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Harmonia posted:Ok there's this german video on youtube https://www.youtube.com/watch?v=H-VvGkRTieQ&t=621s Scalding Coffee posted:The tech rate will be heavily influenced by availability of appropriate resources. Naval techs will take a long time if you are landlocked. Yeah, that ties in with one of their stated main goals. They want to move away from an game dynamic where there's basically one mathematically optimised ideal build/action order that will carry you to victory. They want to make sure there's much more variety between one round and the next, with your circumstances having a greater effect on your overall playstyle and development. Another big thing from that interview was that they're planning to allow two units to stack per tile each. So armies will still need to maneuver around, but it's not quite as cramped anymore.
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# ¿ May 14, 2016 20:58 |
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# ¿ Apr 26, 2024 23:07 |
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webmeister posted:If we don't get South Sudan or Timor-Leste I'm gunna be fuckin pissed Luxembourg or bust.
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# ¿ Jul 13, 2016 11:20 |
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Ghostlight posted:Why stop at just the women? Actually just mod out all graphics. Text-based interface only, gimme those tables.
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# ¿ Jul 20, 2016 12:39 |
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If you wanna get really technical, George Washington was born a british citizen and not a proper american. Obviously a terrible fit as the leader of the US back in V.
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# ¿ Jul 26, 2016 19:38 |
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Kurtofan posted:oh my lord, i don't know if i should even copy paste that one... If anything it should be Louis XIV, just because it would be hilarious to declare war on France only to see this motherfucker pop up on your screen: No hat, but the best hair.
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# ¿ Jul 28, 2016 13:10 |
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Another factor is that you're unlikely to be able to "fulfill" all of the AI civ's agendas at the same time. Several of them seem to require you to go into wholly different directions, and I wouldn't be surprised if some were outright mutually exclusive. So some AIs might like you by default, but at the same time others will probably also dislike you as well. In that sense, it's actually not all that different to a bunch of human players. You might be able to play nice with some of them, perhaps because you have aligning short-term goals or just because you get along well with the player, but others will probably be more wary of you because you're in a threatening position, or perhaps just because they think you're kind of a dick. So in a way, the agenda system just replicates such a system of semi-natural faction alignments and power blocks. It just does so in a somewhat more flavourful way, rather than basing it purely on strategical factors.
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# ¿ Aug 5, 2016 09:52 |
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Banana Man posted:Have they said anything about the effects of the cassus belli system in multiplayer? Like it doesn't matter much who or when I war against in multiplayer, unless there's some sort of ingame effects since obviously players dont use a diplomacy system. I could see the whole casus belli thing interact with the war weariness system for MP games. Starting an unjustified war giving the attacker more weariness faster, while the defender gets less, that sort of thing.
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# ¿ Sep 1, 2016 17:39 |
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Grapplejack posted:
La Venta looks hilarious. Gonna scatter giant heads all over the place.
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# ¿ Sep 27, 2016 15:04 |
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Augh, watching some of these LPs is so frustrating. Like that one guy running after barbarian scouts and complaining he can never catch them while at the same time never realising his archers have range 2 and could have shot them to death ages ago. Or one hour in still not understanding how the new movement rules and zones of control works, but never once just looking it up in the Civopedia or something. That's the kind of stuff that even my incompetent rear end has figured out just from looking at the UI and watching like half a dev stream. Edit: Jesus Christ now he's wondering why he can't finalise a diplomatic deal when it says right at the top of the screen that the other side won't accept it. Perestroika fucked around with this message at 10:06 on Sep 30, 2016 |
# ¿ Sep 30, 2016 09:43 |
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The Human Crouton posted:It is always the worst players who happen to get a game early. I remember being excited about a game a few years ago, and watching a stream from one guy who managed to get it a day early. He lost half his life just looking around the screen while he stood in a fire. These streams seem to be the strategy game equivalent of that. Yeah, I've gone through quite a few streamers searching for another good one. Writing Bull seems pretty good if you happen to speak german. He's a little prone to rambling on, but it's generally pretty funny and pleasant. I tried to watch FilthyRobot because he's got so much put out already, but he's just such a dense motherfucker. : "I built this encampment but I don't really know what it does. What does it do? What does it do?! I can't find it!" *Mouses over the encampment's button several times but never checks the tooltip.* *Opens up civopedia, clicks through half a dozen random articles, pointedly ignoring the ones concerning Districts, Encampments, or Citizen Management.*
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# ¿ Sep 30, 2016 15:25 |
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Magil Zeal posted:I stand corrected then, I wasn't able to view the video at that time. It would also be weird if they bribed every other Civ into declaring war, but there you are. Could just be that they've made the AI more opportunistic and reactionary, particularly early on when warmonger penalties aren't a thing yet. So that could have lead to a snowballing effect where one civ saw the player as an easy target due to already being a war and declared, then the next one saw him as an even easier target because he's in a 2v1 war and declares, then the next one jumps in because now it's a 3v1, and so on until everyone was involved. Perestroika fucked around with this message at 19:58 on Sep 30, 2016 |
# ¿ Sep 30, 2016 19:30 |
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Speaking of "my immersion!", the Dead Sea is a natural wonder in this, and apparently it counts as a source of sweetwater for the purposes of housing.
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# ¿ Oct 2, 2016 08:57 |
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Oh hey, something neat just popped up in one of the streams: The Roman Legionnaire can not only build forts and roads, he can also actually repair damaged districts and tile improvements. Like with builders, this doesn't even take up their build charge, so they can do that an unlimited amount of times. Given how important districts and pillaging seems to be, combined with the relative rarity of builders, that seems like a really useful ability. It'll allow you to get a recently-conquered city back into top shape without having to cart a builder all the way to the front lines.
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# ¿ Oct 2, 2016 13:32 |
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The AI also seems to be just a little schizophrenic at times when it comes to the agendas, at least in this build. In one stream, a guy had Kongo as his closest neighbour. At one point the player created a religion (as the very first civ in game), and literally the very next turn Mvemba bitches at him for not having it spread to any Kongolese cities, which some turns later even escalated into a denunciation (though on that note, it's nice that now the game explicitly tells you why you're being denounced). Eventually the player did manage to get a missionary over there, and Mvemba actually immediately praised that. But then some three or so turns after that, Mvemba once again turned around and bitched him out because apparently it still wasn't spreading fast enough.
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# ¿ Oct 2, 2016 18:41 |
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Hogama posted:
I'm surprised that he's a great general, when he should clearly be a great musician: https://youtu.be/4pIc6-vO1l4?t=1m30s
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# ¿ Oct 5, 2016 14:36 |
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Omnicarus posted:I wish that they had just ponied up the money and gotten Nimoy to do VA work the again. His were my favorite. I've got some bad news for you: https://en.wikipedia.org/wiki/Leonard_Nimoy
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# ¿ Oct 5, 2016 17:10 |
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Roland Jones posted:Oh, multiple leaders was officially confirmed? Where? Do we know who might be showing up? You make it sound like we know Greece's second one. I don't think it's been officially confirmed yet, but the one stream leak showed Gorgo (as in the Queen of Sparta) as one of the available leaders. Since there was no available civilisation for her to get to herself, the general consensus is that she'll very probably be the second leader for Greece.
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# ¿ Oct 6, 2016 11:00 |
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TASTE THE PAIN!! posted:Oh man, Marbozir bought a great work off of Scythia for 1 gold. As Kongo. The AI's valuations for stuff in trades really is all over the place, but that seems to be a fairly obvious bug/oversight. In another LP Barbarossa actually came to the player with the offer to trade one of the player's luxuries for another luxury, a bunch of money, and a great work on top of that. But at least fixing that is likely just a matter of adjusting up some values and maybe tightening the constraints of what they consider an acceptable trade.
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# ¿ Oct 8, 2016 18:32 |
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Rome also seems pretty good. The legions seem incredibly useful, what with needing no iron, having a big old strength bonus, and being military engineers on top of it. It's probably not too representative what with being just Prince difficulty and all, but one guy I'm watching has managed to eliminate Japan, Greece, and Kongo before turn 100, just by throwing shitloads of legionnaires at them.
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# ¿ Oct 9, 2016 11:09 |
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Hogama posted:Civ VI Launch Trailer That's a pretty loving good trailer.
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# ¿ Oct 17, 2016 19:21 |
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Ahaha, drat, religious combat will take some getting used to. I just had a game where I started right next to Saladin, and fairly early in the game he suddenly started throwing shitloads of missionaries at me. I told him to knock it off and he agreed, but then immediately ignored that promise and kept on converting my people. I bought as many apostles as I could afford and tried to kill his missionaries, but I could only ever kill one of them at a time while the rest just swarmed around and did their thing unimpeded. In the end I managed to make him promise to quit proselytising again and this time it apparently stuck. With my remaining Faith I bought myself an Inquisitor to root out his influence, used it on my capital, and... removed what was left of my own religion. Because as it turns out even the founding city of a given religion will produce religious units of a different religion once converted. Which means that with his one blitz, Saladin had actually managed to knock me out of the religion game for good. That early in the game I only had the one holy site, and there was no time to pull up another somewhere else before he converted the rest of my cities.
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# ¿ Oct 20, 2016 23:37 |
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ultrachrist posted:This is the game's biggest shortcoming right now imo. Even for people who bought the game day 1 and presumably have played a bunch of civ, it's somewhat confusing and overwhelming because there is just not enough easy information for new stuff. Easier adjacency bonus info is a big one. The weird thing is that I'm pretty sure the preview build handed out to the streamers did have all the adjacency bonuses listed right there in the tooltip.
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# ¿ Oct 21, 2016 20:39 |
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PirateBob posted:What's a fun non-military based Civ to play in this game? I've gone with Egypt for my first game, and it works really well if you want to build up but also stay flexible. You get mad money from international trade*, extra production for anything next to a river, and have the option for a decent bit of faith production with sphinxes. And if you do get drawn into war early on, their chariots are really drat good and should help you through antiquity. *Case in point:
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# ¿ Oct 23, 2016 19:12 |
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One thing that annoys me is that the AI will still bother you regularly with bullshit proposals. Every single turn there's at least one, often several of those fuckers asking me for a literal handout. Things like "give me these three luxury resources, get nothing in return.". A player would never have any reason accept that kind of thing (if they want to make a gift for good will, they can do that at any time anyhow), what's the point of the AI even asking?
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# ¿ Oct 23, 2016 22:44 |
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Goddamn, the AIs are still as unforgiving as ever. Harald has been chain-denouncing me for a thousand years now because I once converted one of his cities. And I'm pretty sure that happened by accident, either through pressure or through winning a religious combat nearby. I'm tempted to invade his rear end just to make him shut up. The same deal with Frederik. He surprise-declared on me twice, once in the ancient and once in the medieval period. The first time I only barely managed to fight him off, and we agreed to a white peace. The second time I was much better prepared, dunked on him, and took two of his cities from him to make it stick. Immediately afterwards he turns around denounces me, deciding that I'm a warmonger now. Which he also kept up about four times in a row.
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# ¿ Oct 24, 2016 11:37 |
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Ahaha, what the gently caress is this: That's Saladin kindly coming forward to offer me the opportunity to give him a unique luxury and one of my best cities for a whopping 74 gold. What is even the point of the AI making such offers, aside from being a trap for players who hit Accept by reflex just to shut him up. I made sure to nuke his annoying rear end just for that right before getting the hell off this planet.
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# ¿ Oct 24, 2016 16:37 |
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Leinadi posted:I really like the inclusion of Theological Combat. And I actually like when the AI comes with a carpet of religious units. I had an epic Holy War where I managed to defend my poo poo from Egypt who was going for a Religious Victory, it was cool. Yeah, it turns into a drag really quickly. In my last game I was positioned pretty well for a religious victory with half the civs already converted and about 10k faith in the bank, but I passed on it simply because I didn't want to deal with having to send three dozen apostles across the sea to convert every city one by one.
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# ¿ Oct 25, 2016 11:33 |
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Speaking of wonders, I'm a bit annoyed that pretty much all the late-game ones are focused on culture. Early on you have a really nice selection to boost your military, economy, faith, or to just improve your cities all around. But past the modern age you're down to, what? Cristo Redentor, Sidney Opera House, Eiffel Tower, and the Broadway, all of which are only relevant if you're shooting for a culture victory.
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# ¿ Oct 25, 2016 16:24 |
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Niwrad posted:Has anyone had the AI come close to a science victory on them? It feels like the AI is really bad at science and I can always be miles ahead of them in that area even if I'm not really trying. Rirse posted:Kongo in my game was up to Mechanized Infantry and had a Spaceport in their last city, even after I took away half their empire. They would got a space victory for sure if I didn't crush them. This is on my Prince run as the Aztecs. Same for me. Greece had managed to build three spaceports and even launched a satellite, sitting safe and sound on a different continent. I still managed to comfortably get a science victory before them with time to spare, but if I'd been harder pressed on my own continent it might have been a close thing. This was also on Prince, playing as Egypt.
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# ¿ Oct 26, 2016 22:05 |
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# ¿ Apr 26, 2024 23:07 |
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Also, it seems weird that the rewards don't scale at all with the number of factions involved. On the one hand I get where they're coming from. It's an additional incentive to join in, not just for the reward for yourself, but also to deny part of it to the others. And in a simulationalist sense it's reasonable that there wouldn't be more or less stuff to loot just because there's more or fewer people doing the looting. But on the other hand, it's kinda out of whack during the fairly common (at least in singleplayer) situation where only two players are involved in an emergency. At that point you're basically just doing what you'd probably be doing anyways, except with a massively huge reward on top of it. The first time I ran into an emergency was when Alexander captured one too many city states near my border. I was the suzerain of that one, so naturally I accepted and went to war with him over it (fucker had it coming anyway). So I won that war, nabbed an additional city or two in the process, and I got thousands upon thousands of gold on top of it, which basically put me ahead forever.
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# ¿ May 2, 2018 13:34 |