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Squidtentacle
Jul 25, 2016

I love how Emil is still just a head even after all these years.

I always forget that other overseer androids existed, so Devola and Popola showing up is a little less jarring, but I'm still a little baffled by the concept. They obviously look different, aside from the face, so maybe they're different models or something. It looks like they're shopkeepers?

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Squidtentacle
Jul 25, 2016

DentD posted:

It'd be nice for some cameo or subtle reference in the game to Papa Nier as well, but I know how much Japan dislikes him so I'm not holding my breath on that.

There's also the point that, unless they go with Grimoire Nier's stuff, Nier in either form has been retconned out of existence entirely. Him showing up in either state is something that I expect the least.

Watch Memory of Nier be the final boss or some poo poo.


Abhorrence posted:

From the trailer in 2016, the most notable thing that I noticed, besides Devola and Popola, was that Eve seems to be showing signs of Watcher possession (glowing red eyes, poo poo eating grin).

Huh. That wouldn't surprise me if the Watchers were brought up again; I don't expect they'd be totally thwarted by waiting out the white chlorination epidemic. Having a return of their poo poo directly involved in the story would be really cool. Maybe we'll get something similar to the trippy ending to Drakengard 1 in some form.

Squidtentacle
Jul 25, 2016

That demo was some dope poo poo. As a massive fan of both Nier and Platinum, I thought the whole thing was a very fair mix of the two, with the latter complimenting the former instead of overriding it. This is very much still Nier, and the Platinum over-the-top action still wasn't out of line with the stuff that happened in the first game.

Music was amazing, character interactions were on point even in that short period of time, gameplay was slick and fun, and I was really glad they kept the genre changes intact. The English voice actors did a great job, too, so I'm looking forward to seeing them in the full game.

Boy am I curious how they're going to walk back that ending, though. At the same time I'm half expecting the scenario to be exclusively for the demo and to not take place at all in the main game.

Also-also, those combat animations were so fantastic. I don't even remember Bayonetta 2 having animations quite so fluid. You can really feel the weight (or lack thereof, sometimes) behind the weapons 2B uses. I feel like a good chunk of the main game will be me just appreciating those animations.

Squidtentacle
Jul 25, 2016

The English cast is loving good, I don't see why you wouldn't go with that. Especially with so much dialogue during high-tension moments.

Squidtentacle
Jul 25, 2016

So I finished Ending E last week, and after taking some time to let that all simmer in my head I've already started up my second fresh playthrough. I wanted to get my thoughts down about this game because it's definitely become the most important game experience for me since the first Nier, so obviously spoilers for everything in the series ever.

Personal note, I've dealt with depression and still face a staggering difficulty asking others for help with anything; part of why I solo pretty much any game I play with multiplayer options, like Monster Hunter and Dark Souls. It's made a lot of things in life harder than they should be, but it's something I work toward resolving. Ending E was incredibly striking for me, even more so than the impact of ending D in Nier; there, Nier made the decision to erase his entire existence to help someone he'd been through so much with and seen suffer so much, even though she wouldn't possibly know it.

In Automata, though, I'm faced with a decision that I personally made, not one that I'm emulating through a digital avatar. I am not satisfied with 2B, 9S, and A2 suffering and sacrificing themselves in an unfair world of meaningless action, so gently caress you, developers, and gently caress you, Yoko Taro, I'm going to fight for something better.

And it's loving hard. It's as overwhelming a task as any of those three characters trying to, on their own, overcome the Terminals or YoRHa. I held out pretty well until a few lines past Square Enix, and by then, even with my lifelong familiarity with shmups, I couldn't get through without dying over and over again. I got asked if I want to give up, if I admit defeat, if I admit that there's no meaning to this world, all poo poo I've asked myself more than a few times, and I said no every single time.

It's difficult to describe how impactful it was to see that some random player offered me help, and when I accepted it, to see so many others crowd around me and power through the rest of the credits to the backing of a song that was so incredibly perfect for what was going on. It's all about one person's wish to do support everyone and better the world, but being completely incapable of doing so because she's just one person...but everyone is saying that. And with everyone getting behind that one goal, something insurmountable becomes doable, even if you lose a few along the way. When it asked me if I wanted to delete all of my progress and work so I could give someone else that experience of having someone behind them, cheering them on and giving them strength, I didn't hesitate to say yes. I don't care if it's someone I hate; I don't care if they think I'm showing off so I can pat myself on the back for being a cool guy. I think everyone needs to have that feeling.

Even then, you're not given a happy ending, but you've given 2B, 9S, and A2 a chance. They may just fall apart like they all did before, they know everything that happened and everything they've been through, but YoRHa is gone and the machines are gone, so maybe, just maybe, they can make something better out of it. The last words in that cutscene are "A future is not given to you. It is something you must take for yourself." and I don't think the game could have ended any better way.

It wouldn't have been nearly as effective at any other point, either. You've gone through four playthroughs where things simply cannot end well, and where you see exactly how everything falls apart. Like 9S keeps getting told, everyone's purpose in life, every struggle, every conflict, every moment of suffering, all of it is completely and utterly meaningless, because it's probably happened dozens of times over in one way or another. Some sparks of change show up here and there that may be relevant far in the future, but nothing that would ever matter for the lifetimes of these particular characters. But with the work and sacrifice of so many players around the world, maybe they'll have that opportunity to make all that worth something for themselves.

I really feel like, in the end, Automata is about trying to find meaning and hope where it seems impossible to do so. I haven't seen a game say something so real and poignant without trying to beat me over the head with it, instead making it all obvious through raw emotion and context.


gently caress, no-spoils time, it absolutely feels like everyone that was a part of this knew they were involved in something special, and gave it as much care and love as they could. I've been trying to think of something that I really dislike about this game or something that disappointed me, but after going through everything all I can think of are inconsequential little bugs or performance issues. I'm in my second playthrough, trying to get all the sidequests and the stuff I missed, and everything feels even stronger with what I know now.

This game has no reason to exist, and I'm so happy that it does.

Squidtentacle
Jul 25, 2016

Oxygen Deficiency posted:

And for that matter, does praying for corpses do anything at all? I don't think I remember getting any messages saying someone had prayed for me and I died a ton.

Praying heals the person you're praying for. I think since the chip pickups are just a temporary boost and the repaired androids aren't super helpful, not a lot of people have been doing that. I try to pray for most of the bodies I come across; it helps that you get some cash for retrieving, too, even if it's only a bit. It adds up.

Squidtentacle
Jul 25, 2016

HellCopter posted:

Ending E spoilers:




I really love it when a game comes together at the end. Hope you guys left suitably inspiring messages.
It's very Yoko Taro to have a bunch of complaining options in there.


The real world is naught but hardship. But, the whole world is rooting for you.

I saw at least one person when I was trying to clear that ending that made sure to start with "lovely world, lovely game!" I'm glad someone bought in. With all the poo poo-talking options I'm kind of amazed I didn't see anyone yet telling me how garbage I am. Says something about the strength of the game and the kind of people who get that far, I guess.

Squidtentacle
Jul 25, 2016

I got the weapons when I caught him playing music at like 2x speed on the way past the ruined Engels. Maybe hang out there?

Squidtentacle
Jul 25, 2016

redreader posted:

Basic plot question: Are the operators human? I ask because they claim to be. There's lots of talk about 'humans on the moon', but then everyone on the surface looks human but isn't, or are they? One guy says he has his 'original leg' i.e. he's human?

Then that other android, jerkass or whatever, is studing androids as if humans haven't been around for thousands of years. Is this all going to be answered later or should I already know this? I'm close to the first ending now.

Assume anyone human-looking is an android for now.

Also the operators aren't claiming to be human; the Bunker isn't a moon base, it's just an orbiting satellite.

Squidtentacle
Jul 25, 2016

ChaosArgate posted:

WRT to the guy who still has his original leg, I took it more as he's the walking representation of that sock/ship dilemna: ie, when you've replaced every part of something, is it still that same thing? He's replaced every part of himself other than his left leg and he's hesitant to do so because of his sense of self.

That's exactly what it is, yeah. The androids pose a lot of questions like that, like the weapons dealer who wonders if he's really just making his friends die even faster by giving them the means to fight, or the guy getting ready to make a feast when the humans come back, but wondering if there's any reason for androids to be around when that happens.

This is why I'm trying to encourage anyone who plays this to go through the subquests when they can.

Squidtentacle
Jul 25, 2016

Vermain posted:

One question that's still nagging at me (A/B spoilers): When Eve goes berserk, his tattoo completely envelops his body and he gains the mark of the Watchers from Drakengard. Is this explained anywhere, or is it just a little reference to the series' chronology?

The Terminals in the tower are also very clearly referencing Manah and the Watchers, with the way their voices warp from cute girl to magnanimous elderly man. Right now it seems to really just be a reference, but there's clearly some theorycrafting you can get lost in there.

I want to say the Dragoon Lance is also related to Caim/Angelus but I haven't upgraded that yet.

Squidtentacle
Jul 25, 2016

Mazerunner posted:

The different attacks after a perfect dodge actually do different things! Light attack is an air launcher, heavy is a series of quick slashes.

Depends on the weapon instead of the attack type, actually. Short swords are a launcher, large swords do a swing and a throw, spears spin around your body with really good knockback, and bracers are an uppercut (I think). It does the same thing in either slot so you can mix it up whenever you want!

I did not realize that the damage ranges on each weapon meant its value in the light/heavy slots, though. That seems so obvious but for whatever reason I thought it meant it'd do that range of damage. Boy is that going to help optimization in my second run.

Squidtentacle
Jul 25, 2016

Rangpur posted:

To these--which I'm still wondering about--I will also add: you can hack on demand? HOW? I've been trying to finish this dumb parade escort for like an hour now.

Hold triangle/heavy attack.

And different places will have different fish. The oil field will be mostly mechanical fish, the sewers will be junk, etc.

Squidtentacle
Jul 25, 2016

Dude, you're at like a 9. Dial it down to a five.

Squidtentacle
Jul 25, 2016

Augus posted:

Wasn't there talk of a sub-chip being in the game that would let you parry like in Revengeance, or did I imagine that? Is that a thing that's in the game?

Yeah, look for the counter one. You'll run into it eventually.

Squidtentacle
Jul 25, 2016

Re: Ending E and D chat

As far as 9S goes, I think that his inner monologue at the end of D shows an important aspect of his personality. He's grieving but he's not raging out like he was more and more since 2B's death. It was enough that he could look at Adam (who basically mentally skullfucked him after impaling him on rectangles) and possibly say "yeah, I'll come with you guys to space." Up until that point he was constantly being bombarded with stuff that just kept pushing him further over the edge, which would not necessarily be the case post-E. Even when he saw 2B at first in his memories after hacking the Soul Box terminal, he was much more longing than furious, and the only thing that set him off was the data corruption consuming his memories and the image of 2B. I feel like he's broken as gently caress, but if 2B doesn't need to kill him, there's the chance that they can manage to live peacefully. And at the end of C, the last shot is of 2B's sword and 9S's satchel, suggesting that he's left that violence behind now that the tower is collapsed.

I also think that what the pods say in that ending is really important. Yes, it's very likely that things will play out the same way all over again, but there's also that whole idea of a second chance; knowing what they do at the end of the game, maybe they can make something better out of their lives. It's not guaranteed by any means, but the possibility is undeniable.

I think it makes more sense to consider the endings as hopeful/hopeless rather than happy/bad. E and D are definitely hopeful, though D may be more on the straightforward happy side, as the clear possibility of bad poo poo still hangs around in E. Maybe I'm also optimistic, but I'm putting some importance on what the Greek chorus of the pods has to say about this whole thing.

Squidtentacle
Jul 25, 2016

Cephas posted:

Ending E chat

This is a much more succinct version of what I was trying to say earlier. Thanks for that!

Squidtentacle
Jul 25, 2016

Nina posted:

Yet simultaneously androids still haven't been able to truly free themselves of being chained by their programmed obsession on humanity and whatever authority truly engineered Project YoRHa is still out there. I can't help but feel like SE is really going to want another sequel.

Project YoRHa is probably the most unclear part of that whole thing. It was obviously worked on by androids, considering how they say making YoRHa androids using standard AI would be inhumane, and the Commander knows about everything except the planned annihilation of Project YoRHa and the tower, but it's explicitly for the benefit of the machines.

I feel like the entire plan was engineered by the Terminals and machines, with the YoRHa higher-ups informed up to the point of engineering the Council of Humanity, but the Commander really doesn't seem to know what's going on when the killswitch virus goes off in Route C and seems intent on trying to find a way to destroy the machines. It even seems like she wasn't previously aware of the aliens being extinct. I suspect she's the highest authority on the whole project below the Terminals, and they managed the android part by basically saying "look you can stay alive as long as you keep this war going and cull anyone who knows too much". The Commander does exemplify the idea that everyone needs something to fight for, so I feel like she honestly thinks that if the androids stick around and the machines/aliens don't get to the human genome information on the moon server, there's at least some hope.

Squidtentacle
Jul 25, 2016

Nina posted:

The paradox about that theory is that if the machine network knows the humans are extinct why would they plan the whole giant moon cannon originally meant for destroying the human server.

Is there a place where it's mentioned they know that? I might've missed it in my last playthrough. I assumed it's a double-blind situation; the androids didn't know that the aliens were dead, and the machines didn't know that humans were dead, so they planned the master blaster as a final cleanup solution when they were done with their millenia-long evolution plan. Considering how the machines have worked it's also possible they wouldn't consider humans being on a server to be humans being extinct, though that's more of a stretch.

Squidtentacle
Jul 25, 2016

Emron posted:

Do we ever even find out what YoRHa stands for?

Nope. Just like NieR, they just thought it looked cool.

Squidtentacle
Jul 25, 2016

Nina posted:

If the theory you posted that Terminals are behind Project YoRHa which is explicitly meant for covering up the information that the humans are extinct were true they'd obviously know

Fair point. I'm going through the game again to finish all sidequests and see how everything shakes out when I have the understanding from later events in the game, and it's been worthwhile so far; I'll probably have a better idea of how it all fits together when I actually get to that end point again. I at least encourage you to do the same, since you mentioned considering it!


Snak posted:

I really appreciate that this game can be so dedicated to the "rule of cool" with respect to its visuals, while having a lot of substance to its story and themes. An not just the story, but the story-telling mechanism. The idea of the story being doled out over multiple playthroughs could be executed in a lazy and terrible way, but it's not. It's executed awesomely.

This is probably why I love this game and the original so much. I've seen people complain about having to do multiple playthroughs, but the execution of revealing more stuff when you go back through makes it so worthwhile and all the more impactful. Like I mentioned before, the last ending wouldn't have had the impact it did for me if I hadn't gone through everything else first.

Nina posted:

Your knowledge of the characters in NieR becomes so intimate I guess I just find this distant read-between-the-lines characterization a bit off putting.

Automata and NieR definitely have very different stories, concepts, and characterization. I don't blame you for not liking the way it's handled. I almost feel like this is why Yoko Taro was really pushing "don't expect anything from this game, it's all poop", since I've seen people coming into it with expectations (fair or otherwise) and not having them met for various reasons.

Squidtentacle
Jul 25, 2016

Nina posted:

More ending E thoughts

This is a very good point. That's kind of what I was thinking, but I narrowed it down to the main characters. I didn't even think about androids as a whole, but you pointedly see all the Resistance members in 9S's ending watching the ark launch.

Squidtentacle
Jul 25, 2016

Totally unrelated, re: humans and machines, now that I think of it

Adam's and Eve's whole proposal in the alien mothership is "bring us the humans from the moon so we can dissect them." If the machines knew humans were extinct, you'd think Adam and Eve would too, since they're connected to the network. I guess there's also the chance the Terminals have information they're withholding from the general network, though.

Squidtentacle
Jul 25, 2016

Actually considering the sidequest, and especially the way she starts trying to sound encouraging and friendly and utterly fails at the start of route C, I was under the impression she'd attempted to outfit herself as a combat model to go out into the field and protect 9S, who she was starting to consider as family. She makes a point to say "don't go into combat, you'd be a liability" and that's one of the last things we hear from her before she's a boss fight.

Also I got the Wave program before doing the quest where you have to escort the kid to his pissy mom in the village, and I felt like I was cheating. That program melts everything, I love it so much now.

Squidtentacle
Jul 25, 2016

Ciaphas posted:

I read the NieR LP by TheDarkId, but whether thru lethargy or just being dense I missed most of the facts about the end of the game and the postgame. Since I get the feeling they come up in Automata eventually, can anyone explain some aspects of the end of NieR? My questions are who the hell Devola and Popola are and what their role was, what Replicants and Gestalts were, what the Black Scrawl was, why the Shadowlord kidnapped Yonah in the first place, who that prologue 20xx Nier and Yonah were, and finally who Tyrann was and his relationship to Ending D (which is its own confusing can of worms in my head).

So basically everything in the last third of the game I guess I somehow didn't understand :v:

The Devola and Popola models are paired androids assigned all over the world to oversee the Gestalt project and ensure that, after the White Chlorination Syndrome passed, souls would be returned to their respective bodies. These two just so happened to be assigned to the set of Replicants that included the one belonging to the original stable Gestalt.

Replicants are artificial bodies that were created as copies of humans existing when WCS was spreading around the world. They were originally basically meat robots, but over time gained their own sapience and sense of free will. The Gestalts are the souls of humans removed from their bodies, but due to complete sensory deprivation, most of them went insane and relapsed, becoming the hyper-aggressive Shades. Several are still stable, and the first truly stable one was Nier back in 20xx, which they used as the basis to keep several other Gestalts from relapsing.

Future Nier and Yonah are the Replicants that the Gestalts were originally supposed to be implanted into, until the Replicants started gaining sapience. Gestalt Nier (the Shadowlord) only remained stable due to his intense desire to keep his daughter safe, and eventually Gestalt Yonah started relapsing and he decided to go straight for Replicant Yonah as soon as Weiss and Noir were ready to activate. Since the Shadowlord was destroyed, the main stable Gestalt that was keeping the others from relapsing was lost, and the entire project collapsed.

The Black Scrawl is when a Gestalt tries to forcibly possess a Replicant that hasn't been properly prepared, whether or not it's their own. Tyrann was a general who was such a sadistic rear end in a top hat that the government deleted his Replicant, but he managed to sneak into the Gestalt process anyway. It's implied that, while Kaine's Gestalt wasn't present, he could still go through the "intended" process with her to make her human again, with some mumbo jumbo.


Does that help at all?

Squidtentacle
Jul 25, 2016

Electric Phantasm posted:

Was about to ask for this, thank you. Related question so route C spoilers:
How did A2 beat them? 042 was talking poo poo about her not getting it, but I don't understand it either. :(

I basically thought of it as the equivalent of a memory leak.

Squidtentacle
Jul 25, 2016

Nuebot posted:

Dang I just screwed myself out of fighting a cool miniboss by already having the quest items for a quest :( I got the data entry for it, but I wanted to fight it.


Also, story question here; Who was the machine that discovered hate? Was it A2?

It was Adam. His obsession is what made him kidnap and torture 9S to provoke 2B, because he was born into instant violence and wanted to experience real hatred and death.

E: wow I shouldn't try to answer spoiler plot questions on mobile

Squidtentacle
Jul 25, 2016

ghostinmyshell posted:

We probably need a badass games OST thread.

There's a boss theme thread out there but I second this as a more general notion anyway.

Now that I've listened to the official soundtrack that has versions of the songs that aren't just a single type (quiet, medium, dynamic, etc) and actually vary between them all I think I can say this just edges out the original Nier's soundtrack. Shadowlord, Grandma, and Cold Steel Coffin will always hold very special places in my heart, but there's something about the variation in Automata that really gets to me. Emi Evans is fantastic, and J'nique Nicole is a great addition that pairs and contrasts with her amazingly. I think that may be what makes A Beautiful Song one of my absolute favorite tracks ever.

Also Dark Colossus is loving incredible on the soundtrack, holy poo poo, I can't believe how much of an improvement it is on the original when all the pieces are meshed together so well.

Squidtentacle
Jul 25, 2016

Pollyanna posted:

I haven't sat down and listened to the Automata OST yet, but I appreciated how well it worked in-game. Maybe I haven't given it a fair shake yet...

If you're looking for something with the same impact as Blu-Bird or Hills of Radiant Wind, you really should just sit down and listen to Grandma - Destruction (youtube.com/watch?v= VncjpofSgyE), A Beautiful Song (youtube.com/watch?v= Z2gc0W485E8), Birth of a Wish (youtube.com/watch?v= I9roPlcHBDY), and Dark Colossus (youtube.com/watch?v= ECRsfnklnD4). I thought Dark Colossus was a little lackluster ingame, but the soundtrack version does some serious work with it.

Other really solid ones are War & War (youtube.com/watch?v= lgFLQBLqW68) and Possessed by a Disease (youtube.com/watch?v= PcxC70ow4ik), which aren't super intense immediately but boy do they get to me.

Squidtentacle
Jul 25, 2016

Dongattack posted:

I accidentally read this spoiler cause i was absentminded and i was wondering if it's possible to explain what it's about without giving any story away? I mean i don't want to start over from scratch too like the OP.

You'll know it when you see it, and it'll make sense then. Don't worry until you get there.

Squidtentacle
Jul 25, 2016

Pollyanna posted:

Some more questions I've thought about after finishing the game:

As far as your "what happens now" questions, that's kinda the point. The future is 100% uncertain. Ending E is a possibility; it may just happen all over again, it may not. It's extremely open-ended, but given the previous themes in the game, you can draw your own conclusions as to what happens next. There's not supposed to be any conclusive information past that point.

As for why certain things look the way they do...no in-game reason, conclusively. If you're looking for a detailed writeup of the tactical benefits of outfit choices, that doesn't exist. 2B and A2 look the way they do because they just do; A2, at least is clearly an older model that hasn't had any maintenance in ages and has pretty much lost her uniform. Popola's library is probably replicated for the same reason Adam created the silicone city underground: machines recognize that data storage existed in this format in the past, so they copied it, even if they kind of missed the point.

Edit: Yoko Taro also stated that he considered how people thousands of years ago would not be able to understand why things look the way they do today, so he and the designers felt pretty free to design whatever visually. 2B's clothing doesn't make sense to us today because it's not supposed to, gently caress it.

Yonah does not have anything to do with this game, no. The machines were just collecting data on Project Gestalt, and those were internal documents to let you, the player, in on the fact that they knew she was terminal and didn't tell Nier because they needed him to be stable for the project to work. Popola and Devola are also not the same from the first game; there were a lot of Pop/Dev models assigned to different communities, and the ones in the first game were destroyed entirely. All the models had their memories wiped and a sense of constant guilt programmed into them to make sure nothing like that would happen again.

Emil didn't recognize 2B and 9S, he's just a chill dude, so his first reaction is "oh hi guys what's up." It's entirely possible, since Emil's flashback only shows aliens and no machines, that the many Emils started becoming the model for the machines, and one of them ended up in an actual machine.

The Red Eyes was a unique Legion leader in Nier's backstory. The virus has nothing (immediately obvious, at least) to do with the Grotesquerie Queen or the Watchers, but may, again, have to do with machine records of humanity's history.

Adam and Eve were the machines attempting to create something truly "human", so they look human. It's also possible they were trying to show the YorHa androids "see we're cool, we're like you" because they have the same light skin and white hair and Adam doesn't attack until you beat on him multiple times when he first appears. Being assaulted immediately after he was born is also what caused him to be fascinated with hatred and conflict.

Squidtentacle fucked around with this message at 18:14 on Mar 31, 2017

Squidtentacle
Jul 25, 2016

Dongattack posted:

So when did you guys fall for this game? Wanna know if there is some great part coming up that sold everyone or if i'm just not getting it. I'm trying REALLY REALLY hard to like it, but the combat lacks any depth and outside of two boss fights most missions have been the worst offenders of MMO questing with "go here, come back and then go back where you were three times more" and escort missions. Music is very good at least.

I've already been into the series since Nier, so I'm already aware of the kind of tone these games have. I'm in it primarily for the writing and story, but in my opinion the gameplay is very fun, if simple, and it changes up enough - particularly through Route B - that it always feels a little fresh to me. The sidequests didn't bother me because I got character development with it, even if it was minor banter.

The gameplay is not revolutionary. It does some fantastic things with the video game medium that could not be replicated in any other medium, but at its core it is an action RPG/shmup hybrid. If you're looking for something more than that, and you don't care about plot, you may not get much from it. It has some elements of Platinum's character action games, but unless you actively try to make use of them, the game isn't going to demand that you do so. Easy mode allows the game to literally play itself, even.

However, after route A, the plot really broadens out. If you're interested in story, I highly suggest getting through. Where exactly are you right now?

Squidtentacle
Jul 25, 2016


Goddammit I wish I knew how to get some of this stuff. That poster is gorgeous.

Any idea what the foldy-looking thing with the machine and Emil faces is? Some kind of case?

And the shirt with the dopey machine eating poo poo. Man.

Squidtentacle
Jul 25, 2016

9S Spoilercast I already thought 9S was pretty strong as a character, but the post-save-deletion playthrough I've been doing to go through everything has made that even more so. 9S is established as being lonely and desperate for companionship in his ending, to the point where, even though he kinda knows 2B keeps murdering him, he's still very attached to her and excited about being able to work alongside her. He tries to reach out and be friendly with his deadpan Operator, but doesn't realize that 21O was feeling the exact same way he was until she's already outfitted as a B model and infected by the logic virus in their fight. The only two people he felt he could reach out to for companionship created such weird, complicated signals, but at least it was something.

He's been saying the whole game "machines can't feel, nothing they do is reasonable" because that's what he's been taught. The foundation of his existence is that he's fighting a war against unfeeling tin cans for the sake of his creators, and then he meets more and more machines who act peaceful or long for each other or have crippling existential crises that lead to suicide, and finally learns that the people he's been fighting for don't even exist, and never will again. That's two out of three (or four, counting 21O) things that got him by in his life shattered, and he's still programmed to protect humans, even though he knows that he's longing for something that's long gone.

Then 2B dies for good, and he really has nothing. So he falls back on his previous purpose, murdering machines, and makes up a new purpose (A2 killed 2B) so he has some kind of meaning in his life. That's the whole theme of the game, finding some kind of meaning in something that is inherently meaningless. He's not thinking rationally, he's shutting down, he's being obstinate, he's doing his best to ignore reality because every time he does it's another little crack. Kyle McCarley did a fantastic job with those points, in the Meat Box, Soul Box, and when playing the last part as 9S; when he screams and yells "shut up" over and over he's not being animu crazy, he's desperate and horrified. I never really thought it was played up.


I'm probably not making points that haven't been made already, but eh.

Squidtentacle
Jul 25, 2016

THE AWESOME GHOST posted:

Also I bought the soundtrack and just realized something that disappointed me a bit

In Nier's soundtrack the songs would go between all the versions in a single track very organically and it felt great, like they were actual songs

Most of the Automata soundtrack has different versions as separate tracks so the song gets repetitive by the end and they don't do that cool blend together

Still an amazing soundtrack

Wait...what?

The only tracks that do that are Wretched Weaponry and City Ruins, which have separate tracks for the quiet and medium/dynamic versions. All the other songs that are variable - Amusement Park, Forest Kingdom, Memories of Dust, even incidental music like Blissful Death, War & War, and Mourning - all cycle through each different version. I'm not sure what you're talking about; are there other songs besides those first two you're thinking of? Because now I think I'm crazy.

I mean, I guess I am crazy, because I adored flipping between normal combat and hacking every five seconds, especially when the music kept pace, but we can ignore that for now.

Squidtentacle
Jul 25, 2016

CJacobs posted:

They mean the actual soundtrack you can buy and listen to. It has the three versions of each song separated into their own tracks, but no combined ones.

No it doesn't, that's what I'm talking about. Did we buy different soundtracks or something?

This is the one I got. VGMDB doesn't show anything like that, either. Spoiler warning for people who are concerned about soundtrack title spoilers, I guess.

Squidtentacle fucked around with this message at 15:54 on Apr 22, 2017

Squidtentacle
Jul 25, 2016

CJacobs posted:

Hmm. Not sure then. The soundtrack rips I've seen on youtube have the three song versions separated but I'm not sure where they were obtained from.

From recording directly from the game, most likely playing next to the jukebox. Those were out almost immediately after the game came out in Japan; it's pretty normal these days.

It's actually kind of a pain because those flood YouTube for ages, and then when the actual soundtrack comes out, you can't find it among the piles of iffy rips.

THE AWESOME GHOST posted:

Lemme Give it another listen, a lot of songs go immediately into Dynamic in a way the first didn't from what I remember.

Also no version of the BECOME AS GODS part of Birth of a Wish :v:

That is the unfortunate part; I was hoping for the different versions of Birth of a Wish and Possessed by a Disease, but I'd have preferred to get the ones without the voices if we could only get one version anyway.

But yeah, the versions mix really well. Memories of Dust uses the quiet version and transitions into the Medium version all the way through to the 2-minute mark, at which point it goes into Dynamic, and once there, it switches between vocals and no vocals. Amusement Park is the Medium/Vocals version until 1:50, at which point it transitions into a unique Quiet version that's just piano/music box interspersed with vocals, and it's not until 3:10 or so that the dynamic version kicks in. Forest Kingdom transitions directly from Quiet to Dynamic after a couple of minutes, then back to Quiet, then finishes off with Medium.

Belzifer on YouTube has the actual soundtrack, if you wanted to locate the official versions instead of the rips to see what I mean.

Squidtentacle fucked around with this message at 16:07 on Apr 22, 2017

Squidtentacle
Jul 25, 2016

Noper Q posted:

Something I just put together (route C/D spoilers):

It seemed unreasonable to me that the androids would go to so much trouble putting together the conspiracy to create and then destroy an orbital military base just to give other androids a fake purpose.

But we do see it happen in game. 9S discovers the conspiracy, but it doesn't break him because he still has 2B. It isn't until he loses both that he starts to break down, and he breaks down hard.

A2, meanwhile, lost her purpose a long time ago and became a mindless killing machine. But when she inherits 2B's purpose of protecting 9S, she very quickly becomes much more human.


It's even worse when compounded with the fact that it's not just knowledge, but they're programmed to care about protecting humans under all circumstances, and you can see in the last fight how much it tears 9S up to know that humans don't exist but he's still got that nagging drive to cherish and protect them. On top of that, there's the safeguard you find out with Anemone, where they're apparently incapable of killing themselves unless it's approved by outside authority for the purpose of the mission.

Imagine that on a wide scale, with every single android in existence going loving nuts because their lives have no inherent meaning and yet they don't even have the choice of the machines who started killing themselves in droves, like the Wise Machines or the Lord of the Valley sidequest.

Squidtentacle
Jul 25, 2016

A Beautiful Song is a perfect title for that one. I keep humming it to myself the most of the entire soundtrack.

On the total opposite end, I'm also really in love with Blissful Death and Mourning. For all the awesome battle themes, the soundtrack has some amazing melancholy songs too.

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Squidtentacle
Jul 25, 2016

veni veni veni posted:

Maybe you guys can help me out with this. I really liked the song Possessed by a Disease since it was in the gameplay reveal trailer.

https://www.youtube.com/watch?v=ARHVKZ5K1b0

But I like this version the best. I found the Become as Gods version that is in the game, and there is another more mellowed out version of it without become as gods that I don't like quite as much on the OST. Did this version not get released or am I just missing it?

It starts on 1:40 and lasts till the end on the OST. Just listen to it longer.

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