The White Dragon posted:I'm still waiting for the one-time deal contact where Renaissance and earlier leaders flip their poo poo about how the stars are moving and the world is about to end after you research Satellites. It would be pretty cool if applicable civs had different leaders that swapped out in the different eras, each with their own bonuses and agendas. Probably would be a nightmare to try to balance, though.
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# ¿ Oct 14, 2016 02:11 |
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# ¿ May 9, 2024 14:48 |
Away all Goats posted:Being able to capture and use settlers sounds hilariously gamebreaking against the AI. I guess it depends on how well they actually guard them. IIRC that's the way it worked previous to 5. The warmonger penalties are the counterbalance.
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# ¿ Oct 16, 2016 21:44 |
Magil Zeal posted:This is not correct, in Civ III a captured settler became two workers (when captured by another Civ), or just one worker when captured in Civ IV. At least that's what my Civ III manual and some quick googling to confirm tell me. Huh! Welp, my bad. Sorry for the misinformation. E: I wonder if the diplomatic grudge still exists for not returning a captured civilian. In V didn't not-returning a dude guarantee you'd go to war eventually? theres a will theres moe fucked around with this message at 23:08 on Oct 16, 2016 |
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# ¿ Oct 16, 2016 23:06 |
Ragnar34 posted:So what are the odds this'll get a demo, so I can find out whether this will run on my comp? I don't have the dedicated RAM for this game, but I've got an integrated card, but it's an a previous generation of i3 so who knows how much processing it can spare?? There's always the steam 2-hour refund
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# ¿ Oct 17, 2016 01:36 |
Any of you havers using a steam controller? If so, is it decent?
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# ¿ Oct 20, 2016 22:43 |
Gort posted:I wonder if neither of you have any ships, so your navy is equal to his, and he respects that.
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# ¿ Nov 11, 2016 19:24 |
Taear posted:THC is probably mentioning that as a "Why the hell doesn't it work". Because why the hell can't you rename cities. Maybe the db is keyed on the names or something retarded like that
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# ¿ Nov 11, 2016 20:24 |
Tuxedo Gin posted:The quote for Construction really annoys me. I really hate the direction they took regarding flavor text and quotes in this game. It's like they let someone's fun aunt pick the quotes.
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# ¿ Nov 11, 2016 21:00 |
+1 Food from desert Knowledge of irrigation Big ol' veiny gazongas +1 Rifleman Movement Knowledge of bikini
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# ¿ Nov 12, 2016 22:06 |
Is it okay to say 5 is better now or are we still waiting for the magic patch
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# ¿ Dec 23, 2016 23:10 |
theroachman posted:Seriously, if this is not the level to which Firaxis themselves have tested their patch then I want to know what they did spend their time on. I think it is reasonable to assume they know about those bugs and it's just a case of them going "good enough, ship it". People are apparently buying the garbage anyway. Why bother making it good when the franchise name is doing all the work.
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# ¿ Feb 25, 2017 16:16 |
Krazyface posted:You mean like Civ V's Terra map? All the factions start on a sort of Afro-Eurasia, with an empty Americas-analogue on the other side of the world. It would be cool if cities suffering overwhelming unhappiness due to distance from capitol could band together and revolt and become their own AI-controlled civs instead of just futilely spawning barbarians and failing to produce.
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# ¿ Mar 28, 2017 03:26 |
Game sux. 5 still great.
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# ¿ Apr 30, 2017 17:05 |
dare to offer mild criticism of civ vi and be labeled 'dead inside'
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# ¿ Apr 30, 2017 19:43 |
Hey guys Civ X keeps declaring on me when it is against their own interest, by my analysis. I'm pretty sure it's because of an arbitrary rule built into their AI but it's taking some of the fun out of the game because none of the NPCs are allowed to work toward an achievable victory of their own. It's more like everything is framed to make things artificially difficult for the human in the game. Oh well, guess I'm just dead inside lol E: ^^^ haha
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# ¿ Apr 30, 2017 19:52 |
One of my favorite things to do in civ v is feed military units to the losing sides of wars I'm not involved in. Keep the scrubs fighting with each other for as long as possible and try to keep the power evenly distributed. Help a weaker civ take a stronger civ's city but don't let any one get too powerful. In my experience, it seems like gifting a unit has no effect on diplomacy with enemies of the recipient civ. Does anybody know if this is true? It's a lot of fun to play this way.
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# ¿ May 7, 2017 15:13 |
The White Dragon posted:i'm gonna do this, i don't why i didn't think of it. it sounds exactly like the kind of thing i would do. IIRC you have to be friendly enough with your giftees for them to allow open borders, so you can walk the gift units onto their territory. Managing friendliness is the main challenge of this strategy. It adds a little depth to the game.
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# ¿ May 8, 2017 23:19 |
Mymla posted:It's really stupid that you can't remove districs by any means. Like, really really stupid. I agree. I also think that it's stupid that you have to choose where to put them. IMO civ didn't need the puzzle minigame element of physically arranging assets in each city. It is more an annoyance than a challenge and it only takes one errant click to irreversibly gently caress up a city's production forever.
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# ¿ Jun 11, 2017 18:29 |
Ratios and Tendency posted:Load an autosave. I just play 5 instead
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# ¿ Jun 12, 2017 01:35 |
Maybe district cost and effectiveness should depend on the production or wealth generation of the city in which it is to be built. Maybe district cost should be proportional to the builder's relative position to the mean or median advancement of all the players in the game. theres a will theres moe fucked around with this message at 21:55 on Jun 23, 2017 |
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# ¿ Jun 23, 2017 21:51 |
LLSix posted:How is there still no way to start a new game with the same settings as the current one. It's not that hard to save settings or at least implement ctrl-shift-n. It's because they're working real hard on higher priority issues. Like ten dollar map pack DLCs or something
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# ¿ Jun 24, 2017 23:38 |
Your scouts should have to find orbs that you plug into the web in order to unlock techs, in addition to all other applicable unlock requirements. Or buy an orb for 99¢
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# ¿ Jul 3, 2017 04:02 |
I would prolly play some civ 5 multiplayer if that's a thing
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# ¿ Sep 5, 2017 02:26 |
kw0134 posted:So if the game in its current state is charitably rated as "not great" and it may be that an expansion will take a stab at resolving the issues it has, are we expecting that any time soon? It sounds like I should be waiting for a few years for Firaxis to get their act together, here. If you buy an expansion to this pile, I've got some magic beans you might also consider.
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# ¿ Sep 5, 2017 13:56 |
NorgLyle posted:Nah. He already answered this question in the post you quoted. And in your own example, "literally Hitler" was defeated by nations that banded together to defeat his empire, even though he hadn't yet conquered some of them! Imagine that!
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# ¿ Oct 14, 2017 22:40 |
Ham Sandwiches posted:So like no matter how many real world analogues we try to find, like "Hey why don't countries that don't recognize Israel just declare permanent war on them like they would in Civ despite it meaning they would get conquered, oh wait, because that's dumb", the reality is that within a game about expanding and exploiting, having a computer roleplaying a peaceful city building game and getting super, super mad that you are doing anything but generally goes against the theme of the game. Like Civ 4, a game modeling the same scenario as Civ 5, managed to do it without warmonger penalties. I agree that the system isn't perfect, or maybe not even good. I just thought it was retarded to frame the response as 'why should an AI have any strategic perspective or try to fight for its own existence or its interests when it would probably lose'
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# ¿ Oct 14, 2017 22:49 |
Ham Sandwiches posted:No I get that. But the complaints against it are in the form of "Why is this really simplified, super jarring, really elaborate system of *Animated enemy leader contacts you, pouting and huffing, calling you an rear end in a top hat and declares war*" in the game when it seems to kneecap diplomacy and expansion and is also really weird and somewhat cartoonish?" I agree. I remember when I came across some analysis of AI behavior in 5 that revealed facts like "if you break a promise to stop settling near an AI, that AI is 100% likely to declare later in the game" and of course the AI never tells you that is the reason why they're declaring. The only thing that lent the diplomacy system any credibility was that there was a whole book of rules never shown to the player. It gave the dev plausible deniability about the shittiness of the system. "How should it work?" is a really tough question, imo
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# ¿ Oct 14, 2017 22:59 |
I guess that means it's time for EA to buy Paradox
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# ¿ Nov 11, 2017 19:50 |
They should have just made him silently actually take advantage of the naval benefit his civ is supposed to have. Same with all the others.
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# ¿ Nov 17, 2017 22:22 |
Been a while since I checked up on civ vi and I'm not seeing goonpinions on the latest update. Is this poo poo worth playing yet? Is the AI still entirely incompetent and annoying?
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# ¿ May 11, 2018 02:07 |
homullus posted:Are you unwilling to read the page you're posting on? Yes
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# ¿ May 11, 2018 02:16 |
I'mma assume it still sucks
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# ¿ May 11, 2018 02:19 |
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# ¿ May 9, 2024 14:48 |
Man I forgot all about castle building. That was a much better minigame than city tile building micromanagement.
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# ¿ Jun 13, 2018 12:11 |