are no immediate signs of anything to avoid), and calls out "have you gone mad? come inside! quickly!" and motions to the interior of his hut.

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.

Look Around You posted:

Does Ja'eel think this is an ambush?
[wis] Insight: 1d20+5 19

You do not get the impression the man wishes to harm you.

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.

Look Around You posted:

Also, my insight roll should still apply for the rest of this interaction, right?
Yes, it does

TychoBrahesNose posted:

Obsidian joins the others in carefully approaching the man. As he circles around the fire, he peers into the other dwellings nearby to make sure there's no one else there, waiting to ambush them.

You see a few stragglers. A young woman and man huddle in the back of their dwelling, crying quietly. In another appears to be a teenaged boy - his face is tear streaked and he is visibly quivering. All of them recoil in fear as Obsidian peers into their homes.



Waador posted:

The woman continues her ritual while the others approach, preferring to rely upon fact rather than gut feeling when it comes to matters of disease and pestilence. A moment is spared, however, for caution. A glance towards the caravan suggests that Jihae should get into cover, in case danger looms near yet unseen.
pre:
I will continue the ritual.

Jihae smiles gently and sighs. "I appreciate your forethought, young lady, but this man is a friend. He seeks only to protect us." He moves forward, boldly, towards the waving figure.

slydingdoor posted:

"Hmph, it appears I will have to take the risk myself." Haffanu stealthily climbs the mesa, on the lookout for all the bandits hiding up there no doubt. Without Sid as a healer or second set of eyes. Sometimes the only way to get the help you needed was to get into trouble. Hopefully a shield and studded leather would be enough to survive it.

Stealth: 1d20+6 11
Perception: 1d20+4 6

As you reach the top of the mesa, you get a good overview of the town - you can see more skeletons and some body parts partially mummified by sand and sun. You don't notice anything hiding immediately on top of the mesa.

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.
I meant to add this into my previous post, but I felt it was important enough to stand alone

Look Around You posted:

Once he's close enough to the man to speak normally, he asks, "Why must we come inside? What threat is out here that attacks man and yet not his beasts?"

The man furrows his brow and simply states "A threat that finds man a more valuable target than his beasts. We have been under attack from the skies for weeks by a band of Aarakocra warriors and divers. They have picked us off one by one - they leave the bodies to intimidate us. All of our bravest warriors have fallen - how does one without wings defend from the sky?"

Jihae shakes his head wearily. "What of the boy? Did he survive this siege?" The man glances at the ground and shifts his weight awkwardly. "I am unsure. He may be amongst the bones scattered around the village. He may yet live, taken from us by those cursed scavengers. Who can say where to, though? With it being too dangerous to even stick one's head out for too long, it would be a fool's errand to search for him."

Melchiresa fucked around with this message at 02:24 on Apr 5, 2016

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.
The man dryly replies, "I wasn't exactly planning to remain outside and count their exact numbers. There are at least two that I could tell. After they are done assaulting us, they seem to return to the top of the mesa - I'm uncertain of which part, however."

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.

Look Around You posted:

"What of the boy then?" Ja'eel asks. "If he yet lives, he would certainly be on the mesa with the Aarakocra. We will have to go up there regardless. Though if they fly in waves, we might ambush the first shift and search the mesa for the second and the boy once they are dealt with. It would surely be easier to assault a weakened force."

The man pauses in thought. "They must come in waves - they assault us at all hours. Some of us tried to escape in darkness. Obviously without success. There seem to be some pauses during the day. Fortunately, you seem to have arrived during one."

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.

slydingdoor posted:

"I saw no sign of them, not that I knew that was what I was looking for at the time, then I returned in case I was the one being watched. After all, I was scouting alone, not for lack of asking.

So, how many waves of how many have attacked since the last pause, and how long are the pauses? If they mark the time the most of their numbers are or tired or resting, that would make it the perfect time to strike. And the worst time for me to be scouting if I wanted to find anything."

The man thinks deeply for a moment. "Two waves come and go. The beasts seem to fly in pairs. I believe their shift changes grant them an hour's rest. The longest break seems to happen when the sun is at its highest - none of us would dare try to escape then. With us being fewer in number, they seem to have grown a little slack in keeping watch over us."

TychoBrahesNose posted:

"So: we climb the mesa and take the fight to them. I will guard Haffanu from the divers. If they are not there, we return and wait for them here, with the same plan in place.

"First, though, we should gather the survivors together and ensure they have food and water, to ease their suffering."

My kank, with a barrel full of water, is being left for the villagers (for now). If there's no food anywhere they can have my rations as well.
As long at least one person watches the skies for me, I'll move among the dwellings to round up the survivors -- I should never be more than one Dash away from cover.
Do we need any further plan?


The plan seems good to go to me

You are able to round up the survivors. They are initially fearful and hesitant, but are willing to cooperate if it means possible water and rations.

slydingdoor posted:


I'm the Kambei aren't I.

Assuming this will be a group check. Maybe we can make the double file long enough that the "anchors" with terrible stealth mods can just be way out of range.

first of stealth group check: 1d20+6 24


Is everyone else okay with this? Anybody have any questions for the villagers (including the animals) before you go?

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.

Look Around You posted:

Actually now that I think about it...
"How long has your village been under the siege of the Aarakocra? I would like to know how well prepared they would be up in their roosts; the longer they have stood, the more entrenched they might be," Ja'eel asks, looking towards the elder as he does so.

The elder sighs heavily. "About...two weeks? I would say? It has felt much, much longer, though." He trails off and shakes his head in disappointment.

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.
Just checking in - seems like you guys want to go up at the end of the next waves. Does that sound right?

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.
Glad to see you're still alive, Purplie! I got worried :ohdear: I apologize for my delay as well - life happened for a few days.

The elder stiffens up and glances through a small round window. "By the positioning of the sun, another wave is due-"

Before he can finish his statement, he ducks from the window and presses himself against the nearby wall. Shadows swoop around on the white sand so quickly that gives the appearance of clouds blocking the sun. There is barely a sound, beyond squawks of frustration and rustling feathers as the creatures land. The two divers choose to land on top of the elder's hut - surveying the village. One begins to speak.

"There were surely more villagers last shift! The whole fun is the hunt!" His companion squawks, displeased with his partner's whiny tone.

"Hush! This is simply part of the chase. If it's food you desire, you forget that we DO have rations to spare, should we need to." The first diver ruffles his feathers and caws in protest. "That's hardly any fun. You don't HUNT your rations. Besides, we were told NOT to eat those. Salleek says they were important."

Inside the hut, the elder appears puzzled and whispers "rations?"

The first, more rational, bird-man squawks and flaps his wings loudly as if to end the conversation. "Enough! I see no villagers to dispatch at the moment. Their times will surely come, but for now, we must return to camp. Salleek said this shift was to be brief."

The second creature ruffles his feathers - seemingly disappointed. With a loud flapping of wings, the divers take off.



Some vulture squawks and hisses, for your listening and referencing pleasure - https://www.youtube.com/watch?v=Kw6yu6MFCl0

Also, sorry this was a little long. I was feeling kinda wordy tonight and wanted to have some fun with the Aarakocra :3:

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.
Sorry for the delay everyone - life got a bit hectic for a little while.

We are NOT using a group roll for the stealth checks - one person being quiet can't cover for another person...not. This is going to be a short update to keep things moving - I expect to have combat stuff posted in the next couple of days


The party comes upon the Aarakocra camp. Some divers appear to be tending to their javelins, while others seem to be casually scouting the perimeter of the area. However, the party doesn't get much time to explore the camp further...

"Intruders!"a diver squawks. The diver takes to the air to rouse its comrades, squawking and shrieking to raise the alarm.

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.
Im sorry for the delay, IRL has been a bit nuts. Anyway, let's go!

:rolldice:

Initiative: 1d20+4 18 1d20+4 6 1d20+2 4 1d20+2 8 1d20-1 5 1d20+1 13
tazoc;haffanu;gl;obsidian;tara;jaeel

Ordered initiative:

Tazoc: 1d20+4 = 18
Ja'eel: 1d20+1 = 13
Obsidian = 1d20+2 = 8
Haffanu: 1d20+4 = 6
Aarakocra: 1d20+2 = 6
Tara: 1d20-1 = 5
Gl: 1d20+2 = 4

UP NOW: TAZOC




here, have some theme music https://www.youtube.com/watch?v=M8dWYAqonus

Melchiresa fucked around with this message at 04:34 on May 9, 2016

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.

PurplieNurplie posted:

There will be a post here tomorrow. We probably should just post actions all at once, at least in this combat, since most of us go before the birdbrains. If we want to go strictly by initiative order, I guess that's alright as well, but it just might take a while.

I'll allow it

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.

TychoBrahesNose posted:

Are the three closest baddies still on the ground? If so, I can get close enough this round to hit all three with Earth Tremor (provided nobody else is in the way when my turn comes up). If not, then I should probably do what I said a while back and guard Haffanu from the divers.

My bad, I checked this earlier but forgot to answer. I'm gonna say k7 is flying and the other 3 are on the ground

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.

look around you posted:

Dex save vs. Sacred Flame: 1d20+2 20
The Aarakocra swiftly dodges the flame before diving towards Tazok

slydingdoor posted:

The Aarakocra squawks in shock at being hit. Clearly rattled, it continues to attack.

Aarakocra [0][k7]Move to Q9 and attack Tazoc: 1d20+4 17 1d6+2 4

With a hellish shriek, the diver swoops forward, thrusting its javelin through Tazoc’s armor.

Aarakocra [1][i6]Move to P14 and attack Haffanu: 1d20+4 13 1d6+2 7

The diver attempts to spear Haffanu, but misses - simply whooshing past Haffanu.

Aarakocra[2][h7]Move to K14 and attack Ja'eel: 1d20+4 6 1d6+2 3

In its attempt to attack Ja’eel, the diver seems to have become confused. Its javelin thrust seems nowhere near Ja’eel.

Aarakocra[3][h4]Move to N13 and attack Obsidian: 1d20+4 21 1d6+2 8

The diver soars upwards into the sun to gain height, and delivers a powerful jab into Obsidian’s armor - as though it weren’t even there.

Updated battle map here:




EDIT: Sorry guys, apparently I forgot how to format today :downs:

Melchiresa fucked around with this message at 00:44 on May 17, 2016

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.
Moving diagonal is 5' so, yes it went around you oh. Also i'll put up the update as soon as Tazoc posts!

Melchiresa fucked around with this message at 06:51 on May 21, 2016

Adbot
ADBOT LOVES YOU

Melchiresa
Jun 21, 2006

Nice guy.
Tries hard.
Loves hot dogs The Game.
Hey guys - please check the OOC thread for some important info. Thanks!

  • Locked thread