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2013 was not a good time for Final Fantasy. XIV had been crashing and burning for years, All the Bravest was reviled on mobile, Versus XIII ceased to be as Nomura was kicked off his own project in favor of the Type-0 director (a game which had already branded itself away from the XIII universe), and anything XIII-related was particularly toxic. Despite the initial good reviews, opinions of XIII itself had soured greatly in the past three years, and XIII-2 was seen as an unnecessary sequel even by those who enjoyed it. Review scores trended around 6-8, and sales were barely half that of the original. The message was clear - it was time to take a break from Final Fantasy, and move on from the FNC universe. Yet, despite all the signs, Square felt compelled to try again. Maybe they felt that XIII-2 ended on too blatant of a cliffhanger. Maybe they gave too much credence to Motomu Toriyama, who, for better or worse, was the only director of a main FF game in the last decade to actually ship it. Or maybe they simply thought the fans would come around given a proper conclusion to the sub-series. Whatever the case, Square clearly thought they had a compelling case to take one more stab at it, so they called up Tri-Ace and went back to the drawing board. The Game Lightning Returns: Final Fantasy XIII is the third and final game in the XIII sub-series, and it takes the peculiar strategy of throwing out basically everything from the first two games. The world, game design, and even the combat has been completely redesigned to the point where it legitimately feels like someone took Lightning and friends and shoved them into a different game altogether. Which is arguably one of the strangest things of all about LR - this game has clearly had a lot of effort put into it. This is not like XIII-2 where it was blatant asset re-use with minor increments to an existing battle system, this is a labor of love with a completely new world and combat engine, an open world design with a Majora's Mask style schedule for NPCs, and a writing team that did their damnedest to make this game work, even with the weight of all the FNC bullshit leaning on it. And to their credit, it does work. ...Sooooort of. Despite the effort that was clearly put in, there is no getting around the fact that LR can be The LP If you've seen my XIII and XIII-2 LPs, you already know what you're in for. The editing will be a bit heavier this time around (such is the nature of an open world game), but it's commentary over cutscenes and all that jazz like usual. What will be different is our dynamic this time around. My partner in crime, Fedule, is quite fond of this game, whereas I am...not. This isn't XIII-2 where I hated pretty much everything about it, but suffice to say that I like the ideas and intentions behind a lot of the design decisions a more than the actual execution of them. That said, I intend to show as close to 100% of the content off as I can. My first playthrough I did everything except the two superbosses and barring some kind of catastrophe, I see no reason why I won't repeat that. Additionally, I will occasionally be splicing in footage from my NG+ save to show off mechanics and fights that the main LP won't explore. And if all else fails, maybe I'll convince Fedule to go record a few boss runs or something. There may even be some audience participation once we get the first few days under our belt, but we'll see how things go. SPOILERS Don't. If there's a mechanics question we'll answer it as best we can, but I expect black bar discussion to be kept to a minimum. The game itself picks up pretty much right where XIII-2 leaves off (...sort of. You'll see), so anything from XIII and XIII-2 is fair game - Caius and Serah are dead, the world is flooded by chaos, and Fang and Vanille were rescued from the crystal pillar. If any of that is a surprise to you, turn back now and at least watch the last chapter or two of XIII-2 and the Requiem of the Goddess DLC. Otherwise you're probably okay, so sit down, turn your brain off, and enjoy the ride because it isn't getting any more coherent from here. Updates Update 1: The Dark Light Rises Update 2: Home Sweet Hope Update 3: Claire Farron - Ace Investigator Update 4: Chocolina Returns Update 5: South Side Jazz Update 6: The First Intermission Update 7: Under the FDA's Radar Update 8: Kitchen Nightmares Update 9: Soul of an Artist Update 10: The Hunter Appears Update 11: A Grave Revelation Update 12: A Chocobo's Dilemma Update 13: Sheepish Demands Update 14: The Color Menu Update 15: Light and Shadow Update 16: The Apocalypse Room Update 17: The Second Intermission Update 18: Dusty Desert Slide Update 19: Fertilizer Seekers Update 20: YOU ARE THE FLOWER Update 21: Jagd After Hours, Kupo! Update 22: Spooky Ghost Stories Update 23: The Diary of Ranulph Update 24: Yuck Kou, Fid Update 25: Desert Rights Management Update 26: Yusnaan's Thirteen Update 27: Daddy's Got the Blues Update 28: You Can't Defy Science Update 29: You Can't 'Cie Me Update 30: The Third Intermission Update 31: Complaining About Colors Update 32: Big B's Art Gallery Update 33: Lightning's Poaching Simulator 2013 Update 34: Treasure of the Gods Update 35: Fashion Disasters Update 36: The Funicula Fireworks Festival Update 37: Song of the Savior Update 38: Snow, the Level Designer Update 39: A Heart-to-Heart with Fists Update 40: The Fourth Intermission Update 41: A Family Crisis Update 42: Lightning and the Feather-kin Update 43: Conning the Con Artist Update 44: Skyward, Young Moogle Update 45: Reddick's Disappearing Act Update 46: Wings of an Angel Update 47: A Yeul Who Broke Time and Space Update 48: Order and Chaos Update 49: Secret Family Recipes Update 50: Ride That Chocobo, One Last Time Update 51: The Fifth Intermission Update 52: The Last Sidequest is in Captivity Update 53: Elevating the Tango Update 54: The Sixth Intermission Update 55: The Devouring Maw of Darwin Update 56: Capital "F" Fashion Update 57: The End of Everything Update 58: The Seventh Intermission Update 59: Beast of the Dunes Update 60: God's Little Secret Update 61: The Temple of Light Update 62: The Soulsong Update 63: Trial of the Savior Update 64: Almighty Bhunivelze Update 65: After the End Artix fucked around with this message at 01:44 on Feb 2, 2017 |
# ¿ May 13, 2016 13:45 |
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# ¿ Apr 26, 2024 18:18 |
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Thanks Crow! The following is a list of all our garbs (that we acquired, anyway) as well as a description of what they do and their general role. That's not to say you have to use them this way, but it's probably going to take more effort than it's worth. Note: All descriptions will be from left to right in the following format Garb Name Max ATB: How much the garb affects your max ATB. Baseline is 100, 0 means no change Default ATB: How much of the ATB bar you start with at the beginning of the fight. This is generally more important later on, when your main offensive move costs 50 ATB and your garb starts empty. Abilities: What combat abilities the garb comes with (and their ATB cost) Special Ability: If a garb has a special ability, it'll appear here with a description. Most have at least a token stat buff, but not always Commandos Nocturne Max ATB: 0 Default ATB: 100% Abilities: Attack L2 (10) Max HP +15%, Strength +40 Velvet Bouncer Max ATB: 0 Default ATB: 100% Abilities: Blitz L2 (20) Strength +10%, Strength +80 Vengeance Max ATB: +30 Default ATB: 50% Abilities: Beat Down L3 (30) Stagger Drain (restores some HP when you stagger a foe) Hunter of the Wild Max ATB: +30 Default ATB: 50% Abilities: Heavy Slash L3 (40) Victor Drain (restores some HP when you kill an enemy) Primavera Max ATB: 0 Default ATB: 100% Abilities: Area Sweep L2 (5) Strength +10%, Strength +80 Dragon's Blood Max ATB: 0 Default ATB: 50% Abilities: Heavy Slash L3 (40) Climactic (Inflicts more damage if ATB is below 30) Amazon Warrior Max ATB: +20 Default ATB: 50% Abilities: Guard L2 (10), Speed Slash L2 (10) Soul of the Warrior (Max HP +5%, Strength +10%) Dragoon Max ATB: +20 Default ATB: 50% Abilites: Lancet L3 (10) [Drains a small amount of HP from an enemy] Soul of the Dragoon (Faster Staggering +5%, Physical Res +10%) Soldier of Peace Max ATB: +50 Default ATB: 0% Abilities: Shadowbind L3 (150) [Inflicts Daze on enemies] Soul of the Hunter (Phys Damage +5%), Artemis's Arrows (Converts Heavy Slash into Artemis's Arrows) Dark Knight Max ATB: +20 Default ATB: 50% Abilites: Darkness L3 (20), Ashura L3 (50) [These are more powerful versions of Blitz and Heavy Slash respectively, but cost HP to use] Soul of the Dark Knight (Phys Damage +5%, Magic Res +10%) Heartstealer Max ATB: +20 Default ATB: 50% Abilities: Leaping Rush L2 (20), Evade L2 (15) Soul of the Thief (ATB Recovery +25, Stagger Capability +5%) Innocence Max ATB: +30 Default ATB: 50% Abilities: Attack L3 (8) Transform Protect (Gain Protect when switching out of this garb at low ATB) Loyal Servant Max ATB: +30 Default ATB: 50% Abilities: Ruin L3 (8) Transform Shell Sphere Hunter Max ATB: 0 Default ATB: 70% Abilities: Crashing Waves L0 (15) Candy Raver Max ATB: +30 Default ATB: 50% Abilities: Blitz L3 (16) High Voltage (Inflict more damage at high HP) SOLDIER 1st Class Max ATB: +30 Default ATB: 50% Abilities: Heavy Slash L2 (40) Phys and Magic Res +10%, Slayer (Transforms Heavy Slash while an enemy is staggered) Tomb Raider Max ATB: 0 Default ATB: 100% Abilities: Fatal Sweep L3 (16) Celestial Body Max ATB: +20 Default ATB: 100% Abilites: Cross Blitz L0 (10) [three Ruins followed by a powerful physical attack] Cosmocrator Max ATB: +50 Default ATB: 50% Abilities: Cosmic Arts L0 (15) [three Attacks followed by a Ruinga] Martial Monk Max ATB: +20 Default ATB: 50% Abilities: Punt L2 (5), Charged Strike L2 (10) Soul of the Fighter (Max HP +10%, Phys Damage +5%), Whirlwind Kick (Converts Punt into Whirlwind Kick) Nightmare Max ATB: +20 Default ATB: 50% Abilities: Siren Strike L3 (10) Soul of the Devil (ATB Recovery +10, Ailment Resistance +10%) Ultimatus Max ATB: +50 Default ATB: 30% Abilities: Ultima L0 (100) [Inflicts a ton of magic damage but has no combo potential] Ravagers Mist Wizard Max ATB: 0 Default ATB: 50% Abilities: Thunder L1 (15) Cold Rebellion Max ATB: 0 Default ATB: 100% Abilities: Blizzard L2 (15) Max HP +15%, Magic +40 Woodland Walker Max ATB: 0 Default ATB: 100% Abilities: Aero+ L2 (15) Magic +10%, Magic +80 Ignition Max ATB: 0 Default ATB: 100% Abilities: Fire+ L2 (15) Magic +10%, Magic +80 Watery Chorus Max ATB: 0 Default ATB: 100% Abilities: Blizzard+ L2 (15) Magic +10%, Magic +80 Electronica Max ATB: 0 Default ATB: 100% Abilities: Thunder+ L2 (15) Magic +10%, Magic +80 Black Mage Max ATB: +50 Default ATB: 75% Abilities: Rapid Fire L2 (15), Quick Freeze (15) Soul of the Black Mage (Magic damage +10%) White Mage Max ATB: +20 Default ATB: 50% Abilities: Dispel L2 (33), Quick Ruin L2 (15) Soul of the White Mage (Max HP +5%, Magic damage +10%) Purple Lightning Max ATB: +75 Default ATB: 50% Abilities: Flame L3 (40), Flood L3 (40) [These are basically physical versions of Firaga and Blizzaga; they do physical damage and run off your strength but are otherwise identical to the spell (stagger, cost, etc)] Soul of the Ninja (ATB Recovery +25) Midnight Mauve Max ATB: +30 Default ATB: 100% Abilites: Fira L3 (21) Blue Mage Max ATB: +20 Default ATB: 50% Abilities: Lightning L3 (40), Wind Slash L3 (40) [See Purple Lightning, these are Thundaga and Aeroga] Soul of the Blue Mage (Magic Damage +5%, ATB Recovery +15) L'ange Noir Max ATB: 0 Default ATB: 100% Abilities: Thunder L2 (15) Max HP +15%, Magic +40 L'automne Max ATB: +30 Default ATB: 50% Abilities: Thundara L3 (21), Aerora L3 (21) Stagger Siphon (Restores ATB when you stagger a foe) Urban Outlaw Max ATB: +30 Default ATB: 50% Abilities: Fira L3 (21), Blizzara L3 (21) Victor Siphon (Restores ATB when you defeat an enemy) Danse Macabre Max ATB: +30 Default ATB: 50% Abilities: Flamespark L2 (20), Icestorm L2 (20) Sweet Spot (Inflicts bonus damage if you hit an enemy's weakness) Spira's Summoner Max ATB: 0 Default ATB: 70% Abilities: Elementa L0 (40) Hidden Justice Max ATB: +30 Default ATB: 70% Abilities: Flamespark L3 (16) Magic +250 Witching Hour Max ATB: +30 Default ATB: 70% Abilities: Icestorm L3 (16) Magic +250 Mixed Equilibrium Max ATB: 0 Default ATB: 100% Abilities: Attack L1 (10) Dark Muse Max ATB: 0 Default ATB: 50% Abilities: Attack L1 (10) Red Mage Max ATB: +20 Default ATB: 50% Abilities: Light Slash L2 (5), Buster Ruin (15) Soul of the Red Mage (Increases physical and magic damage by 8%) Brave Vanguard Max ATB: 0 Default ATB: 100% Abilities: Blitz L2 (20) Ailment Resistance +33%, ATB Recovery +10 Rhapsody in Rose Max ATB: 0 Default ATB: 100% Abilities: Light Guard L3 (4) Energized (Inflicts more damage if ATB is above 70) Deja Vu Max ATB: +30 Default ATB: 50% Abilities: Mediguard L3 (8) Strike Back (Inflict more damage at lower HP) Miqo'te Dress Max ATB: 0 Default ATB: 75% Abilities: Mediguard+ L0 (15), Magic Slash L0 (10) Esuna Guard (Mediguard heals a status condition if you guard long enough) Champagne Gold Max ATB: +50 Default ATB: 50% Abilities: ATB Charge L3 (4) Max HP +1500 Knight of Etro Max ATB: +20 Default ATB: 100% Abilities: None Guardian Corps Max ATB: +20 Default ATB: 100% Abilities: None Sentinels Providence Max ATB: 0 Default ATB: 100% Abilities: Guard L2 (10) Max HP +15%, Strength +40 Quiet Guardian Max ATB: 0 Default ATB: 100% Abilities: Heavy Guard L2 (15) Strength +80, Physical and Magic Res +15% Paladin Max ATB: +30 Default ATB: 50% Abilities: Heavy Guard L3 (11) Soul of the Paladin (Magic Res +10%, Debuff Res +20%), Ruinga Guard (Casts Ruinga after guarding for long enough) Dust and Shadow Max ATB: 0 Default ATB: 100% Abilities: Guard L2 (10) Ailment Resistance +33%, ATB Recovery +10 Cyber Jumpsuit Max ATB: 0 Default ATB: 100% Abilities: Dispel L2 (33) Strength +80, Physical and Magic Res +15% Intruder Max ATB: 0 Default ATB: 70% Abilities: Guard L3 (8) Transform Faith Splendid Admiral Max ATB: 0 Default ATB: 70% Abilities: Guard L3 (8) Transform Bravery Sacred Knight Max ATB: +20 Default ATB: 50% Abilities: Defensive Strike L3 (10) [Allows you to attack while guarding] Soul of the Knight (Max HP +5%, Phys Resistance +10%), Defensive Position (Light Guard, Guard, and Heavy Guard block more damage) Saboteurs Passion Rouge Max ATB: 0 Default ATB: 100% Abilities: Deprotect L2 (25), Deshell L2 (25) Ailment Resistance +33%, ATB Recovery +10 Dangerous Blossom Max ATB: 0 Default ATB: 100% Abilities: Debrave L2 (25), Defaith L2 (25) Ailment Resistance +33%, ATB Recovery +10 Divergence Max ATB: +30 Default ATB: 50% Abilites: Debravega L3 (25), Defaithga L3 (25) Saboteur Drain (Restores HP when attacking an enemy with a status ailment) Sand Fox Max ATB: +30 Default ATB: 50% Abilities: Deprotectga L3 (25), Deshellga L3 (25) Saboteur Siphon (Recovers ATB when attacking an enemy with a status ailment) Artix fucked around with this message at 01:11 on Jan 17, 2017 |
# ¿ May 13, 2016 13:46 |
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Intro Cutscene (Polsy) Music Lightning Returns (Title Screen) The Final 13 Days Update 1: The Dark Light Rises (Polsy) Music Lightning's Theme ~ Distant Light Equilibrium Chaos Datalogs quote:Lightning the Savior quote:People: Lightning quote:People: Serah Farron quote:People: Lumina quote:People: Snow Villiers Artix fucked around with this message at 01:08 on Feb 2, 2017 |
# ¿ May 13, 2016 13:47 |
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Aumanor posted:Oh man, ground zero. Is this game as stupid as the previous two were? Much dumber than 13, about on par with 13-2. Maybe slightly less, if only because we're not dealing with time travel horseshit.
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# ¿ May 13, 2016 15:09 |
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So crow linked me this and even though it's not directly relevant it's still cool as poo poo. Lightning's gunblade, complete with being able to shift between "blade" and "gun".
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# ¿ May 13, 2016 22:57 |
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Asparagus32 posted:Great to see this LP starting finally! Is this still played by Artix or did you switch now? Just asking since something along these lines was mentioned towards the end of the FFXIII-2 thread. I am still the one playing. It may not stay that way (there are at least a few fights that I am flat out not good enough if my first playthrough was any indication) but for the vast majority of the game, I'm going to be in the driver's seat. FoolyCharged posted:I was really disappointed when I realized that the game was in fact playing lightning up as a good guy and not a crazy serial killer "saving" everyone. Not particularly surprised, but it would be hella funny if Snow's initial assessment was on point and shared by the rest of the world. It will become apparent fairly quickly that while Lightning is the Savior, there are more than a few people who are not so enthusiastic about seeing her again.
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# ¿ May 14, 2016 20:06 |
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Seiren posted:So, I have this whole "trilogy" of FFXIII, and I've told myself repeatedly to play through FFXIII-2 before trying to play Lightning Returns. Like, it makes sense, right? Short answer: Yes Long answer: Yes, but you're going to be missing the context for a lot of the returning characters. Pretty much everyone who survived XIII-2 is back one way or another, and not knowing the context for what they've done in the paat can drastically change their portrayal in this game. As an example, Noel has a particularly egregious bit that makes absolutely no sense if you're aware of the events of XIII-2, but otherwise seems okay. I would agree that your best bet is to watch a playthrough of the important bits if you really can't stand XIII-2 as a game. Artix fucked around with this message at 21:47 on May 14, 2016 |
# ¿ May 14, 2016 21:44 |
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Update 2: Home Sweet Hope (Polsy) Music The Ark Datalogs quote:People: Hope Estheim quote:Legends and History: The Ark quote:Mythology: Almighty Bhunivelze quote:Mythology: The Destruction of the Old World quote:Mythology: Creating a New World quote:Mythology: Of Gods and Fal'Cie quote:Mythology: The Goddess Etro and Valhalla quote:Legends and History: The Chaos
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# ¿ May 16, 2016 13:03 |
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Update 3: Claire Farron - Ace Investigator (Polsy) Music The Evil Savior The Sleeping City (Luxerion - Night) Datalogs quote:Locations: Luxerion, City of Light quote:Legends and History: The Order of Salvation quote:Legends and History: The Children of Etro quote:Legends and History: The Shadow Hunter quote:Mythology: Saving Souls Artix fucked around with this message at 01:12 on Feb 2, 2017 |
# ¿ May 19, 2016 00:16 |
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Magic Pants posted:Props to Fedule for doing 3 lps simultaneously. It's a level of insanity we can only dream of. Fedule is doing like, half an LP. VLR hasn't updated in months, FFCC is completely recorded and just needs to be chopped up, and the only thing he does for this LP is show up and talk. GMArcturus posted:Okay, so I loved how you ended the episode staring at our "favorite" red/gold choco-person, but I do have a question regarding said person. Chocolina reacts to Lightning in an interesting way as if she knew her from before. Is this just because she hung out in Sazh's hair all throughout FFXIII? I ask because I don't remember Chocolina's human form ever running into Lightning. That's because she hasn't. I suppose I'm going to ruin tomorrow's update now, but her response to Chocolina is basically "No, wait, I trust you. Please stop talking."
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# ¿ May 21, 2016 16:13 |
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Update 4: Chocolina Returns (Polsy) Music The Savior's Words Christmas in Nova Chrysalia Datalogs quote:People: Chocolina Artix fucked around with this message at 00:09 on Jun 3, 2016 |
# ¿ May 22, 2016 14:30 |
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I will say that as much as I hate her, Chocolina does fit in here more than she did in 13-2, but that might just be because you have to interact with her far less.
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# ¿ May 22, 2016 15:53 |
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There are a finite number of sidequests in the game to begin with, and they are gated off in a bunch of different ways. The quest board stuff is gated by day (so you only have so many quests available on Day 2, a few more pop on Day 3, etc), and the legit sidequests are usually blocked off by main quest progress. There are a couple sidequests in the world to start, you unlock a few after tailing the Children of Etro, you unlock a few more after finding all the numbers, and that pattern repeats across each chunk of the world. Additionally, there are actually quests you straight up can't do until NG+ because...?
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# ¿ May 22, 2016 18:59 |
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AnotherGamer posted:I dunno when the option to do so initially becomes available, but you can just pick up the phone, purposefully give them the wrong code which causes them to send a semi-tough enemy after you, kill it and gain access to the area that way. That's a thing I didn't even know you could do, but if I had to guess it would be on Day 2 once the numbers quest is officially underway.
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# ¿ May 23, 2016 13:48 |
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You can, I think? There's a cutscene with that fourth number that really doesn't make any sense if you haven't gotten at least two numbers, and I don't know what the game does if you go there first. Theoretically there's nothing stopping you though.
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# ¿ May 26, 2016 01:20 |
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Update 6: The First Intermission (Polsy) Music Lumina's Theme Datalogs quote:God's Plan quote:Mythology: Eradia and the World's Remaining Time quote:Locations: Nova Chrysalia quote:Legends and History: Nova Chrysalia's Past quote:Legends and History: The Lost Hours
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# ¿ May 29, 2016 03:25 |
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Indeterminacy posted:The physics reason would have to be that bits of the world were actually destroyed, giving the overall world itself less mass, and so in order to conserve angular momentum it spins faster? I don't think they worried too much about the physics though; Hope handwaves it as "spacetime was damaged", so don't worry about it, it can't be that important, right? ... I'm just gonna go ahead and spoil that shockingly, this game does not give the slightest poo poo about the physics of spacetime and is handwaving the gently caress out the missing time.
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# ¿ May 29, 2016 19:47 |
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Update 7: Under the FDA's Radar (Polsy) Music Luxerion (Luxerion - Morning) Reverent Souls (Luxerion - Afternoon) Crimson Blitz
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# ¿ Jun 2, 2016 20:47 |
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Incidentally, since I got my copy of the LR OST+ today, here are a few of the songs that we've heard that aren't on the proper OST. A Home Far Away (Dude playing New Bodhum near the clock tower) Ballad of a Vagabond (woman playing way in the back by the clock tower) The Savior's Words (because we needed a christmas mix?????)
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# ¿ Jun 3, 2016 00:08 |
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Update 8: Kitchen Nightmares (Polsy) Music Snow's Theme ~ Final Words Awaiting the Celebration (Yusnaan - Daytime) The Glittering City of Yusnaan (Yusnaan - Afternoon) Final Fantasy - Yusnaan Mix* *I cannot for the life of me figure out who actually arranged these big band remixes so if you know, let me know so I can update them. It sure as poo poo was't Uematsu himself, but that's the only credit I can find for them. Datalogs quote:Locations: Yusnaan, the Glittering City quote:Locations: The Palace of Yusnaan quote:Mythology: The L'Cie Artix fucked around with this message at 01:18 on Feb 2, 2017 |
# ¿ Jun 6, 2016 14:32 |
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Update 9: Soul of an Artist (Polsy) Music High Voltage City of Revelry (Yusnaan - Evening) Serah's Theme (XIII-2) - Piano Mix Battle on the Big Bridge - Yusnaan Mix Artix fucked around with this message at 01:18 on Feb 2, 2017 |
# ¿ Jun 10, 2016 16:09 |
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Schwartzcough posted:So the issue wasn't that you "snuck up on" the flanitors- they get passive when that lady is performing. You can stand right in front of them and even hit them a few times and they won't react. They're just trying to have a good time at a concert, man- why you gotta be harshing their buzz? Maybe the fuzz shouldn't be trying to crash my personal concert. Also just to put a lid on things, you are wasting your breath asking for the attachment system because A) we still have 8 videos to go before we run out the backlog and B) I personally do not give the slightest poo poo about the dress-up systems in this game. Not calling anyone out or anything, just putting it out there. We'll get there in due time, don't push your luck now.
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# ¿ Jun 11, 2016 05:14 |
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Update 10: The Hunter Appears (Polsy) Music The Showdown K.O.! A Dying World Datalogs quote:Characters: Noel Kriess quote:Legends and History: Oracle Drives Artix fucked around with this message at 01:19 on Feb 2, 2017 |
# ¿ Jun 14, 2016 13:17 |
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What's funny is that Noel legit has a decent character arc, but it requires you to pretend that absolutely nothing from XIII-2 ever happened. Because the second you introduce that "Oh, right. We changed the future like, 10 times," his entire motivation falls apart.
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# ¿ Jun 14, 2016 16:05 |
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Update 11: A Grave Revelation (Polsy) Nothing special here, just another update with our best friend Noel.
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# ¿ Jun 18, 2016 01:09 |
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Update 12: A Chocobo's Dilemma (Polsy) Music The Last Surviving Wilderness (Wildlands - Morning) Savior of Souls Datalogs quote:Locations: The Wildlands quote:Mythology: The Unseen Chaos quote:Legends and History: The Angel of Valhalla quote:Legends and History: Temple of the Goddess and the Great Chaos Artix fucked around with this message at 01:21 on Feb 2, 2017 |
# ¿ Jun 22, 2016 13:12 |
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Kaboom Dragoon posted:Just a heads up, your non-Polsy link there goes to episode 8 Fixed, thanks.
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# ¿ Jun 22, 2016 14:28 |
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Update 13: Sheepish Demands (Polsy) A little bit of everything in this video, catching up with sidequests all over the world.
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# ¿ Jun 26, 2016 19:59 |
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Update 14: The Color Menu (Polsy) Music Death Game
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# ¿ Jun 30, 2016 13:41 |
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Update 15: Light and Shadow (Polsy) Music Noel's Theme ~ The Shadow Hunter A Dying World Noel and Yeul ~ The Promise Artix fucked around with this message at 06:29 on Nov 2, 2016 |
# ¿ Jul 4, 2016 18:33 |
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Zushio posted:Just about caught on 13 2 then starting this, but had a question. Do you guys ever stumble on the obvious "tres-orbs" for the treasure balls? It occurred to me the second I found one in 13 and is in common use amongst my friends. In the 6 years the launch of FF13 I have never once heard anyone call them that. It's sort of obvious in retrospect, but I can't imagine that I'll be using it any time soon.
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# ¿ Jul 13, 2016 21:00 |
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Firestorm and Icespark are multihit, yeah. They are, quite literally, "cast blizzard, then thunder" spells. E: Once I get back from vacation I'll be cleaning up a couple small things and adding this to the second post, so it'll always be on hand to check out. Artix fucked around with this message at 23:49 on Jul 13, 2016 |
# ¿ Jul 13, 2016 23:47 |
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FoolyCharged posted:Yeah, for classes that has had a pretty consistent look across over a dozen games it's weird to see it broken. To be fair, they already did that with Noel and Serah for XIII-2. I can respect wanting to mix it up for LR, I just think the outfits that came out of it were garbage. Zushio posted:Although, I'm tempted to actually play LR now. You make it look amazing. If the LP is doing it for you, great, but I'll be the first to tell you that I'm awful at this game. If not for the fact that the game lets you use abilities like Arise even though you totally don't have 3 EP for it, I would have never gotten past Noel, and I probably would have given up on it for what would have been the third (?) time when the PC release came out. E: What I am trying to say there is that if this LP is making the game look good, then I promise that playing it yourself will be even better because outside of time and sidequest management, I am pretty awful at the actual playable bit of this game. Artix fucked around with this message at 07:28 on Jul 15, 2016 |
# ¿ Jul 15, 2016 07:24 |
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Update 18: Dusty Desert Slide (Polsy) Music Desert Awakening (Dead Dunes - Morning) Bandit Gang Monoculus Datalogs quote:People: Oerba Yun Fang quote:Locations: The Dead Dunes quote:Legends and History: Monoculus quote:Legends and History: The Holy Clavis Artix fucked around with this message at 01:25 on Feb 2, 2017 |
# ¿ Jul 17, 2016 17:22 |
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Well, it looks like we're going to the Wildlands. Time to nurse a big dumb bird back to health.
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# ¿ Jul 21, 2016 19:58 |
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Update 19: Fertilizer Seekers (Polsy) Music The Wildlands (Wildlands - Day) Datalogs quote:Locations: The Jagd Woods
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# ¿ Aug 2, 2016 22:14 |
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Update 20: YOU ARE THE FLOWER (Polsy) Music Bluesy Chocobo
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# ¿ Aug 6, 2016 21:07 |
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But then how will you farm Aerogas late in the game??? You do it off Gaunts instead!
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# ¿ Aug 6, 2016 23:42 |
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So just FYI, I'm going to be recording Day 5 on Tuesday. We'll cover the new stuff in detail at the end of Day 4, but in the meantime I have updated the second post with everything that we've acquired today. If you want to submit any new schematas, make sure you get 'em in before then. Itinerary is Dead Dunes in the morning (Wind and debuffs) and Wildlands in the afternoon/evening (Fire and Thunder) if you want to improve your chances of making it in the video!
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# ¿ Aug 8, 2016 02:56 |
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# ¿ Apr 26, 2024 18:18 |
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Update 21: Jagd After Hours, Kupo! (Polsy) Music Sunset Path (Wildlands - Evening) A Carefree Existence (Moogle Village) Datalogs quote:People: Mog Artix fucked around with this message at 01:26 on Feb 2, 2017 |
# ¿ Aug 10, 2016 15:51 |