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Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)

Real hurthling! posted:

all i need is a story trailer that confirms some strong characters exist and i'll hit peak hype. i'm a tiny bit worried that the protags are emotionless robots.

I'm a bit concerned too. I couldn't bring myself to care for the characters in D3 at all so I hope the writing is more Nier than that.

Real hurthling! posted:

if you are hell bent on not playing it you can watch the best friends completionist lp of it that they did this summer i guess. they don't waste too much time and play through all 4 endings with good commentary

playlist here: https://www.youtube.com/watch?v=_5ynpA5rGEo

The only downside of this LP is that they don't show themselves playing through majority of the sidequests so you'll miss out on all the great party banter in them.

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Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
I like the box art. Hope they keep it internationally.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
In the perfect world Emil and Mikhail would be the sole, pure and lovable main characters

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
Got the demo downloading. Can't wait.

I'm a bit amused by the demo reactions from people who haven't played Taro games and expect the game to be a simple, standalone Platinum action romp. It makes me hope for some real huge gameplay curveballs just to see how people react.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
Well drat. It plays super smooth and the aesthetic is really strong. If the story is just good we have pure gold going on here

E: The most Taro thing in the demo is being able to uninstall your OS in the menu and immediately die

Nina fucked around with this message at 11:25 on Dec 22, 2016

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
drat I don't think there are checkpoints in the entire demo so Very Hard is something else.

Motto posted:

:yeah:

That ending, though. Wonder if it's an early "ending" or if they survive somehow. Or the double fakeout where it's a demo-only scenario that's never mentioned in the full game.

My prediction This is the intro mission and the androids in the main game are identical replacements to demonstrate how disposable the units are to their human commanders.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
There better be a gameplay use for removing your OS Chip at some point in the vein of the fake death pill in MGS3.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)

Nothing's really blowing me away the way the Nier soundtrack did yet but it's good stuff still.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)

DACK FAYDEN posted:

Is Beepy still canon? I mean, space. And robots. And so on.

Since YoRHa is canon I don't see why robot messiah Beepy wouldn't be

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
There's a pod ability that slows time so witch time would make that redundant

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
I'm really intrigued in how harder difficulties will feel with fully upgraded ranged options from your previous playthrough. Manual aiming only seems to imply there's a focus on them.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)

Dezztroy posted:

Hah, they named the mech-suit-plane after an experimental Nazi figher/bomber jet.

One of the YoRHa stage play songs was called "Normandy" so I guess we have our theme

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
I see a lot of streamers and such dislike it but I genuinely enjoy the whole "Emotions are illegal 9S :l" "Oh whoops sorry" type exchange. It's very Nier-y

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
I can just handwave it with "moon-humans are weirdos about designing their combat androids" and be cool enough with it.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
9S is also fab af

Which reminds me did they ever confirm multiple playable characters? They did play as 9S in one of the demonstrations but not sure if that was just debug trickery or a feature for the actual game

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)

Terper posted:

:speculate:

I think one of the game's core themes will be what it means "2 B", as all good robot stories should. 2B and 9S are androids like Devola and Popola, and can die and return as long as their human masters will it, but they're still "human", with their own thoughts and emotions that they're not allowed to show since they are expendable and "not real". Add this to the WW2 references and 9S referring to them as soldiers and there you go.

Yeah Devola and Popola being around definitely makes me believe in the idea that for the most of the game you'll be playing as 2B and 9S rebuilt after dying with reuploaded memories. OR they don't get the same memories back and being totally expendable is how humanity gets around the whole nagging issue of artificial people inevitably gaining emotions as seen in Nier.

I'm wondering just how far they're gonna run this theme and just how many times they might kill the characters off.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)

Bad Seafood posted:

IIRC, the "Canon" ending of Nier (unpublished in the West) has the gestalts and replicants joining forces to fight off some aliens (who may or may not have been drawn to the Earth by intercepting the Mother's song, it just took them this long to get here). Emil somehow fashions himself a robot fightin' body and holds off the space invaders, though we don't know how that story ends. Assuming all that hasn't been written out, I'm assuming Nier: Automata takes place sometime later.

Actually Gestalts and replicants die off in Japan but manage to become real humans elsewhere in the world. Sometime after aliens that create (or are) the machine lifeforms invade and force the new humanity to evacuate on the moon. The new humanity create the androids to wage war against the alien machines on the planet's surface and that's the current status quo.

During these events Emil has travelled the world and fights some kind of aliens at some point (not specified to be the same ones the YoRHa fight). Meanwhile Beepy, who survived, has become a robot messiah of sorts and grants other robots free will like he gained freedom thanks to Kalil. He encounters both the alien machines and the androids in the ending of the Fire of Prometheus short story.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
I just want Beepy to give freedom to 2B and 9S and then he dies because this is Taro

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)

SatansBestBuddy posted:

We're gonna need a timeline chart of the actually canon material so we can figure out just how many degrees off from being Drakengard 7 this game is.

This is the best we got http://vignette2.wikia.nocookie.net/drakengard/images/5/51/DOD13-timeline-large.jpg/revision/latest?cb=20150620101654

But after the whole DoD1.3 debacle you shouldn't trust on concepts like "coherent continuity" anymore. Canonicity and noncanonicity aren't really things either. Everything is "canon" but might just happen in a different timeline

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)

Renoistic posted:

To be fair, in the Japanese version she actually sounds emotionless until the last couple scenes.

Yeah she has that typical emotionless girl voice in Japanese much more clearly than in English.

I'll stick to English if the translation work is as good as original Nier but the deep voiced Japanese Pod is what I'll miss the most

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
Wait gently caress I totally missed the Black Box fusion/Pact similarity until now

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)

8-Bit Scholar posted:

For gently caress's sake

Nier ended with us murdering the king of the Shades, killing Devola and Popula, and condemning both humanity and the replicants to slow exinction.

Is that not the actual ending? Why is that not the actual ending

If everyone is dead there's nobody left to suffer

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)

Trojan Kaiju posted:

How did people here remap their controls? I put evade on X and jump on O because having evade on a trigger seemed like a terrible idea but I keep forgetting about my jump in fights so I don't know if there's a more ergonomic setup or if I'm just bad at it. Probably just bad at it.

Also this is my first time hearing that there was more to the Nier endings than what we got and I'm not at all surprised that a Nier sequel is going off of that information.

I wouldn't really say (based on the current information available) that Nier endings really play into Automata. It's just two short stories that allude to the future robot war being a thing.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)

Kaboom Dragoon posted:

What was that about anyway? I vaguely remember it as 'this is the revised story/timeline taking Drakengard 3 into account because you all aren't suffering enough'.

As far as I gather it's really the "everyone dies and nothing comes out of it" timeline.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
Has anyone deciphered all the instances angelic alphabet shows up in the demo? I only know the first saw arm encounter is "Mars"

If not I might do it myself

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
The name of the demo boss seems to be "Engels" or at least that's what I get from the text under its warning sign. Or it's an universal boss sign and they're just straight up called angels.

Is it Watchers time? Maybe it's Watchers time

E: Holy poo poo I got it. There's no X in celestial alphabet so "MARs" is probably meant to be "Marx". The bosses are Marx and Engels, both socialist philosophers

Nina fucked around with this message at 11:04 on Dec 27, 2016

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
I'm starting to think the plot is quite literally about the proletarian revolution of robots.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
For those wishing for Witch Time the new stream basically confirms it's a thing. Seems like an equippable chip

https://www.youtube.com/watch?v=-ZMOSkdjYnQ&t=2662s

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
On top of the characters Yoko Taro even kills off his own games.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
Yoko is the Mads Mikkelsen of videogames. He just kinda wakes up at the studio one day not knowing what's up but oh his friends are there and so is PlatinumGames so he just starts making something and then a game comes out

SatansBestBuddy posted:

Obviously the next step is having a visual novel segment.


Mark my words. The final boss will be a MOBA

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
All instances of celestial alphabet I could find in the demo



"MARs" or maybe rather "MARX" considering the distinction between the lowercase s and the name of the other boss. All three arms share the name.



"ENGELS" either "angels" in german but very likely to refer to Friedrich Engels considering the name of the saw arm boss.



The DOD/Nier staple human DNA "GACT" sequence appears in the explosion when Pod laser hits before dissolving into pretty particle effects.

Unfortunately that's all I could spot. I kept zooming into stuff like the communication screen but that only has plain english on it.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
Are there other secrets in the demo than the Dark Souls-y shortcut over the cranes with the two big chests?

HenryEx posted:

Probably the philosopher, yea, because Engels isn't actually a word (the plural of Engel (-> angel) is still Engel).

Bluh thanks for the correction. I know exactly nil german and misread wiktionary.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)

Brainamp posted:

What resource are y'all using to translate the little text things?

Quick googling for "celestial alphabet" gives you a bunch of resources. But I'm using the one from http://rologeass.tumblr.com/post/73676488142/in-depth-with-drakengards-world-language-and with a bit of cross-reference to confirm the X

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
it's finally really hitting me that a Nier sequel is real and it's coming out in just a bit over two months. It's so unreal and I'm so giddy about it my god

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)

Bogart posted:

Please explain to me this Yoko Taro character without using the phrases 'sock puppet' or 'gleeful demonspawn.'

Actually a clever and well-read storywriter and director with a penchant for very grim but interestingly executed stories and very unorthodox gameplay design choices. Ended up working at a kind of a sweatshop studio mainly specializing in licensed titles and working with what he had spearheaded the notorious Drakengard series that later ended up spawning the semi-spinoff Nier that despite the technical difficulties was actually a total high point for the studio which even then died after it was released. So despite his skills he's been a bit unlucky in the past.

Seems to have friends in high places who recognize his talents and keep enabling his game development despite repeated commercial failures.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
Holy poo poo how do you rocket forward like that

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
It's actually going to have an RPG structure and multiple endings so I expect more length than your run of the mill brawler. Based on the structure of the level in the demo it's probably gonna be more like a dungeon-ish area you revisit in the full game rather than a traditional "level" because of the shortcuts and the areas you can't access in the demo.

Also the game is gonna have mad air game if there's anything like an enemy step chip

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)

Kaboom Dragoon posted:

I think i was about 25 hours for my first playthrough of Nier (first & second endings), about 15-20 for Revengence, so if it matches that for a first runthrough, I'll be very happy. As long as it doesn't have a 'collect/level all weapons' requirement for an ending (though we all know it will).

I'm curious if they'll mix Taro's and Platinum's new game + progressions and make you play harder difficulties on top of other requirements.

Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)
I'm half expecting an ending to be locked behind something absurd like "collect all the weapons and beat Very Hard with the save point chip unequipped"

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Nina
Oct 9, 2016

Invisible werewolf (entirely visible, not actually a wolf)

Bogart posted:

I admit I skipped most of the 2 LP after a point because I was tired of the hilarious commentary combined with the bad story.
It is hard to beat taking the rhythm boss enemy to the real world and then getting hit by fighter jets and being impaled on the Tokyo tower.

2 is the point where they went "maybe if we moderate Taro this will become marketable" but it was just a bad move in general.

IIRC he wanted to make it an arcadey game about dragons in space.

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