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Sharkopath
May 27, 2009

Goatman Sacks posted:

Is retribution alright? I couldn't get past the first mission because I couldn't get past martellus being alive and good again

The traitor in chaos rising is randomized. Or more accurately can be any member of the cast.

The retribution campaign is agnostic of faction, with the levels always playing the same, but also is much larger scale and takes more from the multiplayers mechanics. Instead of your 3 hero units you can replace them with honor guard that also increases your population cap, so you can make even more units on top of them in level.

The marine campaign brings closure to the storyline of DoW1, the Ork campaign has very fun and silly writing.

Sharkopath fucked around with this message at 22:22 on May 4, 2016

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MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO
The trailer was pretty cool.

Would be cool to progress with Space Mareenz in the campaign then switch sides and totally wreck their poo poo with the Orkz.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Let's be honest, the Space Marines will win again because the Imperium is the flagship faction (but even then it'd be pyrrhic).

Hammerstein
May 6, 2005

YOU DON'T KNOW A DAMN THING ABOUT RACING !

Davincie posted:

yes, the grimdark awesomeness of what looks like a little child's toys



Game is not sparkly enough yet.

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO

Hammerstein posted:

Game is not sparkly enough yet.



The weapon we're all after is Slaaneshi in origin.

:yoxx:

Sylphosaurus
Sep 6, 2007
Man, someone at Relic must really love Angelos. Just bring back Commander Vanilla Ice instead, lost in the warp or not :colbert:

Tindahbawx
Oct 14, 2011

sassassin posted:

I'm judging tone and content. I haven't said anything about "bodies raining from the sky". My main complaint is actually the absence of anything establishing what might happen in the game itself. The trailer is just gore porn designed to titillate children.

But its a reveal trailer, and they always have some dumb poo poo in them to get people interested. When was the last time you saw an initial reveal trailer that showed you how the game was going to play out?

Tardcore
Jan 24, 2011

Not cool enough for the Spider-man club.

Sharkopath posted:

The traitor in chaos rising is randomized. Or more accurately can be any member of the cast.



Not quite randomized, it's whoever has the highest corruption score, and if none of your dudes have any it'll go to Martellus.

Lt. Danger
Dec 22, 2006

jolly good chaps we sure showed the hun

Goatman Sacks posted:

Is retribution alright? I couldn't get past the first mission because I couldn't get past martellus being alive and good again

Canon traitor is Avitus

he got mad

evilmiera
Dec 14, 2009

Status: Ravenously Rambunctious

Sylphosaurus posted:

Man, someone at Relic must really love Angelos. Just bring back Commander Vanilla Ice instead, lost in the warp or not :colbert:

Just make the game about a single company, the "acquirers of justice" . Who spend the entire game stealing everything not bolted down from every other faction. Including the orks.

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

randombattle posted:

BOO

Hella boo. That is the most disappointing.

Wait, it's not separate campaigns? It's all intertwined?

Ehhh...

Turtle Watch
Jul 30, 2010

by Games Forum

Sharkopath posted:

None of the design leads for company of heroes or dawn of war 1 or 2 are still at the company, It's mostly a new crew. This game is probably Quinn Duffy's joint, who was a secondary designer for CoH and was the game director for CoH2.

Weirdly enough most of the relic leads that made the games people love ended up at blizzard.

My favorite piece of wargear from DoW2 Is the Gauntlet of Ebberos with the description:
"
"Veteran Sergeant Ebberos fell to a blizzard of enemy fire at the climax of the Aurelian Crusade. His battle brothers entombed this power fist with him, engraving an epitaph in amber crystals: "His spirit was carried to the Emperor on wings of liberty"

:crossarms:

Qvark
May 4, 2010
Soiled Meat
Love the trailer, however those screenshots look like poo poo honestly.

Buschmaki
Dec 26, 2012

‿︵‿︵‿︵‿Lean Addict︵‿︵‿︵‿
This game just doesn't look or sound good.

Attack on Princess
Dec 15, 2008

To yolo rolls! The cause and solution to all problems!
I've updated the OP with what we know. There's nothing new there if you've already read the preview articles though.

Eej
Jun 17, 2007

HEAVYARMS
If they get the voice cast that did all da Boyz from the previous games that will at least be a highlight

I'm gonna miss hearing about that Lictor I liked though...

Mukip
Jan 27, 2011

by Reene

Autonomous Monster posted:

The problem here is that the trailer exists, and in the space of a hundred and eighty seconds managed to establish an aesthetic and tone that:

a) is rad as gently caress
b) perfectly encapsulates the setting the series wants to bring to life
c) is completely incompatible with the screenshots we've got

The, uh, "toyetic" look isn't bad, necessarily, but it's hard to get excited for these Eldar:

It's not like you would be able to make out the Beksinski Eldar's details at a distance, anyway. You would just be looking at muddy, indistinct little figures that poorly convey their actions from far away, while agreeing that they look good on the rare occasions anybody bothers to zoom in while playing an RTS.

Mukip fucked around with this message at 02:13 on May 5, 2016

Eej
Jun 17, 2007

HEAVYARMS
Yeah but why bother to make a cinematic that is dramatically grittier and desaturated than the previous game in the series and then swing in the completely opposite direction past the original for the gameplay graphics?

Mukip
Jan 27, 2011

by Reene
Because a cinematic doesn't need to convey details in the same way as an RTS game. According to the article, the in-game graphics are meant to be good at conveying useful information to the player, while being accessible to RTS newbies and allowing a larger scale. The colours are certainly vibrant, but that's not contrary to the setting at all. Unless everything "gritty" just has to have muted colours as a rule.

Personally, I don't buy into the whole spiel about how trailers should have to represent the game, at least in this case. It seems more like a trailer to represent the setting, although it does tell us things about the tonality of the story and what sort of experience that is going to be. I doubt many people will buy the game based on this trailer, but the striking visuals and tone will no doubt result in a lot of people paying attention and get them following the game, which is what this sort of trailer should be doing.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

CommissarMega posted:

Let's be honest, the Space Marines will win again because the Imperium is the flagship faction (but even then it'd be pyrrhic).

I dunno, since they announced the campaign is going to be winter assault style back and forth between factions, I will be super disappointed if I don't get the option for Gorgotz to repeat (noncanon) history and smash the mcGuffin everyone else is fighting over, laugh at the other factions for being weaklings that needed said mcguffin, and then crush the necrons under the sheer power of the green tide.

Communist Thoughts
Jan 7, 2008

Our war against free speech cannot end until we silence this bronze beast!


DoW1: Dark Crusade was the most fun multiplayer.
DoW2: Retribution was the most fun singleplayer.

I loved the poo poo out of Dark Crusade, but I can see how people who like DoW2 have a point but I want bigger battles please.

Also please, please Necrons as the 4th race. I need my boys back, monolith teleports in with a fat stack of tier 3 necron warriors with a Pariah speartip.

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

nopantsjack posted:

DoW1: Dark Crusade was the most fun multiplayer.
DoW2: Retribution was the most fun singleplayer.


I loved the poo poo out of Dark Crusade, but I can see how people who like DoW2 have a point but I want bigger battles please.

Also please, please Necrons as the 4th race. I need my boys back, monolith teleports in with a fat stack of tier 3 necron warriors with a Pariah speartip.

You have this backwards.

Megasabin
Sep 9, 2003

I get half!!

Mukip posted:

It's not like you would be able to make out the Beksinski Eldar's details at a distance, anyway. You would just be looking at muddy, indistinct little figures that poorly convey their actions from far away, while agreeing that they look good on the rare occasions anybody bothers to zoom in while playing an RTS.

Dawn of War 2's units were very high detail. Even zoomed out you could make out tons of awesome little touches. If they were muddy and indistinct on your screen you either need to clean your monitor or get a better graphics card.

Cryoned
Dec 22, 2007

At my signal, unleash hell
I was excited until I saw basebuilding comes back.

Now I don't give a poo poo about the game unless the basebuilding is like CoH2. If they make it a tree like SC2, then insta-drop for me

TheDeadlyShoe
Feb 14, 2014

pretense is my co-pilot

Lord_Magmar posted:

If I had one problem with Dawn of War 2 it's that in my opinion actually playing the Tyranids didn't feel right, every other race worked with small numbers of tactical squads and felt okay, but not getting to build up a literally endless swarm of Tyranids is a bad thing, at least as far as personal feel goes. Admittedly I'm bad at RTS games in general but I'd be happy if they combined the good stuff from DoW 1, namely size of armies and options, with the good stuff in DoW 2, relatively simplified base-building and hard to outright shut people out of the game, and then add Tyranids that feel like Tyranids, either a horde of endless small creatures or a small number of really big creatures and everything in between.

Basically playing Tyranids should make you feel like a horde of bug monsters eating and devouring everything in their path and Dawn of War 2 multiplayer did not deliver that feel, in my experience.

The tyranids were actually more like that in beta, but they were heavily reworked to fit into the competitive mp scene. The rework accomplished its goals, but it did kill the original feel of the army. I still miss original tyranids.

quote:

Personally, I don't buy into the whole spiel about how trailers should have to represent the game, at least in this case. It seems more like a trailer to represent the setting, although it does tell us things about the tonality of the story and what sort of experience that is going to be. I doubt many people will buy the game based on this trailer, but the striking visuals and tone will no doubt result in a lot of people paying attention and get them following the game, which is what this sort of trailer should be doing.

The trailer sets the expectation of what the game is. It should communicate that. If people buy the game based on the trailer and get something they are not expecting, they will seek refunds and leave bad reviews (and they should.)

Ideally, IMO, the trailer should also serve as introductory video for the campaign - setting the tone properly, communicating the story setup AND still being an attention-grabber with artistic value.

Dawn of War 1 and BFG:Armada are both good examples of doing this IMO.

TheDeadlyShoe fucked around with this message at 04:10 on May 5, 2016

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

nopantsjack posted:

Also please, please Necrons as the 4th race. I need my boys back, monolith teleports in with a fat stack of tier 3 necron warriors with a Pariah speartip.

Pariahs were retconned out of existing in 40k and if they're making a new game they will definitely be using the current fluff, which would make DoW3 necrons very different than the necrons in Dark Crusade.

I guess I don't really get the calls for BIG UNIT COUNT COMBAT, because I'm more interested in how the game plays than I am in the spectacle of watching 500 orks smack into each other. DoW1 4v4 all ork games were fun a couple of times but after the spectacle wore thin they got old really quick. I want unit management and battlefield positioning to matter more than reaching specific tech breakpoints at certain times or my ability to blob the opponent into submission by attack moving at them. We don't know enough about DoW3 yet but given our two examples are DoW1 and DoW2 I'd definitely prefer gameplay design closer to 2 than to 1 in multiplayer.

Hell, make it DoW2 with the same number of squads but up the number of guys per squad to appeal to both sides.

Kanos fucked around with this message at 04:10 on May 5, 2016

Eej
Jun 17, 2007

HEAVYARMS
DoW1 was for Warhams and DoW2 was for people who valued concepts like gameplay and vague attempts at balance and if you draw a venn diagram between the two groups of people you will see that they will never touch

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Eej posted:

DoW1 was for Warhams and DoW2 was for people who valued concepts like gameplay and vague attempts at balance and if you draw a venn diagram between the two groups of people you will see that they will never touch

It's me, I'm the mythical center of this venn diagram.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

I liked both games a lot, but DoWIIs campaign was a lot more unique with it's rts/rpg hybrid thing it had going that was really cool. I won't mind if DoWIII plays in the style of the first game, but that would be scratching an itch I can get from pretty much any other rts while there isn't much of anything like DoWIIs campaign out there to my knowledge.

But really I think that everyone can agree that the one thing the game really needs to be good is to have all that fun voicework with all the battle rallies and whatnot that gave both games such fun character.

Arc Hammer
Mar 4, 2013

Got any deathsticks?

Eej posted:

Yeah but why bother to make a cinematic that is dramatically grittier and desaturated than the previous game in the series and then swing in the completely opposite direction past the original for the gameplay graphics?

Witcher 3 Killing Monsters Cinematic versus ingame colorful bright stuff.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
so where's this colorful thing coming from anyway

the space marines are "normal," the eldar are pretty bright but they're also bright leprechaun loving green and white they're gonna be bright

Dandywalken
Feb 11, 2014

Ork analogue to Knight could be a Mega Dredd, I think it is called? No clue on eldar though

Lassitude
Oct 21, 2003

TheDeadlyShoe posted:

The tyranids were actually more like that in beta, but they were heavily reworked to fit into the competitive mp scene. The rework accomplished its goals, but it did kill the original feel of the army. I still miss original tyranids.

One thing I loved about original nids is that xp gain was shared and persistent. So as your termigants got exp, new termigants you built would have the same level of exp. Which meant losing squads wasn't a big deal, because you didn't lose the veterancy. Obviously very fitting for the tyranids with their hive mind. And then of course they changed it so nid units gained xp individually just like every other race.

Still a better game than DoW1 though.

Kokoro Wish
Jul 23, 2007

Post? What post? Oh wow.
I had nothing to do with THAT.

Eej posted:

DoW1 was for Warhams and DoW2 was for people who valued concepts like gameplay and vague attempts at balance and if you draw a venn diagram between the two groups of people you will see that they will never touch

Nah, DoW2 was also for Warhams. In fact actually reflected alot of the tabletop feel with the smaller forces and littered terrain with lots of cover. It was also better for maximum lore, with 5 tac marines being able to gun down like triple their numbers in equivalent Tyranid units. Also Orks giving zero fucks with lotsa guns and chops and mega nobbz and the screaming gobbo narrator.

Kokoro Wish fucked around with this message at 04:49 on May 5, 2016

Lassitude
Oct 21, 2003

If DoW1 was for warhams I'm guessing concepts like being able to infinitely kite melee units and reinforcements magically teleporting in for every squad wouldn't have been included in the game. Also wouldn't have been if they cared about good gameplay.

Rudager
Apr 29, 2008

TheDeadlyShoe posted:

The tyranids were actually more like that in beta, but they were heavily reworked to fit into the competitive mp scene. The rework accomplished its goals, but it did kill the original feel of the army. I still miss original tyranids.


The trailer sets the expectation of what the game is. It should communicate that. If people buy the game based on the trailer and get something they are not expecting, they will seek refunds and leave bad reviews (and they should.)

Ideally, IMO, the trailer should also serve as introductory video for the campaign - setting the tone properly, communicating the story setup AND still being an attention-grabber with artistic value.

Dawn of War 1 and BFG:Armada are both good examples of doing this IMO.

It's not 1990 anymore, any semi-major launch has hundreds of hours of actual game play videos online through streamers and review sites well before the actual release date.

The trailers are just to build hype, nothing more.

Attack on Princess
Dec 15, 2008

To yolo rolls! The cause and solution to all problems!
An upside of base building is we get to see Orks build poo poo again.

Ork buildings in DoW1 were perfect. They were delivered by air drops, and by air drops I mean Fighta-Bommerz dropped out of the sky and crashed into the ground.

Megasabin
Sep 9, 2003

I get half!!

jBrereton posted:

Unironically yes.

The unimaginative thing would be to make it increasingly intricate and amp up the poly counts while also stacking more unit models into the game.

:chloe:

I thought only Blizzard had fans with this level of fervent ignorance.

FoolyCharged
Oct 11, 2012

Cheating at a raffle? I sentence you to 1 year in jail! No! Two years! Three! Four! Five years! Ah! Ah! Ah! Ah!
Somebody call for an ant?

Megasabin posted:

:chloe:

I thought only Blizzard had fans with this level of fervent ignorance.

Well I mean he wasn't wrong. Deliberately refusing to upgrade your graphics from a game released 7 years ago is certainly an imaginative decision.
It's not a good one, it's downright terrible in fact, but it certainly breaks the mold.

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Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS
You guys are seriously retarded if you liked how CoH2/DoW2 has the epic button that saves your units because unless they're really really deep behind enemy lines they just get to scoot back to base with 90% damage reduction and like 5x the movespeed. Every match of DoW2 I played had every single skirmish end with almost no units lost because people would just mash the retreat button as soon as they started to lose the firefight so they could come back with higher HP and win the next fight unless I also retreated


Extremely dull gameplay that made it almost impossible to punish people for bad plays as long as they were looking at the fight and not somewhere else

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